ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
  272. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
  273. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +326 -0
  274. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +543 -0
  275. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
  278. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
  279. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
  280. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
  281. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
  282. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
  283. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
  284. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
  285. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
  334. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
  335. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
  336. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
  337. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
  338. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +107 -0
  339. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +63 -0
  340. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +691 -0
  341. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +81 -0
  342. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +209 -0
  343. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +99 -0
  344. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +169 -0
  345. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +62 -0
  346. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
  347. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +166 -0
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  365. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +128 -0
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  404. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +494 -0
  405. data/deps/include/bullet/LinearMath/btConvexHull.h +241 -0
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  409. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +110 -0
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  414. data/deps/include/bullet/LinearMath/btMinMax.h +71 -0
  415. data/deps/include/bullet/LinearMath/btMotionState.h +40 -0
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  426. data/deps/include/bullet/LinearMath/btVector3.h +766 -0
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  456. data/lib/Bullet.so +0 -0
  457. data/lib/BulletConfig.rb +28 -0
  458. data/lib/Version.rb +5 -0
  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
  460. metadata +504 -0
@@ -0,0 +1,647 @@
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+ #ifndef BT_BOX_COLLISION_H_INCLUDED
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+ #define BT_BOX_COLLISION_H_INCLUDED
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+
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+ /*! \file gim_box_collision.h
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+ \author Francisco Leon Najera
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+ */
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+ /*
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+ This source file is part of GIMPACT Library.
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+
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+ For the latest info, see http://gimpact.sourceforge.net/
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+
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+ Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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+ email: projectileman@yahoo.com
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+
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+
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+ This software is provided 'as-is', without any express or implied warranty.
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+ In no event will the authors be held liable for any damages arising from the use of this software.
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it freely,
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+ subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #include "LinearMath/btTransform.h"
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+
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+
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+ ///Swap numbers
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+ #define BT_SWAP_NUMBERS(a,b){ \
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+ a = a+b; \
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+ b = a-b; \
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+ a = a-b; \
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+ }\
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+
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+
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+ #define BT_MAX(a,b) (a<b?b:a)
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+ #define BT_MIN(a,b) (a>b?b:a)
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+
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+ #define BT_GREATER(x, y) btFabs(x) > (y)
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+
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+ #define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
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+ #define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
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+
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+
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+
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+
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+
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+
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+ enum eBT_PLANE_INTERSECTION_TYPE
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+ {
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+ BT_CONST_BACK_PLANE = 0,
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+ BT_CONST_COLLIDE_PLANE,
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+ BT_CONST_FRONT_PLANE
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+ };
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+
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+ //SIMD_FORCE_INLINE bool test_cross_edge_box(
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+ // const btVector3 & edge,
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+ // const btVector3 & absolute_edge,
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+ // const btVector3 & pointa,
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+ // const btVector3 & pointb, const btVector3 & extend,
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+ // int dir_index0,
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+ // int dir_index1
65
+ // int component_index0,
66
+ // int component_index1)
67
+ //{
68
+ // // dir coords are -z and y
69
+ //
70
+ // const btScalar dir0 = -edge[dir_index0];
71
+ // const btScalar dir1 = edge[dir_index1];
72
+ // btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1;
73
+ // btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1;
74
+ // //find minmax
75
+ // if(pmin>pmax)
76
+ // {
77
+ // BT_SWAP_NUMBERS(pmin,pmax);
78
+ // }
79
+ // //find extends
80
+ // const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] +
81
+ // extend[component_index1] * absolute_edge[dir_index1];
82
+ //
83
+ // if(pmin>rad || -rad>pmax) return false;
84
+ // return true;
85
+ //}
86
+ //
87
+ //SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis(
88
+ // const btVector3 & edge,
89
+ // const btVector3 & absolute_edge,
90
+ // const btVector3 & pointa,
91
+ // const btVector3 & pointb, btVector3 & extend)
92
+ //{
93
+ //
94
+ // return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2);
95
+ //}
96
+ //
97
+ //
98
+ //SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis(
99
+ // const btVector3 & edge,
100
+ // const btVector3 & absolute_edge,
101
+ // const btVector3 & pointa,
102
+ // const btVector3 & pointb, btVector3 & extend)
103
+ //{
104
+ //
105
+ // return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0);
106
+ //}
107
+ //
108
+ //SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis(
109
+ // const btVector3 & edge,
110
+ // const btVector3 & absolute_edge,
111
+ // const btVector3 & pointa,
112
+ // const btVector3 & pointb, btVector3 & extend)
113
+ //{
114
+ //
115
+ // return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
116
+ //}
117
+
118
+
119
+ #define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
120
+ {\
121
+ const btScalar dir0 = -edge[i_dir_0];\
122
+ const btScalar dir1 = edge[i_dir_1];\
123
+ btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
124
+ btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
125
+ if(pmin>pmax)\
126
+ {\
127
+ BT_SWAP_NUMBERS(pmin,pmax); \
128
+ }\
129
+ const btScalar abs_dir0 = absolute_edge[i_dir_0];\
130
+ const btScalar abs_dir1 = absolute_edge[i_dir_1];\
131
+ const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
132
+ if(pmin>rad || -rad>pmax) return false;\
133
+ }\
134
+
135
+
136
+ #define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
137
+ {\
138
+ TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
139
+ }\
140
+
141
+ #define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
142
+ {\
143
+ TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
144
+ }\
145
+
146
+ #define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
147
+ {\
148
+ TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
149
+ }\
150
+
151
+
152
+ //! Returns the dot product between a vec3f and the col of a matrix
153
+ SIMD_FORCE_INLINE btScalar bt_mat3_dot_col(
154
+ const btMatrix3x3 & mat, const btVector3 & vec3, int colindex)
155
+ {
156
+ return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex];
157
+ }
158
+
159
+
160
+ //! Class for transforming a model1 to the space of model0
161
+ ATTRIBUTE_ALIGNED16 (class) BT_BOX_BOX_TRANSFORM_CACHE
162
+ {
163
+ public:
164
+ btVector3 m_T1to0;//!< Transforms translation of model1 to model 0
165
+ btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal to R0' * R1
166
+ btMatrix3x3 m_AR;//!< Absolute value of m_R1to0
167
+
168
+ SIMD_FORCE_INLINE void calc_absolute_matrix()
169
+ {
170
+ // static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
171
+ // m_AR[0] = vepsi + m_R1to0[0].absolute();
172
+ // m_AR[1] = vepsi + m_R1to0[1].absolute();
173
+ // m_AR[2] = vepsi + m_R1to0[2].absolute();
174
+
175
+ int i,j;
176
+
177
+ for(i=0;i<3;i++)
178
+ {
179
+ for(j=0;j<3;j++ )
180
+ {
181
+ m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
182
+ }
183
+ }
184
+
185
+ }
186
+
187
+ BT_BOX_BOX_TRANSFORM_CACHE()
188
+ {
189
+ }
190
+
191
+
192
+
193
+ //! Calc the transformation relative 1 to 0. Inverts matrics by transposing
194
+ SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1)
195
+ {
196
+
197
+ btTransform temp_trans = trans0.inverse();
198
+ temp_trans = temp_trans * trans1;
199
+
200
+ m_T1to0 = temp_trans.getOrigin();
201
+ m_R1to0 = temp_trans.getBasis();
202
+
203
+
204
+ calc_absolute_matrix();
205
+ }
206
+
207
+ //! Calcs the full invertion of the matrices. Useful for scaling matrices
208
+ SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1)
209
+ {
210
+ m_R1to0 = trans0.getBasis().inverse();
211
+ m_T1to0 = m_R1to0 * (-trans0.getOrigin());
212
+
213
+ m_T1to0 += m_R1to0*trans1.getOrigin();
214
+ m_R1to0 *= trans1.getBasis();
215
+
216
+ calc_absolute_matrix();
217
+ }
218
+
219
+ SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point) const
220
+ {
221
+ return btVector3(m_R1to0[0].dot(point) + m_T1to0.x(),
222
+ m_R1to0[1].dot(point) + m_T1to0.y(),
223
+ m_R1to0[2].dot(point) + m_T1to0.z());
224
+ }
225
+ };
226
+
227
+
228
+ #define BOX_PLANE_EPSILON 0.000001f
229
+
230
+ //! Axis aligned box
231
+ ATTRIBUTE_ALIGNED16 (class) btAABB
232
+ {
233
+ public:
234
+ btVector3 m_min;
235
+ btVector3 m_max;
236
+
237
+ btAABB()
238
+ {}
239
+
240
+
241
+ btAABB(const btVector3 & V1,
242
+ const btVector3 & V2,
243
+ const btVector3 & V3)
244
+ {
245
+ m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
246
+ m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
247
+ m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
248
+
249
+ m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
250
+ m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
251
+ m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
252
+ }
253
+
254
+ btAABB(const btVector3 & V1,
255
+ const btVector3 & V2,
256
+ const btVector3 & V3,
257
+ btScalar margin)
258
+ {
259
+ m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
260
+ m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
261
+ m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
262
+
263
+ m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
264
+ m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
265
+ m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
266
+
267
+ m_min[0] -= margin;
268
+ m_min[1] -= margin;
269
+ m_min[2] -= margin;
270
+ m_max[0] += margin;
271
+ m_max[1] += margin;
272
+ m_max[2] += margin;
273
+ }
274
+
275
+ btAABB(const btAABB &other):
276
+ m_min(other.m_min),m_max(other.m_max)
277
+ {
278
+ }
279
+
280
+ btAABB(const btAABB &other,btScalar margin ):
281
+ m_min(other.m_min),m_max(other.m_max)
282
+ {
283
+ m_min[0] -= margin;
284
+ m_min[1] -= margin;
285
+ m_min[2] -= margin;
286
+ m_max[0] += margin;
287
+ m_max[1] += margin;
288
+ m_max[2] += margin;
289
+ }
290
+
291
+ SIMD_FORCE_INLINE void invalidate()
292
+ {
293
+ m_min[0] = SIMD_INFINITY;
294
+ m_min[1] = SIMD_INFINITY;
295
+ m_min[2] = SIMD_INFINITY;
296
+ m_max[0] = -SIMD_INFINITY;
297
+ m_max[1] = -SIMD_INFINITY;
298
+ m_max[2] = -SIMD_INFINITY;
299
+ }
300
+
301
+ SIMD_FORCE_INLINE void increment_margin(btScalar margin)
302
+ {
303
+ m_min[0] -= margin;
304
+ m_min[1] -= margin;
305
+ m_min[2] -= margin;
306
+ m_max[0] += margin;
307
+ m_max[1] += margin;
308
+ m_max[2] += margin;
309
+ }
310
+
311
+ SIMD_FORCE_INLINE void copy_with_margin(const btAABB &other, btScalar margin)
312
+ {
313
+ m_min[0] = other.m_min[0] - margin;
314
+ m_min[1] = other.m_min[1] - margin;
315
+ m_min[2] = other.m_min[2] - margin;
316
+
317
+ m_max[0] = other.m_max[0] + margin;
318
+ m_max[1] = other.m_max[1] + margin;
319
+ m_max[2] = other.m_max[2] + margin;
320
+ }
321
+
322
+ template<typename CLASS_POINT>
323
+ SIMD_FORCE_INLINE void calc_from_triangle(
324
+ const CLASS_POINT & V1,
325
+ const CLASS_POINT & V2,
326
+ const CLASS_POINT & V3)
327
+ {
328
+ m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
329
+ m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
330
+ m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
331
+
332
+ m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
333
+ m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
334
+ m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
335
+ }
336
+
337
+ template<typename CLASS_POINT>
338
+ SIMD_FORCE_INLINE void calc_from_triangle_margin(
339
+ const CLASS_POINT & V1,
340
+ const CLASS_POINT & V2,
341
+ const CLASS_POINT & V3, btScalar margin)
342
+ {
343
+ m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
344
+ m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
345
+ m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
346
+
347
+ m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
348
+ m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
349
+ m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
350
+
351
+ m_min[0] -= margin;
352
+ m_min[1] -= margin;
353
+ m_min[2] -= margin;
354
+ m_max[0] += margin;
355
+ m_max[1] += margin;
356
+ m_max[2] += margin;
357
+ }
358
+
359
+ //! Apply a transform to an AABB
360
+ SIMD_FORCE_INLINE void appy_transform(const btTransform & trans)
361
+ {
362
+ btVector3 center = (m_max+m_min)*0.5f;
363
+ btVector3 extends = m_max - center;
364
+ // Compute new center
365
+ center = trans(center);
366
+
367
+ btVector3 textends(extends.dot(trans.getBasis().getRow(0).absolute()),
368
+ extends.dot(trans.getBasis().getRow(1).absolute()),
369
+ extends.dot(trans.getBasis().getRow(2).absolute()));
370
+
371
+ m_min = center - textends;
372
+ m_max = center + textends;
373
+ }
374
+
375
+
376
+ //! Apply a transform to an AABB
377
+ SIMD_FORCE_INLINE void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE & trans)
378
+ {
379
+ btVector3 center = (m_max+m_min)*0.5f;
380
+ btVector3 extends = m_max - center;
381
+ // Compute new center
382
+ center = trans.transform(center);
383
+
384
+ btVector3 textends(extends.dot(trans.m_R1to0.getRow(0).absolute()),
385
+ extends.dot(trans.m_R1to0.getRow(1).absolute()),
386
+ extends.dot(trans.m_R1to0.getRow(2).absolute()));
387
+
388
+ m_min = center - textends;
389
+ m_max = center + textends;
390
+ }
391
+
392
+ //! Merges a Box
393
+ SIMD_FORCE_INLINE void merge(const btAABB & box)
394
+ {
395
+ m_min[0] = BT_MIN(m_min[0],box.m_min[0]);
396
+ m_min[1] = BT_MIN(m_min[1],box.m_min[1]);
397
+ m_min[2] = BT_MIN(m_min[2],box.m_min[2]);
398
+
399
+ m_max[0] = BT_MAX(m_max[0],box.m_max[0]);
400
+ m_max[1] = BT_MAX(m_max[1],box.m_max[1]);
401
+ m_max[2] = BT_MAX(m_max[2],box.m_max[2]);
402
+ }
403
+
404
+ //! Merges a point
405
+ template<typename CLASS_POINT>
406
+ SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
407
+ {
408
+ m_min[0] = BT_MIN(m_min[0],point[0]);
409
+ m_min[1] = BT_MIN(m_min[1],point[1]);
410
+ m_min[2] = BT_MIN(m_min[2],point[2]);
411
+
412
+ m_max[0] = BT_MAX(m_max[0],point[0]);
413
+ m_max[1] = BT_MAX(m_max[1],point[1]);
414
+ m_max[2] = BT_MAX(m_max[2],point[2]);
415
+ }
416
+
417
+ //! Gets the extend and center
418
+ SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend) const
419
+ {
420
+ center = (m_max+m_min)*0.5f;
421
+ extend = m_max - center;
422
+ }
423
+
424
+ //! Finds the intersecting box between this box and the other.
425
+ SIMD_FORCE_INLINE void find_intersection(const btAABB & other, btAABB & intersection) const
426
+ {
427
+ intersection.m_min[0] = BT_MAX(other.m_min[0],m_min[0]);
428
+ intersection.m_min[1] = BT_MAX(other.m_min[1],m_min[1]);
429
+ intersection.m_min[2] = BT_MAX(other.m_min[2],m_min[2]);
430
+
431
+ intersection.m_max[0] = BT_MIN(other.m_max[0],m_max[0]);
432
+ intersection.m_max[1] = BT_MIN(other.m_max[1],m_max[1]);
433
+ intersection.m_max[2] = BT_MIN(other.m_max[2],m_max[2]);
434
+ }
435
+
436
+
437
+ SIMD_FORCE_INLINE bool has_collision(const btAABB & other) const
438
+ {
439
+ if(m_min[0] > other.m_max[0] ||
440
+ m_max[0] < other.m_min[0] ||
441
+ m_min[1] > other.m_max[1] ||
442
+ m_max[1] < other.m_min[1] ||
443
+ m_min[2] > other.m_max[2] ||
444
+ m_max[2] < other.m_min[2])
445
+ {
446
+ return false;
447
+ }
448
+ return true;
449
+ }
450
+
451
+ /*! \brief Finds the Ray intersection parameter.
452
+ \param aabb Aligned box
453
+ \param vorigin A vec3f with the origin of the ray
454
+ \param vdir A vec3f with the direction of the ray
455
+ */
456
+ SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) const
457
+ {
458
+ btVector3 extents,center;
459
+ this->get_center_extend(center,extents);;
460
+
461
+ btScalar Dx = vorigin[0] - center[0];
462
+ if(BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false;
463
+ btScalar Dy = vorigin[1] - center[1];
464
+ if(BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false;
465
+ btScalar Dz = vorigin[2] - center[2];
466
+ if(BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false;
467
+
468
+
469
+ btScalar f = vdir[1] * Dz - vdir[2] * Dy;
470
+ if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
471
+ f = vdir[2] * Dx - vdir[0] * Dz;
472
+ if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
473
+ f = vdir[0] * Dy - vdir[1] * Dx;
474
+ if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
475
+ return true;
476
+ }
477
+
478
+
479
+ SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
480
+ {
481
+ btVector3 center = (m_max+m_min)*0.5f;
482
+ btVector3 extend = m_max-center;
483
+
484
+ btScalar _fOrigin = direction.dot(center);
485
+ btScalar _fMaximumExtent = extend.dot(direction.absolute());
486
+ vmin = _fOrigin - _fMaximumExtent;
487
+ vmax = _fOrigin + _fMaximumExtent;
488
+ }
489
+
490
+ SIMD_FORCE_INLINE eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
491
+ {
492
+ btScalar _fmin,_fmax;
493
+ this->projection_interval(plane,_fmin,_fmax);
494
+
495
+ if(plane[3] > _fmax + BOX_PLANE_EPSILON)
496
+ {
497
+ return BT_CONST_BACK_PLANE; // 0
498
+ }
499
+
500
+ if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
501
+ {
502
+ return BT_CONST_COLLIDE_PLANE; //1
503
+ }
504
+ return BT_CONST_FRONT_PLANE;//2
505
+ }
506
+
507
+ SIMD_FORCE_INLINE bool overlapping_trans_conservative(const btAABB & box, btTransform & trans1_to_0) const
508
+ {
509
+ btAABB tbox = box;
510
+ tbox.appy_transform(trans1_to_0);
511
+ return has_collision(tbox);
512
+ }
513
+
514
+ SIMD_FORCE_INLINE bool overlapping_trans_conservative2(const btAABB & box,
515
+ const BT_BOX_BOX_TRANSFORM_CACHE & trans1_to_0) const
516
+ {
517
+ btAABB tbox = box;
518
+ tbox.appy_transform_trans_cache(trans1_to_0);
519
+ return has_collision(tbox);
520
+ }
521
+
522
+ //! transcache is the transformation cache from box to this AABB
523
+ SIMD_FORCE_INLINE bool overlapping_trans_cache(
524
+ const btAABB & box,const BT_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) const
525
+ {
526
+
527
+ //Taken from OPCODE
528
+ btVector3 ea,eb;//extends
529
+ btVector3 ca,cb;//extends
530
+ get_center_extend(ca,ea);
531
+ box.get_center_extend(cb,eb);
532
+
533
+
534
+ btVector3 T;
535
+ btScalar t,t2;
536
+ int i;
537
+
538
+ // Class I : A's basis vectors
539
+ for(i=0;i<3;i++)
540
+ {
541
+ T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
542
+ t = transcache.m_AR[i].dot(eb) + ea[i];
543
+ if(BT_GREATER(T[i], t)) return false;
544
+ }
545
+ // Class II : B's basis vectors
546
+ for(i=0;i<3;i++)
547
+ {
548
+ t = bt_mat3_dot_col(transcache.m_R1to0,T,i);
549
+ t2 = bt_mat3_dot_col(transcache.m_AR,ea,i) + eb[i];
550
+ if(BT_GREATER(t,t2)) return false;
551
+ }
552
+ // Class III : 9 cross products
553
+ if(fulltest)
554
+ {
555
+ int j,m,n,o,p,q,r;
556
+ for(i=0;i<3;i++)
557
+ {
558
+ m = (i+1)%3;
559
+ n = (i+2)%3;
560
+ o = i==0?1:0;
561
+ p = i==2?1:2;
562
+ for(j=0;j<3;j++)
563
+ {
564
+ q = j==2?1:2;
565
+ r = j==0?1:0;
566
+ t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
567
+ t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
568
+ eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
569
+ if(BT_GREATER(t,t2)) return false;
570
+ }
571
+ }
572
+ }
573
+ return true;
574
+ }
575
+
576
+ //! Simple test for planes.
577
+ SIMD_FORCE_INLINE bool collide_plane(
578
+ const btVector4 & plane) const
579
+ {
580
+ eBT_PLANE_INTERSECTION_TYPE classify = plane_classify(plane);
581
+ return (classify == BT_CONST_COLLIDE_PLANE);
582
+ }
583
+
584
+ //! test for a triangle, with edges
585
+ SIMD_FORCE_INLINE bool collide_triangle_exact(
586
+ const btVector3 & p1,
587
+ const btVector3 & p2,
588
+ const btVector3 & p3,
589
+ const btVector4 & triangle_plane) const
590
+ {
591
+ if(!collide_plane(triangle_plane)) return false;
592
+
593
+ btVector3 center,extends;
594
+ this->get_center_extend(center,extends);
595
+
596
+ const btVector3 v1(p1 - center);
597
+ const btVector3 v2(p2 - center);
598
+ const btVector3 v3(p3 - center);
599
+
600
+ //First axis
601
+ btVector3 diff(v2 - v1);
602
+ btVector3 abs_diff = diff.absolute();
603
+ //Test With X axis
604
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
605
+ //Test With Y axis
606
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
607
+ //Test With Z axis
608
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
609
+
610
+
611
+ diff = v3 - v2;
612
+ abs_diff = diff.absolute();
613
+ //Test With X axis
614
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
615
+ //Test With Y axis
616
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
617
+ //Test With Z axis
618
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
619
+
620
+ diff = v1 - v3;
621
+ abs_diff = diff.absolute();
622
+ //Test With X axis
623
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
624
+ //Test With Y axis
625
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
626
+ //Test With Z axis
627
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
628
+
629
+ return true;
630
+ }
631
+ };
632
+
633
+
634
+ //! Compairison of transformation objects
635
+ SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2)
636
+ {
637
+ if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
638
+
639
+ if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
640
+ if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
641
+ if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
642
+ return true;
643
+ }
644
+
645
+
646
+
647
+ #endif // GIM_BOX_COLLISION_H_INCLUDED