opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
  271. data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
  272. data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
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@@ -0,0 +1,400 @@
1
+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three);
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+ global.OutlineEffect = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.OutlineEffect = void 0;
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ /**
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+ * Reference: https://en.wikipedia.org/wiki/Cel_shading
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+ *
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+ * API
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+ *
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+ * 1. Traditional
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+ *
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+ * const effect = new OutlineEffect( renderer );
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+ *
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+ * function render() {
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+ *
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+ * effect.render( scene, camera );
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+ *
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+ * }
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+ *
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+ * 2. VR compatible
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+ *
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+ * const effect = new OutlineEffect( renderer );
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+ * let renderingOutline = false;
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+ *
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+ * scene.onAfterRender = function () {
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+ *
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+ * if ( renderingOutline ) return;
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+ *
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+ * renderingOutline = true;
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+ *
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+ * effect.renderOutline( scene, camera );
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+ *
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+ * renderingOutline = false;
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+ *
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+ * };
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+ *
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+ * function render() {
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+ *
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+ * renderer.render( scene, camera );
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+ *
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+ * }
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+ *
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+ * // How to set default outline parameters
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+ * new OutlineEffect( renderer, {
67
+ * defaultThickness: 0.01,
68
+ * defaultColor: [ 0, 0, 0 ],
69
+ * defaultAlpha: 0.8,
70
+ * defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
71
+ * } );
72
+ *
73
+ * // How to set outline parameters for each material
74
+ * material.userData.outlineParameters = {
75
+ * thickness: 0.01,
76
+ * color: [ 0, 0, 0 ]
77
+ * alpha: 0.8,
78
+ * visible: true,
79
+ * keepAlive: true
80
+ * };
81
+ */
82
+ var OutlineEffect = /*#__PURE__*/_createClass(function OutlineEffect(renderer) {
83
+ var parameters = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
84
+
85
+ _classCallCheck(this, OutlineEffect);
86
+
87
+ this.enabled = true;
88
+ var defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
89
+ var defaultColor = new _three.Color().fromArray(parameters.defaultColor !== undefined ? parameters.defaultColor : [0, 0, 0]);
90
+ var defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
91
+ var defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false; // object.material.uuid -> outlineMaterial or
92
+ // object.material[ n ].uuid -> outlineMaterial
93
+ // save at the outline material creation and release
94
+ // if it's unused removeThresholdCount frames
95
+ // unless keepAlive is true.
96
+
97
+ var cache = {};
98
+ var removeThresholdCount = 60; // outlineMaterial.uuid -> object.material or
99
+ // outlineMaterial.uuid -> object.material[ n ]
100
+ // save before render and release after render.
101
+
102
+ var originalMaterials = {}; // object.uuid -> originalOnBeforeRender
103
+ // save before render and release after render.
104
+
105
+ var originalOnBeforeRenders = {}; //this.cache = cache; // for debug
106
+
107
+ var uniformsOutline = {
108
+ outlineThickness: {
109
+ value: defaultThickness
110
+ },
111
+ outlineColor: {
112
+ value: defaultColor
113
+ },
114
+ outlineAlpha: {
115
+ value: defaultAlpha
116
+ }
117
+ };
118
+ var vertexShader = ['#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
119
+ ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );', // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
120
+ ' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
121
+ ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}'].join('\n');
122
+ var fragmentShader = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}'].join('\n');
123
+
124
+ function createMaterial() {
125
+ return new _three.ShaderMaterial({
126
+ type: 'OutlineEffect',
127
+ uniforms: _three.UniformsUtils.merge([_three.UniformsLib['fog'], _three.UniformsLib['displacementmap'], uniformsOutline]),
128
+ vertexShader: vertexShader,
129
+ fragmentShader: fragmentShader,
130
+ side: _three.BackSide
131
+ });
132
+ }
133
+
134
+ function getOutlineMaterialFromCache(originalMaterial) {
135
+ var data = cache[originalMaterial.uuid];
136
+
137
+ if (data === undefined) {
138
+ data = {
139
+ material: createMaterial(),
140
+ used: true,
141
+ keepAlive: defaultKeepAlive,
142
+ count: 0
143
+ };
144
+ cache[originalMaterial.uuid] = data;
145
+ }
146
+
147
+ data.used = true;
148
+ return data.material;
149
+ }
150
+
151
+ function getOutlineMaterial(originalMaterial) {
152
+ var outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
153
+ originalMaterials[outlineMaterial.uuid] = originalMaterial;
154
+ updateOutlineMaterial(outlineMaterial, originalMaterial);
155
+ return outlineMaterial;
156
+ }
157
+
158
+ function isCompatible(object) {
159
+ var geometry = object.geometry;
160
+ var hasNormals = false;
161
+
162
+ if (object.geometry !== undefined) {
163
+ if (geometry.isBufferGeometry) {
164
+ hasNormals = geometry.attributes.normal !== undefined;
165
+ } else {
166
+ hasNormals = true; // the renderer always produces a normal attribute for Geometry
167
+ }
168
+ }
169
+
170
+ return object.isMesh === true && object.material !== undefined && hasNormals === true;
171
+ }
172
+
173
+ function setOutlineMaterial(object) {
174
+ if (isCompatible(object) === false) return;
175
+
176
+ if (Array.isArray(object.material)) {
177
+ for (var i = 0, il = object.material.length; i < il; i++) {
178
+ object.material[i] = getOutlineMaterial(object.material[i]);
179
+ }
180
+ } else {
181
+ object.material = getOutlineMaterial(object.material);
182
+ }
183
+
184
+ originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
185
+ object.onBeforeRender = onBeforeRender;
186
+ }
187
+
188
+ function restoreOriginalMaterial(object) {
189
+ if (isCompatible(object) === false) return;
190
+
191
+ if (Array.isArray(object.material)) {
192
+ for (var i = 0, il = object.material.length; i < il; i++) {
193
+ object.material[i] = originalMaterials[object.material[i].uuid];
194
+ }
195
+ } else {
196
+ object.material = originalMaterials[object.material.uuid];
197
+ }
198
+
199
+ object.onBeforeRender = originalOnBeforeRenders[object.uuid];
200
+ }
201
+
202
+ function onBeforeRender(renderer, scene, camera, geometry, material) {
203
+ var originalMaterial = originalMaterials[material.uuid]; // just in case
204
+
205
+ if (originalMaterial === undefined) return;
206
+ updateUniforms(material, originalMaterial);
207
+ }
208
+
209
+ function updateUniforms(material, originalMaterial) {
210
+ var outlineParameters = originalMaterial.userData.outlineParameters;
211
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
212
+
213
+ if (outlineParameters !== undefined) {
214
+ if (outlineParameters.thickness !== undefined) material.uniforms.outlineThickness.value = outlineParameters.thickness;
215
+ if (outlineParameters.color !== undefined) material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
216
+ if (outlineParameters.alpha !== undefined) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
217
+ }
218
+
219
+ if (originalMaterial.displacementMap) {
220
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
221
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
222
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
223
+ }
224
+ }
225
+
226
+ function updateOutlineMaterial(material, originalMaterial) {
227
+ if (material.name === 'invisible') return;
228
+ var outlineParameters = originalMaterial.userData.outlineParameters;
229
+ material.fog = originalMaterial.fog;
230
+ material.toneMapped = originalMaterial.toneMapped;
231
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
232
+ material.displacementMap = originalMaterial.displacementMap;
233
+
234
+ if (outlineParameters !== undefined) {
235
+ if (originalMaterial.visible === false) {
236
+ material.visible = false;
237
+ } else {
238
+ material.visible = outlineParameters.visible !== undefined ? outlineParameters.visible : true;
239
+ }
240
+
241
+ material.transparent = outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ? true : originalMaterial.transparent;
242
+ if (outlineParameters.keepAlive !== undefined) cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
243
+ } else {
244
+ material.transparent = originalMaterial.transparent;
245
+ material.visible = originalMaterial.visible;
246
+ }
247
+
248
+ if (originalMaterial.wireframe === true || originalMaterial.depthTest === false) material.visible = false;
249
+
250
+ if (originalMaterial.clippingPlanes) {
251
+ material.clipping = true;
252
+ material.clippingPlanes = originalMaterial.clippingPlanes;
253
+ material.clipIntersection = originalMaterial.clipIntersection;
254
+ material.clipShadows = originalMaterial.clipShadows;
255
+ }
256
+
257
+ material.version = originalMaterial.version; // update outline material if necessary
258
+ }
259
+
260
+ function cleanupCache() {
261
+ var keys; // clear originialMaterials
262
+
263
+ keys = Object.keys(originalMaterials);
264
+
265
+ for (var i = 0, il = keys.length; i < il; i++) {
266
+ originalMaterials[keys[i]] = undefined;
267
+ } // clear originalOnBeforeRenders
268
+
269
+
270
+ keys = Object.keys(originalOnBeforeRenders);
271
+
272
+ for (var _i = 0, _il = keys.length; _i < _il; _i++) {
273
+ originalOnBeforeRenders[keys[_i]] = undefined;
274
+ } // remove unused outlineMaterial from cache
275
+
276
+
277
+ keys = Object.keys(cache);
278
+
279
+ for (var _i2 = 0, _il2 = keys.length; _i2 < _il2; _i2++) {
280
+ var key = keys[_i2];
281
+
282
+ if (cache[key].used === false) {
283
+ cache[key].count++;
284
+
285
+ if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
286
+ delete cache[key];
287
+ }
288
+ } else {
289
+ cache[key].used = false;
290
+ cache[key].count = 0;
291
+ }
292
+ }
293
+ }
294
+
295
+ this.render = function (scene, camera) {
296
+ var renderTarget;
297
+ var forceClear = false;
298
+
299
+ if (arguments[2] !== undefined) {
300
+ console.warn('THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
301
+ renderTarget = arguments[2];
302
+ }
303
+
304
+ if (arguments[3] !== undefined) {
305
+ console.warn('THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.');
306
+ forceClear = arguments[3];
307
+ }
308
+
309
+ if (renderTarget !== undefined) renderer.setRenderTarget(renderTarget);
310
+ if (forceClear) renderer.clear();
311
+
312
+ if (this.enabled === false) {
313
+ renderer.render(scene, camera);
314
+ return;
315
+ }
316
+
317
+ var currentAutoClear = renderer.autoClear;
318
+ renderer.autoClear = this.autoClear;
319
+ renderer.render(scene, camera);
320
+ renderer.autoClear = currentAutoClear;
321
+ this.renderOutline(scene, camera);
322
+ };
323
+
324
+ this.renderOutline = function (scene, camera) {
325
+ var currentAutoClear = renderer.autoClear;
326
+ var currentSceneAutoUpdate = scene.autoUpdate;
327
+ var currentSceneBackground = scene.background;
328
+ var currentShadowMapEnabled = renderer.shadowMap.enabled;
329
+ scene.autoUpdate = false;
330
+ scene.background = null;
331
+ renderer.autoClear = false;
332
+ renderer.shadowMap.enabled = false;
333
+ scene.traverse(setOutlineMaterial);
334
+ renderer.render(scene, camera);
335
+ scene.traverse(restoreOriginalMaterial);
336
+ cleanupCache();
337
+ scene.autoUpdate = currentSceneAutoUpdate;
338
+ scene.background = currentSceneBackground;
339
+ renderer.autoClear = currentAutoClear;
340
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
341
+ };
342
+ /*
343
+ * See #9918
344
+ *
345
+ * The following property copies and wrapper methods enable
346
+ * OutlineEffect to be called from other *Effect, like
347
+ *
348
+ * effect = new StereoEffect( new OutlineEffect( renderer ) );
349
+ *
350
+ * function render () {
351
+ *
352
+ * effect.render( scene, camera );
353
+ *
354
+ * }
355
+ */
356
+
357
+
358
+ this.autoClear = renderer.autoClear;
359
+ this.domElement = renderer.domElement;
360
+ this.shadowMap = renderer.shadowMap;
361
+
362
+ this.clear = function (color, depth, stencil) {
363
+ renderer.clear(color, depth, stencil);
364
+ };
365
+
366
+ this.getPixelRatio = function () {
367
+ return renderer.getPixelRatio();
368
+ };
369
+
370
+ this.setPixelRatio = function (value) {
371
+ renderer.setPixelRatio(value);
372
+ };
373
+
374
+ this.getSize = function (target) {
375
+ return renderer.getSize(target);
376
+ };
377
+
378
+ this.setSize = function (width, height, updateStyle) {
379
+ renderer.setSize(width, height, updateStyle);
380
+ };
381
+
382
+ this.setViewport = function (x, y, width, height) {
383
+ renderer.setViewport(x, y, width, height);
384
+ };
385
+
386
+ this.setScissor = function (x, y, width, height) {
387
+ renderer.setScissor(x, y, width, height);
388
+ };
389
+
390
+ this.setScissorTest = function (boolean) {
391
+ renderer.setScissorTest(boolean);
392
+ };
393
+
394
+ this.setRenderTarget = function (renderTarget) {
395
+ renderer.setRenderTarget(renderTarget);
396
+ };
397
+ });
398
+
399
+ _exports.OutlineEffect = OutlineEffect;
400
+ });
@@ -0,0 +1,90 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.ParallaxBarrierEffect = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.ParallaxBarrierEffect = void 0;
20
+
21
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
22
+
23
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
24
+
25
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
26
+
27
+ var ParallaxBarrierEffect = /*#__PURE__*/_createClass(function ParallaxBarrierEffect(renderer) {
28
+ _classCallCheck(this, ParallaxBarrierEffect);
29
+
30
+ var _camera = new _three.OrthographicCamera(-1, 1, 1, -1, 0, 1);
31
+
32
+ var _scene = new _three.Scene();
33
+
34
+ var _stereo = new _three.StereoCamera();
35
+
36
+ var _params = {
37
+ minFilter: _three.LinearFilter,
38
+ magFilter: _three.NearestFilter,
39
+ format: _three.RGBAFormat
40
+ };
41
+
42
+ var _renderTargetL = new _three.WebGLRenderTarget(512, 512, _params);
43
+
44
+ var _renderTargetR = new _three.WebGLRenderTarget(512, 512, _params);
45
+
46
+ var _material = new _three.ShaderMaterial({
47
+ uniforms: {
48
+ 'mapLeft': {
49
+ value: _renderTargetL.texture
50
+ },
51
+ 'mapRight': {
52
+ value: _renderTargetR.texture
53
+ }
54
+ },
55
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
56
+ fragmentShader: ['uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}'].join('\n')
57
+ });
58
+
59
+ var mesh = new _three.Mesh(new _three.PlaneGeometry(2, 2), _material);
60
+
61
+ _scene.add(mesh);
62
+
63
+ this.setSize = function (width, height) {
64
+ renderer.setSize(width, height);
65
+ var pixelRatio = renderer.getPixelRatio();
66
+
67
+ _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
68
+
69
+ _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
70
+ };
71
+
72
+ this.render = function (scene, camera) {
73
+ scene.updateMatrixWorld();
74
+ if (camera.parent === null) camera.updateMatrixWorld();
75
+
76
+ _stereo.update(camera);
77
+
78
+ renderer.setRenderTarget(_renderTargetL);
79
+ renderer.clear();
80
+ renderer.render(scene, _stereo.cameraL);
81
+ renderer.setRenderTarget(_renderTargetR);
82
+ renderer.clear();
83
+ renderer.render(scene, _stereo.cameraR);
84
+ renderer.setRenderTarget(null);
85
+ renderer.render(_scene, _camera);
86
+ };
87
+ });
88
+
89
+ _exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
90
+ });
@@ -0,0 +1,160 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.PeppersGhostEffect = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.PeppersGhostEffect = void 0;
20
+
21
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
22
+
23
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
24
+
25
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
26
+
27
+ /**
28
+ * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
29
+ */
30
+ var PeppersGhostEffect = /*#__PURE__*/_createClass(function PeppersGhostEffect(renderer) {
31
+ _classCallCheck(this, PeppersGhostEffect);
32
+
33
+ var scope = this;
34
+ scope.cameraDistance = 15;
35
+ scope.reflectFromAbove = false; // Internals
36
+
37
+ var _halfWidth, _width, _height;
38
+
39
+ var _cameraF = new _three.PerspectiveCamera(); //front
40
+
41
+
42
+ var _cameraB = new _three.PerspectiveCamera(); //back
43
+
44
+
45
+ var _cameraL = new _three.PerspectiveCamera(); //left
46
+
47
+
48
+ var _cameraR = new _three.PerspectiveCamera(); //right
49
+
50
+
51
+ var _position = new _three.Vector3();
52
+
53
+ var _quaternion = new _three.Quaternion();
54
+
55
+ var _scale = new _three.Vector3(); // Initialization
56
+
57
+
58
+ renderer.autoClear = false;
59
+
60
+ this.setSize = function (width, height) {
61
+ _halfWidth = width / 2;
62
+
63
+ if (width < height) {
64
+ _width = width / 3;
65
+ _height = width / 3;
66
+ } else {
67
+ _width = height / 3;
68
+ _height = height / 3;
69
+ }
70
+
71
+ renderer.setSize(width, height);
72
+ };
73
+
74
+ this.render = function (scene, camera) {
75
+ scene.updateMatrixWorld();
76
+ if (camera.parent === null) camera.updateMatrixWorld();
77
+ camera.matrixWorld.decompose(_position, _quaternion, _scale); // front
78
+
79
+ _cameraF.position.copy(_position);
80
+
81
+ _cameraF.quaternion.copy(_quaternion);
82
+
83
+ _cameraF.translateZ(scope.cameraDistance);
84
+
85
+ _cameraF.lookAt(scene.position); // back
86
+
87
+
88
+ _cameraB.position.copy(_position);
89
+
90
+ _cameraB.quaternion.copy(_quaternion);
91
+
92
+ _cameraB.translateZ(-scope.cameraDistance);
93
+
94
+ _cameraB.lookAt(scene.position);
95
+
96
+ _cameraB.rotation.z += 180 * (Math.PI / 180); // left
97
+
98
+ _cameraL.position.copy(_position);
99
+
100
+ _cameraL.quaternion.copy(_quaternion);
101
+
102
+ _cameraL.translateX(-scope.cameraDistance);
103
+
104
+ _cameraL.lookAt(scene.position);
105
+
106
+ _cameraL.rotation.x += 90 * (Math.PI / 180); // right
107
+
108
+ _cameraR.position.copy(_position);
109
+
110
+ _cameraR.quaternion.copy(_quaternion);
111
+
112
+ _cameraR.translateX(scope.cameraDistance);
113
+
114
+ _cameraR.lookAt(scene.position);
115
+
116
+ _cameraR.rotation.x += 90 * (Math.PI / 180);
117
+ renderer.clear();
118
+ renderer.setScissorTest(true);
119
+ renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
120
+ renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
121
+
122
+ if (scope.reflectFromAbove) {
123
+ renderer.render(scene, _cameraB);
124
+ } else {
125
+ renderer.render(scene, _cameraF);
126
+ }
127
+
128
+ renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
129
+ renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
130
+
131
+ if (scope.reflectFromAbove) {
132
+ renderer.render(scene, _cameraF);
133
+ } else {
134
+ renderer.render(scene, _cameraB);
135
+ }
136
+
137
+ renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
138
+ renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
139
+
140
+ if (scope.reflectFromAbove) {
141
+ renderer.render(scene, _cameraR);
142
+ } else {
143
+ renderer.render(scene, _cameraL);
144
+ }
145
+
146
+ renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
147
+ renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
148
+
149
+ if (scope.reflectFromAbove) {
150
+ renderer.render(scene, _cameraL);
151
+ } else {
152
+ renderer.render(scene, _cameraR);
153
+ }
154
+
155
+ renderer.setScissorTest(false);
156
+ };
157
+ });
158
+
159
+ _exports.PeppersGhostEffect = PeppersGhostEffect;
160
+ });