opal-js_wrap-three 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/Gemfile.lock +4 -4
- data/lib/opal/js_wrap/three/version.rb +1 -1
- data/lib-opal/js_wrap/three/WebGL.js +102 -0
- data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
- data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
- data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
- data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
- data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
- data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
- data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
- data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
- data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
- data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
- data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
- data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
- data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
- data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
- data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
- data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
- data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
- data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
- data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
- data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
- data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
- data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
- data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
- data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
- data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
- data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
- data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
- data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
- data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
- data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
- data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
- data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
- data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
- data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
- data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
- data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
- data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
- data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
- data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
- data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
- data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
- data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
- data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
- data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
- data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
- data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
- data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
- data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
- data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
- data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
- data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
- data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
- data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
- data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
- data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
- data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
- data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
- data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
- data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
- data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
- data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
- data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
- data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
- data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
- data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
- data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
- data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
- data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
- data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
- data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
- data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
- data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
- data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
- data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
- data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
- data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
- data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
- data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
- data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
- data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
- data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
- data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
- data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
- data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
- data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
- data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
- data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
- data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
- data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
- data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
- data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
- data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
- data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
- data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
- data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
- data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
- data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
- data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
- data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
- data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
- data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
- data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
- data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
- data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
- data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
- data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
- data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
- data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
- data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
- data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
- data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
- data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
- data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
- data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
- data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
- data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
- data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
- data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
- data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
- data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
- data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
- data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
- data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
- data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
- data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
- data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
- data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
- data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
- data/lib-opal/js_wrap/three/math/Lut.js +170 -0
- data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
- data/lib-opal/js_wrap/three/math/OBB.js +345 -0
- data/lib-opal/js_wrap/three/math/Octree.js +409 -0
- data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
- data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
- data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
- data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
- data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
- data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
- data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
- data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
- data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
- data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
- data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
- data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
- data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
- data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
- data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
- data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
- data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
- data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
- data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
- data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
- data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
- data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
- data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
- data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
- data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
- data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
- data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
- data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
- data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
- data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
- data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
- data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
- data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
- data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
- data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
- data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
- data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
- data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
- data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
- data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
- data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
- data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
- data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
- data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
- data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
- data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
- data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
- data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
- data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
- data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
- data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
- data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
- data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
- data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
- data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
- data/lib-opal/js_wrap/three/objects/ReflectorRTT.js +63 -0
- data/lib-opal/js_wrap/three/objects/Refractor.js +243 -0
- data/lib-opal/js_wrap/three/objects/ShadowMesh.js +100 -0
- data/lib-opal/js_wrap/three/objects/Sky.js +107 -0
- data/lib-opal/js_wrap/three/objects/Water.js +246 -0
- data/lib-opal/js_wrap/three/objects/Water2.js +238 -0
- data/lib-opal/js_wrap/three/offscreen/jank.js +51 -0
- data/lib-opal/js_wrap/three/offscreen/offscreen.js +24 -0
- data/lib-opal/js_wrap/three/offscreen/scene.js +99 -0
- data/lib-opal/js_wrap/three/physics/AmmoPhysics.js +266 -0
- data/lib-opal/js_wrap/three/physics/OimoPhysics.js +214 -0
- data/lib-opal/js_wrap/three/postprocessing/AdaptiveToneMappingPass.js +307 -0
- data/lib-opal/js_wrap/three/postprocessing/AfterimagePass.js +116 -0
- data/lib-opal/js_wrap/three/postprocessing/BloomPass.js +132 -0
- data/lib-opal/js_wrap/three/postprocessing/BokehPass.js +143 -0
- data/lib-opal/js_wrap/three/postprocessing/ClearPass.js +85 -0
- data/lib-opal/js_wrap/three/postprocessing/CubeTexturePass.js +104 -0
- data/lib-opal/js_wrap/three/postprocessing/DotScreenPass.js +90 -0
- data/lib-opal/js_wrap/three/postprocessing/EffectComposer.js +272 -0
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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_this.vertexShader = ['#define PHONG', 'varying vec3 vViewPosition;', _three.ShaderChunk.common, _three.ShaderChunk.uv_pars_vertex, _three.ShaderChunk.uv2_pars_vertex, _three.ShaderChunk.displacementmap_pars_vertex, _three.ShaderChunk.envmap_pars_vertex, _three.ShaderChunk.color_pars_vertex, _three.ShaderChunk.fog_pars_vertex, _three.ShaderChunk.normal_pars_vertex, _three.ShaderChunk.morphtarget_pars_vertex, _three.ShaderChunk.skinning_pars_vertex, _three.ShaderChunk.shadowmap_pars_vertex, _three.ShaderChunk.logdepthbuf_pars_vertex, _three.ShaderChunk.clipping_planes_pars_vertex, "#ifdef USE_PACKED_NORMAL\n\t\t\t\t\t#if USE_PACKED_NORMAL == 0\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat x = packedNormal.x * 2.0 - 1.0;\n\t\t\t\t\t\t\tfloat y = packedNormal.y * 2.0 - 1.0;\n\t\t\t\t\t\t\tvec2 scth = vec2(sin(x * PI), cos(x * PI));\n\t\t\t\t\t\t\tvec2 scphi = vec2(sqrt(1.0 - y * y), y);\n\t\t\t\t\t\t\treturn normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 1\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));\n\t\t\t\t\t\t\tif (v.z < 0.0)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tv.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 2\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = (packedNormal * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif", "#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\tuniform mat4 quantizeMatPos;\n\t\t\t\t\t#endif\n\t\t\t\t#endif", "#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tuniform mat3 quantizeMatUV;\n\t\t\t\t\t#endif\n\t\t\t\t#endif", "#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 0\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = (packedUV * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif", 'void main() {', _three.ShaderChunk.uv_vertex, "#ifdef USE_UV\n\t\t\t\t\t#ifdef USE_PACKED_UV\n\t\t\t\t\t\tvUv = decodeUV(vUv);\n\t\t\t\t\t#endif\n\t\t\t\t#endif", _three.ShaderChunk.uv2_vertex, _three.ShaderChunk.color_vertex, _three.ShaderChunk.beginnormal_vertex, "#ifdef USE_PACKED_NORMAL\n\t\t\t\t\tobjectNormal = decodeNormal(objectNormal);\n\t\t\t\t#endif\n\n\t\t\t\t#ifdef USE_TANGENT\n\t\t\t\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t\t\t\t#endif\n\t\t\t\t", _three.ShaderChunk.morphnormal_vertex, _three.ShaderChunk.skinbase_vertex, _three.ShaderChunk.skinnormal_vertex, _three.ShaderChunk.defaultnormal_vertex, _three.ShaderChunk.normal_vertex, _three.ShaderChunk.begin_vertex, "#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\ttransformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;\n\t\t\t\t\t#endif\n\t\t\t\t#endif", _three.ShaderChunk.morphtarget_vertex, _three.ShaderChunk.skinning_vertex, _three.ShaderChunk.displacementmap_vertex, _three.ShaderChunk.project_vertex, _three.ShaderChunk.logdepthbuf_vertex, _three.ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', _three.ShaderChunk.worldpos_vertex, _three.ShaderChunk.envmap_vertex, _three.ShaderChunk.shadowmap_vertex, _three.ShaderChunk.fog_vertex, '}'].join('\n'); // Use the original MeshPhongMaterial's fragmentShader.
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_this.fragmentShader = ['#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', _three.ShaderChunk.common, _three.ShaderChunk.packing, _three.ShaderChunk.dithering_pars_fragment, _three.ShaderChunk.color_pars_fragment, _three.ShaderChunk.uv_pars_fragment, _three.ShaderChunk.uv2_pars_fragment, _three.ShaderChunk.map_pars_fragment, _three.ShaderChunk.alphamap_pars_fragment, _three.ShaderChunk.aomap_pars_fragment, _three.ShaderChunk.lightmap_pars_fragment, _three.ShaderChunk.emissivemap_pars_fragment, _three.ShaderChunk.envmap_common_pars_fragment, _three.ShaderChunk.envmap_pars_fragment, _three.ShaderChunk.cube_uv_reflection_fragment, _three.ShaderChunk.fog_pars_fragment, _three.ShaderChunk.bsdfs, _three.ShaderChunk.lights_pars_begin, _three.ShaderChunk.normal_pars_fragment, _three.ShaderChunk.lights_phong_pars_fragment, _three.ShaderChunk.shadowmap_pars_fragment, _three.ShaderChunk.bumpmap_pars_fragment, _three.ShaderChunk.normalmap_pars_fragment, _three.ShaderChunk.specularmap_pars_fragment, _three.ShaderChunk.logdepthbuf_pars_fragment, _three.ShaderChunk.clipping_planes_pars_fragment, 'void main() {', _three.ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', _three.ShaderChunk.logdepthbuf_fragment, _three.ShaderChunk.map_fragment, _three.ShaderChunk.color_fragment, _three.ShaderChunk.alphamap_fragment, _three.ShaderChunk.alphatest_fragment, _three.ShaderChunk.specularmap_fragment, _three.ShaderChunk.normal_fragment_begin, _three.ShaderChunk.normal_fragment_maps, _three.ShaderChunk.emissivemap_fragment, // accumulation
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_three.ShaderChunk.lights_phong_fragment, _three.ShaderChunk.lights_fragment_begin, _three.ShaderChunk.lights_fragment_maps, _three.ShaderChunk.lights_fragment_end, // modulation
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_three.ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', _three.ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', _three.ShaderChunk.tonemapping_fragment, _three.ShaderChunk.encodings_fragment, _three.ShaderChunk.fog_fragment, _three.ShaderChunk.premultiplied_alpha_fragment, _three.ShaderChunk.dithering_fragment, '}'].join('\n');
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_this.setValues(parameters);
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return _this;
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}
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return _createClass(PackedPhongMaterial);
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}(_three.MeshPhongMaterial);
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_exports.PackedPhongMaterial = PackedPhongMaterial;
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});
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(function (global, factory) {
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var mod = {
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exports: {}
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factory(mod.exports, global.three);
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global.RoughnessMipmapper = mod.exports;
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}
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})(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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});
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_exports.RoughnessMipmapper = void 0;
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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var _mipmapMaterial = _getMipmapMaterial();
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var _mesh = new _three.Mesh(new _three.PlaneGeometry(2, 2), _mipmapMaterial);
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var _flatCamera = new _three.OrthographicCamera(0, 1, 0, 1, 0, 1);
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var _tempTarget = null;
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var _renderer = null;
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var RoughnessMipmapper = /*#__PURE__*/function () {
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function RoughnessMipmapper(renderer) {
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_classCallCheck(this, RoughnessMipmapper);
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_renderer = renderer;
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_renderer.compile(_mesh, _flatCamera);
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}
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_createClass(RoughnessMipmapper, [{
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key: "generateMipmaps",
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value: function generateMipmaps(material) {
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if ('roughnessMap' in material === false) return;
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var roughnessMap = material.roughnessMap,
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normalMap = material.normalMap;
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if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) return;
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material.userData.roughnessUpdated = true;
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var width = Math.max(roughnessMap.image.width, normalMap.image.width);
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var height = Math.max(roughnessMap.image.height, normalMap.image.height);
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if (!_three.MathUtils.isPowerOfTwo(width) || !_three.MathUtils.isPowerOfTwo(height)) return;
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var oldTarget = _renderer.getRenderTarget();
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var autoClear = _renderer.autoClear;
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_renderer.autoClear = false;
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if (_tempTarget === null || _tempTarget.width !== width || _tempTarget.height !== height) {
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if (_tempTarget !== null) _tempTarget.dispose();
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_tempTarget = new _three.WebGLRenderTarget(width, height, {
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depthBuffer: false
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});
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_tempTarget.scissorTest = true;
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}
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if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
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var params = {
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wrapS: roughnessMap.wrapS,
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wrapT: roughnessMap.wrapT,
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magFilter: roughnessMap.magFilter,
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minFilter: roughnessMap.minFilter,
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depthBuffer: false
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};
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var newRoughnessTarget = new _three.WebGLRenderTarget(width, height, params);
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newRoughnessTarget.texture.generateMipmaps = true; // Setting the render target causes the memory to be allocated.
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_renderer.setRenderTarget(newRoughnessTarget);
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material.roughnessMap = newRoughnessTarget.texture;
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if (material.metalnessMap == roughnessMap) material.metalnessMap = material.roughnessMap;
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if (material.aoMap == roughnessMap) material.aoMap = material.roughnessMap; // Copy UV transform parameters
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material.roughnessMap.offset.copy(roughnessMap.offset);
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material.roughnessMap.repeat.copy(roughnessMap.repeat);
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material.roughnessMap.center.copy(roughnessMap.center);
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material.roughnessMap.rotation = roughnessMap.rotation;
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material.roughnessMap.image = roughnessMap.image;
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material.roughnessMap.matrixAutoUpdate = roughnessMap.matrixAutoUpdate;
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material.roughnessMap.matrix.copy(roughnessMap.matrix);
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}
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_mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
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_mipmapMaterial.uniforms.normalMap.value = normalMap;
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var position = new _three.Vector2(0, 0);
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var texelSize = _mipmapMaterial.uniforms.texelSize.value;
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for (var mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
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// Rendering to a mip level is not allowed in webGL1. Instead we must set
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// up a secondary texture to write the result to, then copy it back to the
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// proper mipmap level.
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texelSize.set(1.0 / width, 1.0 / height);
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if (mip == 0) texelSize.set(0.0, 0.0);
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_tempTarget.viewport.set(position.x, position.y, width, height);
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_tempTarget.scissor.set(position.x, position.y, width, height);
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_renderer.setRenderTarget(_tempTarget);
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_renderer.render(_mesh, _flatCamera);
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_renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
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_mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
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}
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if (roughnessMap !== material.roughnessMap) roughnessMap.dispose();
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_renderer.setRenderTarget(oldTarget);
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_renderer.autoClear = autoClear;
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}
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}, {
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key: "dispose",
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value: function dispose() {
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_mipmapMaterial.dispose();
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_mesh.geometry.dispose();
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if (_tempTarget != null) _tempTarget.dispose();
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}
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}]);
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return RoughnessMipmapper;
|
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+
}();
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_exports.RoughnessMipmapper = RoughnessMipmapper;
|
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|
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+
function _getMipmapMaterial() {
|
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var shaderMaterial = new _three.RawShaderMaterial({
|
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uniforms: {
|
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roughnessMap: {
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value: null
|
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},
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normalMap: {
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value: null
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},
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texelSize: {
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value: new _three.Vector2(1, 1)
|
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}
|
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},
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vertexShader:
|
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/* glsl */
|
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|
+
"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",
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fragmentShader:
|
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/* glsl */
|
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|
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"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",
|
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blending: _three.NoBlending,
|
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+
depthTest: false,
|
164
|
+
depthWrite: false
|
165
|
+
});
|
166
|
+
shaderMaterial.type = 'RoughnessMipmapper';
|
167
|
+
return shaderMaterial;
|
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|
+
}
|
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|
+
});
|
@@ -0,0 +1,62 @@
|
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(function (global, factory) {
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if (typeof define === "function" && define.amd) {
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define(["exports", "three"], factory);
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} else if (typeof exports !== "undefined") {
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factory(exports, require("three"));
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} else {
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var mod = {
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exports: {}
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};
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factory(mod.exports, global.three);
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global.SceneUtils = mod.exports;
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}
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})(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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"use strict";
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Object.defineProperty(_exports, "__esModule", {
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value: true
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});
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_exports.attach = attach;
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_exports.createMeshesFromInstancedMesh = createMeshesFromInstancedMesh;
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_exports.createMultiMaterialObject = createMultiMaterialObject;
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_exports.detach = detach;
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function createMeshesFromInstancedMesh(instancedMesh) {
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var group = new _three.Group();
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var count = instancedMesh.count;
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var geometry = instancedMesh.geometry;
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var material = instancedMesh.material;
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for (var i = 0; i < count; i++) {
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var mesh = new _three.Mesh(geometry, material);
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instancedMesh.getMatrixAt(i, mesh.matrix);
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mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
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group.add(mesh);
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}
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group.copy(instancedMesh);
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group.updateMatrixWorld(); // ensure correct world matrices of meshes
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return group;
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}
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function createMultiMaterialObject(geometry, materials) {
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var group = new _three.Group();
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for (var i = 0, l = materials.length; i < l; i++) {
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group.add(new _three.Mesh(geometry, materials[i]));
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}
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return group;
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}
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function detach(child, parent, scene) {
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console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
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scene.attach(child);
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}
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function attach(child, scene, parent) {
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console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
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parent.attach(child);
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}
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});
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(function (global, factory) {
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if (typeof define === "function" && define.amd) {
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define(["exports", "three", "../shaders/UnpackDepthRGBAShader.js"], factory);
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} else if (typeof exports !== "undefined") {
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factory(exports, require("three"), require("../shaders/UnpackDepthRGBAShader.js"));
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} else {
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var mod = {
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exports: {}
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};
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factory(mod.exports, global.three, global.UnpackDepthRGBAShader);
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global.ShadowMapViewer = mod.exports;
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}
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})(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _UnpackDepthRGBAShader) {
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"use strict";
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Object.defineProperty(_exports, "__esModule", {
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value: true
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});
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_exports.ShadowMapViewer = void 0;
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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/**
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* This is a helper for visualising a given light's shadow map.
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* It works for shadow casting lights: DirectionalLight and SpotLight.
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* It renders out the shadow map and displays it on a HUD.
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*
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* Example usage:
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* 1) Import ShadowMapViewer into your app.
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*
|
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* 2) Create a shadow casting light and name it optionally:
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* let light = new DirectionalLight( 0xffffff, 1 );
|
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* light.castShadow = true;
|
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* light.name = 'Sun';
|
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*
|
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* 3) Create a shadow map viewer for that light and set its size and position optionally:
|
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* let shadowMapViewer = new ShadowMapViewer( light );
|
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* shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
|
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* shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
|
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*
|
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* 4) Render the shadow map viewer in your render loop:
|
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* shadowMapViewer.render( renderer );
|
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|
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*
|
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* 5) Optionally: Update the shadow map viewer on window resize:
|
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* shadowMapViewer.updateForWindowResize();
|
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*
|
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* 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
|
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*/
|
53
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+
var ShadowMapViewer = /*#__PURE__*/_createClass(function ShadowMapViewer(light) {
|
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+
_classCallCheck(this, ShadowMapViewer);
|
55
|
+
|
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|
+
//- Internals
|
57
|
+
var scope = this;
|
58
|
+
var doRenderLabel = light.name !== undefined && light.name !== '';
|
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|
+
var userAutoClearSetting; //Holds the initial position and dimension of the HUD
|
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+
|
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|
+
var frame = {
|
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|
+
x: 10,
|
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+
y: 10,
|
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+
width: 256,
|
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+
height: 256
|
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+
};
|
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|
+
var camera = new _three.OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, 1, 10);
|
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|
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camera.position.set(0, 0, 2);
|
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|
+
var scene = new _three.Scene(); //HUD for shadow map
|
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|
+
|
71
|
+
var shader = _UnpackDepthRGBAShader.UnpackDepthRGBAShader;
|
72
|
+
|
73
|
+
var uniforms = _three.UniformsUtils.clone(shader.uniforms);
|
74
|
+
|
75
|
+
var material = new _three.ShaderMaterial({
|
76
|
+
uniforms: uniforms,
|
77
|
+
vertexShader: shader.vertexShader,
|
78
|
+
fragmentShader: shader.fragmentShader
|
79
|
+
});
|
80
|
+
var plane = new _three.PlaneGeometry(frame.width, frame.height);
|
81
|
+
var mesh = new _three.Mesh(plane, material);
|
82
|
+
scene.add(mesh); //Label for light's name
|
83
|
+
|
84
|
+
var labelCanvas, labelMesh;
|
85
|
+
|
86
|
+
if (doRenderLabel) {
|
87
|
+
labelCanvas = document.createElement('canvas');
|
88
|
+
var context = labelCanvas.getContext('2d');
|
89
|
+
context.font = 'Bold 20px Arial';
|
90
|
+
var labelWidth = context.measureText(light.name).width;
|
91
|
+
labelCanvas.width = labelWidth;
|
92
|
+
labelCanvas.height = 25; //25 to account for g, p, etc.
|
93
|
+
|
94
|
+
context.font = 'Bold 20px Arial';
|
95
|
+
context.fillStyle = 'rgba( 255, 0, 0, 1 )';
|
96
|
+
context.fillText(light.name, 0, 20);
|
97
|
+
var labelTexture = new _three.Texture(labelCanvas);
|
98
|
+
labelTexture.magFilter = _three.LinearFilter;
|
99
|
+
labelTexture.minFilter = _three.LinearFilter;
|
100
|
+
labelTexture.needsUpdate = true;
|
101
|
+
var labelMaterial = new _three.MeshBasicMaterial({
|
102
|
+
map: labelTexture,
|
103
|
+
side: _three.DoubleSide
|
104
|
+
});
|
105
|
+
labelMaterial.transparent = true;
|
106
|
+
var labelPlane = new _three.PlaneGeometry(labelCanvas.width, labelCanvas.height);
|
107
|
+
labelMesh = new _three.Mesh(labelPlane, labelMaterial);
|
108
|
+
scene.add(labelMesh);
|
109
|
+
}
|
110
|
+
|
111
|
+
function resetPosition() {
|
112
|
+
scope.position.set(scope.position.x, scope.position.y);
|
113
|
+
} //- API
|
114
|
+
// Set to false to disable displaying this shadow map
|
115
|
+
|
116
|
+
|
117
|
+
this.enabled = true; // Set the size of the displayed shadow map on the HUD
|
118
|
+
|
119
|
+
this.size = {
|
120
|
+
width: frame.width,
|
121
|
+
height: frame.height,
|
122
|
+
set: function set(width, height) {
|
123
|
+
this.width = width;
|
124
|
+
this.height = height;
|
125
|
+
mesh.scale.set(this.width / frame.width, this.height / frame.height, 1); //Reset the position as it is off when we scale stuff
|
126
|
+
|
127
|
+
resetPosition();
|
128
|
+
}
|
129
|
+
}; // Set the position of the displayed shadow map on the HUD
|
130
|
+
|
131
|
+
this.position = {
|
132
|
+
x: frame.x,
|
133
|
+
y: frame.y,
|
134
|
+
set: function set(x, y) {
|
135
|
+
this.x = x;
|
136
|
+
this.y = y;
|
137
|
+
var width = scope.size.width;
|
138
|
+
var height = scope.size.height;
|
139
|
+
mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
|
140
|
+
if (doRenderLabel) labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
|
141
|
+
}
|
142
|
+
};
|
143
|
+
|
144
|
+
this.render = function (renderer) {
|
145
|
+
if (this.enabled) {
|
146
|
+
//Because a light's .shadowMap is only initialised after the first render pass
|
147
|
+
//we have to make sure the correct map is sent into the shader, otherwise we
|
148
|
+
//always end up with the scene's first added shadow casting light's shadowMap
|
149
|
+
//in the shader
|
150
|
+
//See: https://github.com/mrdoob/three.js/issues/5932
|
151
|
+
uniforms.tDiffuse.value = light.shadow.map.texture;
|
152
|
+
userAutoClearSetting = renderer.autoClear;
|
153
|
+
renderer.autoClear = false; // To allow render overlay
|
154
|
+
|
155
|
+
renderer.clearDepth();
|
156
|
+
renderer.render(scene, camera);
|
157
|
+
renderer.autoClear = userAutoClearSetting; //Restore user's setting
|
158
|
+
}
|
159
|
+
};
|
160
|
+
|
161
|
+
this.updateForWindowResize = function () {
|
162
|
+
if (this.enabled) {
|
163
|
+
camera.left = window.innerWidth / -2;
|
164
|
+
camera.right = window.innerWidth / 2;
|
165
|
+
camera.top = window.innerHeight / 2;
|
166
|
+
camera.bottom = window.innerHeight / -2;
|
167
|
+
camera.updateProjectionMatrix();
|
168
|
+
this.update();
|
169
|
+
}
|
170
|
+
};
|
171
|
+
|
172
|
+
this.update = function () {
|
173
|
+
this.position.set(this.position.x, this.position.y);
|
174
|
+
this.size.set(this.size.width, this.size.height);
|
175
|
+
}; //Force an update to set position/size
|
176
|
+
|
177
|
+
|
178
|
+
this.update();
|
179
|
+
});
|
180
|
+
|
181
|
+
_exports.ShadowMapViewer = ShadowMapViewer;
|
182
|
+
});
|