opal-js_wrap-three 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/Gemfile.lock +4 -4
- data/lib/opal/js_wrap/three/version.rb +1 -1
- data/lib-opal/js_wrap/three/WebGL.js +102 -0
- data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
- data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
- data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
- data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
- data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
- data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
- data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
- data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
- data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
- data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
- data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
- data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
- data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
- data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
- data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
- data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
- data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
- data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
- data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
- data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
- data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
- data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
- data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
- data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
- data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
- data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
- data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
- data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
- data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
- data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
- data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
- data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
- data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
- data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
- data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
- data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
- data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
- data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
- data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
- data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
- data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
- data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
- data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
- data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
- data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
- data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
- data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
- data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
- data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
- data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
- data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
- data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
- data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
- data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
- data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
- data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
- data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
- data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
- data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
- data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
- data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
- data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
- data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
- data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
- data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
- data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
- data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
- data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
- data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
- data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
- data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
- data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
- data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
- data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
- data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
- data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
- data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
- data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
- data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
- data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
- data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
- data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
- data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
- data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
- data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
- data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
- data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
- data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
- data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
- data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
- data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
- data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
- data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
- data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
- data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
- data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
- data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
- data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
- data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
- data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
- data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
- data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
- data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
- data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
- data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
- data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
- data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
- data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
- data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
- data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
- data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
- data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
- data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
- data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
- data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
- data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
- data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
- data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
- data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
- data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
- data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
- data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
- data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
- data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
- data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
- data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
- data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
- data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
- data/lib-opal/js_wrap/three/math/Lut.js +170 -0
- data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
- data/lib-opal/js_wrap/three/math/OBB.js +345 -0
- data/lib-opal/js_wrap/three/math/Octree.js +409 -0
- data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
- data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
- data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
- data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
- data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
- data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
- data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
- data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
- data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
- data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
- data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
- data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
- data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
- data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
- data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
- data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
- data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
- data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
- data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
- data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
- data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
- data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
- data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
- data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
- data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
- data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
- data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
- data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
- data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
- data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
- data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
- data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
- data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
- data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
- data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
- data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
- data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
- data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
- data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
- data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
- data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
- data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
- data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
- data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
- data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
- data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
- data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
- data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
- data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
- data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
- data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
- data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
- data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
- data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
- data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
- data/lib-opal/js_wrap/three/objects/ReflectorRTT.js +63 -0
- data/lib-opal/js_wrap/three/objects/Refractor.js +243 -0
- data/lib-opal/js_wrap/three/objects/ShadowMesh.js +100 -0
- data/lib-opal/js_wrap/three/objects/Sky.js +107 -0
- data/lib-opal/js_wrap/three/objects/Water.js +246 -0
- data/lib-opal/js_wrap/three/objects/Water2.js +238 -0
- data/lib-opal/js_wrap/three/offscreen/jank.js +51 -0
- data/lib-opal/js_wrap/three/offscreen/offscreen.js +24 -0
- data/lib-opal/js_wrap/three/offscreen/scene.js +99 -0
- data/lib-opal/js_wrap/three/physics/AmmoPhysics.js +266 -0
- data/lib-opal/js_wrap/three/physics/OimoPhysics.js +214 -0
- data/lib-opal/js_wrap/three/postprocessing/AdaptiveToneMappingPass.js +307 -0
- data/lib-opal/js_wrap/three/postprocessing/AfterimagePass.js +116 -0
- data/lib-opal/js_wrap/three/postprocessing/BloomPass.js +132 -0
- data/lib-opal/js_wrap/three/postprocessing/BokehPass.js +143 -0
- data/lib-opal/js_wrap/three/postprocessing/ClearPass.js +85 -0
- data/lib-opal/js_wrap/three/postprocessing/CubeTexturePass.js +104 -0
- data/lib-opal/js_wrap/three/postprocessing/DotScreenPass.js +90 -0
- data/lib-opal/js_wrap/three/postprocessing/EffectComposer.js +272 -0
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_this.downSampleRatio = 2;
|
62
|
+
_this.pulsePeriod = 0;
|
63
|
+
_this._visibilityCache = new Map();
|
64
|
+
_this.resolution = resolution !== undefined ? new _three.Vector2(resolution.x, resolution.y) : new _three.Vector2(256, 256);
|
65
|
+
var pars = {
|
66
|
+
minFilter: _three.LinearFilter,
|
67
|
+
magFilter: _three.LinearFilter,
|
68
|
+
format: _three.RGBAFormat
|
69
|
+
};
|
70
|
+
var resx = Math.round(_this.resolution.x / _this.downSampleRatio);
|
71
|
+
var resy = Math.round(_this.resolution.y / _this.downSampleRatio);
|
72
|
+
_this.maskBufferMaterial = new _three.MeshBasicMaterial({
|
73
|
+
color: 0xffffff
|
74
|
+
});
|
75
|
+
_this.maskBufferMaterial.side = _three.DoubleSide;
|
76
|
+
_this.renderTargetMaskBuffer = new _three.WebGLRenderTarget(_this.resolution.x, _this.resolution.y, pars);
|
77
|
+
_this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
|
78
|
+
_this.renderTargetMaskBuffer.texture.generateMipmaps = false;
|
79
|
+
_this.depthMaterial = new _three.MeshDepthMaterial();
|
80
|
+
_this.depthMaterial.side = _three.DoubleSide;
|
81
|
+
_this.depthMaterial.depthPacking = _three.RGBADepthPacking;
|
82
|
+
_this.depthMaterial.blending = _three.NoBlending;
|
83
|
+
_this.prepareMaskMaterial = _this.getPrepareMaskMaterial();
|
84
|
+
_this.prepareMaskMaterial.side = _three.DoubleSide;
|
85
|
+
_this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(_this.prepareMaskMaterial.fragmentShader, _this.renderCamera);
|
86
|
+
_this.renderTargetDepthBuffer = new _three.WebGLRenderTarget(_this.resolution.x, _this.resolution.y, pars);
|
87
|
+
_this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
|
88
|
+
_this.renderTargetDepthBuffer.texture.generateMipmaps = false;
|
89
|
+
_this.renderTargetMaskDownSampleBuffer = new _three.WebGLRenderTarget(resx, resy, pars);
|
90
|
+
_this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
|
91
|
+
_this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
|
92
|
+
_this.renderTargetBlurBuffer1 = new _three.WebGLRenderTarget(resx, resy, pars);
|
93
|
+
_this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
|
94
|
+
_this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
|
95
|
+
_this.renderTargetBlurBuffer2 = new _three.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2), pars);
|
96
|
+
_this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
|
97
|
+
_this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
|
98
|
+
_this.edgeDetectionMaterial = _this.getEdgeDetectionMaterial();
|
99
|
+
_this.renderTargetEdgeBuffer1 = new _three.WebGLRenderTarget(resx, resy, pars);
|
100
|
+
_this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
|
101
|
+
_this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
|
102
|
+
_this.renderTargetEdgeBuffer2 = new _three.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2), pars);
|
103
|
+
_this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
|
104
|
+
_this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
|
105
|
+
var MAX_EDGE_THICKNESS = 4;
|
106
|
+
var MAX_EDGE_GLOW = 4;
|
107
|
+
_this.separableBlurMaterial1 = _this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
|
108
|
+
|
109
|
+
_this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
|
110
|
+
|
111
|
+
_this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
|
112
|
+
_this.separableBlurMaterial2 = _this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
|
113
|
+
|
114
|
+
_this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
|
115
|
+
|
116
|
+
_this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW; // Overlay material
|
117
|
+
|
118
|
+
_this.overlayMaterial = _this.getOverlayMaterial(); // copy material
|
119
|
+
|
120
|
+
if (_CopyShader.CopyShader === undefined) console.error('THREE.OutlinePass relies on CopyShader');
|
121
|
+
var copyShader = _CopyShader.CopyShader;
|
122
|
+
_this.copyUniforms = _three.UniformsUtils.clone(copyShader.uniforms);
|
123
|
+
_this.copyUniforms['opacity'].value = 1.0;
|
124
|
+
_this.materialCopy = new _three.ShaderMaterial({
|
125
|
+
uniforms: _this.copyUniforms,
|
126
|
+
vertexShader: copyShader.vertexShader,
|
127
|
+
fragmentShader: copyShader.fragmentShader,
|
128
|
+
blending: _three.NoBlending,
|
129
|
+
depthTest: false,
|
130
|
+
depthWrite: false,
|
131
|
+
transparent: true
|
132
|
+
});
|
133
|
+
_this.enabled = true;
|
134
|
+
_this.needsSwap = false;
|
135
|
+
_this._oldClearColor = new _three.Color();
|
136
|
+
_this.oldClearAlpha = 1;
|
137
|
+
_this.fsQuad = new _Pass2.FullScreenQuad(null);
|
138
|
+
_this.tempPulseColor1 = new _three.Color();
|
139
|
+
_this.tempPulseColor2 = new _three.Color();
|
140
|
+
_this.textureMatrix = new _three.Matrix4();
|
141
|
+
|
142
|
+
function replaceDepthToViewZ(string, camera) {
|
143
|
+
var type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
|
144
|
+
return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
|
145
|
+
}
|
146
|
+
|
147
|
+
return _this;
|
148
|
+
}
|
149
|
+
|
150
|
+
_createClass(OutlinePass, [{
|
151
|
+
key: "dispose",
|
152
|
+
value: function dispose() {
|
153
|
+
this.renderTargetMaskBuffer.dispose();
|
154
|
+
this.renderTargetDepthBuffer.dispose();
|
155
|
+
this.renderTargetMaskDownSampleBuffer.dispose();
|
156
|
+
this.renderTargetBlurBuffer1.dispose();
|
157
|
+
this.renderTargetBlurBuffer2.dispose();
|
158
|
+
this.renderTargetEdgeBuffer1.dispose();
|
159
|
+
this.renderTargetEdgeBuffer2.dispose();
|
160
|
+
}
|
161
|
+
}, {
|
162
|
+
key: "setSize",
|
163
|
+
value: function setSize(width, height) {
|
164
|
+
this.renderTargetMaskBuffer.setSize(width, height);
|
165
|
+
this.renderTargetDepthBuffer.setSize(width, height);
|
166
|
+
var resx = Math.round(width / this.downSampleRatio);
|
167
|
+
var resy = Math.round(height / this.downSampleRatio);
|
168
|
+
this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
|
169
|
+
this.renderTargetBlurBuffer1.setSize(resx, resy);
|
170
|
+
this.renderTargetEdgeBuffer1.setSize(resx, resy);
|
171
|
+
this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
|
172
|
+
resx = Math.round(resx / 2);
|
173
|
+
resy = Math.round(resy / 2);
|
174
|
+
this.renderTargetBlurBuffer2.setSize(resx, resy);
|
175
|
+
this.renderTargetEdgeBuffer2.setSize(resx, resy);
|
176
|
+
this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
|
177
|
+
}
|
178
|
+
}, {
|
179
|
+
key: "changeVisibilityOfSelectedObjects",
|
180
|
+
value: function changeVisibilityOfSelectedObjects(bVisible) {
|
181
|
+
var cache = this._visibilityCache;
|
182
|
+
|
183
|
+
function gatherSelectedMeshesCallBack(object) {
|
184
|
+
if (object.isMesh) {
|
185
|
+
if (bVisible === true) {
|
186
|
+
object.visible = cache.get(object);
|
187
|
+
} else {
|
188
|
+
cache.set(object, object.visible);
|
189
|
+
object.visible = bVisible;
|
190
|
+
}
|
191
|
+
}
|
192
|
+
}
|
193
|
+
|
194
|
+
for (var i = 0; i < this.selectedObjects.length; i++) {
|
195
|
+
var selectedObject = this.selectedObjects[i];
|
196
|
+
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
197
|
+
}
|
198
|
+
}
|
199
|
+
}, {
|
200
|
+
key: "changeVisibilityOfNonSelectedObjects",
|
201
|
+
value: function changeVisibilityOfNonSelectedObjects(bVisible) {
|
202
|
+
var cache = this._visibilityCache;
|
203
|
+
var selectedMeshes = [];
|
204
|
+
|
205
|
+
function gatherSelectedMeshesCallBack(object) {
|
206
|
+
if (object.isMesh) selectedMeshes.push(object);
|
207
|
+
}
|
208
|
+
|
209
|
+
for (var i = 0; i < this.selectedObjects.length; i++) {
|
210
|
+
var selectedObject = this.selectedObjects[i];
|
211
|
+
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
212
|
+
}
|
213
|
+
|
214
|
+
function VisibilityChangeCallBack(object) {
|
215
|
+
if (object.isMesh || object.isSprite) {
|
216
|
+
// only meshes and sprites are supported by OutlinePass
|
217
|
+
var bFound = false;
|
218
|
+
|
219
|
+
for (var _i = 0; _i < selectedMeshes.length; _i++) {
|
220
|
+
var selectedObjectId = selectedMeshes[_i].id;
|
221
|
+
|
222
|
+
if (selectedObjectId === object.id) {
|
223
|
+
bFound = true;
|
224
|
+
break;
|
225
|
+
}
|
226
|
+
}
|
227
|
+
|
228
|
+
if (bFound === false) {
|
229
|
+
var visibility = object.visible;
|
230
|
+
|
231
|
+
if (bVisible === false || cache.get(object) === true) {
|
232
|
+
object.visible = bVisible;
|
233
|
+
}
|
234
|
+
|
235
|
+
cache.set(object, visibility);
|
236
|
+
}
|
237
|
+
} else if (object.isPoints || object.isLine) {
|
238
|
+
// the visibilty of points and lines is always set to false in order to
|
239
|
+
// not affect the outline computation
|
240
|
+
if (bVisible === true) {
|
241
|
+
object.visible = cache.get(object); // restore
|
242
|
+
} else {
|
243
|
+
cache.set(object, object.visible);
|
244
|
+
object.visible = bVisible;
|
245
|
+
}
|
246
|
+
}
|
247
|
+
}
|
248
|
+
|
249
|
+
this.renderScene.traverse(VisibilityChangeCallBack);
|
250
|
+
}
|
251
|
+
}, {
|
252
|
+
key: "updateTextureMatrix",
|
253
|
+
value: function updateTextureMatrix() {
|
254
|
+
this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
255
|
+
this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
|
256
|
+
this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
|
257
|
+
}
|
258
|
+
}, {
|
259
|
+
key: "render",
|
260
|
+
value: function render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
261
|
+
if (this.selectedObjects.length > 0) {
|
262
|
+
renderer.getClearColor(this._oldClearColor);
|
263
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
264
|
+
var oldAutoClear = renderer.autoClear;
|
265
|
+
renderer.autoClear = false;
|
266
|
+
if (maskActive) renderer.state.buffers.stencil.setTest(false);
|
267
|
+
renderer.setClearColor(0xffffff, 1); // Make selected objects invisible
|
268
|
+
|
269
|
+
this.changeVisibilityOfSelectedObjects(false);
|
270
|
+
var currentBackground = this.renderScene.background;
|
271
|
+
this.renderScene.background = null; // 1. Draw Non Selected objects in the depth buffer
|
272
|
+
|
273
|
+
this.renderScene.overrideMaterial = this.depthMaterial;
|
274
|
+
renderer.setRenderTarget(this.renderTargetDepthBuffer);
|
275
|
+
renderer.clear();
|
276
|
+
renderer.render(this.renderScene, this.renderCamera); // Make selected objects visible
|
277
|
+
|
278
|
+
this.changeVisibilityOfSelectedObjects(true);
|
279
|
+
|
280
|
+
this._visibilityCache.clear(); // Update Texture Matrix for Depth compare
|
281
|
+
|
282
|
+
|
283
|
+
this.updateTextureMatrix(); // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
284
|
+
|
285
|
+
this.changeVisibilityOfNonSelectedObjects(false);
|
286
|
+
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
287
|
+
this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
|
288
|
+
this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
|
289
|
+
this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
|
290
|
+
renderer.setRenderTarget(this.renderTargetMaskBuffer);
|
291
|
+
renderer.clear();
|
292
|
+
renderer.render(this.renderScene, this.renderCamera);
|
293
|
+
this.renderScene.overrideMaterial = null;
|
294
|
+
this.changeVisibilityOfNonSelectedObjects(true);
|
295
|
+
|
296
|
+
this._visibilityCache.clear();
|
297
|
+
|
298
|
+
this.renderScene.background = currentBackground; // 2. Downsample to Half resolution
|
299
|
+
|
300
|
+
this.fsQuad.material = this.materialCopy;
|
301
|
+
this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
|
302
|
+
renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
|
303
|
+
renderer.clear();
|
304
|
+
this.fsQuad.render(renderer);
|
305
|
+
this.tempPulseColor1.copy(this.visibleEdgeColor);
|
306
|
+
this.tempPulseColor2.copy(this.hiddenEdgeColor);
|
307
|
+
|
308
|
+
if (this.pulsePeriod > 0) {
|
309
|
+
var scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
|
310
|
+
this.tempPulseColor1.multiplyScalar(scalar);
|
311
|
+
this.tempPulseColor2.multiplyScalar(scalar);
|
312
|
+
} // 3. Apply Edge Detection Pass
|
313
|
+
|
314
|
+
|
315
|
+
this.fsQuad.material = this.edgeDetectionMaterial;
|
316
|
+
this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
|
317
|
+
this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
|
318
|
+
this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
|
319
|
+
this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
|
320
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
321
|
+
renderer.clear();
|
322
|
+
this.fsQuad.render(renderer); // 4. Apply Blur on Half res
|
323
|
+
|
324
|
+
this.fsQuad.material = this.separableBlurMaterial1;
|
325
|
+
this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
|
326
|
+
this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionX;
|
327
|
+
this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
|
328
|
+
renderer.setRenderTarget(this.renderTargetBlurBuffer1);
|
329
|
+
renderer.clear();
|
330
|
+
this.fsQuad.render(renderer);
|
331
|
+
this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
|
332
|
+
this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionY;
|
333
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
334
|
+
renderer.clear();
|
335
|
+
this.fsQuad.render(renderer); // Apply Blur on quarter res
|
336
|
+
|
337
|
+
this.fsQuad.material = this.separableBlurMaterial2;
|
338
|
+
this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
|
339
|
+
this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionX;
|
340
|
+
renderer.setRenderTarget(this.renderTargetBlurBuffer2);
|
341
|
+
renderer.clear();
|
342
|
+
this.fsQuad.render(renderer);
|
343
|
+
this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
|
344
|
+
this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionY;
|
345
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
|
346
|
+
renderer.clear();
|
347
|
+
this.fsQuad.render(renderer); // Blend it additively over the input texture
|
348
|
+
|
349
|
+
this.fsQuad.material = this.overlayMaterial;
|
350
|
+
this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
|
351
|
+
this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
|
352
|
+
this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
|
353
|
+
this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
|
354
|
+
this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
|
355
|
+
this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
|
356
|
+
this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
|
357
|
+
if (maskActive) renderer.state.buffers.stencil.setTest(true);
|
358
|
+
renderer.setRenderTarget(readBuffer);
|
359
|
+
this.fsQuad.render(renderer);
|
360
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
361
|
+
renderer.autoClear = oldAutoClear;
|
362
|
+
}
|
363
|
+
|
364
|
+
if (this.renderToScreen) {
|
365
|
+
this.fsQuad.material = this.materialCopy;
|
366
|
+
this.copyUniforms['tDiffuse'].value = readBuffer.texture;
|
367
|
+
renderer.setRenderTarget(null);
|
368
|
+
this.fsQuad.render(renderer);
|
369
|
+
}
|
370
|
+
}
|
371
|
+
}, {
|
372
|
+
key: "getPrepareMaskMaterial",
|
373
|
+
value: function getPrepareMaskMaterial() {
|
374
|
+
return new _three.ShaderMaterial({
|
375
|
+
uniforms: {
|
376
|
+
'depthTexture': {
|
377
|
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value: null
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},
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'cameraNearFar': {
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value: new _three.Vector2(0.5, 0.5)
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},
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'textureMatrix': {
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value: null
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}
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},
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vertexShader: "#include <morphtarget_pars_vertex>\n\t\t\t\t#include <skinning_pars_vertex>\n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include <skinbase_vertex>\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <morphtarget_vertex>\n\t\t\t\t\t#include <skinning_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t\tvPosition = mvPosition;\n\t\t\t\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}",
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+
fragmentShader: "#include <packing>\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}"
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});
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}
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}, {
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key: "getEdgeDetectionMaterial",
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value: function getEdgeDetectionMaterial() {
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return new _three.ShaderMaterial({
|
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uniforms: {
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'maskTexture': {
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value: null
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},
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'texSize': {
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value: new _three.Vector2(0.5, 0.5)
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},
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+
'visibleEdgeColor': {
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value: new _three.Vector3(1.0, 1.0, 1.0)
|
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+
},
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+
'hiddenEdgeColor': {
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value: new _three.Vector3(1.0, 1.0, 1.0)
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+
}
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},
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+
vertexShader: "varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
|
409
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+
fragmentShader: "varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}"
|
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});
|
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}
|
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}, {
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|
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key: "getSeperableBlurMaterial",
|
414
|
+
value: function getSeperableBlurMaterial(maxRadius) {
|
415
|
+
return new _three.ShaderMaterial({
|
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|
+
defines: {
|
417
|
+
'MAX_RADIUS': maxRadius
|
418
|
+
},
|
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+
uniforms: {
|
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|
+
'colorTexture': {
|
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|
+
value: null
|
422
|
+
},
|
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|
+
'texSize': {
|
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value: new _three.Vector2(0.5, 0.5)
|
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+
},
|
426
|
+
'direction': {
|
427
|
+
value: new _three.Vector2(0.5, 0.5)
|
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|
+
},
|
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|
+
'kernelRadius': {
|
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|
+
value: 1.0
|
431
|
+
}
|
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|
+
},
|
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|
+
vertexShader: "varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
|
434
|
+
fragmentShader: "#include <common>\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, kernelRadius);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat w = gaussianPdf(uvOffset.x, kernelRadius);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}"
|
435
|
+
});
|
436
|
+
}
|
437
|
+
}, {
|
438
|
+
key: "getOverlayMaterial",
|
439
|
+
value: function getOverlayMaterial() {
|
440
|
+
return new _three.ShaderMaterial({
|
441
|
+
uniforms: {
|
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|
+
'maskTexture': {
|
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|
+
value: null
|
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|
+
},
|
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|
+
'edgeTexture1': {
|
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|
+
value: null
|
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|
+
},
|
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|
+
'edgeTexture2': {
|
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|
+
value: null
|
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|
+
},
|
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|
+
'patternTexture': {
|
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|
+
value: null
|
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|
+
},
|
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|
+
'edgeStrength': {
|
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|
+
value: 1.0
|
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|
+
},
|
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|
+
'edgeGlow': {
|
458
|
+
value: 1.0
|
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|
+
},
|
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|
+
'usePatternTexture': {
|
461
|
+
value: 0.0
|
462
|
+
}
|
463
|
+
},
|
464
|
+
vertexShader: "varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
|
465
|
+
fragmentShader: "varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}",
|
466
|
+
blending: _three.AdditiveBlending,
|
467
|
+
depthTest: false,
|
468
|
+
depthWrite: false,
|
469
|
+
transparent: true
|
470
|
+
});
|
471
|
+
}
|
472
|
+
}]);
|
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|
+
|
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|
+
return OutlinePass;
|
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|
+
}(_Pass2.Pass);
|
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|
+
|
477
|
+
_exports.OutlinePass = OutlinePass;
|
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|
+
OutlinePass.BlurDirectionX = new _three.Vector2(1.0, 0.0);
|
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|
+
OutlinePass.BlurDirectionY = new _three.Vector2(0.0, 1.0);
|
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|
+
});
|
@@ -0,0 +1,101 @@
|
|
1
|
+
(function (global, factory) {
|
2
|
+
if (typeof define === "function" && define.amd) {
|
3
|
+
define(["exports", "three"], factory);
|
4
|
+
} else if (typeof exports !== "undefined") {
|
5
|
+
factory(exports, require("three"));
|
6
|
+
} else {
|
7
|
+
var mod = {
|
8
|
+
exports: {}
|
9
|
+
};
|
10
|
+
factory(mod.exports, global.three);
|
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|
+
global.Pass = mod.exports;
|
12
|
+
}
|
13
|
+
})(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
|
14
|
+
"use strict";
|
15
|
+
|
16
|
+
Object.defineProperty(_exports, "__esModule", {
|
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|
+
value: true
|
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|
+
});
|
19
|
+
_exports.Pass = _exports.FullScreenQuad = void 0;
|
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|
+
|
21
|
+
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
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|
+
|
23
|
+
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
|
24
|
+
|
25
|
+
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
|
26
|
+
|
27
|
+
var Pass = /*#__PURE__*/function () {
|
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|
+
function Pass() {
|
29
|
+
_classCallCheck(this, Pass);
|
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|
+
|
31
|
+
// if set to true, the pass is processed by the composer
|
32
|
+
this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
|
33
|
+
|
34
|
+
this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
|
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|
+
|
36
|
+
this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
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|
+
|
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|
+
this.renderToScreen = false;
|
39
|
+
}
|
40
|
+
|
41
|
+
_createClass(Pass, [{
|
42
|
+
key: "setSize",
|
43
|
+
value: function
|
44
|
+
/* width, height */
|
45
|
+
setSize() {}
|
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|
+
}, {
|
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|
+
key: "render",
|
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|
+
value: function
|
49
|
+
/* renderer, writeBuffer, readBuffer, deltaTime, maskActive */
|
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|
+
render() {
|
51
|
+
console.error('THREE.Pass: .render() must be implemented in derived pass.');
|
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|
+
}
|
53
|
+
}]);
|
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|
+
|
55
|
+
return Pass;
|
56
|
+
}(); // Helper for passes that need to fill the viewport with a single quad.
|
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|
+
|
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|
+
|
59
|
+
_exports.Pass = Pass;
|
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|
+
|
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|
+
var _camera = new _three.OrthographicCamera(-1, 1, 1, -1, 0, 1); // https://github.com/mrdoob/three.js/pull/21358
|
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+
|
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|
+
|
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|
+
var _geometry = new _three.BufferGeometry();
|
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|
+
|
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|
+
_geometry.setAttribute('position', new _three.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
|
67
|
+
|
68
|
+
_geometry.setAttribute('uv', new _three.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
|
69
|
+
|
70
|
+
var FullScreenQuad = /*#__PURE__*/function () {
|
71
|
+
function FullScreenQuad(material) {
|
72
|
+
_classCallCheck(this, FullScreenQuad);
|
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|
+
|
74
|
+
this._mesh = new _three.Mesh(_geometry, material);
|
75
|
+
}
|
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|
+
|
77
|
+
_createClass(FullScreenQuad, [{
|
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|
+
key: "dispose",
|
79
|
+
value: function dispose() {
|
80
|
+
this._mesh.geometry.dispose();
|
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|
+
}
|
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|
+
}, {
|
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|
+
key: "render",
|
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|
+
value: function render(renderer) {
|
85
|
+
renderer.render(this._mesh, _camera);
|
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|
+
}
|
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|
+
}, {
|
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|
+
key: "material",
|
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|
+
get: function get() {
|
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|
+
return this._mesh.material;
|
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|
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},
|
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|
+
set: function set(value) {
|
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this._mesh.material = value;
|
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|
+
}
|
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|
+
}]);
|
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|
+
|
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|
+
return FullScreenQuad;
|
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|
+
}();
|
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|
+
|
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|
+
_exports.FullScreenQuad = FullScreenQuad;
|
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|
+
});
|