opal-js_wrap-three 0.1.1 → 0.1.2

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Files changed (503) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +6 -0
  3. data/Gemfile.lock +4 -4
  4. data/lib/opal/js_wrap/three/version.rb +1 -1
  5. data/lib-opal/js_wrap/three/WebGL.js +102 -0
  6. data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
  7. data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
  8. data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
  9. data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
  10. data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
  11. data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
  12. data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
  13. data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
  14. data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
  15. data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
  16. data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
  17. data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
  18. data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
  19. data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
  20. data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
  21. data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
  22. data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
  23. data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
  24. data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
  25. data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
  26. data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
  27. data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
  28. data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
  29. data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
  30. data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
  31. data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
  32. data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
  33. data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
  34. data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
  35. data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
  36. data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
  37. data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
  38. data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
  39. data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
  40. data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
  41. data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
  42. data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
  43. data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
  44. data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
  45. data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
  46. data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
  47. data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
  48. data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
  49. data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
  50. data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
  51. data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
  52. data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
  53. data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
  54. data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
  55. data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
  56. data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
  57. data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
  58. data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
  59. data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
  60. data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
  61. data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
  62. data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
  63. data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
  64. data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
  65. data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
  66. data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
  67. data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
  68. data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
  69. data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
  70. data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
  71. data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
  72. data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
  73. data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
  74. data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
  75. data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
  76. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
  77. data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
  78. data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
  79. data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
  80. data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
  81. data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
  82. data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
  83. data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
  84. data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
  85. data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
  86. data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
  87. data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
  88. data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
  89. data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
  90. data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
  91. data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
  92. data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
  93. data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
  94. data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
  95. data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
  96. data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
  97. data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
  98. data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
  99. data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
  100. data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
  101. data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
  102. data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
  103. data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
  104. data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
  105. data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
  106. data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
  107. data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
  108. data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
  109. data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
  110. data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
  111. data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
  112. data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
  113. data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
  114. data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
  115. data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
  116. data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
  117. data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
  118. data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
  119. data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
  120. data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
  121. data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
  122. data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
  123. data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
  124. data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
  125. data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
  126. data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
  127. data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
  128. data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
  129. data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
  130. data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
  131. data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
  132. data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
  133. data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
  134. data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
  135. data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
  136. data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
  137. data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
  138. data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
  139. data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
  140. data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
  141. data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
  142. data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
  143. data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
  144. data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
  145. data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
  146. data/lib-opal/js_wrap/three/math/Lut.js +170 -0
  147. data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
  148. data/lib-opal/js_wrap/three/math/OBB.js +345 -0
  149. data/lib-opal/js_wrap/three/math/Octree.js +409 -0
  150. data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
  151. data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
  152. data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
  153. data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
  154. data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
  155. data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
  156. data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
  157. data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
  158. data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
  159. data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
  160. data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
  161. data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
  162. data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
  163. data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
  164. data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
  165. data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
  166. data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
  167. data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
  168. data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
  169. data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
  170. data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
  171. data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
  172. data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
  173. data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
  174. data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
  175. data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
  176. data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
  177. data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
  178. data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
  179. data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
  180. data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
  181. data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
  182. data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
  183. data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
  184. data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
  185. data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
  186. data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
  187. data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
  188. data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
  189. data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
  190. data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
  191. data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
  192. data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
  193. data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
  194. data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
  195. data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
  196. data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
  197. data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
  198. data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
  199. data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
  200. data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
  201. data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
  202. data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
  203. data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
  204. data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
  205. data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
  206. data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
  207. data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
  208. data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
  209. data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
  210. data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
  211. data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
  212. data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
  213. data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
  214. data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
  215. data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
  216. data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
  217. data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
  218. data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
  219. data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
  220. data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
  221. data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
  222. data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
  223. data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
  224. data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
  225. data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
  226. data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
  227. data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
  228. data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
  229. data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
  230. data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
  231. data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
  232. data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
  233. data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
  234. data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
  235. data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
  236. data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
  237. data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
  238. data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
  239. data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
  240. data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
  241. data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
  242. data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
  243. data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
  244. data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
  245. data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
  246. data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
  247. data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
  248. data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
  249. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
  250. data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
  251. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
  252. data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
  253. data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
  254. data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
  255. data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
  256. data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
  257. data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
  258. data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
  259. data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
  260. data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
  261. data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
  262. data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
  263. data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
  264. data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
  265. data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
  266. data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
  267. data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
  268. data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
  269. data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
  270. data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
  271. data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
  272. data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
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@@ -0,0 +1,941 @@
1
+ (function (global, factory) {
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+ if (typeof define === "function" && define.amd) {
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+ define(["exports", "three", "../animation/CCDIKSolver.js", "../animation/MMDPhysics.js"], factory);
4
+ } else if (typeof exports !== "undefined") {
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+ factory(exports, require("three"), require("../animation/CCDIKSolver.js"), require("../animation/MMDPhysics.js"));
6
+ } else {
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+ var mod = {
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+ exports: {}
9
+ };
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+ factory(mod.exports, global.three, global.CCDIKSolver, global.MMDPhysics);
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+ global.MMDAnimationHelper = mod.exports;
12
+ }
13
+ })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _CCDIKSolver, _MMDPhysics) {
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+ "use strict";
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+
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+ Object.defineProperty(_exports, "__esModule", {
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+ value: true
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+ });
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+ _exports.MMDAnimationHelper = void 0;
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+
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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+
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
26
+
27
+ /**
28
+ * MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader
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+ * with MMD special features as IK, Grant, and Physics.
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+ *
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+ * Dependencies
32
+ * - ammo.js https://github.com/kripken/ammo.js
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+ * - MMDPhysics
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+ * - CCDIKSolver
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+ *
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+ * TODO
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+ * - more precise grant skinning support.
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+ */
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+ var MMDAnimationHelper = /*#__PURE__*/function () {
40
+ /**
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+ * @param {Object} params - (optional)
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+ * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
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+ * @param {Number} params.afterglow - Default is 0.0.
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+ * @param {boolean} params.resetPhysicsOnLoop - Default is true.
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+ */
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+ function MMDAnimationHelper() {
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+ var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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+
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+ _classCallCheck(this, MMDAnimationHelper);
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+
51
+ this.meshes = [];
52
+ this.camera = null;
53
+ this.cameraTarget = new _three.Object3D();
54
+ this.cameraTarget.name = 'target';
55
+ this.audio = null;
56
+ this.audioManager = null;
57
+ this.objects = new WeakMap();
58
+ this.configuration = {
59
+ sync: params.sync !== undefined ? params.sync : true,
60
+ afterglow: params.afterglow !== undefined ? params.afterglow : 0.0,
61
+ resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined ? params.resetPhysicsOnLoop : true,
62
+ pmxAnimation: params.pmxAnimation !== undefined ? params.pmxAnimation : false
63
+ };
64
+ this.enabled = {
65
+ animation: true,
66
+ ik: true,
67
+ grant: true,
68
+ physics: true,
69
+ cameraAnimation: true
70
+ };
71
+
72
+ this.onBeforePhysics = function
73
+ /* mesh */
74
+ () {}; // experimental
75
+
76
+
77
+ this.sharedPhysics = false;
78
+ this.masterPhysics = null;
79
+ }
80
+ /**
81
+ * Adds an Three.js Object to helper and setups animation.
82
+ * The anmation durations of added objects are synched
83
+ * if this.configuration.sync is true.
84
+ *
85
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
86
+ * @param {Object} params - (optional)
87
+ * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
88
+ * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
89
+ * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
90
+ * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
91
+ * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
92
+ * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
93
+ * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
94
+ * @return {MMDAnimationHelper}
95
+ */
96
+
97
+
98
+ _createClass(MMDAnimationHelper, [{
99
+ key: "add",
100
+ value: function add(object) {
101
+ var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
102
+
103
+ if (object.isSkinnedMesh) {
104
+ this._addMesh(object, params);
105
+ } else if (object.isCamera) {
106
+ this._setupCamera(object, params);
107
+ } else if (object.type === 'Audio') {
108
+ this._setupAudio(object, params);
109
+ } else {
110
+ throw new Error('THREE.MMDAnimationHelper.add: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
111
+ }
112
+
113
+ if (this.configuration.sync) this._syncDuration();
114
+ return this;
115
+ }
116
+ /**
117
+ * Removes an Three.js Object from helper.
118
+ *
119
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
120
+ * @return {MMDAnimationHelper}
121
+ */
122
+
123
+ }, {
124
+ key: "remove",
125
+ value: function remove(object) {
126
+ if (object.isSkinnedMesh) {
127
+ this._removeMesh(object);
128
+ } else if (object.isCamera) {
129
+ this._clearCamera(object);
130
+ } else if (object.type === 'Audio') {
131
+ this._clearAudio(object);
132
+ } else {
133
+ throw new Error('THREE.MMDAnimationHelper.remove: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
134
+ }
135
+
136
+ if (this.configuration.sync) this._syncDuration();
137
+ return this;
138
+ }
139
+ /**
140
+ * Updates the animation.
141
+ *
142
+ * @param {Number} delta
143
+ * @return {MMDAnimationHelper}
144
+ */
145
+
146
+ }, {
147
+ key: "update",
148
+ value: function update(delta) {
149
+ if (this.audioManager !== null) this.audioManager.control(delta);
150
+
151
+ for (var i = 0; i < this.meshes.length; i++) {
152
+ this._animateMesh(this.meshes[i], delta);
153
+ }
154
+
155
+ if (this.sharedPhysics) this._updateSharedPhysics(delta);
156
+ if (this.camera !== null) this._animateCamera(this.camera, delta);
157
+ return this;
158
+ }
159
+ /**
160
+ * Changes the pose of SkinnedMesh as VPD specifies.
161
+ *
162
+ * @param {THREE.SkinnedMesh} mesh
163
+ * @param {Object} vpd - VPD content parsed MMDParser
164
+ * @param {Object} params - (optional)
165
+ * @param {boolean} params.resetPose - Default is true.
166
+ * @param {boolean} params.ik - Default is true.
167
+ * @param {boolean} params.grant - Default is true.
168
+ * @return {MMDAnimationHelper}
169
+ */
170
+
171
+ }, {
172
+ key: "pose",
173
+ value: function pose(mesh, vpd) {
174
+ var params = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
175
+ if (params.resetPose !== false) mesh.pose();
176
+ var bones = mesh.skeleton.bones;
177
+ var boneParams = vpd.bones;
178
+ var boneNameDictionary = {};
179
+
180
+ for (var i = 0, il = bones.length; i < il; i++) {
181
+ boneNameDictionary[bones[i].name] = i;
182
+ }
183
+
184
+ var vector = new _three.Vector3();
185
+ var quaternion = new _three.Quaternion();
186
+
187
+ for (var _i = 0, _il = boneParams.length; _i < _il; _i++) {
188
+ var boneParam = boneParams[_i];
189
+ var boneIndex = boneNameDictionary[boneParam.name];
190
+ if (boneIndex === undefined) continue;
191
+ var bone = bones[boneIndex];
192
+ bone.position.add(vector.fromArray(boneParam.translation));
193
+ bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
194
+ }
195
+
196
+ mesh.updateMatrixWorld(true); // PMX animation system special path
197
+
198
+ if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx') {
199
+ var sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
200
+
201
+ var ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
202
+ var grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
203
+
204
+ this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
205
+ } else {
206
+ if (params.ik !== false) {
207
+ this._createCCDIKSolver(mesh).update();
208
+ }
209
+
210
+ if (params.grant !== false) {
211
+ this.createGrantSolver(mesh).update();
212
+ }
213
+ }
214
+
215
+ return this;
216
+ }
217
+ /**
218
+ * Enabes/Disables an animation feature.
219
+ *
220
+ * @param {string} key
221
+ * @param {boolean} enabled
222
+ * @return {MMDAnimationHelper}
223
+ */
224
+
225
+ }, {
226
+ key: "enable",
227
+ value: function enable(key, enabled) {
228
+ if (this.enabled[key] === undefined) {
229
+ throw new Error('THREE.MMDAnimationHelper.enable: ' + 'unknown key ' + key);
230
+ }
231
+
232
+ this.enabled[key] = enabled;
233
+
234
+ if (key === 'physics') {
235
+ for (var i = 0, il = this.meshes.length; i < il; i++) {
236
+ this._optimizeIK(this.meshes[i], enabled);
237
+ }
238
+ }
239
+
240
+ return this;
241
+ }
242
+ /**
243
+ * Creates an GrantSolver instance.
244
+ *
245
+ * @param {THREE.SkinnedMesh} mesh
246
+ * @return {GrantSolver}
247
+ */
248
+
249
+ }, {
250
+ key: "createGrantSolver",
251
+ value: function createGrantSolver(mesh) {
252
+ return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
253
+ } // private methods
254
+
255
+ }, {
256
+ key: "_addMesh",
257
+ value: function _addMesh(mesh, params) {
258
+ if (this.meshes.indexOf(mesh) >= 0) {
259
+ throw new Error('THREE.MMDAnimationHelper._addMesh: ' + 'SkinnedMesh \'' + mesh.name + '\' has already been added.');
260
+ }
261
+
262
+ this.meshes.push(mesh);
263
+ this.objects.set(mesh, {
264
+ looped: false
265
+ });
266
+
267
+ this._setupMeshAnimation(mesh, params.animation);
268
+
269
+ if (params.physics !== false) {
270
+ this._setupMeshPhysics(mesh, params);
271
+ }
272
+
273
+ return this;
274
+ }
275
+ }, {
276
+ key: "_setupCamera",
277
+ value: function _setupCamera(camera, params) {
278
+ if (this.camera === camera) {
279
+ throw new Error('THREE.MMDAnimationHelper._setupCamera: ' + 'Camera \'' + camera.name + '\' has already been set.');
280
+ }
281
+
282
+ if (this.camera) this.clearCamera(this.camera);
283
+ this.camera = camera;
284
+ camera.add(this.cameraTarget);
285
+ this.objects.set(camera, {});
286
+
287
+ if (params.animation !== undefined) {
288
+ this._setupCameraAnimation(camera, params.animation);
289
+ }
290
+
291
+ return this;
292
+ }
293
+ }, {
294
+ key: "_setupAudio",
295
+ value: function _setupAudio(audio, params) {
296
+ if (this.audio === audio) {
297
+ throw new Error('THREE.MMDAnimationHelper._setupAudio: ' + 'Audio \'' + audio.name + '\' has already been set.');
298
+ }
299
+
300
+ if (this.audio) this.clearAudio(this.audio);
301
+ this.audio = audio;
302
+ this.audioManager = new AudioManager(audio, params);
303
+ this.objects.set(this.audioManager, {
304
+ duration: this.audioManager.duration
305
+ });
306
+ return this;
307
+ }
308
+ }, {
309
+ key: "_removeMesh",
310
+ value: function _removeMesh(mesh) {
311
+ var found = false;
312
+ var writeIndex = 0;
313
+
314
+ for (var i = 0, il = this.meshes.length; i < il; i++) {
315
+ if (this.meshes[i] === mesh) {
316
+ this.objects.delete(mesh);
317
+ found = true;
318
+ continue;
319
+ }
320
+
321
+ this.meshes[writeIndex++] = this.meshes[i];
322
+ }
323
+
324
+ if (!found) {
325
+ throw new Error('THREE.MMDAnimationHelper._removeMesh: ' + 'SkinnedMesh \'' + mesh.name + '\' has not been added yet.');
326
+ }
327
+
328
+ this.meshes.length = writeIndex;
329
+ return this;
330
+ }
331
+ }, {
332
+ key: "_clearCamera",
333
+ value: function _clearCamera(camera) {
334
+ if (camera !== this.camera) {
335
+ throw new Error('THREE.MMDAnimationHelper._clearCamera: ' + 'Camera \'' + camera.name + '\' has not been set yet.');
336
+ }
337
+
338
+ this.camera.remove(this.cameraTarget);
339
+ this.objects.delete(this.camera);
340
+ this.camera = null;
341
+ return this;
342
+ }
343
+ }, {
344
+ key: "_clearAudio",
345
+ value: function _clearAudio(audio) {
346
+ if (audio !== this.audio) {
347
+ throw new Error('THREE.MMDAnimationHelper._clearAudio: ' + 'Audio \'' + audio.name + '\' has not been set yet.');
348
+ }
349
+
350
+ this.objects.delete(this.audioManager);
351
+ this.audio = null;
352
+ this.audioManager = null;
353
+ return this;
354
+ }
355
+ }, {
356
+ key: "_setupMeshAnimation",
357
+ value: function _setupMeshAnimation(mesh, animation) {
358
+ var objects = this.objects.get(mesh);
359
+
360
+ if (animation !== undefined) {
361
+ var animations = Array.isArray(animation) ? animation : [animation];
362
+ objects.mixer = new _three.AnimationMixer(mesh);
363
+
364
+ for (var i = 0, il = animations.length; i < il; i++) {
365
+ objects.mixer.clipAction(animations[i]).play();
366
+ } // TODO: find a workaround not to access ._clip looking like a private property
367
+
368
+
369
+ objects.mixer.addEventListener('loop', function (event) {
370
+ var tracks = event.action._clip.tracks;
371
+ if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== '.bones') return;
372
+ objects.looped = true;
373
+ });
374
+ }
375
+
376
+ objects.ikSolver = this._createCCDIKSolver(mesh);
377
+ objects.grantSolver = this.createGrantSolver(mesh);
378
+ return this;
379
+ }
380
+ }, {
381
+ key: "_setupCameraAnimation",
382
+ value: function _setupCameraAnimation(camera, animation) {
383
+ var animations = Array.isArray(animation) ? animation : [animation];
384
+ var objects = this.objects.get(camera);
385
+ objects.mixer = new _three.AnimationMixer(camera);
386
+
387
+ for (var i = 0, il = animations.length; i < il; i++) {
388
+ objects.mixer.clipAction(animations[i]).play();
389
+ }
390
+ }
391
+ }, {
392
+ key: "_setupMeshPhysics",
393
+ value: function _setupMeshPhysics(mesh, params) {
394
+ var objects = this.objects.get(mesh); // shared physics is experimental
395
+
396
+ if (params.world === undefined && this.sharedPhysics) {
397
+ var masterPhysics = this._getMasterPhysics();
398
+
399
+ if (masterPhysics !== null) world = masterPhysics.world; // eslint-disable-line no-undef
400
+ }
401
+
402
+ objects.physics = this._createMMDPhysics(mesh, params);
403
+
404
+ if (objects.mixer && params.animationWarmup !== false) {
405
+ this._animateMesh(mesh, 0);
406
+
407
+ objects.physics.reset();
408
+ }
409
+
410
+ objects.physics.warmup(params.warmup !== undefined ? params.warmup : 60);
411
+
412
+ this._optimizeIK(mesh, true);
413
+ }
414
+ }, {
415
+ key: "_animateMesh",
416
+ value: function _animateMesh(mesh, delta) {
417
+ var objects = this.objects.get(mesh);
418
+ var mixer = objects.mixer;
419
+ var ikSolver = objects.ikSolver;
420
+ var grantSolver = objects.grantSolver;
421
+ var physics = objects.physics;
422
+ var looped = objects.looped;
423
+
424
+ if (mixer && this.enabled.animation) {
425
+ // alternate solution to save/restore bones but less performant?
426
+ //mesh.pose();
427
+ //this._updatePropertyMixersBuffer( mesh );
428
+ this._restoreBones(mesh);
429
+
430
+ mixer.update(delta);
431
+
432
+ this._saveBones(mesh); // PMX animation system special path
433
+
434
+
435
+ if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx') {
436
+ if (!objects.sortedBonesData) objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
437
+
438
+ this._animatePMXMesh(mesh, objects.sortedBonesData, ikSolver && this.enabled.ik ? ikSolver : null, grantSolver && this.enabled.grant ? grantSolver : null);
439
+ } else {
440
+ if (ikSolver && this.enabled.ik) {
441
+ mesh.updateMatrixWorld(true);
442
+ ikSolver.update();
443
+ }
444
+
445
+ if (grantSolver && this.enabled.grant) {
446
+ grantSolver.update();
447
+ }
448
+ }
449
+ }
450
+
451
+ if (looped === true && this.enabled.physics) {
452
+ if (physics && this.configuration.resetPhysicsOnLoop) physics.reset();
453
+ objects.looped = false;
454
+ }
455
+
456
+ if (physics && this.enabled.physics && !this.sharedPhysics) {
457
+ this.onBeforePhysics(mesh);
458
+ physics.update(delta);
459
+ }
460
+ } // Sort bones in order by 1. transformationClass and 2. bone index.
461
+ // In PMX animation system, bone transformations should be processed
462
+ // in this order.
463
+
464
+ }, {
465
+ key: "_sortBoneDataArray",
466
+ value: function _sortBoneDataArray(boneDataArray) {
467
+ return boneDataArray.sort(function (a, b) {
468
+ if (a.transformationClass !== b.transformationClass) {
469
+ return a.transformationClass - b.transformationClass;
470
+ } else {
471
+ return a.index - b.index;
472
+ }
473
+ });
474
+ } // PMX Animation system is a bit too complex and doesn't great match to
475
+ // Three.js Animation system. This method attempts to simulate it as much as
476
+ // possible but doesn't perfectly simulate.
477
+ // This method is more costly than the regular one so
478
+ // you are recommended to set constructor parameter "pmxAnimation: true"
479
+ // only if your PMX model animation doesn't work well.
480
+ // If you need better method you would be required to write your own.
481
+
482
+ }, {
483
+ key: "_animatePMXMesh",
484
+ value: function _animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
485
+ _quaternionIndex = 0;
486
+
487
+ _grantResultMap.clear();
488
+
489
+ for (var i = 0, il = sortedBonesData.length; i < il; i++) {
490
+ updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
491
+ }
492
+
493
+ mesh.updateMatrixWorld(true);
494
+ return this;
495
+ }
496
+ }, {
497
+ key: "_animateCamera",
498
+ value: function _animateCamera(camera, delta) {
499
+ var mixer = this.objects.get(camera).mixer;
500
+
501
+ if (mixer && this.enabled.cameraAnimation) {
502
+ mixer.update(delta);
503
+ camera.updateProjectionMatrix();
504
+ camera.up.set(0, 1, 0);
505
+ camera.up.applyQuaternion(camera.quaternion);
506
+ camera.lookAt(this.cameraTarget.position);
507
+ }
508
+ }
509
+ }, {
510
+ key: "_optimizeIK",
511
+ value: function _optimizeIK(mesh, physicsEnabled) {
512
+ var iks = mesh.geometry.userData.MMD.iks;
513
+ var bones = mesh.geometry.userData.MMD.bones;
514
+
515
+ for (var i = 0, il = iks.length; i < il; i++) {
516
+ var ik = iks[i];
517
+ var links = ik.links;
518
+
519
+ for (var j = 0, jl = links.length; j < jl; j++) {
520
+ var link = links[j];
521
+
522
+ if (physicsEnabled === true) {
523
+ // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
524
+ // because its rotation will be overriden by physics
525
+ link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
526
+ } else {
527
+ link.enabled = true;
528
+ }
529
+ }
530
+ }
531
+ }
532
+ }, {
533
+ key: "_createCCDIKSolver",
534
+ value: function _createCCDIKSolver(mesh) {
535
+ if (_CCDIKSolver.CCDIKSolver === undefined) {
536
+ throw new Error('THREE.MMDAnimationHelper: Import CCDIKSolver.');
537
+ }
538
+
539
+ return new _CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
540
+ }
541
+ }, {
542
+ key: "_createMMDPhysics",
543
+ value: function _createMMDPhysics(mesh, params) {
544
+ if (_MMDPhysics.MMDPhysics === undefined) {
545
+ throw new Error('THREE.MMDPhysics: Import MMDPhysics.');
546
+ }
547
+
548
+ return new _MMDPhysics.MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
549
+ }
550
+ /*
551
+ * Detects the longest duration and then sets it to them to sync.
552
+ * TODO: Not to access private properties ( ._actions and ._clip )
553
+ */
554
+
555
+ }, {
556
+ key: "_syncDuration",
557
+ value: function _syncDuration() {
558
+ var max = 0.0;
559
+ var objects = this.objects;
560
+ var meshes = this.meshes;
561
+ var camera = this.camera;
562
+ var audioManager = this.audioManager; // get the longest duration
563
+
564
+ for (var i = 0, il = meshes.length; i < il; i++) {
565
+ var mixer = this.objects.get(meshes[i]).mixer;
566
+ if (mixer === undefined) continue;
567
+
568
+ for (var j = 0; j < mixer._actions.length; j++) {
569
+ var clip = mixer._actions[j]._clip;
570
+
571
+ if (!objects.has(clip)) {
572
+ objects.set(clip, {
573
+ duration: clip.duration
574
+ });
575
+ }
576
+
577
+ max = Math.max(max, objects.get(clip).duration);
578
+ }
579
+ }
580
+
581
+ if (camera !== null) {
582
+ var _mixer = this.objects.get(camera).mixer;
583
+
584
+ if (_mixer !== undefined) {
585
+ for (var _i2 = 0, _il2 = _mixer._actions.length; _i2 < _il2; _i2++) {
586
+ var _clip = _mixer._actions[_i2]._clip;
587
+
588
+ if (!objects.has(_clip)) {
589
+ objects.set(_clip, {
590
+ duration: _clip.duration
591
+ });
592
+ }
593
+
594
+ max = Math.max(max, objects.get(_clip).duration);
595
+ }
596
+ }
597
+ }
598
+
599
+ if (audioManager !== null) {
600
+ max = Math.max(max, objects.get(audioManager).duration);
601
+ }
602
+
603
+ max += this.configuration.afterglow; // update the duration
604
+
605
+ for (var _i3 = 0, _il3 = this.meshes.length; _i3 < _il3; _i3++) {
606
+ var _mixer2 = this.objects.get(this.meshes[_i3]).mixer;
607
+ if (_mixer2 === undefined) continue;
608
+
609
+ for (var _j = 0, jl = _mixer2._actions.length; _j < jl; _j++) {
610
+ _mixer2._actions[_j]._clip.duration = max;
611
+ }
612
+ }
613
+
614
+ if (camera !== null) {
615
+ var _mixer3 = this.objects.get(camera).mixer;
616
+
617
+ if (_mixer3 !== undefined) {
618
+ for (var _i4 = 0, _il4 = _mixer3._actions.length; _i4 < _il4; _i4++) {
619
+ _mixer3._actions[_i4]._clip.duration = max;
620
+ }
621
+ }
622
+ }
623
+
624
+ if (audioManager !== null) {
625
+ audioManager.duration = max;
626
+ }
627
+ } // workaround
628
+
629
+ }, {
630
+ key: "_updatePropertyMixersBuffer",
631
+ value: function _updatePropertyMixersBuffer(mesh) {
632
+ var mixer = this.objects.get(mesh).mixer;
633
+ var propertyMixers = mixer._bindings;
634
+ var accuIndex = mixer._accuIndex;
635
+
636
+ for (var i = 0, il = propertyMixers.length; i < il; i++) {
637
+ var propertyMixer = propertyMixers[i];
638
+ var buffer = propertyMixer.buffer;
639
+ var stride = propertyMixer.valueSize;
640
+ var offset = (accuIndex + 1) * stride;
641
+ propertyMixer.binding.getValue(buffer, offset);
642
+ }
643
+ }
644
+ /*
645
+ * Avoiding these two issues by restore/save bones before/after mixer animation.
646
+ *
647
+ * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
648
+ * Calculating IK, Grant, and Physics after mixer animation can break
649
+ * the cache coherency.
650
+ *
651
+ * 2. Applying Grant two or more times without reset the posing breaks model.
652
+ */
653
+
654
+ }, {
655
+ key: "_saveBones",
656
+ value: function _saveBones(mesh) {
657
+ var objects = this.objects.get(mesh);
658
+ var bones = mesh.skeleton.bones;
659
+ var backupBones = objects.backupBones;
660
+
661
+ if (backupBones === undefined) {
662
+ backupBones = new Float32Array(bones.length * 7);
663
+ objects.backupBones = backupBones;
664
+ }
665
+
666
+ for (var i = 0, il = bones.length; i < il; i++) {
667
+ var bone = bones[i];
668
+ bone.position.toArray(backupBones, i * 7);
669
+ bone.quaternion.toArray(backupBones, i * 7 + 3);
670
+ }
671
+ }
672
+ }, {
673
+ key: "_restoreBones",
674
+ value: function _restoreBones(mesh) {
675
+ var objects = this.objects.get(mesh);
676
+ var backupBones = objects.backupBones;
677
+ if (backupBones === undefined) return;
678
+ var bones = mesh.skeleton.bones;
679
+
680
+ for (var i = 0, il = bones.length; i < il; i++) {
681
+ var bone = bones[i];
682
+ bone.position.fromArray(backupBones, i * 7);
683
+ bone.quaternion.fromArray(backupBones, i * 7 + 3);
684
+ }
685
+ } // experimental
686
+
687
+ }, {
688
+ key: "_getMasterPhysics",
689
+ value: function _getMasterPhysics() {
690
+ if (this.masterPhysics !== null) return this.masterPhysics;
691
+
692
+ for (var i = 0, il = this.meshes.length; i < il; i++) {
693
+ var physics = this.meshes[i].physics;
694
+
695
+ if (physics !== undefined && physics !== null) {
696
+ this.masterPhysics = physics;
697
+ return this.masterPhysics;
698
+ }
699
+ }
700
+
701
+ return null;
702
+ }
703
+ }, {
704
+ key: "_updateSharedPhysics",
705
+ value: function _updateSharedPhysics(delta) {
706
+ if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return;
707
+
708
+ var physics = this._getMasterPhysics();
709
+
710
+ if (physics === null) return;
711
+
712
+ for (var i = 0, il = this.meshes.length; i < il; i++) {
713
+ var p = this.meshes[i].physics;
714
+
715
+ if (p !== null && p !== undefined) {
716
+ p.updateRigidBodies();
717
+ }
718
+ }
719
+
720
+ physics.stepSimulation(delta);
721
+
722
+ for (var _i5 = 0, _il5 = this.meshes.length; _i5 < _il5; _i5++) {
723
+ var _p = this.meshes[_i5].physics;
724
+
725
+ if (_p !== null && _p !== undefined) {
726
+ _p.updateBones();
727
+ }
728
+ }
729
+ }
730
+ }]);
731
+
732
+ return MMDAnimationHelper;
733
+ }(); // Keep working quaternions for less GC
734
+
735
+
736
+ _exports.MMDAnimationHelper = MMDAnimationHelper;
737
+ var _quaternions = [];
738
+ var _quaternionIndex = 0;
739
+
740
+ function getQuaternion() {
741
+ if (_quaternionIndex >= _quaternions.length) {
742
+ _quaternions.push(new _three.Quaternion());
743
+ }
744
+
745
+ return _quaternions[_quaternionIndex++];
746
+ } // Save rotation whose grant and IK are already applied
747
+ // used by grant children
748
+
749
+
750
+ var _grantResultMap = new Map();
751
+
752
+ function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
753
+ var bones = mesh.skeleton.bones;
754
+ var bonesData = mesh.geometry.userData.MMD.bones;
755
+ var boneData = bonesData[boneIndex];
756
+ var bone = bones[boneIndex]; // Return if already updated by being referred as a grant parent.
757
+
758
+ if (_grantResultMap.has(boneIndex)) return;
759
+ var quaternion = getQuaternion(); // Initialize grant result here to prevent infinite loop.
760
+ // If it's referred before updating with actual result later
761
+ // result without applyting IK or grant is gotten
762
+ // but better than composing of infinite loop.
763
+
764
+ _grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion)); // @TODO: Support global grant and grant position
765
+
766
+
767
+ if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
768
+ var parentIndex = boneData.grant.parentIndex;
769
+ var ratio = boneData.grant.ratio;
770
+
771
+ if (!_grantResultMap.has(parentIndex)) {
772
+ updateOne(mesh, parentIndex, ikSolver, grantSolver);
773
+ }
774
+
775
+ grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
776
+ }
777
+
778
+ if (ikSolver && boneData.ik) {
779
+ // @TODO: Updating world matrices every time solving an IK bone is
780
+ // costly. Optimize if possible.
781
+ mesh.updateMatrixWorld(true);
782
+ ikSolver.updateOne(boneData.ik); // No confident, but it seems the grant results with ik links should be updated?
783
+
784
+ var links = boneData.ik.links;
785
+
786
+ for (var i = 0, il = links.length; i < il; i++) {
787
+ var link = links[i];
788
+ if (link.enabled === false) continue;
789
+ var linkIndex = link.index;
790
+
791
+ if (_grantResultMap.has(linkIndex)) {
792
+ _grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
793
+ }
794
+ }
795
+ } // Update with the actual result here
796
+
797
+
798
+ quaternion.copy(bone.quaternion);
799
+ } //
800
+
801
+
802
+ var AudioManager = /*#__PURE__*/function () {
803
+ /**
804
+ * @param {THREE.Audio} audio
805
+ * @param {Object} params - (optional)
806
+ * @param {Nuumber} params.delayTime
807
+ */
808
+ function AudioManager(audio) {
809
+ var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
810
+
811
+ _classCallCheck(this, AudioManager);
812
+
813
+ this.audio = audio;
814
+ this.elapsedTime = 0.0;
815
+ this.currentTime = 0.0;
816
+ this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
817
+ this.audioDuration = this.audio.buffer.duration;
818
+ this.duration = this.audioDuration + this.delayTime;
819
+ }
820
+ /**
821
+ * @param {Number} delta
822
+ * @return {AudioManager}
823
+ */
824
+
825
+
826
+ _createClass(AudioManager, [{
827
+ key: "control",
828
+ value: function control(delta) {
829
+ this.elapsed += delta;
830
+ this.currentTime += delta;
831
+ if (this._shouldStopAudio()) this.audio.stop();
832
+ if (this._shouldStartAudio()) this.audio.play();
833
+ return this;
834
+ } // private methods
835
+
836
+ }, {
837
+ key: "_shouldStartAudio",
838
+ value: function _shouldStartAudio() {
839
+ if (this.audio.isPlaying) return false;
840
+
841
+ while (this.currentTime >= this.duration) {
842
+ this.currentTime -= this.duration;
843
+ }
844
+
845
+ if (this.currentTime < this.delayTime) return false; // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
846
+
847
+ if (this.currentTime - this.delayTime > this.audioDuration) return false;
848
+ return true;
849
+ }
850
+ }, {
851
+ key: "_shouldStopAudio",
852
+ value: function _shouldStopAudio() {
853
+ return this.audio.isPlaying && this.currentTime >= this.duration;
854
+ }
855
+ }]);
856
+
857
+ return AudioManager;
858
+ }();
859
+
860
+ var _q = new _three.Quaternion();
861
+ /**
862
+ * Solver for Grant (Fuyo in Japanese. I just google translated because
863
+ * Fuyo may be MMD specific term and may not be common word in 3D CG terms.)
864
+ * Grant propagates a bone's transform to other bones transforms even if
865
+ * they are not children.
866
+ * @param {THREE.SkinnedMesh} mesh
867
+ * @param {Array<Object>} grants
868
+ */
869
+
870
+
871
+ var GrantSolver = /*#__PURE__*/function () {
872
+ function GrantSolver(mesh) {
873
+ var grants = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
874
+
875
+ _classCallCheck(this, GrantSolver);
876
+
877
+ this.mesh = mesh;
878
+ this.grants = grants;
879
+ }
880
+ /**
881
+ * Solve all the grant bones
882
+ * @return {GrantSolver}
883
+ */
884
+
885
+
886
+ _createClass(GrantSolver, [{
887
+ key: "update",
888
+ value: function update() {
889
+ var grants = this.grants;
890
+
891
+ for (var i = 0, il = grants.length; i < il; i++) {
892
+ this.updateOne(grants[i]);
893
+ }
894
+
895
+ return this;
896
+ }
897
+ /**
898
+ * Solve a grant bone
899
+ * @param {Object} grant - grant parameter
900
+ * @return {GrantSolver}
901
+ */
902
+
903
+ }, {
904
+ key: "updateOne",
905
+ value: function updateOne(grant) {
906
+ var bones = this.mesh.skeleton.bones;
907
+ var bone = bones[grant.index];
908
+ var parentBone = bones[grant.parentIndex];
909
+
910
+ if (grant.isLocal) {
911
+ // TODO: implement
912
+ if (grant.affectPosition) {} // TODO: implement
913
+
914
+
915
+ if (grant.affectRotation) {}
916
+ } else {
917
+ // TODO: implement
918
+ if (grant.affectPosition) {}
919
+
920
+ if (grant.affectRotation) {
921
+ this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
922
+ }
923
+ }
924
+
925
+ return this;
926
+ }
927
+ }, {
928
+ key: "addGrantRotation",
929
+ value: function addGrantRotation(bone, q, ratio) {
930
+ _q.set(0, 0, 0, 1);
931
+
932
+ _q.slerp(q, ratio);
933
+
934
+ bone.quaternion.multiply(_q);
935
+ return this;
936
+ }
937
+ }]);
938
+
939
+ return GrantSolver;
940
+ }();
941
+ });