opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
  271. data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
  272. data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
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@@ -0,0 +1,468 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three", "./PackedPhongMaterial.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"), require("./PackedPhongMaterial.js"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three, global.PackedPhongMaterial);
11
+ global.GeometryCompressionUtils = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _PackedPhongMaterial) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.compressNormals = compressNormals;
20
+ _exports.compressPositions = compressPositions;
21
+ _exports.compressUvs = compressUvs;
22
+
23
+ /**
24
+ * Octahedron and Quantization encodings based on work by:
25
+ *
26
+ * @link https://github.com/tsherif/mesh-quantization-example
27
+ *
28
+ */
29
+
30
+ /**
31
+ * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
32
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
33
+ *
34
+ * @param {THREE.Mesh} mesh
35
+ * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
36
+ *
37
+ */
38
+ function compressNormals(mesh, encodeMethod) {
39
+ if (!mesh.geometry) {
40
+ console.error('Mesh must contain geometry. ');
41
+ }
42
+
43
+ var normal = mesh.geometry.attributes.normal;
44
+
45
+ if (!normal) {
46
+ console.error('Geometry must contain normal attribute. ');
47
+ }
48
+
49
+ if (normal.isPacked) return;
50
+
51
+ if (normal.itemSize != 3) {
52
+ console.error('normal.itemSize is not 3, which cannot be encoded. ');
53
+ }
54
+
55
+ var array = normal.array;
56
+ var count = normal.count;
57
+ var result;
58
+
59
+ if (encodeMethod == 'DEFAULT') {
60
+ // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
61
+ result = new Uint8Array(count * 3);
62
+
63
+ for (var idx = 0; idx < array.length; idx += 3) {
64
+ var encoded = defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
65
+ result[idx + 0] = encoded[0];
66
+ result[idx + 1] = encoded[1];
67
+ result[idx + 2] = encoded[2];
68
+ }
69
+
70
+ mesh.geometry.setAttribute('normal', new _three.BufferAttribute(result, 3, true));
71
+ mesh.geometry.attributes.normal.bytes = result.length * 1;
72
+ } else if (encodeMethod == 'OCT1Byte') {
73
+ /**
74
+ * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
75
+ * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
76
+ * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
77
+ */
78
+ result = new Int8Array(count * 2);
79
+
80
+ for (var _idx = 0; _idx < array.length; _idx += 3) {
81
+ var _encoded = octEncodeBest(array[_idx], array[_idx + 1], array[_idx + 2], 1);
82
+
83
+ result[_idx / 3 * 2 + 0] = _encoded[0];
84
+ result[_idx / 3 * 2 + 1] = _encoded[1];
85
+ }
86
+
87
+ mesh.geometry.setAttribute('normal', new _three.BufferAttribute(result, 2, true));
88
+ mesh.geometry.attributes.normal.bytes = result.length * 1;
89
+ } else if (encodeMethod == 'OCT2Byte') {
90
+ result = new Int16Array(count * 2);
91
+
92
+ for (var _idx2 = 0; _idx2 < array.length; _idx2 += 3) {
93
+ var _encoded2 = octEncodeBest(array[_idx2], array[_idx2 + 1], array[_idx2 + 2], 2);
94
+
95
+ result[_idx2 / 3 * 2 + 0] = _encoded2[0];
96
+ result[_idx2 / 3 * 2 + 1] = _encoded2[1];
97
+ }
98
+
99
+ mesh.geometry.setAttribute('normal', new _three.BufferAttribute(result, 2, true));
100
+ mesh.geometry.attributes.normal.bytes = result.length * 2;
101
+ } else if (encodeMethod == 'ANGLES') {
102
+ result = new Uint16Array(count * 2);
103
+
104
+ for (var _idx3 = 0; _idx3 < array.length; _idx3 += 3) {
105
+ var _encoded3 = anglesEncode(array[_idx3], array[_idx3 + 1], array[_idx3 + 2]);
106
+
107
+ result[_idx3 / 3 * 2 + 0] = _encoded3[0];
108
+ result[_idx3 / 3 * 2 + 1] = _encoded3[1];
109
+ }
110
+
111
+ mesh.geometry.setAttribute('normal', new _three.BufferAttribute(result, 2, true));
112
+ mesh.geometry.attributes.normal.bytes = result.length * 2;
113
+ } else {
114
+ console.error('Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ');
115
+ }
116
+
117
+ mesh.geometry.attributes.normal.needsUpdate = true;
118
+ mesh.geometry.attributes.normal.isPacked = true;
119
+ mesh.geometry.attributes.normal.packingMethod = encodeMethod; // modify material
120
+
121
+ if (!(mesh.material instanceof _PackedPhongMaterial.PackedPhongMaterial)) {
122
+ mesh.material = new _PackedPhongMaterial.PackedPhongMaterial().copy(mesh.material);
123
+ }
124
+
125
+ if (encodeMethod == 'ANGLES') {
126
+ mesh.material.defines.USE_PACKED_NORMAL = 0;
127
+ }
128
+
129
+ if (encodeMethod == 'OCT1Byte') {
130
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
131
+ }
132
+
133
+ if (encodeMethod == 'OCT2Byte') {
134
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
135
+ }
136
+
137
+ if (encodeMethod == 'DEFAULT') {
138
+ mesh.material.defines.USE_PACKED_NORMAL = 2;
139
+ }
140
+ }
141
+ /**
142
+ * Make the input mesh.geometry's position attribute encoded and compressed.
143
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
144
+ *
145
+ * @param {THREE.Mesh} mesh
146
+ *
147
+ */
148
+
149
+
150
+ function compressPositions(mesh) {
151
+ if (!mesh.geometry) {
152
+ console.error('Mesh must contain geometry. ');
153
+ }
154
+
155
+ var position = mesh.geometry.attributes.position;
156
+
157
+ if (!position) {
158
+ console.error('Geometry must contain position attribute. ');
159
+ }
160
+
161
+ if (position.isPacked) return;
162
+
163
+ if (position.itemSize != 3) {
164
+ console.error('position.itemSize is not 3, which cannot be packed. ');
165
+ }
166
+
167
+ var array = position.array;
168
+ var encodingBytes = 2;
169
+ var result = quantizedEncode(array, encodingBytes);
170
+ var quantized = result.quantized;
171
+ var decodeMat = result.decodeMat; // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
172
+
173
+ if (mesh.geometry.boundingBox == null) mesh.geometry.computeBoundingBox();
174
+ if (mesh.geometry.boundingSphere == null) mesh.geometry.computeBoundingSphere();
175
+ mesh.geometry.setAttribute('position', new _three.BufferAttribute(quantized, 3));
176
+ mesh.geometry.attributes.position.isPacked = true;
177
+ mesh.geometry.attributes.position.needsUpdate = true;
178
+ mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes; // modify material
179
+
180
+ if (!(mesh.material instanceof _PackedPhongMaterial.PackedPhongMaterial)) {
181
+ mesh.material = new _PackedPhongMaterial.PackedPhongMaterial().copy(mesh.material);
182
+ }
183
+
184
+ mesh.material.defines.USE_PACKED_POSITION = 0;
185
+ mesh.material.uniforms.quantizeMatPos.value = decodeMat;
186
+ mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
187
+ }
188
+ /**
189
+ * Make the input mesh.geometry's uv attribute encoded and compressed.
190
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
191
+ *
192
+ * @param {THREE.Mesh} mesh
193
+ *
194
+ */
195
+
196
+
197
+ function compressUvs(mesh) {
198
+ if (!mesh.geometry) {
199
+ console.error('Mesh must contain geometry property. ');
200
+ }
201
+
202
+ var uvs = mesh.geometry.attributes.uv;
203
+
204
+ if (!uvs) {
205
+ console.error('Geometry must contain uv attribute. ');
206
+ }
207
+
208
+ if (uvs.isPacked) return;
209
+ var range = {
210
+ min: Infinity,
211
+ max: -Infinity
212
+ };
213
+ var array = uvs.array;
214
+
215
+ for (var i = 0; i < array.length; i++) {
216
+ range.min = Math.min(range.min, array[i]);
217
+ range.max = Math.max(range.max, array[i]);
218
+ }
219
+
220
+ var result;
221
+
222
+ if (range.min >= -1.0 && range.max <= 1.0) {
223
+ // use default encoding method
224
+ result = new Uint16Array(array.length);
225
+
226
+ for (var _i = 0; _i < array.length; _i += 2) {
227
+ var encoded = defaultEncode(array[_i], array[_i + 1], 0, 2);
228
+ result[_i] = encoded[0];
229
+ result[_i + 1] = encoded[1];
230
+ }
231
+
232
+ mesh.geometry.setAttribute('uv', new _three.BufferAttribute(result, 2, true));
233
+ mesh.geometry.attributes.uv.isPacked = true;
234
+ mesh.geometry.attributes.uv.needsUpdate = true;
235
+ mesh.geometry.attributes.uv.bytes = result.length * 2;
236
+
237
+ if (!(mesh.material instanceof _PackedPhongMaterial.PackedPhongMaterial)) {
238
+ mesh.material = new _PackedPhongMaterial.PackedPhongMaterial().copy(mesh.material);
239
+ }
240
+
241
+ mesh.material.defines.USE_PACKED_UV = 0;
242
+ } else {
243
+ // use quantized encoding method
244
+ result = quantizedEncodeUV(array, 2);
245
+ mesh.geometry.setAttribute('uv', new _three.BufferAttribute(result.quantized, 2));
246
+ mesh.geometry.attributes.uv.isPacked = true;
247
+ mesh.geometry.attributes.uv.needsUpdate = true;
248
+ mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
249
+
250
+ if (!(mesh.material instanceof _PackedPhongMaterial.PackedPhongMaterial)) {
251
+ mesh.material = new _PackedPhongMaterial.PackedPhongMaterial().copy(mesh.material);
252
+ }
253
+
254
+ mesh.material.defines.USE_PACKED_UV = 1;
255
+ mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
256
+ mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
257
+ }
258
+ } // Encoding functions
259
+
260
+
261
+ function defaultEncode(x, y, z, bytes) {
262
+ if (bytes == 1) {
263
+ var tmpx = Math.round((x + 1) * 0.5 * 255);
264
+ var tmpy = Math.round((y + 1) * 0.5 * 255);
265
+ var tmpz = Math.round((z + 1) * 0.5 * 255);
266
+ return new Uint8Array([tmpx, tmpy, tmpz]);
267
+ } else if (bytes == 2) {
268
+ var _tmpx = Math.round((x + 1) * 0.5 * 65535);
269
+
270
+ var _tmpy = Math.round((y + 1) * 0.5 * 65535);
271
+
272
+ var _tmpz = Math.round((z + 1) * 0.5 * 65535);
273
+
274
+ return new Uint16Array([_tmpx, _tmpy, _tmpz]);
275
+ } else {
276
+ console.error('number of bytes must be 1 or 2');
277
+ }
278
+ } // for `Angles` encoding
279
+
280
+
281
+ function anglesEncode(x, y, z) {
282
+ var normal0 = parseInt(0.5 * (1.0 + Math.atan2(y, x) / Math.PI) * 65535);
283
+ var normal1 = parseInt(0.5 * (1.0 + z) * 65535);
284
+ return new Uint16Array([normal0, normal1]);
285
+ } // for `Octahedron` encoding
286
+
287
+
288
+ function octEncodeBest(x, y, z, bytes) {
289
+ var oct, dec, best, currentCos, bestCos; // Test various combinations of ceil and floor
290
+ // to minimize rounding errors
291
+
292
+ best = oct = octEncodeVec3(x, y, z, 'floor', 'floor');
293
+ dec = octDecodeVec2(oct);
294
+ bestCos = dot(x, y, z, dec);
295
+ oct = octEncodeVec3(x, y, z, 'ceil', 'floor');
296
+ dec = octDecodeVec2(oct);
297
+ currentCos = dot(x, y, z, dec);
298
+
299
+ if (currentCos > bestCos) {
300
+ best = oct;
301
+ bestCos = currentCos;
302
+ }
303
+
304
+ oct = octEncodeVec3(x, y, z, 'floor', 'ceil');
305
+ dec = octDecodeVec2(oct);
306
+ currentCos = dot(x, y, z, dec);
307
+
308
+ if (currentCos > bestCos) {
309
+ best = oct;
310
+ bestCos = currentCos;
311
+ }
312
+
313
+ oct = octEncodeVec3(x, y, z, 'ceil', 'ceil');
314
+ dec = octDecodeVec2(oct);
315
+ currentCos = dot(x, y, z, dec);
316
+
317
+ if (currentCos > bestCos) {
318
+ best = oct;
319
+ }
320
+
321
+ return best;
322
+
323
+ function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
324
+ var x = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
325
+ var y = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
326
+
327
+ if (z < 0) {
328
+ var tempx = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
329
+ var tempy = (1 - Math.abs(x)) * (y >= 0 ? 1 : -1);
330
+ x = tempx;
331
+ y = tempy;
332
+ var diff = 1 - Math.abs(x) - Math.abs(y);
333
+
334
+ if (diff > 0) {
335
+ diff += 0.001;
336
+ x += x > 0 ? diff / 2 : -diff / 2;
337
+ y += y > 0 ? diff / 2 : -diff / 2;
338
+ }
339
+ }
340
+
341
+ if (bytes == 1) {
342
+ return new Int8Array([Math[xfunc](x * 127.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 127.5 + (y < 0 ? 1 : 0))]);
343
+ }
344
+
345
+ if (bytes == 2) {
346
+ return new Int16Array([Math[xfunc](x * 32767.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 32767.5 + (y < 0 ? 1 : 0))]);
347
+ }
348
+ }
349
+
350
+ function octDecodeVec2(oct) {
351
+ var x = oct[0];
352
+ var y = oct[1];
353
+
354
+ if (bytes == 1) {
355
+ x /= x < 0 ? 127 : 128;
356
+ y /= y < 0 ? 127 : 128;
357
+ } else if (bytes == 2) {
358
+ x /= x < 0 ? 32767 : 32768;
359
+ y /= y < 0 ? 32767 : 32768;
360
+ }
361
+
362
+ var z = 1 - Math.abs(x) - Math.abs(y);
363
+
364
+ if (z < 0) {
365
+ var tmpx = x;
366
+ x = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
367
+ y = (1 - Math.abs(tmpx)) * (y >= 0 ? 1 : -1);
368
+ }
369
+
370
+ var length = Math.sqrt(x * x + y * y + z * z);
371
+ return [x / length, y / length, z / length];
372
+ }
373
+
374
+ function dot(x, y, z, vec3) {
375
+ return x * vec3[0] + y * vec3[1] + z * vec3[2];
376
+ }
377
+ }
378
+
379
+ function quantizedEncode(array, bytes) {
380
+ var quantized, segments;
381
+
382
+ if (bytes == 1) {
383
+ quantized = new Uint8Array(array.length);
384
+ segments = 255;
385
+ } else if (bytes == 2) {
386
+ quantized = new Uint16Array(array.length);
387
+ segments = 65535;
388
+ } else {
389
+ console.error('number of bytes error! ');
390
+ }
391
+
392
+ var decodeMat = new _three.Matrix4();
393
+ var min = new Float32Array(3);
394
+ var max = new Float32Array(3);
395
+ min[0] = min[1] = min[2] = Number.MAX_VALUE;
396
+ max[0] = max[1] = max[2] = -Number.MAX_VALUE;
397
+
398
+ for (var i = 0; i < array.length; i += 3) {
399
+ min[0] = Math.min(min[0], array[i + 0]);
400
+ min[1] = Math.min(min[1], array[i + 1]);
401
+ min[2] = Math.min(min[2], array[i + 2]);
402
+ max[0] = Math.max(max[0], array[i + 0]);
403
+ max[1] = Math.max(max[1], array[i + 1]);
404
+ max[2] = Math.max(max[2], array[i + 2]);
405
+ }
406
+
407
+ decodeMat.scale(new _three.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments));
408
+ decodeMat.elements[12] = min[0];
409
+ decodeMat.elements[13] = min[1];
410
+ decodeMat.elements[14] = min[2];
411
+ decodeMat.transpose();
412
+ var multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0, max[2] !== min[2] ? segments / (max[2] - min[2]) : 0]);
413
+
414
+ for (var _i2 = 0; _i2 < array.length; _i2 += 3) {
415
+ quantized[_i2 + 0] = Math.floor((array[_i2 + 0] - min[0]) * multiplier[0]);
416
+ quantized[_i2 + 1] = Math.floor((array[_i2 + 1] - min[1]) * multiplier[1]);
417
+ quantized[_i2 + 2] = Math.floor((array[_i2 + 2] - min[2]) * multiplier[2]);
418
+ }
419
+
420
+ return {
421
+ quantized: quantized,
422
+ decodeMat: decodeMat
423
+ };
424
+ }
425
+
426
+ function quantizedEncodeUV(array, bytes) {
427
+ var quantized, segments;
428
+
429
+ if (bytes == 1) {
430
+ quantized = new Uint8Array(array.length);
431
+ segments = 255;
432
+ } else if (bytes == 2) {
433
+ quantized = new Uint16Array(array.length);
434
+ segments = 65535;
435
+ } else {
436
+ console.error('number of bytes error! ');
437
+ }
438
+
439
+ var decodeMat = new _three.Matrix3();
440
+ var min = new Float32Array(2);
441
+ var max = new Float32Array(2);
442
+ min[0] = min[1] = Number.MAX_VALUE;
443
+ max[0] = max[1] = -Number.MAX_VALUE;
444
+
445
+ for (var i = 0; i < array.length; i += 2) {
446
+ min[0] = Math.min(min[0], array[i + 0]);
447
+ min[1] = Math.min(min[1], array[i + 1]);
448
+ max[0] = Math.max(max[0], array[i + 0]);
449
+ max[1] = Math.max(max[1], array[i + 1]);
450
+ }
451
+
452
+ decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
453
+ decodeMat.elements[6] = min[0];
454
+ decodeMat.elements[7] = min[1];
455
+ decodeMat.transpose();
456
+ var multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0]);
457
+
458
+ for (var _i3 = 0; _i3 < array.length; _i3 += 2) {
459
+ quantized[_i3 + 0] = Math.floor((array[_i3 + 0] - min[0]) * multiplier[0]);
460
+ quantized[_i3 + 1] = Math.floor((array[_i3 + 1] - min[1]) * multiplier[1]);
461
+ }
462
+
463
+ return {
464
+ quantized: quantized,
465
+ decodeMat: decodeMat
466
+ };
467
+ }
468
+ });
@@ -0,0 +1,192 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.GeometryUtils = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.gosper = gosper;
20
+ _exports.hilbert2D = hilbert2D;
21
+ _exports.hilbert3D = hilbert3D;
22
+
23
+ /**
24
+ * Generates 2D-Coordinates in a very fast way.
25
+ *
26
+ * Based on work by:
27
+ * @link http://www.openprocessing.org/sketch/15493
28
+ *
29
+ * @param center Center of Hilbert curve.
30
+ * @param size Total width of Hilbert curve.
31
+ * @param iterations Number of subdivisions.
32
+ * @param v0 Corner index -X, -Z.
33
+ * @param v1 Corner index -X, +Z.
34
+ * @param v2 Corner index +X, +Z.
35
+ * @param v3 Corner index +X, -Z.
36
+ */
37
+ function hilbert2D() {
38
+ var center = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new _three.Vector3(0, 0, 0);
39
+ var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 10;
40
+ var iterations = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
41
+ var v0 = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
42
+ var v1 = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 1;
43
+ var v2 = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 2;
44
+ var v3 = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : 3;
45
+ var half = size / 2;
46
+ var vec_s = [new _three.Vector3(center.x - half, center.y, center.z - half), new _three.Vector3(center.x - half, center.y, center.z + half), new _three.Vector3(center.x + half, center.y, center.z + half), new _three.Vector3(center.x + half, center.y, center.z - half)];
47
+ var vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
48
+
49
+ if (0 <= --iterations) {
50
+ var tmp = [];
51
+ Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
52
+ Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
53
+ Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
54
+ Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3)); // Return recursive call
55
+
56
+ return tmp;
57
+ } // Return complete Hilbert Curve.
58
+
59
+
60
+ return vec;
61
+ }
62
+ /**
63
+ * Generates 3D-Coordinates in a very fast way.
64
+ *
65
+ * Based on work by:
66
+ * @link http://www.openprocessing.org/visuals/?visualID=15599
67
+ *
68
+ * @param center Center of Hilbert curve.
69
+ * @param size Total width of Hilbert curve.
70
+ * @param iterations Number of subdivisions.
71
+ * @param v0 Corner index -X, +Y, -Z.
72
+ * @param v1 Corner index -X, +Y, +Z.
73
+ * @param v2 Corner index -X, -Y, +Z.
74
+ * @param v3 Corner index -X, -Y, -Z.
75
+ * @param v4 Corner index +X, -Y, -Z.
76
+ * @param v5 Corner index +X, -Y, +Z.
77
+ * @param v6 Corner index +X, +Y, +Z.
78
+ * @param v7 Corner index +X, +Y, -Z.
79
+ */
80
+
81
+
82
+ function hilbert3D() {
83
+ var center = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new _three.Vector3(0, 0, 0);
84
+ var size = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 10;
85
+ var iterations = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
86
+ var v0 = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
87
+ var v1 = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 1;
88
+ var v2 = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 2;
89
+ var v3 = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : 3;
90
+ var v4 = arguments.length > 7 && arguments[7] !== undefined ? arguments[7] : 4;
91
+ var v5 = arguments.length > 8 && arguments[8] !== undefined ? arguments[8] : 5;
92
+ var v6 = arguments.length > 9 && arguments[9] !== undefined ? arguments[9] : 6;
93
+ var v7 = arguments.length > 10 && arguments[10] !== undefined ? arguments[10] : 7;
94
+ // Default Vars
95
+ var half = size / 2;
96
+ var vec_s = [new _three.Vector3(center.x - half, center.y + half, center.z - half), new _three.Vector3(center.x - half, center.y + half, center.z + half), new _three.Vector3(center.x - half, center.y - half, center.z + half), new _three.Vector3(center.x - half, center.y - half, center.z - half), new _three.Vector3(center.x + half, center.y - half, center.z - half), new _three.Vector3(center.x + half, center.y - half, center.z + half), new _three.Vector3(center.x + half, center.y + half, center.z + half), new _three.Vector3(center.x + half, center.y + half, center.z - half)];
97
+ var vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
98
+
99
+ if (--iterations >= 0) {
100
+ var tmp = [];
101
+ Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
102
+ Array.prototype.push.apply(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
103
+ Array.prototype.push.apply(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
104
+ Array.prototype.push.apply(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
105
+ Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
106
+ Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
107
+ Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
108
+ Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7)); // Return recursive call
109
+
110
+ return tmp;
111
+ } // Return complete Hilbert Curve.
112
+
113
+
114
+ return vec;
115
+ }
116
+ /**
117
+ * Generates a Gosper curve (lying in the XY plane)
118
+ *
119
+ * https://gist.github.com/nitaku/6521802
120
+ *
121
+ * @param size The size of a single gosper island.
122
+ */
123
+
124
+
125
+ function gosper() {
126
+ var size = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
127
+
128
+ function fractalize(config) {
129
+ var output;
130
+ var input = config.axiom;
131
+
132
+ for (var i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
133
+ output = '';
134
+
135
+ for (var j = 0, jl = input.length; j < jl; j++) {
136
+ var char = input[j];
137
+
138
+ if (char in config.rules) {
139
+ output += config.rules[char];
140
+ } else {
141
+ output += char;
142
+ }
143
+ }
144
+
145
+ input = output;
146
+ }
147
+
148
+ return output;
149
+ }
150
+
151
+ function toPoints(config) {
152
+ var currX = 0,
153
+ currY = 0;
154
+ var angle = 0;
155
+ var path = [0, 0, 0];
156
+ var fractal = config.fractal;
157
+
158
+ for (var i = 0, l = fractal.length; i < l; i++) {
159
+ var char = fractal[i];
160
+
161
+ if (char === '+') {
162
+ angle += config.angle;
163
+ } else if (char === '-') {
164
+ angle -= config.angle;
165
+ } else if (char === 'F') {
166
+ currX += config.size * Math.cos(angle);
167
+ currY += -config.size * Math.sin(angle);
168
+ path.push(currX, currY, 0);
169
+ }
170
+ }
171
+
172
+ return path;
173
+ } //
174
+
175
+
176
+ var gosper = fractalize({
177
+ axiom: 'A',
178
+ steps: 4,
179
+ rules: {
180
+ A: 'A+BF++BF-FA--FAFA-BF+',
181
+ B: '-FA+BFBF++BF+FA--FA-B'
182
+ }
183
+ });
184
+ var points = toPoints({
185
+ fractal: gosper,
186
+ size: size,
187
+ angle: Math.PI / 3 // 60 degrees
188
+
189
+ });
190
+ return points;
191
+ }
192
+ });