opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three", "./SSAARenderPass.js"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"), require("./SSAARenderPass.js"));
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+ } else {
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+ var mod = {
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+ exports: {}
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+ };
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+ factory(mod.exports, global.three, global.SSAARenderPass);
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+ global.TAARenderPass = mod.exports;
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+ }
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+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _SSAARenderPass2) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.TAARenderPass = void 0;
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+
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+ function _get() { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get; } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(arguments.length < 3 ? target : receiver); } return desc.value; }; } return _get.apply(this, arguments); }
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+
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+ function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; }
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+
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
34
+
35
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
36
+
37
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
38
+
39
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
40
+
41
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
42
+
43
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
44
+
45
+ /**
46
+ *
47
+ * Temporal Anti-Aliasing Render Pass
48
+ *
49
+ * When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.
50
+ *
51
+ * References:
52
+ *
53
+ * TODO: Add support for motion vector pas so that accumulation of samples across frames can occur on dynamics scenes.
54
+ *
55
+ */
56
+ var TAARenderPass = /*#__PURE__*/function (_SSAARenderPass) {
57
+ _inherits(TAARenderPass, _SSAARenderPass);
58
+
59
+ var _super = _createSuper(TAARenderPass);
60
+
61
+ function TAARenderPass(scene, camera, clearColor, clearAlpha) {
62
+ var _this;
63
+
64
+ _classCallCheck(this, TAARenderPass);
65
+
66
+ _this = _super.call(this, scene, camera, clearColor, clearAlpha);
67
+ _this.sampleLevel = 0;
68
+ _this.accumulate = false;
69
+ return _this;
70
+ }
71
+
72
+ _createClass(TAARenderPass, [{
73
+ key: "render",
74
+ value: function render(renderer, writeBuffer, readBuffer, deltaTime) {
75
+ if (!this.accumulate) {
76
+ _get(_getPrototypeOf(TAARenderPass.prototype), "render", this).call(this, renderer, writeBuffer, readBuffer, deltaTime);
77
+
78
+ this.accumulateIndex = -1;
79
+ return;
80
+ }
81
+
82
+ var jitterOffsets = _JitterVectors[5];
83
+
84
+ if (!this.sampleRenderTarget) {
85
+ this.sampleRenderTarget = new _three.WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
86
+ this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
87
+ }
88
+
89
+ if (!this.holdRenderTarget) {
90
+ this.holdRenderTarget = new _three.WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
91
+ this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
92
+ }
93
+
94
+ if (this.accumulate && this.accumulateIndex === -1) {
95
+ _get(_getPrototypeOf(TAARenderPass.prototype), "render", this).call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
96
+
97
+ this.accumulateIndex = 0;
98
+ }
99
+
100
+ var autoClear = renderer.autoClear;
101
+ renderer.autoClear = false;
102
+ var sampleWeight = 1.0 / jitterOffsets.length;
103
+
104
+ if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
105
+ this.copyUniforms['opacity'].value = sampleWeight;
106
+ this.copyUniforms['tDiffuse'].value = writeBuffer.texture; // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
107
+
108
+ var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
109
+
110
+ for (var i = 0; i < numSamplesPerFrame; i++) {
111
+ var j = this.accumulateIndex;
112
+ var jitterOffset = jitterOffsets[j];
113
+
114
+ if (this.camera.setViewOffset) {
115
+ this.camera.setViewOffset(readBuffer.width, readBuffer.height, jitterOffset[0] * 0.0625, jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
116
+ readBuffer.width, readBuffer.height);
117
+ }
118
+
119
+ renderer.setRenderTarget(writeBuffer);
120
+ renderer.clear();
121
+ renderer.render(this.scene, this.camera);
122
+ renderer.setRenderTarget(this.sampleRenderTarget);
123
+ if (this.accumulateIndex === 0) renderer.clear();
124
+ this.fsQuad.render(renderer);
125
+ this.accumulateIndex++;
126
+ if (this.accumulateIndex >= jitterOffsets.length) break;
127
+ }
128
+
129
+ if (this.camera.clearViewOffset) this.camera.clearViewOffset();
130
+ }
131
+
132
+ var accumulationWeight = this.accumulateIndex * sampleWeight;
133
+
134
+ if (accumulationWeight > 0) {
135
+ this.copyUniforms['opacity'].value = 1.0;
136
+ this.copyUniforms['tDiffuse'].value = this.sampleRenderTarget.texture;
137
+ renderer.setRenderTarget(writeBuffer);
138
+ renderer.clear();
139
+ this.fsQuad.render(renderer);
140
+ }
141
+
142
+ if (accumulationWeight < 1.0) {
143
+ this.copyUniforms['opacity'].value = 1.0 - accumulationWeight;
144
+ this.copyUniforms['tDiffuse'].value = this.holdRenderTarget.texture;
145
+ renderer.setRenderTarget(writeBuffer);
146
+ if (accumulationWeight === 0) renderer.clear();
147
+ this.fsQuad.render(renderer);
148
+ }
149
+
150
+ renderer.autoClear = autoClear;
151
+ }
152
+ }]);
153
+
154
+ return TAARenderPass;
155
+ }(_SSAARenderPass2.SSAARenderPass);
156
+
157
+ _exports.TAARenderPass = TAARenderPass;
158
+ var _JitterVectors = [[[0, 0]], [[4, 4], [-4, -4]], [[-2, -6], [6, -2], [-6, 2], [2, 6]], [[1, -3], [-1, 3], [5, 1], [-3, -5], [-5, 5], [-7, -1], [3, 7], [7, -7]], [[1, 1], [-1, -3], [-3, 2], [4, -1], [-5, -2], [2, 5], [5, 3], [3, -5], [-2, 6], [0, -7], [-4, -6], [-6, 4], [-8, 0], [7, -4], [6, 7], [-7, -8]], [[-4, -7], [-7, -5], [-3, -5], [-5, -4], [-1, -4], [-2, -2], [-6, -1], [-4, 0], [-7, 1], [-1, 2], [-6, 3], [-3, 3], [-7, 6], [-3, 6], [-5, 7], [-1, 7], [5, -7], [1, -6], [6, -5], [4, -4], [2, -3], [7, -2], [1, -1], [4, -1], [2, 1], [6, 2], [0, 4], [4, 4], [2, 5], [7, 5], [5, 6], [3, 7]]];
159
+ });
@@ -0,0 +1,91 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "./Pass.js", "../shaders/CopyShader.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("./Pass.js"), require("../shaders/CopyShader.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three, global.Pass, global.CopyShader);
11
+ global.TexturePass = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _Pass2, _CopyShader) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.TexturePass = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ var TexturePass = /*#__PURE__*/function (_Pass) {
42
+ _inherits(TexturePass, _Pass);
43
+
44
+ var _super = _createSuper(TexturePass);
45
+
46
+ function TexturePass(map, opacity) {
47
+ var _this;
48
+
49
+ _classCallCheck(this, TexturePass);
50
+
51
+ _this = _super.call(this);
52
+ if (_CopyShader.CopyShader === undefined) console.error('THREE.TexturePass relies on CopyShader');
53
+ var shader = _CopyShader.CopyShader;
54
+ _this.map = map;
55
+ _this.opacity = opacity !== undefined ? opacity : 1.0;
56
+ _this.uniforms = _three.UniformsUtils.clone(shader.uniforms);
57
+ _this.material = new _three.ShaderMaterial({
58
+ uniforms: _this.uniforms,
59
+ vertexShader: shader.vertexShader,
60
+ fragmentShader: shader.fragmentShader,
61
+ depthTest: false,
62
+ depthWrite: false
63
+ });
64
+ _this.needsSwap = false;
65
+ _this.fsQuad = new _Pass2.FullScreenQuad(null);
66
+ return _this;
67
+ }
68
+
69
+ _createClass(TexturePass, [{
70
+ key: "render",
71
+ value: function render(renderer, writeBuffer, readBuffer
72
+ /*, deltaTime, maskActive */
73
+ ) {
74
+ var oldAutoClear = renderer.autoClear;
75
+ renderer.autoClear = false;
76
+ this.fsQuad.material = this.material;
77
+ this.uniforms['opacity'].value = this.opacity;
78
+ this.uniforms['tDiffuse'].value = this.map;
79
+ this.material.transparent = this.opacity < 1.0;
80
+ renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
81
+ if (this.clear) renderer.clear();
82
+ this.fsQuad.render(renderer);
83
+ renderer.autoClear = oldAutoClear;
84
+ }
85
+ }]);
86
+
87
+ return TexturePass;
88
+ }(_Pass2.Pass);
89
+
90
+ _exports.TexturePass = TexturePass;
91
+ });
@@ -0,0 +1,335 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "./Pass.js", "../shaders/CopyShader.js", "../shaders/LuminosityHighPassShader.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("./Pass.js"), require("../shaders/CopyShader.js"), require("../shaders/LuminosityHighPassShader.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three, global.Pass, global.CopyShader, global.LuminosityHighPassShader);
11
+ global.UnrealBloomPass = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _Pass2, _CopyShader, _LuminosityHighPassShader) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.UnrealBloomPass = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ /**
42
+ * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
43
+ * mip map chain of bloom textures and blurs them with different radii. Because
44
+ * of the weighted combination of mips, and because larger blurs are done on
45
+ * higher mips, this effect provides good quality and performance.
46
+ *
47
+ * Reference:
48
+ * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
49
+ */
50
+ var UnrealBloomPass = /*#__PURE__*/function (_Pass) {
51
+ _inherits(UnrealBloomPass, _Pass);
52
+
53
+ var _super = _createSuper(UnrealBloomPass);
54
+
55
+ function UnrealBloomPass(resolution, strength, radius, threshold) {
56
+ var _this;
57
+
58
+ _classCallCheck(this, UnrealBloomPass);
59
+
60
+ _this = _super.call(this);
61
+ _this.strength = strength !== undefined ? strength : 1;
62
+ _this.radius = radius;
63
+ _this.threshold = threshold;
64
+ _this.resolution = resolution !== undefined ? new _three.Vector2(resolution.x, resolution.y) : new _three.Vector2(256, 256); // create color only once here, reuse it later inside the render function
65
+
66
+ _this.clearColor = new _three.Color(0, 0, 0); // render targets
67
+
68
+ var pars = {
69
+ minFilter: _three.LinearFilter,
70
+ magFilter: _three.LinearFilter,
71
+ format: _three.RGBAFormat
72
+ };
73
+ _this.renderTargetsHorizontal = [];
74
+ _this.renderTargetsVertical = [];
75
+ _this.nMips = 5;
76
+ var resx = Math.round(_this.resolution.x / 2);
77
+ var resy = Math.round(_this.resolution.y / 2);
78
+ _this.renderTargetBright = new _three.WebGLRenderTarget(resx, resy, pars);
79
+ _this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
80
+ _this.renderTargetBright.texture.generateMipmaps = false;
81
+
82
+ for (var i = 0; i < _this.nMips; i++) {
83
+ var renderTargetHorizonal = new _three.WebGLRenderTarget(resx, resy, pars);
84
+ renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
85
+ renderTargetHorizonal.texture.generateMipmaps = false;
86
+
87
+ _this.renderTargetsHorizontal.push(renderTargetHorizonal);
88
+
89
+ var renderTargetVertical = new _three.WebGLRenderTarget(resx, resy, pars);
90
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
91
+ renderTargetVertical.texture.generateMipmaps = false;
92
+
93
+ _this.renderTargetsVertical.push(renderTargetVertical);
94
+
95
+ resx = Math.round(resx / 2);
96
+ resy = Math.round(resy / 2);
97
+ } // luminosity high pass material
98
+
99
+
100
+ if (_LuminosityHighPassShader.LuminosityHighPassShader === undefined) console.error('THREE.UnrealBloomPass relies on LuminosityHighPassShader');
101
+ var highPassShader = _LuminosityHighPassShader.LuminosityHighPassShader;
102
+ _this.highPassUniforms = _three.UniformsUtils.clone(highPassShader.uniforms);
103
+ _this.highPassUniforms['luminosityThreshold'].value = threshold;
104
+ _this.highPassUniforms['smoothWidth'].value = 0.01;
105
+ _this.materialHighPassFilter = new _three.ShaderMaterial({
106
+ uniforms: _this.highPassUniforms,
107
+ vertexShader: highPassShader.vertexShader,
108
+ fragmentShader: highPassShader.fragmentShader,
109
+ defines: {}
110
+ }); // Gaussian Blur Materials
111
+
112
+ _this.separableBlurMaterials = [];
113
+ var kernelSizeArray = [3, 5, 7, 9, 11];
114
+ resx = Math.round(_this.resolution.x / 2);
115
+ resy = Math.round(_this.resolution.y / 2);
116
+
117
+ for (var _i = 0; _i < _this.nMips; _i++) {
118
+ _this.separableBlurMaterials.push(_this.getSeperableBlurMaterial(kernelSizeArray[_i]));
119
+
120
+ _this.separableBlurMaterials[_i].uniforms['texSize'].value = new _three.Vector2(resx, resy);
121
+ resx = Math.round(resx / 2);
122
+ resy = Math.round(resy / 2);
123
+ } // Composite material
124
+
125
+
126
+ _this.compositeMaterial = _this.getCompositeMaterial(_this.nMips);
127
+ _this.compositeMaterial.uniforms['blurTexture1'].value = _this.renderTargetsVertical[0].texture;
128
+ _this.compositeMaterial.uniforms['blurTexture2'].value = _this.renderTargetsVertical[1].texture;
129
+ _this.compositeMaterial.uniforms['blurTexture3'].value = _this.renderTargetsVertical[2].texture;
130
+ _this.compositeMaterial.uniforms['blurTexture4'].value = _this.renderTargetsVertical[3].texture;
131
+ _this.compositeMaterial.uniforms['blurTexture5'].value = _this.renderTargetsVertical[4].texture;
132
+ _this.compositeMaterial.uniforms['bloomStrength'].value = strength;
133
+ _this.compositeMaterial.uniforms['bloomRadius'].value = 0.1;
134
+ _this.compositeMaterial.needsUpdate = true;
135
+ var bloomFactors = [1.0, 0.8, 0.6, 0.4, 0.2];
136
+ _this.compositeMaterial.uniforms['bloomFactors'].value = bloomFactors;
137
+ _this.bloomTintColors = [new _three.Vector3(1, 1, 1), new _three.Vector3(1, 1, 1), new _three.Vector3(1, 1, 1), new _three.Vector3(1, 1, 1), new _three.Vector3(1, 1, 1)];
138
+ _this.compositeMaterial.uniforms['bloomTintColors'].value = _this.bloomTintColors; // copy material
139
+
140
+ if (_CopyShader.CopyShader === undefined) {
141
+ console.error('THREE.UnrealBloomPass relies on CopyShader');
142
+ }
143
+
144
+ var copyShader = _CopyShader.CopyShader;
145
+ _this.copyUniforms = _three.UniformsUtils.clone(copyShader.uniforms);
146
+ _this.copyUniforms['opacity'].value = 1.0;
147
+ _this.materialCopy = new _three.ShaderMaterial({
148
+ uniforms: _this.copyUniforms,
149
+ vertexShader: copyShader.vertexShader,
150
+ fragmentShader: copyShader.fragmentShader,
151
+ blending: _three.AdditiveBlending,
152
+ depthTest: false,
153
+ depthWrite: false,
154
+ transparent: true
155
+ });
156
+ _this.enabled = true;
157
+ _this.needsSwap = false;
158
+ _this._oldClearColor = new _three.Color();
159
+ _this.oldClearAlpha = 1;
160
+ _this.basic = new _three.MeshBasicMaterial();
161
+ _this.fsQuad = new _Pass2.FullScreenQuad(null);
162
+ return _this;
163
+ }
164
+
165
+ _createClass(UnrealBloomPass, [{
166
+ key: "dispose",
167
+ value: function dispose() {
168
+ for (var i = 0; i < this.renderTargetsHorizontal.length; i++) {
169
+ this.renderTargetsHorizontal[i].dispose();
170
+ }
171
+
172
+ for (var _i2 = 0; _i2 < this.renderTargetsVertical.length; _i2++) {
173
+ this.renderTargetsVertical[_i2].dispose();
174
+ }
175
+
176
+ this.renderTargetBright.dispose();
177
+ }
178
+ }, {
179
+ key: "setSize",
180
+ value: function setSize(width, height) {
181
+ var resx = Math.round(width / 2);
182
+ var resy = Math.round(height / 2);
183
+ this.renderTargetBright.setSize(resx, resy);
184
+
185
+ for (var i = 0; i < this.nMips; i++) {
186
+ this.renderTargetsHorizontal[i].setSize(resx, resy);
187
+ this.renderTargetsVertical[i].setSize(resx, resy);
188
+ this.separableBlurMaterials[i].uniforms['texSize'].value = new _three.Vector2(resx, resy);
189
+ resx = Math.round(resx / 2);
190
+ resy = Math.round(resy / 2);
191
+ }
192
+ }
193
+ }, {
194
+ key: "render",
195
+ value: function render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
196
+ renderer.getClearColor(this._oldClearColor);
197
+ this.oldClearAlpha = renderer.getClearAlpha();
198
+ var oldAutoClear = renderer.autoClear;
199
+ renderer.autoClear = false;
200
+ renderer.setClearColor(this.clearColor, 0);
201
+ if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render input to screen
202
+
203
+ if (this.renderToScreen) {
204
+ this.fsQuad.material = this.basic;
205
+ this.basic.map = readBuffer.texture;
206
+ renderer.setRenderTarget(null);
207
+ renderer.clear();
208
+ this.fsQuad.render(renderer);
209
+ } // 1. Extract Bright Areas
210
+
211
+
212
+ this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
213
+ this.highPassUniforms['luminosityThreshold'].value = this.threshold;
214
+ this.fsQuad.material = this.materialHighPassFilter;
215
+ renderer.setRenderTarget(this.renderTargetBright);
216
+ renderer.clear();
217
+ this.fsQuad.render(renderer); // 2. Blur All the mips progressively
218
+
219
+ var inputRenderTarget = this.renderTargetBright;
220
+
221
+ for (var i = 0; i < this.nMips; i++) {
222
+ this.fsQuad.material = this.separableBlurMaterials[i];
223
+ this.separableBlurMaterials[i].uniforms['colorTexture'].value = inputRenderTarget.texture;
224
+ this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionX;
225
+ renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
226
+ renderer.clear();
227
+ this.fsQuad.render(renderer);
228
+ this.separableBlurMaterials[i].uniforms['colorTexture'].value = this.renderTargetsHorizontal[i].texture;
229
+ this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionY;
230
+ renderer.setRenderTarget(this.renderTargetsVertical[i]);
231
+ renderer.clear();
232
+ this.fsQuad.render(renderer);
233
+ inputRenderTarget = this.renderTargetsVertical[i];
234
+ } // Composite All the mips
235
+
236
+
237
+ this.fsQuad.material = this.compositeMaterial;
238
+ this.compositeMaterial.uniforms['bloomStrength'].value = this.strength;
239
+ this.compositeMaterial.uniforms['bloomRadius'].value = this.radius;
240
+ this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
241
+ renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
242
+ renderer.clear();
243
+ this.fsQuad.render(renderer); // Blend it additively over the input texture
244
+
245
+ this.fsQuad.material = this.materialCopy;
246
+ this.copyUniforms['tDiffuse'].value = this.renderTargetsHorizontal[0].texture;
247
+ if (maskActive) renderer.state.buffers.stencil.setTest(true);
248
+
249
+ if (this.renderToScreen) {
250
+ renderer.setRenderTarget(null);
251
+ this.fsQuad.render(renderer);
252
+ } else {
253
+ renderer.setRenderTarget(readBuffer);
254
+ this.fsQuad.render(renderer);
255
+ } // Restore renderer settings
256
+
257
+
258
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
259
+ renderer.autoClear = oldAutoClear;
260
+ }
261
+ }, {
262
+ key: "getSeperableBlurMaterial",
263
+ value: function getSeperableBlurMaterial(kernelRadius) {
264
+ return new _three.ShaderMaterial({
265
+ defines: {
266
+ 'KERNEL_RADIUS': kernelRadius,
267
+ 'SIGMA': kernelRadius
268
+ },
269
+ uniforms: {
270
+ 'colorTexture': {
271
+ value: null
272
+ },
273
+ 'texSize': {
274
+ value: new _three.Vector2(0.5, 0.5)
275
+ },
276
+ 'direction': {
277
+ value: new _three.Vector2(0.5, 0.5)
278
+ }
279
+ },
280
+ vertexShader: "varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
281
+ fragmentShader: "#include <common>\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat fSigma = float(SIGMA);\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\n\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\n\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = float(i);\n\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\n\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\n\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\n\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\n\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\n\t\t\t\t\t\tweightSum += 2.0 * w;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\t\t\t\t}"
282
+ });
283
+ }
284
+ }, {
285
+ key: "getCompositeMaterial",
286
+ value: function getCompositeMaterial(nMips) {
287
+ return new _three.ShaderMaterial({
288
+ defines: {
289
+ 'NUM_MIPS': nMips
290
+ },
291
+ uniforms: {
292
+ 'blurTexture1': {
293
+ value: null
294
+ },
295
+ 'blurTexture2': {
296
+ value: null
297
+ },
298
+ 'blurTexture3': {
299
+ value: null
300
+ },
301
+ 'blurTexture4': {
302
+ value: null
303
+ },
304
+ 'blurTexture5': {
305
+ value: null
306
+ },
307
+ 'dirtTexture': {
308
+ value: null
309
+ },
310
+ 'bloomStrength': {
311
+ value: 1.0
312
+ },
313
+ 'bloomFactors': {
314
+ value: null
315
+ },
316
+ 'bloomTintColors': {
317
+ value: null
318
+ },
319
+ 'bloomRadius': {
320
+ value: 0.0
321
+ }
322
+ },
323
+ vertexShader: "varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",
324
+ fragmentShader: "varying vec2 vUv;\n\t\t\t\tuniform sampler2D blurTexture1;\n\t\t\t\tuniform sampler2D blurTexture2;\n\t\t\t\tuniform sampler2D blurTexture3;\n\t\t\t\tuniform sampler2D blurTexture4;\n\t\t\t\tuniform sampler2D blurTexture5;\n\t\t\t\tuniform sampler2D dirtTexture;\n\t\t\t\tuniform float bloomStrength;\n\t\t\t\tuniform float bloomRadius;\n\t\t\t\tuniform float bloomFactors[NUM_MIPS];\n\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\n\n\t\t\t\tfloat lerpBloomFactor(const in float factor) {\n\t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\n\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\n\t\t\t\t}"
325
+ });
326
+ }
327
+ }]);
328
+
329
+ return UnrealBloomPass;
330
+ }(_Pass2.Pass);
331
+
332
+ _exports.UnrealBloomPass = UnrealBloomPass;
333
+ UnrealBloomPass.BlurDirectionX = new _three.Vector2(1.0, 0.0);
334
+ UnrealBloomPass.BlurDirectionY = new _three.Vector2(0.0, 1.0);
335
+ });