bcdice 3.0.0.pre.alpha.1

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Files changed (258) hide show
  1. checksums.yaml +7 -0
  2. data/.editorconfig +21 -0
  3. data/.github/.codecov.yaml +10 -0
  4. data/.github/workflows/coverage.yaml +21 -0
  5. data/.github/workflows/lint.yaml +13 -0
  6. data/.github/workflows/test.yml +20 -0
  7. data/.gitignore +14 -0
  8. data/.rubocop.yml +96 -0
  9. data/.rubocop_todo.yml +113 -0
  10. data/CHANGELOG.md +868 -0
  11. data/Gemfile +11 -0
  12. data/LICENSE +29 -0
  13. data/README.md +38 -0
  14. data/ROADMAP.md +30 -0
  15. data/Rakefile +118 -0
  16. data/bcdice.gemspec +27 -0
  17. data/bin/repl.rb +21 -0
  18. data/docs/README.txt +2028 -0
  19. data/docs/dicebot_sort_key.md +72 -0
  20. data/docs/how_to_make_dicebot.md +453 -0
  21. data/lib/bcdice.rb +8 -0
  22. data/lib/bcdice/arithmetic_evaluator.rb +167 -0
  23. data/lib/bcdice/base.rb +423 -0
  24. data/lib/bcdice/command_parser.rb +242 -0
  25. data/lib/bcdice/common_command.rb +23 -0
  26. data/lib/bcdice/common_command/add_dice.rb +54 -0
  27. data/lib/bcdice/common_command/add_dice/node.rb +488 -0
  28. data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
  29. data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
  30. data/lib/bcdice/common_command/barabara_dice.rb +57 -0
  31. data/lib/bcdice/common_command/calc.rb +39 -0
  32. data/lib/bcdice/common_command/choice.rb +35 -0
  33. data/lib/bcdice/common_command/d66_dice.rb +63 -0
  34. data/lib/bcdice/common_command/reroll_dice.rb +190 -0
  35. data/lib/bcdice/common_command/upper_dice.rb +165 -0
  36. data/lib/bcdice/common_command/version.rb +26 -0
  37. data/lib/bcdice/dice_table.rb +8 -0
  38. data/lib/bcdice/dice_table/chain_table.rb +33 -0
  39. data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
  40. data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
  41. data/lib/bcdice/dice_table/d66_table.rb +34 -0
  42. data/lib/bcdice/dice_table/range_table.rb +267 -0
  43. data/lib/bcdice/dice_table/roll_result.rb +43 -0
  44. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
  45. data/lib/bcdice/dice_table/table.rb +35 -0
  46. data/lib/bcdice/enum.rb +15 -0
  47. data/lib/bcdice/format.rb +36 -0
  48. data/lib/bcdice/game_system.rb +187 -0
  49. data/lib/bcdice/game_system/AFF2e.rb +141 -0
  50. data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
  51. data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
  52. data/lib/bcdice/game_system/Alsetto.rb +124 -0
  53. data/lib/bcdice/game_system/Alshard.rb +27 -0
  54. data/lib/bcdice/game_system/AlterRaise.rb +282 -0
  55. data/lib/bcdice/game_system/Amadeus.rb +622 -0
  56. data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
  57. data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
  58. data/lib/bcdice/game_system/Arianrhod.rb +50 -0
  59. data/lib/bcdice/game_system/ArsMagica.rb +149 -0
  60. data/lib/bcdice/game_system/Avandner.rb +101 -0
  61. data/lib/bcdice/game_system/BBN.rb +143 -0
  62. data/lib/bcdice/game_system/BadLife.rb +435 -0
  63. data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
  64. data/lib/bcdice/game_system/BattleTech.rb +530 -0
  65. data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
  66. data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
  67. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
  68. data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
  69. data/lib/bcdice/game_system/BlindMythos.rb +460 -0
  70. data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
  71. data/lib/bcdice/game_system/BloodMoon.rb +213 -0
  72. data/lib/bcdice/game_system/CardRanker.rb +249 -0
  73. data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
  74. data/lib/bcdice/game_system/Chill.rb +163 -0
  75. data/lib/bcdice/game_system/Chill3.rb +52 -0
  76. data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
  77. data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
  78. data/lib/bcdice/game_system/CrashWorld.rb +81 -0
  79. data/lib/bcdice/game_system/Cthulhu.rb +252 -0
  80. data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
  81. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
  82. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
  83. data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
  84. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
  85. data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
  86. data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
  87. data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
  88. data/lib/bcdice/game_system/DarkSouls.rb +91 -0
  89. data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
  90. data/lib/bcdice/game_system/DemonParasite.rb +524 -0
  91. data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
  92. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
  93. data/lib/bcdice/game_system/DiceBot.rb +17 -0
  94. data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
  95. data/lib/bcdice/game_system/DoubleCross.rb +373 -0
  96. data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
  97. data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
  98. data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
  99. data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
  100. data/lib/bcdice/game_system/EarthDawn.rb +225 -0
  101. data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
  102. data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
  103. data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
  104. data/lib/bcdice/game_system/Elric.rb +36 -0
  105. data/lib/bcdice/game_system/Elysion.rb +1213 -0
  106. data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
  107. data/lib/bcdice/game_system/EndBreaker.rb +132 -0
  108. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
  109. data/lib/bcdice/game_system/Fiasco.rb +123 -0
  110. data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
  111. data/lib/bcdice/game_system/FilledWith.rb +1543 -0
  112. data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
  113. data/lib/bcdice/game_system/FutariSousa.rb +994 -0
  114. data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
  115. data/lib/bcdice/game_system/Garako.rb +559 -0
  116. data/lib/bcdice/game_system/GardenOrder.rb +451 -0
  117. data/lib/bcdice/game_system/GehennaAn.rb +136 -0
  118. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
  119. data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
  120. data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
  121. data/lib/bcdice/game_system/Gorilla.rb +44 -0
  122. data/lib/bcdice/game_system/GranCrest.rb +518 -0
  123. data/lib/bcdice/game_system/Gundog.rb +52 -0
  124. data/lib/bcdice/game_system/GundogRevised.rb +294 -0
  125. data/lib/bcdice/game_system/GundogZero.rb +261 -0
  126. data/lib/bcdice/game_system/Gurps.rb +403 -0
  127. data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
  128. data/lib/bcdice/game_system/HarnMaster.rb +208 -0
  129. data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
  130. data/lib/bcdice/game_system/Hieizan.rb +48 -0
  131. data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
  132. data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
  133. data/lib/bcdice/game_system/Illusio.rb +89 -0
  134. data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
  135. data/lib/bcdice/game_system/Insane.rb +822 -0
  136. data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
  137. data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
  138. data/lib/bcdice/game_system/JamesBond.rb +45 -0
  139. data/lib/bcdice/game_system/Kamigakari.rb +394 -0
  140. data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
  141. data/lib/bcdice/game_system/KanColle.rb +938 -0
  142. data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
  143. data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
  144. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
  145. data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
  146. data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
  147. data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
  148. data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
  149. data/lib/bcdice/game_system/LostRecord.rb +30 -0
  150. data/lib/bcdice/game_system/LostRoyal.rb +242 -0
  151. data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
  152. data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
  153. data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
  154. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
  155. data/lib/bcdice/game_system/MetalHead.rb +249 -0
  156. data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
  157. data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
  158. data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
  159. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
  160. data/lib/bcdice/game_system/Nechronica.rb +211 -0
  161. data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
  162. data/lib/bcdice/game_system/NeverCloud.rb +74 -0
  163. data/lib/bcdice/game_system/NightWizard.rb +231 -0
  164. data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
  165. data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
  166. data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
  167. data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
  168. data/lib/bcdice/game_system/Nuekagami.rb +293 -0
  169. data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
  170. data/lib/bcdice/game_system/OracleEngine.rb +265 -0
  171. data/lib/bcdice/game_system/OrgaRain.rb +77 -0
  172. data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
  173. data/lib/bcdice/game_system/Paradiso.rb +323 -0
  174. data/lib/bcdice/game_system/Paranoia.rb +64 -0
  175. data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
  176. data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
  177. data/lib/bcdice/game_system/Pathfinder.rb +21 -0
  178. data/lib/bcdice/game_system/Peekaboo.rb +324 -0
  179. data/lib/bcdice/game_system/Pendragon.rb +39 -0
  180. data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
  181. data/lib/bcdice/game_system/Postman.rb +185 -0
  182. data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
  183. data/lib/bcdice/game_system/Raisondetre.rb +171 -0
  184. data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
  185. data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
  186. data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
  187. data/lib/bcdice/game_system/RoleMaster.rb +24 -0
  188. data/lib/bcdice/game_system/RuneQuest.rb +47 -0
  189. data/lib/bcdice/game_system/RyuTuber.rb +266 -0
  190. data/lib/bcdice/game_system/Ryutama.rb +199 -0
  191. data/lib/bcdice/game_system/SRS.rb +348 -0
  192. data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
  193. data/lib/bcdice/game_system/Satasupe.rb +1173 -0
  194. data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
  195. data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
  196. data/lib/bcdice/game_system/ShadowRun.rb +26 -0
  197. data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
  198. data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
  199. data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
  200. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
  201. data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
  202. data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
  203. data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
  204. data/lib/bcdice/game_system/Skynauts.rb +324 -0
  205. data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
  206. data/lib/bcdice/game_system/StellarKnights.rb +856 -0
  207. data/lib/bcdice/game_system/SterileLife.rb +452 -0
  208. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
  209. data/lib/bcdice/game_system/StratoShout.rb +316 -0
  210. data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
  211. data/lib/bcdice/game_system/Strave.rb +223 -0
  212. data/lib/bcdice/game_system/SwordWorld.rb +491 -0
  213. data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
  214. data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
  215. data/lib/bcdice/game_system/TherapieSein.rb +93 -0
  216. data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
  217. data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
  218. data/lib/bcdice/game_system/TokyoNova.rb +19 -0
  219. data/lib/bcdice/game_system/Torg.rb +364 -0
  220. data/lib/bcdice/game_system/Torg1_5.rb +139 -0
  221. data/lib/bcdice/game_system/TorgEternity.rb +414 -0
  222. data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
  223. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
  224. data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
  225. data/lib/bcdice/game_system/Utakaze.rb +153 -0
  226. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
  227. data/lib/bcdice/game_system/Villaciel.rb +555 -0
  228. data/lib/bcdice/game_system/WARPS.rb +33 -0
  229. data/lib/bcdice/game_system/WaresBlade.rb +34 -0
  230. data/lib/bcdice/game_system/Warhammer.rb +336 -0
  231. data/lib/bcdice/game_system/WitchQuest.rb +275 -0
  232. data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
  233. data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
  234. data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
  235. data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
  236. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
  237. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
  238. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
  239. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
  240. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
  241. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
  242. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
  243. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
  244. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
  245. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
  246. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
  247. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
  248. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
  249. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
  250. data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
  251. data/lib/bcdice/loader.rb +37 -0
  252. data/lib/bcdice/normalize.rb +38 -0
  253. data/lib/bcdice/preprocessor.rb +87 -0
  254. data/lib/bcdice/randomizer.rb +137 -0
  255. data/lib/bcdice/repl.rb +155 -0
  256. data/lib/bcdice/user_defined_dice_table.rb +153 -0
  257. data/lib/bcdice/version.rb +3 -0
  258. metadata +304 -0
@@ -0,0 +1,282 @@
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+ # frozen_string_literal: true
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+
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+ require "bcdice/arithmetic_evaluator"
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+ require "bcdice/normalize"
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+ require "bcdice/common_command/add_dice/node"
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+
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+ module BCDice
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+ module CommonCommand
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+ class AddDice
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+ # 加算ロールの構文解析器のクラス
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+ class Parser
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+ # 構文解析器を初期化する
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+ # @param [String] expr 構文解析対象の文字列
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+ def initialize(expr)
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+ # 構文解析対象の文字列
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+ @expr = expr
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+ # 読み込んだトークンのインデックス
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+ @idx = 0
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+ # 構文解析エラーが発生したかどうか
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+ @error = false
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+ # 式にダイスロールが含まれるか
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+ @contain_dice_roll = false
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+
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+ @is_secret = false
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+ end
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+
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+ def secret?
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+ @is_secret
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+ end
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+
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+ # 構文解析を実行する
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+ # @return [Node::Command, nil] 加算ロールコマンド
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+ def parse()
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+ lhs, cmp_op, rhs = @expr.partition(/[<>=]+/)
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+
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+ cmp_op = Normalize.comparison_operator(cmp_op)
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+ if cmp_op && rhs.empty?
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+ @error = true
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+ return nil
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+ end
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+
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+ if !rhs.empty? && rhs != "?"
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+ ae = ArithmeticEvaluator.new(rhs)
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+ rhs = ae.eval()
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+
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+ @error = ae.error?
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+ end
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+
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+ @tokens = tokenize(lhs)
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+ lhs = expr()
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+
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+ if @idx != @tokens.size || !@contain_dice_roll
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+ @error = true
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+ end
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+
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+ return AddDice::Node::Command.new(lhs, cmp_op, rhs)
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+ end
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+
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+ # 構文解析エラーが発生したかどうかを返す
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+ # @return [Boolean]
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+ def error?
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+ @error
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+ end
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+
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+ private
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+
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+ # 構文解析対象の文字列をトークンの配列に変換する
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+ # @return [Array<String>]
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+ def tokenize(expr)
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+ expr.gsub(%r{[\+\-\*/DURSKHL@()]}) { |e| " #{e} " }.split(" ")
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+ end
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+
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+ # 式
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+ def expr
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+ @is_secret = consume("S")
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+
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+ return add()
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+ end
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+
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+ # 加算、減算
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+ def add
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+ node = mul()
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+
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+ loop do
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+ if consume("+")
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+ op, rhs = sub_negative_number(:+, mul())
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+ node = AddDice::Node::BinaryOp.new(node, op, rhs)
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+ elsif consume("-")
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+ op, rhs = sub_negative_number(:-, mul())
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+ node = AddDice::Node::BinaryOp.new(node, op, rhs)
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+ else
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+ break
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+ end
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+ end
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+
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+ return node
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+ end
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+
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+ # TODO: 処理の説明を書く
100
+ def sub_negative_number(op, rhs)
101
+ if rhs.is_a?(Node::Number) && rhs.literal < 0
102
+ if op == :+
103
+ return [:-, rhs.negate]
104
+ elsif op == :-
105
+ return [:+, rhs.negate]
106
+ end
107
+ end
108
+
109
+ [op, rhs]
110
+ end
111
+
112
+ # 乗算、除算
113
+ def mul
114
+ node = unary()
115
+
116
+ loop do
117
+ if consume("*")
118
+ node = AddDice::Node::BinaryOp.new(node, :*, unary())
119
+ elsif consume("/")
120
+ rhs = unary()
121
+ klass = divide_node_class()
122
+ node = klass.new(node, rhs)
123
+ else
124
+ break
125
+ end
126
+ end
127
+
128
+ return node
129
+ end
130
+
131
+ # 端数処理方法を示す記号を読み込み、対応する除算ノードのクラスを返す
132
+ # @return [Class] 除算ノードのクラス
133
+ def divide_node_class
134
+ if consume("U")
135
+ # 切り上げ
136
+ Node::DivideWithRoundingUp
137
+ elsif consume("R")
138
+ # 四捨五入
139
+ Node::DivideWithRoundingOff
140
+ else
141
+ # 切り捨て
142
+ Node::DivideWithRoundingDown
143
+ end
144
+ end
145
+
146
+ # 単項演算
147
+ def unary
148
+ if consume("+")
149
+ unary()
150
+ elsif consume("-")
151
+ node = unary()
152
+
153
+ case node
154
+ when Node::Negate
155
+ node.body
156
+ when Node::Number
157
+ node.negate()
158
+ else
159
+ AddDice::Node::Negate.new(node)
160
+ end
161
+ else
162
+ term()
163
+ end
164
+ end
165
+
166
+ # カッコ、ダイスロール
167
+ def term
168
+ if consume("(")
169
+ node = AddDice::Node::Parenthesis.new(add())
170
+ expect(")")
171
+
172
+ return node
173
+ else
174
+ dice_notation()
175
+ end
176
+ end
177
+
178
+ # ダイスロール、数値
179
+ def dice_notation
180
+ num = expect_number()
181
+ if consume("D")
182
+ times = num
183
+ sides = expect_number()
184
+
185
+ filter = dice_roll_filter()
186
+ if filter
187
+ # ダイスロール後のフィルタリングあり
188
+ n_filtering = expect_number()
189
+ @contain_dice_roll = true
190
+ return Node::DiceRollWithFilter.new(times, sides, n_filtering, filter)
191
+ end
192
+
193
+ # 通常のダイスロール
194
+ @contain_dice_roll = true
195
+ return Node::DiceRoll.new(times, sides)
196
+ end
197
+
198
+ return num
199
+ end
200
+
201
+ # ダイスロール:フィルタ処理
202
+ def dice_roll_filter
203
+ if consume("K", "H")
204
+ # 大きな出目から複数個取る
205
+ Node::DiceRollWithFilter::KEEP_HIGHEST
206
+ elsif consume("K", "L")
207
+ # 小さな出目から複数個取る
208
+ Node::DiceRollWithFilter::KEEP_LOWEST
209
+ elsif consume("D", "H")
210
+ # 大きな出目から複数個除く
211
+ Node::DiceRollWithFilter::DROP_HIGHEST
212
+ elsif consume("D", "L")
213
+ # 小さな出目から複数個除く
214
+ Node::DiceRollWithFilter::DROP_LOWEST
215
+ end
216
+ end
217
+
218
+ # トークンを消費する
219
+ #
220
+ # トークンと期待した文字列が合致していた場合、次のトークンに進む。
221
+ # 合致していなかった場合は、進まない。
222
+ #
223
+ # @param [String] expected 期待する文字列
224
+ # @return [true] トークンと期待した文字列が合致していた場合
225
+ # @return [false] トークンと期待した文字列が合致していなかった場合
226
+ def consume(*expected)
227
+ target = @tokens.slice(@idx, expected.length)
228
+ unless target == expected
229
+ return false
230
+ end
231
+
232
+ @idx += expected.length
233
+ return true
234
+ end
235
+
236
+ # 指定された文字列のトークンを要求する
237
+ #
238
+ # トークンと期待した文字列が合致していなかった場合、エラーとする。
239
+ # エラーの有無にかかわらず、次のトークンに進む。
240
+ #
241
+ # @param [String] str 期待する文字列
242
+ # @return [void]
243
+ def expect(str)
244
+ if @tokens[@idx] != str
245
+ @error = true
246
+ end
247
+
248
+ @idx += 1
249
+ end
250
+
251
+ # 整数のトークンを要求する
252
+ #
253
+ # 整数のトークンならば、対応する整数のノードを返す。
254
+ # そうでなければエラーとし、整数0のノードを返す。
255
+ #
256
+ # エラーの有無にかかわらず、次のトークンに進む。
257
+ #
258
+ # @return [Node::Number] 整数のノード
259
+ def expect_number()
260
+ unless integer?(@tokens[@idx])
261
+ @error = true
262
+ @idx += 1
263
+ return AddDice::Node::Number.new(0)
264
+ end
265
+
266
+ ret = @tokens[@idx].to_i
267
+ @idx += 1
268
+ return AddDice::Node::Number.new(ret)
269
+ end
270
+
271
+ # 文字列が整数かどうかを返す
272
+ # @param [String] str 対象文字列
273
+ # @return [Boolean]
274
+ def integer?(str)
275
+ # Ruby 1.9 以降では Kernel.#Integer を使うべき
276
+ # Ruby 1.8 にもあるが、基数を指定できない問題がある
277
+ !/^\d+$/.match(str).nil?
278
+ end
279
+ end
280
+ end
281
+ end
282
+ end
@@ -0,0 +1,48 @@
1
+ module BCDice
2
+ module CommonCommand
3
+ class AddDice
4
+ class Randomizer
5
+ attr_reader :dicebot, :cmp_op, :dice_list, :sides
6
+
7
+ def initialize(bcdice, dicebot, cmp_op)
8
+ @bcdice = bcdice
9
+ @dicebot = dicebot
10
+ @cmp_op = cmp_op
11
+ @sides = 0
12
+ @dice_list = []
13
+ end
14
+
15
+ # ダイスを振る
16
+ # @param [Integer] times ダイス数
17
+ # @param [Integer] sides 面数
18
+ # @return [Array<Array<Integer>>] 出目のグループの配列
19
+ def roll(times, sides)
20
+ # 振り足し分も含めた出目グループの配列
21
+ @dice_list = roll_once(times, sides)
22
+ return [@dice_list]
23
+ end
24
+
25
+ # ダイスを振る(振り足しなしの1回分)
26
+ # @param [Integer] times ダイス数
27
+ # @param [Integer] sides 面数
28
+ # @return [Array<Integer>] 出目の配列
29
+ def roll_once(times, sides)
30
+ @sides = sides if @sides < sides
31
+
32
+ if sides == 66 && @dicebot.enabled_d66?
33
+ return Array.new(times) { @bcdice.roll_d66(@dicebot.d66_sort_type) }
34
+ end
35
+
36
+ if sides == 9 && @dicebot.enabled_d9?
37
+ return Array.new(times) { @bcdice.roll_d9() }
38
+ end
39
+
40
+ dice_list = @bcdice.roll_barabara(times, sides)
41
+ dice_list.sort! if @dicebot.sort_add_dice?
42
+
43
+ return dice_list
44
+ end
45
+ end
46
+ end
47
+ end
48
+ end
@@ -0,0 +1,57 @@
1
+ require "bcdice/format"
2
+
3
+ module BCDice
4
+ module CommonCommand
5
+ class BarabaraDice
6
+ PREFIX_PATTERN = /\d+B\d+/.freeze
7
+
8
+ def initialize(command, randomizer, game_system)
9
+ @command = command
10
+ @randomizer = randomizer
11
+ @game_system = game_system
12
+
13
+ @is_secret = false
14
+ end
15
+
16
+ def secret?
17
+ @is_secret
18
+ end
19
+
20
+ # @return [String, nil]
21
+ def eval()
22
+ m = /^(S)?(\d+B\d+(?:\+\d+B\d+)*)(?:([<>=]+)(\d+))?$/i.match(@command)
23
+ unless m
24
+ return nil
25
+ end
26
+
27
+ @is_secret = !m[1].nil?
28
+ lhs = m[2]
29
+ b_list = lhs.split("+")
30
+
31
+ cmp_op = Normalize.comparison_operator(m[3]) || @game_system.default_cmp_op
32
+ target_number = m[4]&.to_i || @game_system.default_target_number
33
+
34
+ dice_list = []
35
+ b_list.each do |literal|
36
+ times, sides = literal.split("B", 2).map(&:to_i)
37
+ list = @randomizer.roll_barabara(times, sides)
38
+ list.sort! if @game_system.sort_barabara_dice?
39
+ dice_list.concat(list)
40
+ end
41
+
42
+ count_of_1 = dice_list.count(1)
43
+ success_num = cmp_op ? dice_list.count { |dice| dice.send(cmp_op, target_number) } : 0
44
+ success_num_text = "成功数#{success_num}" if cmp_op
45
+
46
+ sequence = [
47
+ "(#{lhs}#{Format.comparison_operator(cmp_op)}#{target_number})",
48
+ dice_list.join(","),
49
+ success_num_text,
50
+ @game_system.grich_text(count_of_1, dice_list.size, success_num)
51
+ ].compact
52
+
53
+ return sequence.join(" > ")
54
+ end
55
+ end
56
+ end
57
+ end
@@ -0,0 +1,39 @@
1
+ module BCDice
2
+ module CommonCommand
3
+ class Calc
4
+ PREFIX_PATTERN = /C/.freeze
5
+
6
+ # @param command [String]
7
+ # @param _randomizer [Randomizer]
8
+ # @param game_system [Base]
9
+ def initialize(command, _randomizer, game_system)
10
+ @command = command
11
+ @game_system = game_system
12
+
13
+ @is_secret = false
14
+ end
15
+
16
+ # @return [Boolean]
17
+ def secret?
18
+ @is_secret
19
+ end
20
+
21
+ # @return [String, nil]
22
+ def eval
23
+ m = %r{^(S)?C([\+\-\*/\d\(\)]+)$}i.match(@command)
24
+ unless m
25
+ return nil
26
+ end
27
+
28
+ @is_secret = !m[1].nil?
29
+ expr = ArithmeticEvaluator.new(m[2], round_type: @game_system.round_type)
30
+ value = expr.eval()
31
+ if expr.error?
32
+ return nil
33
+ end
34
+
35
+ return "計算結果 > #{value}"
36
+ end
37
+ end
38
+ end
39
+ end
@@ -0,0 +1,35 @@
1
+ module BCDice
2
+ module CommonCommand
3
+ class Choice
4
+ PREFIX_PATTERN = /choice/.freeze
5
+
6
+ def initialize(command, randomizer, game_system)
7
+ @command = command
8
+ @randomizer = randomizer
9
+ @game_system = game_system
10
+
11
+ @is_secret = false
12
+ end
13
+
14
+ def secret?
15
+ @is_secret
16
+ end
17
+
18
+ def eval
19
+ m = /^(S)?choice\[([^,]+(?:,[^,]+)+)\]$/i.match(@command)
20
+ unless m
21
+ return nil
22
+ end
23
+
24
+ @is_secret = !m[1].nil?
25
+ items = m[2].split(",").map(&:strip)
26
+
27
+ index = @randomizer.roll_index(items.size)
28
+ chosen = items[index]
29
+
30
+ expr = "choice[#{items.join(',')}]"
31
+ return "(#{expr}) > #{chosen}"
32
+ end
33
+ end
34
+ end
35
+ end