ruby-bullet 0.0.1-x86-linux

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Files changed (460) hide show
  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  196. data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
  197. data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
  198. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
  199. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
  200. data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
  201. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
  202. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
  203. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
  204. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
  205. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
  206. data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
  207. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
  208. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
  209. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
  210. data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
  211. data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
  212. data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
  213. data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
  214. data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
  215. data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
  216. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
  217. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
  218. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
  219. data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
  220. data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
  221. data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
  222. data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
  223. data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
  224. data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
  225. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
  226. data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
  227. data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
  228. data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
  229. data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
  230. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
  231. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
  232. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
  233. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
  234. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
  235. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
  236. data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
  237. data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
  238. data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
  239. data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
  240. data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
  241. data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
  242. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
  243. data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
  244. data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
  245. data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
  246. data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
  247. data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
  248. data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
  249. data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
  250. data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
  251. data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
  252. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
  253. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
  254. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
  255. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
  256. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
  257. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
  258. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
  259. data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
  260. data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
  261. data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
  262. data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
  263. data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
  264. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
  265. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
  266. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
  267. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
  268. data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
  269. data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
  270. data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
  271. data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
  272. data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
  273. data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +326 -0
  274. data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +543 -0
  275. data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
  276. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
  277. data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
  278. data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
  279. data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
  280. data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
  281. data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
  282. data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
  283. data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
  284. data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
  285. data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
  286. data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
  287. data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
  288. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
  289. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
  290. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
  291. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
  292. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
  293. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
  294. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
  295. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
  296. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
  297. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
  298. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
  299. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
  300. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
  301. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
  302. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
  303. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
  304. data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
  305. data/deps/include/bullet/BulletCollision/btBulletCollisionCommon.h +69 -0
  306. data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
  307. data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
  308. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
  309. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
  310. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
  311. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
  312. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
  313. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
  314. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
  315. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
  316. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
  317. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
  318. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
  319. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
  320. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
  321. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
  322. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
  323. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
  324. data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
  325. data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
  326. data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
  327. data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
  328. data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
  329. data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
  330. data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
  331. data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
  332. data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
  333. data/deps/include/bullet/BulletDynamics/btBulletDynamicsCommon.h +48 -0
  334. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
  335. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
  336. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
  337. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
  338. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +107 -0
  339. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +63 -0
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  341. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +81 -0
  342. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +209 -0
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  346. data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
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  400. data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +69 -0
  401. data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +306 -0
  402. data/deps/include/bullet/LinearMath/btAabbUtil2.h +236 -0
  403. data/deps/include/bullet/LinearMath/btAlignedAllocator.h +107 -0
  404. data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +494 -0
  405. data/deps/include/bullet/LinearMath/btConvexHull.h +241 -0
  406. data/deps/include/bullet/LinearMath/btConvexHullComputer.h +103 -0
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  408. data/deps/include/bullet/LinearMath/btGeometryUtil.h +42 -0
  409. data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +110 -0
  410. data/deps/include/bullet/LinearMath/btHashMap.h +450 -0
  411. data/deps/include/bullet/LinearMath/btIDebugDraw.h +418 -0
  412. data/deps/include/bullet/LinearMath/btList.h +73 -0
  413. data/deps/include/bullet/LinearMath/btMatrix3x3.h +771 -0
  414. data/deps/include/bullet/LinearMath/btMinMax.h +71 -0
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  459. data/sample/hello_bullet/HelloBullet.rb +144 -0
  460. metadata +504 -0
@@ -0,0 +1,172 @@
1
+ /*
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+ Bullet Continuous Collision Detection and Physics Library
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+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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+
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+ This software is provided 'as-is', without any express or implied warranty.
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+ In no event will the authors be held liable for any damages arising from the use of this software.
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it freely,
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+ subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef BT_COLLISION__DISPATCHER_H
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+ #define BT_COLLISION__DISPATCHER_H
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+
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+ #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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+ #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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+
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+ #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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+
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+ #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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+ #include "LinearMath/btAlignedObjectArray.h"
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+
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+ class btIDebugDraw;
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+ class btOverlappingPairCache;
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+ class btPoolAllocator;
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+ class btCollisionConfiguration;
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+
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+ #include "btCollisionCreateFunc.h"
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+
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+ #define USE_DISPATCH_REGISTRY_ARRAY 1
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+
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+ class btCollisionDispatcher;
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+ ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
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+ typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
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+
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+
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+ ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
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+ ///Time of Impact, Closest Points and Penetration Depth.
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+ class btCollisionDispatcher : public btDispatcher
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+ {
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+
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+ protected:
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+
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+ int m_dispatcherFlags;
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+
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+ btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
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+
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+ btManifoldResult m_defaultManifoldResult;
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+
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+ btNearCallback m_nearCallback;
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+
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+ btPoolAllocator* m_collisionAlgorithmPoolAllocator;
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+
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+ btPoolAllocator* m_persistentManifoldPoolAllocator;
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+
60
+ btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
61
+
62
+ btCollisionConfiguration* m_collisionConfiguration;
63
+
64
+
65
+ public:
66
+
67
+ enum DispatcherFlags
68
+ {
69
+ CD_STATIC_STATIC_REPORTED = 1,
70
+ CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
71
+ CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
72
+ };
73
+
74
+ int getDispatcherFlags() const
75
+ {
76
+ return m_dispatcherFlags;
77
+ }
78
+
79
+ void setDispatcherFlags(int flags)
80
+ {
81
+ m_dispatcherFlags = flags;
82
+ }
83
+
84
+ ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
85
+ void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
86
+
87
+ int getNumManifolds() const
88
+ {
89
+ return int( m_manifoldsPtr.size());
90
+ }
91
+
92
+ btPersistentManifold** getInternalManifoldPointer()
93
+ {
94
+ return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
95
+ }
96
+
97
+ btPersistentManifold* getManifoldByIndexInternal(int index)
98
+ {
99
+ return m_manifoldsPtr[index];
100
+ }
101
+
102
+ const btPersistentManifold* getManifoldByIndexInternal(int index) const
103
+ {
104
+ return m_manifoldsPtr[index];
105
+ }
106
+
107
+ btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
108
+
109
+ virtual ~btCollisionDispatcher();
110
+
111
+ virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
112
+
113
+ virtual void releaseManifold(btPersistentManifold* manifold);
114
+
115
+
116
+ virtual void clearManifold(btPersistentManifold* manifold);
117
+
118
+
119
+ btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
120
+
121
+ virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
122
+
123
+ virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
124
+
125
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
126
+
127
+ void setNearCallback(btNearCallback nearCallback)
128
+ {
129
+ m_nearCallback = nearCallback;
130
+ }
131
+
132
+ btNearCallback getNearCallback() const
133
+ {
134
+ return m_nearCallback;
135
+ }
136
+
137
+ //by default, Bullet will use this near callback
138
+ static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
139
+
140
+ virtual void* allocateCollisionAlgorithm(int size);
141
+
142
+ virtual void freeCollisionAlgorithm(void* ptr);
143
+
144
+ btCollisionConfiguration* getCollisionConfiguration()
145
+ {
146
+ return m_collisionConfiguration;
147
+ }
148
+
149
+ const btCollisionConfiguration* getCollisionConfiguration() const
150
+ {
151
+ return m_collisionConfiguration;
152
+ }
153
+
154
+ void setCollisionConfiguration(btCollisionConfiguration* config)
155
+ {
156
+ m_collisionConfiguration = config;
157
+ }
158
+
159
+ virtual btPoolAllocator* getInternalManifoldPool()
160
+ {
161
+ return m_persistentManifoldPoolAllocator;
162
+ }
163
+
164
+ virtual const btPoolAllocator* getInternalManifoldPool() const
165
+ {
166
+ return m_persistentManifoldPoolAllocator;
167
+ }
168
+
169
+ };
170
+
171
+ #endif //BT_COLLISION__DISPATCHER_H
172
+
@@ -0,0 +1,524 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #ifndef BT_COLLISION_OBJECT_H
17
+ #define BT_COLLISION_OBJECT_H
18
+
19
+ #include "LinearMath/btTransform.h"
20
+
21
+ //island management, m_activationState1
22
+ #define ACTIVE_TAG 1
23
+ #define ISLAND_SLEEPING 2
24
+ #define WANTS_DEACTIVATION 3
25
+ #define DISABLE_DEACTIVATION 4
26
+ #define DISABLE_SIMULATION 5
27
+
28
+ struct btBroadphaseProxy;
29
+ class btCollisionShape;
30
+ struct btCollisionShapeData;
31
+ #include "LinearMath/btMotionState.h"
32
+ #include "LinearMath/btAlignedAllocator.h"
33
+ #include "LinearMath/btAlignedObjectArray.h"
34
+
35
+ typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
36
+
37
+ #ifdef BT_USE_DOUBLE_PRECISION
38
+ #define btCollisionObjectData btCollisionObjectDoubleData
39
+ #define btCollisionObjectDataName "btCollisionObjectDoubleData"
40
+ #else
41
+ #define btCollisionObjectData btCollisionObjectFloatData
42
+ #define btCollisionObjectDataName "btCollisionObjectFloatData"
43
+ #endif
44
+
45
+
46
+ /// btCollisionObject can be used to manage collision detection objects.
47
+ /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
48
+ /// They can be added to the btCollisionWorld.
49
+ ATTRIBUTE_ALIGNED16(class) btCollisionObject
50
+ {
51
+
52
+ protected:
53
+
54
+ btTransform m_worldTransform;
55
+
56
+ ///m_interpolationWorldTransform is used for CCD and interpolation
57
+ ///it can be either previous or future (predicted) transform
58
+ btTransform m_interpolationWorldTransform;
59
+ //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
60
+ //without destroying the continuous interpolated motion (which uses this interpolation velocities)
61
+ btVector3 m_interpolationLinearVelocity;
62
+ btVector3 m_interpolationAngularVelocity;
63
+
64
+ btVector3 m_anisotropicFriction;
65
+ int m_hasAnisotropicFriction;
66
+ btScalar m_contactProcessingThreshold;
67
+
68
+ btBroadphaseProxy* m_broadphaseHandle;
69
+ btCollisionShape* m_collisionShape;
70
+ ///m_extensionPointer is used by some internal low-level Bullet extensions.
71
+ void* m_extensionPointer;
72
+
73
+ ///m_rootCollisionShape is temporarily used to store the original collision shape
74
+ ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
75
+ ///If it is NULL, the m_collisionShape is not temporarily replaced.
76
+ btCollisionShape* m_rootCollisionShape;
77
+
78
+ int m_collisionFlags;
79
+
80
+ int m_islandTag1;
81
+ int m_companionId;
82
+
83
+ int m_activationState1;
84
+ btScalar m_deactivationTime;
85
+
86
+ btScalar m_friction;
87
+ btScalar m_restitution;
88
+
89
+ ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
90
+ ///do not assign your own m_internalType unless you write a new dynamics object class.
91
+ int m_internalType;
92
+
93
+ ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
94
+ void* m_userObjectPointer;
95
+
96
+ ///time of impact calculation
97
+ btScalar m_hitFraction;
98
+
99
+ ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
100
+ btScalar m_ccdSweptSphereRadius;
101
+
102
+ /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
103
+ btScalar m_ccdMotionThreshold;
104
+
105
+ /// If some object should have elaborate collision filtering by sub-classes
106
+ int m_checkCollideWith;
107
+
108
+ virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
109
+ {
110
+ return true;
111
+ }
112
+
113
+ public:
114
+
115
+ BT_DECLARE_ALIGNED_ALLOCATOR();
116
+
117
+ enum CollisionFlags
118
+ {
119
+ CF_STATIC_OBJECT= 1,
120
+ CF_KINEMATIC_OBJECT= 2,
121
+ CF_NO_CONTACT_RESPONSE = 4,
122
+ CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
123
+ CF_CHARACTER_OBJECT = 16,
124
+ CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
125
+ CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
126
+ };
127
+
128
+ enum CollisionObjectTypes
129
+ {
130
+ CO_COLLISION_OBJECT =1,
131
+ CO_RIGID_BODY=2,
132
+ ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
133
+ ///It is useful for collision sensors, explosion objects, character controller etc.
134
+ CO_GHOST_OBJECT=4,
135
+ CO_SOFT_BODY=8,
136
+ CO_HF_FLUID=16,
137
+ CO_USER_TYPE=32
138
+ };
139
+
140
+ SIMD_FORCE_INLINE bool mergesSimulationIslands() const
141
+ {
142
+ ///static objects, kinematic and object without contact response don't merge islands
143
+ return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
144
+ }
145
+
146
+ const btVector3& getAnisotropicFriction() const
147
+ {
148
+ return m_anisotropicFriction;
149
+ }
150
+ void setAnisotropicFriction(const btVector3& anisotropicFriction)
151
+ {
152
+ m_anisotropicFriction = anisotropicFriction;
153
+ m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
154
+ }
155
+ bool hasAnisotropicFriction() const
156
+ {
157
+ return m_hasAnisotropicFriction!=0;
158
+ }
159
+
160
+ ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
161
+ ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
162
+ void setContactProcessingThreshold( btScalar contactProcessingThreshold)
163
+ {
164
+ m_contactProcessingThreshold = contactProcessingThreshold;
165
+ }
166
+ btScalar getContactProcessingThreshold() const
167
+ {
168
+ return m_contactProcessingThreshold;
169
+ }
170
+
171
+ SIMD_FORCE_INLINE bool isStaticObject() const {
172
+ return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
173
+ }
174
+
175
+ SIMD_FORCE_INLINE bool isKinematicObject() const
176
+ {
177
+ return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
178
+ }
179
+
180
+ SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
181
+ {
182
+ return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
183
+ }
184
+
185
+ SIMD_FORCE_INLINE bool hasContactResponse() const {
186
+ return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
187
+ }
188
+
189
+
190
+ btCollisionObject();
191
+
192
+ virtual ~btCollisionObject();
193
+
194
+ virtual void setCollisionShape(btCollisionShape* collisionShape)
195
+ {
196
+ m_collisionShape = collisionShape;
197
+ m_rootCollisionShape = collisionShape;
198
+ }
199
+
200
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
201
+ {
202
+ return m_collisionShape;
203
+ }
204
+
205
+ SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
206
+ {
207
+ return m_collisionShape;
208
+ }
209
+
210
+ SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
211
+ {
212
+ return m_rootCollisionShape;
213
+ }
214
+
215
+ SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
216
+ {
217
+ return m_rootCollisionShape;
218
+ }
219
+
220
+ ///Avoid using this internal API call
221
+ ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
222
+ void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
223
+ {
224
+ m_collisionShape = collisionShape;
225
+ }
226
+
227
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
228
+ ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
229
+ void* internalGetExtensionPointer() const
230
+ {
231
+ return m_extensionPointer;
232
+ }
233
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
234
+ ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
235
+ void internalSetExtensionPointer(void* pointer)
236
+ {
237
+ m_extensionPointer = pointer;
238
+ }
239
+
240
+ SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
241
+
242
+ void setActivationState(int newState);
243
+
244
+ void setDeactivationTime(btScalar time)
245
+ {
246
+ m_deactivationTime = time;
247
+ }
248
+ btScalar getDeactivationTime() const
249
+ {
250
+ return m_deactivationTime;
251
+ }
252
+
253
+ void forceActivationState(int newState);
254
+
255
+ void activate(bool forceActivation = false);
256
+
257
+ SIMD_FORCE_INLINE bool isActive() const
258
+ {
259
+ return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
260
+ }
261
+
262
+ void setRestitution(btScalar rest)
263
+ {
264
+ m_restitution = rest;
265
+ }
266
+ btScalar getRestitution() const
267
+ {
268
+ return m_restitution;
269
+ }
270
+ void setFriction(btScalar frict)
271
+ {
272
+ m_friction = frict;
273
+ }
274
+ btScalar getFriction() const
275
+ {
276
+ return m_friction;
277
+ }
278
+
279
+ ///reserved for Bullet internal usage
280
+ int getInternalType() const
281
+ {
282
+ return m_internalType;
283
+ }
284
+
285
+ btTransform& getWorldTransform()
286
+ {
287
+ return m_worldTransform;
288
+ }
289
+
290
+ const btTransform& getWorldTransform() const
291
+ {
292
+ return m_worldTransform;
293
+ }
294
+
295
+ void setWorldTransform(const btTransform& worldTrans)
296
+ {
297
+ m_worldTransform = worldTrans;
298
+ }
299
+
300
+
301
+ SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
302
+ {
303
+ return m_broadphaseHandle;
304
+ }
305
+
306
+ SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
307
+ {
308
+ return m_broadphaseHandle;
309
+ }
310
+
311
+ void setBroadphaseHandle(btBroadphaseProxy* handle)
312
+ {
313
+ m_broadphaseHandle = handle;
314
+ }
315
+
316
+
317
+ const btTransform& getInterpolationWorldTransform() const
318
+ {
319
+ return m_interpolationWorldTransform;
320
+ }
321
+
322
+ btTransform& getInterpolationWorldTransform()
323
+ {
324
+ return m_interpolationWorldTransform;
325
+ }
326
+
327
+ void setInterpolationWorldTransform(const btTransform& trans)
328
+ {
329
+ m_interpolationWorldTransform = trans;
330
+ }
331
+
332
+ void setInterpolationLinearVelocity(const btVector3& linvel)
333
+ {
334
+ m_interpolationLinearVelocity = linvel;
335
+ }
336
+
337
+ void setInterpolationAngularVelocity(const btVector3& angvel)
338
+ {
339
+ m_interpolationAngularVelocity = angvel;
340
+ }
341
+
342
+ const btVector3& getInterpolationLinearVelocity() const
343
+ {
344
+ return m_interpolationLinearVelocity;
345
+ }
346
+
347
+ const btVector3& getInterpolationAngularVelocity() const
348
+ {
349
+ return m_interpolationAngularVelocity;
350
+ }
351
+
352
+ SIMD_FORCE_INLINE int getIslandTag() const
353
+ {
354
+ return m_islandTag1;
355
+ }
356
+
357
+ void setIslandTag(int tag)
358
+ {
359
+ m_islandTag1 = tag;
360
+ }
361
+
362
+ SIMD_FORCE_INLINE int getCompanionId() const
363
+ {
364
+ return m_companionId;
365
+ }
366
+
367
+ void setCompanionId(int id)
368
+ {
369
+ m_companionId = id;
370
+ }
371
+
372
+ SIMD_FORCE_INLINE btScalar getHitFraction() const
373
+ {
374
+ return m_hitFraction;
375
+ }
376
+
377
+ void setHitFraction(btScalar hitFraction)
378
+ {
379
+ m_hitFraction = hitFraction;
380
+ }
381
+
382
+
383
+ SIMD_FORCE_INLINE int getCollisionFlags() const
384
+ {
385
+ return m_collisionFlags;
386
+ }
387
+
388
+ void setCollisionFlags(int flags)
389
+ {
390
+ m_collisionFlags = flags;
391
+ }
392
+
393
+ ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
394
+ btScalar getCcdSweptSphereRadius() const
395
+ {
396
+ return m_ccdSweptSphereRadius;
397
+ }
398
+
399
+ ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
400
+ void setCcdSweptSphereRadius(btScalar radius)
401
+ {
402
+ m_ccdSweptSphereRadius = radius;
403
+ }
404
+
405
+ btScalar getCcdMotionThreshold() const
406
+ {
407
+ return m_ccdMotionThreshold;
408
+ }
409
+
410
+ btScalar getCcdSquareMotionThreshold() const
411
+ {
412
+ return m_ccdMotionThreshold*m_ccdMotionThreshold;
413
+ }
414
+
415
+
416
+
417
+ /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
418
+ void setCcdMotionThreshold(btScalar ccdMotionThreshold)
419
+ {
420
+ m_ccdMotionThreshold = ccdMotionThreshold;
421
+ }
422
+
423
+ ///users can point to their objects, userPointer is not used by Bullet
424
+ void* getUserPointer() const
425
+ {
426
+ return m_userObjectPointer;
427
+ }
428
+
429
+ ///users can point to their objects, userPointer is not used by Bullet
430
+ void setUserPointer(void* userPointer)
431
+ {
432
+ m_userObjectPointer = userPointer;
433
+ }
434
+
435
+
436
+ inline bool checkCollideWith(btCollisionObject* co)
437
+ {
438
+ if (m_checkCollideWith)
439
+ return checkCollideWithOverride(co);
440
+
441
+ return true;
442
+ }
443
+
444
+ virtual int calculateSerializeBufferSize() const;
445
+
446
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
447
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
448
+
449
+ virtual void serializeSingleObject(class btSerializer* serializer) const;
450
+
451
+ };
452
+
453
+ ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
454
+ struct btCollisionObjectDoubleData
455
+ {
456
+ void *m_broadphaseHandle;
457
+ void *m_collisionShape;
458
+ btCollisionShapeData *m_rootCollisionShape;
459
+ char *m_name;
460
+
461
+ btTransformDoubleData m_worldTransform;
462
+ btTransformDoubleData m_interpolationWorldTransform;
463
+ btVector3DoubleData m_interpolationLinearVelocity;
464
+ btVector3DoubleData m_interpolationAngularVelocity;
465
+ btVector3DoubleData m_anisotropicFriction;
466
+ double m_contactProcessingThreshold;
467
+ double m_deactivationTime;
468
+ double m_friction;
469
+ double m_restitution;
470
+ double m_hitFraction;
471
+ double m_ccdSweptSphereRadius;
472
+ double m_ccdMotionThreshold;
473
+
474
+ int m_hasAnisotropicFriction;
475
+ int m_collisionFlags;
476
+ int m_islandTag1;
477
+ int m_companionId;
478
+ int m_activationState1;
479
+ int m_internalType;
480
+ int m_checkCollideWith;
481
+
482
+ char m_padding[4];
483
+ };
484
+
485
+ ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
486
+ struct btCollisionObjectFloatData
487
+ {
488
+ void *m_broadphaseHandle;
489
+ void *m_collisionShape;
490
+ btCollisionShapeData *m_rootCollisionShape;
491
+ char *m_name;
492
+
493
+ btTransformFloatData m_worldTransform;
494
+ btTransformFloatData m_interpolationWorldTransform;
495
+ btVector3FloatData m_interpolationLinearVelocity;
496
+ btVector3FloatData m_interpolationAngularVelocity;
497
+ btVector3FloatData m_anisotropicFriction;
498
+ float m_contactProcessingThreshold;
499
+ float m_deactivationTime;
500
+ float m_friction;
501
+ float m_restitution;
502
+ float m_hitFraction;
503
+ float m_ccdSweptSphereRadius;
504
+ float m_ccdMotionThreshold;
505
+
506
+ int m_hasAnisotropicFriction;
507
+ int m_collisionFlags;
508
+ int m_islandTag1;
509
+ int m_companionId;
510
+ int m_activationState1;
511
+ int m_internalType;
512
+ int m_checkCollideWith;
513
+ };
514
+
515
+
516
+
517
+ SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
518
+ {
519
+ return sizeof(btCollisionObjectData);
520
+ }
521
+
522
+
523
+
524
+ #endif //BT_COLLISION_OBJECT_H