opal-js_wrap-three 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/Gemfile.lock +4 -4
- data/lib/opal/js_wrap/three/version.rb +1 -1
- data/lib-opal/js_wrap/three/WebGL.js +102 -0
- data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
- data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
- data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
- data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
- data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
- data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
- data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
- data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
- data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
- data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
- data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
- data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
- data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
- data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
- data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
- data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
- data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
- data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
- data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
- data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
- data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
- data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
- data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
- data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
- data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
- data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
- data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
- data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
- data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
- data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
- data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
- data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
- data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
- data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
- data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
- data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
- data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
- data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
- data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
- data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
- data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
- data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
- data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
- data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
- data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
- data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
- data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
- data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
- data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
- data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
- data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
- data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
- data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
- data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
- data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
- data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
- data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
- data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
- data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
- data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
- data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
- data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
- data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
- data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
- data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
- data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
- data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
- data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
- data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
- data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
- data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
- data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
- data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
- data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
- data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
- data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
- data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
- data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
- data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
- data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
- data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
- data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
- data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
- data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
- data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
- data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
- data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
- data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
- data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
- data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
- data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
- data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
- data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
- data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
- data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
- data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
- data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
- data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
- data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
- data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
- data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
- data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
- data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
- data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
- data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
- data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
- data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
- data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
- data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
- data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
- data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
- data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
- data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
- data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
- data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
- data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
- data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
- data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
- data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
- data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
- data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
- data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
- data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
- data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
- data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
- data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
- data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
- data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
- data/lib-opal/js_wrap/three/math/Lut.js +170 -0
- data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
- data/lib-opal/js_wrap/three/math/OBB.js +345 -0
- data/lib-opal/js_wrap/three/math/Octree.js +409 -0
- data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
- data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
- data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
- data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
- data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
- data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
- data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
- data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
- data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
- data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
- data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
- data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
- data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
- data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
- data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
- data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
- data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
- data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
- data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
- data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
- data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
- data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
- data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
- data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
- data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
- data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
- data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
- data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
- data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
- data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
- data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
- data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
- data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
- data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
- data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
- data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
- data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
- data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
- data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
- data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
- data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
- data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
- data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
- data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
- data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
- data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
- data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
- data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
- data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
- data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
- data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
- data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
- data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
- data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
- data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
- data/lib-opal/js_wrap/three/objects/ReflectorRTT.js +63 -0
- data/lib-opal/js_wrap/three/objects/Refractor.js +243 -0
- data/lib-opal/js_wrap/three/objects/ShadowMesh.js +100 -0
- data/lib-opal/js_wrap/three/objects/Sky.js +107 -0
- data/lib-opal/js_wrap/three/objects/Water.js +246 -0
- data/lib-opal/js_wrap/three/objects/Water2.js +238 -0
- data/lib-opal/js_wrap/three/offscreen/jank.js +51 -0
- data/lib-opal/js_wrap/three/offscreen/offscreen.js +24 -0
- data/lib-opal/js_wrap/three/offscreen/scene.js +99 -0
- data/lib-opal/js_wrap/three/physics/AmmoPhysics.js +266 -0
- data/lib-opal/js_wrap/three/physics/OimoPhysics.js +214 -0
- data/lib-opal/js_wrap/three/postprocessing/AdaptiveToneMappingPass.js +307 -0
- data/lib-opal/js_wrap/three/postprocessing/AfterimagePass.js +116 -0
- data/lib-opal/js_wrap/three/postprocessing/BloomPass.js +132 -0
- data/lib-opal/js_wrap/three/postprocessing/BokehPass.js +143 -0
- data/lib-opal/js_wrap/three/postprocessing/ClearPass.js +85 -0
- data/lib-opal/js_wrap/three/postprocessing/CubeTexturePass.js +104 -0
- data/lib-opal/js_wrap/three/postprocessing/DotScreenPass.js +90 -0
- data/lib-opal/js_wrap/three/postprocessing/EffectComposer.js +272 -0
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// Ported from Stefan Gustavson's java implementation
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// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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// Read Stefan's excellent paper for details on how this code works.
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//
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// Sean McCullough banksean@gmail.com
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// Added 4D noise
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/**
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var SimplexNoise = /*#__PURE__*/function () {
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function SimplexNoise() {
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var r = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Math;
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this.grad3 = [[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0], [1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1], [0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]];
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this.grad4 = [[0, 1, 1, 1], [0, 1, 1, -1], [0, 1, -1, 1], [0, 1, -1, -1], [0, -1, 1, 1], [0, -1, 1, -1], [0, -1, -1, 1], [0, -1, -1, -1], [1, 0, 1, 1], [1, 0, 1, -1], [1, 0, -1, 1], [1, 0, -1, -1], [-1, 0, 1, 1], [-1, 0, 1, -1], [-1, 0, -1, 1], [-1, 0, -1, -1], [1, 1, 0, 1], [1, 1, 0, -1], [1, -1, 0, 1], [1, -1, 0, -1], [-1, 1, 0, 1], [-1, 1, 0, -1], [-1, -1, 0, 1], [-1, -1, 0, -1], [1, 1, 1, 0], [1, 1, -1, 0], [1, -1, 1, 0], [1, -1, -1, 0], [-1, 1, 1, 0], [-1, 1, -1, 0], [-1, -1, 1, 0], [-1, -1, -1, 0]];
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this.p[i] = Math.floor(r.random() * 256);
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} // To remove the need for index wrapping, double the permutation table length
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this.perm = [];
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} // A lookup table to traverse the simplex around a given point in 4D.
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this.simplex = [[0, 1, 2, 3], [0, 1, 3, 2], [0, 0, 0, 0], [0, 2, 3, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 3, 0], [0, 2, 1, 3], [0, 0, 0, 0], [0, 3, 1, 2], [0, 3, 2, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 3, 2, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 0, 3], [0, 0, 0, 0], [1, 3, 0, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 3, 0, 1], [2, 3, 1, 0], [1, 0, 2, 3], [1, 0, 3, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 3, 1], [0, 0, 0, 0], [2, 1, 3, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 1, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 0, 1, 2], [3, 0, 2, 1], [0, 0, 0, 0], [3, 1, 2, 0], [2, 1, 0, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 1, 0, 2], [0, 0, 0, 0], [3, 2, 0, 1], [3, 2, 1, 0]];
|
63
|
+
}
|
64
|
+
|
65
|
+
_createClass(SimplexNoise, [{
|
66
|
+
key: "dot",
|
67
|
+
value: function dot(g, x, y) {
|
68
|
+
return g[0] * x + g[1] * y;
|
69
|
+
}
|
70
|
+
}, {
|
71
|
+
key: "dot3",
|
72
|
+
value: function dot3(g, x, y, z) {
|
73
|
+
return g[0] * x + g[1] * y + g[2] * z;
|
74
|
+
}
|
75
|
+
}, {
|
76
|
+
key: "dot4",
|
77
|
+
value: function dot4(g, x, y, z, w) {
|
78
|
+
return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
|
79
|
+
}
|
80
|
+
}, {
|
81
|
+
key: "noise",
|
82
|
+
value: function noise(xin, yin) {
|
83
|
+
var n0; // Noise contributions from the three corners
|
84
|
+
|
85
|
+
var n1;
|
86
|
+
var n2; // Skew the input space to determine which simplex cell we're in
|
87
|
+
|
88
|
+
var F2 = 0.5 * (Math.sqrt(3.0) - 1.0);
|
89
|
+
var s = (xin + yin) * F2; // Hairy factor for 2D
|
90
|
+
|
91
|
+
var i = Math.floor(xin + s);
|
92
|
+
var j = Math.floor(yin + s);
|
93
|
+
var G2 = (3.0 - Math.sqrt(3.0)) / 6.0;
|
94
|
+
var t = (i + j) * G2;
|
95
|
+
var X0 = i - t; // Unskew the cell origin back to (x,y) space
|
96
|
+
|
97
|
+
var Y0 = j - t;
|
98
|
+
var x0 = xin - X0; // The x,y distances from the cell origin
|
99
|
+
|
100
|
+
var y0 = yin - Y0; // For the 2D case, the simplex shape is an equilateral triangle.
|
101
|
+
// Determine which simplex we are in.
|
102
|
+
|
103
|
+
var i1; // Offsets for second (middle) corner of simplex in (i,j) coords
|
104
|
+
|
105
|
+
var j1;
|
106
|
+
|
107
|
+
if (x0 > y0) {
|
108
|
+
i1 = 1;
|
109
|
+
j1 = 0; // lower triangle, XY order: (0,0)->(1,0)->(1,1)
|
110
|
+
} else {
|
111
|
+
i1 = 0;
|
112
|
+
j1 = 1;
|
113
|
+
} // upper triangle, YX order: (0,0)->(0,1)->(1,1)
|
114
|
+
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
|
115
|
+
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
|
116
|
+
// c = (3-sqrt(3))/6
|
117
|
+
|
118
|
+
|
119
|
+
var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
|
120
|
+
|
121
|
+
var y1 = y0 - j1 + G2;
|
122
|
+
var x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
|
123
|
+
|
124
|
+
var y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners
|
125
|
+
|
126
|
+
var ii = i & 255;
|
127
|
+
var jj = j & 255;
|
128
|
+
var gi0 = this.perm[ii + this.perm[jj]] % 12;
|
129
|
+
var gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
|
130
|
+
var gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12; // Calculate the contribution from the three corners
|
131
|
+
|
132
|
+
var t0 = 0.5 - x0 * x0 - y0 * y0;
|
133
|
+
if (t0 < 0) n0 = 0.0;else {
|
134
|
+
t0 *= t0;
|
135
|
+
n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
|
136
|
+
}
|
137
|
+
var t1 = 0.5 - x1 * x1 - y1 * y1;
|
138
|
+
if (t1 < 0) n1 = 0.0;else {
|
139
|
+
t1 *= t1;
|
140
|
+
n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
|
141
|
+
}
|
142
|
+
var t2 = 0.5 - x2 * x2 - y2 * y2;
|
143
|
+
if (t2 < 0) n2 = 0.0;else {
|
144
|
+
t2 *= t2;
|
145
|
+
n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
|
146
|
+
} // Add contributions from each corner to get the final noise value.
|
147
|
+
// The result is scaled to return values in the interval [-1,1].
|
148
|
+
|
149
|
+
return 70.0 * (n0 + n1 + n2);
|
150
|
+
} // 3D simplex noise
|
151
|
+
|
152
|
+
}, {
|
153
|
+
key: "noise3d",
|
154
|
+
value: function noise3d(xin, yin, zin) {
|
155
|
+
var n0; // Noise contributions from the four corners
|
156
|
+
|
157
|
+
var n1;
|
158
|
+
var n2;
|
159
|
+
var n3; // Skew the input space to determine which simplex cell we're in
|
160
|
+
|
161
|
+
var F3 = 1.0 / 3.0;
|
162
|
+
var s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
|
163
|
+
|
164
|
+
var i = Math.floor(xin + s);
|
165
|
+
var j = Math.floor(yin + s);
|
166
|
+
var k = Math.floor(zin + s);
|
167
|
+
var G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
|
168
|
+
|
169
|
+
var t = (i + j + k) * G3;
|
170
|
+
var X0 = i - t; // Unskew the cell origin back to (x,y,z) space
|
171
|
+
|
172
|
+
var Y0 = j - t;
|
173
|
+
var Z0 = k - t;
|
174
|
+
var x0 = xin - X0; // The x,y,z distances from the cell origin
|
175
|
+
|
176
|
+
var y0 = yin - Y0;
|
177
|
+
var z0 = zin - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
|
178
|
+
// Determine which simplex we are in.
|
179
|
+
|
180
|
+
var i1; // Offsets for second corner of simplex in (i,j,k) coords
|
181
|
+
|
182
|
+
var j1;
|
183
|
+
var k1;
|
184
|
+
var i2; // Offsets for third corner of simplex in (i,j,k) coords
|
185
|
+
|
186
|
+
var j2;
|
187
|
+
var k2;
|
188
|
+
|
189
|
+
if (x0 >= y0) {
|
190
|
+
if (y0 >= z0) {
|
191
|
+
i1 = 1;
|
192
|
+
j1 = 0;
|
193
|
+
k1 = 0;
|
194
|
+
i2 = 1;
|
195
|
+
j2 = 1;
|
196
|
+
k2 = 0; // X Y Z order
|
197
|
+
} else if (x0 >= z0) {
|
198
|
+
i1 = 1;
|
199
|
+
j1 = 0;
|
200
|
+
k1 = 0;
|
201
|
+
i2 = 1;
|
202
|
+
j2 = 0;
|
203
|
+
k2 = 1; // X Z Y order
|
204
|
+
} else {
|
205
|
+
i1 = 0;
|
206
|
+
j1 = 0;
|
207
|
+
k1 = 1;
|
208
|
+
i2 = 1;
|
209
|
+
j2 = 0;
|
210
|
+
k2 = 1;
|
211
|
+
} // Z X Y order
|
212
|
+
|
213
|
+
} else {
|
214
|
+
// x0<y0
|
215
|
+
if (y0 < z0) {
|
216
|
+
i1 = 0;
|
217
|
+
j1 = 0;
|
218
|
+
k1 = 1;
|
219
|
+
i2 = 0;
|
220
|
+
j2 = 1;
|
221
|
+
k2 = 1; // Z Y X order
|
222
|
+
} else if (x0 < z0) {
|
223
|
+
i1 = 0;
|
224
|
+
j1 = 1;
|
225
|
+
k1 = 0;
|
226
|
+
i2 = 0;
|
227
|
+
j2 = 1;
|
228
|
+
k2 = 1; // Y Z X order
|
229
|
+
} else {
|
230
|
+
i1 = 0;
|
231
|
+
j1 = 1;
|
232
|
+
k1 = 0;
|
233
|
+
i2 = 1;
|
234
|
+
j2 = 1;
|
235
|
+
k2 = 0;
|
236
|
+
} // Y X Z order
|
237
|
+
|
238
|
+
} // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
|
239
|
+
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
|
240
|
+
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
|
241
|
+
// c = 1/6.
|
242
|
+
|
243
|
+
|
244
|
+
var x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
|
245
|
+
|
246
|
+
var y1 = y0 - j1 + G3;
|
247
|
+
var z1 = z0 - k1 + G3;
|
248
|
+
var x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
|
249
|
+
|
250
|
+
var y2 = y0 - j2 + 2.0 * G3;
|
251
|
+
var z2 = z0 - k2 + 2.0 * G3;
|
252
|
+
var x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
|
253
|
+
|
254
|
+
var y3 = y0 - 1.0 + 3.0 * G3;
|
255
|
+
var z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex corners
|
256
|
+
|
257
|
+
var ii = i & 255;
|
258
|
+
var jj = j & 255;
|
259
|
+
var kk = k & 255;
|
260
|
+
var gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
|
261
|
+
var gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
|
262
|
+
var gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
|
263
|
+
var gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12; // Calculate the contribution from the four corners
|
264
|
+
|
265
|
+
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
|
266
|
+
if (t0 < 0) n0 = 0.0;else {
|
267
|
+
t0 *= t0;
|
268
|
+
n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
|
269
|
+
}
|
270
|
+
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
|
271
|
+
if (t1 < 0) n1 = 0.0;else {
|
272
|
+
t1 *= t1;
|
273
|
+
n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
|
274
|
+
}
|
275
|
+
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
|
276
|
+
if (t2 < 0) n2 = 0.0;else {
|
277
|
+
t2 *= t2;
|
278
|
+
n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
|
279
|
+
}
|
280
|
+
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
|
281
|
+
if (t3 < 0) n3 = 0.0;else {
|
282
|
+
t3 *= t3;
|
283
|
+
n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
|
284
|
+
} // Add contributions from each corner to get the final noise value.
|
285
|
+
// The result is scaled to stay just inside [-1,1]
|
286
|
+
|
287
|
+
return 32.0 * (n0 + n1 + n2 + n3);
|
288
|
+
} // 4D simplex noise
|
289
|
+
|
290
|
+
}, {
|
291
|
+
key: "noise4d",
|
292
|
+
value: function noise4d(x, y, z, w) {
|
293
|
+
// For faster and easier lookups
|
294
|
+
var grad4 = this.grad4;
|
295
|
+
var simplex = this.simplex;
|
296
|
+
var perm = this.perm; // The skewing and unskewing factors are hairy again for the 4D case
|
297
|
+
|
298
|
+
var F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
|
299
|
+
var G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
|
300
|
+
var n0; // Noise contributions from the five corners
|
301
|
+
|
302
|
+
var n1;
|
303
|
+
var n2;
|
304
|
+
var n3;
|
305
|
+
var n4; // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
|
306
|
+
|
307
|
+
var s = (x + y + z + w) * F4; // Factor for 4D skewing
|
308
|
+
|
309
|
+
var i = Math.floor(x + s);
|
310
|
+
var j = Math.floor(y + s);
|
311
|
+
var k = Math.floor(z + s);
|
312
|
+
var l = Math.floor(w + s);
|
313
|
+
var t = (i + j + k + l) * G4; // Factor for 4D unskewing
|
314
|
+
|
315
|
+
var X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
|
316
|
+
|
317
|
+
var Y0 = j - t;
|
318
|
+
var Z0 = k - t;
|
319
|
+
var W0 = l - t;
|
320
|
+
var x0 = x - X0; // The x,y,z,w distances from the cell origin
|
321
|
+
|
322
|
+
var y0 = y - Y0;
|
323
|
+
var z0 = z - Z0;
|
324
|
+
var w0 = w - W0; // For the 4D case, the simplex is a 4D shape I won't even try to describe.
|
325
|
+
// To find out which of the 24 possible simplices we're in, we need to
|
326
|
+
// determine the magnitude ordering of x0, y0, z0 and w0.
|
327
|
+
// The method below is a good way of finding the ordering of x,y,z,w and
|
328
|
+
// then find the correct traversal order for the simplex we’re in.
|
329
|
+
// First, six pair-wise comparisons are performed between each possible pair
|
330
|
+
// of the four coordinates, and the results are used to add up binary bits
|
331
|
+
// for an integer index.
|
332
|
+
|
333
|
+
var c1 = x0 > y0 ? 32 : 0;
|
334
|
+
var c2 = x0 > z0 ? 16 : 0;
|
335
|
+
var c3 = y0 > z0 ? 8 : 0;
|
336
|
+
var c4 = x0 > w0 ? 4 : 0;
|
337
|
+
var c5 = y0 > w0 ? 2 : 0;
|
338
|
+
var c6 = z0 > w0 ? 1 : 0;
|
339
|
+
var c = c1 + c2 + c3 + c4 + c5 + c6; // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
|
340
|
+
// Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
|
341
|
+
// impossible. Only the 24 indices which have non-zero entries make any sense.
|
342
|
+
// We use a thresholding to set the coordinates in turn from the largest magnitude.
|
343
|
+
// The number 3 in the "simplex" array is at the position of the largest coordinate.
|
344
|
+
|
345
|
+
var i1 = simplex[c][0] >= 3 ? 1 : 0;
|
346
|
+
var j1 = simplex[c][1] >= 3 ? 1 : 0;
|
347
|
+
var k1 = simplex[c][2] >= 3 ? 1 : 0;
|
348
|
+
var l1 = simplex[c][3] >= 3 ? 1 : 0; // The number 2 in the "simplex" array is at the second largest coordinate.
|
349
|
+
|
350
|
+
var i2 = simplex[c][0] >= 2 ? 1 : 0;
|
351
|
+
var j2 = simplex[c][1] >= 2 ? 1 : 0;
|
352
|
+
var k2 = simplex[c][2] >= 2 ? 1 : 0;
|
353
|
+
var l2 = simplex[c][3] >= 2 ? 1 : 0; // The number 1 in the "simplex" array is at the second smallest coordinate.
|
354
|
+
|
355
|
+
var i3 = simplex[c][0] >= 1 ? 1 : 0;
|
356
|
+
var j3 = simplex[c][1] >= 1 ? 1 : 0;
|
357
|
+
var k3 = simplex[c][2] >= 1 ? 1 : 0;
|
358
|
+
var l3 = simplex[c][3] >= 1 ? 1 : 0; // The fifth corner has all coordinate offsets = 1, so no need to look that up.
|
359
|
+
|
360
|
+
var x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
|
361
|
+
|
362
|
+
var y1 = y0 - j1 + G4;
|
363
|
+
var z1 = z0 - k1 + G4;
|
364
|
+
var w1 = w0 - l1 + G4;
|
365
|
+
var x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
|
366
|
+
|
367
|
+
var y2 = y0 - j2 + 2.0 * G4;
|
368
|
+
var z2 = z0 - k2 + 2.0 * G4;
|
369
|
+
var w2 = w0 - l2 + 2.0 * G4;
|
370
|
+
var x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
|
371
|
+
|
372
|
+
var y3 = y0 - j3 + 3.0 * G4;
|
373
|
+
var z3 = z0 - k3 + 3.0 * G4;
|
374
|
+
var w3 = w0 - l3 + 3.0 * G4;
|
375
|
+
var x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
|
376
|
+
|
377
|
+
var y4 = y0 - 1.0 + 4.0 * G4;
|
378
|
+
var z4 = z0 - 1.0 + 4.0 * G4;
|
379
|
+
var w4 = w0 - 1.0 + 4.0 * G4; // Work out the hashed gradient indices of the five simplex corners
|
380
|
+
|
381
|
+
var ii = i & 255;
|
382
|
+
var jj = j & 255;
|
383
|
+
var kk = k & 255;
|
384
|
+
var ll = l & 255;
|
385
|
+
var gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
|
386
|
+
var gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
|
387
|
+
var gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
|
388
|
+
var gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
|
389
|
+
var gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32; // Calculate the contribution from the five corners
|
390
|
+
|
391
|
+
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
|
392
|
+
if (t0 < 0) n0 = 0.0;else {
|
393
|
+
t0 *= t0;
|
394
|
+
n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
|
395
|
+
}
|
396
|
+
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
|
397
|
+
if (t1 < 0) n1 = 0.0;else {
|
398
|
+
t1 *= t1;
|
399
|
+
n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
|
400
|
+
}
|
401
|
+
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
|
402
|
+
if (t2 < 0) n2 = 0.0;else {
|
403
|
+
t2 *= t2;
|
404
|
+
n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
|
405
|
+
}
|
406
|
+
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
|
407
|
+
if (t3 < 0) n3 = 0.0;else {
|
408
|
+
t3 *= t3;
|
409
|
+
n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
|
410
|
+
}
|
411
|
+
var t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
|
412
|
+
if (t4 < 0) n4 = 0.0;else {
|
413
|
+
t4 *= t4;
|
414
|
+
n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
|
415
|
+
} // Sum up and scale the result to cover the range [-1,1]
|
416
|
+
|
417
|
+
return 27.0 * (n0 + n1 + n2 + n3 + n4);
|
418
|
+
}
|
419
|
+
}]);
|
420
|
+
|
421
|
+
return SimplexNoise;
|
422
|
+
}();
|
423
|
+
|
424
|
+
_exports.SimplexNoise = SimplexNoise;
|
425
|
+
});
|