opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three);
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+ global.PackedPhongMaterial = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.PackedPhongMaterial = void 0;
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ var PackedPhongMaterial = /*#__PURE__*/function (_MeshPhongMaterial) {
42
+ _inherits(PackedPhongMaterial, _MeshPhongMaterial);
43
+
44
+ var _super = _createSuper(PackedPhongMaterial);
45
+
46
+ function PackedPhongMaterial(parameters) {
47
+ var _this;
48
+
49
+ _classCallCheck(this, PackedPhongMaterial);
50
+
51
+ _this = _super.call(this);
52
+ _this.defines = {};
53
+ _this.type = 'PackedPhongMaterial';
54
+ _this.uniforms = _three.UniformsUtils.merge([_three.ShaderLib.phong.uniforms, {
55
+ quantizeMatPos: {
56
+ value: null
57
+ },
58
+ quantizeMatUV: {
59
+ value: null
60
+ }
61
+ }]);
62
+ _this.vertexShader = ['#define PHONG', 'varying vec3 vViewPosition;', _three.ShaderChunk.common, _three.ShaderChunk.uv_pars_vertex, _three.ShaderChunk.uv2_pars_vertex, _three.ShaderChunk.displacementmap_pars_vertex, _three.ShaderChunk.envmap_pars_vertex, _three.ShaderChunk.color_pars_vertex, _three.ShaderChunk.fog_pars_vertex, _three.ShaderChunk.normal_pars_vertex, _three.ShaderChunk.morphtarget_pars_vertex, _three.ShaderChunk.skinning_pars_vertex, _three.ShaderChunk.shadowmap_pars_vertex, _three.ShaderChunk.logdepthbuf_pars_vertex, _three.ShaderChunk.clipping_planes_pars_vertex, "#ifdef USE_PACKED_NORMAL\n\t\t\t\t\t#if USE_PACKED_NORMAL == 0\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat x = packedNormal.x * 2.0 - 1.0;\n\t\t\t\t\t\t\tfloat y = packedNormal.y * 2.0 - 1.0;\n\t\t\t\t\t\t\tvec2 scth = vec2(sin(x * PI), cos(x * PI));\n\t\t\t\t\t\t\tvec2 scphi = vec2(sqrt(1.0 - y * y), y);\n\t\t\t\t\t\t\treturn normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 1\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));\n\t\t\t\t\t\t\tif (v.z < 0.0)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tv.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 2\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = (packedNormal * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif", "#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\tuniform mat4 quantizeMatPos;\n\t\t\t\t\t#endif\n\t\t\t\t#endif", "#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tuniform mat3 quantizeMatUV;\n\t\t\t\t\t#endif\n\t\t\t\t#endif", "#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 0\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = (packedUV * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif", 'void main() {', _three.ShaderChunk.uv_vertex, "#ifdef USE_UV\n\t\t\t\t\t#ifdef USE_PACKED_UV\n\t\t\t\t\t\tvUv = decodeUV(vUv);\n\t\t\t\t\t#endif\n\t\t\t\t#endif", _three.ShaderChunk.uv2_vertex, _three.ShaderChunk.color_vertex, _three.ShaderChunk.beginnormal_vertex, "#ifdef USE_PACKED_NORMAL\n\t\t\t\t\tobjectNormal = decodeNormal(objectNormal);\n\t\t\t\t#endif\n\n\t\t\t\t#ifdef USE_TANGENT\n\t\t\t\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t\t\t\t#endif\n\t\t\t\t", _three.ShaderChunk.morphnormal_vertex, _three.ShaderChunk.skinbase_vertex, _three.ShaderChunk.skinnormal_vertex, _three.ShaderChunk.defaultnormal_vertex, _three.ShaderChunk.normal_vertex, _three.ShaderChunk.begin_vertex, "#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\ttransformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;\n\t\t\t\t\t#endif\n\t\t\t\t#endif", _three.ShaderChunk.morphtarget_vertex, _three.ShaderChunk.skinning_vertex, _three.ShaderChunk.displacementmap_vertex, _three.ShaderChunk.project_vertex, _three.ShaderChunk.logdepthbuf_vertex, _three.ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', _three.ShaderChunk.worldpos_vertex, _three.ShaderChunk.envmap_vertex, _three.ShaderChunk.shadowmap_vertex, _three.ShaderChunk.fog_vertex, '}'].join('\n'); // Use the original MeshPhongMaterial's fragmentShader.
63
+
64
+ _this.fragmentShader = ['#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', _three.ShaderChunk.common, _three.ShaderChunk.packing, _three.ShaderChunk.dithering_pars_fragment, _three.ShaderChunk.color_pars_fragment, _three.ShaderChunk.uv_pars_fragment, _three.ShaderChunk.uv2_pars_fragment, _three.ShaderChunk.map_pars_fragment, _three.ShaderChunk.alphamap_pars_fragment, _three.ShaderChunk.aomap_pars_fragment, _three.ShaderChunk.lightmap_pars_fragment, _three.ShaderChunk.emissivemap_pars_fragment, _three.ShaderChunk.envmap_common_pars_fragment, _three.ShaderChunk.envmap_pars_fragment, _three.ShaderChunk.cube_uv_reflection_fragment, _three.ShaderChunk.fog_pars_fragment, _three.ShaderChunk.bsdfs, _three.ShaderChunk.lights_pars_begin, _three.ShaderChunk.normal_pars_fragment, _three.ShaderChunk.lights_phong_pars_fragment, _three.ShaderChunk.shadowmap_pars_fragment, _three.ShaderChunk.bumpmap_pars_fragment, _three.ShaderChunk.normalmap_pars_fragment, _three.ShaderChunk.specularmap_pars_fragment, _three.ShaderChunk.logdepthbuf_pars_fragment, _three.ShaderChunk.clipping_planes_pars_fragment, 'void main() {', _three.ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', _three.ShaderChunk.logdepthbuf_fragment, _three.ShaderChunk.map_fragment, _three.ShaderChunk.color_fragment, _three.ShaderChunk.alphamap_fragment, _three.ShaderChunk.alphatest_fragment, _three.ShaderChunk.specularmap_fragment, _three.ShaderChunk.normal_fragment_begin, _three.ShaderChunk.normal_fragment_maps, _three.ShaderChunk.emissivemap_fragment, // accumulation
65
+ _three.ShaderChunk.lights_phong_fragment, _three.ShaderChunk.lights_fragment_begin, _three.ShaderChunk.lights_fragment_maps, _three.ShaderChunk.lights_fragment_end, // modulation
66
+ _three.ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', _three.ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', _three.ShaderChunk.tonemapping_fragment, _three.ShaderChunk.encodings_fragment, _three.ShaderChunk.fog_fragment, _three.ShaderChunk.premultiplied_alpha_fragment, _three.ShaderChunk.dithering_fragment, '}'].join('\n');
67
+
68
+ _this.setValues(parameters);
69
+
70
+ return _this;
71
+ }
72
+
73
+ return _createClass(PackedPhongMaterial);
74
+ }(_three.MeshPhongMaterial);
75
+
76
+ _exports.PackedPhongMaterial = PackedPhongMaterial;
77
+ });
@@ -0,0 +1,169 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.RoughnessMipmapper = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.RoughnessMipmapper = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ var _mipmapMaterial = _getMipmapMaterial();
28
+
29
+ var _mesh = new _three.Mesh(new _three.PlaneGeometry(2, 2), _mipmapMaterial);
30
+
31
+ var _flatCamera = new _three.OrthographicCamera(0, 1, 0, 1, 0, 1);
32
+
33
+ var _tempTarget = null;
34
+ var _renderer = null;
35
+
36
+ var RoughnessMipmapper = /*#__PURE__*/function () {
37
+ function RoughnessMipmapper(renderer) {
38
+ _classCallCheck(this, RoughnessMipmapper);
39
+
40
+ _renderer = renderer;
41
+
42
+ _renderer.compile(_mesh, _flatCamera);
43
+ }
44
+
45
+ _createClass(RoughnessMipmapper, [{
46
+ key: "generateMipmaps",
47
+ value: function generateMipmaps(material) {
48
+ if ('roughnessMap' in material === false) return;
49
+ var roughnessMap = material.roughnessMap,
50
+ normalMap = material.normalMap;
51
+ if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) return;
52
+ material.userData.roughnessUpdated = true;
53
+ var width = Math.max(roughnessMap.image.width, normalMap.image.width);
54
+ var height = Math.max(roughnessMap.image.height, normalMap.image.height);
55
+ if (!_three.MathUtils.isPowerOfTwo(width) || !_three.MathUtils.isPowerOfTwo(height)) return;
56
+
57
+ var oldTarget = _renderer.getRenderTarget();
58
+
59
+ var autoClear = _renderer.autoClear;
60
+ _renderer.autoClear = false;
61
+
62
+ if (_tempTarget === null || _tempTarget.width !== width || _tempTarget.height !== height) {
63
+ if (_tempTarget !== null) _tempTarget.dispose();
64
+ _tempTarget = new _three.WebGLRenderTarget(width, height, {
65
+ depthBuffer: false
66
+ });
67
+ _tempTarget.scissorTest = true;
68
+ }
69
+
70
+ if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
71
+ var params = {
72
+ wrapS: roughnessMap.wrapS,
73
+ wrapT: roughnessMap.wrapT,
74
+ magFilter: roughnessMap.magFilter,
75
+ minFilter: roughnessMap.minFilter,
76
+ depthBuffer: false
77
+ };
78
+ var newRoughnessTarget = new _three.WebGLRenderTarget(width, height, params);
79
+ newRoughnessTarget.texture.generateMipmaps = true; // Setting the render target causes the memory to be allocated.
80
+
81
+ _renderer.setRenderTarget(newRoughnessTarget);
82
+
83
+ material.roughnessMap = newRoughnessTarget.texture;
84
+ if (material.metalnessMap == roughnessMap) material.metalnessMap = material.roughnessMap;
85
+ if (material.aoMap == roughnessMap) material.aoMap = material.roughnessMap; // Copy UV transform parameters
86
+
87
+ material.roughnessMap.offset.copy(roughnessMap.offset);
88
+ material.roughnessMap.repeat.copy(roughnessMap.repeat);
89
+ material.roughnessMap.center.copy(roughnessMap.center);
90
+ material.roughnessMap.rotation = roughnessMap.rotation;
91
+ material.roughnessMap.image = roughnessMap.image;
92
+ material.roughnessMap.matrixAutoUpdate = roughnessMap.matrixAutoUpdate;
93
+ material.roughnessMap.matrix.copy(roughnessMap.matrix);
94
+ }
95
+
96
+ _mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
97
+ _mipmapMaterial.uniforms.normalMap.value = normalMap;
98
+ var position = new _three.Vector2(0, 0);
99
+ var texelSize = _mipmapMaterial.uniforms.texelSize.value;
100
+
101
+ for (var mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
102
+ // Rendering to a mip level is not allowed in webGL1. Instead we must set
103
+ // up a secondary texture to write the result to, then copy it back to the
104
+ // proper mipmap level.
105
+ texelSize.set(1.0 / width, 1.0 / height);
106
+ if (mip == 0) texelSize.set(0.0, 0.0);
107
+
108
+ _tempTarget.viewport.set(position.x, position.y, width, height);
109
+
110
+ _tempTarget.scissor.set(position.x, position.y, width, height);
111
+
112
+ _renderer.setRenderTarget(_tempTarget);
113
+
114
+ _renderer.render(_mesh, _flatCamera);
115
+
116
+ _renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
117
+
118
+ _mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
119
+ }
120
+
121
+ if (roughnessMap !== material.roughnessMap) roughnessMap.dispose();
122
+
123
+ _renderer.setRenderTarget(oldTarget);
124
+
125
+ _renderer.autoClear = autoClear;
126
+ }
127
+ }, {
128
+ key: "dispose",
129
+ value: function dispose() {
130
+ _mipmapMaterial.dispose();
131
+
132
+ _mesh.geometry.dispose();
133
+
134
+ if (_tempTarget != null) _tempTarget.dispose();
135
+ }
136
+ }]);
137
+
138
+ return RoughnessMipmapper;
139
+ }();
140
+
141
+ _exports.RoughnessMipmapper = RoughnessMipmapper;
142
+
143
+ function _getMipmapMaterial() {
144
+ var shaderMaterial = new _three.RawShaderMaterial({
145
+ uniforms: {
146
+ roughnessMap: {
147
+ value: null
148
+ },
149
+ normalMap: {
150
+ value: null
151
+ },
152
+ texelSize: {
153
+ value: new _three.Vector2(1, 1)
154
+ }
155
+ },
156
+ vertexShader:
157
+ /* glsl */
158
+ "\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",
159
+ fragmentShader:
160
+ /* glsl */
161
+ "\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",
162
+ blending: _three.NoBlending,
163
+ depthTest: false,
164
+ depthWrite: false
165
+ });
166
+ shaderMaterial.type = 'RoughnessMipmapper';
167
+ return shaderMaterial;
168
+ }
169
+ });
@@ -0,0 +1,62 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.SceneUtils = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.attach = attach;
20
+ _exports.createMeshesFromInstancedMesh = createMeshesFromInstancedMesh;
21
+ _exports.createMultiMaterialObject = createMultiMaterialObject;
22
+ _exports.detach = detach;
23
+
24
+ function createMeshesFromInstancedMesh(instancedMesh) {
25
+ var group = new _three.Group();
26
+ var count = instancedMesh.count;
27
+ var geometry = instancedMesh.geometry;
28
+ var material = instancedMesh.material;
29
+
30
+ for (var i = 0; i < count; i++) {
31
+ var mesh = new _three.Mesh(geometry, material);
32
+ instancedMesh.getMatrixAt(i, mesh.matrix);
33
+ mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
34
+ group.add(mesh);
35
+ }
36
+
37
+ group.copy(instancedMesh);
38
+ group.updateMatrixWorld(); // ensure correct world matrices of meshes
39
+
40
+ return group;
41
+ }
42
+
43
+ function createMultiMaterialObject(geometry, materials) {
44
+ var group = new _three.Group();
45
+
46
+ for (var i = 0, l = materials.length; i < l; i++) {
47
+ group.add(new _three.Mesh(geometry, materials[i]));
48
+ }
49
+
50
+ return group;
51
+ }
52
+
53
+ function detach(child, parent, scene) {
54
+ console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
55
+ scene.attach(child);
56
+ }
57
+
58
+ function attach(child, scene, parent) {
59
+ console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
60
+ parent.attach(child);
61
+ }
62
+ });
@@ -0,0 +1,182 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "../shaders/UnpackDepthRGBAShader.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("../shaders/UnpackDepthRGBAShader.js"));
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+ } else {
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+ var mod = {
8
+ exports: {}
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+ };
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+ factory(mod.exports, global.three, global.UnpackDepthRGBAShader);
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+ global.ShadowMapViewer = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _UnpackDepthRGBAShader) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
18
+ });
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+ _exports.ShadowMapViewer = void 0;
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ /**
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+ * This is a helper for visualising a given light's shadow map.
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+ * It works for shadow casting lights: DirectionalLight and SpotLight.
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+ * It renders out the shadow map and displays it on a HUD.
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+ *
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+ * Example usage:
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+ * 1) Import ShadowMapViewer into your app.
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+ *
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+ * 2) Create a shadow casting light and name it optionally:
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+ * let light = new DirectionalLight( 0xffffff, 1 );
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+ * light.castShadow = true;
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+ * light.name = 'Sun';
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+ *
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+ * 3) Create a shadow map viewer for that light and set its size and position optionally:
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+ * let shadowMapViewer = new ShadowMapViewer( light );
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+ * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
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+ * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
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+ *
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+ * 4) Render the shadow map viewer in your render loop:
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+ * shadowMapViewer.render( renderer );
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+ *
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+ * 5) Optionally: Update the shadow map viewer on window resize:
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+ * shadowMapViewer.updateForWindowResize();
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+ *
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+ * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
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+ */
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+ var ShadowMapViewer = /*#__PURE__*/_createClass(function ShadowMapViewer(light) {
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+ _classCallCheck(this, ShadowMapViewer);
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+
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+ //- Internals
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+ var scope = this;
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+ var doRenderLabel = light.name !== undefined && light.name !== '';
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+ var userAutoClearSetting; //Holds the initial position and dimension of the HUD
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+
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+ var frame = {
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+ x: 10,
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+ y: 10,
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+ width: 256,
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+ height: 256
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+ };
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+ var camera = new _three.OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, 1, 10);
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+ camera.position.set(0, 0, 2);
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+ var scene = new _three.Scene(); //HUD for shadow map
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+
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+ var shader = _UnpackDepthRGBAShader.UnpackDepthRGBAShader;
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+
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+ var uniforms = _three.UniformsUtils.clone(shader.uniforms);
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+
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+ var material = new _three.ShaderMaterial({
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+ uniforms: uniforms,
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+ vertexShader: shader.vertexShader,
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+ fragmentShader: shader.fragmentShader
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+ });
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+ var plane = new _three.PlaneGeometry(frame.width, frame.height);
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+ var mesh = new _three.Mesh(plane, material);
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+ scene.add(mesh); //Label for light's name
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+
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+ var labelCanvas, labelMesh;
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+
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+ if (doRenderLabel) {
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+ labelCanvas = document.createElement('canvas');
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+ var context = labelCanvas.getContext('2d');
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+ context.font = 'Bold 20px Arial';
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+ var labelWidth = context.measureText(light.name).width;
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+ labelCanvas.width = labelWidth;
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+ labelCanvas.height = 25; //25 to account for g, p, etc.
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+
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+ context.font = 'Bold 20px Arial';
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+ context.fillStyle = 'rgba( 255, 0, 0, 1 )';
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+ context.fillText(light.name, 0, 20);
97
+ var labelTexture = new _three.Texture(labelCanvas);
98
+ labelTexture.magFilter = _three.LinearFilter;
99
+ labelTexture.minFilter = _three.LinearFilter;
100
+ labelTexture.needsUpdate = true;
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+ var labelMaterial = new _three.MeshBasicMaterial({
102
+ map: labelTexture,
103
+ side: _three.DoubleSide
104
+ });
105
+ labelMaterial.transparent = true;
106
+ var labelPlane = new _three.PlaneGeometry(labelCanvas.width, labelCanvas.height);
107
+ labelMesh = new _three.Mesh(labelPlane, labelMaterial);
108
+ scene.add(labelMesh);
109
+ }
110
+
111
+ function resetPosition() {
112
+ scope.position.set(scope.position.x, scope.position.y);
113
+ } //- API
114
+ // Set to false to disable displaying this shadow map
115
+
116
+
117
+ this.enabled = true; // Set the size of the displayed shadow map on the HUD
118
+
119
+ this.size = {
120
+ width: frame.width,
121
+ height: frame.height,
122
+ set: function set(width, height) {
123
+ this.width = width;
124
+ this.height = height;
125
+ mesh.scale.set(this.width / frame.width, this.height / frame.height, 1); //Reset the position as it is off when we scale stuff
126
+
127
+ resetPosition();
128
+ }
129
+ }; // Set the position of the displayed shadow map on the HUD
130
+
131
+ this.position = {
132
+ x: frame.x,
133
+ y: frame.y,
134
+ set: function set(x, y) {
135
+ this.x = x;
136
+ this.y = y;
137
+ var width = scope.size.width;
138
+ var height = scope.size.height;
139
+ mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
140
+ if (doRenderLabel) labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
141
+ }
142
+ };
143
+
144
+ this.render = function (renderer) {
145
+ if (this.enabled) {
146
+ //Because a light's .shadowMap is only initialised after the first render pass
147
+ //we have to make sure the correct map is sent into the shader, otherwise we
148
+ //always end up with the scene's first added shadow casting light's shadowMap
149
+ //in the shader
150
+ //See: https://github.com/mrdoob/three.js/issues/5932
151
+ uniforms.tDiffuse.value = light.shadow.map.texture;
152
+ userAutoClearSetting = renderer.autoClear;
153
+ renderer.autoClear = false; // To allow render overlay
154
+
155
+ renderer.clearDepth();
156
+ renderer.render(scene, camera);
157
+ renderer.autoClear = userAutoClearSetting; //Restore user's setting
158
+ }
159
+ };
160
+
161
+ this.updateForWindowResize = function () {
162
+ if (this.enabled) {
163
+ camera.left = window.innerWidth / -2;
164
+ camera.right = window.innerWidth / 2;
165
+ camera.top = window.innerHeight / 2;
166
+ camera.bottom = window.innerHeight / -2;
167
+ camera.updateProjectionMatrix();
168
+ this.update();
169
+ }
170
+ };
171
+
172
+ this.update = function () {
173
+ this.position.set(this.position.x, this.position.y);
174
+ this.size.set(this.size.width, this.size.height);
175
+ }; //Force an update to set position/size
176
+
177
+
178
+ this.update();
179
+ });
180
+
181
+ _exports.ShadowMapViewer = ShadowMapViewer;
182
+ });