ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
  272. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
  273. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +326 -0
  274. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +543 -0
  275. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
  278. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
  279. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
  280. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
  281. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
  282. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
  283. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
  284. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
  285. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
  334. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
  335. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
  336. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
  337. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
  338. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +107 -0
  339. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +63 -0
  340. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +691 -0
  341. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +81 -0
  342. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +209 -0
  343. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +99 -0
  344. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +169 -0
  345. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +62 -0
  346. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
  347. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +166 -0
  348. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +52 -0
  349. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +527 -0
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  351. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +748 -0
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  363. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +180 -0
  364. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +167 -0
  365. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +128 -0
  366. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +106 -0
  367. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +51 -0
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  369. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +19 -0
  370. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +48 -0
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  372. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +65 -0
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  381. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +61 -0
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  404. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +494 -0
  405. data/deps/include/bullet/LinearMath/btConvexHull.h +241 -0
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  409. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +110 -0
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  413. data/deps/include/bullet/LinearMath/btMatrix3x3.h +771 -0
  414. data/deps/include/bullet/LinearMath/btMinMax.h +71 -0
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  457. data/lib/BulletConfig.rb +28 -0
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  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
  460. metadata +504 -0
@@ -0,0 +1,241 @@
1
+
2
+ /*
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+ Stan Melax Convex Hull Computation
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+ Copyright (c) 2008 Stan Melax http://www.melax.com/
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+
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+ This software is provided 'as-is', without any express or implied warranty.
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+ In no event will the authors be held liable for any damages arising from the use of this software.
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it freely,
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+ subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ ///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
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+
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+ #ifndef BT_CD_HULL_H
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+ #define BT_CD_HULL_H
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+
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+ #include "btVector3.h"
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+ #include "btAlignedObjectArray.h"
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+
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+ typedef btAlignedObjectArray<unsigned int> TUIntArray;
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+
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+ class HullResult
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+ {
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+ public:
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+ HullResult(void)
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+ {
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+ mPolygons = true;
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+ mNumOutputVertices = 0;
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+ mNumFaces = 0;
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+ mNumIndices = 0;
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+ }
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+ bool mPolygons; // true if indices represents polygons, false indices are triangles
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+ unsigned int mNumOutputVertices; // number of vertices in the output hull
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+ btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices
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+ unsigned int mNumFaces; // the number of faces produced
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+ unsigned int mNumIndices; // the total number of indices
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+ btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices.
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+
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+ // If triangles, then indices are array indexes into the vertex list.
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+ // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
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+ };
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+
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+ enum HullFlag
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+ {
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+ QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
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+ QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
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+ QF_DEFAULT = QF_TRIANGLES
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+ };
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+
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+
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+ class HullDesc
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+ {
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+ public:
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+ HullDesc(void)
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+ {
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+ mFlags = QF_DEFAULT;
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+ mVcount = 0;
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+ mVertices = 0;
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+ mVertexStride = sizeof(btVector3);
65
+ mNormalEpsilon = 0.001f;
66
+ mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
67
+ mMaxFaces = 4096;
68
+ };
69
+
70
+ HullDesc(HullFlag flag,
71
+ unsigned int vcount,
72
+ const btVector3 *vertices,
73
+ unsigned int stride = sizeof(btVector3))
74
+ {
75
+ mFlags = flag;
76
+ mVcount = vcount;
77
+ mVertices = vertices;
78
+ mVertexStride = stride;
79
+ mNormalEpsilon = btScalar(0.001);
80
+ mMaxVertices = 4096;
81
+ }
82
+
83
+ bool HasHullFlag(HullFlag flag) const
84
+ {
85
+ if ( mFlags & flag ) return true;
86
+ return false;
87
+ }
88
+
89
+ void SetHullFlag(HullFlag flag)
90
+ {
91
+ mFlags|=flag;
92
+ }
93
+
94
+ void ClearHullFlag(HullFlag flag)
95
+ {
96
+ mFlags&=~flag;
97
+ }
98
+
99
+ unsigned int mFlags; // flags to use when generating the convex hull.
100
+ unsigned int mVcount; // number of vertices in the input point cloud
101
+ const btVector3 *mVertices; // the array of vertices.
102
+ unsigned int mVertexStride; // the stride of each vertex, in bytes.
103
+ btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
104
+ unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
105
+ unsigned int mMaxFaces;
106
+ };
107
+
108
+ enum HullError
109
+ {
110
+ QE_OK, // success!
111
+ QE_FAIL // failed.
112
+ };
113
+
114
+ class btPlane
115
+ {
116
+ public:
117
+ btVector3 normal;
118
+ btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
119
+ btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){}
120
+ btPlane():normal(),dist(0){}
121
+
122
+ };
123
+
124
+
125
+
126
+ class ConvexH
127
+ {
128
+ public:
129
+ class HalfEdge
130
+ {
131
+ public:
132
+ short ea; // the other half of the edge (index into edges list)
133
+ unsigned char v; // the vertex at the start of this edge (index into vertices list)
134
+ unsigned char p; // the facet on which this edge lies (index into facets list)
135
+ HalfEdge(){}
136
+ HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){}
137
+ };
138
+ ConvexH()
139
+ {
140
+ }
141
+ ~ConvexH()
142
+ {
143
+ }
144
+ btAlignedObjectArray<btVector3> vertices;
145
+ btAlignedObjectArray<HalfEdge> edges;
146
+ btAlignedObjectArray<btPlane> facets;
147
+ ConvexH(int vertices_size,int edges_size,int facets_size);
148
+ };
149
+
150
+
151
+ class int4
152
+ {
153
+ public:
154
+ int x,y,z,w;
155
+ int4(){};
156
+ int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;}
157
+ const int& operator[](int i) const {return (&x)[i];}
158
+ int& operator[](int i) {return (&x)[i];}
159
+ };
160
+
161
+ class PHullResult
162
+ {
163
+ public:
164
+
165
+ PHullResult(void)
166
+ {
167
+ mVcount = 0;
168
+ mIndexCount = 0;
169
+ mFaceCount = 0;
170
+ mVertices = 0;
171
+ }
172
+
173
+ unsigned int mVcount;
174
+ unsigned int mIndexCount;
175
+ unsigned int mFaceCount;
176
+ btVector3* mVertices;
177
+ TUIntArray m_Indices;
178
+ };
179
+
180
+
181
+
182
+ ///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.
183
+ ///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape.
184
+ class HullLibrary
185
+ {
186
+
187
+ btAlignedObjectArray<class btHullTriangle*> m_tris;
188
+
189
+ public:
190
+
191
+ btAlignedObjectArray<int> m_vertexIndexMapping;
192
+
193
+
194
+ HullError CreateConvexHull(const HullDesc& desc, // describes the input request
195
+ HullResult& result); // contains the resulst
196
+ HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
197
+
198
+ private:
199
+
200
+ bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
201
+
202
+ class btHullTriangle* allocateTriangle(int a,int b,int c);
203
+ void deAllocateTriangle(btHullTriangle*);
204
+ void b2bfix(btHullTriangle* s,btHullTriangle*t);
205
+
206
+ void removeb2b(btHullTriangle* s,btHullTriangle*t);
207
+
208
+ void checkit(btHullTriangle *t);
209
+
210
+ btHullTriangle* extrudable(btScalar epsilon);
211
+
212
+ int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
213
+
214
+ int calchullgen(btVector3 *verts,int verts_count, int vlimit);
215
+
216
+ int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow);
217
+
218
+ class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
219
+
220
+ void extrude(class btHullTriangle* t0,int v);
221
+
222
+ ConvexH* test_cube();
223
+
224
+ //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
225
+ //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
226
+ //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
227
+ //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
228
+ void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
229
+
230
+ bool CleanupVertices(unsigned int svcount,
231
+ const btVector3* svertices,
232
+ unsigned int stride,
233
+ unsigned int &vcount, // output number of vertices
234
+ btVector3* vertices, // location to store the results.
235
+ btScalar normalepsilon,
236
+ btVector3& scale);
237
+ };
238
+
239
+
240
+ #endif //BT_CD_HULL_H
241
+
@@ -0,0 +1,103 @@
1
+ /*
2
+ Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
3
+
4
+ This software is provided 'as-is', without any express or implied warranty.
5
+ In no event will the authors be held liable for any damages arising from the use of this software.
6
+ Permission is granted to anyone to use this software for any purpose,
7
+ including commercial applications, and to alter it and redistribute it freely,
8
+ subject to the following restrictions:
9
+
10
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12
+ 3. This notice may not be removed or altered from any source distribution.
13
+ */
14
+
15
+ #ifndef BT_CONVEX_HULL_COMPUTER_H
16
+ #define BT_CONVEX_HULL_COMPUTER_H
17
+
18
+ #include "btVector3.h"
19
+ #include "btAlignedObjectArray.h"
20
+
21
+ /// Convex hull implementation based on Preparata and Hong
22
+ /// See http://code.google.com/p/bullet/issues/detail?id=275
23
+ /// Ole Kniemeyer, MAXON Computer GmbH
24
+ class btConvexHullComputer
25
+ {
26
+ private:
27
+ btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
28
+
29
+ public:
30
+
31
+ class Edge
32
+ {
33
+ private:
34
+ int next;
35
+ int reverse;
36
+ int targetVertex;
37
+
38
+ friend class btConvexHullComputer;
39
+
40
+ public:
41
+ int getSourceVertex() const
42
+ {
43
+ return (this + reverse)->targetVertex;
44
+ }
45
+
46
+ int getTargetVertex() const
47
+ {
48
+ return targetVertex;
49
+ }
50
+
51
+ const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
52
+ {
53
+ return this + next;
54
+ }
55
+
56
+ const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
57
+ {
58
+ return (this + reverse)->getNextEdgeOfVertex();
59
+ }
60
+
61
+ const Edge* getReverseEdge() const
62
+ {
63
+ return this + reverse;
64
+ }
65
+ };
66
+
67
+
68
+ // Vertices of the output hull
69
+ btAlignedObjectArray<btVector3> vertices;
70
+
71
+ // Edges of the output hull
72
+ btAlignedObjectArray<Edge> edges;
73
+
74
+ // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
75
+ btAlignedObjectArray<int> faces;
76
+
77
+ /*
78
+ Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
79
+ between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
80
+ by that amount (each face is moved by "shrink" length units towards the center along its normal).
81
+ If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
82
+ is the minimum distance of a face to the center of the convex hull.
83
+
84
+ The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
85
+ that the resulting convex hull is empty.
86
+
87
+ The output convex hull can be found in the member variables "vertices", "edges", "faces".
88
+ */
89
+ btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
90
+ {
91
+ return compute(coords, false, stride, count, shrink, shrinkClamp);
92
+ }
93
+
94
+ // same as above, but double precision
95
+ btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
96
+ {
97
+ return compute(coords, true, stride, count, shrink, shrinkClamp);
98
+ }
99
+ };
100
+
101
+
102
+ #endif //BT_CONVEX_HULL_COMPUTER_H
103
+
@@ -0,0 +1,40 @@
1
+ #ifndef BT_DEFAULT_MOTION_STATE_H
2
+ #define BT_DEFAULT_MOTION_STATE_H
3
+
4
+ #include "btMotionState.h"
5
+
6
+ ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
7
+ struct btDefaultMotionState : public btMotionState
8
+ {
9
+ btTransform m_graphicsWorldTrans;
10
+ btTransform m_centerOfMassOffset;
11
+ btTransform m_startWorldTrans;
12
+ void* m_userPointer;
13
+
14
+ btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
15
+ : m_graphicsWorldTrans(startTrans),
16
+ m_centerOfMassOffset(centerOfMassOffset),
17
+ m_startWorldTrans(startTrans),
18
+ m_userPointer(0)
19
+
20
+ {
21
+ }
22
+
23
+ ///synchronizes world transform from user to physics
24
+ virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const
25
+ {
26
+ centerOfMassWorldTrans = m_centerOfMassOffset.inverse() * m_graphicsWorldTrans ;
27
+ }
28
+
29
+ ///synchronizes world transform from physics to user
30
+ ///Bullet only calls the update of worldtransform for active objects
31
+ virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
32
+ {
33
+ m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset ;
34
+ }
35
+
36
+
37
+
38
+ };
39
+
40
+ #endif //BT_DEFAULT_MOTION_STATE_H
@@ -0,0 +1,42 @@
1
+ /*
2
+ Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3
+
4
+ This software is provided 'as-is', without any express or implied warranty.
5
+ In no event will the authors be held liable for any damages arising from the use of this software.
6
+ Permission is granted to anyone to use this software for any purpose,
7
+ including commercial applications, and to alter it and redistribute it freely,
8
+ subject to the following restrictions:
9
+
10
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12
+ 3. This notice may not be removed or altered from any source distribution.
13
+ */
14
+
15
+
16
+ #ifndef BT_GEOMETRY_UTIL_H
17
+ #define BT_GEOMETRY_UTIL_H
18
+
19
+ #include "btVector3.h"
20
+ #include "btAlignedObjectArray.h"
21
+
22
+ ///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices.
23
+ class btGeometryUtil
24
+ {
25
+ public:
26
+
27
+
28
+ static void getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut );
29
+
30
+ static void getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut );
31
+
32
+ static bool isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar margin);
33
+
34
+ static bool isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin);
35
+
36
+ static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin);
37
+
38
+ };
39
+
40
+
41
+ #endif //BT_GEOMETRY_UTIL_H
42
+
@@ -0,0 +1,110 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+
17
+ #ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
18
+ #define GRAHAM_SCAN_2D_CONVEX_HULL_H
19
+
20
+
21
+ #include "btVector3.h"
22
+ #include "btAlignedObjectArray.h"
23
+
24
+ struct GrahamVector2 : public btVector3
25
+ {
26
+ GrahamVector2(const btVector3& org, int orgIndex)
27
+ :btVector3(org),
28
+ m_orgIndex(orgIndex)
29
+ {
30
+ }
31
+ btScalar m_angle;
32
+ int m_orgIndex;
33
+ };
34
+
35
+
36
+ struct btAngleCompareFunc {
37
+ btVector3 m_anchor;
38
+ btAngleCompareFunc(const btVector3& anchor)
39
+ : m_anchor(anchor)
40
+ {
41
+ }
42
+ bool operator()(const GrahamVector2& a, const GrahamVector2& b) const {
43
+ if (a.m_angle != b.m_angle)
44
+ return a.m_angle < b.m_angle;
45
+ else
46
+ {
47
+ btScalar al = (a-m_anchor).length2();
48
+ btScalar bl = (b-m_anchor).length2();
49
+ if (al != bl)
50
+ return al < bl;
51
+ else
52
+ {
53
+ return a.m_orgIndex < b.m_orgIndex;
54
+ }
55
+ }
56
+ }
57
+ };
58
+
59
+ inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector2>& originalPoints, btAlignedObjectArray<GrahamVector2>& hull)
60
+ {
61
+ if (originalPoints.size()<=1)
62
+ {
63
+ for (int i=0;i<originalPoints.size();i++)
64
+ hull.push_back(originalPoints[0]);
65
+ return;
66
+ }
67
+ //step1 : find anchor point with smallest x/y and move it to first location
68
+ //also precompute angles
69
+ for (int i=0;i<originalPoints.size();i++)
70
+ {
71
+ const btVector3& left = originalPoints[i];
72
+ const btVector3& right = originalPoints[0];
73
+ if (left.x() < right.x() || !(right.x() < left.x()) && left.y() < right.y())
74
+ {
75
+ originalPoints.swap(0,i);
76
+ }
77
+ }
78
+
79
+ for (int i=0;i<originalPoints.size();i++)
80
+ {
81
+ btVector3 xvec(1,0,0);
82
+ btVector3 ar = originalPoints[i]-originalPoints[0];
83
+ originalPoints[i].m_angle = btCross(xvec, ar).dot(btVector3(0,0,1)) / ar.length();
84
+ }
85
+
86
+ //step 2: sort all points, based on 'angle' with this anchor
87
+ btAngleCompareFunc comp(originalPoints[0]);
88
+ originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
89
+
90
+ int i;
91
+ for (i = 0; i<2; i++)
92
+ hull.push_back(originalPoints[i]);
93
+
94
+ //step 3: keep all 'convex' points and discard concave points (using back tracking)
95
+ for (; i != originalPoints.size(); i++)
96
+ {
97
+ bool isConvex = false;
98
+ while (!isConvex&& hull.size()>1) {
99
+ btVector3& a = hull[hull.size()-2];
100
+ btVector3& b = hull[hull.size()-1];
101
+ isConvex = btCross(a-b,a-originalPoints[i]).dot(btVector3(0,0,1))> 0;
102
+ if (!isConvex)
103
+ hull.pop_back();
104
+ else
105
+ hull.push_back(originalPoints[i]);
106
+ }
107
+ }
108
+ }
109
+
110
+ #endif //GRAHAM_SCAN_2D_CONVEX_HULL_H