opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
  271. data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
  272. data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
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@@ -0,0 +1,322 @@
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+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three);
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+ global.GPUComputationRenderer = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.GPUComputationRenderer = void 0;
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ /**
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+ * GPUComputationRenderer, based on SimulationRenderer by zz85
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+ *
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+ * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
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+ * for each compute element (texel)
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+ *
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+ * Each variable has a fragment shader that defines the computation made to obtain the variable in question.
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+ * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
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+ * (the sampler uniforms are added automatically) Most of the variables will need themselves as dependency.
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+ *
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+ * The renderer has actually two render targets per variable, to make ping-pong. Textures from the current frame are used
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+ * as inputs to render the textures of the next frame.
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+ *
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+ * The render targets of the variables can be used as input textures for your visualization shaders.
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+ *
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+ * Variable names should be valid identifiers and should not collide with THREE GLSL used identifiers.
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+ * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...
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+ *
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+ * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:
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+ * #DEFINE resolution vec2( 1024.0, 1024.0 )
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+ *
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+ * -------------
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+ *
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+ * Basic use:
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+ *
52
+ * // Initialization...
53
+ *
54
+ * // Create computation renderer
55
+ * const gpuCompute = new GPUComputationRenderer( 1024, 1024, renderer );
56
+ *
57
+ * // Create initial state float textures
58
+ * const pos0 = gpuCompute.createTexture();
59
+ * const vel0 = gpuCompute.createTexture();
60
+ * // and fill in here the texture data...
61
+ *
62
+ * // Add texture variables
63
+ * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
64
+ * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
65
+ *
66
+ * // Add variable dependencies
67
+ * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
68
+ * gpuCompute.setVariableDependencies( posVar, [ velVar, posVar ] );
69
+ *
70
+ * // Add custom uniforms
71
+ * velVar.material.uniforms.time = { value: 0.0 };
72
+ *
73
+ * // Check for completeness
74
+ * const error = gpuCompute.init();
75
+ * if ( error !== null ) {
76
+ * console.error( error );
77
+ * }
78
+ *
79
+ *
80
+ * // In each frame...
81
+ *
82
+ * // Compute!
83
+ * gpuCompute.compute();
84
+ *
85
+ * // Update texture uniforms in your visualization materials with the gpu renderer output
86
+ * myMaterial.uniforms.myTexture.value = gpuCompute.getCurrentRenderTarget( posVar ).texture;
87
+ *
88
+ * // Do your rendering
89
+ * renderer.render( myScene, myCamera );
90
+ *
91
+ * -------------
92
+ *
93
+ * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
94
+ * Note that the shaders can have multiple input textures.
95
+ *
96
+ * const myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
97
+ * const myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
98
+ *
99
+ * const inputTexture = gpuCompute.createTexture();
100
+ *
101
+ * // Fill in here inputTexture...
102
+ *
103
+ * myFilter1.uniforms.theTexture.value = inputTexture;
104
+ *
105
+ * const myRenderTarget = gpuCompute.createRenderTarget();
106
+ * myFilter2.uniforms.theTexture.value = myRenderTarget.texture;
107
+ *
108
+ * const outputRenderTarget = gpuCompute.createRenderTarget();
109
+ *
110
+ * // Now use the output texture where you want:
111
+ * myMaterial.uniforms.map.value = outputRenderTarget.texture;
112
+ *
113
+ * // And compute each frame, before rendering to screen:
114
+ * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
115
+ * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
116
+ *
117
+ *
118
+ *
119
+ * @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
120
+ * @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
121
+ * @param {WebGLRenderer} renderer The renderer
122
+ */
123
+ var GPUComputationRenderer = /*#__PURE__*/_createClass(function GPUComputationRenderer(sizeX, sizeY, renderer) {
124
+ _classCallCheck(this, GPUComputationRenderer);
125
+
126
+ this.variables = [];
127
+ this.currentTextureIndex = 0;
128
+ var dataType = _three.FloatType;
129
+ var scene = new _three.Scene();
130
+ var camera = new _three.Camera();
131
+ camera.position.z = 1;
132
+ var passThruUniforms = {
133
+ passThruTexture: {
134
+ value: null
135
+ }
136
+ };
137
+ var passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
138
+ var mesh = new _three.Mesh(new _three.PlaneGeometry(2, 2), passThruShader);
139
+ scene.add(mesh);
140
+
141
+ this.setDataType = function (type) {
142
+ dataType = type;
143
+ return this;
144
+ };
145
+
146
+ this.addVariable = function (variableName, computeFragmentShader, initialValueTexture) {
147
+ var material = this.createShaderMaterial(computeFragmentShader);
148
+ var variable = {
149
+ name: variableName,
150
+ initialValueTexture: initialValueTexture,
151
+ material: material,
152
+ dependencies: null,
153
+ renderTargets: [],
154
+ wrapS: null,
155
+ wrapT: null,
156
+ minFilter: _three.NearestFilter,
157
+ magFilter: _three.NearestFilter
158
+ };
159
+ this.variables.push(variable);
160
+ return variable;
161
+ };
162
+
163
+ this.setVariableDependencies = function (variable, dependencies) {
164
+ variable.dependencies = dependencies;
165
+ };
166
+
167
+ this.init = function () {
168
+ if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has('OES_texture_float') === false) {
169
+ return 'No OES_texture_float support for float textures.';
170
+ }
171
+
172
+ if (renderer.capabilities.maxVertexTextures === 0) {
173
+ return 'No support for vertex shader textures.';
174
+ }
175
+
176
+ for (var i = 0; i < this.variables.length; i++) {
177
+ var variable = this.variables[i]; // Creates rendertargets and initialize them with input texture
178
+
179
+ variable.renderTargets[0] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
180
+ variable.renderTargets[1] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
181
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
182
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]); // Adds dependencies uniforms to the ShaderMaterial
183
+
184
+ var material = variable.material;
185
+ var uniforms = material.uniforms;
186
+
187
+ if (variable.dependencies !== null) {
188
+ for (var d = 0; d < variable.dependencies.length; d++) {
189
+ var depVar = variable.dependencies[d];
190
+
191
+ if (depVar.name !== variable.name) {
192
+ // Checks if variable exists
193
+ var found = false;
194
+
195
+ for (var j = 0; j < this.variables.length; j++) {
196
+ if (depVar.name === this.variables[j].name) {
197
+ found = true;
198
+ break;
199
+ }
200
+ }
201
+
202
+ if (!found) {
203
+ return 'Variable dependency not found. Variable=' + variable.name + ', dependency=' + depVar.name;
204
+ }
205
+ }
206
+
207
+ uniforms[depVar.name] = {
208
+ value: null
209
+ };
210
+ material.fragmentShader = '\nuniform sampler2D ' + depVar.name + ';\n' + material.fragmentShader;
211
+ }
212
+ }
213
+ }
214
+
215
+ this.currentTextureIndex = 0;
216
+ return null;
217
+ };
218
+
219
+ this.compute = function () {
220
+ var currentTextureIndex = this.currentTextureIndex;
221
+ var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
222
+
223
+ for (var i = 0, il = this.variables.length; i < il; i++) {
224
+ var variable = this.variables[i]; // Sets texture dependencies uniforms
225
+
226
+ if (variable.dependencies !== null) {
227
+ var uniforms = variable.material.uniforms;
228
+
229
+ for (var d = 0, dl = variable.dependencies.length; d < dl; d++) {
230
+ var depVar = variable.dependencies[d];
231
+ uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
232
+ }
233
+ } // Performs the computation for this variable
234
+
235
+
236
+ this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
237
+ }
238
+
239
+ this.currentTextureIndex = nextTextureIndex;
240
+ };
241
+
242
+ this.getCurrentRenderTarget = function (variable) {
243
+ return variable.renderTargets[this.currentTextureIndex];
244
+ };
245
+
246
+ this.getAlternateRenderTarget = function (variable) {
247
+ return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
248
+ };
249
+
250
+ function addResolutionDefine(materialShader) {
251
+ materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed(1) + ', ' + sizeY.toFixed(1) + ' )';
252
+ }
253
+
254
+ this.addResolutionDefine = addResolutionDefine; // The following functions can be used to compute things manually
255
+
256
+ function createShaderMaterial(computeFragmentShader, uniforms) {
257
+ uniforms = uniforms || {};
258
+ var material = new _three.ShaderMaterial({
259
+ uniforms: uniforms,
260
+ vertexShader: getPassThroughVertexShader(),
261
+ fragmentShader: computeFragmentShader
262
+ });
263
+ addResolutionDefine(material);
264
+ return material;
265
+ }
266
+
267
+ this.createShaderMaterial = createShaderMaterial;
268
+
269
+ this.createRenderTarget = function (sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
270
+ sizeXTexture = sizeXTexture || sizeX;
271
+ sizeYTexture = sizeYTexture || sizeY;
272
+ wrapS = wrapS || _three.ClampToEdgeWrapping;
273
+ wrapT = wrapT || _three.ClampToEdgeWrapping;
274
+ minFilter = minFilter || _three.NearestFilter;
275
+ magFilter = magFilter || _three.NearestFilter;
276
+ var renderTarget = new _three.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
277
+ wrapS: wrapS,
278
+ wrapT: wrapT,
279
+ minFilter: minFilter,
280
+ magFilter: magFilter,
281
+ format: _three.RGBAFormat,
282
+ type: dataType,
283
+ depthBuffer: false
284
+ });
285
+ return renderTarget;
286
+ };
287
+
288
+ this.createTexture = function () {
289
+ var data = new Float32Array(sizeX * sizeY * 4);
290
+ return new _three.DataTexture(data, sizeX, sizeY, _three.RGBAFormat, _three.FloatType);
291
+ };
292
+
293
+ this.renderTexture = function (input, output) {
294
+ // Takes a texture, and render out in rendertarget
295
+ // input = Texture
296
+ // output = RenderTarget
297
+ passThruUniforms.passThruTexture.value = input;
298
+ this.doRenderTarget(passThruShader, output);
299
+ passThruUniforms.passThruTexture.value = null;
300
+ };
301
+
302
+ this.doRenderTarget = function (material, output) {
303
+ var currentRenderTarget = renderer.getRenderTarget();
304
+ mesh.material = material;
305
+ renderer.setRenderTarget(output);
306
+ renderer.render(scene, camera);
307
+ mesh.material = passThruShader;
308
+ renderer.setRenderTarget(currentRenderTarget);
309
+ }; // Shaders
310
+
311
+
312
+ function getPassThroughVertexShader() {
313
+ return 'void main() {\n' + '\n' + ' gl_Position = vec4( position, 1.0 );\n' + '\n' + '}\n';
314
+ }
315
+
316
+ function getPassThroughFragmentShader() {
317
+ return 'uniform sampler2D passThruTexture;\n' + '\n' + 'void main() {\n' + '\n' + ' vec2 uv = gl_FragCoord.xy / resolution.xy;\n' + '\n' + ' gl_FragColor = texture2D( passThruTexture, uv );\n' + '\n' + '}\n';
318
+ }
319
+ });
320
+
321
+ _exports.GPUComputationRenderer = GPUComputationRenderer;
322
+ });
@@ -0,0 +1,94 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.Gyroscope = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.Gyroscope = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ var _translationObject = new _three.Vector3();
42
+
43
+ var _quaternionObject = new _three.Quaternion();
44
+
45
+ var _scaleObject = new _three.Vector3();
46
+
47
+ var _translationWorld = new _three.Vector3();
48
+
49
+ var _quaternionWorld = new _three.Quaternion();
50
+
51
+ var _scaleWorld = new _three.Vector3();
52
+
53
+ var Gyroscope = /*#__PURE__*/function (_Object3D) {
54
+ _inherits(Gyroscope, _Object3D);
55
+
56
+ var _super = _createSuper(Gyroscope);
57
+
58
+ function Gyroscope() {
59
+ _classCallCheck(this, Gyroscope);
60
+
61
+ return _super.call(this);
62
+ }
63
+
64
+ _createClass(Gyroscope, [{
65
+ key: "updateMatrixWorld",
66
+ value: function updateMatrixWorld(force) {
67
+ this.matrixAutoUpdate && this.updateMatrix(); // update matrixWorld
68
+
69
+ if (this.matrixWorldNeedsUpdate || force) {
70
+ if (this.parent !== null) {
71
+ this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
72
+ this.matrixWorld.decompose(_translationWorld, _quaternionWorld, _scaleWorld);
73
+ this.matrix.decompose(_translationObject, _quaternionObject, _scaleObject);
74
+ this.matrixWorld.compose(_translationWorld, _quaternionObject, _scaleWorld);
75
+ } else {
76
+ this.matrixWorld.copy(this.matrix);
77
+ }
78
+
79
+ this.matrixWorldNeedsUpdate = false;
80
+ force = true;
81
+ } // update children
82
+
83
+
84
+ for (var i = 0, l = this.children.length; i < l; i++) {
85
+ this.children[i].updateMatrixWorld(force);
86
+ }
87
+ }
88
+ }]);
89
+
90
+ return Gyroscope;
91
+ }(_three.Object3D);
92
+
93
+ _exports.Gyroscope = Gyroscope;
94
+ });
@@ -0,0 +1,225 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "../loaders/MD2Loader.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("../loaders/MD2Loader.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three, global.MD2Loader);
11
+ global.MD2Character = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _MD2Loader) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.MD2Character = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ var MD2Character = /*#__PURE__*/function () {
28
+ function MD2Character() {
29
+ _classCallCheck(this, MD2Character);
30
+
31
+ this.scale = 1;
32
+ this.animationFPS = 6;
33
+ this.root = new _three.Object3D();
34
+ this.meshBody = null;
35
+ this.meshWeapon = null;
36
+ this.skinsBody = [];
37
+ this.skinsWeapon = [];
38
+ this.weapons = [];
39
+ this.activeAnimation = null;
40
+ this.mixer = null;
41
+
42
+ this.onLoadComplete = function () {};
43
+
44
+ this.loadCounter = 0;
45
+ }
46
+
47
+ _createClass(MD2Character, [{
48
+ key: "loadParts",
49
+ value: function loadParts(config) {
50
+ var scope = this;
51
+
52
+ function createPart(geometry, skinMap) {
53
+ var materialWireframe = new _three.MeshLambertMaterial({
54
+ color: 0xffaa00,
55
+ wireframe: true
56
+ });
57
+ var materialTexture = new _three.MeshLambertMaterial({
58
+ color: 0xffffff,
59
+ wireframe: false,
60
+ map: skinMap
61
+ }); //
62
+
63
+ var mesh = new _three.Mesh(geometry, materialTexture);
64
+ mesh.rotation.y = -Math.PI / 2;
65
+ mesh.castShadow = true;
66
+ mesh.receiveShadow = true; //
67
+
68
+ mesh.materialTexture = materialTexture;
69
+ mesh.materialWireframe = materialWireframe;
70
+ return mesh;
71
+ }
72
+
73
+ function loadTextures(baseUrl, textureUrls) {
74
+ var textureLoader = new _three.TextureLoader();
75
+ var textures = [];
76
+
77
+ for (var i = 0; i < textureUrls.length; i++) {
78
+ textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
79
+ textures[i].mapping = _three.UVMapping;
80
+ textures[i].name = textureUrls[i];
81
+ textures[i].encoding = _three.sRGBEncoding;
82
+ }
83
+
84
+ return textures;
85
+ }
86
+
87
+ function checkLoadingComplete() {
88
+ scope.loadCounter -= 1;
89
+ if (scope.loadCounter === 0) scope.onLoadComplete();
90
+ }
91
+
92
+ this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
93
+ var weaponsTextures = [];
94
+
95
+ for (var i = 0; i < config.weapons.length; i++) {
96
+ weaponsTextures[i] = config.weapons[i][1];
97
+ } // SKINS
98
+
99
+
100
+ this.skinsBody = loadTextures(config.baseUrl + 'skins/', config.skins);
101
+ this.skinsWeapon = loadTextures(config.baseUrl + 'skins/', weaponsTextures); // BODY
102
+
103
+ var loader = new _MD2Loader.MD2Loader();
104
+ loader.load(config.baseUrl + config.body, function (geo) {
105
+ var boundingBox = new _three.Box3();
106
+ boundingBox.setFromBufferAttribute(geo.attributes.position);
107
+ scope.root.position.y = -scope.scale * boundingBox.min.y;
108
+ var mesh = createPart(geo, scope.skinsBody[0]);
109
+ mesh.scale.set(scope.scale, scope.scale, scope.scale);
110
+ scope.root.add(mesh);
111
+ scope.meshBody = mesh;
112
+ scope.meshBody.clipOffset = 0;
113
+ scope.activeAnimationClipName = mesh.geometry.animations[0].name;
114
+ scope.mixer = new _three.AnimationMixer(mesh);
115
+ checkLoadingComplete();
116
+ }); // WEAPONS
117
+
118
+ var generateCallback = function generateCallback(index, name) {
119
+ return function (geo) {
120
+ var mesh = createPart(geo, scope.skinsWeapon[index]);
121
+ mesh.scale.set(scope.scale, scope.scale, scope.scale);
122
+ mesh.visible = false;
123
+ mesh.name = name;
124
+ scope.root.add(mesh);
125
+ scope.weapons[index] = mesh;
126
+ scope.meshWeapon = mesh;
127
+ checkLoadingComplete();
128
+ };
129
+ };
130
+
131
+ for (var _i = 0; _i < config.weapons.length; _i++) {
132
+ loader.load(config.baseUrl + config.weapons[_i][0], generateCallback(_i, config.weapons[_i][0]));
133
+ }
134
+ }
135
+ }, {
136
+ key: "setPlaybackRate",
137
+ value: function setPlaybackRate(rate) {
138
+ if (rate !== 0) {
139
+ this.mixer.timeScale = 1 / rate;
140
+ } else {
141
+ this.mixer.timeScale = 0;
142
+ }
143
+ }
144
+ }, {
145
+ key: "setWireframe",
146
+ value: function setWireframe(wireframeEnabled) {
147
+ if (wireframeEnabled) {
148
+ if (this.meshBody) this.meshBody.material = this.meshBody.materialWireframe;
149
+ if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialWireframe;
150
+ } else {
151
+ if (this.meshBody) this.meshBody.material = this.meshBody.materialTexture;
152
+ if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialTexture;
153
+ }
154
+ }
155
+ }, {
156
+ key: "setSkin",
157
+ value: function setSkin(index) {
158
+ if (this.meshBody && this.meshBody.material.wireframe === false) {
159
+ this.meshBody.material.map = this.skinsBody[index];
160
+ }
161
+ }
162
+ }, {
163
+ key: "setWeapon",
164
+ value: function setWeapon(index) {
165
+ for (var i = 0; i < this.weapons.length; i++) {
166
+ this.weapons[i].visible = false;
167
+ }
168
+
169
+ var activeWeapon = this.weapons[index];
170
+
171
+ if (activeWeapon) {
172
+ activeWeapon.visible = true;
173
+ this.meshWeapon = activeWeapon;
174
+ this.syncWeaponAnimation();
175
+ }
176
+ }
177
+ }, {
178
+ key: "setAnimation",
179
+ value: function setAnimation(clipName) {
180
+ if (this.meshBody) {
181
+ if (this.meshBody.activeAction) {
182
+ this.meshBody.activeAction.stop();
183
+ this.meshBody.activeAction = null;
184
+ }
185
+
186
+ var action = this.mixer.clipAction(clipName, this.meshBody);
187
+
188
+ if (action) {
189
+ this.meshBody.activeAction = action.play();
190
+ }
191
+ }
192
+
193
+ this.activeClipName = clipName;
194
+ this.syncWeaponAnimation();
195
+ }
196
+ }, {
197
+ key: "syncWeaponAnimation",
198
+ value: function syncWeaponAnimation() {
199
+ var clipName = this.activeClipName;
200
+
201
+ if (this.meshWeapon) {
202
+ if (this.meshWeapon.activeAction) {
203
+ this.meshWeapon.activeAction.stop();
204
+ this.meshWeapon.activeAction = null;
205
+ }
206
+
207
+ var action = this.mixer.clipAction(clipName, this.meshWeapon);
208
+
209
+ if (action) {
210
+ this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
211
+ }
212
+ }
213
+ }
214
+ }, {
215
+ key: "update",
216
+ value: function update(delta) {
217
+ if (this.mixer) this.mixer.update(delta);
218
+ }
219
+ }]);
220
+
221
+ return MD2Character;
222
+ }();
223
+
224
+ _exports.MD2Character = MD2Character;
225
+ });