bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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# frozen_string_literal: true
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module BCDice
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module GameSystem
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class GardenOrder < Base
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# ゲームシステムのの識別子
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ID = 'GardenOrder'
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# ゲームシステム名
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NAME = 'ガーデンオーダー'
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# ゲームシステム名の読みがな
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SORT_KEY = 'かあてんおおたあ'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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・基本判定
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GOx/y@z x:成功率、y:連続攻撃回数(省略可)、z:クリティカル値(省略可)
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(連続攻撃では1回の判定のみが実施されます)
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例)GO55 GO100/2 GO70@10 GO155/3@44
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・負傷表
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DCxxy
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xx:属性(切断:SL,銃弾:BL,衝撃:IM,灼熱:BR,冷却:RF,電撃:EL)
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y:ダメージ
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例)DCSL7 DCEL22
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INFO_MESSAGE_TEXT
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register_prefix([
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'GO(\-?\d+)(\/\d+)?(@\d+)?',
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'DC(SL|BL|IM|BR|RF|EL).+'
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])
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def eval_game_system_specific_command(command)
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case command
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when %r{GO(\-?\d+)(/(\d+))?(@(\d+))?}i
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success_rate = Regexp.last_match(1).to_i
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repeat_count = (Regexp.last_match(3) || 1).to_i
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critical_border_text = Regexp.last_match(5)
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critical_border = get_critical_border(critical_border_text, success_rate)
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return check_roll_repeat_attack(success_rate, repeat_count, critical_border)
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when /^DC(SL|BL|IM|BR|RF|EL)(\d+)/i
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type = Regexp.last_match(1)
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damage_value = Regexp.last_match(2).to_i
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return look_up_damage_chart(type, damage_value)
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end
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return nil
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end
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def get_critical_border(critical_border_text, success_rate)
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return critical_border_text.to_i unless critical_border_text.nil?
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critical_border = [success_rate / 5, 1].max
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return critical_border
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end
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def check_roll_repeat_attack(success_rate, repeat_count, critical_border)
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success_rate_per_one = success_rate / repeat_count
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check_roll(success_rate_per_one, critical_border)
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end
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def check_roll(success_rate, critical_border)
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success_rate = 0 if success_rate < 0
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fumble_border = (success_rate < 100 ? 96 : 99)
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dice_value = @randomizer.roll_once(100)
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result = get_check_result(dice_value, success_rate, critical_border, fumble_border)
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text = "D100<=#{success_rate}@#{critical_border} > #{dice_value} > #{result}"
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return text
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end
|
75
|
+
|
76
|
+
def get_check_result(dice_value, success_rate, critical_border, fumble_border)
|
77
|
+
return "クリティカル" if dice_value <= critical_border
|
78
|
+
return "ファンブル" if dice_value >= fumble_border
|
79
|
+
return "成功" if dice_value <= success_rate
|
80
|
+
|
81
|
+
return "失敗"
|
82
|
+
end
|
83
|
+
|
84
|
+
def look_up_damage_chart(type, damage_value)
|
85
|
+
name, table = get_damage_table_info_by_type(type)
|
86
|
+
|
87
|
+
row = get_table_by_number(damage_value, table, nil)
|
88
|
+
return nil if row.nil?
|
89
|
+
|
90
|
+
"負傷表:#{name}[#{damage_value}] > #{row[:damage]} | #{row[:name]} … #{row[:text]}"
|
91
|
+
end
|
92
|
+
|
93
|
+
def get_damage_table_info_by_type(type)
|
94
|
+
data = DAMAGE_TABLE[type]
|
95
|
+
return nil if data.nil?
|
96
|
+
|
97
|
+
return data[:name], data[:table]
|
98
|
+
end
|
99
|
+
|
100
|
+
DAMAGE_TABLE = {
|
101
|
+
"SL" => {
|
102
|
+
name: "切断",
|
103
|
+
table: [
|
104
|
+
[5,
|
105
|
+
{name: "切り傷",
|
106
|
+
text: "皮膚が切り裂かれる。",
|
107
|
+
damage: "軽傷1"}],
|
108
|
+
[10,
|
109
|
+
{name: "脚部負傷",
|
110
|
+
text: "足が切り裂かれ、思わずひざまずく。",
|
111
|
+
damage: "軽傷2/マヒ"}],
|
112
|
+
[13,
|
113
|
+
{name: "出血",
|
114
|
+
text: "斬り裂かれた傷から出血が続く。",
|
115
|
+
damage: "軽傷3/DOT:軽傷1"}],
|
116
|
+
[16,
|
117
|
+
{name: "胴部負傷",
|
118
|
+
text: "胴部に大きな傷を受ける。",
|
119
|
+
damage: "軽傷4"}],
|
120
|
+
[19,
|
121
|
+
{name: "腕部負傷",
|
122
|
+
text: "腕に大きな傷を受ける。",
|
123
|
+
damage: "重傷1/DOT:軽傷1"}],
|
124
|
+
[22,
|
125
|
+
{name: "腹部負傷",
|
126
|
+
text: "腹部を深く切り裂かれる。",
|
127
|
+
damage: "重傷2"}],
|
128
|
+
[25,
|
129
|
+
{name: "大量出血",
|
130
|
+
text: "傷は深く、そこから大量に出血する。",
|
131
|
+
damage: "重傷2/DOT:軽傷2"}],
|
132
|
+
[28,
|
133
|
+
{name: "裂傷",
|
134
|
+
text: "治りにくい傷をつけられる。",
|
135
|
+
damage: "重傷3"}],
|
136
|
+
[31,
|
137
|
+
{name: "視界不良",
|
138
|
+
text: "頭部に受けた傷から血が流れ、視界がふさがれる。",
|
139
|
+
damage: "重傷3/スタン"}],
|
140
|
+
[34,
|
141
|
+
{name: "胸部負傷",
|
142
|
+
text: "胸から腰にかけて大きく切り裂かれる。",
|
143
|
+
damage: "致命傷1"}],
|
144
|
+
[37,
|
145
|
+
{name: "動脈切断",
|
146
|
+
text: "動脈が切り裂かれ、噴き出るように出血する。",
|
147
|
+
damage: "致命傷1/DOT:軽傷3"}],
|
148
|
+
[39,
|
149
|
+
{name: "胸部切断",
|
150
|
+
text: "傷が肺にまで達し、喀血する。",
|
151
|
+
damage: "致命傷2"}],
|
152
|
+
[9999,
|
153
|
+
{name: "脊髄損傷",
|
154
|
+
text: "脊髄が損傷する。",
|
155
|
+
damage: "致命傷2/放心、スタン、マヒ"}],
|
156
|
+
]
|
157
|
+
},
|
158
|
+
|
159
|
+
"BL" => {
|
160
|
+
name: "銃弾",
|
161
|
+
table: [
|
162
|
+
[5,
|
163
|
+
{name: "腕部損傷",
|
164
|
+
text: "銃弾が腕をかすめた。",
|
165
|
+
damage: "軽傷2"}],
|
166
|
+
[10,
|
167
|
+
{name: "腕部貫通",
|
168
|
+
text: "銃弾が腕を貫く。痛みはあるが動作に支障はない。",
|
169
|
+
damage: "軽傷3"}],
|
170
|
+
[13,
|
171
|
+
{name: "胴部負傷",
|
172
|
+
text: "胴部に銃弾をくらう。痛みで動きが鈍くなる。",
|
173
|
+
damage: "軽傷4/スロウ:-3"}],
|
174
|
+
[16,
|
175
|
+
{name: "肩負傷",
|
176
|
+
text: "肩を貫かれる。骨が砕けたようだ。",
|
177
|
+
damage: "重傷1"}],
|
178
|
+
[19,
|
179
|
+
{name: "腹部負傷",
|
180
|
+
text: "腹部が貫かれる。かろうじて内臓にダメージはないようだ。",
|
181
|
+
damage: "重傷2"}],
|
182
|
+
[22,
|
183
|
+
{name: "脚部貫通",
|
184
|
+
text: "脚を銃弾に貫かれ、その場でひざまずく。",
|
185
|
+
damage: "重傷2/マヒ"}],
|
186
|
+
[25,
|
187
|
+
{name: "消化器系損傷",
|
188
|
+
text: "胃などの消化器官にダメージを受ける。",
|
189
|
+
damage: "重傷3"}],
|
190
|
+
[28,
|
191
|
+
{name: "盲管銃弾",
|
192
|
+
text: "身体に弾丸が深々と刺さる。激痛が走る。",
|
193
|
+
damage: "重傷3/スロウ:-5"}],
|
194
|
+
[31,
|
195
|
+
{name: "内臓損傷",
|
196
|
+
text: "いくつかの内臓にダメージを受ける。",
|
197
|
+
damage: "致命傷1/スタン"}],
|
198
|
+
[34,
|
199
|
+
{name: "胴部貫通",
|
200
|
+
text: "腹部への攻撃が貫通し、出血する。",
|
201
|
+
damage: "致命傷1/DOT:軽傷1"}],
|
202
|
+
[37,
|
203
|
+
{name: "胸部負傷",
|
204
|
+
text: "銃弾で肺を貫かれる。",
|
205
|
+
damage: "致命傷2"}],
|
206
|
+
[39,
|
207
|
+
{name: "致命的な一撃",
|
208
|
+
text: "銃弾が頭部に命中。ショックで意識を飛ばされる。",
|
209
|
+
damage: "致命傷2/放心"}],
|
210
|
+
[9999,
|
211
|
+
{name: "必殺の一撃",
|
212
|
+
text: "銃弾が心臓の近くを貫く。動脈にダメージを受けたようだ。",
|
213
|
+
damage: "致命傷2/DOT:重傷1"}],
|
214
|
+
]
|
215
|
+
},
|
216
|
+
|
217
|
+
"IM" => {
|
218
|
+
name: "衝撃",
|
219
|
+
table: [
|
220
|
+
[5,
|
221
|
+
{name: "打撲",
|
222
|
+
text: "攻撃を受けた箇所がどす黒く腫れ上がる。",
|
223
|
+
damage: "軽傷1"}],
|
224
|
+
[10,
|
225
|
+
{name: "転倒",
|
226
|
+
text: "衝撃で転倒する。",
|
227
|
+
damage: "軽傷1/マヒ"}],
|
228
|
+
[13,
|
229
|
+
{name: "平衡感覚喪失",
|
230
|
+
text: "衝撃で三半規管にダメージを受ける。",
|
231
|
+
damage: "軽傷2、疲労2"}],
|
232
|
+
[16,
|
233
|
+
{name: "ボディーブロー",
|
234
|
+
text: "腹部に直撃。痛みが継続し、体力を奪う。",
|
235
|
+
damage: "軽傷3/DOT:疲労3"}],
|
236
|
+
[19,
|
237
|
+
{name: "痛打",
|
238
|
+
text: "胴部や脚部などに打撃を受ける。",
|
239
|
+
damage: "軽傷4/スタン"}],
|
240
|
+
[22,
|
241
|
+
{name: "頭部痛打",
|
242
|
+
text: "頭部にクリーンヒット。意識がもうろうとする。",
|
243
|
+
damage: "軽傷5/放心"}],
|
244
|
+
[25,
|
245
|
+
{name: "脚部骨折",
|
246
|
+
text: "攻撃が足に命中し、骨折する。",
|
247
|
+
damage: "重傷1/スロウ:-5"}],
|
248
|
+
[28,
|
249
|
+
{name: "大転倒",
|
250
|
+
text: "激しい衝撃によって、負傷すると共に大きく体勢を崩す。",
|
251
|
+
damage: "重傷1/マヒ、スタン"}],
|
252
|
+
[31,
|
253
|
+
{name: "脳震盪",
|
254
|
+
text: "脳が大きく揺さぶられ、意識が飛びそうになる。",
|
255
|
+
damage: "重傷2/放心"}],
|
256
|
+
[34,
|
257
|
+
{name: "複雑骨折",
|
258
|
+
text: "攻撃を受けた部分が大きくひしゃげ、複雑骨折したようだ。",
|
259
|
+
damage: "重傷3/放心、スタン"}],
|
260
|
+
[37,
|
261
|
+
{name: "頭部裂傷",
|
262
|
+
text: "頭部に命中。皮膚が大きく裂ける。",
|
263
|
+
damage: "致命傷1、疲労3"}],
|
264
|
+
[39,
|
265
|
+
{name: "肋骨負傷",
|
266
|
+
text: "折れた肋骨が肺に突き刺さり、まともに呼吸を行なうことができない。",
|
267
|
+
damage: "致命傷1/放心、スタン"}],
|
268
|
+
[9999,
|
269
|
+
{name: "内臓損傷",
|
270
|
+
text: "衝撃が身体の芯まで届き、内臓がいくつか傷ついたようだ。",
|
271
|
+
damage: "致命傷2/DOT:重傷1"}],
|
272
|
+
]
|
273
|
+
},
|
274
|
+
|
275
|
+
"BR" => {
|
276
|
+
name: "灼熱",
|
277
|
+
table: [
|
278
|
+
[5,
|
279
|
+
{name: "火傷",
|
280
|
+
text: "皮膚に小さな火傷を負う。",
|
281
|
+
damage: "軽傷1"}],
|
282
|
+
[10,
|
283
|
+
{name: "温度上昇",
|
284
|
+
text: "熱によって、怪我だけではなく体力も奪われる。",
|
285
|
+
damage: "軽傷2、疲労1"}],
|
286
|
+
[13,
|
287
|
+
{name: "恐怖",
|
288
|
+
text: "燃え上がる炎に恐怖を感じ、身体がすくんで動きが止まる。",
|
289
|
+
damage: "軽傷3/放心"}],
|
290
|
+
[16,
|
291
|
+
{name: "発火",
|
292
|
+
text: "衣服や身体の一部に火が燃え移る。",
|
293
|
+
damage: "軽傷3/DOT:軽傷1"}],
|
294
|
+
[19,
|
295
|
+
{name: "爆発",
|
296
|
+
text: "爆発により吹き飛ばされ、転倒する。",
|
297
|
+
damage: "重傷1/マヒ"}],
|
298
|
+
[22,
|
299
|
+
{name: "大火傷",
|
300
|
+
text: "痕が残るほどの大きな火傷を負う。",
|
301
|
+
damage: "重傷2"}],
|
302
|
+
[25,
|
303
|
+
{name: "熱波",
|
304
|
+
text: "火傷と強力な熱により意識がもうろうとする。",
|
305
|
+
damage: "重傷2/スタン"}],
|
306
|
+
[28,
|
307
|
+
{name: "大爆発",
|
308
|
+
text: "激しい爆発で吹き飛ばされ、ダメージと共に転倒する。",
|
309
|
+
damage: "重傷3/マヒ"}],
|
310
|
+
[31,
|
311
|
+
{name: "大発火",
|
312
|
+
text: "広範囲に火が燃え移る。",
|
313
|
+
damage: "重傷3/DOT:軽傷1"}],
|
314
|
+
[34,
|
315
|
+
{name: "炭化",
|
316
|
+
text: "高熱のあまり、焼けた部分が炭化してしまう。",
|
317
|
+
damage: "致命傷1"}],
|
318
|
+
[37,
|
319
|
+
{name: "内臓火傷",
|
320
|
+
text: "高温の空気を吸い込む、気道にも火傷を負ってしまう。",
|
321
|
+
damage: "致命傷1/DOT:軽傷1"}],
|
322
|
+
[39,
|
323
|
+
{name: "全身火傷",
|
324
|
+
text: "身体の各所に深い火傷を負う。",
|
325
|
+
damage: "致命傷2"}],
|
326
|
+
[9999,
|
327
|
+
{name: "致命的火傷",
|
328
|
+
text: "身体の大部分に焼けどを負う。",
|
329
|
+
damage: "致命傷2/スタン"}],
|
330
|
+
]
|
331
|
+
},
|
332
|
+
|
333
|
+
"RF" => {
|
334
|
+
name: "冷却",
|
335
|
+
table: [
|
336
|
+
[5,
|
337
|
+
{name: "冷気",
|
338
|
+
text: "軽い凍傷を受ける。",
|
339
|
+
damage: "軽傷1"}],
|
340
|
+
[10,
|
341
|
+
{name: "霜の衣",
|
342
|
+
text: "身体が薄い氷で覆われ、動きが鈍る。",
|
343
|
+
damage: "軽傷1/疲労1"}],
|
344
|
+
[13,
|
345
|
+
{name: "凍傷",
|
346
|
+
text: "凍傷により身体が傷つけられる。",
|
347
|
+
damage: "軽傷2"}],
|
348
|
+
[16,
|
349
|
+
{name: "体温低下",
|
350
|
+
text: "冷気によって体温を奪われる。",
|
351
|
+
damage: "軽傷3/DOT:疲労1"}],
|
352
|
+
[19,
|
353
|
+
{name: "氷の枷",
|
354
|
+
text: "肘や膝などが氷で覆われ、動きが取りにくくなる。",
|
355
|
+
damage: "重傷1/マヒ"}],
|
356
|
+
[22,
|
357
|
+
{name: "大凍傷",
|
358
|
+
text: "身体の各所に凍傷を受ける。",
|
359
|
+
damage: "重傷1/DOT:疲労2"}],
|
360
|
+
[25,
|
361
|
+
{name: "氷の束縛",
|
362
|
+
text: "下半身が凍りつき、動くことができない。",
|
363
|
+
damage: "重傷2/マヒ"}],
|
364
|
+
[28,
|
365
|
+
{name: "視界不良",
|
366
|
+
text: "頭部にも氷が張り、視界がふさがれる。",
|
367
|
+
damage: "重傷2/スタン"}],
|
368
|
+
[31,
|
369
|
+
{name: "腕部凍結",
|
370
|
+
text: "腕が凍りづけになり、動かすことができない。",
|
371
|
+
damage: "重傷3/放心"}],
|
372
|
+
[34,
|
373
|
+
{name: "重度凍傷",
|
374
|
+
text: "さらに体温が低下し、深刻な凍傷を受ける。",
|
375
|
+
damage: "致命傷1"}],
|
376
|
+
[37,
|
377
|
+
{name: "全身凍結",
|
378
|
+
text: "全身が凍りづけになる。",
|
379
|
+
damage: "致命傷1/DOT:疲労2"}],
|
380
|
+
[39,
|
381
|
+
{name: "致命的凍傷",
|
382
|
+
text: "身体全身に凍傷を受ける。",
|
383
|
+
damage: "致命傷2"}],
|
384
|
+
[9999,
|
385
|
+
{name: "氷の棺",
|
386
|
+
text: "完全に氷に閉じ込められる。",
|
387
|
+
damage: "致命傷2/スタン、マヒ"}],
|
388
|
+
]
|
389
|
+
},
|
390
|
+
|
391
|
+
"EL" => {
|
392
|
+
name: "電撃",
|
393
|
+
table: [
|
394
|
+
[5,
|
395
|
+
{name: "静電気",
|
396
|
+
text: "全身の毛が逆立つ。",
|
397
|
+
damage: "疲労3"}],
|
398
|
+
[10,
|
399
|
+
{name: "電熱傷",
|
400
|
+
text: "電流によって傷つく。",
|
401
|
+
damage: "疲労1、軽傷1"}],
|
402
|
+
[13,
|
403
|
+
{name: "感電",
|
404
|
+
text: "電流で傷つくと共に、身体が軽くしびれる。",
|
405
|
+
damage: "疲労2、軽傷2"}],
|
406
|
+
[16,
|
407
|
+
{name: "閃光",
|
408
|
+
text: "激しい電光により、一時的に視界がふさがれる。",
|
409
|
+
damage: "軽傷3/スタン"}],
|
410
|
+
[19,
|
411
|
+
{name: "脚部感電",
|
412
|
+
text: "電流により脚がしびれ、動けなくなる。",
|
413
|
+
damage: "重傷1/マヒ"}],
|
414
|
+
[22,
|
415
|
+
{name: "大電熱傷",
|
416
|
+
text: "身体の各所が電流によって傷つく。",
|
417
|
+
damage: "疲労2、重傷2"}],
|
418
|
+
[25,
|
419
|
+
{name: "腕部負傷",
|
420
|
+
text: "電流で腕がしびれ、動けなくなる。",
|
421
|
+
damage: "軽傷1、重傷2/放心"}],
|
422
|
+
[28,
|
423
|
+
{name: "大感電",
|
424
|
+
text: "電流によって身体中がしびれ、動けなくなる。",
|
425
|
+
damage: "重傷2/スタン、マヒ"}],
|
426
|
+
[31,
|
427
|
+
{name: "一時心停止",
|
428
|
+
text: "強力な電撃のショックにより、心臓がほんの一瞬だけ止まる。",
|
429
|
+
damage: "疲労3、重傷3"}],
|
430
|
+
[34,
|
431
|
+
{name: "大電流",
|
432
|
+
text: "全身に電流が駆け巡る。",
|
433
|
+
damage: "重傷3/放心、マヒ"}],
|
434
|
+
[37,
|
435
|
+
{name: "致命電熱傷",
|
436
|
+
text: "全身が電流によって傷つく。",
|
437
|
+
damage: "重傷1、致命傷1"}],
|
438
|
+
[39,
|
439
|
+
{name: "心停止",
|
440
|
+
text: "強力な電撃のショックにより、心臓が一時的に止まる。死の淵が見える。",
|
441
|
+
damage: "疲労3、重傷1、致命傷1"}],
|
442
|
+
[9999,
|
443
|
+
{name: "組織炭化",
|
444
|
+
text: "全身が電流で焼かれ、あちこちの組織が炭化する。",
|
445
|
+
damage: "致命傷2/スタン"}],
|
446
|
+
]
|
447
|
+
}
|
448
|
+
}.freeze
|
449
|
+
end
|
450
|
+
end
|
451
|
+
end
|
@@ -0,0 +1,136 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class GehennaAn < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'GehennaAn'
|
8
|
+
|
9
|
+
# ゲームシステム名
|
10
|
+
NAME = 'ゲヘナ・アナスタシス'
|
11
|
+
|
12
|
+
# ゲームシステム名の読みがな
|
13
|
+
SORT_KEY = 'けへなあなすたしす'
|
14
|
+
|
15
|
+
# ダイスボットの使い方
|
16
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
17
|
+
戦闘判定と通常判定に対応。幸運の助け、連撃増加値(戦闘判定)、闘技チット(戦闘判定)を自動表示します。
|
18
|
+
・戦闘判定 (nGAt+m)
|
19
|
+
ダイス数n、目標値t、修正値mで戦闘判定を行います。
|
20
|
+
幸運の助け、連撃増加値、闘技チットを自動処理します。
|
21
|
+
・通常判定 (nGt+m)
|
22
|
+
ダイス数n、目標値t、修正値mで通常判定を行います。
|
23
|
+
幸運の助けを自動処理します。(連撃増加値、闘技チットを表示抑制します)
|
24
|
+
INFO_MESSAGE_TEXT
|
25
|
+
|
26
|
+
register_prefix(['\d+G\d+.*', '\d+GA\d+.*', '\d+R6.*'])
|
27
|
+
|
28
|
+
def initialize(command)
|
29
|
+
super(command)
|
30
|
+
@sort_add_dice = true
|
31
|
+
@sort_barabara_dice = true
|
32
|
+
end
|
33
|
+
|
34
|
+
private
|
35
|
+
|
36
|
+
def replace_text(string)
|
37
|
+
string
|
38
|
+
.gsub(/(\d+)GA(\d+)([\+\-][\+\-\d]+)/) { "#{Regexp.last_match(1)}R6#{Regexp.last_match(3)}>=#{Regexp.last_match(2)}[1]" }
|
39
|
+
.gsub(/(\d+)GA(\d+)/) { "#{Regexp.last_match(1)}R6>=#{Regexp.last_match(2)}[1]" }
|
40
|
+
.gsub(/(\d+)G(\d+)([\+\-][\+\-\d]+)/) { "#{Regexp.last_match(1)}R6#{Regexp.last_match(3)}>=#{Regexp.last_match(2)}[0]" }
|
41
|
+
.gsub(/(\d+)G(\d+)/) { "#{Regexp.last_match(1)}R6>=#{Regexp.last_match(2)}[0]" }
|
42
|
+
end
|
43
|
+
|
44
|
+
public
|
45
|
+
|
46
|
+
def eval_game_system_specific_command(string)
|
47
|
+
string = replace_text(string)
|
48
|
+
|
49
|
+
unless /(^|\s)S?((\d+)[rR]6([\+\-\d]+)?([>=]+(\d+))(\[(\d)\]))(\s|$)/i =~ string
|
50
|
+
return nil
|
51
|
+
end
|
52
|
+
|
53
|
+
string = Regexp.last_match(2)
|
54
|
+
diceCount = Regexp.last_match(3).to_i
|
55
|
+
modText = Regexp.last_match(4)
|
56
|
+
diff = Regexp.last_match(6).to_i
|
57
|
+
mode = Regexp.last_match(8).to_i
|
58
|
+
|
59
|
+
mod = ArithmeticEvaluator.eval(modText)
|
60
|
+
|
61
|
+
diceArray = @randomizer.roll_barabara(diceCount, 6).sort
|
62
|
+
diceValue = diceArray.sum()
|
63
|
+
diceText = diceArray.join(",")
|
64
|
+
|
65
|
+
dice_1st = ""
|
66
|
+
isLuck = true
|
67
|
+
diceValue = 0
|
68
|
+
|
69
|
+
# 幸運の助けチェック
|
70
|
+
diceArray.each do |i|
|
71
|
+
if dice_1st != ""
|
72
|
+
if (dice_1st != i) || (i < diff)
|
73
|
+
isLuck = false
|
74
|
+
end
|
75
|
+
else
|
76
|
+
dice_1st = i
|
77
|
+
end
|
78
|
+
|
79
|
+
diceValue += 1 if i >= diff
|
80
|
+
end
|
81
|
+
|
82
|
+
diceValue *= 2 if isLuck && (diceCount > 1)
|
83
|
+
|
84
|
+
output = "#{diceValue}[#{diceText}]"
|
85
|
+
success = diceValue + mod
|
86
|
+
success = 0 if success < 0
|
87
|
+
|
88
|
+
failed = diceCount - diceValue
|
89
|
+
failed = 0 if failed < 0
|
90
|
+
|
91
|
+
if mod > 0
|
92
|
+
output += "+#{mod}"
|
93
|
+
elsif mod < 0
|
94
|
+
output += mod.to_s
|
95
|
+
end
|
96
|
+
|
97
|
+
if /[^\d\[\]]+/ =~ output
|
98
|
+
output = "(#{string}) > #{output} > 成功#{success}、失敗#{failed}"
|
99
|
+
else
|
100
|
+
output = "(#{string}) > #{output}"
|
101
|
+
end
|
102
|
+
|
103
|
+
# 連撃増加値と闘技チット
|
104
|
+
output += getAnastasisBonusText(mode, success)
|
105
|
+
|
106
|
+
return output
|
107
|
+
end
|
108
|
+
|
109
|
+
private
|
110
|
+
|
111
|
+
def getAnastasisBonusText(mode, success)
|
112
|
+
return '' if mode == 0
|
113
|
+
|
114
|
+
ma_bonus = ((success - 1) / 2).to_i
|
115
|
+
ma_bonus = 7 if ma_bonus > 7
|
116
|
+
|
117
|
+
bonus_str = ''
|
118
|
+
bonus_str += "連撃[+#{ma_bonus}]/" if ma_bonus > 0
|
119
|
+
bonus_str += "闘技[#{getTougiBonus(success)}]"
|
120
|
+
return " > #{bonus_str}"
|
121
|
+
end
|
122
|
+
|
123
|
+
def getTougiBonus(success)
|
124
|
+
table = [
|
125
|
+
[6, '1'],
|
126
|
+
[13, '2'],
|
127
|
+
[18, '3'],
|
128
|
+
[22, '4'],
|
129
|
+
[99, '5'],
|
130
|
+
]
|
131
|
+
|
132
|
+
return get_table_by_number(success, table)
|
133
|
+
end
|
134
|
+
end
|
135
|
+
end
|
136
|
+
end
|