opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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+
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+
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+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ var Refractor = /*#__PURE__*/function (_Mesh) {
42
+ _inherits(Refractor, _Mesh);
43
+
44
+ var _super = _createSuper(Refractor);
45
+
46
+ function Refractor(geometry) {
47
+ var _this;
48
+
49
+ var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
50
+
51
+ _classCallCheck(this, Refractor);
52
+
53
+ _this = _super.call(this, geometry);
54
+ _this.type = 'Refractor';
55
+
56
+ var scope = _assertThisInitialized(_this);
57
+
58
+ var color = options.color !== undefined ? new _three.Color(options.color) : new _three.Color(0x7F7F7F);
59
+ var textureWidth = options.textureWidth || 512;
60
+ var textureHeight = options.textureHeight || 512;
61
+ var clipBias = options.clipBias || 0;
62
+ var shader = options.shader || Refractor.RefractorShader; //
63
+
64
+ var virtualCamera = new _three.PerspectiveCamera();
65
+ virtualCamera.matrixAutoUpdate = false;
66
+ virtualCamera.userData.refractor = true; //
67
+
68
+ var refractorPlane = new _three.Plane();
69
+ var textureMatrix = new _three.Matrix4(); // render target
70
+
71
+ var parameters = {
72
+ minFilter: _three.LinearFilter,
73
+ magFilter: _three.LinearFilter,
74
+ format: _three.RGBFormat
75
+ };
76
+ var renderTarget = new _three.WebGLRenderTarget(textureWidth, textureHeight, parameters);
77
+
78
+ if (!_three.MathUtils.isPowerOfTwo(textureWidth) || !_three.MathUtils.isPowerOfTwo(textureHeight)) {
79
+ renderTarget.texture.generateMipmaps = false;
80
+ } // material
81
+
82
+
83
+ _this.material = new _three.ShaderMaterial({
84
+ uniforms: _three.UniformsUtils.clone(shader.uniforms),
85
+ vertexShader: shader.vertexShader,
86
+ fragmentShader: shader.fragmentShader,
87
+ transparent: true // ensures, refractors are drawn from farthest to closest
88
+
89
+ });
90
+ _this.material.uniforms['color'].value = color;
91
+ _this.material.uniforms['tDiffuse'].value = renderTarget.texture;
92
+ _this.material.uniforms['textureMatrix'].value = textureMatrix; // functions
93
+
94
+ var visible = function () {
95
+ var refractorWorldPosition = new _three.Vector3();
96
+ var cameraWorldPosition = new _three.Vector3();
97
+ var rotationMatrix = new _three.Matrix4();
98
+ var view = new _three.Vector3();
99
+ var normal = new _three.Vector3();
100
+ return function visible(camera) {
101
+ refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
102
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
103
+ view.subVectors(refractorWorldPosition, cameraWorldPosition);
104
+ rotationMatrix.extractRotation(scope.matrixWorld);
105
+ normal.set(0, 0, 1);
106
+ normal.applyMatrix4(rotationMatrix);
107
+ return view.dot(normal) < 0;
108
+ };
109
+ }();
110
+
111
+ var updateRefractorPlane = function () {
112
+ var normal = new _three.Vector3();
113
+ var position = new _three.Vector3();
114
+ var quaternion = new _three.Quaternion();
115
+ var scale = new _three.Vector3();
116
+ return function updateRefractorPlane() {
117
+ scope.matrixWorld.decompose(position, quaternion, scale);
118
+ normal.set(0, 0, 1).applyQuaternion(quaternion).normalize(); // flip the normal because we want to cull everything above the plane
119
+
120
+ normal.negate();
121
+ refractorPlane.setFromNormalAndCoplanarPoint(normal, position);
122
+ };
123
+ }();
124
+
125
+ var updateVirtualCamera = function () {
126
+ var clipPlane = new _three.Plane();
127
+ var clipVector = new _three.Vector4();
128
+ var q = new _three.Vector4();
129
+ return function updateVirtualCamera(camera) {
130
+ virtualCamera.matrixWorld.copy(camera.matrixWorld);
131
+ virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
132
+ virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
133
+ virtualCamera.far = camera.far; // used in WebGLBackground
134
+ // The following code creates an oblique view frustum for clipping.
135
+ // see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
136
+ // Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
137
+
138
+ clipPlane.copy(refractorPlane);
139
+ clipPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
140
+ clipVector.set(clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant); // calculate the clip-space corner point opposite the clipping plane and
141
+ // transform it into camera space by multiplying it by the inverse of the projection matrix
142
+
143
+ var projectionMatrix = virtualCamera.projectionMatrix;
144
+ q.x = (Math.sign(clipVector.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
145
+ q.y = (Math.sign(clipVector.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
146
+ q.z = -1.0;
147
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // calculate the scaled plane vector
148
+
149
+ clipVector.multiplyScalar(2.0 / clipVector.dot(q)); // replacing the third row of the projection matrix
150
+
151
+ projectionMatrix.elements[2] = clipVector.x;
152
+ projectionMatrix.elements[6] = clipVector.y;
153
+ projectionMatrix.elements[10] = clipVector.z + 1.0 - clipBias;
154
+ projectionMatrix.elements[14] = clipVector.w;
155
+ };
156
+ }(); // This will update the texture matrix that is used for projective texture mapping in the shader.
157
+ // see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
158
+
159
+
160
+ function updateTextureMatrix(camera) {
161
+ // this matrix does range mapping to [ 0, 1 ]
162
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0); // we use "Object Linear Texgen", so we need to multiply the texture matrix T
163
+ // (matrix above) with the projection and view matrix of the virtual camera
164
+ // and the model matrix of the refractor
165
+
166
+ textureMatrix.multiply(camera.projectionMatrix);
167
+ textureMatrix.multiply(camera.matrixWorldInverse);
168
+ textureMatrix.multiply(scope.matrixWorld);
169
+ } //
170
+
171
+
172
+ function render(renderer, scene, camera) {
173
+ scope.visible = false;
174
+ var currentRenderTarget = renderer.getRenderTarget();
175
+ var currentXrEnabled = renderer.xr.enabled;
176
+ var currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
177
+ renderer.xr.enabled = false; // avoid camera modification
178
+
179
+ renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
180
+
181
+ renderer.setRenderTarget(renderTarget);
182
+ if (renderer.autoClear === false) renderer.clear();
183
+ renderer.render(scene, virtualCamera);
184
+ renderer.xr.enabled = currentXrEnabled;
185
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
186
+ renderer.setRenderTarget(currentRenderTarget); // restore viewport
187
+
188
+ var viewport = camera.viewport;
189
+
190
+ if (viewport !== undefined) {
191
+ renderer.state.viewport(viewport);
192
+ }
193
+
194
+ scope.visible = true;
195
+ } //
196
+
197
+
198
+ _this.onBeforeRender = function (renderer, scene, camera) {
199
+ // Render
200
+ renderTarget.texture.encoding = renderer.outputEncoding; // ensure refractors are rendered only once per frame
201
+
202
+ if (camera.userData.refractor === true) return; // avoid rendering when the refractor is viewed from behind
203
+
204
+ if (!visible(camera) === true) return; // update
205
+
206
+ updateRefractorPlane();
207
+ updateTextureMatrix(camera);
208
+ updateVirtualCamera(camera);
209
+ render(renderer, scene, camera);
210
+ };
211
+
212
+ _this.getRenderTarget = function () {
213
+ return renderTarget;
214
+ };
215
+
216
+ return _this;
217
+ }
218
+
219
+ return _createClass(Refractor);
220
+ }(_three.Mesh);
221
+
222
+ _exports.Refractor = Refractor;
223
+ Refractor.prototype.isRefractor = true;
224
+ Refractor.RefractorShader = {
225
+ uniforms: {
226
+ 'color': {
227
+ value: null
228
+ },
229
+ 'tDiffuse': {
230
+ value: null
231
+ },
232
+ 'textureMatrix': {
233
+ value: null
234
+ }
235
+ },
236
+ vertexShader:
237
+ /* glsl */
238
+ "\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",
239
+ fragmentShader:
240
+ /* glsl */
241
+ "\n\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec4 vUv;\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t}"
242
+ };
243
+ });
@@ -0,0 +1,100 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.ShadowMesh = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.ShadowMesh = void 0;
20
+
21
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
+
23
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
24
+
25
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ /**
42
+ * A shadow Mesh that follows a shadow-casting Mesh in the scene, but is confined to a single plane.
43
+ */
44
+ var _shadowMatrix = new _three.Matrix4();
45
+
46
+ var ShadowMesh = /*#__PURE__*/function (_Mesh) {
47
+ _inherits(ShadowMesh, _Mesh);
48
+
49
+ var _super = _createSuper(ShadowMesh);
50
+
51
+ function ShadowMesh(mesh) {
52
+ var _this;
53
+
54
+ _classCallCheck(this, ShadowMesh);
55
+
56
+ var shadowMaterial = new _three.MeshBasicMaterial({
57
+ color: 0x000000,
58
+ transparent: true,
59
+ opacity: 0.6,
60
+ depthWrite: false
61
+ });
62
+ _this = _super.call(this, mesh.geometry, shadowMaterial);
63
+ _this.meshMatrix = mesh.matrixWorld;
64
+ _this.frustumCulled = false;
65
+ _this.matrixAutoUpdate = false;
66
+ return _this;
67
+ }
68
+
69
+ _createClass(ShadowMesh, [{
70
+ key: "update",
71
+ value: function update(plane, lightPosition4D) {
72
+ // based on https://www.opengl.org/archives/resources/features/StencilTalk/tsld021.htm
73
+ var dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + -plane.constant * lightPosition4D.w;
74
+ var sme = _shadowMatrix.elements;
75
+ sme[0] = dot - lightPosition4D.x * plane.normal.x;
76
+ sme[4] = -lightPosition4D.x * plane.normal.y;
77
+ sme[8] = -lightPosition4D.x * plane.normal.z;
78
+ sme[12] = -lightPosition4D.x * -plane.constant;
79
+ sme[1] = -lightPosition4D.y * plane.normal.x;
80
+ sme[5] = dot - lightPosition4D.y * plane.normal.y;
81
+ sme[9] = -lightPosition4D.y * plane.normal.z;
82
+ sme[13] = -lightPosition4D.y * -plane.constant;
83
+ sme[2] = -lightPosition4D.z * plane.normal.x;
84
+ sme[6] = -lightPosition4D.z * plane.normal.y;
85
+ sme[10] = dot - lightPosition4D.z * plane.normal.z;
86
+ sme[14] = -lightPosition4D.z * -plane.constant;
87
+ sme[3] = -lightPosition4D.w * plane.normal.x;
88
+ sme[7] = -lightPosition4D.w * plane.normal.y;
89
+ sme[11] = -lightPosition4D.w * plane.normal.z;
90
+ sme[15] = dot - lightPosition4D.w * -plane.constant;
91
+ this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
92
+ }
93
+ }]);
94
+
95
+ return ShadowMesh;
96
+ }(_three.Mesh);
97
+
98
+ _exports.ShadowMesh = ShadowMesh;
99
+ ShadowMesh.prototype.isShadowMesh = true;
100
+ });
@@ -0,0 +1,107 @@
1
+ (function (global, factory) {
2
+ if (typeof define === "function" && define.amd) {
3
+ define(["exports", "three"], factory);
4
+ } else if (typeof exports !== "undefined") {
5
+ factory(exports, require("three"));
6
+ } else {
7
+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports, global.three);
11
+ global.Sky = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) {
14
+ "use strict";
15
+
16
+ Object.defineProperty(_exports, "__esModule", {
17
+ value: true
18
+ });
19
+ _exports.Sky = void 0;
20
+
21
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
22
+
23
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
24
+
25
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
26
+
27
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
28
+
29
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
30
+
31
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
32
+
33
+ function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
34
+
35
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
36
+
37
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
38
+
39
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
40
+
41
+ /**
42
+ * Based on "A Practical Analytic Model for Daylight"
43
+ * aka The Preetham Model, the de facto standard analytic skydome model
44
+ * https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
45
+ *
46
+ * First implemented by Simon Wallner
47
+ * http://www.simonwallner.at/projects/atmospheric-scattering
48
+ *
49
+ * Improved by Martin Upitis
50
+ * http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
51
+ *
52
+ * Three.js integration by zz85 http://twitter.com/blurspline
53
+ */
54
+ var Sky = /*#__PURE__*/function (_Mesh) {
55
+ _inherits(Sky, _Mesh);
56
+
57
+ var _super = _createSuper(Sky);
58
+
59
+ function Sky() {
60
+ _classCallCheck(this, Sky);
61
+
62
+ var shader = Sky.SkyShader;
63
+ var material = new _three.ShaderMaterial({
64
+ name: 'SkyShader',
65
+ fragmentShader: shader.fragmentShader,
66
+ vertexShader: shader.vertexShader,
67
+ uniforms: _three.UniformsUtils.clone(shader.uniforms),
68
+ side: _three.BackSide,
69
+ depthWrite: false
70
+ });
71
+ return _super.call(this, new _three.BoxGeometry(1, 1, 1), material);
72
+ }
73
+
74
+ return _createClass(Sky);
75
+ }(_three.Mesh);
76
+
77
+ _exports.Sky = Sky;
78
+ Sky.prototype.isSky = true;
79
+ Sky.SkyShader = {
80
+ uniforms: {
81
+ 'turbidity': {
82
+ value: 2
83
+ },
84
+ 'rayleigh': {
85
+ value: 1
86
+ },
87
+ 'mieCoefficient': {
88
+ value: 0.005
89
+ },
90
+ 'mieDirectionalG': {
91
+ value: 0.8
92
+ },
93
+ 'sunPosition': {
94
+ value: new _three.Vector3()
95
+ },
96
+ 'up': {
97
+ value: new _three.Vector3(0, 1, 0)
98
+ }
99
+ },
100
+ vertexShader:
101
+ /* glsl */
102
+ "\n\t\tuniform vec3 sunPosition;\n\t\tuniform float rayleigh;\n\t\tuniform float turbidity;\n\t\tuniform float mieCoefficient;\n\t\tuniform vec3 up;\n\n\t\tvarying vec3 vWorldPosition;\n\t\tvarying vec3 vSunDirection;\n\t\tvarying float vSunfade;\n\t\tvarying vec3 vBetaR;\n\t\tvarying vec3 vBetaM;\n\t\tvarying float vSunE;\n\n\t\t// constants for atmospheric scattering\n\t\tconst float e = 2.71828182845904523536028747135266249775724709369995957;\n\t\tconst float pi = 3.141592653589793238462643383279502884197169;\n\n\t\t// wavelength of used primaries, according to preetham\n\t\tconst vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );\n\t\t// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:\n\t\t// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))\n\t\tconst vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );\n\n\t\t// mie stuff\n\t\t// K coefficient for the primaries\n\t\tconst float v = 4.0;\n\t\tconst vec3 K = vec3( 0.686, 0.678, 0.666 );\n\t\t// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K\n\t\tconst vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );\n\n\t\t// earth shadow hack\n\t\t// cutoffAngle = pi / 1.95;\n\t\tconst float cutoffAngle = 1.6110731556870734;\n\t\tconst float steepness = 1.5;\n\t\tconst float EE = 1000.0;\n\n\t\tfloat sunIntensity( float zenithAngleCos ) {\n\t\t\tzenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );\n\t\t\treturn EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );\n\t\t}\n\n\t\tvec3 totalMie( float T ) {\n\t\t\tfloat c = ( 0.2 * T ) * 10E-18;\n\t\t\treturn 0.434 * c * MieConst;\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvWorldPosition = worldPosition.xyz;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position.z = gl_Position.w; // set z to camera.far\n\n\t\t\tvSunDirection = normalize( sunPosition );\n\n\t\t\tvSunE = sunIntensity( dot( vSunDirection, up ) );\n\n\t\t\tvSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );\n\n\t\t\tfloat rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );\n\n\t\t\t// extinction (absorbtion + out scattering)\n\t\t\t// rayleigh coefficients\n\t\t\tvBetaR = totalRayleigh * rayleighCoefficient;\n\n\t\t\t// mie coefficients\n\t\t\tvBetaM = totalMie( turbidity ) * mieCoefficient;\n\n\t\t}",
103
+ fragmentShader:
104
+ /* glsl */
105
+ "\n\t\tvarying vec3 vWorldPosition;\n\t\tvarying vec3 vSunDirection;\n\t\tvarying float vSunfade;\n\t\tvarying vec3 vBetaR;\n\t\tvarying vec3 vBetaM;\n\t\tvarying float vSunE;\n\n\t\tuniform float mieDirectionalG;\n\t\tuniform vec3 up;\n\n\t\tconst vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );\n\n\t\t// constants for atmospheric scattering\n\t\tconst float pi = 3.141592653589793238462643383279502884197169;\n\n\t\tconst float n = 1.0003; // refractive index of air\n\t\tconst float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)\n\n\t\t// optical length at zenith for molecules\n\t\tconst float rayleighZenithLength = 8.4E3;\n\t\tconst float mieZenithLength = 1.25E3;\n\t\t// 66 arc seconds -> degrees, and the cosine of that\n\t\tconst float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;\n\n\t\t// 3.0 / ( 16.0 * pi )\n\t\tconst float THREE_OVER_SIXTEENPI = 0.05968310365946075;\n\t\t// 1.0 / ( 4.0 * pi )\n\t\tconst float ONE_OVER_FOURPI = 0.07957747154594767;\n\n\t\tfloat rayleighPhase( float cosTheta ) {\n\t\t\treturn THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );\n\t\t}\n\n\t\tfloat hgPhase( float cosTheta, float g ) {\n\t\t\tfloat g2 = pow( g, 2.0 );\n\t\t\tfloat inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );\n\t\t\treturn ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec3 direction = normalize( vWorldPosition - cameraPos );\n\n\t\t\t// optical length\n\t\t\t// cutoff angle at 90 to avoid singularity in next formula.\n\t\t\tfloat zenithAngle = acos( max( 0.0, dot( up, direction ) ) );\n\t\t\tfloat inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );\n\t\t\tfloat sR = rayleighZenithLength * inverse;\n\t\t\tfloat sM = mieZenithLength * inverse;\n\n\t\t\t// combined extinction factor\n\t\t\tvec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );\n\n\t\t\t// in scattering\n\t\t\tfloat cosTheta = dot( direction, vSunDirection );\n\n\t\t\tfloat rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );\n\t\t\tvec3 betaRTheta = vBetaR * rPhase;\n\n\t\t\tfloat mPhase = hgPhase( cosTheta, mieDirectionalG );\n\t\t\tvec3 betaMTheta = vBetaM * mPhase;\n\n\t\t\tvec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );\n\t\t\tLin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );\n\n\t\t\t// nightsky\n\t\t\tfloat theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]\n\t\t\tfloat phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]\n\t\t\tvec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );\n\t\t\tvec3 L0 = vec3( 0.1 ) * Fex;\n\n\t\t\t// composition + solar disc\n\t\t\tfloat sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );\n\t\t\tL0 += ( vSunE * 19000.0 * Fex ) * sundisk;\n\n\t\t\tvec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );\n\n\t\t\tvec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );\n\n\t\t\tgl_FragColor = vec4( retColor, 1.0 );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\n\t\t}"
106
+ };
107
+ });