bcdice 3.0.0.pre.alpha.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (258) hide show
  1. checksums.yaml +7 -0
  2. data/.editorconfig +21 -0
  3. data/.github/.codecov.yaml +10 -0
  4. data/.github/workflows/coverage.yaml +21 -0
  5. data/.github/workflows/lint.yaml +13 -0
  6. data/.github/workflows/test.yml +20 -0
  7. data/.gitignore +14 -0
  8. data/.rubocop.yml +96 -0
  9. data/.rubocop_todo.yml +113 -0
  10. data/CHANGELOG.md +868 -0
  11. data/Gemfile +11 -0
  12. data/LICENSE +29 -0
  13. data/README.md +38 -0
  14. data/ROADMAP.md +30 -0
  15. data/Rakefile +118 -0
  16. data/bcdice.gemspec +27 -0
  17. data/bin/repl.rb +21 -0
  18. data/docs/README.txt +2028 -0
  19. data/docs/dicebot_sort_key.md +72 -0
  20. data/docs/how_to_make_dicebot.md +453 -0
  21. data/lib/bcdice.rb +8 -0
  22. data/lib/bcdice/arithmetic_evaluator.rb +167 -0
  23. data/lib/bcdice/base.rb +423 -0
  24. data/lib/bcdice/command_parser.rb +242 -0
  25. data/lib/bcdice/common_command.rb +23 -0
  26. data/lib/bcdice/common_command/add_dice.rb +54 -0
  27. data/lib/bcdice/common_command/add_dice/node.rb +488 -0
  28. data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
  29. data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
  30. data/lib/bcdice/common_command/barabara_dice.rb +57 -0
  31. data/lib/bcdice/common_command/calc.rb +39 -0
  32. data/lib/bcdice/common_command/choice.rb +35 -0
  33. data/lib/bcdice/common_command/d66_dice.rb +63 -0
  34. data/lib/bcdice/common_command/reroll_dice.rb +190 -0
  35. data/lib/bcdice/common_command/upper_dice.rb +165 -0
  36. data/lib/bcdice/common_command/version.rb +26 -0
  37. data/lib/bcdice/dice_table.rb +8 -0
  38. data/lib/bcdice/dice_table/chain_table.rb +33 -0
  39. data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
  40. data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
  41. data/lib/bcdice/dice_table/d66_table.rb +34 -0
  42. data/lib/bcdice/dice_table/range_table.rb +267 -0
  43. data/lib/bcdice/dice_table/roll_result.rb +43 -0
  44. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
  45. data/lib/bcdice/dice_table/table.rb +35 -0
  46. data/lib/bcdice/enum.rb +15 -0
  47. data/lib/bcdice/format.rb +36 -0
  48. data/lib/bcdice/game_system.rb +187 -0
  49. data/lib/bcdice/game_system/AFF2e.rb +141 -0
  50. data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
  51. data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
  52. data/lib/bcdice/game_system/Alsetto.rb +124 -0
  53. data/lib/bcdice/game_system/Alshard.rb +27 -0
  54. data/lib/bcdice/game_system/AlterRaise.rb +282 -0
  55. data/lib/bcdice/game_system/Amadeus.rb +622 -0
  56. data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
  57. data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
  58. data/lib/bcdice/game_system/Arianrhod.rb +50 -0
  59. data/lib/bcdice/game_system/ArsMagica.rb +149 -0
  60. data/lib/bcdice/game_system/Avandner.rb +101 -0
  61. data/lib/bcdice/game_system/BBN.rb +143 -0
  62. data/lib/bcdice/game_system/BadLife.rb +435 -0
  63. data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
  64. data/lib/bcdice/game_system/BattleTech.rb +530 -0
  65. data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
  66. data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
  67. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
  68. data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
  69. data/lib/bcdice/game_system/BlindMythos.rb +460 -0
  70. data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
  71. data/lib/bcdice/game_system/BloodMoon.rb +213 -0
  72. data/lib/bcdice/game_system/CardRanker.rb +249 -0
  73. data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
  74. data/lib/bcdice/game_system/Chill.rb +163 -0
  75. data/lib/bcdice/game_system/Chill3.rb +52 -0
  76. data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
  77. data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
  78. data/lib/bcdice/game_system/CrashWorld.rb +81 -0
  79. data/lib/bcdice/game_system/Cthulhu.rb +252 -0
  80. data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
  81. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
  82. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
  83. data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
  84. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
  85. data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
  86. data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
  87. data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
  88. data/lib/bcdice/game_system/DarkSouls.rb +91 -0
  89. data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
  90. data/lib/bcdice/game_system/DemonParasite.rb +524 -0
  91. data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
  92. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
  93. data/lib/bcdice/game_system/DiceBot.rb +17 -0
  94. data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
  95. data/lib/bcdice/game_system/DoubleCross.rb +373 -0
  96. data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
  97. data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
  98. data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
  99. data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
  100. data/lib/bcdice/game_system/EarthDawn.rb +225 -0
  101. data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
  102. data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
  103. data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
  104. data/lib/bcdice/game_system/Elric.rb +36 -0
  105. data/lib/bcdice/game_system/Elysion.rb +1213 -0
  106. data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
  107. data/lib/bcdice/game_system/EndBreaker.rb +132 -0
  108. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
  109. data/lib/bcdice/game_system/Fiasco.rb +123 -0
  110. data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
  111. data/lib/bcdice/game_system/FilledWith.rb +1543 -0
  112. data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
  113. data/lib/bcdice/game_system/FutariSousa.rb +994 -0
  114. data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
  115. data/lib/bcdice/game_system/Garako.rb +559 -0
  116. data/lib/bcdice/game_system/GardenOrder.rb +451 -0
  117. data/lib/bcdice/game_system/GehennaAn.rb +136 -0
  118. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
  119. data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
  120. data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
  121. data/lib/bcdice/game_system/Gorilla.rb +44 -0
  122. data/lib/bcdice/game_system/GranCrest.rb +518 -0
  123. data/lib/bcdice/game_system/Gundog.rb +52 -0
  124. data/lib/bcdice/game_system/GundogRevised.rb +294 -0
  125. data/lib/bcdice/game_system/GundogZero.rb +261 -0
  126. data/lib/bcdice/game_system/Gurps.rb +403 -0
  127. data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
  128. data/lib/bcdice/game_system/HarnMaster.rb +208 -0
  129. data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
  130. data/lib/bcdice/game_system/Hieizan.rb +48 -0
  131. data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
  132. data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
  133. data/lib/bcdice/game_system/Illusio.rb +89 -0
  134. data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
  135. data/lib/bcdice/game_system/Insane.rb +822 -0
  136. data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
  137. data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
  138. data/lib/bcdice/game_system/JamesBond.rb +45 -0
  139. data/lib/bcdice/game_system/Kamigakari.rb +394 -0
  140. data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
  141. data/lib/bcdice/game_system/KanColle.rb +938 -0
  142. data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
  143. data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
  144. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
  145. data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
  146. data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
  147. data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
  148. data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
  149. data/lib/bcdice/game_system/LostRecord.rb +30 -0
  150. data/lib/bcdice/game_system/LostRoyal.rb +242 -0
  151. data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
  152. data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
  153. data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
  154. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
  155. data/lib/bcdice/game_system/MetalHead.rb +249 -0
  156. data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
  157. data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
  158. data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
  159. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
  160. data/lib/bcdice/game_system/Nechronica.rb +211 -0
  161. data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
  162. data/lib/bcdice/game_system/NeverCloud.rb +74 -0
  163. data/lib/bcdice/game_system/NightWizard.rb +231 -0
  164. data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
  165. data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
  166. data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
  167. data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
  168. data/lib/bcdice/game_system/Nuekagami.rb +293 -0
  169. data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
  170. data/lib/bcdice/game_system/OracleEngine.rb +265 -0
  171. data/lib/bcdice/game_system/OrgaRain.rb +77 -0
  172. data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
  173. data/lib/bcdice/game_system/Paradiso.rb +323 -0
  174. data/lib/bcdice/game_system/Paranoia.rb +64 -0
  175. data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
  176. data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
  177. data/lib/bcdice/game_system/Pathfinder.rb +21 -0
  178. data/lib/bcdice/game_system/Peekaboo.rb +324 -0
  179. data/lib/bcdice/game_system/Pendragon.rb +39 -0
  180. data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
  181. data/lib/bcdice/game_system/Postman.rb +185 -0
  182. data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
  183. data/lib/bcdice/game_system/Raisondetre.rb +171 -0
  184. data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
  185. data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
  186. data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
  187. data/lib/bcdice/game_system/RoleMaster.rb +24 -0
  188. data/lib/bcdice/game_system/RuneQuest.rb +47 -0
  189. data/lib/bcdice/game_system/RyuTuber.rb +266 -0
  190. data/lib/bcdice/game_system/Ryutama.rb +199 -0
  191. data/lib/bcdice/game_system/SRS.rb +348 -0
  192. data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
  193. data/lib/bcdice/game_system/Satasupe.rb +1173 -0
  194. data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
  195. data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
  196. data/lib/bcdice/game_system/ShadowRun.rb +26 -0
  197. data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
  198. data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
  199. data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
  200. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
  201. data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
  202. data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
  203. data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
  204. data/lib/bcdice/game_system/Skynauts.rb +324 -0
  205. data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
  206. data/lib/bcdice/game_system/StellarKnights.rb +856 -0
  207. data/lib/bcdice/game_system/SterileLife.rb +452 -0
  208. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
  209. data/lib/bcdice/game_system/StratoShout.rb +316 -0
  210. data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
  211. data/lib/bcdice/game_system/Strave.rb +223 -0
  212. data/lib/bcdice/game_system/SwordWorld.rb +491 -0
  213. data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
  214. data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
  215. data/lib/bcdice/game_system/TherapieSein.rb +93 -0
  216. data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
  217. data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
  218. data/lib/bcdice/game_system/TokyoNova.rb +19 -0
  219. data/lib/bcdice/game_system/Torg.rb +364 -0
  220. data/lib/bcdice/game_system/Torg1_5.rb +139 -0
  221. data/lib/bcdice/game_system/TorgEternity.rb +414 -0
  222. data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
  223. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
  224. data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
  225. data/lib/bcdice/game_system/Utakaze.rb +153 -0
  226. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
  227. data/lib/bcdice/game_system/Villaciel.rb +555 -0
  228. data/lib/bcdice/game_system/WARPS.rb +33 -0
  229. data/lib/bcdice/game_system/WaresBlade.rb +34 -0
  230. data/lib/bcdice/game_system/Warhammer.rb +336 -0
  231. data/lib/bcdice/game_system/WitchQuest.rb +275 -0
  232. data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
  233. data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
  234. data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
  235. data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
  236. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
  237. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
  238. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
  239. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
  240. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
  241. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
  242. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
  243. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
  244. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
  245. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
  246. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
  247. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
  248. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
  249. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
  250. data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
  251. data/lib/bcdice/loader.rb +37 -0
  252. data/lib/bcdice/normalize.rb +38 -0
  253. data/lib/bcdice/preprocessor.rb +87 -0
  254. data/lib/bcdice/randomizer.rb +137 -0
  255. data/lib/bcdice/repl.rb +155 -0
  256. data/lib/bcdice/user_defined_dice_table.rb +153 -0
  257. data/lib/bcdice/version.rb +3 -0
  258. metadata +304 -0
@@ -0,0 +1,275 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'bcdice/game_system/EarthDawn'
4
+
5
+ module BCDice
6
+ module GameSystem
7
+ class EarthDawn3 < EarthDawn
8
+ # ゲームシステムの識別子
9
+ ID = 'EarthDawn3'
10
+
11
+ # ゲームシステム名
12
+ NAME = 'アースドーン3版'
13
+
14
+ # ゲームシステム名の読みがな
15
+ SORT_KEY = 'ああすとおん3'
16
+
17
+ # ダイスボットの使い方
18
+ HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
19
+ ステップダイス (xEn+k)
20
+ ステップx、目標値n(省略可能)、カルマダイスk(D2~D20)でステップダイスをロールします。
21
+ 振り足しも自動。
22
+ 例)ステップ10:10E
23
+   ステップ10、目標値8:10E8
24
+   ステップ12、目標値8、カルマダイスD12:10E8+1D6
25
+ INFO_MESSAGE_TEXT
26
+
27
+ register_prefix(['\d+e.*'])
28
+
29
+ def initialize(command)
30
+ super(command)
31
+
32
+ @sort_add_dice = true
33
+ end
34
+
35
+ def eval_game_system_specific_command(command)
36
+ return ed_step(command)
37
+ end
38
+
39
+ # アースドーンステップ表
40
+ def ed_step(str)
41
+ output = getStepResult(str)
42
+
43
+ return output
44
+ end
45
+
46
+ def getStepResult(str)
47
+ return nil unless /^(\d+)E(\d+)?(\+(\d*)D(\d+))?(\+\d)?/i =~ str
48
+
49
+ stepTotal = 0
50
+ @isFailed = true
51
+
52
+ step = Regexp.last_match(1).to_i # ステップ
53
+ targetNumber = [Regexp.last_match(2).to_i, 20].min # 目標値
54
+ hasKarmaDice = !Regexp.last_match(3).nil? # カルマダイスの有無
55
+ karmaDiceCount = [1, Regexp.last_match(4).to_i].max # カルマダイスの個数
56
+ karmaDiceType = Regexp.last_match(5).to_i # カルマダイスの種類
57
+ diceModify = Regexp.last_match(6).to_i
58
+
59
+ karmaDiceInfo = Hash.new(0)
60
+ if hasKarmaDice
61
+ karmaDiceInfo[karmaDiceType] = karmaDiceCount
62
+ end
63
+
64
+ return nil if targetNumber < 0
65
+
66
+ stepInfo = getStepInfo(step)
67
+ debug('stepInfo', stepInfo)
68
+
69
+ @string = ""
70
+
71
+ diceTypes = [20, 12, 10, 8, 6, 4]
72
+ diceTypes.each do |type|
73
+ stepTotal += rollStep(type, stepInfo.shift)
74
+ end
75
+ modify = stepInfo.shift
76
+
77
+ karmaDiceInfo.each do |diceType, diceCount|
78
+ stepTotal += rollStep(diceType, diceCount)
79
+ end
80
+
81
+ @string += (getModifyText(modify) + getModifyText(diceModify))
82
+ stepTotal += (modify + diceModify)
83
+
84
+ # ステップ判定終了
85
+ @string += " > #{stepTotal}"
86
+
87
+ output = "ステップ#{step} > #{@string}"
88
+ return output if targetNumber == 0
89
+
90
+ # 結果判定
91
+ @string += ' > ' + getSuccess(targetNumber, stepTotal)
92
+
93
+ output = "ステップ#{step}>=#{targetNumber} > #{@string}"
94
+
95
+ return output
96
+ end
97
+
98
+ def getModifyText(modify)
99
+ @string = ""
100
+ return @string if modify == 0
101
+
102
+ @string += "+" if modify > 0
103
+ @string += modify.to_s
104
+ return @string
105
+ end
106
+
107
+ def getBaseStepTable
108
+ stepTable =
109
+ [
110
+ # dice
111
+ # D20 D12 D10 D8 D6 D4 mod
112
+ [1, [0, 0, 0, 0, 1, 0, -3]],
113
+ [2, [0, 0, 0, 0, 1, 0, -2]],
114
+ [3, [0, 0, 0, 0, 1, 0, -1]],
115
+ [4, [0, 0, 0, 0, 1, 0, 0]],
116
+ [5, [0, 0, 0, 1, 0, 0, 0]],
117
+ [6, [0, 0, 1, 0, 0, 0, 0]],
118
+ [7, [0, 1, 0, 0, 0, 0, 0]],
119
+ ]
120
+
121
+ return stepTable
122
+ end
123
+
124
+ def getStepInfo(step)
125
+ baseStepTable = getBaseStepTable
126
+ baseMaxStep = baseStepTable.last.first
127
+
128
+ if step <= baseMaxStep
129
+ return get_table_by_number(step, baseStepTable)
130
+ end
131
+
132
+ baseStepInfo = [0, 1, 0, 0, 0, 0, 0]
133
+ overStep = step - baseMaxStep - 1
134
+
135
+ stepRythm =
136
+ [
137
+ # dice
138
+ # D20 D12 D10 D8 D6 D4 mod
139
+ [0, 0, 0, 0, 2, 0, 0],
140
+ [0, 0, 0, 1, 1, 0, 0],
141
+ [0, 0, 0, 2, 0, 0, 0],
142
+ [0, 0, 1, 1, 0, 0, 0],
143
+ [0, 0, 2, 0, 0, 0, 0],
144
+ [0, 1, 1, 0, 0, 0, 0],
145
+ [0, 2, 0, 0, 0, 0, 0],
146
+ ]
147
+
148
+ result = [0, 0, 0, 0, 0, 0, 0]
149
+
150
+ loopCount = (overStep / stepRythm.size)
151
+
152
+ loopCount.times do
153
+ addStepToResult(result, baseStepInfo)
154
+ end
155
+
156
+ index = (overStep % stepRythm.size)
157
+ restStepInfo = stepRythm[index]
158
+
159
+ addStepToResult(result, restStepInfo)
160
+
161
+ return result
162
+ end
163
+
164
+ def addStepToResult(result, step)
165
+ result.size.times do |i|
166
+ result[i] += step[i]
167
+ end
168
+
169
+ return result
170
+ end
171
+
172
+ def getSuccess(targetNumber, stepTotal)
173
+ return '自動失敗' if @isFailed
174
+
175
+ successTable = getSuccessTable
176
+ successInfo = get_table_by_number(targetNumber, successTable)
177
+
178
+ pathetic, poor, average, good, excelent, extraordinary = successInfo
179
+
180
+ return 'Extraordinary(極上)' if stepTotal >= extraordinary
181
+ return 'Excelent(最高)' if stepTotal >= excelent
182
+ return 'Good(上出来)' if stepTotal >= good
183
+ return 'Average(そこそこ)' if stepTotal >= average
184
+ return 'Poor(お粗末)' if stepTotal >= poor
185
+ return 'Pathetic(惨め)' if stepTotal >= pathetic
186
+ end
187
+
188
+ def getSuccessTable
189
+ successTable =
190
+ [
191
+ # Pathetic Poor Average Good Excellent Extraordinary
192
+ [2, [0, 1, 2, 5, 7, 9]],
193
+ [3, [0, 1, 3, 6, 8, 10]],
194
+ [4, [0, 1, 4, 7, 10, 12]],
195
+ [5, [1, 2, 5, 8, 11, 14]],
196
+ [6, [1, 2, 6, 9, 13, 17]],
197
+ [7, [1, 3, 7, 11, 15, 19]],
198
+ [8, [1, 4, 8, 13, 16, 20]],
199
+ [9, [1, 5, 9, 15, 18, 22]],
200
+ [10, [1, 6, 10, 16, 20, 24]],
201
+ [11, [1, 6, 11, 17, 21, 25]],
202
+ [12, [1, 7, 12, 18, 23, 27]],
203
+ [13, [1, 7, 13, 20, 25, 29]],
204
+ [14, [1, 8, 14, 21, 26, 31]],
205
+ [15, [1, 9, 15, 23, 27, 31]],
206
+ [16, [1, 10, 16, 24, 28, 33]],
207
+ [17, [1, 11, 17, 25, 30, 34]],
208
+ [18, [1, 12, 18, 26, 31, 36]],
209
+ [19, [1, 12, 19, 28, 33, 37]],
210
+ [20, [1, 13, 20, 29, 34, 39]],
211
+ [21, [1, 14, 21, 30, 36, 41]],
212
+ [22, [1, 15, 22, 31, 37, 42]],
213
+ [23, [1, 16, 23, 33, 38, 43]],
214
+ [24, [1, 16, 24, 34, 39, 44]],
215
+ [25, [1, 17, 25, 35, 41, 46]],
216
+ [26, [1, 18, 26, 36, 42, 47]],
217
+ [27, [1, 19, 27, 37, 43, 49]],
218
+ [28, [1, 19, 28, 39, 45, 50]],
219
+ [29, [1, 21, 29, 40, 46, 51]],
220
+ [30, [1, 21, 30, 41, 47, 53]],
221
+ [31, [1, 22, 31, 42, 48, 54]],
222
+ [32, [1, 23, 32, 43, 49, 55]],
223
+ [33, [1, 24, 33, 45, 51, 57]],
224
+ [34, [1, 24, 34, 46, 52, 58]],
225
+ [35, [1, 25, 35, 47, 53, 60]],
226
+ [36, [1, 26, 36, 48, 54, 60]],
227
+ [37, [1, 27, 37, 49, 56, 62]],
228
+ [38, [1, 28, 38, 51, 57, 63]],
229
+ [39, [1, 29, 39, 52, 58, 64]],
230
+ [40, [1, 30, 40, 53, 59, 66]],
231
+ ]
232
+
233
+ return successTable
234
+ end
235
+
236
+ def rollStep(diceType, diceCount)
237
+ debug('rollStep diceType, diceCount, @string', diceType, diceCount, @string)
238
+
239
+ stepTotal = 0
240
+ return stepTotal unless diceCount > 0
241
+
242
+ # diceぶんのステップ判定
243
+
244
+ @string += "+" unless @string.empty?
245
+ @string += "#{diceCount}d#{diceType}["
246
+ debug('rollStep @string', @string)
247
+
248
+ diceCount.times do |i|
249
+ dice_now = @randomizer.roll_once(diceType)
250
+
251
+ if dice_now != 1
252
+ @isFailed = false
253
+ end
254
+
255
+ dice_in = dice_now
256
+
257
+ while dice_now == diceType
258
+ dice_now = @randomizer.roll_once(diceType)
259
+
260
+ dice_in += dice_now
261
+ end
262
+
263
+ stepTotal += dice_in
264
+
265
+ @string += ',' if i != 0
266
+ @string += dice_in.to_s
267
+ end
268
+
269
+ @string += "]"
270
+
271
+ return stepTotal
272
+ end
273
+ end
274
+ end
275
+ end
@@ -0,0 +1,272 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'bcdice/game_system/EarthDawn'
4
+
5
+ module BCDice
6
+ module GameSystem
7
+ class EarthDawn4 < EarthDawn
8
+ # ゲームシステムの識別子
9
+ ID = 'EarthDawn4'
10
+
11
+ # ゲームシステム名
12
+ NAME = 'アースドーン4版'
13
+
14
+ # ゲームシステム名の読みがな
15
+ SORT_KEY = 'ああすとおん4'
16
+
17
+ # ダイスボットの使い方
18
+ HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
19
+ ステップダイス (xEnK)
20
+ ステップx、目標値n(省略可能)でステップダイスをロール。
21
+ カルマダイス使用時は末尾にKを追加(省略可能)
22
+ 例)ステップ10:10E
23
+   ステップ10、目標値8:10E8
24
+   ステップ10、目標値8、カルマダイス:10E8K
25
+ INFO_MESSAGE_TEXT
26
+
27
+ register_prefix(['\d+e.*'])
28
+
29
+ def initialize(command)
30
+ super(command)
31
+
32
+ @sort_add_dice = true
33
+ @calcText = ''
34
+ end
35
+
36
+ def eval_game_system_specific_command(command)
37
+ return ed_step(command)
38
+ end
39
+
40
+ # アースドーンステップ表
41
+ def ed_step(str)
42
+ output = getStepResult(str)
43
+
44
+ return output
45
+ end
46
+
47
+ def getStepResult(str)
48
+ stepText, calcText, stepTotal, targetNumber = getStepResultInfos(str)
49
+
50
+ return nil if stepText.nil?
51
+
52
+ if targetNumber == 0
53
+ output = "#{stepText} > #{calcText} > #{stepTotal}"
54
+ return output
55
+ end
56
+
57
+ # 結果判定
58
+ successText = getSuccess(targetNumber, stepTotal)
59
+
60
+ output = "#{stepText}>=#{targetNumber} > #{calcText} > #{stepTotal} > #{successText}"
61
+
62
+ return output
63
+ end
64
+
65
+ def getStepResultInfos(str)
66
+ steps = []
67
+ calcs = []
68
+ totals = []
69
+ target = 0
70
+
71
+ while !str.nil? && !str.empty?
72
+
73
+ debug("=====>!! str", str)
74
+
75
+ step, calc, total, value, nextText = getStepResultInfo(str)
76
+ debug("=====> step", step)
77
+
78
+ return nil if step.nil?
79
+
80
+ steps << step
81
+ calcs << calc
82
+ totals << total
83
+ target = value unless value == 0
84
+
85
+ debug("=====> nextText", nextText)
86
+ break if nextText == str
87
+
88
+ str = nextText
89
+ end
90
+
91
+ stepText = steps.join("+")
92
+ calcText = calcs.join(")+(")
93
+ stepTotal = totals.inject { |sum, i| sum + i }
94
+
95
+ calcText = "(" + calcText + ")" if calcs.size > 1
96
+ calcText += " > (#{totals.join('+')})" if totals.size > 1
97
+
98
+ return stepText, calcText, stepTotal, target
99
+ end
100
+
101
+ def getStepResultInfo(str)
102
+ return nil unless /^(\d+)E(\d+)?(K)?(\+\d+$)?(\+(.*))?/i =~ str
103
+
104
+ stepTotal = 0
105
+ @isFailed = true
106
+
107
+ step = Regexp.last_match(1).to_i # ステップ
108
+ targetNumber = Regexp.last_match(2).to_i # 目標値
109
+ return nil if targetNumber < 0
110
+
111
+ hasKarmaDice = !Regexp.last_match(3).nil? # カルマダイスの有無
112
+ diceModify = Regexp.last_match(4).to_i
113
+ nextText = Regexp.last_match(6)
114
+
115
+ stepInfo = getStepInfo(step)
116
+ debug('stepInfo', stepInfo)
117
+
118
+ @calcText = ""
119
+
120
+ diceTypes = [20, 12, 10, 8, 6, 4]
121
+ diceTypes.each do |type|
122
+ stepTotal += rollStep(type, stepInfo.shift)
123
+ end
124
+ modify = stepInfo.shift
125
+
126
+ stepTotal += rollStep(6, 1) if hasKarmaDice
127
+
128
+ @calcText += (getModifyText(modify) + getModifyText(diceModify))
129
+ stepTotal += (modify + diceModify)
130
+
131
+ stepText = "ステップ#{step}"
132
+
133
+ return stepText, @calcText, stepTotal, targetNumber, nextText
134
+ end
135
+
136
+ def getModifyText(modify)
137
+ string = ""
138
+ return string if modify == 0
139
+
140
+ string += "+" if modify > 0
141
+ string += modify.to_s
142
+ return string
143
+ end
144
+
145
+ def getBaseStepTable
146
+ stepTable =
147
+ [
148
+ # dice
149
+ # D20 D12 D10 D8 D6 D4 mod
150
+ [1, [0, 0, 0, 0, 0, 1, -2]],
151
+ [2, [0, 0, 0, 0, 0, 1, -1]],
152
+ [3, [0, 0, 0, 0, 0, 1, 0]],
153
+ [4, [0, 0, 0, 0, 1, 0, 0]],
154
+ [5, [0, 0, 0, 1, 0, 0, 0]],
155
+ [6, [0, 0, 1, 0, 0, 0, 0]],
156
+ [7, [0, 1, 0, 0, 0, 0, 0]],
157
+ ]
158
+
159
+ return stepTable
160
+ end
161
+
162
+ def getStepInfo(step)
163
+ baseStepTable = getBaseStepTable
164
+ baseMaxStep = baseStepTable.last.first
165
+
166
+ if step <= baseMaxStep
167
+ return get_table_by_number(step, baseStepTable)
168
+ end
169
+
170
+ # dice
171
+ # D20 D12 D10 D8 D6 D4 mod
172
+ overBounusStep = [1, 0, 0, 0, 0, 0, 0]
173
+ overStep = step - baseMaxStep - 1
174
+
175
+ stepRythm =
176
+ [
177
+ # dice
178
+ # D20 D12 D10 D8 D6 D4 mod
179
+ [0, 0, 0, 0, 2, 0, 0],
180
+ [0, 0, 0, 1, 1, 0, 0],
181
+ [0, 0, 0, 2, 0, 0, 0],
182
+ [0, 0, 1, 1, 0, 0, 0],
183
+ [0, 0, 2, 0, 0, 0, 0],
184
+ [0, 1, 1, 0, 0, 0, 0],
185
+ [0, 2, 0, 0, 0, 0, 0],
186
+ [0, 1, 0, 0, 2, 0, 0],
187
+ [0, 1, 0, 1, 1, 0, 0],
188
+ [0, 1, 0, 2, 0, 0, 0],
189
+ [0, 1, 1, 1, 0, 0, 0],
190
+ ]
191
+
192
+ # [ 1, 0, 0, 0, 2, 0, 0],
193
+
194
+ result = [0, 0, 0, 0, 0, 0, 0]
195
+
196
+ loopCount = (overStep / stepRythm.size)
197
+
198
+ loopCount.times do
199
+ addStepToResult(result, overBounusStep)
200
+ end
201
+
202
+ index = (overStep % stepRythm.size)
203
+ restStepInfo = stepRythm[index]
204
+
205
+ addStepToResult(result, restStepInfo)
206
+
207
+ return result
208
+ end
209
+
210
+ def addStepToResult(result, step)
211
+ result.size.times do |i|
212
+ result[i] += step[i]
213
+ end
214
+
215
+ return result
216
+ end
217
+
218
+ def getSuccess(targetNumber, stepTotal)
219
+ return '自動失敗' if @isFailed
220
+
221
+ diff = stepTotal - targetNumber
222
+ debug("diff", diff)
223
+
224
+ if diff < 0
225
+ return "失敗"
226
+ end
227
+
228
+ level = (diff / 5) + 1
229
+
230
+ return "成功 レベル:#{level}"
231
+ end
232
+
233
+ def rollStep(diceType, diceCount)
234
+ debug('rollStep diceType, diceCount, @calcText', diceType, diceCount, @calcText)
235
+
236
+ stepTotal = 0
237
+ return stepTotal unless diceCount > 0
238
+
239
+ # diceぶんのステップ判定
240
+
241
+ @calcText += "+" unless @calcText.empty?
242
+ @calcText += "#{diceCount}d#{diceType}["
243
+ debug('rollStep string', @calcText)
244
+
245
+ diceCount.times do |i|
246
+ dice_now = @randomizer.roll_once(diceType)
247
+
248
+ if dice_now != 1
249
+ @isFailed = false
250
+ end
251
+
252
+ dice_in = dice_now
253
+
254
+ while dice_now == diceType
255
+ dice_now = @randomizer.roll_once(diceType)
256
+
257
+ dice_in += dice_now
258
+ end
259
+
260
+ stepTotal += dice_in
261
+
262
+ @calcText += ',' if i != 0
263
+ @calcText += dice_in.to_s
264
+ end
265
+
266
+ @calcText += "]"
267
+
268
+ return stepTotal
269
+ end
270
+ end
271
+ end
272
+ end