opal-js_wrap-three 0.1.1 → 0.1.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
  271. data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
  272. data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
  273. data/lib-opal/js_wrap/three/objects/ReflectorRTT.js +63 -0
  274. data/lib-opal/js_wrap/three/objects/Refractor.js +243 -0
  275. data/lib-opal/js_wrap/three/objects/ShadowMesh.js +100 -0
  276. data/lib-opal/js_wrap/three/objects/Sky.js +107 -0
  277. data/lib-opal/js_wrap/three/objects/Water.js +246 -0
  278. data/lib-opal/js_wrap/three/objects/Water2.js +238 -0
  279. data/lib-opal/js_wrap/three/offscreen/jank.js +51 -0
  280. data/lib-opal/js_wrap/three/offscreen/offscreen.js +24 -0
  281. data/lib-opal/js_wrap/three/offscreen/scene.js +99 -0
  282. data/lib-opal/js_wrap/three/physics/AmmoPhysics.js +266 -0
  283. data/lib-opal/js_wrap/three/physics/OimoPhysics.js +214 -0
  284. data/lib-opal/js_wrap/three/postprocessing/AdaptiveToneMappingPass.js +307 -0
  285. data/lib-opal/js_wrap/three/postprocessing/AfterimagePass.js +116 -0
  286. data/lib-opal/js_wrap/three/postprocessing/BloomPass.js +132 -0
  287. data/lib-opal/js_wrap/three/postprocessing/BokehPass.js +143 -0
  288. data/lib-opal/js_wrap/three/postprocessing/ClearPass.js +85 -0
  289. data/lib-opal/js_wrap/three/postprocessing/CubeTexturePass.js +104 -0
  290. data/lib-opal/js_wrap/three/postprocessing/DotScreenPass.js +90 -0
  291. data/lib-opal/js_wrap/three/postprocessing/EffectComposer.js +272 -0
  292. data/lib-opal/js_wrap/three/postprocessing/FilmPass.js +91 -0
  293. data/lib-opal/js_wrap/three/postprocessing/GlitchPass.js +140 -0
  294. data/lib-opal/js_wrap/three/postprocessing/HalftonePass.js +108 -0
  295. data/lib-opal/js_wrap/three/postprocessing/LUTPass.js +132 -0
  296. data/lib-opal/js_wrap/three/postprocessing/MaskPass.js +142 -0
  297. data/lib-opal/js_wrap/three/postprocessing/OutlinePass.js +480 -0
  298. data/lib-opal/js_wrap/three/postprocessing/Pass.js +101 -0
  299. data/lib-opal/js_wrap/three/postprocessing/RenderPass.js +109 -0
  300. data/lib-opal/js_wrap/three/postprocessing/SAOPass.js +384 -0
  301. data/lib-opal/js_wrap/three/postprocessing/SMAAPass.js +199 -0
  302. data/lib-opal/js_wrap/three/postprocessing/SSAARenderPass.js +186 -0
  303. data/lib-opal/js_wrap/three/postprocessing/SSAOPass.js +388 -0
  304. data/lib-opal/js_wrap/three/postprocessing/SSRPass.js +537 -0
  305. data/lib-opal/js_wrap/three/postprocessing/SSRrPass.js +481 -0
  306. data/lib-opal/js_wrap/three/postprocessing/SavePass.js +96 -0
  307. data/lib-opal/js_wrap/three/postprocessing/ShaderPass.js +98 -0
  308. data/lib-opal/js_wrap/three/postprocessing/TAARenderPass.js +159 -0
  309. data/lib-opal/js_wrap/three/postprocessing/TexturePass.js +91 -0
  310. data/lib-opal/js_wrap/three/postprocessing/UnrealBloomPass.js +335 -0
  311. data/lib-opal/js_wrap/three/renderers/CSS2DRenderer.js +213 -0
  312. data/lib-opal/js_wrap/three/renderers/CSS3DRenderer.js +277 -0
  313. data/lib-opal/js_wrap/three/renderers/Projector.js +733 -0
  314. data/lib-opal/js_wrap/three/renderers/SVGRenderer.js +470 -0
  315. data/lib-opal/js_wrap/three/renderers/nodes/Nodes.js +531 -0
  316. data/lib-opal/js_wrap/three/renderers/nodes/ShaderNode.js +386 -0
  317. data/lib-opal/js_wrap/three/renderers/nodes/accessors/CameraNode.js +114 -0
  318. data/lib-opal/js_wrap/three/renderers/nodes/accessors/MaterialNode.js +140 -0
  319. data/lib-opal/js_wrap/three/renderers/nodes/accessors/MaterialReferenceNode.js +79 -0
  320. data/lib-opal/js_wrap/three/renderers/nodes/accessors/ModelNode.js +62 -0
  321. data/lib-opal/js_wrap/three/renderers/nodes/accessors/ModelViewProjectionNode.js +80 -0
  322. data/lib-opal/js_wrap/three/renderers/nodes/accessors/NormalNode.js +113 -0
  323. data/lib-opal/js_wrap/three/renderers/nodes/accessors/Object3DNode.js +136 -0
  324. data/lib-opal/js_wrap/three/renderers/nodes/accessors/PointUVNode.js +70 -0
  325. data/lib-opal/js_wrap/three/renderers/nodes/accessors/PositionNode.js +117 -0
  326. data/lib-opal/js_wrap/three/renderers/nodes/accessors/ReferenceNode.js +124 -0
  327. data/lib-opal/js_wrap/three/renderers/nodes/accessors/SkinningNode.js +129 -0
  328. data/lib-opal/js_wrap/three/renderers/nodes/accessors/UVNode.js +77 -0
  329. data/lib-opal/js_wrap/three/renderers/nodes/core/ArrayInputNode.js +74 -0
  330. data/lib-opal/js_wrap/three/renderers/nodes/core/AttributeNode.js +97 -0
  331. data/lib-opal/js_wrap/three/renderers/nodes/core/BypassNode.js +84 -0
  332. data/lib-opal/js_wrap/three/renderers/nodes/core/CodeNode.js +131 -0
  333. data/lib-opal/js_wrap/three/renderers/nodes/core/ContextNode.js +84 -0
  334. data/lib-opal/js_wrap/three/renderers/nodes/core/ExpressionNode.js +81 -0
  335. data/lib-opal/js_wrap/three/renderers/nodes/core/FunctionCallNode.js +123 -0
  336. data/lib-opal/js_wrap/three/renderers/nodes/core/FunctionNode.js +126 -0
  337. data/lib-opal/js_wrap/three/renderers/nodes/core/InputNode.js +103 -0
  338. data/lib-opal/js_wrap/three/renderers/nodes/core/Node.js +120 -0
  339. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeAttribute.js +37 -0
  340. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeBuilder.js +650 -0
  341. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeCode.js +42 -0
  342. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeFrame.js +70 -0
  343. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeFunction.js +55 -0
  344. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeFunctionInput.js +44 -0
  345. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeKeywords.js +117 -0
  346. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeParser.js +46 -0
  347. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeUniform.js +55 -0
  348. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeVar.js +37 -0
  349. data/lib-opal/js_wrap/three/renderers/nodes/core/NodeVary.js +37 -0
  350. data/lib-opal/js_wrap/three/renderers/nodes/core/PropertyNode.js +90 -0
  351. data/lib-opal/js_wrap/three/renderers/nodes/core/TempNode.js +89 -0
  352. data/lib-opal/js_wrap/three/renderers/nodes/core/VarNode.js +101 -0
  353. data/lib-opal/js_wrap/three/renderers/nodes/core/VaryNode.js +101 -0
  354. data/lib-opal/js_wrap/three/renderers/nodes/core/constants.js +42 -0
  355. data/lib-opal/js_wrap/three/renderers/nodes/display/ColorSpaceNode.js +165 -0
  356. data/lib-opal/js_wrap/three/renderers/nodes/display/NormalMapNode.js +120 -0
  357. data/lib-opal/js_wrap/three/renderers/nodes/functions/BSDFs.js +133 -0
  358. data/lib-opal/js_wrap/three/renderers/nodes/inputs/BufferNode.js +78 -0
  359. data/lib-opal/js_wrap/three/renderers/nodes/inputs/ColorNode.js +67 -0
  360. data/lib-opal/js_wrap/three/renderers/nodes/inputs/FloatNode.js +67 -0
  361. data/lib-opal/js_wrap/three/renderers/nodes/inputs/IntNode.js +67 -0
  362. data/lib-opal/js_wrap/three/renderers/nodes/inputs/Matrix3Node.js +67 -0
  363. data/lib-opal/js_wrap/three/renderers/nodes/inputs/Matrix4Node.js +67 -0
  364. data/lib-opal/js_wrap/three/renderers/nodes/inputs/TextureNode.js +120 -0
  365. data/lib-opal/js_wrap/three/renderers/nodes/inputs/Vector2Node.js +67 -0
  366. data/lib-opal/js_wrap/three/renderers/nodes/inputs/Vector3Node.js +67 -0
  367. data/lib-opal/js_wrap/three/renderers/nodes/inputs/Vector4Node.js +67 -0
  368. data/lib-opal/js_wrap/three/renderers/nodes/lights/LightContextNode.js +103 -0
  369. data/lib-opal/js_wrap/three/renderers/nodes/lights/LightNode.js +115 -0
  370. data/lib-opal/js_wrap/three/renderers/nodes/lights/LightsNode.js +117 -0
  371. data/lib-opal/js_wrap/three/renderers/nodes/materials/LineBasicNodeMaterial.js +82 -0
  372. data/lib-opal/js_wrap/three/renderers/nodes/materials/Materials.js +49 -0
  373. data/lib-opal/js_wrap/three/renderers/nodes/materials/MeshBasicNodeMaterial.js +82 -0
  374. data/lib-opal/js_wrap/three/renderers/nodes/materials/MeshStandardNodeMaterial.js +96 -0
  375. data/lib-opal/js_wrap/three/renderers/nodes/materials/PointsNodeMaterial.js +84 -0
  376. data/lib-opal/js_wrap/three/renderers/nodes/math/CondNode.js +98 -0
  377. data/lib-opal/js_wrap/three/renderers/nodes/math/MathNode.js +255 -0
  378. data/lib-opal/js_wrap/three/renderers/nodes/math/OperatorNode.js +163 -0
  379. data/lib-opal/js_wrap/three/renderers/nodes/parsers/GLSLNodeFunction.js +158 -0
  380. data/lib-opal/js_wrap/three/renderers/nodes/parsers/GLSLNodeParser.js +68 -0
  381. data/lib-opal/js_wrap/three/renderers/nodes/parsers/WGSLNodeFunction.js +126 -0
  382. data/lib-opal/js_wrap/three/renderers/nodes/parsers/WGSLNodeParser.js +68 -0
  383. data/lib-opal/js_wrap/three/renderers/nodes/procedural/CheckerNode.js +84 -0
  384. data/lib-opal/js_wrap/three/renderers/nodes/utils/ArrayElementNode.js +79 -0
  385. data/lib-opal/js_wrap/three/renderers/nodes/utils/ConvertNode.js +82 -0
  386. data/lib-opal/js_wrap/three/renderers/nodes/utils/JoinNode.js +88 -0
  387. data/lib-opal/js_wrap/three/renderers/nodes/utils/OscNode.js +105 -0
  388. data/lib-opal/js_wrap/three/renderers/nodes/utils/SplitNode.js +96 -0
  389. data/lib-opal/js_wrap/three/renderers/nodes/utils/SpriteSheetUVNode.js +98 -0
  390. data/lib-opal/js_wrap/three/renderers/nodes/utils/TimerNode.js +93 -0
  391. data/lib-opal/js_wrap/three/renderers/webgl/nodes/SlotNode.js +72 -0
  392. data/lib-opal/js_wrap/three/renderers/webgl/nodes/WebGLNodeBuilder.js +463 -0
  393. data/lib-opal/js_wrap/three/renderers/webgl/nodes/WebGLNodes.js +62 -0
  394. data/lib-opal/js_wrap/three/renderers/webgl/nodes/WebGLPhysicalContextNode.js +95 -0
  395. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPU.js +62 -0
  396. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUAttributes.js +118 -0
  397. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUBackground.js +109 -0
  398. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUBinding.js +52 -0
  399. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUBindings.js +254 -0
  400. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUBufferUtils.js +39 -0
  401. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUComputePipelines.js +82 -0
  402. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUGeometries.js +84 -0
  403. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUInfo.js +86 -0
  404. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUObjects.js +64 -0
  405. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUProgrammableStage.js +46 -0
  406. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUProperties.js +63 -0
  407. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPURenderLists.js +180 -0
  408. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPURenderPipeline.js +662 -0
  409. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPURenderPipelines.js +275 -0
  410. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPURenderer.js +883 -0
  411. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUSampledTexture.js +139 -0
  412. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUSampler.js +76 -0
  413. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUStorageBuffer.js +69 -0
  414. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUTextureRenderer.js +64 -0
  415. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUTextureUtils.js +125 -0
  416. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUTextures.js +681 -0
  417. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUUniform.js +237 -0
  418. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUUniformBuffer.js +90 -0
  419. data/lib-opal/js_wrap/three/renderers/webgpu/WebGPUUniformsGroup.js +294 -0
  420. data/lib-opal/js_wrap/three/renderers/webgpu/constants.js +263 -0
  421. data/lib-opal/js_wrap/three/renderers/webgpu/nodes/WebGPUNodeBuilder.js +619 -0
  422. data/lib-opal/js_wrap/three/renderers/webgpu/nodes/WebGPUNodeSampledTexture.js +67 -0
  423. data/lib-opal/js_wrap/three/renderers/webgpu/nodes/WebGPUNodeSampler.js +71 -0
  424. data/lib-opal/js_wrap/three/renderers/webgpu/nodes/WebGPUNodeUniform.js +229 -0
  425. data/lib-opal/js_wrap/three/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +68 -0
  426. data/lib-opal/js_wrap/three/renderers/webgpu/nodes/WebGPUNodes.js +106 -0
  427. data/lib-opal/js_wrap/three/shaders/ACESFilmicToneMappingShader.js +45 -0
  428. data/lib-opal/js_wrap/three/shaders/AfterimageShader.js +46 -0
  429. data/lib-opal/js_wrap/three/shaders/BasicShader.js +34 -0
  430. data/lib-opal/js_wrap/three/shaders/BleachBypassShader.js +43 -0
  431. data/lib-opal/js_wrap/three/shaders/BlendShader.js +47 -0
  432. data/lib-opal/js_wrap/three/shaders/BokehShader.js +65 -0
  433. data/lib-opal/js_wrap/three/shaders/BokehShader2.js +125 -0
  434. data/lib-opal/js_wrap/three/shaders/BrightnessContrastShader.js +47 -0
  435. data/lib-opal/js_wrap/three/shaders/ColorCorrectionShader.js +47 -0
  436. data/lib-opal/js_wrap/three/shaders/ColorifyShader.js +41 -0
  437. data/lib-opal/js_wrap/three/shaders/ConvolutionShader.js +75 -0
  438. data/lib-opal/js_wrap/three/shaders/CopyShader.js +41 -0
  439. data/lib-opal/js_wrap/three/shaders/DOFMipMapShader.js +49 -0
  440. data/lib-opal/js_wrap/three/shaders/DepthLimitedBlurShader.js +95 -0
  441. data/lib-opal/js_wrap/three/shaders/DigitalGlitch.js +79 -0
  442. data/lib-opal/js_wrap/three/shaders/DotScreenShader.js +52 -0
  443. data/lib-opal/js_wrap/three/shaders/FXAAShader.js +78 -0
  444. data/lib-opal/js_wrap/three/shaders/FilmShader.js +69 -0
  445. data/lib-opal/js_wrap/three/shaders/FocusShader.js +52 -0
  446. data/lib-opal/js_wrap/three/shaders/FreiChenShader.js +44 -0
  447. data/lib-opal/js_wrap/three/shaders/GammaCorrectionShader.js +39 -0
  448. data/lib-opal/js_wrap/three/shaders/GodRaysShader.js +140 -0
  449. data/lib-opal/js_wrap/three/shaders/HalftoneShader.js +77 -0
  450. data/lib-opal/js_wrap/three/shaders/HorizontalBlurShader.js +47 -0
  451. data/lib-opal/js_wrap/three/shaders/HorizontalTiltShiftShader.js +49 -0
  452. data/lib-opal/js_wrap/three/shaders/HueSaturationShader.js +47 -0
  453. data/lib-opal/js_wrap/three/shaders/KaleidoShader.js +50 -0
  454. data/lib-opal/js_wrap/three/shaders/LuminosityHighPassShader.js +52 -0
  455. data/lib-opal/js_wrap/three/shaders/LuminosityShader.js +39 -0
  456. data/lib-opal/js_wrap/three/shaders/MMDToonShader.js +48 -0
  457. data/lib-opal/js_wrap/three/shaders/MirrorShader.js +44 -0
  458. data/lib-opal/js_wrap/three/shaders/NormalMapShader.js +48 -0
  459. data/lib-opal/js_wrap/three/shaders/PixelShader.js +44 -0
  460. data/lib-opal/js_wrap/three/shaders/RGBShiftShader.js +50 -0
  461. data/lib-opal/js_wrap/three/shaders/SAOShader.js +85 -0
  462. data/lib-opal/js_wrap/three/shaders/SMAAShader.js +95 -0
  463. data/lib-opal/js_wrap/three/shaders/SSAOShader.js +113 -0
  464. data/lib-opal/js_wrap/three/shaders/SSRShader.js +126 -0
  465. data/lib-opal/js_wrap/three/shaders/SSRrShader.js +106 -0
  466. data/lib-opal/js_wrap/three/shaders/SepiaShader.js +43 -0
  467. data/lib-opal/js_wrap/three/shaders/SobelOperatorShader.js +44 -0
  468. data/lib-opal/js_wrap/three/shaders/SubsurfaceScatteringShader.js +64 -0
  469. data/lib-opal/js_wrap/three/shaders/TechnicolorShader.js +41 -0
  470. data/lib-opal/js_wrap/three/shaders/ToneMapShader.js +53 -0
  471. data/lib-opal/js_wrap/three/shaders/ToonShader.js +148 -0
  472. data/lib-opal/js_wrap/three/shaders/TriangleBlurShader.js +47 -0
  473. data/lib-opal/js_wrap/three/shaders/UnpackDepthRGBAShader.js +42 -0
  474. data/lib-opal/js_wrap/three/shaders/VerticalBlurShader.js +47 -0
  475. data/lib-opal/js_wrap/three/shaders/VerticalTiltShiftShader.js +49 -0
  476. data/lib-opal/js_wrap/three/shaders/VignetteShader.js +46 -0
  477. data/lib-opal/js_wrap/three/shaders/VolumeShader.js +55 -0
  478. data/lib-opal/js_wrap/three/shaders/WaterRefractionShader.js +46 -0
  479. data/lib-opal/js_wrap/three/textures/FlakesTexture.js +61 -0
  480. data/lib-opal/js_wrap/three/utils/BufferGeometryUtils.js +683 -0
  481. data/lib-opal/js_wrap/three/utils/CameraUtils.js +97 -0
  482. data/lib-opal/js_wrap/three/utils/GPUStatsPanel.js +154 -0
  483. data/lib-opal/js_wrap/three/utils/GeometryCompressionUtils.js +468 -0
  484. data/lib-opal/js_wrap/three/utils/GeometryUtils.js +192 -0
  485. data/lib-opal/js_wrap/three/utils/PackedPhongMaterial.js +77 -0
  486. data/lib-opal/js_wrap/three/utils/RoughnessMipmapper.js +169 -0
  487. data/lib-opal/js_wrap/three/utils/SceneUtils.js +62 -0
  488. data/lib-opal/js_wrap/three/utils/ShadowMapViewer.js +182 -0
  489. data/lib-opal/js_wrap/three/utils/SkeletonUtils.js +400 -0
  490. data/lib-opal/js_wrap/three/utils/UVsDebug.js +132 -0
  491. data/lib-opal/js_wrap/three/utils/WorkerPool.js +130 -0
  492. data/lib-opal/js_wrap/three/webxr/ARButton.js +203 -0
  493. data/lib-opal/js_wrap/three/webxr/OculusHandModel.js +131 -0
  494. data/lib-opal/js_wrap/three/webxr/OculusHandPointerModel.js +328 -0
  495. data/lib-opal/js_wrap/three/webxr/Text2D.js +54 -0
  496. data/lib-opal/js_wrap/three/webxr/VRButton.js +181 -0
  497. data/lib-opal/js_wrap/three/webxr/XRControllerModelFactory.js +266 -0
  498. data/lib-opal/js_wrap/three/webxr/XREstimatedLight.js +221 -0
  499. data/lib-opal/js_wrap/three/webxr/XRHandMeshModel.js +93 -0
  500. data/lib-opal/js_wrap/three/webxr/XRHandModelFactory.js +127 -0
  501. data/lib-opal/js_wrap/three/webxr/XRHandPrimitiveModel.js +85 -0
  502. data/opal-js_wrap-three.gemspec +4 -4
  503. metadata +502 -5
@@ -0,0 +1,480 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "./Pass.js", "../shaders/CopyShader.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("./Pass.js"), require("../shaders/CopyShader.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three, global.Pass, global.CopyShader);
11
+ global.OutlinePass = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _Pass2, _CopyShader) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.OutlinePass = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ var OutlinePass = /*#__PURE__*/function (_Pass) {
42
+ _inherits(OutlinePass, _Pass);
43
+
44
+ var _super = _createSuper(OutlinePass);
45
+
46
+ function OutlinePass(resolution, scene, camera, selectedObjects) {
47
+ var _this;
48
+
49
+ _classCallCheck(this, OutlinePass);
50
+
51
+ _this = _super.call(this);
52
+ _this.renderScene = scene;
53
+ _this.renderCamera = camera;
54
+ _this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
55
+ _this.visibleEdgeColor = new _three.Color(1, 1, 1);
56
+ _this.hiddenEdgeColor = new _three.Color(0.1, 0.04, 0.02);
57
+ _this.edgeGlow = 0.0;
58
+ _this.usePatternTexture = false;
59
+ _this.edgeThickness = 1.0;
60
+ _this.edgeStrength = 3.0;
61
+ _this.downSampleRatio = 2;
62
+ _this.pulsePeriod = 0;
63
+ _this._visibilityCache = new Map();
64
+ _this.resolution = resolution !== undefined ? new _three.Vector2(resolution.x, resolution.y) : new _three.Vector2(256, 256);
65
+ var pars = {
66
+ minFilter: _three.LinearFilter,
67
+ magFilter: _three.LinearFilter,
68
+ format: _three.RGBAFormat
69
+ };
70
+ var resx = Math.round(_this.resolution.x / _this.downSampleRatio);
71
+ var resy = Math.round(_this.resolution.y / _this.downSampleRatio);
72
+ _this.maskBufferMaterial = new _three.MeshBasicMaterial({
73
+ color: 0xffffff
74
+ });
75
+ _this.maskBufferMaterial.side = _three.DoubleSide;
76
+ _this.renderTargetMaskBuffer = new _three.WebGLRenderTarget(_this.resolution.x, _this.resolution.y, pars);
77
+ _this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
78
+ _this.renderTargetMaskBuffer.texture.generateMipmaps = false;
79
+ _this.depthMaterial = new _three.MeshDepthMaterial();
80
+ _this.depthMaterial.side = _three.DoubleSide;
81
+ _this.depthMaterial.depthPacking = _three.RGBADepthPacking;
82
+ _this.depthMaterial.blending = _three.NoBlending;
83
+ _this.prepareMaskMaterial = _this.getPrepareMaskMaterial();
84
+ _this.prepareMaskMaterial.side = _three.DoubleSide;
85
+ _this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(_this.prepareMaskMaterial.fragmentShader, _this.renderCamera);
86
+ _this.renderTargetDepthBuffer = new _three.WebGLRenderTarget(_this.resolution.x, _this.resolution.y, pars);
87
+ _this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
88
+ _this.renderTargetDepthBuffer.texture.generateMipmaps = false;
89
+ _this.renderTargetMaskDownSampleBuffer = new _three.WebGLRenderTarget(resx, resy, pars);
90
+ _this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
91
+ _this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
92
+ _this.renderTargetBlurBuffer1 = new _three.WebGLRenderTarget(resx, resy, pars);
93
+ _this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
94
+ _this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
95
+ _this.renderTargetBlurBuffer2 = new _three.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2), pars);
96
+ _this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
97
+ _this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
98
+ _this.edgeDetectionMaterial = _this.getEdgeDetectionMaterial();
99
+ _this.renderTargetEdgeBuffer1 = new _three.WebGLRenderTarget(resx, resy, pars);
100
+ _this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
101
+ _this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
102
+ _this.renderTargetEdgeBuffer2 = new _three.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2), pars);
103
+ _this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
104
+ _this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
105
+ var MAX_EDGE_THICKNESS = 4;
106
+ var MAX_EDGE_GLOW = 4;
107
+ _this.separableBlurMaterial1 = _this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
108
+
109
+ _this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
110
+
111
+ _this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
112
+ _this.separableBlurMaterial2 = _this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
113
+
114
+ _this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
115
+
116
+ _this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW; // Overlay material
117
+
118
+ _this.overlayMaterial = _this.getOverlayMaterial(); // copy material
119
+
120
+ if (_CopyShader.CopyShader === undefined) console.error('THREE.OutlinePass relies on CopyShader');
121
+ var copyShader = _CopyShader.CopyShader;
122
+ _this.copyUniforms = _three.UniformsUtils.clone(copyShader.uniforms);
123
+ _this.copyUniforms['opacity'].value = 1.0;
124
+ _this.materialCopy = new _three.ShaderMaterial({
125
+ uniforms: _this.copyUniforms,
126
+ vertexShader: copyShader.vertexShader,
127
+ fragmentShader: copyShader.fragmentShader,
128
+ blending: _three.NoBlending,
129
+ depthTest: false,
130
+ depthWrite: false,
131
+ transparent: true
132
+ });
133
+ _this.enabled = true;
134
+ _this.needsSwap = false;
135
+ _this._oldClearColor = new _three.Color();
136
+ _this.oldClearAlpha = 1;
137
+ _this.fsQuad = new _Pass2.FullScreenQuad(null);
138
+ _this.tempPulseColor1 = new _three.Color();
139
+ _this.tempPulseColor2 = new _three.Color();
140
+ _this.textureMatrix = new _three.Matrix4();
141
+
142
+ function replaceDepthToViewZ(string, camera) {
143
+ var type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
144
+ return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
145
+ }
146
+
147
+ return _this;
148
+ }
149
+
150
+ _createClass(OutlinePass, [{
151
+ key: "dispose",
152
+ value: function dispose() {
153
+ this.renderTargetMaskBuffer.dispose();
154
+ this.renderTargetDepthBuffer.dispose();
155
+ this.renderTargetMaskDownSampleBuffer.dispose();
156
+ this.renderTargetBlurBuffer1.dispose();
157
+ this.renderTargetBlurBuffer2.dispose();
158
+ this.renderTargetEdgeBuffer1.dispose();
159
+ this.renderTargetEdgeBuffer2.dispose();
160
+ }
161
+ }, {
162
+ key: "setSize",
163
+ value: function setSize(width, height) {
164
+ this.renderTargetMaskBuffer.setSize(width, height);
165
+ this.renderTargetDepthBuffer.setSize(width, height);
166
+ var resx = Math.round(width / this.downSampleRatio);
167
+ var resy = Math.round(height / this.downSampleRatio);
168
+ this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
169
+ this.renderTargetBlurBuffer1.setSize(resx, resy);
170
+ this.renderTargetEdgeBuffer1.setSize(resx, resy);
171
+ this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
172
+ resx = Math.round(resx / 2);
173
+ resy = Math.round(resy / 2);
174
+ this.renderTargetBlurBuffer2.setSize(resx, resy);
175
+ this.renderTargetEdgeBuffer2.setSize(resx, resy);
176
+ this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
177
+ }
178
+ }, {
179
+ key: "changeVisibilityOfSelectedObjects",
180
+ value: function changeVisibilityOfSelectedObjects(bVisible) {
181
+ var cache = this._visibilityCache;
182
+
183
+ function gatherSelectedMeshesCallBack(object) {
184
+ if (object.isMesh) {
185
+ if (bVisible === true) {
186
+ object.visible = cache.get(object);
187
+ } else {
188
+ cache.set(object, object.visible);
189
+ object.visible = bVisible;
190
+ }
191
+ }
192
+ }
193
+
194
+ for (var i = 0; i < this.selectedObjects.length; i++) {
195
+ var selectedObject = this.selectedObjects[i];
196
+ selectedObject.traverse(gatherSelectedMeshesCallBack);
197
+ }
198
+ }
199
+ }, {
200
+ key: "changeVisibilityOfNonSelectedObjects",
201
+ value: function changeVisibilityOfNonSelectedObjects(bVisible) {
202
+ var cache = this._visibilityCache;
203
+ var selectedMeshes = [];
204
+
205
+ function gatherSelectedMeshesCallBack(object) {
206
+ if (object.isMesh) selectedMeshes.push(object);
207
+ }
208
+
209
+ for (var i = 0; i < this.selectedObjects.length; i++) {
210
+ var selectedObject = this.selectedObjects[i];
211
+ selectedObject.traverse(gatherSelectedMeshesCallBack);
212
+ }
213
+
214
+ function VisibilityChangeCallBack(object) {
215
+ if (object.isMesh || object.isSprite) {
216
+ // only meshes and sprites are supported by OutlinePass
217
+ var bFound = false;
218
+
219
+ for (var _i = 0; _i < selectedMeshes.length; _i++) {
220
+ var selectedObjectId = selectedMeshes[_i].id;
221
+
222
+ if (selectedObjectId === object.id) {
223
+ bFound = true;
224
+ break;
225
+ }
226
+ }
227
+
228
+ if (bFound === false) {
229
+ var visibility = object.visible;
230
+
231
+ if (bVisible === false || cache.get(object) === true) {
232
+ object.visible = bVisible;
233
+ }
234
+
235
+ cache.set(object, visibility);
236
+ }
237
+ } else if (object.isPoints || object.isLine) {
238
+ // the visibilty of points and lines is always set to false in order to
239
+ // not affect the outline computation
240
+ if (bVisible === true) {
241
+ object.visible = cache.get(object); // restore
242
+ } else {
243
+ cache.set(object, object.visible);
244
+ object.visible = bVisible;
245
+ }
246
+ }
247
+ }
248
+
249
+ this.renderScene.traverse(VisibilityChangeCallBack);
250
+ }
251
+ }, {
252
+ key: "updateTextureMatrix",
253
+ value: function updateTextureMatrix() {
254
+ this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
255
+ this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
256
+ this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
257
+ }
258
+ }, {
259
+ key: "render",
260
+ value: function render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
261
+ if (this.selectedObjects.length > 0) {
262
+ renderer.getClearColor(this._oldClearColor);
263
+ this.oldClearAlpha = renderer.getClearAlpha();
264
+ var oldAutoClear = renderer.autoClear;
265
+ renderer.autoClear = false;
266
+ if (maskActive) renderer.state.buffers.stencil.setTest(false);
267
+ renderer.setClearColor(0xffffff, 1); // Make selected objects invisible
268
+
269
+ this.changeVisibilityOfSelectedObjects(false);
270
+ var currentBackground = this.renderScene.background;
271
+ this.renderScene.background = null; // 1. Draw Non Selected objects in the depth buffer
272
+
273
+ this.renderScene.overrideMaterial = this.depthMaterial;
274
+ renderer.setRenderTarget(this.renderTargetDepthBuffer);
275
+ renderer.clear();
276
+ renderer.render(this.renderScene, this.renderCamera); // Make selected objects visible
277
+
278
+ this.changeVisibilityOfSelectedObjects(true);
279
+
280
+ this._visibilityCache.clear(); // Update Texture Matrix for Depth compare
281
+
282
+
283
+ this.updateTextureMatrix(); // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
284
+
285
+ this.changeVisibilityOfNonSelectedObjects(false);
286
+ this.renderScene.overrideMaterial = this.prepareMaskMaterial;
287
+ this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
288
+ this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
289
+ this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
290
+ renderer.setRenderTarget(this.renderTargetMaskBuffer);
291
+ renderer.clear();
292
+ renderer.render(this.renderScene, this.renderCamera);
293
+ this.renderScene.overrideMaterial = null;
294
+ this.changeVisibilityOfNonSelectedObjects(true);
295
+
296
+ this._visibilityCache.clear();
297
+
298
+ this.renderScene.background = currentBackground; // 2. Downsample to Half resolution
299
+
300
+ this.fsQuad.material = this.materialCopy;
301
+ this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
302
+ renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
303
+ renderer.clear();
304
+ this.fsQuad.render(renderer);
305
+ this.tempPulseColor1.copy(this.visibleEdgeColor);
306
+ this.tempPulseColor2.copy(this.hiddenEdgeColor);
307
+
308
+ if (this.pulsePeriod > 0) {
309
+ var scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
310
+ this.tempPulseColor1.multiplyScalar(scalar);
311
+ this.tempPulseColor2.multiplyScalar(scalar);
312
+ } // 3. Apply Edge Detection Pass
313
+
314
+
315
+ this.fsQuad.material = this.edgeDetectionMaterial;
316
+ this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
317
+ this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
318
+ this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
319
+ this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
320
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
321
+ renderer.clear();
322
+ this.fsQuad.render(renderer); // 4. Apply Blur on Half res
323
+
324
+ this.fsQuad.material = this.separableBlurMaterial1;
325
+ this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
326
+ this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionX;
327
+ this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
328
+ renderer.setRenderTarget(this.renderTargetBlurBuffer1);
329
+ renderer.clear();
330
+ this.fsQuad.render(renderer);
331
+ this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
332
+ this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionY;
333
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
334
+ renderer.clear();
335
+ this.fsQuad.render(renderer); // Apply Blur on quarter res
336
+
337
+ this.fsQuad.material = this.separableBlurMaterial2;
338
+ this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
339
+ this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionX;
340
+ renderer.setRenderTarget(this.renderTargetBlurBuffer2);
341
+ renderer.clear();
342
+ this.fsQuad.render(renderer);
343
+ this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
344
+ this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionY;
345
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
346
+ renderer.clear();
347
+ this.fsQuad.render(renderer); // Blend it additively over the input texture
348
+
349
+ this.fsQuad.material = this.overlayMaterial;
350
+ this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
351
+ this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
352
+ this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
353
+ this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
354
+ this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
355
+ this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
356
+ this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
357
+ if (maskActive) renderer.state.buffers.stencil.setTest(true);
358
+ renderer.setRenderTarget(readBuffer);
359
+ this.fsQuad.render(renderer);
360
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
361
+ renderer.autoClear = oldAutoClear;
362
+ }
363
+
364
+ if (this.renderToScreen) {
365
+ this.fsQuad.material = this.materialCopy;
366
+ this.copyUniforms['tDiffuse'].value = readBuffer.texture;
367
+ renderer.setRenderTarget(null);
368
+ this.fsQuad.render(renderer);
369
+ }
370
+ }
371
+ }, {
372
+ key: "getPrepareMaskMaterial",
373
+ value: function getPrepareMaskMaterial() {
374
+ return new _three.ShaderMaterial({
375
+ uniforms: {
376
+ 'depthTexture': {
377
+ value: null
378
+ },
379
+ 'cameraNearFar': {
380
+ value: new _three.Vector2(0.5, 0.5)
381
+ },
382
+ 'textureMatrix': {
383
+ value: null
384
+ }
385
+ },
386
+ vertexShader: "#include <morphtarget_pars_vertex>\n\t\t\t\t#include <skinning_pars_vertex>\n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include <skinbase_vertex>\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <morphtarget_vertex>\n\t\t\t\t\t#include <skinning_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t\tvPosition = mvPosition;\n\t\t\t\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}",
387
+ fragmentShader: "#include <packing>\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}"
388
+ });
389
+ }
390
+ }, {
391
+ key: "getEdgeDetectionMaterial",
392
+ value: function getEdgeDetectionMaterial() {
393
+ return new _three.ShaderMaterial({
394
+ uniforms: {
395
+ 'maskTexture': {
396
+ value: null
397
+ },
398
+ 'texSize': {
399
+ value: new _three.Vector2(0.5, 0.5)
400
+ },
401
+ 'visibleEdgeColor': {
402
+ value: new _three.Vector3(1.0, 1.0, 1.0)
403
+ },
404
+ 'hiddenEdgeColor': {
405
+ value: new _three.Vector3(1.0, 1.0, 1.0)
406
+ }
407
+ },
408
+ vertexShader: "varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
409
+ fragmentShader: "varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}"
410
+ });
411
+ }
412
+ }, {
413
+ key: "getSeperableBlurMaterial",
414
+ value: function getSeperableBlurMaterial(maxRadius) {
415
+ return new _three.ShaderMaterial({
416
+ defines: {
417
+ 'MAX_RADIUS': maxRadius
418
+ },
419
+ uniforms: {
420
+ 'colorTexture': {
421
+ value: null
422
+ },
423
+ 'texSize': {
424
+ value: new _three.Vector2(0.5, 0.5)
425
+ },
426
+ 'direction': {
427
+ value: new _three.Vector2(0.5, 0.5)
428
+ },
429
+ 'kernelRadius': {
430
+ value: 1.0
431
+ }
432
+ },
433
+ vertexShader: "varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
434
+ fragmentShader: "#include <common>\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, kernelRadius);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat w = gaussianPdf(uvOffset.x, kernelRadius);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}"
435
+ });
436
+ }
437
+ }, {
438
+ key: "getOverlayMaterial",
439
+ value: function getOverlayMaterial() {
440
+ return new _three.ShaderMaterial({
441
+ uniforms: {
442
+ 'maskTexture': {
443
+ value: null
444
+ },
445
+ 'edgeTexture1': {
446
+ value: null
447
+ },
448
+ 'edgeTexture2': {
449
+ value: null
450
+ },
451
+ 'patternTexture': {
452
+ value: null
453
+ },
454
+ 'edgeStrength': {
455
+ value: 1.0
456
+ },
457
+ 'edgeGlow': {
458
+ value: 1.0
459
+ },
460
+ 'usePatternTexture': {
461
+ value: 0.0
462
+ }
463
+ },
464
+ vertexShader: "varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
465
+ fragmentShader: "varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}",
466
+ blending: _three.AdditiveBlending,
467
+ depthTest: false,
468
+ depthWrite: false,
469
+ transparent: true
470
+ });
471
+ }
472
+ }]);
473
+
474
+ return OutlinePass;
475
+ }(_Pass2.Pass);
476
+
477
+ _exports.OutlinePass = OutlinePass;
478
+ OutlinePass.BlurDirectionX = new _three.Vector2(1.0, 0.0);
479
+ OutlinePass.BlurDirectionY = new _three.Vector2(0.0, 1.0);
480
+ });
@@ -0,0 +1,101 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.Pass = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.Pass = _exports.FullScreenQuad = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ var Pass = /*#__PURE__*/function () {
28
+ function Pass() {
29
+ _classCallCheck(this, Pass);
30
+
31
+ // if set to true, the pass is processed by the composer
32
+ this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
33
+
34
+ this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
35
+
36
+ this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
37
+
38
+ this.renderToScreen = false;
39
+ }
40
+
41
+ _createClass(Pass, [{
42
+ key: "setSize",
43
+ value: function
44
+ /* width, height */
45
+ setSize() {}
46
+ }, {
47
+ key: "render",
48
+ value: function
49
+ /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */
50
+ render() {
51
+ console.error('THREE.Pass: .render() must be implemented in derived pass.');
52
+ }
53
+ }]);
54
+
55
+ return Pass;
56
+ }(); // Helper for passes that need to fill the viewport with a single quad.
57
+
58
+
59
+ _exports.Pass = Pass;
60
+
61
+ var _camera = new _three.OrthographicCamera(-1, 1, 1, -1, 0, 1); // https://github.com/mrdoob/three.js/pull/21358
62
+
63
+
64
+ var _geometry = new _three.BufferGeometry();
65
+
66
+ _geometry.setAttribute('position', new _three.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
67
+
68
+ _geometry.setAttribute('uv', new _three.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
69
+
70
+ var FullScreenQuad = /*#__PURE__*/function () {
71
+ function FullScreenQuad(material) {
72
+ _classCallCheck(this, FullScreenQuad);
73
+
74
+ this._mesh = new _three.Mesh(_geometry, material);
75
+ }
76
+
77
+ _createClass(FullScreenQuad, [{
78
+ key: "dispose",
79
+ value: function dispose() {
80
+ this._mesh.geometry.dispose();
81
+ }
82
+ }, {
83
+ key: "render",
84
+ value: function render(renderer) {
85
+ renderer.render(this._mesh, _camera);
86
+ }
87
+ }, {
88
+ key: "material",
89
+ get: function get() {
90
+ return this._mesh.material;
91
+ },
92
+ set: function set(value) {
93
+ this._mesh.material = value;
94
+ }
95
+ }]);
96
+
97
+ return FullScreenQuad;
98
+ }();
99
+
100
+ _exports.FullScreenQuad = FullScreenQuad;
101
+ });