ruby-bullet 0.0.1-x86-linux

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
  272. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
  273. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +326 -0
  274. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +543 -0
  275. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
  278. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
  279. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
  280. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
  281. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
  282. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
  283. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
  284. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
  285. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
  334. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
  335. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
  336. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
  337. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
  338. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +107 -0
  339. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +63 -0
  340. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +691 -0
  341. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +81 -0
  342. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +209 -0
  343. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +99 -0
  344. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +169 -0
  345. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +62 -0
  346. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
  347. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +166 -0
  348. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +52 -0
  349. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +527 -0
  350. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +81 -0
  351. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +748 -0
  352. data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +117 -0
  353. data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +99 -0
  354. data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +142 -0
  355. data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +37 -0
  356. data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +96 -0
  357. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +40 -0
  358. data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +163 -0
  359. data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +120 -0
  360. data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +126 -0
  361. data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +135 -0
  362. data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +72 -0
  363. data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +180 -0
  364. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +167 -0
  365. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +128 -0
  366. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +106 -0
  367. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +51 -0
  368. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +140 -0
  369. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +19 -0
  370. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +48 -0
  371. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +70 -0
  372. data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +65 -0
  373. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +54 -0
  374. data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +153 -0
  375. data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +149 -0
  376. data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +79 -0
  377. data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +339 -0
  378. data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +138 -0
  379. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +138 -0
  380. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +430 -0
  381. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +61 -0
  382. data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +67 -0
  383. data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +211 -0
  384. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +55 -0
  385. data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +52 -0
  386. data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +285 -0
  387. data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +85 -0
  388. data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +73 -0
  389. data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +63 -0
  390. data/deps/include/bullet/BulletSoftBody/btSoftBody.h +987 -0
  391. data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +153 -0
  392. data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +217 -0
  393. data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +143 -0
  394. data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +930 -0
  395. data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +48 -0
  396. data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +165 -0
  397. data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +154 -0
  398. data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +75 -0
  399. data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +107 -0
  400. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +69 -0
  401. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +306 -0
  402. data/deps/include/bullet/LinearMath/btAabbUtil2.h +236 -0
  403. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +107 -0
  404. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +494 -0
  405. data/deps/include/bullet/LinearMath/btConvexHull.h +241 -0
  406. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +103 -0
  407. data/deps/include/bullet/LinearMath/btDefaultMotionState.h +40 -0
  408. data/deps/include/bullet/LinearMath/btGeometryUtil.h +42 -0
  409. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +110 -0
  410. data/deps/include/bullet/LinearMath/btHashMap.h +450 -0
  411. data/deps/include/bullet/LinearMath/btIDebugDraw.h +418 -0
  412. data/deps/include/bullet/LinearMath/btList.h +73 -0
  413. data/deps/include/bullet/LinearMath/btMatrix3x3.h +771 -0
  414. data/deps/include/bullet/LinearMath/btMinMax.h +71 -0
  415. data/deps/include/bullet/LinearMath/btMotionState.h +40 -0
  416. data/deps/include/bullet/LinearMath/btPoolAllocator.h +121 -0
  417. data/deps/include/bullet/LinearMath/btQuadWord.h +180 -0
  418. data/deps/include/bullet/LinearMath/btQuaternion.h +430 -0
  419. data/deps/include/bullet/LinearMath/btQuickprof.h +203 -0
  420. data/deps/include/bullet/LinearMath/btRandom.h +42 -0
  421. data/deps/include/bullet/LinearMath/btScalar.h +539 -0
  422. data/deps/include/bullet/LinearMath/btSerializer.h +639 -0
  423. data/deps/include/bullet/LinearMath/btStackAlloc.h +116 -0
  424. data/deps/include/bullet/LinearMath/btTransform.h +307 -0
  425. data/deps/include/bullet/LinearMath/btTransformUtil.h +228 -0
  426. data/deps/include/bullet/LinearMath/btVector3.h +766 -0
  427. data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +62 -0
  428. data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +194 -0
  429. data/deps/include/bullet/MiniCL/cl.h +867 -0
  430. data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +439 -0
  431. data/deps/include/bullet/MiniCL/cl_gl.h +113 -0
  432. data/deps/include/bullet/MiniCL/cl_platform.h +254 -0
  433. data/deps/include/bullet/btBulletCollisionCommon.h +69 -0
  434. data/deps/include/bullet/btBulletDynamicsCommon.h +48 -0
  435. data/deps/include/bullet/vectormath/scalar/boolInVec.h +225 -0
  436. data/deps/include/bullet/vectormath/scalar/floatInVec.h +343 -0
  437. data/deps/include/bullet/vectormath/scalar/mat_aos.h +1630 -0
  438. data/deps/include/bullet/vectormath/scalar/quat_aos.h +433 -0
  439. data/deps/include/bullet/vectormath/scalar/vec_aos.h +1426 -0
  440. data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +1872 -0
  441. data/deps/include/bullet/vectormath/sse/boolInVec.h +247 -0
  442. data/deps/include/bullet/vectormath/sse/floatInVec.h +340 -0
  443. data/deps/include/bullet/vectormath/sse/mat_aos.h +2190 -0
  444. data/deps/include/bullet/vectormath/sse/quat_aos.h +579 -0
  445. data/deps/include/bullet/vectormath/sse/vec_aos.h +1455 -0
  446. data/deps/include/bullet/vectormath/sse/vecidx_aos.h +80 -0
  447. data/deps/include/bullet/vectormath/sse/vectormath_aos.h +2547 -0
  448. data/deps/include/bullet/vectormath/vmInclude.h +27 -0
  449. data/deps/lib/libBulletCollision.a +0 -0
  450. data/deps/lib/libBulletDynamics.a +0 -0
  451. data/deps/lib/libBulletMultiThreaded.a +0 -0
  452. data/deps/lib/libBulletSoftBody.a +0 -0
  453. data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
  454. data/deps/lib/libLinearMath.a +0 -0
  455. data/deps/lib/libMiniCL.a +0 -0
  456. data/lib/Bullet.so +0 -0
  457. data/lib/BulletConfig.rb +28 -0
  458. data/lib/Version.rb +5 -0
  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
  460. metadata +504 -0
@@ -0,0 +1,46 @@
1
+
2
+ #ifndef BT_INTERNAL_EDGE_UTILITY_H
3
+ #define BT_INTERNAL_EDGE_UTILITY_H
4
+
5
+ #include "LinearMath/btHashMap.h"
6
+ #include "LinearMath/btVector3.h"
7
+
8
+ #include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
9
+
10
+ ///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
11
+ ///See also http://code.google.com/p/bullet/issues/detail?id=27
12
+
13
+ class btBvhTriangleMeshShape;
14
+ class btCollisionObject;
15
+ class btManifoldPoint;
16
+ class btIDebugDraw;
17
+
18
+
19
+
20
+ enum btInternalEdgeAdjustFlags
21
+ {
22
+ BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
23
+ BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
24
+ BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
25
+ };
26
+
27
+
28
+ ///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
29
+ void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
30
+
31
+
32
+ ///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
33
+ ///If this info map is missing, or the triangle is not store in this map, nothing will be done
34
+ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0);
35
+
36
+ ///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
37
+ ///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
38
+ //#define BT_INTERNAL_EDGE_DEBUG_DRAW
39
+
40
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
41
+ void btSetDebugDrawer(btIDebugDraw* debugDrawer);
42
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
43
+
44
+
45
+ #endif //BT_INTERNAL_EDGE_UTILITY_H
46
+
@@ -0,0 +1,128 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+
17
+ #ifndef BT_MANIFOLD_RESULT_H
18
+ #define BT_MANIFOLD_RESULT_H
19
+
20
+ class btCollisionObject;
21
+ #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
22
+ class btManifoldPoint;
23
+
24
+ #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
25
+
26
+ #include "LinearMath/btTransform.h"
27
+
28
+ typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
29
+ extern ContactAddedCallback gContactAddedCallback;
30
+
31
+ //#define DEBUG_PART_INDEX 1
32
+
33
+
34
+ ///btManifoldResult is a helper class to manage contact results.
35
+ class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
36
+ {
37
+ protected:
38
+
39
+ btPersistentManifold* m_manifoldPtr;
40
+
41
+ //we need this for compounds
42
+ btTransform m_rootTransA;
43
+ btTransform m_rootTransB;
44
+
45
+ btCollisionObject* m_body0;
46
+ btCollisionObject* m_body1;
47
+ int m_partId0;
48
+ int m_partId1;
49
+ int m_index0;
50
+ int m_index1;
51
+
52
+
53
+ public:
54
+
55
+ btManifoldResult()
56
+ #ifdef DEBUG_PART_INDEX
57
+ :
58
+ m_partId0(-1),
59
+ m_partId1(-1),
60
+ m_index0(-1),
61
+ m_index1(-1)
62
+ #endif //DEBUG_PART_INDEX
63
+ {
64
+ }
65
+
66
+ btManifoldResult(btCollisionObject* body0,btCollisionObject* body1);
67
+
68
+ virtual ~btManifoldResult() {};
69
+
70
+ void setPersistentManifold(btPersistentManifold* manifoldPtr)
71
+ {
72
+ m_manifoldPtr = manifoldPtr;
73
+ }
74
+
75
+ const btPersistentManifold* getPersistentManifold() const
76
+ {
77
+ return m_manifoldPtr;
78
+ }
79
+ btPersistentManifold* getPersistentManifold()
80
+ {
81
+ return m_manifoldPtr;
82
+ }
83
+
84
+ virtual void setShapeIdentifiersA(int partId0,int index0)
85
+ {
86
+ m_partId0=partId0;
87
+ m_index0=index0;
88
+ }
89
+
90
+ virtual void setShapeIdentifiersB( int partId1,int index1)
91
+ {
92
+ m_partId1=partId1;
93
+ m_index1=index1;
94
+ }
95
+
96
+
97
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
98
+
99
+ SIMD_FORCE_INLINE void refreshContactPoints()
100
+ {
101
+ btAssert(m_manifoldPtr);
102
+ if (!m_manifoldPtr->getNumContacts())
103
+ return;
104
+
105
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
106
+
107
+ if (isSwapped)
108
+ {
109
+ m_manifoldPtr->refreshContactPoints(m_rootTransB,m_rootTransA);
110
+ } else
111
+ {
112
+ m_manifoldPtr->refreshContactPoints(m_rootTransA,m_rootTransB);
113
+ }
114
+ }
115
+
116
+ const btCollisionObject* getBody0Internal() const
117
+ {
118
+ return m_body0;
119
+ }
120
+
121
+ const btCollisionObject* getBody1Internal() const
122
+ {
123
+ return m_body1;
124
+ }
125
+
126
+ };
127
+
128
+ #endif //BT_MANIFOLD_RESULT_H
@@ -0,0 +1,81 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_SIMULATION_ISLAND_MANAGER_H
17
+ #define BT_SIMULATION_ISLAND_MANAGER_H
18
+
19
+ #include "BulletCollision/CollisionDispatch/btUnionFind.h"
20
+ #include "btCollisionCreateFunc.h"
21
+ #include "LinearMath/btAlignedObjectArray.h"
22
+ #include "btCollisionObject.h"
23
+
24
+ class btCollisionObject;
25
+ class btCollisionWorld;
26
+ class btDispatcher;
27
+ class btPersistentManifold;
28
+
29
+
30
+ ///SimulationIslandManager creates and handles simulation islands, using btUnionFind
31
+ class btSimulationIslandManager
32
+ {
33
+ btUnionFind m_unionFind;
34
+
35
+ btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
36
+ btAlignedObjectArray<btCollisionObject* > m_islandBodies;
37
+
38
+ bool m_splitIslands;
39
+
40
+ public:
41
+ btSimulationIslandManager();
42
+ virtual ~btSimulationIslandManager();
43
+
44
+
45
+ void initUnionFind(int n);
46
+
47
+
48
+ btUnionFind& getUnionFind() { return m_unionFind;}
49
+
50
+ virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
51
+ virtual void storeIslandActivationState(btCollisionWorld* world);
52
+
53
+
54
+ void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
55
+
56
+
57
+
58
+ struct IslandCallback
59
+ {
60
+ virtual ~IslandCallback() {};
61
+
62
+ virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
63
+ };
64
+
65
+ void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
66
+
67
+ void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
68
+
69
+ bool getSplitIslands()
70
+ {
71
+ return m_splitIslands;
72
+ }
73
+ void setSplitIslands(bool doSplitIslands)
74
+ {
75
+ m_splitIslands = doSplitIslands;
76
+ }
77
+
78
+ };
79
+
80
+ #endif //BT_SIMULATION_ISLAND_MANAGER_H
81
+
@@ -0,0 +1,75 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
17
+ #define BT_SPHERE_BOX_COLLISION_ALGORITHM_H
18
+
19
+ #include "btActivatingCollisionAlgorithm.h"
20
+ #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21
+ #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
22
+ class btPersistentManifold;
23
+ #include "btCollisionDispatcher.h"
24
+
25
+ #include "LinearMath/btVector3.h"
26
+
27
+ /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
28
+ /// Other features are frame-coherency (persistent data) and collision response.
29
+ class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
30
+ {
31
+ bool m_ownManifold;
32
+ btPersistentManifold* m_manifoldPtr;
33
+ bool m_isSwapped;
34
+
35
+ public:
36
+
37
+ btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
38
+
39
+ virtual ~btSphereBoxCollisionAlgorithm();
40
+
41
+ virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
42
+
43
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
44
+
45
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
46
+ {
47
+ if (m_manifoldPtr && m_ownManifold)
48
+ {
49
+ manifoldArray.push_back(m_manifoldPtr);
50
+ }
51
+ }
52
+
53
+ btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
54
+
55
+ btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
56
+
57
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
58
+ {
59
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
60
+ {
61
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
62
+ if (!m_swapped)
63
+ {
64
+ return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
65
+ } else
66
+ {
67
+ return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
68
+ }
69
+ }
70
+ };
71
+
72
+ };
73
+
74
+ #endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
75
+
@@ -0,0 +1,66 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
17
+ #define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
18
+
19
+ #include "btActivatingCollisionAlgorithm.h"
20
+ #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21
+ #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
22
+ #include "btCollisionDispatcher.h"
23
+
24
+ class btPersistentManifold;
25
+
26
+ /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
27
+ /// Other features are frame-coherency (persistent data) and collision response.
28
+ /// Also provides the most basic sample for custom/user btCollisionAlgorithm
29
+ class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
30
+ {
31
+ bool m_ownManifold;
32
+ btPersistentManifold* m_manifoldPtr;
33
+
34
+ public:
35
+ btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
36
+
37
+ btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
38
+ : btActivatingCollisionAlgorithm(ci) {}
39
+
40
+ virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
41
+
42
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
43
+
44
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
45
+ {
46
+ if (m_manifoldPtr && m_ownManifold)
47
+ {
48
+ manifoldArray.push_back(m_manifoldPtr);
49
+ }
50
+ }
51
+
52
+ virtual ~btSphereSphereCollisionAlgorithm();
53
+
54
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
55
+ {
56
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
57
+ {
58
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
59
+ return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
60
+ }
61
+ };
62
+
63
+ };
64
+
65
+ #endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
66
+
@@ -0,0 +1,69 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
17
+ #define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
18
+
19
+ #include "btActivatingCollisionAlgorithm.h"
20
+ #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21
+ #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
22
+ class btPersistentManifold;
23
+ #include "btCollisionDispatcher.h"
24
+
25
+ /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
26
+ /// Other features are frame-coherency (persistent data) and collision response.
27
+ /// Also provides the most basic sample for custom/user btCollisionAlgorithm
28
+ class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
29
+ {
30
+ bool m_ownManifold;
31
+ btPersistentManifold* m_manifoldPtr;
32
+ bool m_swapped;
33
+
34
+ public:
35
+ btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
36
+
37
+ btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
38
+ : btActivatingCollisionAlgorithm(ci) {}
39
+
40
+ virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
41
+
42
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
43
+
44
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
45
+ {
46
+ if (m_manifoldPtr && m_ownManifold)
47
+ {
48
+ manifoldArray.push_back(m_manifoldPtr);
49
+ }
50
+ }
51
+
52
+ virtual ~btSphereTriangleCollisionAlgorithm();
53
+
54
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
55
+ {
56
+
57
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
58
+ {
59
+
60
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
61
+
62
+ return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
63
+ }
64
+ };
65
+
66
+ };
67
+
68
+ #endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
69
+
@@ -0,0 +1,129 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_UNION_FIND_H
17
+ #define BT_UNION_FIND_H
18
+
19
+ #include "LinearMath/btAlignedObjectArray.h"
20
+
21
+ #define USE_PATH_COMPRESSION 1
22
+
23
+ ///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
24
+ #define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
25
+
26
+ struct btElement
27
+ {
28
+ int m_id;
29
+ int m_sz;
30
+ };
31
+
32
+ ///UnionFind calculates connected subsets
33
+ // Implements weighted Quick Union with path compression
34
+ // optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
35
+ class btUnionFind
36
+ {
37
+ private:
38
+ btAlignedObjectArray<btElement> m_elements;
39
+
40
+ public:
41
+
42
+ btUnionFind();
43
+ ~btUnionFind();
44
+
45
+
46
+ //this is a special operation, destroying the content of btUnionFind.
47
+ //it sorts the elements, based on island id, in order to make it easy to iterate over islands
48
+ void sortIslands();
49
+
50
+ void reset(int N);
51
+
52
+ SIMD_FORCE_INLINE int getNumElements() const
53
+ {
54
+ return int(m_elements.size());
55
+ }
56
+ SIMD_FORCE_INLINE bool isRoot(int x) const
57
+ {
58
+ return (x == m_elements[x].m_id);
59
+ }
60
+
61
+ btElement& getElement(int index)
62
+ {
63
+ return m_elements[index];
64
+ }
65
+ const btElement& getElement(int index) const
66
+ {
67
+ return m_elements[index];
68
+ }
69
+
70
+ void allocate(int N);
71
+ void Free();
72
+
73
+
74
+
75
+
76
+ int find(int p, int q)
77
+ {
78
+ return (find(p) == find(q));
79
+ }
80
+
81
+ void unite(int p, int q)
82
+ {
83
+ int i = find(p), j = find(q);
84
+ if (i == j)
85
+ return;
86
+
87
+ #ifndef USE_PATH_COMPRESSION
88
+ //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
89
+ if (m_elements[i].m_sz < m_elements[j].m_sz)
90
+ {
91
+ m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
92
+ }
93
+ else
94
+ {
95
+ m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
96
+ }
97
+ #else
98
+ m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
99
+ #endif //USE_PATH_COMPRESSION
100
+ }
101
+
102
+ int find(int x)
103
+ {
104
+ //btAssert(x < m_N);
105
+ //btAssert(x >= 0);
106
+
107
+ while (x != m_elements[x].m_id)
108
+ {
109
+ //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
110
+
111
+ #ifdef USE_PATH_COMPRESSION
112
+ const btElement* elementPtr = &m_elements[m_elements[x].m_id];
113
+ m_elements[x].m_id = elementPtr->m_id;
114
+ x = elementPtr->m_id;
115
+ #else//
116
+ x = m_elements[x].m_id;
117
+ #endif
118
+ //btAssert(x < m_N);
119
+ //btAssert(x >= 0);
120
+
121
+ }
122
+ return x;
123
+ }
124
+
125
+
126
+ };
127
+
128
+
129
+ #endif //BT_UNION_FIND_H