bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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require "bcdice/game_system/MeikyuKingdom"
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require "bcdice/dice_table/table"
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module BCDice
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module GameSystem
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class MeikyuKingdomBasic < MeikyuKingdom
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# ゲームシステムの識別子
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ID = 'MeikyuKingdomBasic'
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# ゲームシステム名
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NAME = '迷宮キングダム 基本ルールブック'
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# ゲームシステム名の読みがな
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SORT_KEY = 'めいきゆうきんくたむ きほんるうるふつく'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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・判定 (nMK+m)
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n個のD6を振って大きい物二つだけみて達成値を算出します。修正mも可能です。
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絶対成功と絶対失敗も自動判定します。
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・各種表
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・休憩表:才覚 TBT/魅力 CBT/探索 SBT/武勇 VBT
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お祭り FBT/空振り EBT/全体 WBT/カップル LBT
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・ハプニング表:才覚 THT/魅力 CHT/探索 SHT/武勇 VHT
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・視察表 RT/情報収集表 IGT/ランダムマップ選択表 RMS
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・痛打表 CAT/致命傷表 FWT/戦闘ファンブル表 CFT
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・道中表 TT/交渉表 NT/相場表 MPT/王国災厄表 KDT/王国変動表 KCT
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・感情表 ET/好意表 FET/敵意表 HET
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・お宝表1/2/3/4/5 T1T/T2T/T3T/T4T/T5T
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・特殊遭遇表 SE
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上級:人工 ARN/水域 WEN/自然 NEN/洞窟 CEN/天空 SEN/異界 OEN
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・潜在能力:スキル決定表 SDT
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基本:肉弾 BUS/射撃 SHS/星術 ASS/召喚 SUS/科学 SCS
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迷宮 LAS/交渉 NES/便利 COS/芸能 ENS/道具 TOS
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上級:肉弾 ABUS/射撃 ASHS/星術 AASS/召喚 ASUS/科学 ASCS
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迷宮 ALAS/交渉 ANES/便利 ACOS/芸能 AENS/道具 ATOS
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・アイテム関連(上級不使用の場合、カッコ書きのものを使用して下さい)
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・コモンアイテムランダム決定表 CIR
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コモンアイテム表:武具 WIT/生活 LIT/回復 RIT/探索 SIT
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・レア武具アイテムランダム決定表 RWIR/レア一般アイテムランダム決定表 RUIR(上級込)
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レアアイテム表:基本武具 NRWT/基本一般 NRUT/上級武具 ARWT/上級一般 ARUT
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・デヴァイスファクトリー DFTx (xは特性の個数)
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・王国人物作成関連
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・王国名決定表1/2/3 KNT1/KNT2/KNT3
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・王国環境表 KET:技術 TET/国風 NST/資源 RET/人材 HRT/施設 FAT/血族 BLT
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・名前表 NAMEx (xは個数)
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名前A NAMEA/名前B NAMEB/エキゾチック NAMEEX/ファンタジック NAMEFA
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・新名前表 NNAMEx (xは個数)
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芸術 NMAR/食べ物 NMFO/日用品 NMDN/地名 NMPL/機械 NMMA/神様 NMGO
|
52
|
+
・単語表1/2/3/4 WORD1/WORD2/WORD3/WORD4
|
53
|
+
・生まれ決定表 BDT/生まれ表:才覚 TBO/魅力 CBO/探索 SBO/武勇 TBO
|
54
|
+
・初期装備表 IEQ
|
55
|
+
・地名決定表 PNTx (xは個数)/迷宮風景表 MLTx (xは個数)
|
56
|
+
・D66ダイスあり
|
57
|
+
INFO_MESSAGE_TEXT
|
58
|
+
|
59
|
+
register_prefix([ # ダイスボットで使用するコマンドを配列で列挙すること。
|
60
|
+
'\d+MK.*', '\d+R6.*',
|
61
|
+
'IG', 'TT', 'NT', 'RMS',
|
62
|
+
'CFT', 'FWT', 'CAT', 'KDT', 'KCT',
|
63
|
+
'TBT', 'CBT', 'SBT', 'VBT', 'FBT', 'EBT', 'WBT', 'LBT',
|
64
|
+
'THT', 'CHT', 'SHT', 'VHT',
|
65
|
+
'BDT', 'TBO', 'CBO', 'SBO', 'VBO',
|
66
|
+
'ET', 'FET', 'HET', 'SDT', 'IEQ', 'FRT',
|
67
|
+
'T1T', 'T2T', 'T3T', 'T4T', 'T5T',
|
68
|
+
'MPT', 'KNT\d+', 'WORD\d+', 'NAME.*', 'NNAME.*', 'NM.*',
|
69
|
+
'RT', 'CIR', 'RUIR', 'RWIR',
|
70
|
+
'WIT', 'LIT', 'RIT', 'SIT', 'NRWT', 'NRUT', 'ARWT', 'ARUT',
|
71
|
+
'KET', 'TET', 'NST', 'RET', 'FAT', 'HRT', 'BLT',
|
72
|
+
'BUS', 'SHS', 'ASS', 'SUS', 'SCS', 'LAS', 'NES', 'COS', 'ENS', 'TOS',
|
73
|
+
'ABUS', 'ASHS', 'AASS', 'ASUS', 'ASCS', 'ALAS', 'ANES', 'ACOS', 'AENS', 'ATOS',
|
74
|
+
'SE', 'ARN', 'WEN', 'NEN', 'CEN', 'SEN', 'OEN',
|
75
|
+
'DFT\d+',
|
76
|
+
])
|
77
|
+
|
78
|
+
def initialize(command)
|
79
|
+
super(command)
|
80
|
+
|
81
|
+
@sort_add_dice = true
|
82
|
+
@enabled_d66 = true
|
83
|
+
@d66_sort_type = D66SortType::ASC
|
84
|
+
end
|
85
|
+
|
86
|
+
def getKiryokuResult(_total_n, dice_list, _diff)
|
87
|
+
num_6 = dice_list.count(6)
|
88
|
+
|
89
|
+
if num_6 == 0
|
90
|
+
""
|
91
|
+
else
|
92
|
+
" & 《気力》#{num_6}点獲得"
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
def eval_game_system_specific_command(command)
|
97
|
+
output = ""
|
98
|
+
type = ""
|
99
|
+
total_n = ""
|
100
|
+
|
101
|
+
if (output = roll_tables(command, TABLES))
|
102
|
+
return output
|
103
|
+
else
|
104
|
+
|
105
|
+
case command
|
106
|
+
when /^DFT(\d*)$/i
|
107
|
+
feature_count = Regexp.last_match(1).to_i
|
108
|
+
return roll_device_factory_table(feature_count)
|
109
|
+
|
110
|
+
when /^NRWT/i
|
111
|
+
type = '基本レア武具アイテム'
|
112
|
+
total_n = @randomizer.roll_d66(D66SortType::NO_SORT)
|
113
|
+
output = mk_normal_rare_weapon_item_table(total_n)
|
114
|
+
when /^NRUT/i
|
115
|
+
type = '基本レア一般アイテム'
|
116
|
+
total_n = @randomizer.roll_d66(D66SortType::NO_SORT)
|
117
|
+
output = mk_normal_rare_item_table(total_n)
|
118
|
+
when /^ARWT/i
|
119
|
+
type = '上級レア武具アイテム'
|
120
|
+
total_n = @randomizer.roll_d66(D66SortType::NO_SORT)
|
121
|
+
output = mk_advanced_rare_weapon_item_table(total_n)
|
122
|
+
when /^ARUT/i
|
123
|
+
type = '上級レア一般アイテム'
|
124
|
+
total_n = @randomizer.roll_d66(D66SortType::NO_SORT)
|
125
|
+
output = mk_advanced_rare_item_table(total_n)
|
126
|
+
when /^CIR/i
|
127
|
+
type = 'コモンアイテムランダム決定'
|
128
|
+
total_n = @randomizer.roll_once(4)
|
129
|
+
output = mk_common_item_random_table(total_n)
|
130
|
+
when /^RWIR/i
|
131
|
+
type = 'レア武具アイテムランダム決定'
|
132
|
+
total_n = @randomizer.roll_once(6)
|
133
|
+
output = mk_rare_weapon_item_random_table(total_n)
|
134
|
+
when /^RUIR/i
|
135
|
+
type = 'レア一般アイテムランダム決定'
|
136
|
+
total_n = @randomizer.roll_once(6)
|
137
|
+
output = mk_rare_usual_item_random_table(total_n)
|
138
|
+
when /^NMAR/i
|
139
|
+
debug("namea passed")
|
140
|
+
type = '芸術系名前'
|
141
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
142
|
+
output = mk_name_ar_table(total_n)
|
143
|
+
when /^NMFO/i
|
144
|
+
type = '食べ物系名前'
|
145
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
146
|
+
output = mk_name_fo_table(total_n)
|
147
|
+
when /^NMDN/i
|
148
|
+
type = '日用品系名前'
|
149
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
150
|
+
output = mk_name_dn_table(total_n)
|
151
|
+
when /^NMPL/i
|
152
|
+
type = '地名系名前'
|
153
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
154
|
+
output = mk_name_pl_table(total_n)
|
155
|
+
when /^NMMA/i
|
156
|
+
type = '機械系名前'
|
157
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
158
|
+
output = mk_name_ma_table(total_n)
|
159
|
+
when /^NMGO/i
|
160
|
+
type = '神様系名前'
|
161
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
162
|
+
output = mk_name_go_table(total_n)
|
163
|
+
when /^NNAME(\d*)/i
|
164
|
+
type = '新名前'
|
165
|
+
count = getCount(Regexp.last_match(1))
|
166
|
+
names = ""
|
167
|
+
count.times do |_i|
|
168
|
+
name, dice = mk_new_name_table
|
169
|
+
names += "[#{dice}]#{name} "
|
170
|
+
output = names
|
171
|
+
total_n = count
|
172
|
+
end
|
173
|
+
output = output.strip
|
174
|
+
when /^RMS/i
|
175
|
+
type = 'ランダムマップ選択'
|
176
|
+
total_n = @randomizer.roll_d66(D66SortType::NO_SORT)
|
177
|
+
output = mk_random_map_select_table(total_n)
|
178
|
+
|
179
|
+
when /^KNT(\d+)/i
|
180
|
+
type = '王国名決定'
|
181
|
+
count = getCount(Regexp.last_match(1))
|
182
|
+
total_n = @randomizer.roll_d66(D66SortType::ASC)
|
183
|
+
|
184
|
+
case count
|
185
|
+
when 1
|
186
|
+
output = mk_kingdom_name_1_table(total_n)
|
187
|
+
when 2
|
188
|
+
output = mk_kingdom_name_2_table(total_n)
|
189
|
+
when 3
|
190
|
+
output = mk_kingdom_name_3_table(total_n)
|
191
|
+
end
|
192
|
+
|
193
|
+
when /^KET/i
|
194
|
+
type = '王国環境'
|
195
|
+
total_n = @randomizer.roll_once(6)
|
196
|
+
output = mk_kingdom_environment_table(total_n)
|
197
|
+
when /^TET/i
|
198
|
+
type = '技術決定'
|
199
|
+
total_n = @randomizer.roll_once(6)
|
200
|
+
output = mk_technic_decide_table(total_n)
|
201
|
+
when /^NST/i
|
202
|
+
type = '国風決定'
|
203
|
+
total_n = @randomizer.roll_once(6)
|
204
|
+
output = mk_national_style_decide_table(total_n)
|
205
|
+
when /^RET/i
|
206
|
+
type = '資源決定'
|
207
|
+
total_n = @randomizer.roll_once(6)
|
208
|
+
output = mk_resource_decide_table(total_n)
|
209
|
+
when /^FAT/i
|
210
|
+
type = '施設決定'
|
211
|
+
total_n = @randomizer.roll_once(6)
|
212
|
+
output = mk_facility_decide_table(total_n)
|
213
|
+
when /^HRT/i
|
214
|
+
type = '人材決定'
|
215
|
+
total_n = @randomizer.roll_once(6)
|
216
|
+
output = mk_human_resources_decide_table(total_n)
|
217
|
+
when /^BLT/i
|
218
|
+
type = '血族決定'
|
219
|
+
total_n = @randomizer.roll_once(6)
|
220
|
+
output = mk_blood_decide_table(total_n)
|
221
|
+
when /^ABUS/i
|
222
|
+
type = '上級肉弾スキル'
|
223
|
+
output, total_n = mk_advanced_bullet_skill_table
|
224
|
+
when /^ASHS/i
|
225
|
+
type = '上級射撃スキル'
|
226
|
+
output, total_n = mk_advanced_shooting_skill_table
|
227
|
+
when /^AASS/i
|
228
|
+
type = '上級星術スキル'
|
229
|
+
output, total_n = mk_advanced_astrology_skill_table
|
230
|
+
when /^ASUS/i
|
231
|
+
type = '上級召喚スキル'
|
232
|
+
output, total_n = mk_advanced_summon_skill_table
|
233
|
+
when /^ASCS/i
|
234
|
+
type = '上級科学スキル'
|
235
|
+
output, total_n = mk_advanced_science_skill_table
|
236
|
+
when /^ALAS/i
|
237
|
+
type = '上級迷宮スキル'
|
238
|
+
output, total_n = mk_advanced_labyrinth_skill_table
|
239
|
+
when /^ANES/i
|
240
|
+
type = '上級交渉スキル'
|
241
|
+
output, total_n = mk_advanced_negotiation_skill_table
|
242
|
+
when /^ACOS/i
|
243
|
+
type = '上級便利スキル'
|
244
|
+
output, total_n = mk_advanced_convenient_skill_table
|
245
|
+
when /^AENS/i
|
246
|
+
type = '上級芸能スキル'
|
247
|
+
output, total_n = mk_advanced_entertainment_skill_table
|
248
|
+
when /^ATOS/i
|
249
|
+
type = '上級道具スキル'
|
250
|
+
output, total_n = mk_advanced_tool_skill_table
|
251
|
+
end
|
252
|
+
|
253
|
+
if !output.nil?
|
254
|
+
debug("output", output)
|
255
|
+
output = "#{type}表(#{total_n}) > #{output}"
|
256
|
+
else
|
257
|
+
super(command)
|
258
|
+
end
|
259
|
+
end
|
260
|
+
end
|
261
|
+
end
|
262
|
+
end
|
263
|
+
end
|
264
|
+
|
265
|
+
require "bcdice/game_system/meikyu_kingdom_basic/item_table"
|
266
|
+
require "bcdice/game_system/meikyu_kingdom_basic/kingdom_table"
|
267
|
+
require "bcdice/game_system/meikyu_kingdom_basic/name_table"
|
268
|
+
require "bcdice/game_system/meikyu_kingdom_basic/word_table"
|
269
|
+
require "bcdice/game_system/meikyu_kingdom_basic/table"
|
@@ -0,0 +1,249 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'bcdice/arithmetic_evaluator'
|
4
|
+
require 'bcdice/dice_table/range_table'
|
5
|
+
|
6
|
+
module BCDice
|
7
|
+
module GameSystem
|
8
|
+
class MetalHead < Base
|
9
|
+
# ゲームシステムの識別子
|
10
|
+
ID = 'MetalHead'
|
11
|
+
|
12
|
+
# ゲームシステム名
|
13
|
+
NAME = 'メタルヘッド'
|
14
|
+
|
15
|
+
# ゲームシステム名の読みがな
|
16
|
+
SORT_KEY = 'めたるへつと'
|
17
|
+
|
18
|
+
# ダイスボットの使い方
|
19
|
+
HELP_MESSAGE = <<~MESSAGETEXT
|
20
|
+
・アビリティロール AR>=目標値
|
21
|
+
・スキルロール SR<=目標値(%)
|
22
|
+
・命中判定ロール HR<=目標値(%)
|
23
|
+
|
24
|
+
例)AR>=5
|
25
|
+
例)SR<=(40+25)
|
26
|
+
例)HR<=(50-10)
|
27
|
+
|
28
|
+
これらのロールで成否、絶対成功/絶対失敗、クリティカル/アクシデントを自動判定します。
|
29
|
+
|
30
|
+
・クリティカルチャート CC
|
31
|
+
・アクシデントチャート 射撃・投擲用:ACL 格闘用:ACS
|
32
|
+
・戦闘結果チャート CRCsn s=耐久レベル(SUV) n=数値
|
33
|
+
|
34
|
+
例)CRCA61 SUV=Aを対象とした数値61(62に変換される)の戦闘結果を参照する。
|
35
|
+
例)CRCM98 対物で数値98の戦闘結果を参照する。
|
36
|
+
MESSAGETEXT
|
37
|
+
|
38
|
+
register_prefix(['AR', 'SR', 'HR<=.+', 'CC', 'ACT', 'ACL', 'ACS', 'CRC[A-Z]\d+'])
|
39
|
+
|
40
|
+
def eval_game_system_specific_command(command)
|
41
|
+
result = roll_tables(command, TABLES)
|
42
|
+
return result if result
|
43
|
+
|
44
|
+
case command
|
45
|
+
when /\ACRC(\w)(\d+)\z/
|
46
|
+
suv = Regexp.last_match(1)
|
47
|
+
num = Regexp.last_match(2)
|
48
|
+
return mh_crc_table(suv, num)
|
49
|
+
when /\AHR<=(.+)/
|
50
|
+
target = ArithmeticEvaluator.eval(
|
51
|
+
Regexp.last_match(1), round_type: @round_type
|
52
|
+
)
|
53
|
+
return rollHit(target)
|
54
|
+
end
|
55
|
+
|
56
|
+
return nil
|
57
|
+
end
|
58
|
+
|
59
|
+
def change_text(string)
|
60
|
+
string = string.gsub(/^(S)?AR/i) { "#{Regexp.last_match(1)}2D6" }
|
61
|
+
string = string.gsub(/^(S)?SR/i) { "#{Regexp.last_match(1)}1D100" }
|
62
|
+
return string
|
63
|
+
end
|
64
|
+
|
65
|
+
def check_2D6(total, dice_total, _dice_list, cmp_op, target)
|
66
|
+
return '' if cmp_op != :>= || target == "?"
|
67
|
+
|
68
|
+
if dice_total >= 12
|
69
|
+
" > 絶対成功"
|
70
|
+
elsif dice_total <= 2
|
71
|
+
" > 絶対失敗"
|
72
|
+
elsif total >= target
|
73
|
+
" > 成功"
|
74
|
+
else
|
75
|
+
" > 失敗"
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
79
|
+
def rollHit(target)
|
80
|
+
total = @randomizer.roll_once(100)
|
81
|
+
resultText = getHitResult(total, total, target)
|
82
|
+
|
83
|
+
text = "(1D100<=#{target}) > #{total}#{resultText}"
|
84
|
+
|
85
|
+
return text
|
86
|
+
end
|
87
|
+
|
88
|
+
def check_1D100(total, dice_total, cmp_op, target)
|
89
|
+
return '' if target == '?'
|
90
|
+
return '' unless cmp_op == :<=
|
91
|
+
|
92
|
+
return getResult(total, dice_total, target)
|
93
|
+
end
|
94
|
+
|
95
|
+
def getHitResult(total_n, _dice_n, diff)
|
96
|
+
diceValue = total_n % 100
|
97
|
+
dice1 = diceValue % 10 # 1の位を代入
|
98
|
+
|
99
|
+
debug("total_n", total_n)
|
100
|
+
|
101
|
+
return ' > 失敗' if total_n > diff
|
102
|
+
|
103
|
+
return ' > 成功(クリティカル)' if dice1 == 1
|
104
|
+
return ' > 失敗(アクシデント)' if dice1 == 0
|
105
|
+
|
106
|
+
return ' > 成功'
|
107
|
+
end
|
108
|
+
|
109
|
+
def getResult(total_n, dice_n, diff)
|
110
|
+
return ' > 絶対成功' if dice_n <= 5
|
111
|
+
return ' > 絶対失敗' if dice_n >= 96
|
112
|
+
|
113
|
+
return ' > 成功' if total_n <= diff
|
114
|
+
|
115
|
+
return ' > 失敗'
|
116
|
+
end
|
117
|
+
|
118
|
+
# 戦闘結果チャートを振る
|
119
|
+
# @param [String] suv 耐久レベル
|
120
|
+
# @param [String] num 数値
|
121
|
+
# @return [String] 振った結果
|
122
|
+
def mh_crc_table(suv, num)
|
123
|
+
header_parts = ['戦闘結果チャート', num]
|
124
|
+
separator = ' > '
|
125
|
+
|
126
|
+
suv = suv.to_s.upcase
|
127
|
+
numbuf = num.to_i
|
128
|
+
if numbuf < 1
|
129
|
+
return (header_parts + ['数値が不正です']).join(separator)
|
130
|
+
end
|
131
|
+
|
132
|
+
num_d1 = numbuf % 10
|
133
|
+
debug("num_d1[#{num_d1}]")
|
134
|
+
if num_d1 == 1
|
135
|
+
numbuf += 1
|
136
|
+
end
|
137
|
+
if num_d1 == 0
|
138
|
+
numbuf -= 1
|
139
|
+
end
|
140
|
+
num_d1 = numbuf % 10
|
141
|
+
debug("num_d1[#{num_d1}]")
|
142
|
+
|
143
|
+
table_point = [
|
144
|
+
nil, # 0
|
145
|
+
nil, # 1
|
146
|
+
"腕部", # 2
|
147
|
+
"腕部", # 3
|
148
|
+
"脚部", # 4
|
149
|
+
"脚部", # 5
|
150
|
+
"胴部", # 6
|
151
|
+
"胴部", # 7
|
152
|
+
"胴部", # 8
|
153
|
+
"頭部", # 9
|
154
|
+
]
|
155
|
+
|
156
|
+
table_damage = {
|
157
|
+
'S' => [{'N' => 2}, {'LW' => 16}, {'MD' => 46}, {'MW' => 56}, {'HD' => 76}, {'HW' => 96}, {'MO' => 106}, {'K' => 116}],
|
158
|
+
'A' => [{'LW' => 2}, {'MW' => 46}, {'HW' => 76}, {'MO' => 96}, {'K' => 116}],
|
159
|
+
'B' => [{'LW' => 2}, {'MW' => 36}, {'HW' => 66}, {'MO' => 96}, {'K' => 106}],
|
160
|
+
'C' => [{'LW' => 2}, {'MW' => 26}, {'HW' => 66}, {'MO' => 86}, {'K' => 106}],
|
161
|
+
'D' => [{'LW' => 2}, {'MW' => 26}, {'HW' => 46}, {'MO' => 76}, {'K' => 96}],
|
162
|
+
'E' => [{'LW' => 2}, {'MW' => 26}, {'HW' => 39}, {'MO' => 54}, {'K' => 76}],
|
163
|
+
'F' => [{'LW' => 2}, {'MW' => 16}, {'HW' => 39}, {'MO' => 54}, {'K' => 66}],
|
164
|
+
'G' => [{'LW' => 2}, {'MW' => 6}, {'HW' => 16}, {'MO' => 26}, {'K' => 39}],
|
165
|
+
'M' => [{'0' => 2}, {'1' => 22}, {'2' => 42}, {'3' => 62}, {'4' => 82}, {'5' => 92}, {'6' => 102}, {'8' => 112}],
|
166
|
+
}
|
167
|
+
|
168
|
+
if table_damage[suv].nil?
|
169
|
+
return (header_parts + [
|
170
|
+
"耐久レベル(SUV)[#{suv}]",
|
171
|
+
"耐久レベル(SUV)の値が不正です",
|
172
|
+
]).join(separator)
|
173
|
+
end
|
174
|
+
|
175
|
+
damage_level = ''
|
176
|
+
table_damage[suv].each do |v|
|
177
|
+
v.each do |d, n|
|
178
|
+
debug("suv[#{suv}] #{v} #{d} #{n}")
|
179
|
+
if n <= numbuf
|
180
|
+
damage_level = d
|
181
|
+
end
|
182
|
+
end
|
183
|
+
end
|
184
|
+
|
185
|
+
result_parts = []
|
186
|
+
|
187
|
+
if numbuf != num.to_i
|
188
|
+
result_parts.push(numbuf.to_s)
|
189
|
+
end
|
190
|
+
|
191
|
+
if suv == 'M'
|
192
|
+
result_parts.push('耐物', "HP[#{damage_level}]")
|
193
|
+
else
|
194
|
+
result_parts.push(
|
195
|
+
"耐久レベル(SUV)[#{suv}]",
|
196
|
+
"部位[#{table_point[num_d1]}] : 損傷種別[#{damage_level}]"
|
197
|
+
)
|
198
|
+
end
|
199
|
+
|
200
|
+
return (header_parts + result_parts).join(separator)
|
201
|
+
end
|
202
|
+
|
203
|
+
# 表を振った結果の整形処理
|
204
|
+
TABLE_ROLL_RESULT_FORMATTER = lambda do |table, result|
|
205
|
+
[table.name, result.sum, result.content].join(' > ')
|
206
|
+
end
|
207
|
+
|
208
|
+
# 表の集合
|
209
|
+
TABLES = {
|
210
|
+
'CC' => DiceTable::RangeTable.new(
|
211
|
+
'クリティカルチャート',
|
212
|
+
'1D10',
|
213
|
+
[
|
214
|
+
[1, '相手は知覚系に多大なダメージを受けた。PERを1にして頭部にHWのダメージ、および心理チェック。'],
|
215
|
+
[2, '相手の運動神経を断ち切った。DEXを1にして腕部にHWのダメージ、および心理チェック。さらに腕に持っていた武器などは落としてしまう。'],
|
216
|
+
[3, '相手の移動手段は完全に奪われた。REFを1にして脚部にHWダメージと心理チェック。また、次回からのこちらの攻撃は必ず命中する。'],
|
217
|
+
[4..5, '相手の急所に命中。激痛のため気絶した上、胴にHWダメージ。'],
|
218
|
+
[6, '効果的な一撃。胴にHWダメージ。心理チェック。'],
|
219
|
+
[7, '効果的な一撃。胴にMOダメージ。心理チェック。'],
|
220
|
+
[8..10, '君の一撃は相手の中枢を完全に破壊した。即死である。'],
|
221
|
+
],
|
222
|
+
&TABLE_ROLL_RESULT_FORMATTER
|
223
|
+
),
|
224
|
+
'ACL' => DiceTable::RangeTable.new(
|
225
|
+
'アクシデントチャート(射撃・投擲)',
|
226
|
+
'1D10',
|
227
|
+
[
|
228
|
+
[1..7, 'ささいなミス。特にペナルティーはない。'],
|
229
|
+
[8, '不発、またはジャム。弾を取り出さねばならない物は次のターンは射撃できない。'],
|
230
|
+
[9, 'ささいな故障。可能なら次のターンから個別武器のスキルロールで修理を行える。'],
|
231
|
+
[10, '武器の暴発、または爆発。頭部HWの心理効果ロール。さらに、その武器は破壊されPERとDEXのどちらか、または両方に計2ポイントのマイナスを与える。(遠隔操作の場合、射手への被害は無し)'],
|
232
|
+
],
|
233
|
+
&TABLE_ROLL_RESULT_FORMATTER
|
234
|
+
),
|
235
|
+
'ACS' => DiceTable::RangeTable.new(
|
236
|
+
'アクシデントチャート(格闘)',
|
237
|
+
'1D10',
|
238
|
+
[
|
239
|
+
[1..3, '足を滑らせて転倒し、起き上がるまで相手に+20の命中修正を与える。'],
|
240
|
+
[4..6, '手を滑らせて、武器を落とす。素手の時は関係ない。'],
|
241
|
+
[7..9, '使用武器の破壊。素手戦闘のときはMWのダメージを受ける。'],
|
242
|
+
[10, '手を滑らせ、不幸にも武器は飛んでいき、5m以内に人がいれば誰かに刺さるか、または打撃を与えるかもしれない。ランダムに決定し、普通どおり判定を続ける。素手のときは関係ない。'],
|
243
|
+
],
|
244
|
+
&TABLE_ROLL_RESULT_FORMATTER
|
245
|
+
),
|
246
|
+
}.freeze
|
247
|
+
end
|
248
|
+
end
|
249
|
+
end
|