bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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module BCDice
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module GameSystem
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class MeikyuKingdom
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# 王国名決定表1(D66)
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def mk_kingdom_name_1_table(num)
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table = [
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[11, "暗黒"],
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[12, "王政"],
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[13, "超"],
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[14, "共和制"],
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[15, "古代"],
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[16, "社会主義"],
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[22, "自由"],
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[23, "新(ネオ)"],
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[24, "神聖(セント、聖)"],
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[25, "正統"],
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[26, "絶対主義"],
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[33, "大"],
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[34, "天階"],
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[35, "深階"],
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[36, "第三"],
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[44, "中央"],
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[45, "帝政"],
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[46, "統一"],
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[55, "独立"],
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[56, "東"],
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[66, "立憲"],
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]
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return get_table_by_number(num, table)
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end
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# 王国名決定表2(D66)
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def mk_kingdom_name_2_table(num)
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table = [
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[11, "英雄"],
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[12, "連合"],
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[13, "グランドゼロ"],
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[14, "迷宮(ダンジョン)"],
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[15, "災厄"],
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[16, "魔神(デーモン)"],
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[22, "征服"],
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[23, "中華"],
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[24, "ドラゴン(龍)"],
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[25, "猫"],
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[26, "バナナ"],
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[33, "ファンタジー"],
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[34, "冒険"],
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[35, "魔法(マジカル)"],
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[36, "超人"],
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[44, "無敵"],
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[45, "路地裏"],
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[46, "ローマ"],
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[55, "(好きな単語表で決定)"],
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[56, "(プレイ会場の地名 例:ネリマ)"],
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[66, "(国王の名前。後で決定)"],
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]
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return get_table_by_number(num, table)
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end
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# 王国名決定表3(D66)
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def mk_kingdom_name_3_table(num)
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table = [
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[11, "王国(キングダム)"],
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[12, "王朝"],
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[13, "会社(公社)"],
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[14, "学園(学校)"],
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[15, "合衆国"],
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[16, "共同体"],
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[22, "共和国"],
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[23, "星"],
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[24, "公国"],
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[25, "市(街、シティ、ポリス)"],
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[26, "自治国"],
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[33, "植民地"],
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[34, "帝国"],
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+
[35, "同盟"],
|
77
|
+
[36, "首長国"],
|
78
|
+
[44, "幕府"],
|
79
|
+
[45, "領"],
|
80
|
+
[46, "村"],
|
81
|
+
[55, "横丁(亭)"],
|
82
|
+
[56, "ランド"],
|
83
|
+
[66, "連邦"],
|
84
|
+
]
|
85
|
+
return get_table_by_number(num, table)
|
86
|
+
end
|
87
|
+
end
|
88
|
+
end
|
89
|
+
end
|
@@ -0,0 +1,196 @@
|
|
1
|
+
module BCDice
|
2
|
+
module GameSystem
|
3
|
+
class MeikyuKingdom
|
4
|
+
# 迷宮風景決定表
|
5
|
+
def mk_ls_decide_table(num)
|
6
|
+
output = ""
|
7
|
+
num.times do |_i|
|
8
|
+
output += "「" + mk_landscape_table(@randomizer.roll_once(6)) + "」"
|
9
|
+
end
|
10
|
+
return output
|
11
|
+
end
|
12
|
+
|
13
|
+
# 迷宮風景表(1D6)
|
14
|
+
def mk_landscape_table(num)
|
15
|
+
dice = @randomizer.roll_d66(D66SortType::ASC)
|
16
|
+
table = [
|
17
|
+
[1, lambda { mk_artifact_landscape_table(dice) }],
|
18
|
+
[2, lambda { mk_cave_landscape_table(dice) }],
|
19
|
+
[3, lambda { mk_natural_landscape_table(dice) }],
|
20
|
+
[4, lambda { mk_waterside_landscape_table(dice) }],
|
21
|
+
[5, lambda { mk_skyrealm_landscape_table(dice) }],
|
22
|
+
[6, lambda { mk_strange_place_landscape_table(dice) }],
|
23
|
+
]
|
24
|
+
return get_table_by_number(num, table)
|
25
|
+
end
|
26
|
+
|
27
|
+
# 人工風景表(D66)
|
28
|
+
def mk_artifact_landscape_table(num)
|
29
|
+
table = [
|
30
|
+
[11, "石組みの部屋"],
|
31
|
+
[12, "巨大な縦穴に刻まれた螺旋階段"],
|
32
|
+
[13, "埃だらけの古い図書館"],
|
33
|
+
[14, "古びた、素朴な祭壇"],
|
34
|
+
[15, "歯車やピストンがやかましい動力室"],
|
35
|
+
[16, "石組みの巨大な階段"],
|
36
|
+
[22, "太い丸太で組まれた部屋"],
|
37
|
+
[23, "作りかけの製品が放置された工房"],
|
38
|
+
[24, "錆びた武器や骨が散らばる古戦場"],
|
39
|
+
[25, "石組みのトイレ"],
|
40
|
+
[26, "高い天井の厨房"],
|
41
|
+
[33, "レンガで組まれた部屋"],
|
42
|
+
[34, "静まりかえった劇場"],
|
43
|
+
[35, "がらくたが散らばっているゴミ捨て場"],
|
44
|
+
[36, "切り出し途中で放棄された巨大な石像"],
|
45
|
+
[44, "壁画やタペストリーが残る大広間"],
|
46
|
+
[45, "メトロ汗国の線路"],
|
47
|
+
[46, "絵画や彫刻が展示してあるギャラリー"],
|
48
|
+
[55, "石棺が並ぶ墓"],
|
49
|
+
[56, "錆びついた扉が残る巨大な門"],
|
50
|
+
[66, "放置された牢獄"],
|
51
|
+
]
|
52
|
+
return get_table_by_number(num, table)
|
53
|
+
end
|
54
|
+
|
55
|
+
# 洞窟風景表(D66)
|
56
|
+
def mk_cave_landscape_table(num)
|
57
|
+
table = [
|
58
|
+
[11, "岩肌がむき出しの洞穴"],
|
59
|
+
[12, "コウモリや羽蟲が飛び交う洞穴"],
|
60
|
+
[13, "放置された坑道"],
|
61
|
+
[14, "誰かのキャンプ跡"],
|
62
|
+
[15, "岩だらけで見通しのきかない空洞"],
|
63
|
+
[16, "煙が吹きぬける洞穴"],
|
64
|
+
[22, "どこからか水音が響く鍾乳洞"],
|
65
|
+
[23, "光の衰えた星がまたたく幻想的な空洞"],
|
66
|
+
[24, "流砂が流れる洞穴"],
|
67
|
+
[25, "生物が掘った、つるつるした洞穴"],
|
68
|
+
[26, "冷えきった氷の洞穴"],
|
69
|
+
[33, "巨大な岩の隙間"],
|
70
|
+
[34, "動物や狩を描いた素朴な壁画が続く洞穴"],
|
71
|
+
[35, "巨大な空洞にかけられた自然の橋"],
|
72
|
+
[36, "埋まりかけで天井すれすれの洞穴"],
|
73
|
+
[44, "奈落と断崖絶壁"],
|
74
|
+
[45, "壁がうごめく蟲でおおわれた洞穴"],
|
75
|
+
[46, "無数の化石が埋まっている洞穴"],
|
76
|
+
[55, "熱気を放つ溶岩が流れる空洞"],
|
77
|
+
[56, "水晶でできた洞穴"],
|
78
|
+
[66, "骨が散らばるなにものかの住処"],
|
79
|
+
]
|
80
|
+
return get_table_by_number(num, table)
|
81
|
+
end
|
82
|
+
|
83
|
+
# 自然風景表(D66)
|
84
|
+
def mk_natural_landscape_table(num)
|
85
|
+
table = [
|
86
|
+
[11, "苔むした部屋"],
|
87
|
+
[12, "動物の声が響き渡る密林"],
|
88
|
+
[13, "つる草でできた通路"],
|
89
|
+
[14, "空洞いっぱいのお花畑"],
|
90
|
+
[15, "壁から木の根が突き出している部屋"],
|
91
|
+
[16, "空洞に広がる耕作地"],
|
92
|
+
[22, "折り重なって繁茂する森林"],
|
93
|
+
[23, "垂直の空洞にえんえんと伸びる大木の幹"],
|
94
|
+
[24, "空洞中に広がるアザラシの営巣地"],
|
95
|
+
[25, "カビで壁がねとつく部屋"],
|
96
|
+
[26, "サボテンが点在する部屋"],
|
97
|
+
[33, "巨大キノコの群生地"],
|
98
|
+
[34, "真ん中に大木が一本そびえ立っている空洞"],
|
99
|
+
[35, "通路いっぱいに進む野生ウマトカゲの大群"],
|
100
|
+
[36, "落ち葉がうずたかく積もった部屋"],
|
101
|
+
[44, "植え込みで作られた迷宮庭園"],
|
102
|
+
[45, "生い茂る竹林"],
|
103
|
+
[46, "松ぼっくりが転がる部屋"],
|
104
|
+
[55, "丈の長い草が生い茂る部屋"],
|
105
|
+
[56, "枯れた森林"],
|
106
|
+
[66, "大木の空洞内のような通路や部屋"],
|
107
|
+
]
|
108
|
+
return get_table_by_number(num, table)
|
109
|
+
end
|
110
|
+
|
111
|
+
# 水域風景表(D66)
|
112
|
+
def mk_waterside_landscape_table(num)
|
113
|
+
table = [
|
114
|
+
[11, "轟々と流れる川にかかった橋"],
|
115
|
+
[12, "色とりどりの珊瑚の中"],
|
116
|
+
[13, "腰高まで水に浸かった部屋"],
|
117
|
+
[14, "澄んだ水が流れる噴水と水飲み場"],
|
118
|
+
[15, "沸騰する湖"],
|
119
|
+
[16, "地面が干潟化した部屋"],
|
120
|
+
[22, "水をたたえた貯水池"],
|
121
|
+
[23, "熱い蒸気がたちこめる部屋"],
|
122
|
+
[24, "空洞に広がる沼地"],
|
123
|
+
[25, "樽や鎖が放置されている船の中"],
|
124
|
+
[26, "水槽が並ぶ水族館"],
|
125
|
+
[33, "悪臭を放つ下水道"],
|
126
|
+
[34, "底に遺跡が見える水没した空洞"],
|
127
|
+
[35, "桟橋と船着き場"],
|
128
|
+
[36, "筏やハシケが浮かぶ湖"],
|
129
|
+
[44, "巨大な縦穴と滝"],
|
130
|
+
[45, "かつて建設された上水道の中"],
|
131
|
+
[46, "ペンギンの右往左往する氷結した湖"],
|
132
|
+
[55, "湯気を立てる温泉"],
|
133
|
+
[56, "奇怪な彫刻が施された古井戸"],
|
134
|
+
[66, "壁に貝やフジツボがはりついた部屋"],
|
135
|
+
]
|
136
|
+
return get_table_by_number(num, table)
|
137
|
+
end
|
138
|
+
|
139
|
+
# 天空風景表(D66)
|
140
|
+
def mk_skyrealm_landscape_table(num)
|
141
|
+
table = [
|
142
|
+
[11, "雨が降る部屋"],
|
143
|
+
[12, "チーズにうがたれた洞穴"],
|
144
|
+
[13, "中空に何層にも重なる空中庭園"],
|
145
|
+
[14, "無限に連なる真っ白な洗濯物"],
|
146
|
+
[15, "天空に向かって伸びる豆の木"],
|
147
|
+
[16, "巨大な縦穴にぶら下がる縄ばしごや鎖"],
|
148
|
+
[22, "強風の吹き荒れる部屋"],
|
149
|
+
[23, "雲の上。なぜか、その上を歩くことができる"],
|
150
|
+
[24, "濃霧に覆われた空洞"],
|
151
|
+
[25, "無重量でふわふわ浮く部屋"],
|
152
|
+
[26, "雪がしんしんと降り積もる部屋"],
|
153
|
+
[33, "時空がねじ曲がった空中回廊"],
|
154
|
+
[34, "怪物よけの風車が音を立てる通路"],
|
155
|
+
[35, "天井に遺跡が見える空洞"],
|
156
|
+
[36, "轟々と音を立てる巨大排気孔"],
|
157
|
+
[44, "時折稲妻の走る部屋"],
|
158
|
+
[45, "鳥の羽毛が舞い落ちる部屋"],
|
159
|
+
[46, "青空が壁面いっぱいに描かれた空洞"],
|
160
|
+
[55, "一面、鏡でできた部屋"],
|
161
|
+
[56, "オーロラがゆらめく空洞"],
|
162
|
+
[66, "重力方向がばらばらの部屋"],
|
163
|
+
]
|
164
|
+
return get_table_by_number(num, table)
|
165
|
+
end
|
166
|
+
|
167
|
+
# 異界風景表(D66)
|
168
|
+
def mk_strange_place_landscape_table(num)
|
169
|
+
table = [
|
170
|
+
[11, "古びた六畳間"],
|
171
|
+
[12, "せせこましいカラオケボックス"],
|
172
|
+
[13, "時の止まった街"],
|
173
|
+
[14, "ボールが一個転がっている体育館"],
|
174
|
+
[15, "毛が生えている部屋"],
|
175
|
+
[16, "なにかの待合室"],
|
176
|
+
[22, "生物の粘液したたる体内"],
|
177
|
+
[23, "ブランコやすべり台のある小公園"],
|
178
|
+
[24, "安っぽいユニットバス"],
|
179
|
+
[25, "上の住人がうるさい部屋"],
|
180
|
+
[26, "人骨で組まれている部屋"],
|
181
|
+
[33, "呼吸している部屋"],
|
182
|
+
[34, "斜めに傾いた部屋"],
|
183
|
+
[35, "ラブホテルの一室"],
|
184
|
+
[36, "ときどきなにかが覗いていく部屋"],
|
185
|
+
[44, "がやがやと話し声が聞こえる部屋"],
|
186
|
+
[45, "触手が生えている部屋"],
|
187
|
+
[46, "机と椅子が置いてある取調室"],
|
188
|
+
[55, "静まりかえった教室"],
|
189
|
+
[56, "天井に巨大な人の顔がある部屋"],
|
190
|
+
[66, "常に揺れている部屋"],
|
191
|
+
]
|
192
|
+
return get_table_by_number(num, table)
|
193
|
+
end
|
194
|
+
end
|
195
|
+
end
|
196
|
+
end
|
@@ -0,0 +1,223 @@
|
|
1
|
+
module BCDice
|
2
|
+
module GameSystem
|
3
|
+
class MeikyuKingdom
|
4
|
+
# 名前表
|
5
|
+
def mk_name_table
|
6
|
+
debug("mk_name_table begin")
|
7
|
+
output = "1"
|
8
|
+
# 名前表
|
9
|
+
name_n = @randomizer.roll_once(6)
|
10
|
+
debug("name_n", name_n)
|
11
|
+
|
12
|
+
d1 = @randomizer.roll_d66(D66SortType::ASC)
|
13
|
+
d2 = @randomizer.roll_d66(D66SortType::ASC)
|
14
|
+
debug("d1, d2", d1, d2)
|
15
|
+
|
16
|
+
debug("name_n", name_n)
|
17
|
+
if name_n <= 1
|
18
|
+
# 名前表A+二つ名表A
|
19
|
+
output = mk_nick_a_table(mk_name_a_table(d1), d2)
|
20
|
+
elsif name_n <= 2
|
21
|
+
# 名前表B+二つ名表A
|
22
|
+
output = mk_nick_a_table(mk_name_b_table(d1), d2)
|
23
|
+
elsif name_n <= 3
|
24
|
+
# 名前表エキゾチック+二つ名表A
|
25
|
+
output = mk_nick_a_table(mk_name_ex_table(d1), d2)
|
26
|
+
elsif name_n <= 4
|
27
|
+
# 名前表A+二つ名表B
|
28
|
+
output = mk_nick_b_table(mk_name_a_table(d1), d2)
|
29
|
+
elsif name_n <= 5
|
30
|
+
# 名前表B+二つ名表B
|
31
|
+
output = mk_nick_b_table(mk_name_b_table(d1), d2)
|
32
|
+
else
|
33
|
+
# 名前表ファンタジー+二つ名表B
|
34
|
+
output = mk_nick_b_table(mk_name_fa_table(d1), d2)
|
35
|
+
end
|
36
|
+
|
37
|
+
dice = "#{name_n},#{d1},#{d2}"
|
38
|
+
|
39
|
+
return output, dice
|
40
|
+
end
|
41
|
+
|
42
|
+
# 二つ名表A(D66)
|
43
|
+
def mk_nick_a_table(output, num)
|
44
|
+
table = [
|
45
|
+
[11, "“災い転じて福となす”"],
|
46
|
+
[12, "“七転び八起きの”"],
|
47
|
+
[13, "“冗談にも程がある”"],
|
48
|
+
[14, "“虎の尾を踏む”"],
|
49
|
+
[15, "“石橋を叩いて渡る”"],
|
50
|
+
[16, "“一を聴いて十を知る”"],
|
51
|
+
[22, "“喉から手が出る”"],
|
52
|
+
[23, "“据え膳食わぬは男の恥の”"],
|
53
|
+
[24, "“天につば吐く”"],
|
54
|
+
[25, "“風に柳の”"],
|
55
|
+
[26, "“目に入れても痛くない”"],
|
56
|
+
[33, "“とかく浮世は色と酒の”"],
|
57
|
+
[34, "“当たるも八卦、当たらぬも八卦の”"],
|
58
|
+
[35, "“泣く子も黙る”"],
|
59
|
+
[36, "“天上天下唯我独尊”"],
|
60
|
+
[44, "“虫も殺さぬ”"],
|
61
|
+
[45, "“花も恥じらう”"],
|
62
|
+
[46, "“触らぬ神に祟り無しの”"],
|
63
|
+
[55, "“両手に花の”"],
|
64
|
+
[56, "“(ゲーム会場の地名)でも一、二を争う”"],
|
65
|
+
]
|
66
|
+
if num < 66
|
67
|
+
output = get_table_by_number(num, table) + output
|
68
|
+
else
|
69
|
+
output = "#{output}#{@randomizer.roll_once(6)}世"
|
70
|
+
end
|
71
|
+
|
72
|
+
return output
|
73
|
+
end
|
74
|
+
|
75
|
+
# 二つ名表B(D66)
|
76
|
+
def mk_nick_b_table(output, num)
|
77
|
+
table = [
|
78
|
+
[11, "“身も蓋もない”"],
|
79
|
+
[12, "“七人の敵がいる”"],
|
80
|
+
[13, "“ドラゴンも裸足で逃げ出す”"],
|
81
|
+
[14, "“われらが”"],
|
82
|
+
[15, "“機会攻撃を誘発する”"],
|
83
|
+
[16, "“佳人薄命”"],
|
84
|
+
[22, "“すねに傷持つ”"],
|
85
|
+
[23, "“湯上りは親でも惚れる”"],
|
86
|
+
[24, "“叶わぬ時の神頼みの”"],
|
87
|
+
[25, "“果報は寝て待つ”"],
|
88
|
+
[26, "“清濁併せ呑む”"],
|
89
|
+
[33, "“かゆいところに手が届く”"],
|
90
|
+
[34, "“酒池肉林の”"],
|
91
|
+
[35, "“蛇の道は蛇の”"],
|
92
|
+
[36, "“口から先に生まれた”"],
|
93
|
+
[44, "“柔よく剛を制す”"],
|
94
|
+
[45, "“死人に口なしの”"],
|
95
|
+
[46, "“噂をすれば”"],
|
96
|
+
[55, "“ミスター/ミス”"],
|
97
|
+
[56, "“(好きな名前表)の子”"],
|
98
|
+
[66, "“(好きな単語表)の父/母”"],
|
99
|
+
]
|
100
|
+
return get_table_by_number(num, table) + output
|
101
|
+
end
|
102
|
+
|
103
|
+
# 名前表A(D66)
|
104
|
+
def mk_name_a_table(num)
|
105
|
+
table = [
|
106
|
+
[11, "オレンジ/ジャスミン"],
|
107
|
+
[12, "ホオズキ/アサガオ"],
|
108
|
+
[13, "クローバー/ダチュラ"],
|
109
|
+
[14, "ダフニ/キノコ"],
|
110
|
+
[15, "グラナーダ/プリムローズ"],
|
111
|
+
[16, "ラディッシュ/マリーゴールド"],
|
112
|
+
[22, "サイプレス/マグノリア"],
|
113
|
+
[23, "バンブー/オリーブ"],
|
114
|
+
[24, "クラウド/クリマ"],
|
115
|
+
[25, "タオ/スノウ"],
|
116
|
+
[26, "アヴァランチ/エクレール"],
|
117
|
+
[33, "ビバシータ/メトロノーム"],
|
118
|
+
[34, "カノン/ファゴット"],
|
119
|
+
[35, "オーボエ/アルモニカ"],
|
120
|
+
[36, "チューバ/オルガノ"],
|
121
|
+
[44, "ナン/クッキー"],
|
122
|
+
[45, "ウイロウ/カシュカシュ"],
|
123
|
+
[46, "スコーン/クスクス"],
|
124
|
+
[55, "フラスコ/クリップ"],
|
125
|
+
[56, "クラパドーラ/クレヨン"],
|
126
|
+
[66, "ソープ/ブルーム"],
|
127
|
+
]
|
128
|
+
|
129
|
+
return get_table_by_number(num, table)
|
130
|
+
end
|
131
|
+
|
132
|
+
# 名前表B(D66)
|
133
|
+
def mk_name_b_table(num)
|
134
|
+
table = [
|
135
|
+
[11, "エイジ/ウェンズデイ"],
|
136
|
+
[12, "ジョルノ/ノエル"],
|
137
|
+
[13, "タスク/マニャーナ"],
|
138
|
+
[14, "ウィンター/ジュノー"],
|
139
|
+
[15, "ハイラン/ブランカ"],
|
140
|
+
[16, "ウォルナット/ルージュ"],
|
141
|
+
[22, "グレイ/スカーレット"],
|
142
|
+
[23, "シュバルツ/モエギ"],
|
143
|
+
[24, "スロット/キリエ"],
|
144
|
+
[25, "ジョーカー/ダイス"],
|
145
|
+
[26, "ジグソウ/ドミノ"],
|
146
|
+
[33, "バックギャモン/マーブル"],
|
147
|
+
[34, "シーガロ/ココア"],
|
148
|
+
[35, "スピーチカ/オレンジペコー"],
|
149
|
+
[36, "ジッポ/ショコラ"],
|
150
|
+
[44, "ナインピンズ/ルチャ"],
|
151
|
+
[45, "デカスロン/ラクロス"],
|
152
|
+
[46, "カバディ/ピンポン"],
|
153
|
+
[55, "ポンド/ヴェルベット"],
|
154
|
+
[56, "ルーブル/コットン"],
|
155
|
+
[66, "シリング/シルク"],
|
156
|
+
]
|
157
|
+
|
158
|
+
return get_table_by_number(num, table)
|
159
|
+
end
|
160
|
+
|
161
|
+
# 名前表エキゾチック(D66)
|
162
|
+
def mk_name_ex_table(num)
|
163
|
+
table = [
|
164
|
+
[11, "モアイ/スイショウドクロ"],
|
165
|
+
[12, "チュパカブラ/ムベンベ"],
|
166
|
+
[13, "カンフー/インヤン"],
|
167
|
+
[14, "ブシドー/ミヤコ"],
|
168
|
+
[15, "チャンピオン/バービー"],
|
169
|
+
[16, "ウパニシャッド/ゾルゲ"],
|
170
|
+
[22, "デスマーチ/インテル"],
|
171
|
+
[23, "ゴッホ/ヴィクトリア"],
|
172
|
+
[24, "ゾンビ/オニャンコポン"],
|
173
|
+
[25, "ゲロッパ/カルメン"],
|
174
|
+
[26, "オーバーキル/サシミ"],
|
175
|
+
[33, "ブッチャー/デヴィ"],
|
176
|
+
[34, "ブロンソン/マドンナ"],
|
177
|
+
[35, "ガイギャックス/エロイカ"],
|
178
|
+
[36, "好きな星の名前(スピカ,オリオン)"],
|
179
|
+
[44, "好きな武器の名前(エペ,フランベルジュ)"],
|
180
|
+
[45, "好きな動物の名前(イタチ,パグ)"],
|
181
|
+
[46, "好きな鉱物の名前(ルビィ,ヒスイ)"],
|
182
|
+
[55, "好きな言葉+ドラゴン"],
|
183
|
+
[56, "好きな単語表で決定する"],
|
184
|
+
[66, "プレイヤーと同じ名前"],
|
185
|
+
]
|
186
|
+
return get_table_by_number(num, table)
|
187
|
+
end
|
188
|
+
|
189
|
+
# 名前表ファンタジー(D66)
|
190
|
+
def mk_name_fa_table(num)
|
191
|
+
table = [
|
192
|
+
[11, "アダム/イヴ"],
|
193
|
+
[12, "ジャック/モモ"],
|
194
|
+
[13, "オズ/アリス"],
|
195
|
+
[14, "コナン/レダ"],
|
196
|
+
[15, "アーサー/イシス"],
|
197
|
+
[16, "エルリック/グローリアーナ"],
|
198
|
+
[22, "ギルガメッシュ/アマテラス"],
|
199
|
+
[23, "マハラジャ/クリシュナ"],
|
200
|
+
[24, "カゲオトコ/クロトカゲ"],
|
201
|
+
[25, "オルフェウス/ヴィーナス"],
|
202
|
+
[26, "ソロモン/サロメ"],
|
203
|
+
[33, "ワタリガラス/ディードリット"],
|
204
|
+
[34, "ニャルラトホテプ/バースト"],
|
205
|
+
[35, "アンナタール/フォルトゥナ"],
|
206
|
+
[36, "ザナドゥ/ヨミ"],
|
207
|
+
[44, "アルビオン/ラピュタ"],
|
208
|
+
[45, "ゼンダ/ゴーメンガースト"],
|
209
|
+
[46, "インスマウス/イース"],
|
210
|
+
[55, "フウヌイム/ヤプー"],
|
211
|
+
[56, "ザンス/ナルニア"],
|
212
|
+
[66, "カレワラ/イーハトーブ"],
|
213
|
+
]
|
214
|
+
|
215
|
+
return get_table_by_number(num, table)
|
216
|
+
end
|
217
|
+
end
|
218
|
+
end
|
219
|
+
end
|
220
|
+
|
221
|
+
# puts BCDice::GameSystem::MeikyuKingdom.new.methods.sort
|
222
|
+
|
223
|
+
# exit 1
|