opal-js_wrap-three 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/Gemfile.lock +4 -4
- data/lib/opal/js_wrap/three/version.rb +1 -1
- data/lib-opal/js_wrap/three/WebGL.js +102 -0
- data/lib-opal/js_wrap/three/animation/AnimationClipCreator.js +116 -0
- data/lib-opal/js_wrap/three/animation/CCDIKSolver.js +436 -0
- data/lib-opal/js_wrap/three/animation/MMDAnimationHelper.js +941 -0
- data/lib-opal/js_wrap/three/animation/MMDPhysics.js +1183 -0
- data/lib-opal/js_wrap/three/cameras/CinematicCamera.js +204 -0
- data/lib-opal/js_wrap/three/controls/ArcballControls.js +2649 -0
- data/lib-opal/js_wrap/three/controls/DragControls.js +234 -0
- data/lib-opal/js_wrap/three/controls/FirstPersonControls.js +301 -0
- data/lib-opal/js_wrap/three/controls/FlyControls.js +357 -0
- data/lib-opal/js_wrap/three/controls/OrbitControls.js +908 -0
- data/lib-opal/js_wrap/three/controls/PointerLockControls.js +173 -0
- data/lib-opal/js_wrap/three/controls/TrackballControls.js +666 -0
- data/lib-opal/js_wrap/three/controls/TransformControls.js +1210 -0
- data/lib-opal/js_wrap/three/controls/experimental/CameraControls.js +860 -0
- data/lib-opal/js_wrap/three/csm/CSM.js +346 -0
- data/lib-opal/js_wrap/three/csm/CSMFrustum.js +123 -0
- data/lib-opal/js_wrap/three/csm/CSMHelper.js +197 -0
- data/lib-opal/js_wrap/three/csm/CSMShader.js +29 -0
- data/lib-opal/js_wrap/three/curves/CurveExtras.js +544 -0
- data/lib-opal/js_wrap/three/curves/NURBSCurve.js +122 -0
- data/lib-opal/js_wrap/three/curves/NURBSSurface.js +78 -0
- data/lib-opal/js_wrap/three/curves/NURBSUtils.js +413 -0
- data/lib-opal/js_wrap/three/deprecated/Geometry.js +1373 -0
- data/lib-opal/js_wrap/three/effects/AnaglyphEffect.js +113 -0
- data/lib-opal/js_wrap/three/effects/AsciiEffect.js +267 -0
- data/lib-opal/js_wrap/three/effects/OutlineEffect.js +400 -0
- data/lib-opal/js_wrap/three/effects/ParallaxBarrierEffect.js +90 -0
- data/lib-opal/js_wrap/three/effects/PeppersGhostEffect.js +160 -0
- data/lib-opal/js_wrap/three/effects/StereoEffect.js +63 -0
- data/lib-opal/js_wrap/three/environments/DebugEnvironment.js +107 -0
- data/lib-opal/js_wrap/three/environments/RoomEnvironment.js +166 -0
- data/lib-opal/js_wrap/three/exporters/ColladaExporter.js +442 -0
- data/lib-opal/js_wrap/three/exporters/DRACOExporter.js +205 -0
- data/lib-opal/js_wrap/three/exporters/GLTFExporter.js +2042 -0
- data/lib-opal/js_wrap/three/exporters/MMDExporter.js +189 -0
- data/lib-opal/js_wrap/three/exporters/OBJExporter.js +241 -0
- data/lib-opal/js_wrap/three/exporters/PLYExporter.js +370 -0
- data/lib-opal/js_wrap/three/exporters/STLExporter.js +186 -0
- data/lib-opal/js_wrap/three/exporters/USDZExporter.js +402 -0
- data/lib-opal/js_wrap/three/geometries/BoxLineGeometry.js +106 -0
- data/lib-opal/js_wrap/three/geometries/ConvexGeometry.js +88 -0
- data/lib-opal/js_wrap/three/geometries/DecalGeometry.js +302 -0
- data/lib-opal/js_wrap/three/geometries/LightningStrike.js +817 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometries.js +280 -0
- data/lib-opal/js_wrap/three/geometries/ParametricGeometry.js +146 -0
- data/lib-opal/js_wrap/three/geometries/RoundedBoxGeometry.js +183 -0
- data/lib-opal/js_wrap/three/geometries/TeapotGeometry.js +352 -0
- data/lib-opal/js_wrap/three/geometries/TextGeometry.js +76 -0
- data/lib-opal/js_wrap/three/helpers/LightProbeHelper.js +95 -0
- data/lib-opal/js_wrap/three/helpers/PositionalAudioHelper.js +138 -0
- data/lib-opal/js_wrap/three/helpers/RectAreaLightHelper.js +115 -0
- data/lib-opal/js_wrap/three/helpers/VertexNormalsHelper.js +131 -0
- data/lib-opal/js_wrap/three/helpers/VertexTangentsHelper.js +118 -0
- data/lib-opal/js_wrap/three/interactive/HTMLMesh.js +307 -0
- data/lib-opal/js_wrap/three/interactive/InteractiveGroup.js +138 -0
- data/lib-opal/js_wrap/three/interactive/SelectionBox.js +264 -0
- data/lib-opal/js_wrap/three/interactive/SelectionHelper.js +88 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/OimoPhysics.js +46059 -0
- data/lib-opal/js_wrap/three/libs/OimoPhysics/index.js +92 -0
- data/lib-opal/js_wrap/three/libs/chevrotain.module.min.js +6947 -0
- data/lib-opal/js_wrap/three/libs/ecsy.module.js +1999 -0
- data/lib-opal/js_wrap/three/libs/fflate.module.js +3002 -0
- data/lib-opal/js_wrap/three/libs/flow.module.js +3033 -0
- data/lib-opal/js_wrap/three/libs/ktx-parse.module.js +392 -0
- data/lib-opal/js_wrap/three/libs/lil-gui.module.min.js +821 -0
- data/lib-opal/js_wrap/three/libs/meshopt_decoder.module.js +136 -0
- data/lib-opal/js_wrap/three/libs/mmdparser.module.js +11022 -0
- data/lib-opal/js_wrap/three/libs/motion-controllers.module.js +589 -0
- data/lib-opal/js_wrap/three/libs/opentype.module.min.js +6132 -0
- data/lib-opal/js_wrap/three/libs/potpack.module.js +171 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.js +6781 -0
- data/lib-opal/js_wrap/three/libs/rhino3dm/rhino3dm.module.js +6783 -0
- data/lib-opal/js_wrap/three/libs/stats.module.js +139 -0
- data/lib-opal/js_wrap/three/libs/tween.module.min.js +349 -0
- data/lib-opal/js_wrap/three/lights/LightProbeGenerator.js +233 -0
- data/lib-opal/js_wrap/three/lights/RectAreaLightUniformsLib.js +75 -0
- data/lib-opal/js_wrap/three/lines/Line2.js +66 -0
- data/lib-opal/js_wrap/three/lines/LineGeometry.js +122 -0
- data/lib-opal/js_wrap/three/lines/LineMaterial.js +227 -0
- data/lib-opal/js_wrap/three/lines/LineSegments2.js +312 -0
- data/lib-opal/js_wrap/three/lines/LineSegmentsGeometry.js +238 -0
- data/lib-opal/js_wrap/three/lines/Wireframe.js +98 -0
- data/lib-opal/js_wrap/three/lines/WireframeGeometry2.js +65 -0
- data/lib-opal/js_wrap/three/loaders/3DMLoader.js +1230 -0
- data/lib-opal/js_wrap/three/loaders/3MFLoader.js +1123 -0
- data/lib-opal/js_wrap/three/loaders/AMFLoader.js +445 -0
- data/lib-opal/js_wrap/three/loaders/BVHLoader.js +365 -0
- data/lib-opal/js_wrap/three/loaders/BasisTextureLoader.js +692 -0
- data/lib-opal/js_wrap/three/loaders/ColladaLoader.js +3046 -0
- data/lib-opal/js_wrap/three/loaders/DDSLoader.js +264 -0
- data/lib-opal/js_wrap/three/loaders/DRACOLoader.js +531 -0
- data/lib-opal/js_wrap/three/loaders/EXRLoader.js +1834 -0
- data/lib-opal/js_wrap/three/loaders/FBXLoader.js +3125 -0
- data/lib-opal/js_wrap/three/loaders/FontLoader.js +201 -0
- data/lib-opal/js_wrap/three/loaders/GCodeLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/GLTFLoader.js +3334 -0
- data/lib-opal/js_wrap/three/loaders/HDRCubeTextureLoader.js +144 -0
- data/lib-opal/js_wrap/three/loaders/IFCLoader.js +2395 -0
- data/lib-opal/js_wrap/three/loaders/KMZLoader.js +142 -0
- data/lib-opal/js_wrap/three/loaders/KTX2Loader.js +535 -0
- data/lib-opal/js_wrap/three/loaders/KTXLoader.js +202 -0
- data/lib-opal/js_wrap/three/loaders/LDrawLoader.js +1737 -0
- data/lib-opal/js_wrap/three/loaders/LUT3dlLoader.js +163 -0
- data/lib-opal/js_wrap/three/loaders/LUTCubeLoader.js +171 -0
- data/lib-opal/js_wrap/three/loaders/LWOLoader.js +831 -0
- data/lib-opal/js_wrap/three/loaders/LogLuvLoader.js +713 -0
- data/lib-opal/js_wrap/three/loaders/LottieLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/MD2Loader.js +258 -0
- data/lib-opal/js_wrap/three/loaders/MDDLoader.js +116 -0
- data/lib-opal/js_wrap/three/loaders/MMDLoader.js +1687 -0
- data/lib-opal/js_wrap/three/loaders/MTLLoader.js +465 -0
- data/lib-opal/js_wrap/three/loaders/NRRDLoader.js +554 -0
- data/lib-opal/js_wrap/three/loaders/NodeMaterialLoader.js +248 -0
- data/lib-opal/js_wrap/three/loaders/OBJLoader.js +673 -0
- data/lib-opal/js_wrap/three/loaders/PCDLoader.js +322 -0
- data/lib-opal/js_wrap/three/loaders/PDBLoader.js +318 -0
- data/lib-opal/js_wrap/three/loaders/PLYLoader.js +489 -0
- data/lib-opal/js_wrap/three/loaders/PRWMLoader.js +247 -0
- data/lib-opal/js_wrap/three/loaders/PVRLoader.js +240 -0
- data/lib-opal/js_wrap/three/loaders/RGBELoader.js +462 -0
- data/lib-opal/js_wrap/three/loaders/RGBMLoader.js +1169 -0
- data/lib-opal/js_wrap/three/loaders/STLLoader.js +345 -0
- data/lib-opal/js_wrap/three/loaders/SVGLoader.js +2162 -0
- data/lib-opal/js_wrap/three/loaders/TDSLoader.js +982 -0
- data/lib-opal/js_wrap/three/loaders/TGALoader.js +444 -0
- data/lib-opal/js_wrap/three/loaders/TTFLoader.js +210 -0
- data/lib-opal/js_wrap/three/loaders/TiltLoader.js +391 -0
- data/lib-opal/js_wrap/three/loaders/VOXLoader.js +272 -0
- data/lib-opal/js_wrap/three/loaders/VRMLLoader.js +2685 -0
- data/lib-opal/js_wrap/three/loaders/VRMLoader.js +103 -0
- data/lib-opal/js_wrap/three/loaders/VTKLoader.js +894 -0
- data/lib-opal/js_wrap/three/loaders/XYZLoader.js +136 -0
- data/lib-opal/js_wrap/three/loaders/ifc/web-ifc-api.js +60504 -0
- data/lib-opal/js_wrap/three/loaders/lwo/IFFParser.js +931 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO2Parser.js +450 -0
- data/lib-opal/js_wrap/three/loaders/lwo/LWO3Parser.js +406 -0
- data/lib-opal/js_wrap/three/math/Capsule.js +133 -0
- data/lib-opal/js_wrap/three/math/ColorConverter.js +104 -0
- data/lib-opal/js_wrap/three/math/ConvexHull.js +924 -0
- data/lib-opal/js_wrap/three/math/ImprovedNoise.js +86 -0
- data/lib-opal/js_wrap/three/math/Lut.js +170 -0
- data/lib-opal/js_wrap/three/math/MeshSurfaceSampler.js +187 -0
- data/lib-opal/js_wrap/three/math/OBB.js +345 -0
- data/lib-opal/js_wrap/three/math/Octree.js +409 -0
- data/lib-opal/js_wrap/three/math/SimplexNoise.js +425 -0
- data/lib-opal/js_wrap/three/misc/ConvexObjectBreaker.js +447 -0
- data/lib-opal/js_wrap/three/misc/GPUComputationRenderer.js +322 -0
- data/lib-opal/js_wrap/three/misc/Gyroscope.js +94 -0
- data/lib-opal/js_wrap/three/misc/MD2Character.js +225 -0
- data/lib-opal/js_wrap/three/misc/MD2CharacterComplex.js +424 -0
- data/lib-opal/js_wrap/three/misc/MorphAnimMesh.js +109 -0
- data/lib-opal/js_wrap/three/misc/MorphBlendMesh.js +283 -0
- data/lib-opal/js_wrap/three/misc/ProgressiveLightMap.js +324 -0
- data/lib-opal/js_wrap/three/misc/RollerCoaster.js +489 -0
- data/lib-opal/js_wrap/three/misc/TubePainter.js +158 -0
- data/lib-opal/js_wrap/three/misc/Volume.js +427 -0
- data/lib-opal/js_wrap/three/misc/VolumeSlice.js +210 -0
- data/lib-opal/js_wrap/three/modifiers/CurveModifier.js +291 -0
- data/lib-opal/js_wrap/three/modifiers/EdgeSplitModifier.js +308 -0
- data/lib-opal/js_wrap/three/modifiers/SimplifyModifier.js +435 -0
- data/lib-opal/js_wrap/three/modifiers/TessellateModifier.js +264 -0
- data/lib-opal/js_wrap/three/node-editor/NodeEditor.js +402 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/NormalEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/PositionEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/accessors/UVEditor.js +71 -0
- data/lib-opal/js_wrap/three/node-editor/display/BlendEditor.js +78 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/ColorEditor.js +111 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/FloatEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/SliderEditor.js +97 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector2Editor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector3Editor.js +75 -0
- data/lib-opal/js_wrap/three/node-editor/inputs/Vector4Editor.js +77 -0
- data/lib-opal/js_wrap/three/node-editor/materials/StandardMaterialEditor.js +121 -0
- data/lib-opal/js_wrap/three/node-editor/math/DotEditor.js +76 -0
- data/lib-opal/js_wrap/three/node-editor/math/InvertEditor.js +80 -0
- data/lib-opal/js_wrap/three/node-editor/math/LimiterEditor.js +85 -0
- data/lib-opal/js_wrap/three/node-editor/math/NormalizeEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/math/OperatorEditor.js +91 -0
- data/lib-opal/js_wrap/three/node-editor/math/PowerEditor.js +73 -0
- data/lib-opal/js_wrap/three/node-editor/math/TrigonometryEditor.js +83 -0
- data/lib-opal/js_wrap/three/node-editor/procedural/CheckerEditor.js +69 -0
- data/lib-opal/js_wrap/three/node-editor/utils/OscillatorEditor.js +87 -0
- data/lib-opal/js_wrap/three/node-editor/utils/TimerEditor.js +89 -0
- data/lib-opal/js_wrap/three/nodes/Nodes.js +481 -0
- data/lib-opal/js_wrap/three/nodes/accessors/CameraNode.js +222 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ColorsNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/LightNode.js +100 -0
- data/lib-opal/js_wrap/three/nodes/accessors/NormalNode.js +152 -0
- data/lib-opal/js_wrap/three/nodes/accessors/PositionNode.js +163 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ReflectNode.js +161 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ResolutionNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/accessors/ScreenUVNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/accessors/UVNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/core/AttributeNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/core/ConstNode.js +149 -0
- data/lib-opal/js_wrap/three/nodes/core/ExpressionNode.js +57 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionCallNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/core/FunctionNode.js +259 -0
- data/lib-opal/js_wrap/three/nodes/core/InputNode.js +124 -0
- data/lib-opal/js_wrap/three/nodes/core/Node.js +193 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeBuilder.js +782 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeFrame.js +69 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeLib.js +56 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUniform.js +53 -0
- data/lib-opal/js_wrap/three/nodes/core/NodeUtils.js +60 -0
- data/lib-opal/js_wrap/three/nodes/core/StructNode.js +131 -0
- data/lib-opal/js_wrap/three/nodes/core/TempNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/core/VarNode.js +105 -0
- data/lib-opal/js_wrap/three/nodes/effects/BlurNode.js +160 -0
- data/lib-opal/js_wrap/three/nodes/effects/ColorAdjustmentNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/effects/LuminanceNode.js +106 -0
- data/lib-opal/js_wrap/three/nodes/inputs/BoolNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ColorNode.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/CubeTextureNode.js +136 -0
- data/lib-opal/js_wrap/three/nodes/inputs/FloatNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/IntNode.js +95 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix3Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Matrix4Node.js +102 -0
- data/lib-opal/js_wrap/three/nodes/inputs/PropertyNode.js +85 -0
- data/lib-opal/js_wrap/three/nodes/inputs/RTTNode.js +164 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ReflectorNode.js +111 -0
- data/lib-opal/js_wrap/three/nodes/inputs/ScreenNode.js +69 -0
- data/lib-opal/js_wrap/three/nodes/inputs/TextureNode.js +140 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector2Node.js +98 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector3Node.js +99 -0
- data/lib-opal/js_wrap/three/nodes/inputs/Vector4Node.js +100 -0
- data/lib-opal/js_wrap/three/nodes/materials/BasicNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/MeshStandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/NodeMaterial.js +202 -0
- data/lib-opal/js_wrap/three/nodes/materials/PhongNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/SpriteNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/StandardNodeMaterial.js +63 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/BasicNode.js +146 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/MeshStandardNode.js +133 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/PhongNode.js +273 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/RawNode.js +101 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/SpriteNode.js +176 -0
- data/lib-opal/js_wrap/three/nodes/materials/nodes/StandardNode.js +397 -0
- data/lib-opal/js_wrap/three/nodes/math/CondNode.js +151 -0
- data/lib-opal/js_wrap/three/nodes/math/MathNode.js +266 -0
- data/lib-opal/js_wrap/three/nodes/math/OperatorNode.js +120 -0
- data/lib-opal/js_wrap/three/nodes/misc/BumpMapNode.js +139 -0
- data/lib-opal/js_wrap/three/nodes/misc/NormalMapNode.js +122 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeNode.js +107 -0
- data/lib-opal/js_wrap/three/nodes/misc/TextureCubeUVNode.js +191 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePass.js +117 -0
- data/lib-opal/js_wrap/three/nodes/postprocessing/NodePostProcessing.js +128 -0
- data/lib-opal/js_wrap/three/nodes/procedural/CheckerNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Fractal3DNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise2DNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/procedural/Noise3DNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/BypassNode.js +115 -0
- data/lib-opal/js_wrap/three/nodes/utils/ColorSpaceNode.js +214 -0
- data/lib-opal/js_wrap/three/nodes/utils/JoinNode.js +138 -0
- data/lib-opal/js_wrap/three/nodes/utils/MaxMIPLevelNode.js +88 -0
- data/lib-opal/js_wrap/three/nodes/utils/RemapNode.js +117 -0
- data/lib-opal/js_wrap/three/nodes/utils/SpecularMIPLevelNode.js +121 -0
- data/lib-opal/js_wrap/three/nodes/utils/SubSlotNode.js +112 -0
- data/lib-opal/js_wrap/three/nodes/utils/SwitchNode.js +129 -0
- data/lib-opal/js_wrap/three/nodes/utils/TimerNode.js +126 -0
- data/lib-opal/js_wrap/three/nodes/utils/UVTransformNode.js +104 -0
- data/lib-opal/js_wrap/three/nodes/utils/VelocityNode.js +181 -0
- data/lib-opal/js_wrap/three/objects/Lensflare.js +285 -0
- data/lib-opal/js_wrap/three/objects/LightningStorm.js +238 -0
- data/lib-opal/js_wrap/three/objects/MarchingCubes.js +667 -0
- data/lib-opal/js_wrap/three/objects/Reflector.js +205 -0
- data/lib-opal/js_wrap/three/objects/ReflectorForSSRPass.js +288 -0
- data/lib-opal/js_wrap/three/objects/ReflectorRTT.js +63 -0
- data/lib-opal/js_wrap/three/objects/Refractor.js +243 -0
- data/lib-opal/js_wrap/three/objects/ShadowMesh.js +100 -0
- data/lib-opal/js_wrap/three/objects/Sky.js +107 -0
- data/lib-opal/js_wrap/three/objects/Water.js +246 -0
- data/lib-opal/js_wrap/three/objects/Water2.js +238 -0
- data/lib-opal/js_wrap/three/offscreen/jank.js +51 -0
- data/lib-opal/js_wrap/three/offscreen/offscreen.js +24 -0
- data/lib-opal/js_wrap/three/offscreen/scene.js +99 -0
- data/lib-opal/js_wrap/three/physics/AmmoPhysics.js +266 -0
- data/lib-opal/js_wrap/three/physics/OimoPhysics.js +214 -0
- data/lib-opal/js_wrap/three/postprocessing/AdaptiveToneMappingPass.js +307 -0
- data/lib-opal/js_wrap/three/postprocessing/AfterimagePass.js +116 -0
- data/lib-opal/js_wrap/three/postprocessing/BloomPass.js +132 -0
- data/lib-opal/js_wrap/three/postprocessing/BokehPass.js +143 -0
- data/lib-opal/js_wrap/three/postprocessing/ClearPass.js +85 -0
- data/lib-opal/js_wrap/three/postprocessing/CubeTexturePass.js +104 -0
- data/lib-opal/js_wrap/three/postprocessing/DotScreenPass.js +90 -0
- data/lib-opal/js_wrap/three/postprocessing/EffectComposer.js +272 -0
- data/lib-opal/js_wrap/three/postprocessing/FilmPass.js +91 -0
- data/lib-opal/js_wrap/three/postprocessing/GlitchPass.js +140 -0
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- metadata +502 -5
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factory(exports, require("three"), require("../animation/CCDIKSolver.js"), require("../animation/MMDPhysics.js"));
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factory(mod.exports, global.three, global.CCDIKSolver, global.MMDPhysics);
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})(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _CCDIKSolver, _MMDPhysics) {
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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/**
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* MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader
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* with MMD special features as IK, Grant, and Physics.
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*
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* Dependencies
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* - ammo.js https://github.com/kripken/ammo.js
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* - MMDPhysics
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* - CCDIKSolver
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*
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* TODO
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* - more precise grant skinning support.
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*/
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var MMDAnimationHelper = /*#__PURE__*/function () {
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/**
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* @param {Object} params - (optional)
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* @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
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* @param {boolean} params.resetPhysicsOnLoop - Default is true.
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*/
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function MMDAnimationHelper() {
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var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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_classCallCheck(this, MMDAnimationHelper);
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this.meshes = [];
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this.camera = null;
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this.cameraTarget = new _three.Object3D();
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this.cameraTarget.name = 'target';
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this.audio = null;
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this.audioManager = null;
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this.objects = new WeakMap();
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this.configuration = {
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sync: params.sync !== undefined ? params.sync : true,
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afterglow: params.afterglow !== undefined ? params.afterglow : 0.0,
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resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined ? params.resetPhysicsOnLoop : true,
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pmxAnimation: params.pmxAnimation !== undefined ? params.pmxAnimation : false
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};
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this.enabled = {
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animation: true,
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ik: true,
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grant: true,
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physics: true,
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cameraAnimation: true
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};
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this.onBeforePhysics = function
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/* mesh */
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() {}; // experimental
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this.sharedPhysics = false;
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this.masterPhysics = null;
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}
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/**
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+
* Adds an Three.js Object to helper and setups animation.
|
82
|
+
* The anmation durations of added objects are synched
|
83
|
+
* if this.configuration.sync is true.
|
84
|
+
*
|
85
|
+
* @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
|
86
|
+
* @param {Object} params - (optional)
|
87
|
+
* @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
|
88
|
+
* @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
|
89
|
+
* @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
|
90
|
+
* @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
|
91
|
+
* @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
|
92
|
+
* @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
|
93
|
+
* @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
|
94
|
+
* @return {MMDAnimationHelper}
|
95
|
+
*/
|
96
|
+
|
97
|
+
|
98
|
+
_createClass(MMDAnimationHelper, [{
|
99
|
+
key: "add",
|
100
|
+
value: function add(object) {
|
101
|
+
var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
102
|
+
|
103
|
+
if (object.isSkinnedMesh) {
|
104
|
+
this._addMesh(object, params);
|
105
|
+
} else if (object.isCamera) {
|
106
|
+
this._setupCamera(object, params);
|
107
|
+
} else if (object.type === 'Audio') {
|
108
|
+
this._setupAudio(object, params);
|
109
|
+
} else {
|
110
|
+
throw new Error('THREE.MMDAnimationHelper.add: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
|
111
|
+
}
|
112
|
+
|
113
|
+
if (this.configuration.sync) this._syncDuration();
|
114
|
+
return this;
|
115
|
+
}
|
116
|
+
/**
|
117
|
+
* Removes an Three.js Object from helper.
|
118
|
+
*
|
119
|
+
* @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
|
120
|
+
* @return {MMDAnimationHelper}
|
121
|
+
*/
|
122
|
+
|
123
|
+
}, {
|
124
|
+
key: "remove",
|
125
|
+
value: function remove(object) {
|
126
|
+
if (object.isSkinnedMesh) {
|
127
|
+
this._removeMesh(object);
|
128
|
+
} else if (object.isCamera) {
|
129
|
+
this._clearCamera(object);
|
130
|
+
} else if (object.type === 'Audio') {
|
131
|
+
this._clearAudio(object);
|
132
|
+
} else {
|
133
|
+
throw new Error('THREE.MMDAnimationHelper.remove: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
|
134
|
+
}
|
135
|
+
|
136
|
+
if (this.configuration.sync) this._syncDuration();
|
137
|
+
return this;
|
138
|
+
}
|
139
|
+
/**
|
140
|
+
* Updates the animation.
|
141
|
+
*
|
142
|
+
* @param {Number} delta
|
143
|
+
* @return {MMDAnimationHelper}
|
144
|
+
*/
|
145
|
+
|
146
|
+
}, {
|
147
|
+
key: "update",
|
148
|
+
value: function update(delta) {
|
149
|
+
if (this.audioManager !== null) this.audioManager.control(delta);
|
150
|
+
|
151
|
+
for (var i = 0; i < this.meshes.length; i++) {
|
152
|
+
this._animateMesh(this.meshes[i], delta);
|
153
|
+
}
|
154
|
+
|
155
|
+
if (this.sharedPhysics) this._updateSharedPhysics(delta);
|
156
|
+
if (this.camera !== null) this._animateCamera(this.camera, delta);
|
157
|
+
return this;
|
158
|
+
}
|
159
|
+
/**
|
160
|
+
* Changes the pose of SkinnedMesh as VPD specifies.
|
161
|
+
*
|
162
|
+
* @param {THREE.SkinnedMesh} mesh
|
163
|
+
* @param {Object} vpd - VPD content parsed MMDParser
|
164
|
+
* @param {Object} params - (optional)
|
165
|
+
* @param {boolean} params.resetPose - Default is true.
|
166
|
+
* @param {boolean} params.ik - Default is true.
|
167
|
+
* @param {boolean} params.grant - Default is true.
|
168
|
+
* @return {MMDAnimationHelper}
|
169
|
+
*/
|
170
|
+
|
171
|
+
}, {
|
172
|
+
key: "pose",
|
173
|
+
value: function pose(mesh, vpd) {
|
174
|
+
var params = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
175
|
+
if (params.resetPose !== false) mesh.pose();
|
176
|
+
var bones = mesh.skeleton.bones;
|
177
|
+
var boneParams = vpd.bones;
|
178
|
+
var boneNameDictionary = {};
|
179
|
+
|
180
|
+
for (var i = 0, il = bones.length; i < il; i++) {
|
181
|
+
boneNameDictionary[bones[i].name] = i;
|
182
|
+
}
|
183
|
+
|
184
|
+
var vector = new _three.Vector3();
|
185
|
+
var quaternion = new _three.Quaternion();
|
186
|
+
|
187
|
+
for (var _i = 0, _il = boneParams.length; _i < _il; _i++) {
|
188
|
+
var boneParam = boneParams[_i];
|
189
|
+
var boneIndex = boneNameDictionary[boneParam.name];
|
190
|
+
if (boneIndex === undefined) continue;
|
191
|
+
var bone = bones[boneIndex];
|
192
|
+
bone.position.add(vector.fromArray(boneParam.translation));
|
193
|
+
bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
|
194
|
+
}
|
195
|
+
|
196
|
+
mesh.updateMatrixWorld(true); // PMX animation system special path
|
197
|
+
|
198
|
+
if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx') {
|
199
|
+
var sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
|
200
|
+
|
201
|
+
var ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
|
202
|
+
var grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
|
203
|
+
|
204
|
+
this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
|
205
|
+
} else {
|
206
|
+
if (params.ik !== false) {
|
207
|
+
this._createCCDIKSolver(mesh).update();
|
208
|
+
}
|
209
|
+
|
210
|
+
if (params.grant !== false) {
|
211
|
+
this.createGrantSolver(mesh).update();
|
212
|
+
}
|
213
|
+
}
|
214
|
+
|
215
|
+
return this;
|
216
|
+
}
|
217
|
+
/**
|
218
|
+
* Enabes/Disables an animation feature.
|
219
|
+
*
|
220
|
+
* @param {string} key
|
221
|
+
* @param {boolean} enabled
|
222
|
+
* @return {MMDAnimationHelper}
|
223
|
+
*/
|
224
|
+
|
225
|
+
}, {
|
226
|
+
key: "enable",
|
227
|
+
value: function enable(key, enabled) {
|
228
|
+
if (this.enabled[key] === undefined) {
|
229
|
+
throw new Error('THREE.MMDAnimationHelper.enable: ' + 'unknown key ' + key);
|
230
|
+
}
|
231
|
+
|
232
|
+
this.enabled[key] = enabled;
|
233
|
+
|
234
|
+
if (key === 'physics') {
|
235
|
+
for (var i = 0, il = this.meshes.length; i < il; i++) {
|
236
|
+
this._optimizeIK(this.meshes[i], enabled);
|
237
|
+
}
|
238
|
+
}
|
239
|
+
|
240
|
+
return this;
|
241
|
+
}
|
242
|
+
/**
|
243
|
+
* Creates an GrantSolver instance.
|
244
|
+
*
|
245
|
+
* @param {THREE.SkinnedMesh} mesh
|
246
|
+
* @return {GrantSolver}
|
247
|
+
*/
|
248
|
+
|
249
|
+
}, {
|
250
|
+
key: "createGrantSolver",
|
251
|
+
value: function createGrantSolver(mesh) {
|
252
|
+
return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
|
253
|
+
} // private methods
|
254
|
+
|
255
|
+
}, {
|
256
|
+
key: "_addMesh",
|
257
|
+
value: function _addMesh(mesh, params) {
|
258
|
+
if (this.meshes.indexOf(mesh) >= 0) {
|
259
|
+
throw new Error('THREE.MMDAnimationHelper._addMesh: ' + 'SkinnedMesh \'' + mesh.name + '\' has already been added.');
|
260
|
+
}
|
261
|
+
|
262
|
+
this.meshes.push(mesh);
|
263
|
+
this.objects.set(mesh, {
|
264
|
+
looped: false
|
265
|
+
});
|
266
|
+
|
267
|
+
this._setupMeshAnimation(mesh, params.animation);
|
268
|
+
|
269
|
+
if (params.physics !== false) {
|
270
|
+
this._setupMeshPhysics(mesh, params);
|
271
|
+
}
|
272
|
+
|
273
|
+
return this;
|
274
|
+
}
|
275
|
+
}, {
|
276
|
+
key: "_setupCamera",
|
277
|
+
value: function _setupCamera(camera, params) {
|
278
|
+
if (this.camera === camera) {
|
279
|
+
throw new Error('THREE.MMDAnimationHelper._setupCamera: ' + 'Camera \'' + camera.name + '\' has already been set.');
|
280
|
+
}
|
281
|
+
|
282
|
+
if (this.camera) this.clearCamera(this.camera);
|
283
|
+
this.camera = camera;
|
284
|
+
camera.add(this.cameraTarget);
|
285
|
+
this.objects.set(camera, {});
|
286
|
+
|
287
|
+
if (params.animation !== undefined) {
|
288
|
+
this._setupCameraAnimation(camera, params.animation);
|
289
|
+
}
|
290
|
+
|
291
|
+
return this;
|
292
|
+
}
|
293
|
+
}, {
|
294
|
+
key: "_setupAudio",
|
295
|
+
value: function _setupAudio(audio, params) {
|
296
|
+
if (this.audio === audio) {
|
297
|
+
throw new Error('THREE.MMDAnimationHelper._setupAudio: ' + 'Audio \'' + audio.name + '\' has already been set.');
|
298
|
+
}
|
299
|
+
|
300
|
+
if (this.audio) this.clearAudio(this.audio);
|
301
|
+
this.audio = audio;
|
302
|
+
this.audioManager = new AudioManager(audio, params);
|
303
|
+
this.objects.set(this.audioManager, {
|
304
|
+
duration: this.audioManager.duration
|
305
|
+
});
|
306
|
+
return this;
|
307
|
+
}
|
308
|
+
}, {
|
309
|
+
key: "_removeMesh",
|
310
|
+
value: function _removeMesh(mesh) {
|
311
|
+
var found = false;
|
312
|
+
var writeIndex = 0;
|
313
|
+
|
314
|
+
for (var i = 0, il = this.meshes.length; i < il; i++) {
|
315
|
+
if (this.meshes[i] === mesh) {
|
316
|
+
this.objects.delete(mesh);
|
317
|
+
found = true;
|
318
|
+
continue;
|
319
|
+
}
|
320
|
+
|
321
|
+
this.meshes[writeIndex++] = this.meshes[i];
|
322
|
+
}
|
323
|
+
|
324
|
+
if (!found) {
|
325
|
+
throw new Error('THREE.MMDAnimationHelper._removeMesh: ' + 'SkinnedMesh \'' + mesh.name + '\' has not been added yet.');
|
326
|
+
}
|
327
|
+
|
328
|
+
this.meshes.length = writeIndex;
|
329
|
+
return this;
|
330
|
+
}
|
331
|
+
}, {
|
332
|
+
key: "_clearCamera",
|
333
|
+
value: function _clearCamera(camera) {
|
334
|
+
if (camera !== this.camera) {
|
335
|
+
throw new Error('THREE.MMDAnimationHelper._clearCamera: ' + 'Camera \'' + camera.name + '\' has not been set yet.');
|
336
|
+
}
|
337
|
+
|
338
|
+
this.camera.remove(this.cameraTarget);
|
339
|
+
this.objects.delete(this.camera);
|
340
|
+
this.camera = null;
|
341
|
+
return this;
|
342
|
+
}
|
343
|
+
}, {
|
344
|
+
key: "_clearAudio",
|
345
|
+
value: function _clearAudio(audio) {
|
346
|
+
if (audio !== this.audio) {
|
347
|
+
throw new Error('THREE.MMDAnimationHelper._clearAudio: ' + 'Audio \'' + audio.name + '\' has not been set yet.');
|
348
|
+
}
|
349
|
+
|
350
|
+
this.objects.delete(this.audioManager);
|
351
|
+
this.audio = null;
|
352
|
+
this.audioManager = null;
|
353
|
+
return this;
|
354
|
+
}
|
355
|
+
}, {
|
356
|
+
key: "_setupMeshAnimation",
|
357
|
+
value: function _setupMeshAnimation(mesh, animation) {
|
358
|
+
var objects = this.objects.get(mesh);
|
359
|
+
|
360
|
+
if (animation !== undefined) {
|
361
|
+
var animations = Array.isArray(animation) ? animation : [animation];
|
362
|
+
objects.mixer = new _three.AnimationMixer(mesh);
|
363
|
+
|
364
|
+
for (var i = 0, il = animations.length; i < il; i++) {
|
365
|
+
objects.mixer.clipAction(animations[i]).play();
|
366
|
+
} // TODO: find a workaround not to access ._clip looking like a private property
|
367
|
+
|
368
|
+
|
369
|
+
objects.mixer.addEventListener('loop', function (event) {
|
370
|
+
var tracks = event.action._clip.tracks;
|
371
|
+
if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== '.bones') return;
|
372
|
+
objects.looped = true;
|
373
|
+
});
|
374
|
+
}
|
375
|
+
|
376
|
+
objects.ikSolver = this._createCCDIKSolver(mesh);
|
377
|
+
objects.grantSolver = this.createGrantSolver(mesh);
|
378
|
+
return this;
|
379
|
+
}
|
380
|
+
}, {
|
381
|
+
key: "_setupCameraAnimation",
|
382
|
+
value: function _setupCameraAnimation(camera, animation) {
|
383
|
+
var animations = Array.isArray(animation) ? animation : [animation];
|
384
|
+
var objects = this.objects.get(camera);
|
385
|
+
objects.mixer = new _three.AnimationMixer(camera);
|
386
|
+
|
387
|
+
for (var i = 0, il = animations.length; i < il; i++) {
|
388
|
+
objects.mixer.clipAction(animations[i]).play();
|
389
|
+
}
|
390
|
+
}
|
391
|
+
}, {
|
392
|
+
key: "_setupMeshPhysics",
|
393
|
+
value: function _setupMeshPhysics(mesh, params) {
|
394
|
+
var objects = this.objects.get(mesh); // shared physics is experimental
|
395
|
+
|
396
|
+
if (params.world === undefined && this.sharedPhysics) {
|
397
|
+
var masterPhysics = this._getMasterPhysics();
|
398
|
+
|
399
|
+
if (masterPhysics !== null) world = masterPhysics.world; // eslint-disable-line no-undef
|
400
|
+
}
|
401
|
+
|
402
|
+
objects.physics = this._createMMDPhysics(mesh, params);
|
403
|
+
|
404
|
+
if (objects.mixer && params.animationWarmup !== false) {
|
405
|
+
this._animateMesh(mesh, 0);
|
406
|
+
|
407
|
+
objects.physics.reset();
|
408
|
+
}
|
409
|
+
|
410
|
+
objects.physics.warmup(params.warmup !== undefined ? params.warmup : 60);
|
411
|
+
|
412
|
+
this._optimizeIK(mesh, true);
|
413
|
+
}
|
414
|
+
}, {
|
415
|
+
key: "_animateMesh",
|
416
|
+
value: function _animateMesh(mesh, delta) {
|
417
|
+
var objects = this.objects.get(mesh);
|
418
|
+
var mixer = objects.mixer;
|
419
|
+
var ikSolver = objects.ikSolver;
|
420
|
+
var grantSolver = objects.grantSolver;
|
421
|
+
var physics = objects.physics;
|
422
|
+
var looped = objects.looped;
|
423
|
+
|
424
|
+
if (mixer && this.enabled.animation) {
|
425
|
+
// alternate solution to save/restore bones but less performant?
|
426
|
+
//mesh.pose();
|
427
|
+
//this._updatePropertyMixersBuffer( mesh );
|
428
|
+
this._restoreBones(mesh);
|
429
|
+
|
430
|
+
mixer.update(delta);
|
431
|
+
|
432
|
+
this._saveBones(mesh); // PMX animation system special path
|
433
|
+
|
434
|
+
|
435
|
+
if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx') {
|
436
|
+
if (!objects.sortedBonesData) objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
|
437
|
+
|
438
|
+
this._animatePMXMesh(mesh, objects.sortedBonesData, ikSolver && this.enabled.ik ? ikSolver : null, grantSolver && this.enabled.grant ? grantSolver : null);
|
439
|
+
} else {
|
440
|
+
if (ikSolver && this.enabled.ik) {
|
441
|
+
mesh.updateMatrixWorld(true);
|
442
|
+
ikSolver.update();
|
443
|
+
}
|
444
|
+
|
445
|
+
if (grantSolver && this.enabled.grant) {
|
446
|
+
grantSolver.update();
|
447
|
+
}
|
448
|
+
}
|
449
|
+
}
|
450
|
+
|
451
|
+
if (looped === true && this.enabled.physics) {
|
452
|
+
if (physics && this.configuration.resetPhysicsOnLoop) physics.reset();
|
453
|
+
objects.looped = false;
|
454
|
+
}
|
455
|
+
|
456
|
+
if (physics && this.enabled.physics && !this.sharedPhysics) {
|
457
|
+
this.onBeforePhysics(mesh);
|
458
|
+
physics.update(delta);
|
459
|
+
}
|
460
|
+
} // Sort bones in order by 1. transformationClass and 2. bone index.
|
461
|
+
// In PMX animation system, bone transformations should be processed
|
462
|
+
// in this order.
|
463
|
+
|
464
|
+
}, {
|
465
|
+
key: "_sortBoneDataArray",
|
466
|
+
value: function _sortBoneDataArray(boneDataArray) {
|
467
|
+
return boneDataArray.sort(function (a, b) {
|
468
|
+
if (a.transformationClass !== b.transformationClass) {
|
469
|
+
return a.transformationClass - b.transformationClass;
|
470
|
+
} else {
|
471
|
+
return a.index - b.index;
|
472
|
+
}
|
473
|
+
});
|
474
|
+
} // PMX Animation system is a bit too complex and doesn't great match to
|
475
|
+
// Three.js Animation system. This method attempts to simulate it as much as
|
476
|
+
// possible but doesn't perfectly simulate.
|
477
|
+
// This method is more costly than the regular one so
|
478
|
+
// you are recommended to set constructor parameter "pmxAnimation: true"
|
479
|
+
// only if your PMX model animation doesn't work well.
|
480
|
+
// If you need better method you would be required to write your own.
|
481
|
+
|
482
|
+
}, {
|
483
|
+
key: "_animatePMXMesh",
|
484
|
+
value: function _animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
|
485
|
+
_quaternionIndex = 0;
|
486
|
+
|
487
|
+
_grantResultMap.clear();
|
488
|
+
|
489
|
+
for (var i = 0, il = sortedBonesData.length; i < il; i++) {
|
490
|
+
updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
|
491
|
+
}
|
492
|
+
|
493
|
+
mesh.updateMatrixWorld(true);
|
494
|
+
return this;
|
495
|
+
}
|
496
|
+
}, {
|
497
|
+
key: "_animateCamera",
|
498
|
+
value: function _animateCamera(camera, delta) {
|
499
|
+
var mixer = this.objects.get(camera).mixer;
|
500
|
+
|
501
|
+
if (mixer && this.enabled.cameraAnimation) {
|
502
|
+
mixer.update(delta);
|
503
|
+
camera.updateProjectionMatrix();
|
504
|
+
camera.up.set(0, 1, 0);
|
505
|
+
camera.up.applyQuaternion(camera.quaternion);
|
506
|
+
camera.lookAt(this.cameraTarget.position);
|
507
|
+
}
|
508
|
+
}
|
509
|
+
}, {
|
510
|
+
key: "_optimizeIK",
|
511
|
+
value: function _optimizeIK(mesh, physicsEnabled) {
|
512
|
+
var iks = mesh.geometry.userData.MMD.iks;
|
513
|
+
var bones = mesh.geometry.userData.MMD.bones;
|
514
|
+
|
515
|
+
for (var i = 0, il = iks.length; i < il; i++) {
|
516
|
+
var ik = iks[i];
|
517
|
+
var links = ik.links;
|
518
|
+
|
519
|
+
for (var j = 0, jl = links.length; j < jl; j++) {
|
520
|
+
var link = links[j];
|
521
|
+
|
522
|
+
if (physicsEnabled === true) {
|
523
|
+
// disable IK of the bone the corresponding rigidBody type of which is 1 or 2
|
524
|
+
// because its rotation will be overriden by physics
|
525
|
+
link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
|
526
|
+
} else {
|
527
|
+
link.enabled = true;
|
528
|
+
}
|
529
|
+
}
|
530
|
+
}
|
531
|
+
}
|
532
|
+
}, {
|
533
|
+
key: "_createCCDIKSolver",
|
534
|
+
value: function _createCCDIKSolver(mesh) {
|
535
|
+
if (_CCDIKSolver.CCDIKSolver === undefined) {
|
536
|
+
throw new Error('THREE.MMDAnimationHelper: Import CCDIKSolver.');
|
537
|
+
}
|
538
|
+
|
539
|
+
return new _CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
|
540
|
+
}
|
541
|
+
}, {
|
542
|
+
key: "_createMMDPhysics",
|
543
|
+
value: function _createMMDPhysics(mesh, params) {
|
544
|
+
if (_MMDPhysics.MMDPhysics === undefined) {
|
545
|
+
throw new Error('THREE.MMDPhysics: Import MMDPhysics.');
|
546
|
+
}
|
547
|
+
|
548
|
+
return new _MMDPhysics.MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
|
549
|
+
}
|
550
|
+
/*
|
551
|
+
* Detects the longest duration and then sets it to them to sync.
|
552
|
+
* TODO: Not to access private properties ( ._actions and ._clip )
|
553
|
+
*/
|
554
|
+
|
555
|
+
}, {
|
556
|
+
key: "_syncDuration",
|
557
|
+
value: function _syncDuration() {
|
558
|
+
var max = 0.0;
|
559
|
+
var objects = this.objects;
|
560
|
+
var meshes = this.meshes;
|
561
|
+
var camera = this.camera;
|
562
|
+
var audioManager = this.audioManager; // get the longest duration
|
563
|
+
|
564
|
+
for (var i = 0, il = meshes.length; i < il; i++) {
|
565
|
+
var mixer = this.objects.get(meshes[i]).mixer;
|
566
|
+
if (mixer === undefined) continue;
|
567
|
+
|
568
|
+
for (var j = 0; j < mixer._actions.length; j++) {
|
569
|
+
var clip = mixer._actions[j]._clip;
|
570
|
+
|
571
|
+
if (!objects.has(clip)) {
|
572
|
+
objects.set(clip, {
|
573
|
+
duration: clip.duration
|
574
|
+
});
|
575
|
+
}
|
576
|
+
|
577
|
+
max = Math.max(max, objects.get(clip).duration);
|
578
|
+
}
|
579
|
+
}
|
580
|
+
|
581
|
+
if (camera !== null) {
|
582
|
+
var _mixer = this.objects.get(camera).mixer;
|
583
|
+
|
584
|
+
if (_mixer !== undefined) {
|
585
|
+
for (var _i2 = 0, _il2 = _mixer._actions.length; _i2 < _il2; _i2++) {
|
586
|
+
var _clip = _mixer._actions[_i2]._clip;
|
587
|
+
|
588
|
+
if (!objects.has(_clip)) {
|
589
|
+
objects.set(_clip, {
|
590
|
+
duration: _clip.duration
|
591
|
+
});
|
592
|
+
}
|
593
|
+
|
594
|
+
max = Math.max(max, objects.get(_clip).duration);
|
595
|
+
}
|
596
|
+
}
|
597
|
+
}
|
598
|
+
|
599
|
+
if (audioManager !== null) {
|
600
|
+
max = Math.max(max, objects.get(audioManager).duration);
|
601
|
+
}
|
602
|
+
|
603
|
+
max += this.configuration.afterglow; // update the duration
|
604
|
+
|
605
|
+
for (var _i3 = 0, _il3 = this.meshes.length; _i3 < _il3; _i3++) {
|
606
|
+
var _mixer2 = this.objects.get(this.meshes[_i3]).mixer;
|
607
|
+
if (_mixer2 === undefined) continue;
|
608
|
+
|
609
|
+
for (var _j = 0, jl = _mixer2._actions.length; _j < jl; _j++) {
|
610
|
+
_mixer2._actions[_j]._clip.duration = max;
|
611
|
+
}
|
612
|
+
}
|
613
|
+
|
614
|
+
if (camera !== null) {
|
615
|
+
var _mixer3 = this.objects.get(camera).mixer;
|
616
|
+
|
617
|
+
if (_mixer3 !== undefined) {
|
618
|
+
for (var _i4 = 0, _il4 = _mixer3._actions.length; _i4 < _il4; _i4++) {
|
619
|
+
_mixer3._actions[_i4]._clip.duration = max;
|
620
|
+
}
|
621
|
+
}
|
622
|
+
}
|
623
|
+
|
624
|
+
if (audioManager !== null) {
|
625
|
+
audioManager.duration = max;
|
626
|
+
}
|
627
|
+
} // workaround
|
628
|
+
|
629
|
+
}, {
|
630
|
+
key: "_updatePropertyMixersBuffer",
|
631
|
+
value: function _updatePropertyMixersBuffer(mesh) {
|
632
|
+
var mixer = this.objects.get(mesh).mixer;
|
633
|
+
var propertyMixers = mixer._bindings;
|
634
|
+
var accuIndex = mixer._accuIndex;
|
635
|
+
|
636
|
+
for (var i = 0, il = propertyMixers.length; i < il; i++) {
|
637
|
+
var propertyMixer = propertyMixers[i];
|
638
|
+
var buffer = propertyMixer.buffer;
|
639
|
+
var stride = propertyMixer.valueSize;
|
640
|
+
var offset = (accuIndex + 1) * stride;
|
641
|
+
propertyMixer.binding.getValue(buffer, offset);
|
642
|
+
}
|
643
|
+
}
|
644
|
+
/*
|
645
|
+
* Avoiding these two issues by restore/save bones before/after mixer animation.
|
646
|
+
*
|
647
|
+
* 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
|
648
|
+
* Calculating IK, Grant, and Physics after mixer animation can break
|
649
|
+
* the cache coherency.
|
650
|
+
*
|
651
|
+
* 2. Applying Grant two or more times without reset the posing breaks model.
|
652
|
+
*/
|
653
|
+
|
654
|
+
}, {
|
655
|
+
key: "_saveBones",
|
656
|
+
value: function _saveBones(mesh) {
|
657
|
+
var objects = this.objects.get(mesh);
|
658
|
+
var bones = mesh.skeleton.bones;
|
659
|
+
var backupBones = objects.backupBones;
|
660
|
+
|
661
|
+
if (backupBones === undefined) {
|
662
|
+
backupBones = new Float32Array(bones.length * 7);
|
663
|
+
objects.backupBones = backupBones;
|
664
|
+
}
|
665
|
+
|
666
|
+
for (var i = 0, il = bones.length; i < il; i++) {
|
667
|
+
var bone = bones[i];
|
668
|
+
bone.position.toArray(backupBones, i * 7);
|
669
|
+
bone.quaternion.toArray(backupBones, i * 7 + 3);
|
670
|
+
}
|
671
|
+
}
|
672
|
+
}, {
|
673
|
+
key: "_restoreBones",
|
674
|
+
value: function _restoreBones(mesh) {
|
675
|
+
var objects = this.objects.get(mesh);
|
676
|
+
var backupBones = objects.backupBones;
|
677
|
+
if (backupBones === undefined) return;
|
678
|
+
var bones = mesh.skeleton.bones;
|
679
|
+
|
680
|
+
for (var i = 0, il = bones.length; i < il; i++) {
|
681
|
+
var bone = bones[i];
|
682
|
+
bone.position.fromArray(backupBones, i * 7);
|
683
|
+
bone.quaternion.fromArray(backupBones, i * 7 + 3);
|
684
|
+
}
|
685
|
+
} // experimental
|
686
|
+
|
687
|
+
}, {
|
688
|
+
key: "_getMasterPhysics",
|
689
|
+
value: function _getMasterPhysics() {
|
690
|
+
if (this.masterPhysics !== null) return this.masterPhysics;
|
691
|
+
|
692
|
+
for (var i = 0, il = this.meshes.length; i < il; i++) {
|
693
|
+
var physics = this.meshes[i].physics;
|
694
|
+
|
695
|
+
if (physics !== undefined && physics !== null) {
|
696
|
+
this.masterPhysics = physics;
|
697
|
+
return this.masterPhysics;
|
698
|
+
}
|
699
|
+
}
|
700
|
+
|
701
|
+
return null;
|
702
|
+
}
|
703
|
+
}, {
|
704
|
+
key: "_updateSharedPhysics",
|
705
|
+
value: function _updateSharedPhysics(delta) {
|
706
|
+
if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return;
|
707
|
+
|
708
|
+
var physics = this._getMasterPhysics();
|
709
|
+
|
710
|
+
if (physics === null) return;
|
711
|
+
|
712
|
+
for (var i = 0, il = this.meshes.length; i < il; i++) {
|
713
|
+
var p = this.meshes[i].physics;
|
714
|
+
|
715
|
+
if (p !== null && p !== undefined) {
|
716
|
+
p.updateRigidBodies();
|
717
|
+
}
|
718
|
+
}
|
719
|
+
|
720
|
+
physics.stepSimulation(delta);
|
721
|
+
|
722
|
+
for (var _i5 = 0, _il5 = this.meshes.length; _i5 < _il5; _i5++) {
|
723
|
+
var _p = this.meshes[_i5].physics;
|
724
|
+
|
725
|
+
if (_p !== null && _p !== undefined) {
|
726
|
+
_p.updateBones();
|
727
|
+
}
|
728
|
+
}
|
729
|
+
}
|
730
|
+
}]);
|
731
|
+
|
732
|
+
return MMDAnimationHelper;
|
733
|
+
}(); // Keep working quaternions for less GC
|
734
|
+
|
735
|
+
|
736
|
+
_exports.MMDAnimationHelper = MMDAnimationHelper;
|
737
|
+
var _quaternions = [];
|
738
|
+
var _quaternionIndex = 0;
|
739
|
+
|
740
|
+
function getQuaternion() {
|
741
|
+
if (_quaternionIndex >= _quaternions.length) {
|
742
|
+
_quaternions.push(new _three.Quaternion());
|
743
|
+
}
|
744
|
+
|
745
|
+
return _quaternions[_quaternionIndex++];
|
746
|
+
} // Save rotation whose grant and IK are already applied
|
747
|
+
// used by grant children
|
748
|
+
|
749
|
+
|
750
|
+
var _grantResultMap = new Map();
|
751
|
+
|
752
|
+
function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
|
753
|
+
var bones = mesh.skeleton.bones;
|
754
|
+
var bonesData = mesh.geometry.userData.MMD.bones;
|
755
|
+
var boneData = bonesData[boneIndex];
|
756
|
+
var bone = bones[boneIndex]; // Return if already updated by being referred as a grant parent.
|
757
|
+
|
758
|
+
if (_grantResultMap.has(boneIndex)) return;
|
759
|
+
var quaternion = getQuaternion(); // Initialize grant result here to prevent infinite loop.
|
760
|
+
// If it's referred before updating with actual result later
|
761
|
+
// result without applyting IK or grant is gotten
|
762
|
+
// but better than composing of infinite loop.
|
763
|
+
|
764
|
+
_grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion)); // @TODO: Support global grant and grant position
|
765
|
+
|
766
|
+
|
767
|
+
if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
|
768
|
+
var parentIndex = boneData.grant.parentIndex;
|
769
|
+
var ratio = boneData.grant.ratio;
|
770
|
+
|
771
|
+
if (!_grantResultMap.has(parentIndex)) {
|
772
|
+
updateOne(mesh, parentIndex, ikSolver, grantSolver);
|
773
|
+
}
|
774
|
+
|
775
|
+
grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
|
776
|
+
}
|
777
|
+
|
778
|
+
if (ikSolver && boneData.ik) {
|
779
|
+
// @TODO: Updating world matrices every time solving an IK bone is
|
780
|
+
// costly. Optimize if possible.
|
781
|
+
mesh.updateMatrixWorld(true);
|
782
|
+
ikSolver.updateOne(boneData.ik); // No confident, but it seems the grant results with ik links should be updated?
|
783
|
+
|
784
|
+
var links = boneData.ik.links;
|
785
|
+
|
786
|
+
for (var i = 0, il = links.length; i < il; i++) {
|
787
|
+
var link = links[i];
|
788
|
+
if (link.enabled === false) continue;
|
789
|
+
var linkIndex = link.index;
|
790
|
+
|
791
|
+
if (_grantResultMap.has(linkIndex)) {
|
792
|
+
_grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
|
793
|
+
}
|
794
|
+
}
|
795
|
+
} // Update with the actual result here
|
796
|
+
|
797
|
+
|
798
|
+
quaternion.copy(bone.quaternion);
|
799
|
+
} //
|
800
|
+
|
801
|
+
|
802
|
+
var AudioManager = /*#__PURE__*/function () {
|
803
|
+
/**
|
804
|
+
* @param {THREE.Audio} audio
|
805
|
+
* @param {Object} params - (optional)
|
806
|
+
* @param {Nuumber} params.delayTime
|
807
|
+
*/
|
808
|
+
function AudioManager(audio) {
|
809
|
+
var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
810
|
+
|
811
|
+
_classCallCheck(this, AudioManager);
|
812
|
+
|
813
|
+
this.audio = audio;
|
814
|
+
this.elapsedTime = 0.0;
|
815
|
+
this.currentTime = 0.0;
|
816
|
+
this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
|
817
|
+
this.audioDuration = this.audio.buffer.duration;
|
818
|
+
this.duration = this.audioDuration + this.delayTime;
|
819
|
+
}
|
820
|
+
/**
|
821
|
+
* @param {Number} delta
|
822
|
+
* @return {AudioManager}
|
823
|
+
*/
|
824
|
+
|
825
|
+
|
826
|
+
_createClass(AudioManager, [{
|
827
|
+
key: "control",
|
828
|
+
value: function control(delta) {
|
829
|
+
this.elapsed += delta;
|
830
|
+
this.currentTime += delta;
|
831
|
+
if (this._shouldStopAudio()) this.audio.stop();
|
832
|
+
if (this._shouldStartAudio()) this.audio.play();
|
833
|
+
return this;
|
834
|
+
} // private methods
|
835
|
+
|
836
|
+
}, {
|
837
|
+
key: "_shouldStartAudio",
|
838
|
+
value: function _shouldStartAudio() {
|
839
|
+
if (this.audio.isPlaying) return false;
|
840
|
+
|
841
|
+
while (this.currentTime >= this.duration) {
|
842
|
+
this.currentTime -= this.duration;
|
843
|
+
}
|
844
|
+
|
845
|
+
if (this.currentTime < this.delayTime) return false; // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
|
846
|
+
|
847
|
+
if (this.currentTime - this.delayTime > this.audioDuration) return false;
|
848
|
+
return true;
|
849
|
+
}
|
850
|
+
}, {
|
851
|
+
key: "_shouldStopAudio",
|
852
|
+
value: function _shouldStopAudio() {
|
853
|
+
return this.audio.isPlaying && this.currentTime >= this.duration;
|
854
|
+
}
|
855
|
+
}]);
|
856
|
+
|
857
|
+
return AudioManager;
|
858
|
+
}();
|
859
|
+
|
860
|
+
var _q = new _three.Quaternion();
|
861
|
+
/**
|
862
|
+
* Solver for Grant (Fuyo in Japanese. I just google translated because
|
863
|
+
* Fuyo may be MMD specific term and may not be common word in 3D CG terms.)
|
864
|
+
* Grant propagates a bone's transform to other bones transforms even if
|
865
|
+
* they are not children.
|
866
|
+
* @param {THREE.SkinnedMesh} mesh
|
867
|
+
* @param {Array<Object>} grants
|
868
|
+
*/
|
869
|
+
|
870
|
+
|
871
|
+
var GrantSolver = /*#__PURE__*/function () {
|
872
|
+
function GrantSolver(mesh) {
|
873
|
+
var grants = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
|
874
|
+
|
875
|
+
_classCallCheck(this, GrantSolver);
|
876
|
+
|
877
|
+
this.mesh = mesh;
|
878
|
+
this.grants = grants;
|
879
|
+
}
|
880
|
+
/**
|
881
|
+
* Solve all the grant bones
|
882
|
+
* @return {GrantSolver}
|
883
|
+
*/
|
884
|
+
|
885
|
+
|
886
|
+
_createClass(GrantSolver, [{
|
887
|
+
key: "update",
|
888
|
+
value: function update() {
|
889
|
+
var grants = this.grants;
|
890
|
+
|
891
|
+
for (var i = 0, il = grants.length; i < il; i++) {
|
892
|
+
this.updateOne(grants[i]);
|
893
|
+
}
|
894
|
+
|
895
|
+
return this;
|
896
|
+
}
|
897
|
+
/**
|
898
|
+
* Solve a grant bone
|
899
|
+
* @param {Object} grant - grant parameter
|
900
|
+
* @return {GrantSolver}
|
901
|
+
*/
|
902
|
+
|
903
|
+
}, {
|
904
|
+
key: "updateOne",
|
905
|
+
value: function updateOne(grant) {
|
906
|
+
var bones = this.mesh.skeleton.bones;
|
907
|
+
var bone = bones[grant.index];
|
908
|
+
var parentBone = bones[grant.parentIndex];
|
909
|
+
|
910
|
+
if (grant.isLocal) {
|
911
|
+
// TODO: implement
|
912
|
+
if (grant.affectPosition) {} // TODO: implement
|
913
|
+
|
914
|
+
|
915
|
+
if (grant.affectRotation) {}
|
916
|
+
} else {
|
917
|
+
// TODO: implement
|
918
|
+
if (grant.affectPosition) {}
|
919
|
+
|
920
|
+
if (grant.affectRotation) {
|
921
|
+
this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
|
922
|
+
}
|
923
|
+
}
|
924
|
+
|
925
|
+
return this;
|
926
|
+
}
|
927
|
+
}, {
|
928
|
+
key: "addGrantRotation",
|
929
|
+
value: function addGrantRotation(bone, q, ratio) {
|
930
|
+
_q.set(0, 0, 0, 1);
|
931
|
+
|
932
|
+
_q.slerp(q, ratio);
|
933
|
+
|
934
|
+
bone.quaternion.multiply(_q);
|
935
|
+
return this;
|
936
|
+
}
|
937
|
+
}]);
|
938
|
+
|
939
|
+
return GrantSolver;
|
940
|
+
}();
|
941
|
+
});
|