bcdice 3.0.0.pre.alpha.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (258) hide show
  1. checksums.yaml +7 -0
  2. data/.editorconfig +21 -0
  3. data/.github/.codecov.yaml +10 -0
  4. data/.github/workflows/coverage.yaml +21 -0
  5. data/.github/workflows/lint.yaml +13 -0
  6. data/.github/workflows/test.yml +20 -0
  7. data/.gitignore +14 -0
  8. data/.rubocop.yml +96 -0
  9. data/.rubocop_todo.yml +113 -0
  10. data/CHANGELOG.md +868 -0
  11. data/Gemfile +11 -0
  12. data/LICENSE +29 -0
  13. data/README.md +38 -0
  14. data/ROADMAP.md +30 -0
  15. data/Rakefile +118 -0
  16. data/bcdice.gemspec +27 -0
  17. data/bin/repl.rb +21 -0
  18. data/docs/README.txt +2028 -0
  19. data/docs/dicebot_sort_key.md +72 -0
  20. data/docs/how_to_make_dicebot.md +453 -0
  21. data/lib/bcdice.rb +8 -0
  22. data/lib/bcdice/arithmetic_evaluator.rb +167 -0
  23. data/lib/bcdice/base.rb +423 -0
  24. data/lib/bcdice/command_parser.rb +242 -0
  25. data/lib/bcdice/common_command.rb +23 -0
  26. data/lib/bcdice/common_command/add_dice.rb +54 -0
  27. data/lib/bcdice/common_command/add_dice/node.rb +488 -0
  28. data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
  29. data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
  30. data/lib/bcdice/common_command/barabara_dice.rb +57 -0
  31. data/lib/bcdice/common_command/calc.rb +39 -0
  32. data/lib/bcdice/common_command/choice.rb +35 -0
  33. data/lib/bcdice/common_command/d66_dice.rb +63 -0
  34. data/lib/bcdice/common_command/reroll_dice.rb +190 -0
  35. data/lib/bcdice/common_command/upper_dice.rb +165 -0
  36. data/lib/bcdice/common_command/version.rb +26 -0
  37. data/lib/bcdice/dice_table.rb +8 -0
  38. data/lib/bcdice/dice_table/chain_table.rb +33 -0
  39. data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
  40. data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
  41. data/lib/bcdice/dice_table/d66_table.rb +34 -0
  42. data/lib/bcdice/dice_table/range_table.rb +267 -0
  43. data/lib/bcdice/dice_table/roll_result.rb +43 -0
  44. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
  45. data/lib/bcdice/dice_table/table.rb +35 -0
  46. data/lib/bcdice/enum.rb +15 -0
  47. data/lib/bcdice/format.rb +36 -0
  48. data/lib/bcdice/game_system.rb +187 -0
  49. data/lib/bcdice/game_system/AFF2e.rb +141 -0
  50. data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
  51. data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
  52. data/lib/bcdice/game_system/Alsetto.rb +124 -0
  53. data/lib/bcdice/game_system/Alshard.rb +27 -0
  54. data/lib/bcdice/game_system/AlterRaise.rb +282 -0
  55. data/lib/bcdice/game_system/Amadeus.rb +622 -0
  56. data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
  57. data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
  58. data/lib/bcdice/game_system/Arianrhod.rb +50 -0
  59. data/lib/bcdice/game_system/ArsMagica.rb +149 -0
  60. data/lib/bcdice/game_system/Avandner.rb +101 -0
  61. data/lib/bcdice/game_system/BBN.rb +143 -0
  62. data/lib/bcdice/game_system/BadLife.rb +435 -0
  63. data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
  64. data/lib/bcdice/game_system/BattleTech.rb +530 -0
  65. data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
  66. data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
  67. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
  68. data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
  69. data/lib/bcdice/game_system/BlindMythos.rb +460 -0
  70. data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
  71. data/lib/bcdice/game_system/BloodMoon.rb +213 -0
  72. data/lib/bcdice/game_system/CardRanker.rb +249 -0
  73. data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
  74. data/lib/bcdice/game_system/Chill.rb +163 -0
  75. data/lib/bcdice/game_system/Chill3.rb +52 -0
  76. data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
  77. data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
  78. data/lib/bcdice/game_system/CrashWorld.rb +81 -0
  79. data/lib/bcdice/game_system/Cthulhu.rb +252 -0
  80. data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
  81. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
  82. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
  83. data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
  84. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
  85. data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
  86. data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
  87. data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
  88. data/lib/bcdice/game_system/DarkSouls.rb +91 -0
  89. data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
  90. data/lib/bcdice/game_system/DemonParasite.rb +524 -0
  91. data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
  92. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
  93. data/lib/bcdice/game_system/DiceBot.rb +17 -0
  94. data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
  95. data/lib/bcdice/game_system/DoubleCross.rb +373 -0
  96. data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
  97. data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
  98. data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
  99. data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
  100. data/lib/bcdice/game_system/EarthDawn.rb +225 -0
  101. data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
  102. data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
  103. data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
  104. data/lib/bcdice/game_system/Elric.rb +36 -0
  105. data/lib/bcdice/game_system/Elysion.rb +1213 -0
  106. data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
  107. data/lib/bcdice/game_system/EndBreaker.rb +132 -0
  108. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
  109. data/lib/bcdice/game_system/Fiasco.rb +123 -0
  110. data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
  111. data/lib/bcdice/game_system/FilledWith.rb +1543 -0
  112. data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
  113. data/lib/bcdice/game_system/FutariSousa.rb +994 -0
  114. data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
  115. data/lib/bcdice/game_system/Garako.rb +559 -0
  116. data/lib/bcdice/game_system/GardenOrder.rb +451 -0
  117. data/lib/bcdice/game_system/GehennaAn.rb +136 -0
  118. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
  119. data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
  120. data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
  121. data/lib/bcdice/game_system/Gorilla.rb +44 -0
  122. data/lib/bcdice/game_system/GranCrest.rb +518 -0
  123. data/lib/bcdice/game_system/Gundog.rb +52 -0
  124. data/lib/bcdice/game_system/GundogRevised.rb +294 -0
  125. data/lib/bcdice/game_system/GundogZero.rb +261 -0
  126. data/lib/bcdice/game_system/Gurps.rb +403 -0
  127. data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
  128. data/lib/bcdice/game_system/HarnMaster.rb +208 -0
  129. data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
  130. data/lib/bcdice/game_system/Hieizan.rb +48 -0
  131. data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
  132. data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
  133. data/lib/bcdice/game_system/Illusio.rb +89 -0
  134. data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
  135. data/lib/bcdice/game_system/Insane.rb +822 -0
  136. data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
  137. data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
  138. data/lib/bcdice/game_system/JamesBond.rb +45 -0
  139. data/lib/bcdice/game_system/Kamigakari.rb +394 -0
  140. data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
  141. data/lib/bcdice/game_system/KanColle.rb +938 -0
  142. data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
  143. data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
  144. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
  145. data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
  146. data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
  147. data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
  148. data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
  149. data/lib/bcdice/game_system/LostRecord.rb +30 -0
  150. data/lib/bcdice/game_system/LostRoyal.rb +242 -0
  151. data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
  152. data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
  153. data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
  154. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
  155. data/lib/bcdice/game_system/MetalHead.rb +249 -0
  156. data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
  157. data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
  158. data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
  159. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
  160. data/lib/bcdice/game_system/Nechronica.rb +211 -0
  161. data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
  162. data/lib/bcdice/game_system/NeverCloud.rb +74 -0
  163. data/lib/bcdice/game_system/NightWizard.rb +231 -0
  164. data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
  165. data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
  166. data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
  167. data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
  168. data/lib/bcdice/game_system/Nuekagami.rb +293 -0
  169. data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
  170. data/lib/bcdice/game_system/OracleEngine.rb +265 -0
  171. data/lib/bcdice/game_system/OrgaRain.rb +77 -0
  172. data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
  173. data/lib/bcdice/game_system/Paradiso.rb +323 -0
  174. data/lib/bcdice/game_system/Paranoia.rb +64 -0
  175. data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
  176. data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
  177. data/lib/bcdice/game_system/Pathfinder.rb +21 -0
  178. data/lib/bcdice/game_system/Peekaboo.rb +324 -0
  179. data/lib/bcdice/game_system/Pendragon.rb +39 -0
  180. data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
  181. data/lib/bcdice/game_system/Postman.rb +185 -0
  182. data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
  183. data/lib/bcdice/game_system/Raisondetre.rb +171 -0
  184. data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
  185. data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
  186. data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
  187. data/lib/bcdice/game_system/RoleMaster.rb +24 -0
  188. data/lib/bcdice/game_system/RuneQuest.rb +47 -0
  189. data/lib/bcdice/game_system/RyuTuber.rb +266 -0
  190. data/lib/bcdice/game_system/Ryutama.rb +199 -0
  191. data/lib/bcdice/game_system/SRS.rb +348 -0
  192. data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
  193. data/lib/bcdice/game_system/Satasupe.rb +1173 -0
  194. data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
  195. data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
  196. data/lib/bcdice/game_system/ShadowRun.rb +26 -0
  197. data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
  198. data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
  199. data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
  200. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
  201. data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
  202. data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
  203. data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
  204. data/lib/bcdice/game_system/Skynauts.rb +324 -0
  205. data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
  206. data/lib/bcdice/game_system/StellarKnights.rb +856 -0
  207. data/lib/bcdice/game_system/SterileLife.rb +452 -0
  208. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
  209. data/lib/bcdice/game_system/StratoShout.rb +316 -0
  210. data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
  211. data/lib/bcdice/game_system/Strave.rb +223 -0
  212. data/lib/bcdice/game_system/SwordWorld.rb +491 -0
  213. data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
  214. data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
  215. data/lib/bcdice/game_system/TherapieSein.rb +93 -0
  216. data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
  217. data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
  218. data/lib/bcdice/game_system/TokyoNova.rb +19 -0
  219. data/lib/bcdice/game_system/Torg.rb +364 -0
  220. data/lib/bcdice/game_system/Torg1_5.rb +139 -0
  221. data/lib/bcdice/game_system/TorgEternity.rb +414 -0
  222. data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
  223. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
  224. data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
  225. data/lib/bcdice/game_system/Utakaze.rb +153 -0
  226. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
  227. data/lib/bcdice/game_system/Villaciel.rb +555 -0
  228. data/lib/bcdice/game_system/WARPS.rb +33 -0
  229. data/lib/bcdice/game_system/WaresBlade.rb +34 -0
  230. data/lib/bcdice/game_system/Warhammer.rb +336 -0
  231. data/lib/bcdice/game_system/WitchQuest.rb +275 -0
  232. data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
  233. data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
  234. data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
  235. data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
  236. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
  237. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
  238. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
  239. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
  240. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
  241. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
  242. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
  243. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
  244. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
  245. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
  246. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
  247. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
  248. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
  249. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
  250. data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
  251. data/lib/bcdice/loader.rb +37 -0
  252. data/lib/bcdice/normalize.rb +38 -0
  253. data/lib/bcdice/preprocessor.rb +87 -0
  254. data/lib/bcdice/randomizer.rb +137 -0
  255. data/lib/bcdice/repl.rb +155 -0
  256. data/lib/bcdice/user_defined_dice_table.rb +153 -0
  257. data/lib/bcdice/version.rb +3 -0
  258. metadata +304 -0
@@ -0,0 +1,8 @@
1
+ require "bcdice/version"
2
+ require "bcdice/arithmetic_evaluator.rb"
3
+
4
+ require "bcdice/base"
5
+ require "bcdice/loader"
6
+ require "bcdice/game_system/DiceBot"
7
+ require "bcdice/common_command"
8
+ require "bcdice/preprocessor"
@@ -0,0 +1,167 @@
1
+ module BCDice
2
+ #
3
+ # 四則演算を評価するクラス
4
+ #
5
+ class ArithmeticEvaluator
6
+ class << self
7
+ # 四則演算を評価する
8
+ # @param expr [String] 評価する式
9
+ # @param round_type [Symbol] 端数処理の種類
10
+ # @return [Integer] 評価結果を返す。不正な式の場合には0を返す。
11
+ def eval(expr, round_type: RoundType::FLOOR)
12
+ ArithmeticEvaluator.new(expr, round_type: round_type).eval()
13
+ end
14
+ end
15
+
16
+ # @param [String, nil] expr 評価する式
17
+ # @param [Symbol] round_type 端数処理の種類
18
+ def initialize(expr, round_type: RoundType::FLOOR)
19
+ @expr = expr
20
+ @round_type = round_type
21
+
22
+ @error = false
23
+ end
24
+
25
+ # @return [Boolean] 式の評価時にエラーが発生したか
26
+ def error?
27
+ @error
28
+ end
29
+
30
+ # 四則演算を評価する
31
+ # 同一インスタンスでevalを二回以上実行した場合の挙動は未定義とする
32
+ #
33
+ # @return [Integer] 評価結果を返す。不正な式の場合には0を返す。
34
+ def eval
35
+ if @expr.nil?
36
+ return 0
37
+ end
38
+
39
+ unless @expr.is_a?(String)
40
+ raise TypeError, "expr must be String, not #{@expr.class}"
41
+ end
42
+
43
+ @tokens = tokenize(@expr)
44
+ @idx = 0
45
+ @error = false
46
+
47
+ ret = expr()
48
+ if @error
49
+ return 0
50
+ else
51
+ return ret
52
+ end
53
+ end
54
+
55
+ private
56
+
57
+ def tokenize(expr)
58
+ expr.gsub(%r{[\(\)\+\-\*/]}) { |e| " #{e} " }.split(" ")
59
+ end
60
+
61
+ def add
62
+ ret = mul()
63
+
64
+ loop do
65
+ if consume("+")
66
+ ret += mul()
67
+ elsif consume("-")
68
+ ret -= mul()
69
+ else
70
+ break
71
+ end
72
+ end
73
+
74
+ return ret
75
+ end
76
+ alias expr add
77
+
78
+ def mul
79
+ ret = unary()
80
+
81
+ loop do
82
+ if consume("*")
83
+ ret *= unary()
84
+ elsif consume("/")
85
+ ret = div(ret, unary())
86
+ else
87
+ break
88
+ end
89
+ end
90
+
91
+ return ret
92
+ end
93
+
94
+ def div(left, right)
95
+ if right.zero?
96
+ @error = true
97
+ return 0
98
+ end
99
+
100
+ case @round_type
101
+ when RoundType::CEIL
102
+ return (left.to_f / right).ceil
103
+ when RoundType::ROUND
104
+ return (left.to_f / right).round
105
+ when RoundType::FLOOR
106
+ return left / right
107
+ else
108
+ raise ArgumentError, "unknown round type: #{@round_type.inspect}"
109
+ end
110
+ end
111
+
112
+ def unary
113
+ if consume("+")
114
+ unary()
115
+ elsif consume("-")
116
+ -unary()
117
+ else
118
+ term()
119
+ end
120
+ end
121
+
122
+ def term
123
+ if consume("(")
124
+ ret = expr()
125
+ expect(")")
126
+ return ret
127
+ else
128
+ return expect_number()
129
+ end
130
+ end
131
+
132
+ def consume(str)
133
+ if @tokens[@idx] != str
134
+ return false
135
+ end
136
+
137
+ @idx += 1
138
+ return true
139
+ end
140
+
141
+ def expect(str)
142
+ if @tokens[@idx] != str
143
+ @error = true
144
+ end
145
+
146
+ @idx += 1
147
+ end
148
+
149
+ def expect_number()
150
+ unless integer?(@tokens[@idx])
151
+ @error = true
152
+ @idx += 1
153
+ return 0
154
+ end
155
+
156
+ ret = @tokens[@idx].to_i
157
+ @idx += 1
158
+ return ret
159
+ end
160
+
161
+ def integer?(str)
162
+ # Ruby 1.9 以降では Kernel.#Integer を使うべき
163
+ # Ruby 1.8 にもあるが、基数を指定できない問題がある
164
+ !/^\d+$/.match(str).nil?
165
+ end
166
+ end
167
+ end
@@ -0,0 +1,423 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/randomizer"
4
+ require "bcdice/dice_table"
5
+ require "bcdice/enum"
6
+
7
+ module BCDice
8
+ class Base
9
+ class << self
10
+ # 接頭辞(反応するコマンド)の配列を返す
11
+ # @return [Array<String>]
12
+ attr_reader :prefixes
13
+
14
+ # 応答するコマンドのprefixを登録する
15
+ # @param prefixes [Array<String>]
16
+ def register_prefix(*prefixes)
17
+ @prefixes ||= []
18
+ @prefixes.concat(prefixes.flatten)
19
+ end
20
+
21
+ # ゲームシステム固有のコマンドにマッチする正規表現を返す
22
+ # 正規表現を一度生成したら、以後コマンドの登録はできないようにする
23
+ #
24
+ # @return [Regexp]
25
+ def prefixes_pattern
26
+ @prefixes_pattern ||= nil
27
+ return @prefixes_pattern if @prefixes_pattern
28
+
29
+ @prefixes ||= []
30
+ @prefixes.freeze
31
+ @prefixes_pattern =
32
+ if @prefixes.empty?
33
+ /(?!)/ # 何にもマッチしない正規表現
34
+ else
35
+ /^(S)?(#{@prefixes.join('|')})/i
36
+ end.freeze
37
+ end
38
+
39
+ # 応答するコマンド全てにマッチする正規表現を返す
40
+ # 正規表現を一度生成したら、以後コマンドの登録はできないようにする
41
+ #
42
+ # @return [Regexp]
43
+ def command_pattern
44
+ @command_pattern ||= nil
45
+ return @command_pattern if @command_pattern
46
+
47
+ @prefixes ||= []
48
+ @prefixes.freeze
49
+ pattarns = CommonCommand::COMMANDS.map { |c| c::PREFIX_PATTERN.source } + @prefixes
50
+
51
+ @command_pattern = /^S?(#{pattarns.join("|")})/i.freeze
52
+ end
53
+ end
54
+
55
+ def initialize(command)
56
+ @raw_input = command
57
+
58
+ @sort_add_dice = false # 加算ダイスでダイス目をソートするかどうか
59
+ @sort_barabara_dice = false # バラバラダイスでダイス目をソートするかどうか
60
+
61
+ @enabled_d66 = true # D66ダイスを利用するかどうか
62
+ @d66_sort_type = D66SortType::NO_SORT # 入れ替えの種類 詳しくはBCDice::D66SortTypeを参照すること
63
+
64
+ @enabled_d9 = false # D9ダイスを有効にするか(ガンドッグ)で使用
65
+
66
+ @round_type = RoundType::FLOOR # 割り算をした時の端数の扱い (FLOOR: 切り捨て, CEIL: 切り上げ, ROUND: 四捨五入)
67
+
68
+ @upper_dice_reroll_threshold = nil # UpperDiceで振り足しをする出目の閾値 nilの場合デフォルト設定なし
69
+ @reroll_dice_reroll_threshold = nil # RerollDiceで振り足しをする出目の閾値 nilの場合デフォルト設定なし
70
+
71
+ @default_cmp_op = nil # 目標値が空欄の場合の比較演算子をシンボルで指定する (:>, :>= :<, :<=, :==, :!=)
72
+ @default_target_number = nil # 目標値が空欄の場合の目標値 こちらだけnilにするのは想定していないので注意
73
+
74
+ @enabled_upcase_input = true # 入力を String#upcase するかどうか
75
+
76
+ @is_secret = false
77
+ @is_success = false
78
+ @is_failure = false
79
+ @is_critical = false
80
+ @is_fumble = false
81
+
82
+ @randomizer = BCDice::Randomizer.new
83
+ @debug = false
84
+ end
85
+
86
+ attr_accessor :randomizer
87
+
88
+ # D66のダイス入れ替えの種類
89
+ #
90
+ # @return [Symbol]
91
+ attr_reader :d66_sort_type
92
+
93
+ # 端数処理の種類
94
+ #
95
+ # @return [Symbol]
96
+ attr_reader :round_type
97
+
98
+ # UpperDiceで振り足しをする出目の閾値
99
+ #
100
+ # @return [Integer, nil]
101
+ attr_reader :upper_dice_reroll_threshold
102
+
103
+ # RerollDiceで振り足しをする出目の閾値
104
+ #
105
+ # @return [Integer, nil]
106
+ attr_reader :reroll_dice_reroll_threshold
107
+
108
+ # デフォルトの比較演算子
109
+ #
110
+ # @return [Symbol, nil]
111
+ attr_reader :default_cmp_op
112
+
113
+ # デフォルトの目標値
114
+ #
115
+ # @return [Integer, nil]
116
+ attr_reader :default_target_number
117
+
118
+ # 加算ダイスでダイス目をソートするかどうか
119
+ #
120
+ # @return [Boolean]
121
+ def sort_add_dice?
122
+ @sort_add_dice
123
+ end
124
+
125
+ # バラバラダイスでダイス目をソートするかどうか
126
+ #
127
+ # @return [Boolean]
128
+ def sort_barabara_dice?
129
+ @sort_barabara_dice
130
+ end
131
+
132
+ # D66ダイスが有効か
133
+ #
134
+ # @return [Boolean]
135
+ def enabled_d66?
136
+ @enabled_d66
137
+ end
138
+
139
+ # D9ダイスが有効か
140
+ #
141
+ # @return [Boolean]
142
+ def enabled_d9?
143
+ @enabled_d9
144
+ end
145
+
146
+ # シークレットコマンドか
147
+ #
148
+ # @return [Boolean]
149
+ def secret?
150
+ @is_secret
151
+ end
152
+
153
+ # 結果が成功か
154
+ # @return [Boolean]
155
+ def success?
156
+ @is_success
157
+ end
158
+
159
+ # 結果が失敗か
160
+ # @return [Boolean]
161
+ def failure?
162
+ @is_failure
163
+ end
164
+
165
+ # 結果がクリティカルか
166
+ # @return [Boolean]
167
+ def critical?
168
+ @is_critical
169
+ end
170
+
171
+ # 結果がファンブルか
172
+ # @return [Boolean]
173
+ def fumble?
174
+ @is_fumble
175
+ end
176
+
177
+ # デバッグを有用にする
178
+ def enable_debug
179
+ @debug = true
180
+ end
181
+
182
+ # コマンドを評価する
183
+ # @return [String, nil] コマンド実行結果。コマンドが実行できなかった場合はnilを返す
184
+ def eval
185
+ command = BCDice::Preprocessor.process(@raw_input, @randomizer, self)
186
+ upcased_command = command.upcase
187
+
188
+ result = dice_command(command)
189
+ result ||= eval_common_command(upcased_command)
190
+
191
+ return result
192
+ end
193
+
194
+ # ゲームシステムごとの入力コマンドの前処理
195
+ # @deprecated これを使わずに +eval_common_command+ 内でパースすることを推奨する
196
+ # @param string [String]
197
+ # @return [String]
198
+ def change_text(string)
199
+ string
200
+ end
201
+
202
+ # @param total [Integer] コマンド合計値
203
+ # @param dice_total [Integer] ダイス目の合計値
204
+ # @param dice_list [Array<Integer>] ダイスの一覧
205
+ # @param sides [Integer] 振ったダイスの面数
206
+ # @param cmp_op [Symbol] 比較演算子
207
+ # @param target [Integer, String] 目標値の整数か'?'
208
+ # @return [String]
209
+ def check_result(total, dice_total, dice_list, sides, cmp_op, target)
210
+ ret =
211
+ case [dice_list.size, sides]
212
+ when [1, 100]
213
+ check_1D100(total, dice_total, cmp_op, target)
214
+ when [1, 20]
215
+ check_1D20(total, dice_total, cmp_op, target)
216
+ when [2, 6]
217
+ check_2D6(total, dice_total, dice_list, cmp_op, target)
218
+ end
219
+
220
+ return ret unless ret.nil? || ret.empty?
221
+
222
+ ret =
223
+ case sides
224
+ when 10
225
+ check_nD10(total, dice_total, dice_list, cmp_op, target)
226
+ when 6
227
+ check_nD6(total, dice_total, dice_list, cmp_op, target)
228
+ end
229
+
230
+ return ret unless ret.nil? || ret.empty?
231
+
232
+ check_nDx(total, cmp_op, target)
233
+ end
234
+
235
+ # シャドウラン用グリッチ判定
236
+ # @param count_one [Integer] 出目1の数
237
+ # @param dice_total_count [Integer] ダイスロールしたダイスの数
238
+ # @param count_success [Integer] 成功数
239
+ # @return [String, nil]
240
+ def grich_text(count_one, dice_total_count, count_success); end
241
+
242
+ private
243
+
244
+ def eval_common_command(command)
245
+ CommonCommand::COMMANDS.each do |klass|
246
+ cmd = klass.new(command, @randomizer, self)
247
+ out = cmd.eval()
248
+
249
+ @is_secret = cmd.secret?
250
+ return out if out
251
+ end
252
+
253
+ return nil
254
+ end
255
+
256
+ def dice_command(command)
257
+ command = command.upcase if @enabled_upcase_input
258
+
259
+ m = self.class.prefixes_pattern.match(command)
260
+ unless m
261
+ return nil
262
+ end
263
+
264
+ secret = !m[1].nil?
265
+ command = command[1..-1] if secret # 先頭の 'S' をとる
266
+
267
+ output = eval_game_system_specific_command(command)
268
+ @is_secret ||= secret
269
+ if output.nil? || output.empty? || output == "1"
270
+ return nil
271
+ else
272
+ return output.to_s
273
+ end
274
+ end
275
+
276
+ # @param command [String]
277
+ # @return [String, nil]
278
+ def eval_game_system_specific_command(command); end
279
+
280
+ # 成功か失敗かを文字列で返す
281
+ #
282
+ # @param (see #check_result)
283
+ # @return [String]
284
+ def check_nDx(total, cmp_op, target)
285
+ return " > 失敗" if target.is_a?(String)
286
+
287
+ if total.send(cmp_op, target)
288
+ " > 成功"
289
+ else
290
+ " > 失敗"
291
+ end
292
+ end
293
+
294
+ # @param (see #check_result)
295
+ # @return [nil]
296
+ def check_1D100(total, dice_total, cmp_op, target); end
297
+
298
+ # @param (see #check_result)
299
+ # @return [nil]
300
+ def check_1D20(total, dice_total, cmp_op, target); end
301
+
302
+ # @param (see #check_result)
303
+ # @return [nil]
304
+ def check_nD10(total, dice_total, dice_list, cmp_op, target); end
305
+
306
+ # @param (see #check_result)
307
+ # @return [nil]
308
+ def check_2D6(total, dice_total, dice_list, cmp_op, target); end
309
+
310
+ # @param (see #check_result)
311
+ # @return [nil]
312
+ def check_nD6(total, dice_total, dice_list, cmp_op, target); end
313
+
314
+ def get_table_by_2d6(table)
315
+ get_table_by_nD6(table, 2)
316
+ end
317
+
318
+ def get_table_by_1d6(table)
319
+ get_table_by_nD6(table, 1)
320
+ end
321
+
322
+ def get_table_by_nD6(table, count)
323
+ get_table_by_nDx(table, count, 6)
324
+ end
325
+
326
+ def get_table_by_nDx(table, count, diceType)
327
+ num = @randomizer.roll_sum(count, diceType)
328
+
329
+ text = get_table_value(table[num - count])
330
+
331
+ return "1", 0 if text.nil?
332
+
333
+ return text, num
334
+ end
335
+
336
+ def get_table_by_1d3(table)
337
+ debug("get_table_by_1d3")
338
+
339
+ count = 1
340
+ num = @randomizer.roll_sum(count, 6)
341
+ debug("num", num)
342
+
343
+ index = ((num - 1) / 2)
344
+ debug("index", index)
345
+
346
+ text = table[index]
347
+
348
+ return "1", 0 if text.nil?
349
+
350
+ return text, num
351
+ end
352
+
353
+ # D66 ロール用(スワップ、たとえば出目が【6,4】なら「64」ではなく「46」とする
354
+ def get_table_by_d66_swap(table)
355
+ number = @randomizer.roll_d66(D66SortType::ASC)
356
+ return get_table_by_number(number, table), number
357
+ end
358
+
359
+ # D66 ロール用
360
+ def get_table_by_d66(table)
361
+ dice1 = @randomizer.roll_once(6)
362
+ dice2 = @randomizer.roll_once(6)
363
+
364
+ num = (dice1 - 1) * 6 + (dice2 - 1)
365
+
366
+ text = table[num]
367
+
368
+ indexText = "#{dice1}#{dice2}"
369
+
370
+ return "1", indexText if text.nil?
371
+
372
+ return text, indexText
373
+ end
374
+
375
+ # ** 汎用表サブルーチン
376
+ def get_table_by_number(index, table, default = "1")
377
+ table.each do |item|
378
+ number = item[0]
379
+ if number >= index
380
+ return get_table_value(item[1])
381
+ end
382
+ end
383
+
384
+ return get_table_value(default)
385
+ end
386
+
387
+ def get_table_value(data)
388
+ if data.is_a?(Proc)
389
+ return data.call()
390
+ end
391
+
392
+ return data
393
+ end
394
+
395
+ def roll_tables(command, tables)
396
+ table = tables[command]
397
+ unless table
398
+ return nil
399
+ end
400
+
401
+ return table.roll(@randomizer).to_s
402
+ end
403
+
404
+ # デバッグ出力を行う
405
+ # @param [Object] target 対象項目
406
+ # @param [Object] values 値
407
+ def debug(target, *values)
408
+ return unless @debug
409
+
410
+ targetStr = target.is_a?(String) ? target : target.inspect
411
+
412
+ if values.empty?
413
+ warn targetStr
414
+ else
415
+ valueStrs = values.map do |value|
416
+ value.is_a?(String) ? %("#{value}") : value.inspect
417
+ end
418
+
419
+ warn "#{targetStr}: #{valueStrs.join(', ')}"
420
+ end
421
+ end
422
+ end
423
+ end