opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
  271. data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
  272. data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
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@@ -0,0 +1,1183 @@
1
+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three);
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+ global.MMDPhysics = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.MMDPhysics = void 0;
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+
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+ function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get; } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); }
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+
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+ function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; }
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+
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+
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+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
34
+
35
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
36
+
37
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
38
+
39
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
40
+
41
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
42
+
43
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
44
+
45
+ /**
46
+ * Dependencies
47
+ * - Ammo.js https://github.com/kripken/ammo.js
48
+ *
49
+ * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
50
+ * for MMD model loaded by MMDLoader.
51
+ *
52
+ * TODO
53
+ * - Physics in Worker
54
+ */
55
+
56
+ /* global Ammo */
57
+ var MMDPhysics = /*#__PURE__*/function () {
58
+ /**
59
+ * @param {THREE.SkinnedMesh} mesh
60
+ * @param {Array<Object>} rigidBodyParams
61
+ * @param {Array<Object>} (optional) constraintParams
62
+ * @param {Object} params - (optional)
63
+ * @param {Number} params.unitStep - Default is 1 / 65.
64
+ * @param {Integer} params.maxStepNum - Default is 3.
65
+ * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
66
+ */
67
+ function MMDPhysics(mesh, rigidBodyParams) {
68
+ var constraintParams = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [];
69
+ var params = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};
70
+
71
+ _classCallCheck(this, MMDPhysics);
72
+
73
+ if (typeof Ammo === 'undefined') {
74
+ throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
75
+ }
76
+
77
+ this.manager = new ResourceManager();
78
+ this.mesh = mesh;
79
+ /*
80
+ * I don't know why but 1/60 unitStep easily breaks models
81
+ * so I set it 1/65 so far.
82
+ * Don't set too small unitStep because
83
+ * the smaller unitStep can make the performance worse.
84
+ */
85
+
86
+ this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
87
+ this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
88
+ this.gravity = new _three.Vector3(0, -9.8 * 10, 0);
89
+ if (params.gravity !== undefined) this.gravity.copy(params.gravity);
90
+ this.world = params.world !== undefined ? params.world : null; // experimental
91
+
92
+ this.bodies = [];
93
+ this.constraints = [];
94
+
95
+ this._init(mesh, rigidBodyParams, constraintParams);
96
+ }
97
+ /**
98
+ * Advances Physics calculation and updates bones.
99
+ *
100
+ * @param {Number} delta - time in second
101
+ * @return {MMDPhysics}
102
+ */
103
+
104
+
105
+ _createClass(MMDPhysics, [{
106
+ key: "update",
107
+ value: function update(delta) {
108
+ var manager = this.manager;
109
+ var mesh = this.mesh; // rigid bodies and constrains are for
110
+ // mesh's world scale (1, 1, 1).
111
+ // Convert to (1, 1, 1) if it isn't.
112
+
113
+ var isNonDefaultScale = false;
114
+ var position = manager.allocThreeVector3();
115
+ var quaternion = manager.allocThreeQuaternion();
116
+ var scale = manager.allocThreeVector3();
117
+ mesh.matrixWorld.decompose(position, quaternion, scale);
118
+
119
+ if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
120
+ isNonDefaultScale = true;
121
+ }
122
+
123
+ var parent;
124
+
125
+ if (isNonDefaultScale) {
126
+ parent = mesh.parent;
127
+ if (parent !== null) mesh.parent = null;
128
+ scale.copy(this.mesh.scale);
129
+ mesh.scale.set(1, 1, 1);
130
+ mesh.updateMatrixWorld(true);
131
+ } // calculate physics and update bones
132
+
133
+
134
+ this._updateRigidBodies();
135
+
136
+ this._stepSimulation(delta);
137
+
138
+ this._updateBones(); // restore mesh if converted above
139
+
140
+
141
+ if (isNonDefaultScale) {
142
+ if (parent !== null) mesh.parent = parent;
143
+ mesh.scale.copy(scale);
144
+ }
145
+
146
+ manager.freeThreeVector3(scale);
147
+ manager.freeThreeQuaternion(quaternion);
148
+ manager.freeThreeVector3(position);
149
+ return this;
150
+ }
151
+ /**
152
+ * Resets rigid bodies transorm to current bone's.
153
+ *
154
+ * @return {MMDPhysics}
155
+ */
156
+
157
+ }, {
158
+ key: "reset",
159
+ value: function reset() {
160
+ for (var i = 0, il = this.bodies.length; i < il; i++) {
161
+ this.bodies[i].reset();
162
+ }
163
+
164
+ return this;
165
+ }
166
+ /**
167
+ * Warm ups Rigid bodies. Calculates cycles steps.
168
+ *
169
+ * @param {Integer} cycles
170
+ * @return {MMDPhysics}
171
+ */
172
+
173
+ }, {
174
+ key: "warmup",
175
+ value: function warmup(cycles) {
176
+ for (var i = 0; i < cycles; i++) {
177
+ this.update(1 / 60);
178
+ }
179
+
180
+ return this;
181
+ }
182
+ /**
183
+ * Sets gravity.
184
+ *
185
+ * @param {Vector3} gravity
186
+ * @return {MMDPhysicsHelper}
187
+ */
188
+
189
+ }, {
190
+ key: "setGravity",
191
+ value: function setGravity(gravity) {
192
+ this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
193
+ this.gravity.copy(gravity);
194
+ return this;
195
+ }
196
+ /**
197
+ * Creates MMDPhysicsHelper
198
+ *
199
+ * @return {MMDPhysicsHelper}
200
+ */
201
+
202
+ }, {
203
+ key: "createHelper",
204
+ value: function createHelper() {
205
+ return new MMDPhysicsHelper(this.mesh, this);
206
+ } // private methods
207
+
208
+ }, {
209
+ key: "_init",
210
+ value: function _init(mesh, rigidBodyParams, constraintParams) {
211
+ var manager = this.manager; // rigid body/constraint parameters are for
212
+ // mesh's default world transform as position(0, 0, 0),
213
+ // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
214
+
215
+ var parent = mesh.parent;
216
+ if (parent !== null) parent = null;
217
+ var currentPosition = manager.allocThreeVector3();
218
+ var currentQuaternion = manager.allocThreeQuaternion();
219
+ var currentScale = manager.allocThreeVector3();
220
+ currentPosition.copy(mesh.position);
221
+ currentQuaternion.copy(mesh.quaternion);
222
+ currentScale.copy(mesh.scale);
223
+ mesh.position.set(0, 0, 0);
224
+ mesh.quaternion.set(0, 0, 0, 1);
225
+ mesh.scale.set(1, 1, 1);
226
+ mesh.updateMatrixWorld(true);
227
+
228
+ if (this.world === null) {
229
+ this.world = this._createWorld();
230
+ this.setGravity(this.gravity);
231
+ }
232
+
233
+ this._initRigidBodies(rigidBodyParams);
234
+
235
+ this._initConstraints(constraintParams);
236
+
237
+ if (parent !== null) mesh.parent = parent;
238
+ mesh.position.copy(currentPosition);
239
+ mesh.quaternion.copy(currentQuaternion);
240
+ mesh.scale.copy(currentScale);
241
+ mesh.updateMatrixWorld(true);
242
+ this.reset();
243
+ manager.freeThreeVector3(currentPosition);
244
+ manager.freeThreeQuaternion(currentQuaternion);
245
+ manager.freeThreeVector3(currentScale);
246
+ }
247
+ }, {
248
+ key: "_createWorld",
249
+ value: function _createWorld() {
250
+ var config = new Ammo.btDefaultCollisionConfiguration();
251
+ var dispatcher = new Ammo.btCollisionDispatcher(config);
252
+ var cache = new Ammo.btDbvtBroadphase();
253
+ var solver = new Ammo.btSequentialImpulseConstraintSolver();
254
+ var world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
255
+ return world;
256
+ }
257
+ }, {
258
+ key: "_initRigidBodies",
259
+ value: function _initRigidBodies(rigidBodies) {
260
+ for (var i = 0, il = rigidBodies.length; i < il; i++) {
261
+ this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
262
+ }
263
+ }
264
+ }, {
265
+ key: "_initConstraints",
266
+ value: function _initConstraints(constraints) {
267
+ for (var i = 0, il = constraints.length; i < il; i++) {
268
+ var params = constraints[i];
269
+ var bodyA = this.bodies[params.rigidBodyIndex1];
270
+ var bodyB = this.bodies[params.rigidBodyIndex2];
271
+ this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
272
+ }
273
+ }
274
+ }, {
275
+ key: "_stepSimulation",
276
+ value: function _stepSimulation(delta) {
277
+ var unitStep = this.unitStep;
278
+ var stepTime = delta;
279
+ var maxStepNum = (delta / unitStep | 0) + 1;
280
+
281
+ if (stepTime < unitStep) {
282
+ stepTime = unitStep;
283
+ maxStepNum = 1;
284
+ }
285
+
286
+ if (maxStepNum > this.maxStepNum) {
287
+ maxStepNum = this.maxStepNum;
288
+ }
289
+
290
+ this.world.stepSimulation(stepTime, maxStepNum, unitStep);
291
+ }
292
+ }, {
293
+ key: "_updateRigidBodies",
294
+ value: function _updateRigidBodies() {
295
+ for (var i = 0, il = this.bodies.length; i < il; i++) {
296
+ this.bodies[i].updateFromBone();
297
+ }
298
+ }
299
+ }, {
300
+ key: "_updateBones",
301
+ value: function _updateBones() {
302
+ for (var i = 0, il = this.bodies.length; i < il; i++) {
303
+ this.bodies[i].updateBone();
304
+ }
305
+ }
306
+ }]);
307
+
308
+ return MMDPhysics;
309
+ }();
310
+ /**
311
+ * This manager's responsibilies are
312
+ *
313
+ * 1. manage Ammo.js and Three.js object resources and
314
+ * improve the performance and the memory consumption by
315
+ * reusing objects.
316
+ *
317
+ * 2. provide simple Ammo object operations.
318
+ */
319
+
320
+
321
+ _exports.MMDPhysics = MMDPhysics;
322
+
323
+ var ResourceManager = /*#__PURE__*/function () {
324
+ function ResourceManager() {
325
+ _classCallCheck(this, ResourceManager);
326
+
327
+ // for Three.js
328
+ this.threeVector3s = [];
329
+ this.threeMatrix4s = [];
330
+ this.threeQuaternions = [];
331
+ this.threeEulers = []; // for Ammo.js
332
+
333
+ this.transforms = [];
334
+ this.quaternions = [];
335
+ this.vector3s = [];
336
+ }
337
+
338
+ _createClass(ResourceManager, [{
339
+ key: "allocThreeVector3",
340
+ value: function allocThreeVector3() {
341
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new _three.Vector3();
342
+ }
343
+ }, {
344
+ key: "freeThreeVector3",
345
+ value: function freeThreeVector3(v) {
346
+ this.threeVector3s.push(v);
347
+ }
348
+ }, {
349
+ key: "allocThreeMatrix4",
350
+ value: function allocThreeMatrix4() {
351
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new _three.Matrix4();
352
+ }
353
+ }, {
354
+ key: "freeThreeMatrix4",
355
+ value: function freeThreeMatrix4(m) {
356
+ this.threeMatrix4s.push(m);
357
+ }
358
+ }, {
359
+ key: "allocThreeQuaternion",
360
+ value: function allocThreeQuaternion() {
361
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new _three.Quaternion();
362
+ }
363
+ }, {
364
+ key: "freeThreeQuaternion",
365
+ value: function freeThreeQuaternion(q) {
366
+ this.threeQuaternions.push(q);
367
+ }
368
+ }, {
369
+ key: "allocThreeEuler",
370
+ value: function allocThreeEuler() {
371
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new _three.Euler();
372
+ }
373
+ }, {
374
+ key: "freeThreeEuler",
375
+ value: function freeThreeEuler(e) {
376
+ this.threeEulers.push(e);
377
+ }
378
+ }, {
379
+ key: "allocTransform",
380
+ value: function allocTransform() {
381
+ return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
382
+ }
383
+ }, {
384
+ key: "freeTransform",
385
+ value: function freeTransform(t) {
386
+ this.transforms.push(t);
387
+ }
388
+ }, {
389
+ key: "allocQuaternion",
390
+ value: function allocQuaternion() {
391
+ return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
392
+ }
393
+ }, {
394
+ key: "freeQuaternion",
395
+ value: function freeQuaternion(q) {
396
+ this.quaternions.push(q);
397
+ }
398
+ }, {
399
+ key: "allocVector3",
400
+ value: function allocVector3() {
401
+ return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
402
+ }
403
+ }, {
404
+ key: "freeVector3",
405
+ value: function freeVector3(v) {
406
+ this.vector3s.push(v);
407
+ }
408
+ }, {
409
+ key: "setIdentity",
410
+ value: function setIdentity(t) {
411
+ t.setIdentity();
412
+ }
413
+ }, {
414
+ key: "getBasis",
415
+ value: function getBasis(t) {
416
+ var q = this.allocQuaternion();
417
+ t.getBasis().getRotation(q);
418
+ return q;
419
+ }
420
+ }, {
421
+ key: "getBasisAsMatrix3",
422
+ value: function getBasisAsMatrix3(t) {
423
+ var q = this.getBasis(t);
424
+ var m = this.quaternionToMatrix3(q);
425
+ this.freeQuaternion(q);
426
+ return m;
427
+ }
428
+ }, {
429
+ key: "getOrigin",
430
+ value: function getOrigin(t) {
431
+ return t.getOrigin();
432
+ }
433
+ }, {
434
+ key: "setOrigin",
435
+ value: function setOrigin(t, v) {
436
+ t.getOrigin().setValue(v.x(), v.y(), v.z());
437
+ }
438
+ }, {
439
+ key: "copyOrigin",
440
+ value: function copyOrigin(t1, t2) {
441
+ var o = t2.getOrigin();
442
+ this.setOrigin(t1, o);
443
+ }
444
+ }, {
445
+ key: "setBasis",
446
+ value: function setBasis(t, q) {
447
+ t.setRotation(q);
448
+ }
449
+ }, {
450
+ key: "setBasisFromMatrix3",
451
+ value: function setBasisFromMatrix3(t, m) {
452
+ var q = this.matrix3ToQuaternion(m);
453
+ this.setBasis(t, q);
454
+ this.freeQuaternion(q);
455
+ }
456
+ }, {
457
+ key: "setOriginFromArray3",
458
+ value: function setOriginFromArray3(t, a) {
459
+ t.getOrigin().setValue(a[0], a[1], a[2]);
460
+ }
461
+ }, {
462
+ key: "setOriginFromThreeVector3",
463
+ value: function setOriginFromThreeVector3(t, v) {
464
+ t.getOrigin().setValue(v.x, v.y, v.z);
465
+ }
466
+ }, {
467
+ key: "setBasisFromArray3",
468
+ value: function setBasisFromArray3(t, a) {
469
+ var thQ = this.allocThreeQuaternion();
470
+ var thE = this.allocThreeEuler();
471
+ thE.set(a[0], a[1], a[2]);
472
+ this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
473
+ this.freeThreeEuler(thE);
474
+ this.freeThreeQuaternion(thQ);
475
+ }
476
+ }, {
477
+ key: "setBasisFromThreeQuaternion",
478
+ value: function setBasisFromThreeQuaternion(t, a) {
479
+ var q = this.allocQuaternion();
480
+ q.setX(a.x);
481
+ q.setY(a.y);
482
+ q.setZ(a.z);
483
+ q.setW(a.w);
484
+ this.setBasis(t, q);
485
+ this.freeQuaternion(q);
486
+ }
487
+ }, {
488
+ key: "multiplyTransforms",
489
+ value: function multiplyTransforms(t1, t2) {
490
+ var t = this.allocTransform();
491
+ this.setIdentity(t);
492
+ var m1 = this.getBasisAsMatrix3(t1);
493
+ var m2 = this.getBasisAsMatrix3(t2);
494
+ var o1 = this.getOrigin(t1);
495
+ var o2 = this.getOrigin(t2);
496
+ var v1 = this.multiplyMatrix3ByVector3(m1, o2);
497
+ var v2 = this.addVector3(v1, o1);
498
+ this.setOrigin(t, v2);
499
+ var m3 = this.multiplyMatrices3(m1, m2);
500
+ this.setBasisFromMatrix3(t, m3);
501
+ this.freeVector3(v1);
502
+ this.freeVector3(v2);
503
+ return t;
504
+ }
505
+ }, {
506
+ key: "inverseTransform",
507
+ value: function inverseTransform(t) {
508
+ var t2 = this.allocTransform();
509
+ var m1 = this.getBasisAsMatrix3(t);
510
+ var o = this.getOrigin(t);
511
+ var m2 = this.transposeMatrix3(m1);
512
+ var v1 = this.negativeVector3(o);
513
+ var v2 = this.multiplyMatrix3ByVector3(m2, v1);
514
+ this.setOrigin(t2, v2);
515
+ this.setBasisFromMatrix3(t2, m2);
516
+ this.freeVector3(v1);
517
+ this.freeVector3(v2);
518
+ return t2;
519
+ }
520
+ }, {
521
+ key: "multiplyMatrices3",
522
+ value: function multiplyMatrices3(m1, m2) {
523
+ var m3 = [];
524
+ var v10 = this.rowOfMatrix3(m1, 0);
525
+ var v11 = this.rowOfMatrix3(m1, 1);
526
+ var v12 = this.rowOfMatrix3(m1, 2);
527
+ var v20 = this.columnOfMatrix3(m2, 0);
528
+ var v21 = this.columnOfMatrix3(m2, 1);
529
+ var v22 = this.columnOfMatrix3(m2, 2);
530
+ m3[0] = this.dotVectors3(v10, v20);
531
+ m3[1] = this.dotVectors3(v10, v21);
532
+ m3[2] = this.dotVectors3(v10, v22);
533
+ m3[3] = this.dotVectors3(v11, v20);
534
+ m3[4] = this.dotVectors3(v11, v21);
535
+ m3[5] = this.dotVectors3(v11, v22);
536
+ m3[6] = this.dotVectors3(v12, v20);
537
+ m3[7] = this.dotVectors3(v12, v21);
538
+ m3[8] = this.dotVectors3(v12, v22);
539
+ this.freeVector3(v10);
540
+ this.freeVector3(v11);
541
+ this.freeVector3(v12);
542
+ this.freeVector3(v20);
543
+ this.freeVector3(v21);
544
+ this.freeVector3(v22);
545
+ return m3;
546
+ }
547
+ }, {
548
+ key: "addVector3",
549
+ value: function addVector3(v1, v2) {
550
+ var v = this.allocVector3();
551
+ v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
552
+ return v;
553
+ }
554
+ }, {
555
+ key: "dotVectors3",
556
+ value: function dotVectors3(v1, v2) {
557
+ return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
558
+ }
559
+ }, {
560
+ key: "rowOfMatrix3",
561
+ value: function rowOfMatrix3(m, i) {
562
+ var v = this.allocVector3();
563
+ v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
564
+ return v;
565
+ }
566
+ }, {
567
+ key: "columnOfMatrix3",
568
+ value: function columnOfMatrix3(m, i) {
569
+ var v = this.allocVector3();
570
+ v.setValue(m[i + 0], m[i + 3], m[i + 6]);
571
+ return v;
572
+ }
573
+ }, {
574
+ key: "negativeVector3",
575
+ value: function negativeVector3(v) {
576
+ var v2 = this.allocVector3();
577
+ v2.setValue(-v.x(), -v.y(), -v.z());
578
+ return v2;
579
+ }
580
+ }, {
581
+ key: "multiplyMatrix3ByVector3",
582
+ value: function multiplyMatrix3ByVector3(m, v) {
583
+ var v4 = this.allocVector3();
584
+ var v0 = this.rowOfMatrix3(m, 0);
585
+ var v1 = this.rowOfMatrix3(m, 1);
586
+ var v2 = this.rowOfMatrix3(m, 2);
587
+ var x = this.dotVectors3(v0, v);
588
+ var y = this.dotVectors3(v1, v);
589
+ var z = this.dotVectors3(v2, v);
590
+ v4.setValue(x, y, z);
591
+ this.freeVector3(v0);
592
+ this.freeVector3(v1);
593
+ this.freeVector3(v2);
594
+ return v4;
595
+ }
596
+ }, {
597
+ key: "transposeMatrix3",
598
+ value: function transposeMatrix3(m) {
599
+ var m2 = [];
600
+ m2[0] = m[0];
601
+ m2[1] = m[3];
602
+ m2[2] = m[6];
603
+ m2[3] = m[1];
604
+ m2[4] = m[4];
605
+ m2[5] = m[7];
606
+ m2[6] = m[2];
607
+ m2[7] = m[5];
608
+ m2[8] = m[8];
609
+ return m2;
610
+ }
611
+ }, {
612
+ key: "quaternionToMatrix3",
613
+ value: function quaternionToMatrix3(q) {
614
+ var m = [];
615
+ var x = q.x();
616
+ var y = q.y();
617
+ var z = q.z();
618
+ var w = q.w();
619
+ var xx = x * x;
620
+ var yy = y * y;
621
+ var zz = z * z;
622
+ var xy = x * y;
623
+ var yz = y * z;
624
+ var zx = z * x;
625
+ var xw = x * w;
626
+ var yw = y * w;
627
+ var zw = z * w;
628
+ m[0] = 1 - 2 * (yy + zz);
629
+ m[1] = 2 * (xy - zw);
630
+ m[2] = 2 * (zx + yw);
631
+ m[3] = 2 * (xy + zw);
632
+ m[4] = 1 - 2 * (zz + xx);
633
+ m[5] = 2 * (yz - xw);
634
+ m[6] = 2 * (zx - yw);
635
+ m[7] = 2 * (yz + xw);
636
+ m[8] = 1 - 2 * (xx + yy);
637
+ return m;
638
+ }
639
+ }, {
640
+ key: "matrix3ToQuaternion",
641
+ value: function matrix3ToQuaternion(m) {
642
+ var t = m[0] + m[4] + m[8];
643
+ var s, x, y, z, w;
644
+
645
+ if (t > 0) {
646
+ s = Math.sqrt(t + 1.0) * 2;
647
+ w = 0.25 * s;
648
+ x = (m[7] - m[5]) / s;
649
+ y = (m[2] - m[6]) / s;
650
+ z = (m[3] - m[1]) / s;
651
+ } else if (m[0] > m[4] && m[0] > m[8]) {
652
+ s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
653
+ w = (m[7] - m[5]) / s;
654
+ x = 0.25 * s;
655
+ y = (m[1] + m[3]) / s;
656
+ z = (m[2] + m[6]) / s;
657
+ } else if (m[4] > m[8]) {
658
+ s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
659
+ w = (m[2] - m[6]) / s;
660
+ x = (m[1] + m[3]) / s;
661
+ y = 0.25 * s;
662
+ z = (m[5] + m[7]) / s;
663
+ } else {
664
+ s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
665
+ w = (m[3] - m[1]) / s;
666
+ x = (m[2] + m[6]) / s;
667
+ y = (m[5] + m[7]) / s;
668
+ z = 0.25 * s;
669
+ }
670
+
671
+ var q = this.allocQuaternion();
672
+ q.setX(x);
673
+ q.setY(y);
674
+ q.setZ(z);
675
+ q.setW(w);
676
+ return q;
677
+ }
678
+ }]);
679
+
680
+ return ResourceManager;
681
+ }();
682
+ /**
683
+ * @param {THREE.SkinnedMesh} mesh
684
+ * @param {Ammo.btDiscreteDynamicsWorld} world
685
+ * @param {Object} params
686
+ * @param {ResourceManager} manager
687
+ */
688
+
689
+
690
+ var RigidBody = /*#__PURE__*/function () {
691
+ function RigidBody(mesh, world, params, manager) {
692
+ _classCallCheck(this, RigidBody);
693
+
694
+ this.mesh = mesh;
695
+ this.world = world;
696
+ this.params = params;
697
+ this.manager = manager;
698
+ this.body = null;
699
+ this.bone = null;
700
+ this.boneOffsetForm = null;
701
+ this.boneOffsetFormInverse = null;
702
+
703
+ this._init();
704
+ }
705
+ /**
706
+ * Resets rigid body transform to the current bone's.
707
+ *
708
+ * @return {RigidBody}
709
+ */
710
+
711
+
712
+ _createClass(RigidBody, [{
713
+ key: "reset",
714
+ value: function reset() {
715
+ this._setTransformFromBone();
716
+
717
+ return this;
718
+ }
719
+ /**
720
+ * Updates rigid body's transform from the current bone.
721
+ *
722
+ * @return {RidigBody}
723
+ */
724
+
725
+ }, {
726
+ key: "updateFromBone",
727
+ value: function updateFromBone() {
728
+ if (this.params.boneIndex !== -1 && this.params.type === 0) {
729
+ this._setTransformFromBone();
730
+ }
731
+
732
+ return this;
733
+ }
734
+ /**
735
+ * Updates bone from the current ridid body's transform.
736
+ *
737
+ * @return {RidigBody}
738
+ */
739
+
740
+ }, {
741
+ key: "updateBone",
742
+ value: function updateBone() {
743
+ if (this.params.type === 0 || this.params.boneIndex === -1) {
744
+ return this;
745
+ }
746
+
747
+ this._updateBoneRotation();
748
+
749
+ if (this.params.type === 1) {
750
+ this._updateBonePosition();
751
+ }
752
+
753
+ this.bone.updateMatrixWorld(true);
754
+
755
+ if (this.params.type === 2) {
756
+ this._setPositionFromBone();
757
+ }
758
+
759
+ return this;
760
+ } // private methods
761
+
762
+ }, {
763
+ key: "_init",
764
+ value: function _init() {
765
+ function generateShape(p) {
766
+ switch (p.shapeType) {
767
+ case 0:
768
+ return new Ammo.btSphereShape(p.width);
769
+
770
+ case 1:
771
+ return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
772
+
773
+ case 2:
774
+ return new Ammo.btCapsuleShape(p.width, p.height);
775
+
776
+ default:
777
+ throw 'unknown shape type ' + p.shapeType;
778
+ }
779
+ }
780
+
781
+ var manager = this.manager;
782
+ var params = this.params;
783
+ var bones = this.mesh.skeleton.bones;
784
+ var bone = params.boneIndex === -1 ? new _three.Bone() : bones[params.boneIndex];
785
+ var shape = generateShape(params);
786
+ var weight = params.type === 0 ? 0 : params.weight;
787
+ var localInertia = manager.allocVector3();
788
+ localInertia.setValue(0, 0, 0);
789
+
790
+ if (weight !== 0) {
791
+ shape.calculateLocalInertia(weight, localInertia);
792
+ }
793
+
794
+ var boneOffsetForm = manager.allocTransform();
795
+ manager.setIdentity(boneOffsetForm);
796
+ manager.setOriginFromArray3(boneOffsetForm, params.position);
797
+ manager.setBasisFromArray3(boneOffsetForm, params.rotation);
798
+ var vector = manager.allocThreeVector3();
799
+ var boneForm = manager.allocTransform();
800
+ manager.setIdentity(boneForm);
801
+ manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
802
+ var form = manager.multiplyTransforms(boneForm, boneOffsetForm);
803
+ var state = new Ammo.btDefaultMotionState(form);
804
+ var info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
805
+ info.set_m_friction(params.friction);
806
+ info.set_m_restitution(params.restitution);
807
+ var body = new Ammo.btRigidBody(info);
808
+
809
+ if (params.type === 0) {
810
+ body.setCollisionFlags(body.getCollisionFlags() | 2);
811
+ /*
812
+ * It'd be better to comment out this line though in general I should call this method
813
+ * because I'm not sure why but physics will be more like MMD's
814
+ * if I comment out.
815
+ */
816
+
817
+ body.setActivationState(4);
818
+ }
819
+
820
+ body.setDamping(params.positionDamping, params.rotationDamping);
821
+ body.setSleepingThresholds(0, 0);
822
+ this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
823
+ this.body = body;
824
+ this.bone = bone;
825
+ this.boneOffsetForm = boneOffsetForm;
826
+ this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
827
+ manager.freeVector3(localInertia);
828
+ manager.freeTransform(form);
829
+ manager.freeTransform(boneForm);
830
+ manager.freeThreeVector3(vector);
831
+ }
832
+ }, {
833
+ key: "_getBoneTransform",
834
+ value: function _getBoneTransform() {
835
+ var manager = this.manager;
836
+ var p = manager.allocThreeVector3();
837
+ var q = manager.allocThreeQuaternion();
838
+ var s = manager.allocThreeVector3();
839
+ this.bone.matrixWorld.decompose(p, q, s);
840
+ var tr = manager.allocTransform();
841
+ manager.setOriginFromThreeVector3(tr, p);
842
+ manager.setBasisFromThreeQuaternion(tr, q);
843
+ var form = manager.multiplyTransforms(tr, this.boneOffsetForm);
844
+ manager.freeTransform(tr);
845
+ manager.freeThreeVector3(s);
846
+ manager.freeThreeQuaternion(q);
847
+ manager.freeThreeVector3(p);
848
+ return form;
849
+ }
850
+ }, {
851
+ key: "_getWorldTransformForBone",
852
+ value: function _getWorldTransformForBone() {
853
+ var manager = this.manager;
854
+ var tr = this.body.getCenterOfMassTransform();
855
+ return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
856
+ }
857
+ }, {
858
+ key: "_setTransformFromBone",
859
+ value: function _setTransformFromBone() {
860
+ var manager = this.manager;
861
+
862
+ var form = this._getBoneTransform(); // TODO: check the most appropriate way to set
863
+ //this.body.setWorldTransform( form );
864
+
865
+
866
+ this.body.setCenterOfMassTransform(form);
867
+ this.body.getMotionState().setWorldTransform(form);
868
+ manager.freeTransform(form);
869
+ }
870
+ }, {
871
+ key: "_setPositionFromBone",
872
+ value: function _setPositionFromBone() {
873
+ var manager = this.manager;
874
+
875
+ var form = this._getBoneTransform();
876
+
877
+ var tr = manager.allocTransform();
878
+ this.body.getMotionState().getWorldTransform(tr);
879
+ manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
880
+ //this.body.setWorldTransform( tr );
881
+
882
+ this.body.setCenterOfMassTransform(tr);
883
+ this.body.getMotionState().setWorldTransform(tr);
884
+ manager.freeTransform(tr);
885
+ manager.freeTransform(form);
886
+ }
887
+ }, {
888
+ key: "_updateBoneRotation",
889
+ value: function _updateBoneRotation() {
890
+ var manager = this.manager;
891
+
892
+ var tr = this._getWorldTransformForBone();
893
+
894
+ var q = manager.getBasis(tr);
895
+ var thQ = manager.allocThreeQuaternion();
896
+ var thQ2 = manager.allocThreeQuaternion();
897
+ var thQ3 = manager.allocThreeQuaternion();
898
+ thQ.set(q.x(), q.y(), q.z(), q.w());
899
+ thQ2.setFromRotationMatrix(this.bone.matrixWorld);
900
+ thQ2.conjugate();
901
+ thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
902
+
903
+ thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
904
+ // quaternion continuously accumulates floating point error and
905
+ // can end up being overflow. See #15335
906
+
907
+ this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
908
+ manager.freeThreeQuaternion(thQ);
909
+ manager.freeThreeQuaternion(thQ2);
910
+ manager.freeThreeQuaternion(thQ3);
911
+ manager.freeQuaternion(q);
912
+ manager.freeTransform(tr);
913
+ }
914
+ }, {
915
+ key: "_updateBonePosition",
916
+ value: function _updateBonePosition() {
917
+ var manager = this.manager;
918
+
919
+ var tr = this._getWorldTransformForBone();
920
+
921
+ var thV = manager.allocThreeVector3();
922
+ var o = manager.getOrigin(tr);
923
+ thV.set(o.x(), o.y(), o.z());
924
+
925
+ if (this.bone.parent) {
926
+ this.bone.parent.worldToLocal(thV);
927
+ }
928
+
929
+ this.bone.position.copy(thV);
930
+ manager.freeThreeVector3(thV);
931
+ manager.freeTransform(tr);
932
+ }
933
+ }]);
934
+
935
+ return RigidBody;
936
+ }(); //
937
+
938
+
939
+ var Constraint = /*#__PURE__*/function () {
940
+ /**
941
+ * @param {THREE.SkinnedMesh} mesh
942
+ * @param {Ammo.btDiscreteDynamicsWorld} world
943
+ * @param {RigidBody} bodyA
944
+ * @param {RigidBody} bodyB
945
+ * @param {Object} params
946
+ * @param {ResourceManager} manager
947
+ */
948
+ function Constraint(mesh, world, bodyA, bodyB, params, manager) {
949
+ _classCallCheck(this, Constraint);
950
+
951
+ this.mesh = mesh;
952
+ this.world = world;
953
+ this.bodyA = bodyA;
954
+ this.bodyB = bodyB;
955
+ this.params = params;
956
+ this.manager = manager;
957
+ this.constraint = null;
958
+
959
+ this._init();
960
+ } // private method
961
+
962
+
963
+ _createClass(Constraint, [{
964
+ key: "_init",
965
+ value: function _init() {
966
+ var manager = this.manager;
967
+ var params = this.params;
968
+ var bodyA = this.bodyA;
969
+ var bodyB = this.bodyB;
970
+ var form = manager.allocTransform();
971
+ manager.setIdentity(form);
972
+ manager.setOriginFromArray3(form, params.position);
973
+ manager.setBasisFromArray3(form, params.rotation);
974
+ var formA = manager.allocTransform();
975
+ var formB = manager.allocTransform();
976
+ bodyA.body.getMotionState().getWorldTransform(formA);
977
+ bodyB.body.getMotionState().getWorldTransform(formB);
978
+ var formInverseA = manager.inverseTransform(formA);
979
+ var formInverseB = manager.inverseTransform(formB);
980
+ var formA2 = manager.multiplyTransforms(formInverseA, form);
981
+ var formB2 = manager.multiplyTransforms(formInverseB, form);
982
+ var constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
983
+ var lll = manager.allocVector3();
984
+ var lul = manager.allocVector3();
985
+ var all = manager.allocVector3();
986
+ var aul = manager.allocVector3();
987
+ lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
988
+ lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
989
+ all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
990
+ aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
991
+ constraint.setLinearLowerLimit(lll);
992
+ constraint.setLinearUpperLimit(lul);
993
+ constraint.setAngularLowerLimit(all);
994
+ constraint.setAngularUpperLimit(aul);
995
+
996
+ for (var i = 0; i < 3; i++) {
997
+ if (params.springPosition[i] !== 0) {
998
+ constraint.enableSpring(i, true);
999
+ constraint.setStiffness(i, params.springPosition[i]);
1000
+ }
1001
+ }
1002
+
1003
+ for (var _i = 0; _i < 3; _i++) {
1004
+ if (params.springRotation[_i] !== 0) {
1005
+ constraint.enableSpring(_i + 3, true);
1006
+ constraint.setStiffness(_i + 3, params.springRotation[_i]);
1007
+ }
1008
+ }
1009
+ /*
1010
+ * Currently(10/31/2016) official ammo.js doesn't support
1011
+ * btGeneric6DofSpringConstraint.setParam method.
1012
+ * You need custom ammo.js (add the method into idl) if you wanna use.
1013
+ * By setting this parameter, physics will be more like MMD's
1014
+ */
1015
+
1016
+
1017
+ if (constraint.setParam !== undefined) {
1018
+ for (var _i2 = 0; _i2 < 6; _i2++) {
1019
+ // this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
1020
+ constraint.setParam(2, 0.475, _i2);
1021
+ }
1022
+ }
1023
+
1024
+ this.world.addConstraint(constraint, true);
1025
+ this.constraint = constraint;
1026
+ manager.freeTransform(form);
1027
+ manager.freeTransform(formA);
1028
+ manager.freeTransform(formB);
1029
+ manager.freeTransform(formInverseA);
1030
+ manager.freeTransform(formInverseB);
1031
+ manager.freeTransform(formA2);
1032
+ manager.freeTransform(formB2);
1033
+ manager.freeVector3(lll);
1034
+ manager.freeVector3(lul);
1035
+ manager.freeVector3(all);
1036
+ manager.freeVector3(aul);
1037
+ }
1038
+ }]);
1039
+
1040
+ return Constraint;
1041
+ }(); //
1042
+
1043
+
1044
+ var _position = new _three.Vector3();
1045
+
1046
+ var _quaternion = new _three.Quaternion();
1047
+
1048
+ var _scale = new _three.Vector3();
1049
+
1050
+ var _matrixWorldInv = new _three.Matrix4();
1051
+
1052
+ var MMDPhysicsHelper = /*#__PURE__*/function (_Object3D) {
1053
+ _inherits(MMDPhysicsHelper, _Object3D);
1054
+
1055
+ var _super = _createSuper(MMDPhysicsHelper);
1056
+
1057
+ /**
1058
+ * Visualize Rigid bodies
1059
+ *
1060
+ * @param {THREE.SkinnedMesh} mesh
1061
+ * @param {Physics} physics
1062
+ */
1063
+ function MMDPhysicsHelper(mesh, physics) {
1064
+ var _this;
1065
+
1066
+ _classCallCheck(this, MMDPhysicsHelper);
1067
+
1068
+ _this = _super.call(this);
1069
+ _this.root = mesh;
1070
+ _this.physics = physics;
1071
+
1072
+ _this.matrix.copy(mesh.matrixWorld);
1073
+
1074
+ _this.matrixAutoUpdate = false;
1075
+ _this.materials = [];
1076
+
1077
+ _this.materials.push(new _three.MeshBasicMaterial({
1078
+ color: new _three.Color(0xff8888),
1079
+ wireframe: true,
1080
+ depthTest: false,
1081
+ depthWrite: false,
1082
+ opacity: 0.25,
1083
+ transparent: true
1084
+ }));
1085
+
1086
+ _this.materials.push(new _three.MeshBasicMaterial({
1087
+ color: new _three.Color(0x88ff88),
1088
+ wireframe: true,
1089
+ depthTest: false,
1090
+ depthWrite: false,
1091
+ opacity: 0.25,
1092
+ transparent: true
1093
+ }));
1094
+
1095
+ _this.materials.push(new _three.MeshBasicMaterial({
1096
+ color: new _three.Color(0x8888ff),
1097
+ wireframe: true,
1098
+ depthTest: false,
1099
+ depthWrite: false,
1100
+ opacity: 0.25,
1101
+ transparent: true
1102
+ }));
1103
+
1104
+ _this._init();
1105
+
1106
+ return _this;
1107
+ }
1108
+ /**
1109
+ * Updates Rigid Bodies visualization.
1110
+ */
1111
+
1112
+
1113
+ _createClass(MMDPhysicsHelper, [{
1114
+ key: "updateMatrixWorld",
1115
+ value: function updateMatrixWorld(force) {
1116
+ var mesh = this.root;
1117
+
1118
+ if (this.visible) {
1119
+ var bodies = this.physics.bodies;
1120
+
1121
+ _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
1122
+
1123
+ for (var i = 0, il = bodies.length; i < il; i++) {
1124
+ var body = bodies[i].body;
1125
+ var child = this.children[i];
1126
+ var tr = body.getCenterOfMassTransform();
1127
+ var origin = tr.getOrigin();
1128
+ var rotation = tr.getRotation();
1129
+ child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
1130
+ child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
1131
+ }
1132
+ }
1133
+
1134
+ this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
1135
+
1136
+ _get(_getPrototypeOf(MMDPhysicsHelper.prototype), "updateMatrixWorld", this).call(this, force);
1137
+ } // private method
1138
+
1139
+ }, {
1140
+ key: "_init",
1141
+ value: function _init() {
1142
+ var bodies = this.physics.bodies;
1143
+
1144
+ function createGeometry(param) {
1145
+ switch (param.shapeType) {
1146
+ case 0:
1147
+ return new _three.SphereGeometry(param.width, 16, 8);
1148
+
1149
+ case 1:
1150
+ return new _three.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
1151
+
1152
+ case 2:
1153
+ return new createCapsuleGeometry(param.width, param.height, 16, 8);
1154
+
1155
+ default:
1156
+ return null;
1157
+ }
1158
+ } // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
1159
+
1160
+
1161
+ function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
1162
+ var geometry = new _three.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
1163
+ var upperSphere = new _three.Mesh(new _three.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
1164
+ var lowerSphere = new _three.Mesh(new _three.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
1165
+ upperSphere.position.set(0, cylinderHeight / 2, 0);
1166
+ lowerSphere.position.set(0, -cylinderHeight / 2, 0);
1167
+ upperSphere.updateMatrix();
1168
+ lowerSphere.updateMatrix();
1169
+ geometry.merge(upperSphere.geometry, upperSphere.matrix);
1170
+ geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
1171
+ return geometry;
1172
+ }
1173
+
1174
+ for (var i = 0, il = bodies.length; i < il; i++) {
1175
+ var param = bodies[i].params;
1176
+ this.add(new _three.Mesh(createGeometry(param), this.materials[param.type]));
1177
+ }
1178
+ }
1179
+ }]);
1180
+
1181
+ return MMDPhysicsHelper;
1182
+ }(_three.Object3D);
1183
+ });