opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
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@@ -0,0 +1,425 @@
1
+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports"], factory);
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+ } else if (typeof exports !== "undefined") {
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+ factory(exports);
6
+ } else {
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+ var mod = {
8
+ exports: {}
9
+ };
10
+ factory(mod.exports);
11
+ global.SimplexNoise = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.SimplexNoise = void 0;
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
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+ // Ported from Stefan Gustavson's java implementation
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+ // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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+ // Read Stefan's excellent paper for details on how this code works.
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+ //
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+ // Sean McCullough banksean@gmail.com
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+ //
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+ // Added 4D noise
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+
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+ /**
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+ * You can pass in a random number generator object if you like.
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+ * It is assumed to have a random() method.
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+ */
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+ var SimplexNoise = /*#__PURE__*/function () {
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+ function SimplexNoise() {
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+ var r = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Math;
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+
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+ _classCallCheck(this, SimplexNoise);
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+
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+ this.grad3 = [[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0], [1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1], [0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]];
46
+ this.grad4 = [[0, 1, 1, 1], [0, 1, 1, -1], [0, 1, -1, 1], [0, 1, -1, -1], [0, -1, 1, 1], [0, -1, 1, -1], [0, -1, -1, 1], [0, -1, -1, -1], [1, 0, 1, 1], [1, 0, 1, -1], [1, 0, -1, 1], [1, 0, -1, -1], [-1, 0, 1, 1], [-1, 0, 1, -1], [-1, 0, -1, 1], [-1, 0, -1, -1], [1, 1, 0, 1], [1, 1, 0, -1], [1, -1, 0, 1], [1, -1, 0, -1], [-1, 1, 0, 1], [-1, 1, 0, -1], [-1, -1, 0, 1], [-1, -1, 0, -1], [1, 1, 1, 0], [1, 1, -1, 0], [1, -1, 1, 0], [1, -1, -1, 0], [-1, 1, 1, 0], [-1, 1, -1, 0], [-1, -1, 1, 0], [-1, -1, -1, 0]];
47
+ this.p = [];
48
+
49
+ for (var i = 0; i < 256; i++) {
50
+ this.p[i] = Math.floor(r.random() * 256);
51
+ } // To remove the need for index wrapping, double the permutation table length
52
+
53
+
54
+ this.perm = [];
55
+
56
+ for (var _i = 0; _i < 512; _i++) {
57
+ this.perm[_i] = this.p[_i & 255];
58
+ } // A lookup table to traverse the simplex around a given point in 4D.
59
+ // Details can be found where this table is used, in the 4D noise method.
60
+
61
+
62
+ this.simplex = [[0, 1, 2, 3], [0, 1, 3, 2], [0, 0, 0, 0], [0, 2, 3, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 3, 0], [0, 2, 1, 3], [0, 0, 0, 0], [0, 3, 1, 2], [0, 3, 2, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 3, 2, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 0, 3], [0, 0, 0, 0], [1, 3, 0, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 3, 0, 1], [2, 3, 1, 0], [1, 0, 2, 3], [1, 0, 3, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 3, 1], [0, 0, 0, 0], [2, 1, 3, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 1, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 0, 1, 2], [3, 0, 2, 1], [0, 0, 0, 0], [3, 1, 2, 0], [2, 1, 0, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 1, 0, 2], [0, 0, 0, 0], [3, 2, 0, 1], [3, 2, 1, 0]];
63
+ }
64
+
65
+ _createClass(SimplexNoise, [{
66
+ key: "dot",
67
+ value: function dot(g, x, y) {
68
+ return g[0] * x + g[1] * y;
69
+ }
70
+ }, {
71
+ key: "dot3",
72
+ value: function dot3(g, x, y, z) {
73
+ return g[0] * x + g[1] * y + g[2] * z;
74
+ }
75
+ }, {
76
+ key: "dot4",
77
+ value: function dot4(g, x, y, z, w) {
78
+ return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
79
+ }
80
+ }, {
81
+ key: "noise",
82
+ value: function noise(xin, yin) {
83
+ var n0; // Noise contributions from the three corners
84
+
85
+ var n1;
86
+ var n2; // Skew the input space to determine which simplex cell we're in
87
+
88
+ var F2 = 0.5 * (Math.sqrt(3.0) - 1.0);
89
+ var s = (xin + yin) * F2; // Hairy factor for 2D
90
+
91
+ var i = Math.floor(xin + s);
92
+ var j = Math.floor(yin + s);
93
+ var G2 = (3.0 - Math.sqrt(3.0)) / 6.0;
94
+ var t = (i + j) * G2;
95
+ var X0 = i - t; // Unskew the cell origin back to (x,y) space
96
+
97
+ var Y0 = j - t;
98
+ var x0 = xin - X0; // The x,y distances from the cell origin
99
+
100
+ var y0 = yin - Y0; // For the 2D case, the simplex shape is an equilateral triangle.
101
+ // Determine which simplex we are in.
102
+
103
+ var i1; // Offsets for second (middle) corner of simplex in (i,j) coords
104
+
105
+ var j1;
106
+
107
+ if (x0 > y0) {
108
+ i1 = 1;
109
+ j1 = 0; // lower triangle, XY order: (0,0)->(1,0)->(1,1)
110
+ } else {
111
+ i1 = 0;
112
+ j1 = 1;
113
+ } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
114
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
115
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
116
+ // c = (3-sqrt(3))/6
117
+
118
+
119
+ var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
120
+
121
+ var y1 = y0 - j1 + G2;
122
+ var x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
123
+
124
+ var y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners
125
+
126
+ var ii = i & 255;
127
+ var jj = j & 255;
128
+ var gi0 = this.perm[ii + this.perm[jj]] % 12;
129
+ var gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
130
+ var gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12; // Calculate the contribution from the three corners
131
+
132
+ var t0 = 0.5 - x0 * x0 - y0 * y0;
133
+ if (t0 < 0) n0 = 0.0;else {
134
+ t0 *= t0;
135
+ n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
136
+ }
137
+ var t1 = 0.5 - x1 * x1 - y1 * y1;
138
+ if (t1 < 0) n1 = 0.0;else {
139
+ t1 *= t1;
140
+ n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
141
+ }
142
+ var t2 = 0.5 - x2 * x2 - y2 * y2;
143
+ if (t2 < 0) n2 = 0.0;else {
144
+ t2 *= t2;
145
+ n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
146
+ } // Add contributions from each corner to get the final noise value.
147
+ // The result is scaled to return values in the interval [-1,1].
148
+
149
+ return 70.0 * (n0 + n1 + n2);
150
+ } // 3D simplex noise
151
+
152
+ }, {
153
+ key: "noise3d",
154
+ value: function noise3d(xin, yin, zin) {
155
+ var n0; // Noise contributions from the four corners
156
+
157
+ var n1;
158
+ var n2;
159
+ var n3; // Skew the input space to determine which simplex cell we're in
160
+
161
+ var F3 = 1.0 / 3.0;
162
+ var s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
163
+
164
+ var i = Math.floor(xin + s);
165
+ var j = Math.floor(yin + s);
166
+ var k = Math.floor(zin + s);
167
+ var G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
168
+
169
+ var t = (i + j + k) * G3;
170
+ var X0 = i - t; // Unskew the cell origin back to (x,y,z) space
171
+
172
+ var Y0 = j - t;
173
+ var Z0 = k - t;
174
+ var x0 = xin - X0; // The x,y,z distances from the cell origin
175
+
176
+ var y0 = yin - Y0;
177
+ var z0 = zin - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
178
+ // Determine which simplex we are in.
179
+
180
+ var i1; // Offsets for second corner of simplex in (i,j,k) coords
181
+
182
+ var j1;
183
+ var k1;
184
+ var i2; // Offsets for third corner of simplex in (i,j,k) coords
185
+
186
+ var j2;
187
+ var k2;
188
+
189
+ if (x0 >= y0) {
190
+ if (y0 >= z0) {
191
+ i1 = 1;
192
+ j1 = 0;
193
+ k1 = 0;
194
+ i2 = 1;
195
+ j2 = 1;
196
+ k2 = 0; // X Y Z order
197
+ } else if (x0 >= z0) {
198
+ i1 = 1;
199
+ j1 = 0;
200
+ k1 = 0;
201
+ i2 = 1;
202
+ j2 = 0;
203
+ k2 = 1; // X Z Y order
204
+ } else {
205
+ i1 = 0;
206
+ j1 = 0;
207
+ k1 = 1;
208
+ i2 = 1;
209
+ j2 = 0;
210
+ k2 = 1;
211
+ } // Z X Y order
212
+
213
+ } else {
214
+ // x0<y0
215
+ if (y0 < z0) {
216
+ i1 = 0;
217
+ j1 = 0;
218
+ k1 = 1;
219
+ i2 = 0;
220
+ j2 = 1;
221
+ k2 = 1; // Z Y X order
222
+ } else if (x0 < z0) {
223
+ i1 = 0;
224
+ j1 = 1;
225
+ k1 = 0;
226
+ i2 = 0;
227
+ j2 = 1;
228
+ k2 = 1; // Y Z X order
229
+ } else {
230
+ i1 = 0;
231
+ j1 = 1;
232
+ k1 = 0;
233
+ i2 = 1;
234
+ j2 = 1;
235
+ k2 = 0;
236
+ } // Y X Z order
237
+
238
+ } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
239
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
240
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
241
+ // c = 1/6.
242
+
243
+
244
+ var x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
245
+
246
+ var y1 = y0 - j1 + G3;
247
+ var z1 = z0 - k1 + G3;
248
+ var x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
249
+
250
+ var y2 = y0 - j2 + 2.0 * G3;
251
+ var z2 = z0 - k2 + 2.0 * G3;
252
+ var x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
253
+
254
+ var y3 = y0 - 1.0 + 3.0 * G3;
255
+ var z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex corners
256
+
257
+ var ii = i & 255;
258
+ var jj = j & 255;
259
+ var kk = k & 255;
260
+ var gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
261
+ var gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
262
+ var gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
263
+ var gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12; // Calculate the contribution from the four corners
264
+
265
+ var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
266
+ if (t0 < 0) n0 = 0.0;else {
267
+ t0 *= t0;
268
+ n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
269
+ }
270
+ var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
271
+ if (t1 < 0) n1 = 0.0;else {
272
+ t1 *= t1;
273
+ n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
274
+ }
275
+ var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
276
+ if (t2 < 0) n2 = 0.0;else {
277
+ t2 *= t2;
278
+ n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
279
+ }
280
+ var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
281
+ if (t3 < 0) n3 = 0.0;else {
282
+ t3 *= t3;
283
+ n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
284
+ } // Add contributions from each corner to get the final noise value.
285
+ // The result is scaled to stay just inside [-1,1]
286
+
287
+ return 32.0 * (n0 + n1 + n2 + n3);
288
+ } // 4D simplex noise
289
+
290
+ }, {
291
+ key: "noise4d",
292
+ value: function noise4d(x, y, z, w) {
293
+ // For faster and easier lookups
294
+ var grad4 = this.grad4;
295
+ var simplex = this.simplex;
296
+ var perm = this.perm; // The skewing and unskewing factors are hairy again for the 4D case
297
+
298
+ var F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
299
+ var G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
300
+ var n0; // Noise contributions from the five corners
301
+
302
+ var n1;
303
+ var n2;
304
+ var n3;
305
+ var n4; // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
306
+
307
+ var s = (x + y + z + w) * F4; // Factor for 4D skewing
308
+
309
+ var i = Math.floor(x + s);
310
+ var j = Math.floor(y + s);
311
+ var k = Math.floor(z + s);
312
+ var l = Math.floor(w + s);
313
+ var t = (i + j + k + l) * G4; // Factor for 4D unskewing
314
+
315
+ var X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
316
+
317
+ var Y0 = j - t;
318
+ var Z0 = k - t;
319
+ var W0 = l - t;
320
+ var x0 = x - X0; // The x,y,z,w distances from the cell origin
321
+
322
+ var y0 = y - Y0;
323
+ var z0 = z - Z0;
324
+ var w0 = w - W0; // For the 4D case, the simplex is a 4D shape I won't even try to describe.
325
+ // To find out which of the 24 possible simplices we're in, we need to
326
+ // determine the magnitude ordering of x0, y0, z0 and w0.
327
+ // The method below is a good way of finding the ordering of x,y,z,w and
328
+ // then find the correct traversal order for the simplex we’re in.
329
+ // First, six pair-wise comparisons are performed between each possible pair
330
+ // of the four coordinates, and the results are used to add up binary bits
331
+ // for an integer index.
332
+
333
+ var c1 = x0 > y0 ? 32 : 0;
334
+ var c2 = x0 > z0 ? 16 : 0;
335
+ var c3 = y0 > z0 ? 8 : 0;
336
+ var c4 = x0 > w0 ? 4 : 0;
337
+ var c5 = y0 > w0 ? 2 : 0;
338
+ var c6 = z0 > w0 ? 1 : 0;
339
+ var c = c1 + c2 + c3 + c4 + c5 + c6; // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
340
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
341
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
342
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
343
+ // The number 3 in the "simplex" array is at the position of the largest coordinate.
344
+
345
+ var i1 = simplex[c][0] >= 3 ? 1 : 0;
346
+ var j1 = simplex[c][1] >= 3 ? 1 : 0;
347
+ var k1 = simplex[c][2] >= 3 ? 1 : 0;
348
+ var l1 = simplex[c][3] >= 3 ? 1 : 0; // The number 2 in the "simplex" array is at the second largest coordinate.
349
+
350
+ var i2 = simplex[c][0] >= 2 ? 1 : 0;
351
+ var j2 = simplex[c][1] >= 2 ? 1 : 0;
352
+ var k2 = simplex[c][2] >= 2 ? 1 : 0;
353
+ var l2 = simplex[c][3] >= 2 ? 1 : 0; // The number 1 in the "simplex" array is at the second smallest coordinate.
354
+
355
+ var i3 = simplex[c][0] >= 1 ? 1 : 0;
356
+ var j3 = simplex[c][1] >= 1 ? 1 : 0;
357
+ var k3 = simplex[c][2] >= 1 ? 1 : 0;
358
+ var l3 = simplex[c][3] >= 1 ? 1 : 0; // The fifth corner has all coordinate offsets = 1, so no need to look that up.
359
+
360
+ var x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
361
+
362
+ var y1 = y0 - j1 + G4;
363
+ var z1 = z0 - k1 + G4;
364
+ var w1 = w0 - l1 + G4;
365
+ var x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
366
+
367
+ var y2 = y0 - j2 + 2.0 * G4;
368
+ var z2 = z0 - k2 + 2.0 * G4;
369
+ var w2 = w0 - l2 + 2.0 * G4;
370
+ var x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
371
+
372
+ var y3 = y0 - j3 + 3.0 * G4;
373
+ var z3 = z0 - k3 + 3.0 * G4;
374
+ var w3 = w0 - l3 + 3.0 * G4;
375
+ var x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
376
+
377
+ var y4 = y0 - 1.0 + 4.0 * G4;
378
+ var z4 = z0 - 1.0 + 4.0 * G4;
379
+ var w4 = w0 - 1.0 + 4.0 * G4; // Work out the hashed gradient indices of the five simplex corners
380
+
381
+ var ii = i & 255;
382
+ var jj = j & 255;
383
+ var kk = k & 255;
384
+ var ll = l & 255;
385
+ var gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
386
+ var gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
387
+ var gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
388
+ var gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
389
+ var gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32; // Calculate the contribution from the five corners
390
+
391
+ var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
392
+ if (t0 < 0) n0 = 0.0;else {
393
+ t0 *= t0;
394
+ n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
395
+ }
396
+ var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
397
+ if (t1 < 0) n1 = 0.0;else {
398
+ t1 *= t1;
399
+ n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
400
+ }
401
+ var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
402
+ if (t2 < 0) n2 = 0.0;else {
403
+ t2 *= t2;
404
+ n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
405
+ }
406
+ var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
407
+ if (t3 < 0) n3 = 0.0;else {
408
+ t3 *= t3;
409
+ n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
410
+ }
411
+ var t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
412
+ if (t4 < 0) n4 = 0.0;else {
413
+ t4 *= t4;
414
+ n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
415
+ } // Sum up and scale the result to cover the range [-1,1]
416
+
417
+ return 27.0 * (n0 + n1 + n2 + n3 + n4);
418
+ }
419
+ }]);
420
+
421
+ return SimplexNoise;
422
+ }();
423
+
424
+ _exports.SimplexNoise = SimplexNoise;
425
+ });