opal-js_wrap-three 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/Gemfile.lock +4 -4
- data/lib/opal/js_wrap/three/version.rb +1 -1
- data/lib-opal/js_wrap/three/WebGL.js +102 -0
- data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
- data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
- data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
- data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
- data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
- data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
- data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
- data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
- data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
- data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
- data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
- data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
- data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
- data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
- data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
- data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
- data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
- data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
- data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
- data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
- data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
- data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
- data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
- data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
- data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
- data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
- data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
- data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
- data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
- data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
- data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
- data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
- data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
- data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
- data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
- data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
- data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
- data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
- data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
- data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
- data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
- data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
- data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
- data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
- data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
- data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
- data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
- data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
- data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
- data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
- data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
- data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
- data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
- data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
- data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
- data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
- data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
- data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
- data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
- data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
- data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
- data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
- data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
- data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
- data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
- data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
- data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
- data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
- data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
- data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
- data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
- data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
- data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
- data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
- data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
- data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
- data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
- data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
- data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
- data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
- data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
- data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
- data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
- data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
- data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
- data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
- data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
- data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
- data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
- data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
- data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
- data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
- data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
- data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
- data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
- data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
- data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
- data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
- data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
- data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
- data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
- data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
- data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
- data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
- data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
- data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
- data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
- data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
- data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
- data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
- data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
- data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
- data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
- data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
- data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
- data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
- data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
- data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
- data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
- data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
- data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
- data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
- data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
- data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
- data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
- data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
- data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
- data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
- data/lib-opal/js_wrap/three/math/Lut.js +170 -0
- data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
- data/lib-opal/js_wrap/three/math/OBB.js +345 -0
- data/lib-opal/js_wrap/three/math/Octree.js +409 -0
- data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
- data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
- data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
- data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
- data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
- data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
- data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
- data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
- data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
- data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
- data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
- data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
- data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
- data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
- data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
- data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
- data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
- data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
- data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
- data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
- data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
- data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
- data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
- data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
- data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
- data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
- data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
- data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
- data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
- data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
- data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
- data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
- data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
- data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
- data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
- data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
- data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
- data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
- data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
- data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
- data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
- data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
- data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
- data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
- data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
- data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
- data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
- data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
- data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
- data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
- data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
- data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
- data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
- data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
- data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
- data/lib-opal/js_wrap/three/objects/ReflectorRTT.js +63 -0
- data/lib-opal/js_wrap/three/objects/Refractor.js +243 -0
- data/lib-opal/js_wrap/three/objects/ShadowMesh.js +100 -0
- data/lib-opal/js_wrap/three/objects/Sky.js +107 -0
- data/lib-opal/js_wrap/three/objects/Water.js +246 -0
- data/lib-opal/js_wrap/three/objects/Water2.js +238 -0
- data/lib-opal/js_wrap/three/offscreen/jank.js +51 -0
- data/lib-opal/js_wrap/three/offscreen/offscreen.js +24 -0
- data/lib-opal/js_wrap/three/offscreen/scene.js +99 -0
- data/lib-opal/js_wrap/three/physics/AmmoPhysics.js +266 -0
- data/lib-opal/js_wrap/three/physics/OimoPhysics.js +214 -0
- data/lib-opal/js_wrap/three/postprocessing/AdaptiveToneMappingPass.js +307 -0
- data/lib-opal/js_wrap/three/postprocessing/AfterimagePass.js +116 -0
- data/lib-opal/js_wrap/three/postprocessing/BloomPass.js +132 -0
- data/lib-opal/js_wrap/three/postprocessing/BokehPass.js +143 -0
- data/lib-opal/js_wrap/three/postprocessing/ClearPass.js +85 -0
- data/lib-opal/js_wrap/three/postprocessing/CubeTexturePass.js +104 -0
- data/lib-opal/js_wrap/three/postprocessing/DotScreenPass.js +90 -0
- data/lib-opal/js_wrap/three/postprocessing/EffectComposer.js +272 -0
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return _this;
|
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+
}
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_createClass(MorphBlendMesh, [{
|
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+
key: "createAnimation",
|
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value: function createAnimation(name, start, end, fps) {
|
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var animation = {
|
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start: start,
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end: end,
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length: end - start + 1,
|
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fps: fps,
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duration: (end - start) / fps,
|
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lastFrame: 0,
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currentFrame: 0,
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active: false,
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time: 0,
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direction: 1,
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weight: 1,
|
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+
directionBackwards: false,
|
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+
mirroredLoop: false
|
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+
};
|
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+
this.animationsMap[name] = animation;
|
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+
this.animationsList.push(animation);
|
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+
}
|
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+
}, {
|
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+
key: "autoCreateAnimations",
|
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+
value: function autoCreateAnimations(fps) {
|
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+
var pattern = /([a-z]+)_?(\d+)/i;
|
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|
+
var firstAnimation;
|
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+
var frameRanges = {};
|
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var i = 0;
|
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+
|
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for (var key in this.morphTargetDictionary) {
|
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var chunks = key.match(pattern);
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+
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if (chunks && chunks.length > 1) {
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var name = chunks[1];
|
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if (!frameRanges[name]) frameRanges[name] = {
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start: Infinity,
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end: -Infinity
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};
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var range = frameRanges[name];
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if (i < range.start) range.start = i;
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if (i > range.end) range.end = i;
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if (!firstAnimation) firstAnimation = name;
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}
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i++;
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}
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for (var _name in frameRanges) {
|
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var _range = frameRanges[_name];
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this.createAnimation(_name, _range.start, _range.end, fps);
|
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}
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+
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this.firstAnimation = firstAnimation;
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}
|
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}, {
|
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key: "setAnimationDirectionForward",
|
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value: function setAnimationDirectionForward(name) {
|
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var animation = this.animationsMap[name];
|
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+
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if (animation) {
|
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animation.direction = 1;
|
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animation.directionBackwards = false;
|
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}
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}
|
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}, {
|
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key: "setAnimationDirectionBackward",
|
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value: function setAnimationDirectionBackward(name) {
|
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+
var animation = this.animationsMap[name];
|
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+
|
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+
if (animation) {
|
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animation.direction = -1;
|
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animation.directionBackwards = true;
|
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}
|
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}
|
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}, {
|
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|
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key: "setAnimationFPS",
|
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|
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value: function setAnimationFPS(name, fps) {
|
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|
+
var animation = this.animationsMap[name];
|
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|
+
|
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|
+
if (animation) {
|
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|
+
animation.fps = fps;
|
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|
+
animation.duration = (animation.end - animation.start) / animation.fps;
|
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|
+
}
|
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|
+
}
|
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|
+
}, {
|
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|
+
key: "setAnimationDuration",
|
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|
+
value: function setAnimationDuration(name, duration) {
|
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|
+
var animation = this.animationsMap[name];
|
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|
+
|
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|
+
if (animation) {
|
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|
+
animation.duration = duration;
|
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|
+
animation.fps = (animation.end - animation.start) / animation.duration;
|
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|
+
}
|
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|
+
}
|
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|
+
}, {
|
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|
+
key: "setAnimationWeight",
|
165
|
+
value: function setAnimationWeight(name, weight) {
|
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|
+
var animation = this.animationsMap[name];
|
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|
+
|
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|
+
if (animation) {
|
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|
+
animation.weight = weight;
|
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|
+
}
|
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|
+
}
|
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|
+
}, {
|
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|
+
key: "setAnimationTime",
|
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|
+
value: function setAnimationTime(name, time) {
|
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|
+
var animation = this.animationsMap[name];
|
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|
+
|
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|
+
if (animation) {
|
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+
animation.time = time;
|
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|
+
}
|
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|
+
}
|
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|
+
}, {
|
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|
+
key: "getAnimationTime",
|
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|
+
value: function getAnimationTime(name) {
|
184
|
+
var time = 0;
|
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|
+
var animation = this.animationsMap[name];
|
186
|
+
|
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|
+
if (animation) {
|
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|
+
time = animation.time;
|
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|
+
}
|
190
|
+
|
191
|
+
return time;
|
192
|
+
}
|
193
|
+
}, {
|
194
|
+
key: "getAnimationDuration",
|
195
|
+
value: function getAnimationDuration(name) {
|
196
|
+
var duration = -1;
|
197
|
+
var animation = this.animationsMap[name];
|
198
|
+
|
199
|
+
if (animation) {
|
200
|
+
duration = animation.duration;
|
201
|
+
}
|
202
|
+
|
203
|
+
return duration;
|
204
|
+
}
|
205
|
+
}, {
|
206
|
+
key: "playAnimation",
|
207
|
+
value: function playAnimation(name) {
|
208
|
+
var animation = this.animationsMap[name];
|
209
|
+
|
210
|
+
if (animation) {
|
211
|
+
animation.time = 0;
|
212
|
+
animation.active = true;
|
213
|
+
} else {
|
214
|
+
console.warn('THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()');
|
215
|
+
}
|
216
|
+
}
|
217
|
+
}, {
|
218
|
+
key: "stopAnimation",
|
219
|
+
value: function stopAnimation(name) {
|
220
|
+
var animation = this.animationsMap[name];
|
221
|
+
|
222
|
+
if (animation) {
|
223
|
+
animation.active = false;
|
224
|
+
}
|
225
|
+
}
|
226
|
+
}, {
|
227
|
+
key: "update",
|
228
|
+
value: function update(delta) {
|
229
|
+
for (var i = 0, il = this.animationsList.length; i < il; i++) {
|
230
|
+
var animation = this.animationsList[i];
|
231
|
+
if (!animation.active) continue;
|
232
|
+
var frameTime = animation.duration / animation.length;
|
233
|
+
animation.time += animation.direction * delta;
|
234
|
+
|
235
|
+
if (animation.mirroredLoop) {
|
236
|
+
if (animation.time > animation.duration || animation.time < 0) {
|
237
|
+
animation.direction *= -1;
|
238
|
+
|
239
|
+
if (animation.time > animation.duration) {
|
240
|
+
animation.time = animation.duration;
|
241
|
+
animation.directionBackwards = true;
|
242
|
+
}
|
243
|
+
|
244
|
+
if (animation.time < 0) {
|
245
|
+
animation.time = 0;
|
246
|
+
animation.directionBackwards = false;
|
247
|
+
}
|
248
|
+
}
|
249
|
+
} else {
|
250
|
+
animation.time = animation.time % animation.duration;
|
251
|
+
if (animation.time < 0) animation.time += animation.duration;
|
252
|
+
}
|
253
|
+
|
254
|
+
var keyframe = animation.start + _three.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
|
255
|
+
|
256
|
+
var weight = animation.weight;
|
257
|
+
|
258
|
+
if (keyframe !== animation.currentFrame) {
|
259
|
+
this.morphTargetInfluences[animation.lastFrame] = 0;
|
260
|
+
this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
|
261
|
+
this.morphTargetInfluences[keyframe] = 0;
|
262
|
+
animation.lastFrame = animation.currentFrame;
|
263
|
+
animation.currentFrame = keyframe;
|
264
|
+
}
|
265
|
+
|
266
|
+
var mix = animation.time % frameTime / frameTime;
|
267
|
+
if (animation.directionBackwards) mix = 1 - mix;
|
268
|
+
|
269
|
+
if (animation.currentFrame !== animation.lastFrame) {
|
270
|
+
this.morphTargetInfluences[animation.currentFrame] = mix * weight;
|
271
|
+
this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
|
272
|
+
} else {
|
273
|
+
this.morphTargetInfluences[animation.currentFrame] = weight;
|
274
|
+
}
|
275
|
+
}
|
276
|
+
}
|
277
|
+
}]);
|
278
|
+
|
279
|
+
return MorphBlendMesh;
|
280
|
+
}(_three.Mesh);
|
281
|
+
|
282
|
+
_exports.MorphBlendMesh = MorphBlendMesh;
|
283
|
+
});
|
@@ -0,0 +1,324 @@
|
|
1
|
+
(function (global, factory) {
|
2
|
+
if (typeof define === "function" && define.amd) {
|
3
|
+
define(["exports", "three", "../libs/potpack.module.js"], factory);
|
4
|
+
} else if (typeof exports !== "undefined") {
|
5
|
+
factory(exports, require("three"), require("../libs/potpack.module.js"));
|
6
|
+
} else {
|
7
|
+
var mod = {
|
8
|
+
exports: {}
|
9
|
+
};
|
10
|
+
factory(mod.exports, global.three, global.potpackModule);
|
11
|
+
global.ProgressiveLightMap = mod.exports;
|
12
|
+
}
|
13
|
+
})(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, THREE, _potpackModule) {
|
14
|
+
"use strict";
|
15
|
+
|
16
|
+
Object.defineProperty(_exports, "__esModule", {
|
17
|
+
value: true
|
18
|
+
});
|
19
|
+
_exports.ProgressiveLightMap = void 0;
|
20
|
+
THREE = _interopRequireWildcard(THREE);
|
21
|
+
|
22
|
+
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
|
23
|
+
|
24
|
+
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
|
25
|
+
|
26
|
+
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
27
|
+
|
28
|
+
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
|
29
|
+
|
30
|
+
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
|
31
|
+
|
32
|
+
/**
|
33
|
+
* Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/)
|
34
|
+
*
|
35
|
+
* To use, simply construct a `ProgressiveLightMap` object,
|
36
|
+
* `plmap.addObjectsToLightMap(object)` an array of semi-static
|
37
|
+
* objects and lights to the class once, and then call
|
38
|
+
* `plmap.update(camera)` every frame to begin accumulating
|
39
|
+
* lighting samples.
|
40
|
+
*
|
41
|
+
* This should begin accumulating lightmaps which apply to
|
42
|
+
* your objects, so you can start jittering lighting to achieve
|
43
|
+
* the texture-space effect you're looking for.
|
44
|
+
*
|
45
|
+
* @param {WebGLRenderer} renderer A WebGL Rendering Context
|
46
|
+
* @param {number} res The side-long dimension of you total lightmap
|
47
|
+
*/
|
48
|
+
var ProgressiveLightMap = /*#__PURE__*/function () {
|
49
|
+
function ProgressiveLightMap(renderer) {
|
50
|
+
var _this = this;
|
51
|
+
|
52
|
+
var res = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1024;
|
53
|
+
|
54
|
+
_classCallCheck(this, ProgressiveLightMap);
|
55
|
+
|
56
|
+
this.renderer = renderer;
|
57
|
+
this.res = res;
|
58
|
+
this.lightMapContainers = [];
|
59
|
+
this.compiled = false;
|
60
|
+
this.scene = new THREE.Scene();
|
61
|
+
this.scene.background = null;
|
62
|
+
this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
|
63
|
+
this.buffer1Active = false;
|
64
|
+
this.firstUpdate = true;
|
65
|
+
this.warned = false; // Create the Progressive LightMap Texture
|
66
|
+
|
67
|
+
var format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? THREE.HalfFloatType : THREE.FloatType;
|
68
|
+
this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, {
|
69
|
+
type: format
|
70
|
+
});
|
71
|
+
this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, {
|
72
|
+
type: format
|
73
|
+
}); // Inject some spicy new logic into a standard phong material
|
74
|
+
|
75
|
+
this.uvMat = new THREE.MeshPhongMaterial();
|
76
|
+
this.uvMat.uniforms = {};
|
77
|
+
|
78
|
+
this.uvMat.onBeforeCompile = function (shader) {
|
79
|
+
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
80
|
+
shader.vertexShader = '#define USE_LIGHTMAP\n' + shader.vertexShader.slice(0, -1) + ' gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
|
81
|
+
|
82
|
+
var bodyStart = shader.fragmentShader.indexOf('void main() {');
|
83
|
+
shader.fragmentShader = 'varying vec2 vUv2;\n' + shader.fragmentShader.slice(0, bodyStart) + ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + "\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;\n\t\t\t\tgl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);\n\t\t\t}"; // Set the Previous Frame's Texture Buffer and Averaging Window
|
84
|
+
|
85
|
+
shader.uniforms.previousShadowMap = {
|
86
|
+
value: _this.progressiveLightMap1.texture
|
87
|
+
};
|
88
|
+
shader.uniforms.averagingWindow = {
|
89
|
+
value: 100
|
90
|
+
};
|
91
|
+
_this.uvMat.uniforms = shader.uniforms; // Set the new Shader to this
|
92
|
+
|
93
|
+
_this.uvMat.userData.shader = shader;
|
94
|
+
_this.compiled = true;
|
95
|
+
};
|
96
|
+
}
|
97
|
+
/**
|
98
|
+
* Sets these objects' materials' lightmaps and modifies their uv2's.
|
99
|
+
* @param {Object3D} objects An array of objects and lights to set up your lightmap.
|
100
|
+
*/
|
101
|
+
|
102
|
+
|
103
|
+
_createClass(ProgressiveLightMap, [{
|
104
|
+
key: "addObjectsToLightMap",
|
105
|
+
value: function addObjectsToLightMap(objects) {
|
106
|
+
// Prepare list of UV bounding boxes for packing later...
|
107
|
+
this.uv_boxes = [];
|
108
|
+
var padding = 3 / this.res;
|
109
|
+
|
110
|
+
for (var ob = 0; ob < objects.length; ob++) {
|
111
|
+
var object = objects[ob]; // If this object is a light, simply add it to the internal scene
|
112
|
+
|
113
|
+
if (object.isLight) {
|
114
|
+
this.scene.attach(object);
|
115
|
+
continue;
|
116
|
+
}
|
117
|
+
|
118
|
+
if (!object.geometry.hasAttribute('uv')) {
|
119
|
+
console.warn('All lightmap objects need UVs!');
|
120
|
+
continue;
|
121
|
+
}
|
122
|
+
|
123
|
+
if (this.blurringPlane == null) {
|
124
|
+
this._initializeBlurPlane(this.res, this.progressiveLightMap1);
|
125
|
+
} // Apply the lightmap to the object
|
126
|
+
|
127
|
+
|
128
|
+
object.material.lightMap = this.progressiveLightMap2.texture;
|
129
|
+
object.material.dithering = true;
|
130
|
+
object.castShadow = true;
|
131
|
+
object.receiveShadow = true;
|
132
|
+
object.renderOrder = 1000 + ob; // Prepare UV boxes for potpack
|
133
|
+
// TODO: Size these by object surface area
|
134
|
+
|
135
|
+
this.uv_boxes.push({
|
136
|
+
w: 1 + padding * 2,
|
137
|
+
h: 1 + padding * 2,
|
138
|
+
index: ob
|
139
|
+
});
|
140
|
+
this.lightMapContainers.push({
|
141
|
+
basicMat: object.material,
|
142
|
+
object: object
|
143
|
+
});
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144
|
+
this.compiled = false;
|
145
|
+
} // Pack the objects' lightmap UVs into the same global space
|
146
|
+
|
147
|
+
|
148
|
+
var dimensions = (0, _potpackModule.potpack)(this.uv_boxes);
|
149
|
+
this.uv_boxes.forEach(function (box) {
|
150
|
+
var uv2 = objects[box.index].geometry.getAttribute('uv').clone();
|
151
|
+
|
152
|
+
for (var i = 0; i < uv2.array.length; i += uv2.itemSize) {
|
153
|
+
uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
|
154
|
+
uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
|
155
|
+
}
|
156
|
+
|
157
|
+
objects[box.index].geometry.setAttribute('uv2', uv2);
|
158
|
+
objects[box.index].geometry.getAttribute('uv2').needsUpdate = true;
|
159
|
+
});
|
160
|
+
}
|
161
|
+
/**
|
162
|
+
* This function renders each mesh one at a time into their respective surface maps
|
163
|
+
* @param {Camera} camera Standard Rendering Camera
|
164
|
+
* @param {number} blendWindow When >1, samples will accumulate over time.
|
165
|
+
* @param {boolean} blurEdges Whether to fix UV Edges via blurring
|
166
|
+
*/
|
167
|
+
|
168
|
+
}, {
|
169
|
+
key: "update",
|
170
|
+
value: function update(camera) {
|
171
|
+
var blendWindow = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
|
172
|
+
var blurEdges = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
|
173
|
+
|
174
|
+
if (this.blurringPlane == null) {
|
175
|
+
return;
|
176
|
+
} // Store the original Render Target
|
177
|
+
|
178
|
+
|
179
|
+
var oldTarget = this.renderer.getRenderTarget(); // The blurring plane applies blur to the seams of the lightmap
|
180
|
+
|
181
|
+
this.blurringPlane.visible = blurEdges; // Steal the Object3D from the real world to our special dimension
|
182
|
+
|
183
|
+
for (var l = 0; l < this.lightMapContainers.length; l++) {
|
184
|
+
this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
|
185
|
+
this.scene.attach(this.lightMapContainers[l].object);
|
186
|
+
} // Render once normally to initialize everything
|
187
|
+
|
188
|
+
|
189
|
+
if (this.firstUpdate) {
|
190
|
+
this.renderer.setRenderTarget(this.tinyTarget); // Tiny for Speed
|
191
|
+
|
192
|
+
this.renderer.render(this.scene, camera);
|
193
|
+
this.firstUpdate = false;
|
194
|
+
} // Set each object's material to the UV Unwrapped Surface Mapping Version
|
195
|
+
|
196
|
+
|
197
|
+
for (var _l = 0; _l < this.lightMapContainers.length; _l++) {
|
198
|
+
this.uvMat.uniforms.averagingWindow = {
|
199
|
+
value: blendWindow
|
200
|
+
};
|
201
|
+
this.lightMapContainers[_l].object.material = this.uvMat;
|
202
|
+
this.lightMapContainers[_l].object.oldFrustumCulled = this.lightMapContainers[_l].object.frustumCulled;
|
203
|
+
this.lightMapContainers[_l].object.frustumCulled = false;
|
204
|
+
} // Ping-pong two surface buffers for reading/writing
|
205
|
+
|
206
|
+
|
207
|
+
var activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
208
|
+
var inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1; // Render the object's surface maps
|
209
|
+
|
210
|
+
this.renderer.setRenderTarget(activeMap);
|
211
|
+
this.uvMat.uniforms.previousShadowMap = {
|
212
|
+
value: inactiveMap.texture
|
213
|
+
};
|
214
|
+
this.blurringPlane.material.uniforms.previousShadowMap = {
|
215
|
+
value: inactiveMap.texture
|
216
|
+
};
|
217
|
+
this.buffer1Active = !this.buffer1Active;
|
218
|
+
this.renderer.render(this.scene, camera); // Restore the object's Real-time Material and add it back to the original world
|
219
|
+
|
220
|
+
for (var _l2 = 0; _l2 < this.lightMapContainers.length; _l2++) {
|
221
|
+
this.lightMapContainers[_l2].object.frustumCulled = this.lightMapContainers[_l2].object.oldFrustumCulled;
|
222
|
+
this.lightMapContainers[_l2].object.material = this.lightMapContainers[_l2].basicMat;
|
223
|
+
|
224
|
+
this.lightMapContainers[_l2].object.oldScene.attach(this.lightMapContainers[_l2].object);
|
225
|
+
} // Restore the original Render Target
|
226
|
+
|
227
|
+
|
228
|
+
this.renderer.setRenderTarget(oldTarget);
|
229
|
+
}
|
230
|
+
/** DEBUG
|
231
|
+
* Draw the lightmap in the main scene. Call this after adding the objects to it.
|
232
|
+
* @param {boolean} visible Whether the debug plane should be visible
|
233
|
+
* @param {Vector3} position Where the debug plane should be drawn
|
234
|
+
*/
|
235
|
+
|
236
|
+
}, {
|
237
|
+
key: "showDebugLightmap",
|
238
|
+
value: function showDebugLightmap(visible) {
|
239
|
+
var position = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : undefined;
|
240
|
+
|
241
|
+
if (this.lightMapContainers.length == 0) {
|
242
|
+
if (!this.warned) {
|
243
|
+
console.warn('Call this after adding the objects!');
|
244
|
+
this.warned = true;
|
245
|
+
}
|
246
|
+
|
247
|
+
return;
|
248
|
+
}
|
249
|
+
|
250
|
+
if (this.labelMesh == null) {
|
251
|
+
this.labelMaterial = new THREE.MeshBasicMaterial({
|
252
|
+
map: this.progressiveLightMap1.texture,
|
253
|
+
side: THREE.DoubleSide
|
254
|
+
});
|
255
|
+
this.labelPlane = new THREE.PlaneGeometry(100, 100);
|
256
|
+
this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
|
257
|
+
this.labelMesh.position.y = 250;
|
258
|
+
this.lightMapContainers[0].object.parent.add(this.labelMesh);
|
259
|
+
}
|
260
|
+
|
261
|
+
if (position != undefined) {
|
262
|
+
this.labelMesh.position.copy(position);
|
263
|
+
}
|
264
|
+
|
265
|
+
this.labelMesh.visible = visible;
|
266
|
+
}
|
267
|
+
/**
|
268
|
+
* INTERNAL Creates the Blurring Plane
|
269
|
+
* @param {number} res The square resolution of this object's lightMap.
|
270
|
+
* @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
|
271
|
+
*/
|
272
|
+
|
273
|
+
}, {
|
274
|
+
key: "_initializeBlurPlane",
|
275
|
+
value: function _initializeBlurPlane(res) {
|
276
|
+
var _this2 = this;
|
277
|
+
|
278
|
+
var lightMap = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
|
279
|
+
var blurMaterial = new THREE.MeshBasicMaterial();
|
280
|
+
blurMaterial.uniforms = {
|
281
|
+
previousShadowMap: {
|
282
|
+
value: null
|
283
|
+
},
|
284
|
+
pixelOffset: {
|
285
|
+
value: 1.0 / res
|
286
|
+
},
|
287
|
+
polygonOffset: true,
|
288
|
+
polygonOffsetFactor: -1,
|
289
|
+
polygonOffsetUnits: 3.0
|
290
|
+
};
|
291
|
+
|
292
|
+
blurMaterial.onBeforeCompile = function (shader) {
|
293
|
+
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
294
|
+
shader.vertexShader = '#define USE_UV\n' + shader.vertexShader.slice(0, -1) + ' gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows
|
295
|
+
|
296
|
+
var bodyStart = shader.fragmentShader.indexOf('void main() {');
|
297
|
+
shader.fragmentShader = '#define USE_UV\n' + shader.fragmentShader.slice(0, bodyStart) + ' uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + "\tgl_FragColor.rgb = (\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;\n\t\t\t\t}"; // Set the LightMap Accumulation Buffer
|
298
|
+
|
299
|
+
shader.uniforms.previousShadowMap = {
|
300
|
+
value: lightMap.texture
|
301
|
+
};
|
302
|
+
shader.uniforms.pixelOffset = {
|
303
|
+
value: 0.5 / res
|
304
|
+
};
|
305
|
+
blurMaterial.uniforms = shader.uniforms; // Set the new Shader to this
|
306
|
+
|
307
|
+
blurMaterial.userData.shader = shader;
|
308
|
+
_this2.compiled = true;
|
309
|
+
};
|
310
|
+
|
311
|
+
this.blurringPlane = new THREE.Mesh(new THREE.PlaneBufferGeometry(1, 1), blurMaterial);
|
312
|
+
this.blurringPlane.name = 'Blurring Plane';
|
313
|
+
this.blurringPlane.frustumCulled = false;
|
314
|
+
this.blurringPlane.renderOrder = 0;
|
315
|
+
this.blurringPlane.material.depthWrite = false;
|
316
|
+
this.scene.add(this.blurringPlane);
|
317
|
+
}
|
318
|
+
}]);
|
319
|
+
|
320
|
+
return ProgressiveLightMap;
|
321
|
+
}();
|
322
|
+
|
323
|
+
_exports.ProgressiveLightMap = ProgressiveLightMap;
|
324
|
+
});
|