opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three);
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+ global.MarchingCubes = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.triTable = _exports.edgeTable = _exports.MarchingCubes = void 0;
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ /**
42
+ * Port of http://webglsamples.org/blob/blob.html
43
+ */
44
+ var MarchingCubes = /*#__PURE__*/function (_Mesh) {
45
+ _inherits(MarchingCubes, _Mesh);
46
+
47
+ var _super = _createSuper(MarchingCubes);
48
+
49
+ function MarchingCubes(resolution, material) {
50
+ var _this;
51
+
52
+ var enableUvs = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
53
+ var enableColors = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
54
+ var maxPolyCount = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 10000;
55
+
56
+ _classCallCheck(this, MarchingCubes);
57
+
58
+ var geometry = new _three.BufferGeometry();
59
+ _this = _super.call(this, geometry, material);
60
+
61
+ var scope = _assertThisInitialized(_this); // temp buffers used in polygonize
62
+
63
+
64
+ var vlist = new Float32Array(12 * 3);
65
+ var nlist = new Float32Array(12 * 3);
66
+ var clist = new Float32Array(12 * 3);
67
+ _this.enableUvs = enableUvs;
68
+ _this.enableColors = enableColors; // functions have to be object properties
69
+ // prototype functions kill performance
70
+ // (tested and it was 4x slower !!!)
71
+
72
+ _this.init = function (resolution) {
73
+ this.resolution = resolution; // parameters
74
+
75
+ this.isolation = 80.0; // size of field, 32 is pushing it in Javascript :)
76
+
77
+ this.size = resolution;
78
+ this.size2 = this.size * this.size;
79
+ this.size3 = this.size2 * this.size;
80
+ this.halfsize = this.size / 2.0; // deltas
81
+
82
+ this.delta = 2.0 / this.size;
83
+ this.yd = this.size;
84
+ this.zd = this.size2;
85
+ this.field = new Float32Array(this.size3);
86
+ this.normal_cache = new Float32Array(this.size3 * 3);
87
+ this.palette = new Float32Array(this.size3 * 3); //
88
+
89
+ this.count = 0;
90
+ var maxVertexCount = maxPolyCount * 3;
91
+ this.positionArray = new Float32Array(maxVertexCount * 3);
92
+ var positionAttribute = new _three.BufferAttribute(this.positionArray, 3);
93
+ positionAttribute.setUsage(_three.DynamicDrawUsage);
94
+ geometry.setAttribute('position', positionAttribute);
95
+ this.normalArray = new Float32Array(maxVertexCount * 3);
96
+ var normalAttribute = new _three.BufferAttribute(this.normalArray, 3);
97
+ normalAttribute.setUsage(_three.DynamicDrawUsage);
98
+ geometry.setAttribute('normal', normalAttribute);
99
+
100
+ if (this.enableUvs) {
101
+ this.uvArray = new Float32Array(maxVertexCount * 2);
102
+ var uvAttribute = new _three.BufferAttribute(this.uvArray, 2);
103
+ uvAttribute.setUsage(_three.DynamicDrawUsage);
104
+ geometry.setAttribute('uv', uvAttribute);
105
+ }
106
+
107
+ if (this.enableColors) {
108
+ this.colorArray = new Float32Array(maxVertexCount * 3);
109
+ var colorAttribute = new _three.BufferAttribute(this.colorArray, 3);
110
+ colorAttribute.setUsage(_three.DynamicDrawUsage);
111
+ geometry.setAttribute('color', colorAttribute);
112
+ }
113
+ }; ///////////////////////
114
+ // Polygonization
115
+ ///////////////////////
116
+
117
+
118
+ function lerp(a, b, t) {
119
+ return a + (b - a) * t;
120
+ }
121
+
122
+ function VIntX(q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2) {
123
+ var mu = (isol - valp1) / (valp2 - valp1),
124
+ nc = scope.normal_cache;
125
+ vlist[offset + 0] = x + mu * scope.delta;
126
+ vlist[offset + 1] = y;
127
+ vlist[offset + 2] = z;
128
+ nlist[offset + 0] = lerp(nc[q + 0], nc[q + 3], mu);
129
+ nlist[offset + 1] = lerp(nc[q + 1], nc[q + 4], mu);
130
+ nlist[offset + 2] = lerp(nc[q + 2], nc[q + 5], mu);
131
+ clist[offset + 0] = lerp(scope.palette[c_offset1 * 3 + 0], scope.palette[c_offset2 * 3 + 0], mu);
132
+ clist[offset + 1] = lerp(scope.palette[c_offset1 * 3 + 1], scope.palette[c_offset2 * 3 + 1], mu);
133
+ clist[offset + 2] = lerp(scope.palette[c_offset1 * 3 + 2], scope.palette[c_offset2 * 3 + 2], mu);
134
+ }
135
+
136
+ function VIntY(q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2) {
137
+ var mu = (isol - valp1) / (valp2 - valp1),
138
+ nc = scope.normal_cache;
139
+ vlist[offset + 0] = x;
140
+ vlist[offset + 1] = y + mu * scope.delta;
141
+ vlist[offset + 2] = z;
142
+ var q2 = q + scope.yd * 3;
143
+ nlist[offset + 0] = lerp(nc[q + 0], nc[q2 + 0], mu);
144
+ nlist[offset + 1] = lerp(nc[q + 1], nc[q2 + 1], mu);
145
+ nlist[offset + 2] = lerp(nc[q + 2], nc[q2 + 2], mu);
146
+ clist[offset + 0] = lerp(scope.palette[c_offset1 * 3 + 0], scope.palette[c_offset2 * 3 + 0], mu);
147
+ clist[offset + 1] = lerp(scope.palette[c_offset1 * 3 + 1], scope.palette[c_offset2 * 3 + 1], mu);
148
+ clist[offset + 2] = lerp(scope.palette[c_offset1 * 3 + 2], scope.palette[c_offset2 * 3 + 2], mu);
149
+ }
150
+
151
+ function VIntZ(q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2) {
152
+ var mu = (isol - valp1) / (valp2 - valp1),
153
+ nc = scope.normal_cache;
154
+ vlist[offset + 0] = x;
155
+ vlist[offset + 1] = y;
156
+ vlist[offset + 2] = z + mu * scope.delta;
157
+ var q2 = q + scope.zd * 3;
158
+ nlist[offset + 0] = lerp(nc[q + 0], nc[q2 + 0], mu);
159
+ nlist[offset + 1] = lerp(nc[q + 1], nc[q2 + 1], mu);
160
+ nlist[offset + 2] = lerp(nc[q + 2], nc[q2 + 2], mu);
161
+ clist[offset + 0] = lerp(scope.palette[c_offset1 * 3 + 0], scope.palette[c_offset2 * 3 + 0], mu);
162
+ clist[offset + 1] = lerp(scope.palette[c_offset1 * 3 + 1], scope.palette[c_offset2 * 3 + 1], mu);
163
+ clist[offset + 2] = lerp(scope.palette[c_offset1 * 3 + 2], scope.palette[c_offset2 * 3 + 2], mu);
164
+ }
165
+
166
+ function compNorm(q) {
167
+ var q3 = q * 3;
168
+
169
+ if (scope.normal_cache[q3] === 0.0) {
170
+ scope.normal_cache[q3 + 0] = scope.field[q - 1] - scope.field[q + 1];
171
+ scope.normal_cache[q3 + 1] = scope.field[q - scope.yd] - scope.field[q + scope.yd];
172
+ scope.normal_cache[q3 + 2] = scope.field[q - scope.zd] - scope.field[q + scope.zd];
173
+ }
174
+ } // Returns total number of triangles. Fills triangles.
175
+ // (this is where most of time is spent - it's inner work of O(n3) loop )
176
+
177
+
178
+ function polygonize(fx, fy, fz, q, isol) {
179
+ // cache indices
180
+ var q1 = q + 1,
181
+ qy = q + scope.yd,
182
+ qz = q + scope.zd,
183
+ q1y = q1 + scope.yd,
184
+ q1z = q1 + scope.zd,
185
+ qyz = q + scope.yd + scope.zd,
186
+ q1yz = q1 + scope.yd + scope.zd;
187
+ var cubeindex = 0;
188
+ var field0 = scope.field[q],
189
+ field1 = scope.field[q1],
190
+ field2 = scope.field[qy],
191
+ field3 = scope.field[q1y],
192
+ field4 = scope.field[qz],
193
+ field5 = scope.field[q1z],
194
+ field6 = scope.field[qyz],
195
+ field7 = scope.field[q1yz];
196
+ if (field0 < isol) cubeindex |= 1;
197
+ if (field1 < isol) cubeindex |= 2;
198
+ if (field2 < isol) cubeindex |= 8;
199
+ if (field3 < isol) cubeindex |= 4;
200
+ if (field4 < isol) cubeindex |= 16;
201
+ if (field5 < isol) cubeindex |= 32;
202
+ if (field6 < isol) cubeindex |= 128;
203
+ if (field7 < isol) cubeindex |= 64; // if cube is entirely in/out of the surface - bail, nothing to draw
204
+
205
+ var bits = edgeTable[cubeindex];
206
+ if (bits === 0) return 0;
207
+ var d = scope.delta,
208
+ fx2 = fx + d,
209
+ fy2 = fy + d,
210
+ fz2 = fz + d; // top of the cube
211
+
212
+ if (bits & 1) {
213
+ compNorm(q);
214
+ compNorm(q1);
215
+ VIntX(q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1);
216
+ }
217
+
218
+ if (bits & 2) {
219
+ compNorm(q1);
220
+ compNorm(q1y);
221
+ VIntY(q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y);
222
+ }
223
+
224
+ if (bits & 4) {
225
+ compNorm(qy);
226
+ compNorm(q1y);
227
+ VIntX(qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y);
228
+ }
229
+
230
+ if (bits & 8) {
231
+ compNorm(q);
232
+ compNorm(qy);
233
+ VIntY(q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy);
234
+ } // bottom of the cube
235
+
236
+
237
+ if (bits & 16) {
238
+ compNorm(qz);
239
+ compNorm(q1z);
240
+ VIntX(qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z);
241
+ }
242
+
243
+ if (bits & 32) {
244
+ compNorm(q1z);
245
+ compNorm(q1yz);
246
+ VIntY(q1z * 3, 15, isol, fx2, fy, fz2, field5, field7, q1z, q1yz);
247
+ }
248
+
249
+ if (bits & 64) {
250
+ compNorm(qyz);
251
+ compNorm(q1yz);
252
+ VIntX(qyz * 3, 18, isol, fx, fy2, fz2, field6, field7, qyz, q1yz);
253
+ }
254
+
255
+ if (bits & 128) {
256
+ compNorm(qz);
257
+ compNorm(qyz);
258
+ VIntY(qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz);
259
+ } // vertical lines of the cube
260
+
261
+
262
+ if (bits & 256) {
263
+ compNorm(q);
264
+ compNorm(qz);
265
+ VIntZ(q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz);
266
+ }
267
+
268
+ if (bits & 512) {
269
+ compNorm(q1);
270
+ compNorm(q1z);
271
+ VIntZ(q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z);
272
+ }
273
+
274
+ if (bits & 1024) {
275
+ compNorm(q1y);
276
+ compNorm(q1yz);
277
+ VIntZ(q1y * 3, 30, isol, fx2, fy2, fz, field3, field7, q1y, q1yz);
278
+ }
279
+
280
+ if (bits & 2048) {
281
+ compNorm(qy);
282
+ compNorm(qyz);
283
+ VIntZ(qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz);
284
+ }
285
+
286
+ cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
287
+
288
+ var o1,
289
+ o2,
290
+ o3,
291
+ numtris = 0,
292
+ i = 0; // here is where triangles are created
293
+
294
+ while (triTable[cubeindex + i] != -1) {
295
+ o1 = cubeindex + i;
296
+ o2 = o1 + 1;
297
+ o3 = o1 + 2;
298
+ posnormtriv(vlist, nlist, clist, 3 * triTable[o1], 3 * triTable[o2], 3 * triTable[o3]);
299
+ i += 3;
300
+ numtris++;
301
+ }
302
+
303
+ return numtris;
304
+ }
305
+
306
+ function posnormtriv(pos, norm, colors, o1, o2, o3) {
307
+ var c = scope.count * 3; // positions
308
+
309
+ scope.positionArray[c + 0] = pos[o1];
310
+ scope.positionArray[c + 1] = pos[o1 + 1];
311
+ scope.positionArray[c + 2] = pos[o1 + 2];
312
+ scope.positionArray[c + 3] = pos[o2];
313
+ scope.positionArray[c + 4] = pos[o2 + 1];
314
+ scope.positionArray[c + 5] = pos[o2 + 2];
315
+ scope.positionArray[c + 6] = pos[o3];
316
+ scope.positionArray[c + 7] = pos[o3 + 1];
317
+ scope.positionArray[c + 8] = pos[o3 + 2]; // normals
318
+
319
+ if (scope.material.flatShading === true) {
320
+ var nx = (norm[o1 + 0] + norm[o2 + 0] + norm[o3 + 0]) / 3;
321
+ var ny = (norm[o1 + 1] + norm[o2 + 1] + norm[o3 + 1]) / 3;
322
+ var nz = (norm[o1 + 2] + norm[o2 + 2] + norm[o3 + 2]) / 3;
323
+ scope.normalArray[c + 0] = nx;
324
+ scope.normalArray[c + 1] = ny;
325
+ scope.normalArray[c + 2] = nz;
326
+ scope.normalArray[c + 3] = nx;
327
+ scope.normalArray[c + 4] = ny;
328
+ scope.normalArray[c + 5] = nz;
329
+ scope.normalArray[c + 6] = nx;
330
+ scope.normalArray[c + 7] = ny;
331
+ scope.normalArray[c + 8] = nz;
332
+ } else {
333
+ scope.normalArray[c + 0] = norm[o1 + 0];
334
+ scope.normalArray[c + 1] = norm[o1 + 1];
335
+ scope.normalArray[c + 2] = norm[o1 + 2];
336
+ scope.normalArray[c + 3] = norm[o2 + 0];
337
+ scope.normalArray[c + 4] = norm[o2 + 1];
338
+ scope.normalArray[c + 5] = norm[o2 + 2];
339
+ scope.normalArray[c + 6] = norm[o3 + 0];
340
+ scope.normalArray[c + 7] = norm[o3 + 1];
341
+ scope.normalArray[c + 8] = norm[o3 + 2];
342
+ } // uvs
343
+
344
+
345
+ if (scope.enableUvs) {
346
+ var d = scope.count * 2;
347
+ scope.uvArray[d + 0] = pos[o1 + 0];
348
+ scope.uvArray[d + 1] = pos[o1 + 2];
349
+ scope.uvArray[d + 2] = pos[o2 + 0];
350
+ scope.uvArray[d + 3] = pos[o2 + 2];
351
+ scope.uvArray[d + 4] = pos[o3 + 0];
352
+ scope.uvArray[d + 5] = pos[o3 + 2];
353
+ } // colors
354
+
355
+
356
+ if (scope.enableColors) {
357
+ scope.colorArray[c + 0] = colors[o1 + 0];
358
+ scope.colorArray[c + 1] = colors[o1 + 1];
359
+ scope.colorArray[c + 2] = colors[o1 + 2];
360
+ scope.colorArray[c + 3] = colors[o2 + 0];
361
+ scope.colorArray[c + 4] = colors[o2 + 1];
362
+ scope.colorArray[c + 5] = colors[o2 + 2];
363
+ scope.colorArray[c + 6] = colors[o3 + 0];
364
+ scope.colorArray[c + 7] = colors[o3 + 1];
365
+ scope.colorArray[c + 8] = colors[o3 + 2];
366
+ }
367
+
368
+ scope.count += 3;
369
+ } /////////////////////////////////////
370
+ // Metaballs
371
+ /////////////////////////////////////
372
+ // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
373
+ // a fixed distance, determined by strength and subtract.
374
+
375
+
376
+ _this.addBall = function (ballx, bally, ballz, strength, subtract, colors) {
377
+ var sign = Math.sign(strength);
378
+ strength = Math.abs(strength);
379
+ var userDefineColor = !(colors === undefined || colors === null);
380
+ var ballColor = new _three.Color(ballx, bally, ballz);
381
+
382
+ if (userDefineColor) {
383
+ try {
384
+ ballColor = colors instanceof _three.Color ? colors : Array.isArray(colors) ? new _three.Color(Math.min(Math.abs(colors[0]), 1), Math.min(Math.abs(colors[1]), 1), Math.min(Math.abs(colors[2]), 1)) : new _three.Color(colors);
385
+ } catch (err) {
386
+ ballColor = new _three.Color(ballx, bally, ballz);
387
+ }
388
+ } // Let's solve the equation to find the radius:
389
+ // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
390
+ // strength / (radius^2) = subtract
391
+ // strength = subtract * radius^2
392
+ // radius^2 = strength / subtract
393
+ // radius = sqrt(strength / subtract)
394
+
395
+
396
+ var radius = this.size * Math.sqrt(strength / subtract),
397
+ zs = ballz * this.size,
398
+ ys = bally * this.size,
399
+ xs = ballx * this.size;
400
+ var min_z = Math.floor(zs - radius);
401
+ if (min_z < 1) min_z = 1;
402
+ var max_z = Math.floor(zs + radius);
403
+ if (max_z > this.size - 1) max_z = this.size - 1;
404
+ var min_y = Math.floor(ys - radius);
405
+ if (min_y < 1) min_y = 1;
406
+ var max_y = Math.floor(ys + radius);
407
+ if (max_y > this.size - 1) max_y = this.size - 1;
408
+ var min_x = Math.floor(xs - radius);
409
+ if (min_x < 1) min_x = 1;
410
+ var max_x = Math.floor(xs + radius);
411
+ if (max_x > this.size - 1) max_x = this.size - 1; // Don't polygonize in the outer layer because normals aren't
412
+ // well-defined there.
413
+
414
+ var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
415
+
416
+ for (z = min_z; z < max_z; z++) {
417
+ z_offset = this.size2 * z;
418
+ fz = z / this.size - ballz;
419
+ fz2 = fz * fz;
420
+
421
+ for (y = min_y; y < max_y; y++) {
422
+ y_offset = z_offset + this.size * y;
423
+ fy = y / this.size - bally;
424
+ fy2 = fy * fy;
425
+
426
+ for (x = min_x; x < max_x; x++) {
427
+ fx = x / this.size - ballx;
428
+ val = strength / (0.000001 + fx * fx + fy2 + fz2) - subtract;
429
+
430
+ if (val > 0.0) {
431
+ this.field[y_offset + x] += val * sign; // optimization
432
+ // http://www.geisswerks.com/ryan/BLOBS/blobs.html
433
+
434
+ var ratio = Math.sqrt((x - xs) * (x - xs) + (y - ys) * (y - ys) + (z - zs) * (z - zs)) / radius;
435
+ var contrib = 1 - ratio * ratio * ratio * (ratio * (ratio * 6 - 15) + 10);
436
+ this.palette[(y_offset + x) * 3 + 0] += ballColor.r * contrib;
437
+ this.palette[(y_offset + x) * 3 + 1] += ballColor.g * contrib;
438
+ this.palette[(y_offset + x) * 3 + 2] += ballColor.b * contrib;
439
+ }
440
+ }
441
+ }
442
+ }
443
+ };
444
+
445
+ _this.addPlaneX = function (strength, subtract) {
446
+ // cache attribute lookups
447
+ var size = this.size,
448
+ yd = this.yd,
449
+ zd = this.zd,
450
+ field = this.field;
451
+ var x,
452
+ y,
453
+ z,
454
+ xx,
455
+ val,
456
+ xdiv,
457
+ cxy,
458
+ dist = size * Math.sqrt(strength / subtract);
459
+ if (dist > size) dist = size;
460
+
461
+ for (x = 0; x < dist; x++) {
462
+ xdiv = x / size;
463
+ xx = xdiv * xdiv;
464
+ val = strength / (0.0001 + xx) - subtract;
465
+
466
+ if (val > 0.0) {
467
+ for (y = 0; y < size; y++) {
468
+ cxy = x + y * yd;
469
+
470
+ for (z = 0; z < size; z++) {
471
+ field[zd * z + cxy] += val;
472
+ }
473
+ }
474
+ }
475
+ }
476
+ };
477
+
478
+ _this.addPlaneY = function (strength, subtract) {
479
+ // cache attribute lookups
480
+ var size = this.size,
481
+ yd = this.yd,
482
+ zd = this.zd,
483
+ field = this.field;
484
+ var x,
485
+ y,
486
+ z,
487
+ yy,
488
+ val,
489
+ ydiv,
490
+ cy,
491
+ cxy,
492
+ dist = size * Math.sqrt(strength / subtract);
493
+ if (dist > size) dist = size;
494
+
495
+ for (y = 0; y < dist; y++) {
496
+ ydiv = y / size;
497
+ yy = ydiv * ydiv;
498
+ val = strength / (0.0001 + yy) - subtract;
499
+
500
+ if (val > 0.0) {
501
+ cy = y * yd;
502
+
503
+ for (x = 0; x < size; x++) {
504
+ cxy = cy + x;
505
+
506
+ for (z = 0; z < size; z++) {
507
+ field[zd * z + cxy] += val;
508
+ }
509
+ }
510
+ }
511
+ }
512
+ };
513
+
514
+ _this.addPlaneZ = function (strength, subtract) {
515
+ // cache attribute lookups
516
+ var size = this.size,
517
+ yd = this.yd,
518
+ zd = this.zd,
519
+ field = this.field;
520
+ var x,
521
+ y,
522
+ z,
523
+ zz,
524
+ val,
525
+ zdiv,
526
+ cz,
527
+ cyz,
528
+ dist = size * Math.sqrt(strength / subtract);
529
+ if (dist > size) dist = size;
530
+
531
+ for (z = 0; z < dist; z++) {
532
+ zdiv = z / size;
533
+ zz = zdiv * zdiv;
534
+ val = strength / (0.0001 + zz) - subtract;
535
+
536
+ if (val > 0.0) {
537
+ cz = zd * z;
538
+
539
+ for (y = 0; y < size; y++) {
540
+ cyz = cz + y * yd;
541
+
542
+ for (x = 0; x < size; x++) {
543
+ field[cyz + x] += val;
544
+ }
545
+ }
546
+ }
547
+ }
548
+ }; /////////////////////////////////////
549
+ // Updates
550
+ /////////////////////////////////////
551
+
552
+
553
+ _this.setCell = function (x, y, z, value) {
554
+ var index = this.size2 * z + this.size * y + x;
555
+ this.field[index] = value;
556
+ };
557
+
558
+ _this.getCell = function (x, y, z) {
559
+ var index = this.size2 * z + this.size * y + x;
560
+ return this.field[index];
561
+ };
562
+
563
+ _this.blur = function () {
564
+ var intensity = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
565
+ var field = this.field;
566
+ var fieldCopy = field.slice();
567
+ var size = this.size;
568
+ var size2 = this.size2;
569
+
570
+ for (var x = 0; x < size; x++) {
571
+ for (var y = 0; y < size; y++) {
572
+ for (var z = 0; z < size; z++) {
573
+ var index = size2 * z + size * y + x;
574
+ var val = fieldCopy[index];
575
+ var count = 1;
576
+
577
+ for (var x2 = -1; x2 <= 1; x2 += 2) {
578
+ var x3 = x2 + x;
579
+ if (x3 < 0 || x3 >= size) continue;
580
+
581
+ for (var y2 = -1; y2 <= 1; y2 += 2) {
582
+ var y3 = y2 + y;
583
+ if (y3 < 0 || y3 >= size) continue;
584
+
585
+ for (var z2 = -1; z2 <= 1; z2 += 2) {
586
+ var z3 = z2 + z;
587
+ if (z3 < 0 || z3 >= size) continue;
588
+ var index2 = size2 * z3 + size * y3 + x3;
589
+ var val2 = fieldCopy[index2];
590
+ count++;
591
+ val += intensity * (val2 - val) / count;
592
+ }
593
+ }
594
+ }
595
+
596
+ field[index] = val;
597
+ }
598
+ }
599
+ }
600
+ };
601
+
602
+ _this.reset = function () {
603
+ // wipe the normal cache
604
+ for (var i = 0; i < this.size3; i++) {
605
+ this.normal_cache[i * 3] = 0.0;
606
+ this.field[i] = 0.0;
607
+ this.palette[i * 3] = this.palette[i * 3 + 1] = this.palette[i * 3 + 2] = 0.0;
608
+ }
609
+ };
610
+
611
+ _this.onBeforeRender = function () {
612
+ this.count = 0; // Triangulate. Yeah, this is slow.
613
+
614
+ var smin2 = this.size - 2;
615
+
616
+ for (var z = 1; z < smin2; z++) {
617
+ var z_offset = this.size2 * z;
618
+ var fz = (z - this.halfsize) / this.halfsize; //+ 1
619
+
620
+ for (var y = 1; y < smin2; y++) {
621
+ var y_offset = z_offset + this.size * y;
622
+ var fy = (y - this.halfsize) / this.halfsize; //+ 1
623
+
624
+ for (var x = 1; x < smin2; x++) {
625
+ var fx = (x - this.halfsize) / this.halfsize; //+ 1
626
+
627
+ var q = y_offset + x;
628
+ polygonize(fx, fy, fz, q, this.isolation);
629
+ }
630
+ }
631
+ } // reset unneeded data
632
+
633
+
634
+ for (var i = this.count * 3; i < this.positionArray.length; i++) {
635
+ this.positionArray[i] = 0.0;
636
+ } // update geometry data
637
+
638
+
639
+ geometry.getAttribute('position').needsUpdate = true;
640
+ geometry.getAttribute('normal').needsUpdate = true;
641
+ if (this.enableUvs) geometry.getAttribute('uv').needsUpdate = true;
642
+ if (this.enableColors) geometry.getAttribute('color').needsUpdate = true; // safety check
643
+
644
+ if (this.count / 3 > maxPolyCount) console.warn('THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.');
645
+ };
646
+
647
+ _this.init(resolution);
648
+
649
+ return _this;
650
+ }
651
+
652
+ return _createClass(MarchingCubes);
653
+ }(_three.Mesh);
654
+
655
+ _exports.MarchingCubes = MarchingCubes;
656
+ MarchingCubes.prototype.isMarchingCubes = true; /////////////////////////////////////
657
+ // Marching cubes lookup tables
658
+ /////////////////////////////////////
659
+ // These tables are straight from Paul Bourke's page:
660
+ // http://paulbourke.net/geometry/polygonise/
661
+ // who in turn got them from Cory Gene Bloyd.
662
+
663
+ var edgeTable = new Int32Array([0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0]);
664
+ _exports.edgeTable = edgeTable;
665
+ var triTable = new Int32Array([-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1, 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1, 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1, 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1, 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1, 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1, 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1, 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1, 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1, 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1, 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1, 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1, 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1, 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1, 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1, 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1, 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1, 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1, 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1, 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1, 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1, 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1, 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1, 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1, 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1, 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1, 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1, 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1, 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1, 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1, 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1, 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1, 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1, 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1, 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1, 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1, 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1, 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1, 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1, 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1, 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1, 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1, 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1, 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1, 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1, 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1, 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1, 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1, 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1, 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1, 0, 8, 2, 2, 8, 11, 4, 9, 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2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1, 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]);
666
+ _exports.triTable = triTable;
667
+ });