opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three);
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+ global.Water = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.Water = void 0;
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ /**
42
+ * Work based on :
43
+ * http://slayvin.net : Flat mirror for three.js
44
+ * http://www.adelphi.edu/~stemkoski : An implementation of water shader based on the flat mirror
45
+ * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
46
+ */
47
+ var Water = /*#__PURE__*/function (_Mesh) {
48
+ _inherits(Water, _Mesh);
49
+
50
+ var _super = _createSuper(Water);
51
+
52
+ function Water(geometry) {
53
+ var _this;
54
+
55
+ var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
56
+
57
+ _classCallCheck(this, Water);
58
+
59
+ _this = _super.call(this, geometry);
60
+
61
+ var scope = _assertThisInitialized(_this);
62
+
63
+ var textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
64
+ var textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
65
+ var clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
66
+ var alpha = options.alpha !== undefined ? options.alpha : 1.0;
67
+ var time = options.time !== undefined ? options.time : 0.0;
68
+ var normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
69
+ var sunDirection = options.sunDirection !== undefined ? options.sunDirection : new _three.Vector3(0.70707, 0.70707, 0.0);
70
+ var sunColor = new _three.Color(options.sunColor !== undefined ? options.sunColor : 0xffffff);
71
+ var waterColor = new _three.Color(options.waterColor !== undefined ? options.waterColor : 0x7F7F7F);
72
+ var eye = options.eye !== undefined ? options.eye : new _three.Vector3(0, 0, 0);
73
+ var distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
74
+ var side = options.side !== undefined ? options.side : _three.FrontSide;
75
+ var fog = options.fog !== undefined ? options.fog : false; //
76
+
77
+ var mirrorPlane = new _three.Plane();
78
+ var normal = new _three.Vector3();
79
+ var mirrorWorldPosition = new _three.Vector3();
80
+ var cameraWorldPosition = new _three.Vector3();
81
+ var rotationMatrix = new _three.Matrix4();
82
+ var lookAtPosition = new _three.Vector3(0, 0, -1);
83
+ var clipPlane = new _three.Vector4();
84
+ var view = new _three.Vector3();
85
+ var target = new _three.Vector3();
86
+ var q = new _three.Vector4();
87
+ var textureMatrix = new _three.Matrix4();
88
+ var mirrorCamera = new _three.PerspectiveCamera();
89
+ var parameters = {
90
+ minFilter: _three.LinearFilter,
91
+ magFilter: _three.LinearFilter,
92
+ format: _three.RGBFormat
93
+ };
94
+ var renderTarget = new _three.WebGLRenderTarget(textureWidth, textureHeight, parameters);
95
+
96
+ if (!_three.MathUtils.isPowerOfTwo(textureWidth) || !_three.MathUtils.isPowerOfTwo(textureHeight)) {
97
+ renderTarget.texture.generateMipmaps = false;
98
+ }
99
+
100
+ var mirrorShader = {
101
+ uniforms: _three.UniformsUtils.merge([_three.UniformsLib['fog'], _three.UniformsLib['lights'], {
102
+ 'normalSampler': {
103
+ value: null
104
+ },
105
+ 'mirrorSampler': {
106
+ value: null
107
+ },
108
+ 'alpha': {
109
+ value: 1.0
110
+ },
111
+ 'time': {
112
+ value: 0.0
113
+ },
114
+ 'size': {
115
+ value: 1.0
116
+ },
117
+ 'distortionScale': {
118
+ value: 20.0
119
+ },
120
+ 'textureMatrix': {
121
+ value: new _three.Matrix4()
122
+ },
123
+ 'sunColor': {
124
+ value: new _three.Color(0x7F7F7F)
125
+ },
126
+ 'sunDirection': {
127
+ value: new _three.Vector3(0.70707, 0.70707, 0)
128
+ },
129
+ 'eye': {
130
+ value: new _three.Vector3()
131
+ },
132
+ 'waterColor': {
133
+ value: new _three.Color(0x555555)
134
+ }
135
+ }]),
136
+ vertexShader:
137
+ /* glsl */
138
+ "\n\t\t\t\tuniform mat4 textureMatrix;\n\t\t\t\tuniform float time;\n\n\t\t\t\tvarying vec4 mirrorCoord;\n\t\t\t\tvarying vec4 worldPosition;\n\n\t\t\t\t#include <common>\n\t\t\t\t#include <fog_pars_vertex>\n\t\t\t\t#include <shadowmap_pars_vertex>\n\t\t\t\t#include <logdepthbuf_pars_vertex>\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tmirrorCoord = modelMatrix * vec4( position, 1.0 );\n\t\t\t\t\tworldPosition = mirrorCoord.xyzw;\n\t\t\t\t\tmirrorCoord = textureMatrix * mirrorCoord;\n\t\t\t\t\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t\t#include <beginnormal_vertex>\n\t\t\t\t#include <defaultnormal_vertex>\n\t\t\t\t#include <logdepthbuf_vertex>\n\t\t\t\t#include <fog_vertex>\n\t\t\t\t#include <shadowmap_vertex>\n\t\t\t}",
139
+ fragmentShader:
140
+ /* glsl */
141
+ "\n\t\t\t\tuniform sampler2D mirrorSampler;\n\t\t\t\tuniform float alpha;\n\t\t\t\tuniform float time;\n\t\t\t\tuniform float size;\n\t\t\t\tuniform float distortionScale;\n\t\t\t\tuniform sampler2D normalSampler;\n\t\t\t\tuniform vec3 sunColor;\n\t\t\t\tuniform vec3 sunDirection;\n\t\t\t\tuniform vec3 eye;\n\t\t\t\tuniform vec3 waterColor;\n\n\t\t\t\tvarying vec4 mirrorCoord;\n\t\t\t\tvarying vec4 worldPosition;\n\n\t\t\t\tvec4 getNoise( vec2 uv ) {\n\t\t\t\t\tvec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);\n\t\t\t\t\tvec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );\n\t\t\t\t\tvec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );\n\t\t\t\t\tvec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );\n\t\t\t\t\tvec4 noise = texture2D( normalSampler, uv0 ) +\n\t\t\t\t\t\ttexture2D( normalSampler, uv1 ) +\n\t\t\t\t\t\ttexture2D( normalSampler, uv2 ) +\n\t\t\t\t\t\ttexture2D( normalSampler, uv3 );\n\t\t\t\t\treturn noise * 0.5 - 1.0;\n\t\t\t\t}\n\n\t\t\t\tvoid sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {\n\t\t\t\t\tvec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );\n\t\t\t\t\tfloat direction = max( 0.0, dot( eyeDirection, reflection ) );\n\t\t\t\t\tspecularColor += pow( direction, shiny ) * sunColor * spec;\n\t\t\t\t\tdiffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;\n\t\t\t\t}\n\n\t\t\t\t#include <common>\n\t\t\t\t#include <packing>\n\t\t\t\t#include <bsdfs>\n\t\t\t\t#include <fog_pars_fragment>\n\t\t\t\t#include <logdepthbuf_pars_fragment>\n\t\t\t\t#include <lights_pars_begin>\n\t\t\t\t#include <shadowmap_pars_fragment>\n\t\t\t\t#include <shadowmask_pars_fragment>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include <logdepthbuf_fragment>\n\t\t\t\t\tvec4 noise = getNoise( worldPosition.xz * size );\n\t\t\t\t\tvec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );\n\n\t\t\t\t\tvec3 diffuseLight = vec3(0.0);\n\t\t\t\t\tvec3 specularLight = vec3(0.0);\n\n\t\t\t\t\tvec3 worldToEye = eye-worldPosition.xyz;\n\t\t\t\t\tvec3 eyeDirection = normalize( worldToEye );\n\t\t\t\t\tsunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );\n\n\t\t\t\t\tfloat distance = length(worldToEye);\n\n\t\t\t\t\tvec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;\n\t\t\t\t\tvec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );\n\n\t\t\t\t\tfloat theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );\n\t\t\t\t\tfloat rf0 = 0.3;\n\t\t\t\t\tfloat reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );\n\t\t\t\t\tvec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;\n\t\t\t\t\tvec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);\n\t\t\t\t\tvec3 outgoingLight = albedo;\n\t\t\t\t\tgl_FragColor = vec4( outgoingLight, alpha );\n\n\t\t\t\t\t#include <tonemapping_fragment>\n\t\t\t\t\t#include <fog_fragment>\n\t\t\t\t}"
142
+ };
143
+ var material = new _three.ShaderMaterial({
144
+ fragmentShader: mirrorShader.fragmentShader,
145
+ vertexShader: mirrorShader.vertexShader,
146
+ uniforms: _three.UniformsUtils.clone(mirrorShader.uniforms),
147
+ lights: true,
148
+ side: side,
149
+ fog: fog
150
+ });
151
+ material.uniforms['mirrorSampler'].value = renderTarget.texture;
152
+ material.uniforms['textureMatrix'].value = textureMatrix;
153
+ material.uniforms['alpha'].value = alpha;
154
+ material.uniforms['time'].value = time;
155
+ material.uniforms['normalSampler'].value = normalSampler;
156
+ material.uniforms['sunColor'].value = sunColor;
157
+ material.uniforms['waterColor'].value = waterColor;
158
+ material.uniforms['sunDirection'].value = sunDirection;
159
+ material.uniforms['distortionScale'].value = distortionScale;
160
+ material.uniforms['eye'].value = eye;
161
+ scope.material = material;
162
+
163
+ scope.onBeforeRender = function (renderer, scene, camera) {
164
+ mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
165
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
166
+ rotationMatrix.extractRotation(scope.matrixWorld);
167
+ normal.set(0, 0, 1);
168
+ normal.applyMatrix4(rotationMatrix);
169
+ view.subVectors(mirrorWorldPosition, cameraWorldPosition); // Avoid rendering when mirror is facing away
170
+
171
+ if (view.dot(normal) > 0) return;
172
+ view.reflect(normal).negate();
173
+ view.add(mirrorWorldPosition);
174
+ rotationMatrix.extractRotation(camera.matrixWorld);
175
+ lookAtPosition.set(0, 0, -1);
176
+ lookAtPosition.applyMatrix4(rotationMatrix);
177
+ lookAtPosition.add(cameraWorldPosition);
178
+ target.subVectors(mirrorWorldPosition, lookAtPosition);
179
+ target.reflect(normal).negate();
180
+ target.add(mirrorWorldPosition);
181
+ mirrorCamera.position.copy(view);
182
+ mirrorCamera.up.set(0, 1, 0);
183
+ mirrorCamera.up.applyMatrix4(rotationMatrix);
184
+ mirrorCamera.up.reflect(normal);
185
+ mirrorCamera.lookAt(target);
186
+ mirrorCamera.far = camera.far; // Used in WebGLBackground
187
+
188
+ mirrorCamera.updateMatrixWorld();
189
+ mirrorCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
190
+
191
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
192
+ textureMatrix.multiply(mirrorCamera.projectionMatrix);
193
+ textureMatrix.multiply(mirrorCamera.matrixWorldInverse); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
194
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
195
+
196
+ mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
197
+ mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
198
+ clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
199
+ var projectionMatrix = mirrorCamera.projectionMatrix;
200
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
201
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
202
+ q.z = -1.0;
203
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
204
+
205
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
206
+
207
+ projectionMatrix.elements[2] = clipPlane.x;
208
+ projectionMatrix.elements[6] = clipPlane.y;
209
+ projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
210
+ projectionMatrix.elements[14] = clipPlane.w;
211
+ eye.setFromMatrixPosition(camera.matrixWorld); // Render
212
+
213
+ var currentRenderTarget = renderer.getRenderTarget();
214
+ var currentXrEnabled = renderer.xr.enabled;
215
+ var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
216
+ scope.visible = false;
217
+ renderer.xr.enabled = false; // Avoid camera modification and recursion
218
+
219
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
220
+
221
+ renderer.setRenderTarget(renderTarget);
222
+ renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
223
+
224
+ if (renderer.autoClear === false) renderer.clear();
225
+ renderer.render(scene, mirrorCamera);
226
+ scope.visible = true;
227
+ renderer.xr.enabled = currentXrEnabled;
228
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
229
+ renderer.setRenderTarget(currentRenderTarget); // Restore viewport
230
+
231
+ var viewport = camera.viewport;
232
+
233
+ if (viewport !== undefined) {
234
+ renderer.state.viewport(viewport);
235
+ }
236
+ };
237
+
238
+ return _this;
239
+ }
240
+
241
+ return _createClass(Water);
242
+ }(_three.Mesh);
243
+
244
+ _exports.Water = Water;
245
+ Water.prototype.isWater = true;
246
+ });
@@ -0,0 +1,238 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "../objects/Reflector.js", "../objects/Refractor.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("../objects/Reflector.js"), require("../objects/Refractor.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three, global.Reflector, global.Refractor);
11
+ global.Water2 = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _Reflector, _Refractor) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.Water = void 0;
20
+
21
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
22
+
23
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
24
+
25
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ /**
42
+ * References:
43
+ * http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
44
+ * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
45
+ *
46
+ */
47
+ var Water = /*#__PURE__*/function (_Mesh) {
48
+ _inherits(Water, _Mesh);
49
+
50
+ var _super = _createSuper(Water);
51
+
52
+ function Water(geometry) {
53
+ var _this;
54
+
55
+ var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
56
+
57
+ _classCallCheck(this, Water);
58
+
59
+ _this = _super.call(this, geometry);
60
+ _this.type = 'Water';
61
+
62
+ var scope = _assertThisInitialized(_this);
63
+
64
+ var color = options.color !== undefined ? new _three.Color(options.color) : new _three.Color(0xFFFFFF);
65
+ var textureWidth = options.textureWidth || 512;
66
+ var textureHeight = options.textureHeight || 512;
67
+ var clipBias = options.clipBias || 0;
68
+ var flowDirection = options.flowDirection || new _three.Vector2(1, 0);
69
+ var flowSpeed = options.flowSpeed || 0.03;
70
+ var reflectivity = options.reflectivity || 0.02;
71
+ var scale = options.scale || 1;
72
+ var shader = options.shader || Water.WaterShader;
73
+ var encoding = options.encoding !== undefined ? options.encoding : _three.LinearEncoding;
74
+ var textureLoader = new _three.TextureLoader();
75
+ var flowMap = options.flowMap || undefined;
76
+ var normalMap0 = options.normalMap0 || textureLoader.load('textures/water/Water_1_M_Normal.jpg');
77
+ var normalMap1 = options.normalMap1 || textureLoader.load('textures/water/Water_2_M_Normal.jpg');
78
+ var cycle = 0.15; // a cycle of a flow map phase
79
+
80
+ var halfCycle = cycle * 0.5;
81
+ var textureMatrix = new _three.Matrix4();
82
+ var clock = new _three.Clock(); // internal components
83
+
84
+ if (_Reflector.Reflector === undefined) {
85
+ console.error('THREE.Water: Required component Reflector not found.');
86
+ return _possibleConstructorReturn(_this);
87
+ }
88
+
89
+ if (_Refractor.Refractor === undefined) {
90
+ console.error('THREE.Water: Required component Refractor not found.');
91
+ return _possibleConstructorReturn(_this);
92
+ }
93
+
94
+ var reflector = new _Reflector.Reflector(geometry, {
95
+ textureWidth: textureWidth,
96
+ textureHeight: textureHeight,
97
+ clipBias: clipBias,
98
+ encoding: encoding
99
+ });
100
+ var refractor = new _Refractor.Refractor(geometry, {
101
+ textureWidth: textureWidth,
102
+ textureHeight: textureHeight,
103
+ clipBias: clipBias,
104
+ encoding: encoding
105
+ });
106
+ reflector.matrixAutoUpdate = false;
107
+ refractor.matrixAutoUpdate = false; // material
108
+
109
+ _this.material = new _three.ShaderMaterial({
110
+ uniforms: _three.UniformsUtils.merge([_three.UniformsLib['fog'], shader.uniforms]),
111
+ vertexShader: shader.vertexShader,
112
+ fragmentShader: shader.fragmentShader,
113
+ transparent: true,
114
+ fog: true
115
+ });
116
+
117
+ if (flowMap !== undefined) {
118
+ _this.material.defines.USE_FLOWMAP = '';
119
+ _this.material.uniforms['tFlowMap'] = {
120
+ type: 't',
121
+ value: flowMap
122
+ };
123
+ } else {
124
+ _this.material.uniforms['flowDirection'] = {
125
+ type: 'v2',
126
+ value: flowDirection
127
+ };
128
+ } // maps
129
+
130
+
131
+ normalMap0.wrapS = normalMap0.wrapT = _three.RepeatWrapping;
132
+ normalMap1.wrapS = normalMap1.wrapT = _three.RepeatWrapping;
133
+ _this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture;
134
+ _this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture;
135
+ _this.material.uniforms['tNormalMap0'].value = normalMap0;
136
+ _this.material.uniforms['tNormalMap1'].value = normalMap1; // water
137
+
138
+ _this.material.uniforms['color'].value = color;
139
+ _this.material.uniforms['reflectivity'].value = reflectivity;
140
+ _this.material.uniforms['textureMatrix'].value = textureMatrix; // inital values
141
+
142
+ _this.material.uniforms['config'].value.x = 0; // flowMapOffset0
143
+
144
+ _this.material.uniforms['config'].value.y = halfCycle; // flowMapOffset1
145
+
146
+ _this.material.uniforms['config'].value.z = halfCycle; // halfCycle
147
+
148
+ _this.material.uniforms['config'].value.w = scale; // scale
149
+ // functions
150
+
151
+ function updateTextureMatrix(camera) {
152
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
153
+ textureMatrix.multiply(camera.projectionMatrix);
154
+ textureMatrix.multiply(camera.matrixWorldInverse);
155
+ textureMatrix.multiply(scope.matrixWorld);
156
+ }
157
+
158
+ function updateFlow() {
159
+ var delta = clock.getDelta();
160
+ var config = scope.material.uniforms['config'];
161
+ config.value.x += flowSpeed * delta; // flowMapOffset0
162
+
163
+ config.value.y = config.value.x + halfCycle; // flowMapOffset1
164
+ // Important: The distance between offsets should be always the value of "halfCycle".
165
+ // Moreover, both offsets should be in the range of [ 0, cycle ].
166
+ // This approach ensures a smooth water flow and avoids "reset" effects.
167
+
168
+ if (config.value.x >= cycle) {
169
+ config.value.x = 0;
170
+ config.value.y = halfCycle;
171
+ } else if (config.value.y >= cycle) {
172
+ config.value.y = config.value.y - cycle;
173
+ }
174
+ } //
175
+
176
+
177
+ _this.onBeforeRender = function (renderer, scene, camera) {
178
+ updateTextureMatrix(camera);
179
+ updateFlow();
180
+ scope.visible = false;
181
+ reflector.matrixWorld.copy(scope.matrixWorld);
182
+ refractor.matrixWorld.copy(scope.matrixWorld);
183
+ reflector.onBeforeRender(renderer, scene, camera);
184
+ refractor.onBeforeRender(renderer, scene, camera);
185
+ scope.visible = true;
186
+ };
187
+
188
+ return _this;
189
+ }
190
+
191
+ return _createClass(Water);
192
+ }(_three.Mesh);
193
+
194
+ _exports.Water = Water;
195
+ Water.prototype.isWater = true;
196
+ Water.WaterShader = {
197
+ uniforms: {
198
+ 'color': {
199
+ type: 'c',
200
+ value: null
201
+ },
202
+ 'reflectivity': {
203
+ type: 'f',
204
+ value: 0
205
+ },
206
+ 'tReflectionMap': {
207
+ type: 't',
208
+ value: null
209
+ },
210
+ 'tRefractionMap': {
211
+ type: 't',
212
+ value: null
213
+ },
214
+ 'tNormalMap0': {
215
+ type: 't',
216
+ value: null
217
+ },
218
+ 'tNormalMap1': {
219
+ type: 't',
220
+ value: null
221
+ },
222
+ 'textureMatrix': {
223
+ type: 'm4',
224
+ value: null
225
+ },
226
+ 'config': {
227
+ type: 'v4',
228
+ value: new _three.Vector4()
229
+ }
230
+ },
231
+ vertexShader:
232
+ /* glsl */
233
+ "\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}",
234
+ fragmentShader:
235
+ /* glsl */
236
+ "\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\n\t\t}"
237
+ };
238
+ });
@@ -0,0 +1,51 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports);
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports);
11
+ global.jank = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.default = void 0;
20
+ var interval = null;
21
+ var result = null;
22
+
23
+ function initJank() {
24
+ var button = document.getElementById('button');
25
+ button.addEventListener('click', function () {
26
+ if (interval === null) {
27
+ interval = setInterval(jank, 1000 / 60);
28
+ button.textContent = 'STOP JANK';
29
+ } else {
30
+ clearInterval(interval);
31
+ interval = null;
32
+ button.textContent = 'START JANK';
33
+ result.textContent = '';
34
+ }
35
+ });
36
+ result = document.getElementById('result');
37
+ }
38
+
39
+ function jank() {
40
+ var number = 0;
41
+
42
+ for (var i = 0; i < 10000000; i++) {
43
+ number += Math.random();
44
+ }
45
+
46
+ result.textContent = number;
47
+ }
48
+
49
+ var _default = initJank;
50
+ _exports.default = _default;
51
+ });
@@ -0,0 +1,24 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["./scene.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(require("./scene.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(global.scene);
11
+ global.offscreen = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_scene) {
14
+ "use strict";
15
+
16
+ _scene = _interopRequireDefault(_scene);
17
+
18
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
19
+
20
+ self.onmessage = function (message) {
21
+ var data = message.data;
22
+ (0, _scene.default)(data.drawingSurface, data.width, data.height, data.pixelRatio, data.path);
23
+ };
24
+ });
@@ -0,0 +1,99 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.scene = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, THREE) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.default = void 0;
20
+ THREE = _interopRequireWildcard(THREE);
21
+
22
+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
23
+
24
+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
25
+
26
+ var camera, scene, renderer, group;
27
+
28
+ function init(canvas, width, height, pixelRatio, path) {
29
+ camera = new THREE.PerspectiveCamera(40, width / height, 1, 1000);
30
+ camera.position.z = 200;
31
+ scene = new THREE.Scene();
32
+ scene.fog = new THREE.Fog(0x444466, 100, 400);
33
+ scene.background = new THREE.Color(0x444466);
34
+ group = new THREE.Group();
35
+ scene.add(group); // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
36
+
37
+ var loader = new THREE.ImageBitmapLoader().setPath(path);
38
+ loader.setOptions({
39
+ imageOrientation: 'flipY'
40
+ });
41
+ loader.load('textures/matcaps/matcap-porcelain-white.jpg', function (imageBitmap) {
42
+ var texture = new THREE.CanvasTexture(imageBitmap);
43
+ var geometry = new THREE.IcosahedronGeometry(5, 8);
44
+ var materials = [new THREE.MeshMatcapMaterial({
45
+ color: 0xaa24df,
46
+ matcap: texture
47
+ }), new THREE.MeshMatcapMaterial({
48
+ color: 0x605d90,
49
+ matcap: texture
50
+ }), new THREE.MeshMatcapMaterial({
51
+ color: 0xe04a3f,
52
+ matcap: texture
53
+ }), new THREE.MeshMatcapMaterial({
54
+ color: 0xe30456,
55
+ matcap: texture
56
+ })];
57
+
58
+ for (var i = 0; i < 100; i++) {
59
+ var material = materials[i % materials.length];
60
+ var mesh = new THREE.Mesh(geometry, material);
61
+ mesh.position.x = random() * 200 - 100;
62
+ mesh.position.y = random() * 200 - 100;
63
+ mesh.position.z = random() * 200 - 100;
64
+ mesh.scale.setScalar(random() + 1);
65
+ group.add(mesh);
66
+ }
67
+
68
+ renderer = new THREE.WebGLRenderer({
69
+ antialias: true,
70
+ canvas: canvas
71
+ });
72
+ renderer.setPixelRatio(pixelRatio);
73
+ renderer.setSize(width, height, false);
74
+ animate();
75
+ });
76
+ }
77
+
78
+ function animate() {
79
+ // group.rotation.x = Date.now() / 4000;
80
+ group.rotation.y = -Date.now() / 4000;
81
+ renderer.render(scene, camera);
82
+
83
+ if (self.requestAnimationFrame) {
84
+ self.requestAnimationFrame(animate);
85
+ } else {// Firefox
86
+ }
87
+ } // PRNG
88
+
89
+
90
+ var seed = 1;
91
+
92
+ function random() {
93
+ var x = Math.sin(seed++) * 10000;
94
+ return x - Math.floor(x);
95
+ }
96
+
97
+ var _default = init;
98
+ _exports.default = _default;
99
+ });