opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three", "../math/SimplexNoise.js"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"), require("../math/SimplexNoise.js"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three, global.SimplexNoise);
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+ global.LightningStrike = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _SimplexNoise) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.LightningStrike = void 0;
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get; } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); }
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+
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+ function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; }
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+
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
34
+
35
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
36
+
37
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
38
+
39
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
40
+
41
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
42
+
43
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
44
+
45
+ /**
46
+ * @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
47
+ *
48
+ *
49
+ * Usage
50
+ *
51
+ * var myRay = new LightningStrike( paramsObject );
52
+ * var myRayMesh = new THREE.Mesh( myRay, myMaterial );
53
+ * scene.add( myRayMesh );
54
+ * ...
55
+ * myRay.update( currentTime );
56
+ *
57
+ * The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
58
+ *
59
+ * You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
60
+ *
61
+ *
62
+ * LightningStrike parameters
63
+ *
64
+ * The paramsObject can contain any of the following parameters.
65
+ *
66
+ * Legend:
67
+ * 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
68
+ * 'Subray': A ramification of the ray. It is not a LightningStrike object.
69
+ * 'Segment': A linear segment piece of a subray.
70
+ * 'Leaf segment': A ray segment which cannot be smaller.
71
+ *
72
+ *
73
+ * The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
74
+ *
75
+ * @param {Vector3} sourceOffset The point where the ray starts.
76
+ *
77
+ * @param {Vector3} destOffset The point where the ray ends.
78
+ *
79
+ * @param {double} timeScale The rate at wich the ray form changes in time. Default: 1
80
+ *
81
+ * @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
82
+ *
83
+ * @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
84
+ *
85
+ * @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
86
+ *
87
+ * @param {Vector3} up1 Like the up0 parameter but at the end of the ray. Must be normalized.
88
+ *
89
+ * @param {double} radius0 Radius of the main ray trunk at the start point. Default: 1
90
+ *
91
+ * @param {double} radius1 Radius of the main ray trunk at the end point. Default: 1
92
+ *
93
+ * @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
94
+ *
95
+ * @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
96
+ *
97
+ * @param {minRadius} Minimum value a subray radius0 or radius1 can get. Default: 0.1
98
+ *
99
+ *
100
+ * The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
101
+ *
102
+ * @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
103
+ *
104
+ * @param {double} birthTime The time at which the ray starts its life and begins propagating. Only if isEternal is false. Default: None.
105
+ *
106
+ * @param {double} deathTime The time at which the ray ends vanishing and its life. Only if isEternal is false. Default: None.
107
+ *
108
+ * @param {double} propagationTimeFactor From 0 to 1. Lifetime factor at which the ray ends propagating and enters the steady phase. For example, 0.1 means it is propagating 1/10 of its lifetime. Default: 0.1
109
+ *
110
+ * @param {double} vanishingTimeFactor From 0 to 1. Lifetime factor at which the ray ends the steady phase and begins vanishing. For example, 0.9 means it is vanishing 1/10 of its lifetime. Default: 0.9
111
+ *
112
+ * @param {double} subrayPeriod Subrays cycle periodically. This is their time period. Default: 4
113
+ *
114
+ * @param {double} subrayDutyCycle From 0 to 1. This is the fraction of time a subray is active. Default: 0.6
115
+ *
116
+ *
117
+ * These parameters cannot change after lightning creation:
118
+ *
119
+ * @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
120
+ *
121
+ * @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
122
+ *
123
+ * @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
124
+ *
125
+ * @param {integer} maxSubrayRecursion Greater than 0. Maximum level of recursion (subray descendant generations). Default: 3
126
+ *
127
+ * @param {double} recursionProbability From 0 to 1. The lower the value, the less chance each new generation of subrays has to generate new subrays. Default: 0.6
128
+ *
129
+ * @param {boolean} generateUVs If true, the ray geometry will have uv coordinates generated. u runs along the ray, and v across its perimeter. Default: false.
130
+ *
131
+ * @param {Object} randomGenerator Set here your random number generator which will seed the SimplexNoise and other decisions during ray tree creation.
132
+ * It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
133
+ * The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
134
+ * It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
135
+ * The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
136
+ *
137
+ * @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
138
+ *
139
+ * @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
140
+ *
141
+ * @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
142
+ *
143
+ *
144
+ */
145
+ var LightningStrike = /*#__PURE__*/function (_BufferGeometry) {
146
+ _inherits(LightningStrike, _BufferGeometry);
147
+
148
+ var _super = _createSuper(LightningStrike);
149
+
150
+ function LightningStrike() {
151
+ var _this;
152
+
153
+ var rayParameters = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
154
+
155
+ _classCallCheck(this, LightningStrike);
156
+
157
+ _this = _super.call(this);
158
+ _this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values
159
+
160
+ _this.init(LightningStrike.copyParameters(rayParameters, rayParameters)); // Creates and populates the mesh
161
+
162
+
163
+ _this.createMesh();
164
+
165
+ return _this;
166
+ }
167
+
168
+ _createClass(LightningStrike, [{
169
+ key: "update",
170
+ value: function update(time) {
171
+ if (this.isStatic) return;
172
+
173
+ if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
174
+ this.updateMesh(time);
175
+
176
+ if (time < this.subrays[0].endPropagationTime) {
177
+ this.state = LightningStrike.RAY_PROPAGATING;
178
+ } else if (time > this.subrays[0].beginVanishingTime) {
179
+ this.state = LightningStrike.RAY_VANISHING;
180
+ } else {
181
+ this.state = LightningStrike.RAY_STEADY;
182
+ }
183
+
184
+ this.visible = true;
185
+ } else {
186
+ this.visible = false;
187
+
188
+ if (time < this.rayParameters.birthTime) {
189
+ this.state = LightningStrike.RAY_UNBORN;
190
+ } else {
191
+ this.state = LightningStrike.RAY_EXTINGUISHED;
192
+ }
193
+ }
194
+ }
195
+ }, {
196
+ key: "init",
197
+ value: function init(rayParameters) {
198
+ // Init all the state from the parameters
199
+ this.rayParameters = rayParameters; // These parameters cannot change after lightning creation:
200
+
201
+ this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor(rayParameters.maxIterations) : 9;
202
+ rayParameters.maxIterations = this.maxIterations;
203
+ this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
204
+ rayParameters.isStatic = this.isStatic;
205
+ this.ramification = rayParameters.ramification !== undefined ? Math.floor(rayParameters.ramification) : 5;
206
+ rayParameters.ramification = this.ramification;
207
+ this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
208
+ rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
209
+ this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
210
+ rayParameters.recursionProbability = this.recursionProbability;
211
+ this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
212
+ rayParameters.generateUVs = this.generateUVs; // Random generator
213
+
214
+ if (rayParameters.randomGenerator !== undefined) {
215
+ this.randomGenerator = rayParameters.randomGenerator;
216
+ this.seedGenerator = rayParameters.randomGenerator;
217
+
218
+ if (rayParameters.noiseSeed !== undefined) {
219
+ this.seedGenerator.setSeed(rayParameters.noiseSeed);
220
+ }
221
+ } else {
222
+ this.randomGenerator = LightningStrike.createRandomGenerator();
223
+ this.seedGenerator = Math;
224
+ } // Ray creation callbacks
225
+
226
+
227
+ if (rayParameters.onDecideSubrayCreation !== undefined) {
228
+ this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
229
+ } else {
230
+ this.createDefaultSubrayCreationCallbacks();
231
+
232
+ if (rayParameters.onSubrayCreation !== undefined) {
233
+ this.onSubrayCreation = rayParameters.onSubrayCreation;
234
+ }
235
+ } // Internal state
236
+
237
+
238
+ this.state = LightningStrike.RAY_INITIALIZED;
239
+ this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
240
+ rayParameters.maxSubrays = this.maxSubrays;
241
+ this.maxRaySegments = 2 * (1 << this.maxIterations);
242
+ this.subrays = [];
243
+
244
+ for (var i = 0; i < this.maxSubrays; i++) {
245
+ this.subrays.push(this.createSubray());
246
+ }
247
+
248
+ this.raySegments = [];
249
+
250
+ for (var _i = 0; _i < this.maxRaySegments; _i++) {
251
+ this.raySegments.push(this.createSegment());
252
+ }
253
+
254
+ this.time = 0;
255
+ this.timeFraction = 0;
256
+ this.currentSegmentCallback = null;
257
+ this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
258
+ this.numSubrays = 0;
259
+ this.currentSubray = null;
260
+ this.currentSegmentIndex = 0;
261
+ this.isInitialSegment = false;
262
+ this.subrayProbability = 0;
263
+ this.currentVertex = 0;
264
+ this.currentIndex = 0;
265
+ this.currentCoordinate = 0;
266
+ this.currentUVCoordinate = 0;
267
+ this.vertices = null;
268
+ this.uvs = null;
269
+ this.indices = null;
270
+ this.positionAttribute = null;
271
+ this.uvsAttribute = null;
272
+ this.simplexX = new _SimplexNoise.SimplexNoise(this.seedGenerator);
273
+ this.simplexY = new _SimplexNoise.SimplexNoise(this.seedGenerator);
274
+ this.simplexZ = new _SimplexNoise.SimplexNoise(this.seedGenerator); // Temp vectors
275
+
276
+ this.forwards = new _three.Vector3();
277
+ this.forwardsFill = new _three.Vector3();
278
+ this.side = new _three.Vector3();
279
+ this.down = new _three.Vector3();
280
+ this.middlePos = new _three.Vector3();
281
+ this.middleLinPos = new _three.Vector3();
282
+ this.newPos = new _three.Vector3();
283
+ this.vPos = new _three.Vector3();
284
+ this.cross1 = new _three.Vector3();
285
+ }
286
+ }, {
287
+ key: "createMesh",
288
+ value: function createMesh() {
289
+ var maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
290
+ var maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
291
+ var maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
292
+ this.vertices = new Float32Array(maxVerts * 3);
293
+ this.indices = new Uint32Array(maxIndices);
294
+
295
+ if (this.generateUVs) {
296
+ this.uvs = new Float32Array(maxVerts * 2);
297
+ } // Populate the mesh
298
+
299
+
300
+ this.fillMesh(0);
301
+ this.setIndex(new _three.Uint32BufferAttribute(this.indices, 1));
302
+ this.positionAttribute = new _three.Float32BufferAttribute(this.vertices, 3);
303
+ this.setAttribute('position', this.positionAttribute);
304
+
305
+ if (this.generateUVs) {
306
+ this.uvsAttribute = new _three.Float32BufferAttribute(new Float32Array(this.uvs), 2);
307
+ this.setAttribute('uv', this.uvsAttribute);
308
+ }
309
+
310
+ if (!this.isStatic) {
311
+ this.index.usage = _three.DynamicDrawUsage;
312
+ this.positionAttribute.usage = _three.DynamicDrawUsage;
313
+
314
+ if (this.generateUVs) {
315
+ this.uvsAttribute.usage = _three.DynamicDrawUsage;
316
+ }
317
+ } // Store buffers for later modification
318
+
319
+
320
+ this.vertices = this.positionAttribute.array;
321
+ this.indices = this.index.array;
322
+
323
+ if (this.generateUVs) {
324
+ this.uvs = this.uvsAttribute.array;
325
+ }
326
+ }
327
+ }, {
328
+ key: "updateMesh",
329
+ value: function updateMesh(time) {
330
+ this.fillMesh(time);
331
+ this.drawRange.count = this.currentIndex;
332
+ this.index.needsUpdate = true;
333
+ this.positionAttribute.needsUpdate = true;
334
+
335
+ if (this.generateUVs) {
336
+ this.uvsAttribute.needsUpdate = true;
337
+ }
338
+ }
339
+ }, {
340
+ key: "fillMesh",
341
+ value: function fillMesh(time) {
342
+ var scope = this;
343
+ this.currentVertex = 0;
344
+ this.currentIndex = 0;
345
+ this.currentCoordinate = 0;
346
+ this.currentUVCoordinate = 0;
347
+ this.fractalRay(time, function fillVertices(segment) {
348
+ var subray = scope.currentSubray;
349
+
350
+ if (time < subray.birthTime) {
351
+ //&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
352
+ return;
353
+ } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
354
+ // Eternal rays don't propagate nor vanish, but its subrays do
355
+ scope.createPrism(segment);
356
+ scope.onDecideSubrayCreation(segment, scope);
357
+ } else if (time < subray.endPropagationTime) {
358
+ if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
359
+ // Ray propagation has arrived to this segment
360
+ scope.createPrism(segment);
361
+ scope.onDecideSubrayCreation(segment, scope);
362
+ }
363
+ } else if (time < subray.beginVanishingTime) {
364
+ // Ray is steady (nor propagating nor vanishing)
365
+ scope.createPrism(segment);
366
+ scope.onDecideSubrayCreation(segment, scope);
367
+ } else {
368
+ if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
369
+ // Segment has not yet vanished
370
+ scope.createPrism(segment);
371
+ }
372
+
373
+ scope.onDecideSubrayCreation(segment, scope);
374
+ }
375
+ });
376
+ }
377
+ }, {
378
+ key: "addNewSubray",
379
+ value: function
380
+ /*rayParameters*/
381
+ addNewSubray() {
382
+ return this.subrays[this.numSubrays++];
383
+ }
384
+ }, {
385
+ key: "initSubray",
386
+ value: function initSubray(subray, rayParameters) {
387
+ subray.pos0.copy(rayParameters.sourceOffset);
388
+ subray.pos1.copy(rayParameters.destOffset);
389
+ subray.up0.copy(rayParameters.up0);
390
+ subray.up1.copy(rayParameters.up1);
391
+ subray.radius0 = rayParameters.radius0;
392
+ subray.radius1 = rayParameters.radius1;
393
+ subray.birthTime = rayParameters.birthTime;
394
+ subray.deathTime = rayParameters.deathTime;
395
+ subray.timeScale = rayParameters.timeScale;
396
+ subray.roughness = rayParameters.roughness;
397
+ subray.straightness = rayParameters.straightness;
398
+ subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
399
+ subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
400
+ subray.maxIterations = this.maxIterations;
401
+ subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
402
+ subray.recursion = 0;
403
+ }
404
+ }, {
405
+ key: "fractalRay",
406
+ value: function fractalRay(time, segmentCallback) {
407
+ this.time = time;
408
+ this.currentSegmentCallback = segmentCallback;
409
+ this.numSubrays = 0; // Add the top level subray
410
+
411
+ this.initSubray(this.addNewSubray(), this.rayParameters); // Process all subrays that are being generated until consuming all of them
412
+
413
+ for (var subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
414
+ var subray = this.subrays[subrayIndex];
415
+ this.currentSubray = subray;
416
+ this.randomGenerator.setSeed(subray.seed);
417
+ subray.endPropagationTime = _three.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
418
+ subray.beginVanishingTime = _three.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
419
+ var random1 = this.randomGenerator.random;
420
+ subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
421
+ subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
422
+ this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
423
+ this.currentSegmentIndex = 0;
424
+ this.isInitialSegment = true;
425
+ var segment = this.getNewSegment();
426
+ segment.iteration = 0;
427
+ segment.pos0.copy(subray.pos0);
428
+ segment.pos1.copy(subray.pos1);
429
+ segment.linPos0.copy(subray.linPos0);
430
+ segment.linPos1.copy(subray.linPos1);
431
+ segment.up0.copy(subray.up0);
432
+ segment.up1.copy(subray.up1);
433
+ segment.radius0 = subray.radius0;
434
+ segment.radius1 = subray.radius1;
435
+ segment.fraction0 = 0;
436
+ segment.fraction1 = 1;
437
+ segment.positionVariationFactor = 1 - subray.straightness;
438
+ this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
439
+ this.fractalRayRecursive(segment);
440
+ }
441
+
442
+ this.currentSegmentCallback = null;
443
+ this.currentSubray = null;
444
+ }
445
+ }, {
446
+ key: "fractalRayRecursive",
447
+ value: function fractalRayRecursive(segment) {
448
+ // Leave recursion condition
449
+ if (segment.iteration >= this.currentSubray.maxIterations) {
450
+ this.currentSegmentCallback(segment);
451
+ return;
452
+ } // Interpolation
453
+
454
+
455
+ this.forwards.subVectors(segment.pos1, segment.pos0);
456
+ var lForwards = this.forwards.length();
457
+
458
+ if (lForwards < 0.000001) {
459
+ this.forwards.set(0, 0, 0.01);
460
+ lForwards = this.forwards.length();
461
+ }
462
+
463
+ var middleRadius = (segment.radius0 + segment.radius1) * 0.5;
464
+ var middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
465
+ var timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
466
+ this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
467
+ this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
468
+ var p = this.middleLinPos; // Noise
469
+
470
+ this.newPos.set(this.simplexX.noise4d(p.x, p.y, p.z, timeDimension), this.simplexY.noise4d(p.x, p.y, p.z, timeDimension), this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension));
471
+ this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
472
+ this.newPos.add(this.middlePos); // Recursion
473
+
474
+ var newSegment1 = this.getNewSegment();
475
+ newSegment1.pos0.copy(segment.pos0);
476
+ newSegment1.pos1.copy(this.newPos);
477
+ newSegment1.linPos0.copy(segment.linPos0);
478
+ newSegment1.linPos1.copy(this.middleLinPos);
479
+ newSegment1.up0.copy(segment.up0);
480
+ newSegment1.up1.copy(segment.up1);
481
+ newSegment1.radius0 = segment.radius0;
482
+ newSegment1.radius1 = middleRadius;
483
+ newSegment1.fraction0 = segment.fraction0;
484
+ newSegment1.fraction1 = middleFraction;
485
+ newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
486
+ newSegment1.iteration = segment.iteration + 1;
487
+ var newSegment2 = this.getNewSegment();
488
+ newSegment2.pos0.copy(this.newPos);
489
+ newSegment2.pos1.copy(segment.pos1);
490
+ newSegment2.linPos0.copy(this.middleLinPos);
491
+ newSegment2.linPos1.copy(segment.linPos1);
492
+ this.cross1.crossVectors(segment.up0, this.forwards.normalize());
493
+ newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
494
+ newSegment2.up1.copy(segment.up1);
495
+ newSegment2.radius0 = middleRadius;
496
+ newSegment2.radius1 = segment.radius1;
497
+ newSegment2.fraction0 = middleFraction;
498
+ newSegment2.fraction1 = segment.fraction1;
499
+ newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
500
+ newSegment2.iteration = segment.iteration + 1;
501
+ this.fractalRayRecursive(newSegment1);
502
+ this.fractalRayRecursive(newSegment2);
503
+ }
504
+ }, {
505
+ key: "createPrism",
506
+ value: function createPrism(segment) {
507
+ // Creates one triangular prism and its vertices at the segment
508
+ this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
509
+
510
+ if (this.isInitialSegment) {
511
+ this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
512
+ this.isInitialSegment = false;
513
+ }
514
+
515
+ this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
516
+ this.createPrismFaces();
517
+ }
518
+ }, {
519
+ key: "createTriangleVerticesWithoutUVs",
520
+ value: function createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
521
+ // Create an equilateral triangle (only vertices)
522
+ this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
523
+ this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
524
+ var p = this.vPos;
525
+ var v = this.vertices;
526
+ p.copy(pos).sub(this.side).add(this.down);
527
+ v[this.currentCoordinate++] = p.x;
528
+ v[this.currentCoordinate++] = p.y;
529
+ v[this.currentCoordinate++] = p.z;
530
+ p.copy(pos).add(this.side).add(this.down);
531
+ v[this.currentCoordinate++] = p.x;
532
+ v[this.currentCoordinate++] = p.y;
533
+ v[this.currentCoordinate++] = p.z;
534
+ p.copy(up).multiplyScalar(radius).add(pos);
535
+ v[this.currentCoordinate++] = p.x;
536
+ v[this.currentCoordinate++] = p.y;
537
+ v[this.currentCoordinate++] = p.z;
538
+ this.currentVertex += 3;
539
+ }
540
+ }, {
541
+ key: "createTriangleVerticesWithUVs",
542
+ value: function createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
543
+ // Create an equilateral triangle (only vertices)
544
+ this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
545
+ this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
546
+ var p = this.vPos;
547
+ var v = this.vertices;
548
+ var uv = this.uvs;
549
+ p.copy(pos).sub(this.side).add(this.down);
550
+ v[this.currentCoordinate++] = p.x;
551
+ v[this.currentCoordinate++] = p.y;
552
+ v[this.currentCoordinate++] = p.z;
553
+ uv[this.currentUVCoordinate++] = u;
554
+ uv[this.currentUVCoordinate++] = 0;
555
+ p.copy(pos).add(this.side).add(this.down);
556
+ v[this.currentCoordinate++] = p.x;
557
+ v[this.currentCoordinate++] = p.y;
558
+ v[this.currentCoordinate++] = p.z;
559
+ uv[this.currentUVCoordinate++] = u;
560
+ uv[this.currentUVCoordinate++] = 0.5;
561
+ p.copy(up).multiplyScalar(radius).add(pos);
562
+ v[this.currentCoordinate++] = p.x;
563
+ v[this.currentCoordinate++] = p.y;
564
+ v[this.currentCoordinate++] = p.z;
565
+ uv[this.currentUVCoordinate++] = u;
566
+ uv[this.currentUVCoordinate++] = 1;
567
+ this.currentVertex += 3;
568
+ }
569
+ }, {
570
+ key: "createPrismFaces",
571
+ value: function createPrismFaces(vertex
572
+ /*, index*/
573
+ ) {
574
+ var indices = this.indices;
575
+ vertex = this.currentVertex - 6;
576
+ indices[this.currentIndex++] = vertex + 1;
577
+ indices[this.currentIndex++] = vertex + 2;
578
+ indices[this.currentIndex++] = vertex + 5;
579
+ indices[this.currentIndex++] = vertex + 1;
580
+ indices[this.currentIndex++] = vertex + 5;
581
+ indices[this.currentIndex++] = vertex + 4;
582
+ indices[this.currentIndex++] = vertex + 0;
583
+ indices[this.currentIndex++] = vertex + 1;
584
+ indices[this.currentIndex++] = vertex + 4;
585
+ indices[this.currentIndex++] = vertex + 0;
586
+ indices[this.currentIndex++] = vertex + 4;
587
+ indices[this.currentIndex++] = vertex + 3;
588
+ indices[this.currentIndex++] = vertex + 2;
589
+ indices[this.currentIndex++] = vertex + 0;
590
+ indices[this.currentIndex++] = vertex + 3;
591
+ indices[this.currentIndex++] = vertex + 2;
592
+ indices[this.currentIndex++] = vertex + 3;
593
+ indices[this.currentIndex++] = vertex + 5;
594
+ }
595
+ }, {
596
+ key: "createDefaultSubrayCreationCallbacks",
597
+ value: function createDefaultSubrayCreationCallbacks() {
598
+ var random1 = this.randomGenerator.random;
599
+
600
+ this.onDecideSubrayCreation = function (segment, lightningStrike) {
601
+ // Decide subrays creation at parent (sub)ray segment
602
+ var subray = lightningStrike.currentSubray;
603
+ var period = lightningStrike.rayParameters.subrayPeriod;
604
+ var dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
605
+ var phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : _three.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
606
+ var phase = lightningStrike.time - phase0;
607
+ var currentCycle = Math.floor(phase / period);
608
+ var childSubraySeed = random1() * (currentCycle + 1);
609
+ var isActive = phase % period <= dutyCycle * period;
610
+ var probability = 0;
611
+
612
+ if (isActive) {
613
+ probability = lightningStrike.subrayProbability; // Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
614
+ }
615
+
616
+ if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
617
+ var childSubray = lightningStrike.addNewSubray();
618
+ var parentSeed = lightningStrike.randomGenerator.getSeed();
619
+ childSubray.seed = childSubraySeed;
620
+ lightningStrike.randomGenerator.setSeed(childSubraySeed);
621
+ childSubray.recursion = subray.recursion + 1;
622
+ childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
623
+ childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
624
+ childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
625
+ childSubray.up0.copy(subray.up0);
626
+ childSubray.up1.copy(subray.up1);
627
+ childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
628
+ childSubray.radius1 = Math.min(lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor);
629
+ childSubray.birthTime = phase0 + currentCycle * period;
630
+ childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
631
+
632
+ if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
633
+ childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
634
+ childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
635
+ }
636
+
637
+ childSubray.timeScale = subray.timeScale * 2;
638
+ childSubray.roughness = subray.roughness;
639
+ childSubray.straightness = subray.straightness;
640
+ childSubray.propagationTimeFactor = subray.propagationTimeFactor;
641
+ childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
642
+ lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
643
+ lightningStrike.randomGenerator.setSeed(parentSeed);
644
+ }
645
+ };
646
+
647
+ var vec1Pos = new _three.Vector3();
648
+ var vec2Forward = new _three.Vector3();
649
+ var vec3Side = new _three.Vector3();
650
+ var vec4Up = new _three.Vector3();
651
+
652
+ this.onSubrayCreation = function (segment, parentSubray, childSubray, lightningStrike) {
653
+ // Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
654
+ // Just use the default cone position generator
655
+ lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
656
+ };
657
+
658
+ this.subrayConePosition = function (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
659
+ // Sets childSubray pos0 and pos1 in a cone
660
+ childSubray.pos0.copy(segment.pos0);
661
+ vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
662
+ vec2Forward.copy(vec1Pos).normalize();
663
+ vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
664
+ var length = vec1Pos.length();
665
+ vec3Side.crossVectors(parentSubray.up0, vec2Forward);
666
+ var angle = 2 * Math.PI * random1();
667
+ vec3Side.multiplyScalar(Math.cos(angle));
668
+ vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
669
+ childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
670
+ };
671
+
672
+ this.subrayCylinderPosition = function (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) {
673
+ // Sets childSubray pos0 and pos1 in a cylinder
674
+ childSubray.pos0.copy(segment.pos0);
675
+ vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
676
+ vec2Forward.copy(vec1Pos).normalize();
677
+ vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
678
+ var length = vec1Pos.length();
679
+ vec3Side.crossVectors(parentSubray.up0, vec2Forward);
680
+ var angle = 2 * Math.PI * random1();
681
+ vec3Side.multiplyScalar(Math.cos(angle));
682
+ vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
683
+ childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
684
+ };
685
+ }
686
+ }, {
687
+ key: "createSubray",
688
+ value: function createSubray() {
689
+ return {
690
+ seed: 0,
691
+ maxIterations: 0,
692
+ recursion: 0,
693
+ pos0: new _three.Vector3(),
694
+ pos1: new _three.Vector3(),
695
+ linPos0: new _three.Vector3(),
696
+ linPos1: new _three.Vector3(),
697
+ up0: new _three.Vector3(),
698
+ up1: new _three.Vector3(),
699
+ radius0: 0,
700
+ radius1: 0,
701
+ birthTime: 0,
702
+ deathTime: 0,
703
+ timeScale: 0,
704
+ roughness: 0,
705
+ straightness: 0,
706
+ propagationTimeFactor: 0,
707
+ vanishingTimeFactor: 0,
708
+ endPropagationTime: 0,
709
+ beginVanishingTime: 0
710
+ };
711
+ }
712
+ }, {
713
+ key: "createSegment",
714
+ value: function createSegment() {
715
+ return {
716
+ iteration: 0,
717
+ pos0: new _three.Vector3(),
718
+ pos1: new _three.Vector3(),
719
+ linPos0: new _three.Vector3(),
720
+ linPos1: new _three.Vector3(),
721
+ up0: new _three.Vector3(),
722
+ up1: new _three.Vector3(),
723
+ radius0: 0,
724
+ radius1: 0,
725
+ fraction0: 0,
726
+ fraction1: 0,
727
+ positionVariationFactor: 0
728
+ };
729
+ }
730
+ }, {
731
+ key: "getNewSegment",
732
+ value: function getNewSegment() {
733
+ return this.raySegments[this.currentSegmentIndex++];
734
+ }
735
+ }, {
736
+ key: "copy",
737
+ value: function copy(source) {
738
+ _get(_getPrototypeOf(LightningStrike.prototype), "copy", this).call(this, source);
739
+
740
+ this.init(LightningStrike.copyParameters({}, source.rayParameters));
741
+ return this;
742
+ }
743
+ }, {
744
+ key: "clone",
745
+ value: function clone() {
746
+ return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
747
+ }
748
+ }], [{
749
+ key: "createRandomGenerator",
750
+ value: function createRandomGenerator() {
751
+ var numSeeds = 2053;
752
+ var seeds = [];
753
+
754
+ for (var i = 0; i < numSeeds; i++) {
755
+ seeds.push(Math.random());
756
+ }
757
+
758
+ var generator = {
759
+ currentSeed: 0,
760
+ random: function random() {
761
+ var value = seeds[generator.currentSeed];
762
+ generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
763
+ return value;
764
+ },
765
+ getSeed: function getSeed() {
766
+ return generator.currentSeed / numSeeds;
767
+ },
768
+ setSeed: function setSeed(seed) {
769
+ generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
770
+ }
771
+ };
772
+ return generator;
773
+ }
774
+ }, {
775
+ key: "copyParameters",
776
+ value: function copyParameters() {
777
+ var dest = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
778
+ var source = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
779
+
780
+ var vecCopy = function vecCopy(v) {
781
+ if (source === dest) {
782
+ return v;
783
+ } else {
784
+ return v.clone();
785
+ }
786
+ };
787
+
788
+ dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy(source.sourceOffset) : new _three.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== undefined ? vecCopy(source.destOffset) : new _three.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy(source.up0) : new _three.Vector3(0, 0, 1);
789
+ dest.up1 = source.up1 !== undefined ? vecCopy(source.up1) : new _three.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
790
+ dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6; // These parameters cannot change after lightning creation:
791
+
792
+ dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
793
+ dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
794
+ dest.ramification = source.ramification !== undefined ? source.ramification : 5;
795
+ dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
796
+ dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
797
+ dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
798
+ dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
799
+ return dest;
800
+ }
801
+ }]);
802
+
803
+ return LightningStrike;
804
+ }(_three.BufferGeometry);
805
+
806
+ _exports.LightningStrike = LightningStrike;
807
+ LightningStrike.prototype.isLightningStrike = true; // Ray states
808
+
809
+ LightningStrike.RAY_INITIALIZED = 0;
810
+ LightningStrike.RAY_UNBORN = 1;
811
+ LightningStrike.RAY_PROPAGATING = 2;
812
+ LightningStrike.RAY_STEADY = 3;
813
+ LightningStrike.RAY_VANISHING = 4;
814
+ LightningStrike.RAY_EXTINGUISHED = 5;
815
+ LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
816
+ LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
817
+ });