bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
data/lib/bcdice.rb
ADDED
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module BCDice
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#
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# 四則演算を評価するクラス
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#
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class ArithmeticEvaluator
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class << self
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# 四則演算を評価する
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# @param expr [String] 評価する式
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# @param round_type [Symbol] 端数処理の種類
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# @return [Integer] 評価結果を返す。不正な式の場合には0を返す。
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def eval(expr, round_type: RoundType::FLOOR)
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ArithmeticEvaluator.new(expr, round_type: round_type).eval()
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end
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end
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# @param [String, nil] expr 評価する式
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# @param [Symbol] round_type 端数処理の種類
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def initialize(expr, round_type: RoundType::FLOOR)
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@expr = expr
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@round_type = round_type
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@error = false
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end
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# @return [Boolean] 式の評価時にエラーが発生したか
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def error?
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@error
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end
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# 四則演算を評価する
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# 同一インスタンスでevalを二回以上実行した場合の挙動は未定義とする
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#
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# @return [Integer] 評価結果を返す。不正な式の場合には0を返す。
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def eval
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if @expr.nil?
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return 0
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end
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unless @expr.is_a?(String)
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raise TypeError, "expr must be String, not #{@expr.class}"
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end
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@tokens = tokenize(@expr)
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@idx = 0
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@error = false
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ret = expr()
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if @error
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return 0
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else
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return ret
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end
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end
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private
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def tokenize(expr)
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expr.gsub(%r{[\(\)\+\-\*/]}) { |e| " #{e} " }.split(" ")
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end
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def add
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ret = mul()
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loop do
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if consume("+")
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ret += mul()
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elsif consume("-")
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ret -= mul()
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else
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break
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end
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end
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return ret
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end
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alias expr add
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def mul
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ret = unary()
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loop do
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if consume("*")
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ret *= unary()
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elsif consume("/")
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ret = div(ret, unary())
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else
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break
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end
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end
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return ret
|
92
|
+
end
|
93
|
+
|
94
|
+
def div(left, right)
|
95
|
+
if right.zero?
|
96
|
+
@error = true
|
97
|
+
return 0
|
98
|
+
end
|
99
|
+
|
100
|
+
case @round_type
|
101
|
+
when RoundType::CEIL
|
102
|
+
return (left.to_f / right).ceil
|
103
|
+
when RoundType::ROUND
|
104
|
+
return (left.to_f / right).round
|
105
|
+
when RoundType::FLOOR
|
106
|
+
return left / right
|
107
|
+
else
|
108
|
+
raise ArgumentError, "unknown round type: #{@round_type.inspect}"
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
def unary
|
113
|
+
if consume("+")
|
114
|
+
unary()
|
115
|
+
elsif consume("-")
|
116
|
+
-unary()
|
117
|
+
else
|
118
|
+
term()
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
def term
|
123
|
+
if consume("(")
|
124
|
+
ret = expr()
|
125
|
+
expect(")")
|
126
|
+
return ret
|
127
|
+
else
|
128
|
+
return expect_number()
|
129
|
+
end
|
130
|
+
end
|
131
|
+
|
132
|
+
def consume(str)
|
133
|
+
if @tokens[@idx] != str
|
134
|
+
return false
|
135
|
+
end
|
136
|
+
|
137
|
+
@idx += 1
|
138
|
+
return true
|
139
|
+
end
|
140
|
+
|
141
|
+
def expect(str)
|
142
|
+
if @tokens[@idx] != str
|
143
|
+
@error = true
|
144
|
+
end
|
145
|
+
|
146
|
+
@idx += 1
|
147
|
+
end
|
148
|
+
|
149
|
+
def expect_number()
|
150
|
+
unless integer?(@tokens[@idx])
|
151
|
+
@error = true
|
152
|
+
@idx += 1
|
153
|
+
return 0
|
154
|
+
end
|
155
|
+
|
156
|
+
ret = @tokens[@idx].to_i
|
157
|
+
@idx += 1
|
158
|
+
return ret
|
159
|
+
end
|
160
|
+
|
161
|
+
def integer?(str)
|
162
|
+
# Ruby 1.9 以降では Kernel.#Integer を使うべき
|
163
|
+
# Ruby 1.8 にもあるが、基数を指定できない問題がある
|
164
|
+
!/^\d+$/.match(str).nil?
|
165
|
+
end
|
166
|
+
end
|
167
|
+
end
|
data/lib/bcdice/base.rb
ADDED
@@ -0,0 +1,423 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require "bcdice/randomizer"
|
4
|
+
require "bcdice/dice_table"
|
5
|
+
require "bcdice/enum"
|
6
|
+
|
7
|
+
module BCDice
|
8
|
+
class Base
|
9
|
+
class << self
|
10
|
+
# 接頭辞(反応するコマンド)の配列を返す
|
11
|
+
# @return [Array<String>]
|
12
|
+
attr_reader :prefixes
|
13
|
+
|
14
|
+
# 応答するコマンドのprefixを登録する
|
15
|
+
# @param prefixes [Array<String>]
|
16
|
+
def register_prefix(*prefixes)
|
17
|
+
@prefixes ||= []
|
18
|
+
@prefixes.concat(prefixes.flatten)
|
19
|
+
end
|
20
|
+
|
21
|
+
# ゲームシステム固有のコマンドにマッチする正規表現を返す
|
22
|
+
# 正規表現を一度生成したら、以後コマンドの登録はできないようにする
|
23
|
+
#
|
24
|
+
# @return [Regexp]
|
25
|
+
def prefixes_pattern
|
26
|
+
@prefixes_pattern ||= nil
|
27
|
+
return @prefixes_pattern if @prefixes_pattern
|
28
|
+
|
29
|
+
@prefixes ||= []
|
30
|
+
@prefixes.freeze
|
31
|
+
@prefixes_pattern =
|
32
|
+
if @prefixes.empty?
|
33
|
+
/(?!)/ # 何にもマッチしない正規表現
|
34
|
+
else
|
35
|
+
/^(S)?(#{@prefixes.join('|')})/i
|
36
|
+
end.freeze
|
37
|
+
end
|
38
|
+
|
39
|
+
# 応答するコマンド全てにマッチする正規表現を返す
|
40
|
+
# 正規表現を一度生成したら、以後コマンドの登録はできないようにする
|
41
|
+
#
|
42
|
+
# @return [Regexp]
|
43
|
+
def command_pattern
|
44
|
+
@command_pattern ||= nil
|
45
|
+
return @command_pattern if @command_pattern
|
46
|
+
|
47
|
+
@prefixes ||= []
|
48
|
+
@prefixes.freeze
|
49
|
+
pattarns = CommonCommand::COMMANDS.map { |c| c::PREFIX_PATTERN.source } + @prefixes
|
50
|
+
|
51
|
+
@command_pattern = /^S?(#{pattarns.join("|")})/i.freeze
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
def initialize(command)
|
56
|
+
@raw_input = command
|
57
|
+
|
58
|
+
@sort_add_dice = false # 加算ダイスでダイス目をソートするかどうか
|
59
|
+
@sort_barabara_dice = false # バラバラダイスでダイス目をソートするかどうか
|
60
|
+
|
61
|
+
@enabled_d66 = true # D66ダイスを利用するかどうか
|
62
|
+
@d66_sort_type = D66SortType::NO_SORT # 入れ替えの種類 詳しくはBCDice::D66SortTypeを参照すること
|
63
|
+
|
64
|
+
@enabled_d9 = false # D9ダイスを有効にするか(ガンドッグ)で使用
|
65
|
+
|
66
|
+
@round_type = RoundType::FLOOR # 割り算をした時の端数の扱い (FLOOR: 切り捨て, CEIL: 切り上げ, ROUND: 四捨五入)
|
67
|
+
|
68
|
+
@upper_dice_reroll_threshold = nil # UpperDiceで振り足しをする出目の閾値 nilの場合デフォルト設定なし
|
69
|
+
@reroll_dice_reroll_threshold = nil # RerollDiceで振り足しをする出目の閾値 nilの場合デフォルト設定なし
|
70
|
+
|
71
|
+
@default_cmp_op = nil # 目標値が空欄の場合の比較演算子をシンボルで指定する (:>, :>= :<, :<=, :==, :!=)
|
72
|
+
@default_target_number = nil # 目標値が空欄の場合の目標値 こちらだけnilにするのは想定していないので注意
|
73
|
+
|
74
|
+
@enabled_upcase_input = true # 入力を String#upcase するかどうか
|
75
|
+
|
76
|
+
@is_secret = false
|
77
|
+
@is_success = false
|
78
|
+
@is_failure = false
|
79
|
+
@is_critical = false
|
80
|
+
@is_fumble = false
|
81
|
+
|
82
|
+
@randomizer = BCDice::Randomizer.new
|
83
|
+
@debug = false
|
84
|
+
end
|
85
|
+
|
86
|
+
attr_accessor :randomizer
|
87
|
+
|
88
|
+
# D66のダイス入れ替えの種類
|
89
|
+
#
|
90
|
+
# @return [Symbol]
|
91
|
+
attr_reader :d66_sort_type
|
92
|
+
|
93
|
+
# 端数処理の種類
|
94
|
+
#
|
95
|
+
# @return [Symbol]
|
96
|
+
attr_reader :round_type
|
97
|
+
|
98
|
+
# UpperDiceで振り足しをする出目の閾値
|
99
|
+
#
|
100
|
+
# @return [Integer, nil]
|
101
|
+
attr_reader :upper_dice_reroll_threshold
|
102
|
+
|
103
|
+
# RerollDiceで振り足しをする出目の閾値
|
104
|
+
#
|
105
|
+
# @return [Integer, nil]
|
106
|
+
attr_reader :reroll_dice_reroll_threshold
|
107
|
+
|
108
|
+
# デフォルトの比較演算子
|
109
|
+
#
|
110
|
+
# @return [Symbol, nil]
|
111
|
+
attr_reader :default_cmp_op
|
112
|
+
|
113
|
+
# デフォルトの目標値
|
114
|
+
#
|
115
|
+
# @return [Integer, nil]
|
116
|
+
attr_reader :default_target_number
|
117
|
+
|
118
|
+
# 加算ダイスでダイス目をソートするかどうか
|
119
|
+
#
|
120
|
+
# @return [Boolean]
|
121
|
+
def sort_add_dice?
|
122
|
+
@sort_add_dice
|
123
|
+
end
|
124
|
+
|
125
|
+
# バラバラダイスでダイス目をソートするかどうか
|
126
|
+
#
|
127
|
+
# @return [Boolean]
|
128
|
+
def sort_barabara_dice?
|
129
|
+
@sort_barabara_dice
|
130
|
+
end
|
131
|
+
|
132
|
+
# D66ダイスが有効か
|
133
|
+
#
|
134
|
+
# @return [Boolean]
|
135
|
+
def enabled_d66?
|
136
|
+
@enabled_d66
|
137
|
+
end
|
138
|
+
|
139
|
+
# D9ダイスが有効か
|
140
|
+
#
|
141
|
+
# @return [Boolean]
|
142
|
+
def enabled_d9?
|
143
|
+
@enabled_d9
|
144
|
+
end
|
145
|
+
|
146
|
+
# シークレットコマンドか
|
147
|
+
#
|
148
|
+
# @return [Boolean]
|
149
|
+
def secret?
|
150
|
+
@is_secret
|
151
|
+
end
|
152
|
+
|
153
|
+
# 結果が成功か
|
154
|
+
# @return [Boolean]
|
155
|
+
def success?
|
156
|
+
@is_success
|
157
|
+
end
|
158
|
+
|
159
|
+
# 結果が失敗か
|
160
|
+
# @return [Boolean]
|
161
|
+
def failure?
|
162
|
+
@is_failure
|
163
|
+
end
|
164
|
+
|
165
|
+
# 結果がクリティカルか
|
166
|
+
# @return [Boolean]
|
167
|
+
def critical?
|
168
|
+
@is_critical
|
169
|
+
end
|
170
|
+
|
171
|
+
# 結果がファンブルか
|
172
|
+
# @return [Boolean]
|
173
|
+
def fumble?
|
174
|
+
@is_fumble
|
175
|
+
end
|
176
|
+
|
177
|
+
# デバッグを有用にする
|
178
|
+
def enable_debug
|
179
|
+
@debug = true
|
180
|
+
end
|
181
|
+
|
182
|
+
# コマンドを評価する
|
183
|
+
# @return [String, nil] コマンド実行結果。コマンドが実行できなかった場合はnilを返す
|
184
|
+
def eval
|
185
|
+
command = BCDice::Preprocessor.process(@raw_input, @randomizer, self)
|
186
|
+
upcased_command = command.upcase
|
187
|
+
|
188
|
+
result = dice_command(command)
|
189
|
+
result ||= eval_common_command(upcased_command)
|
190
|
+
|
191
|
+
return result
|
192
|
+
end
|
193
|
+
|
194
|
+
# ゲームシステムごとの入力コマンドの前処理
|
195
|
+
# @deprecated これを使わずに +eval_common_command+ 内でパースすることを推奨する
|
196
|
+
# @param string [String]
|
197
|
+
# @return [String]
|
198
|
+
def change_text(string)
|
199
|
+
string
|
200
|
+
end
|
201
|
+
|
202
|
+
# @param total [Integer] コマンド合計値
|
203
|
+
# @param dice_total [Integer] ダイス目の合計値
|
204
|
+
# @param dice_list [Array<Integer>] ダイスの一覧
|
205
|
+
# @param sides [Integer] 振ったダイスの面数
|
206
|
+
# @param cmp_op [Symbol] 比較演算子
|
207
|
+
# @param target [Integer, String] 目標値の整数か'?'
|
208
|
+
# @return [String]
|
209
|
+
def check_result(total, dice_total, dice_list, sides, cmp_op, target)
|
210
|
+
ret =
|
211
|
+
case [dice_list.size, sides]
|
212
|
+
when [1, 100]
|
213
|
+
check_1D100(total, dice_total, cmp_op, target)
|
214
|
+
when [1, 20]
|
215
|
+
check_1D20(total, dice_total, cmp_op, target)
|
216
|
+
when [2, 6]
|
217
|
+
check_2D6(total, dice_total, dice_list, cmp_op, target)
|
218
|
+
end
|
219
|
+
|
220
|
+
return ret unless ret.nil? || ret.empty?
|
221
|
+
|
222
|
+
ret =
|
223
|
+
case sides
|
224
|
+
when 10
|
225
|
+
check_nD10(total, dice_total, dice_list, cmp_op, target)
|
226
|
+
when 6
|
227
|
+
check_nD6(total, dice_total, dice_list, cmp_op, target)
|
228
|
+
end
|
229
|
+
|
230
|
+
return ret unless ret.nil? || ret.empty?
|
231
|
+
|
232
|
+
check_nDx(total, cmp_op, target)
|
233
|
+
end
|
234
|
+
|
235
|
+
# シャドウラン用グリッチ判定
|
236
|
+
# @param count_one [Integer] 出目1の数
|
237
|
+
# @param dice_total_count [Integer] ダイスロールしたダイスの数
|
238
|
+
# @param count_success [Integer] 成功数
|
239
|
+
# @return [String, nil]
|
240
|
+
def grich_text(count_one, dice_total_count, count_success); end
|
241
|
+
|
242
|
+
private
|
243
|
+
|
244
|
+
def eval_common_command(command)
|
245
|
+
CommonCommand::COMMANDS.each do |klass|
|
246
|
+
cmd = klass.new(command, @randomizer, self)
|
247
|
+
out = cmd.eval()
|
248
|
+
|
249
|
+
@is_secret = cmd.secret?
|
250
|
+
return out if out
|
251
|
+
end
|
252
|
+
|
253
|
+
return nil
|
254
|
+
end
|
255
|
+
|
256
|
+
def dice_command(command)
|
257
|
+
command = command.upcase if @enabled_upcase_input
|
258
|
+
|
259
|
+
m = self.class.prefixes_pattern.match(command)
|
260
|
+
unless m
|
261
|
+
return nil
|
262
|
+
end
|
263
|
+
|
264
|
+
secret = !m[1].nil?
|
265
|
+
command = command[1..-1] if secret # 先頭の 'S' をとる
|
266
|
+
|
267
|
+
output = eval_game_system_specific_command(command)
|
268
|
+
@is_secret ||= secret
|
269
|
+
if output.nil? || output.empty? || output == "1"
|
270
|
+
return nil
|
271
|
+
else
|
272
|
+
return output.to_s
|
273
|
+
end
|
274
|
+
end
|
275
|
+
|
276
|
+
# @param command [String]
|
277
|
+
# @return [String, nil]
|
278
|
+
def eval_game_system_specific_command(command); end
|
279
|
+
|
280
|
+
# 成功か失敗かを文字列で返す
|
281
|
+
#
|
282
|
+
# @param (see #check_result)
|
283
|
+
# @return [String]
|
284
|
+
def check_nDx(total, cmp_op, target)
|
285
|
+
return " > 失敗" if target.is_a?(String)
|
286
|
+
|
287
|
+
if total.send(cmp_op, target)
|
288
|
+
" > 成功"
|
289
|
+
else
|
290
|
+
" > 失敗"
|
291
|
+
end
|
292
|
+
end
|
293
|
+
|
294
|
+
# @param (see #check_result)
|
295
|
+
# @return [nil]
|
296
|
+
def check_1D100(total, dice_total, cmp_op, target); end
|
297
|
+
|
298
|
+
# @param (see #check_result)
|
299
|
+
# @return [nil]
|
300
|
+
def check_1D20(total, dice_total, cmp_op, target); end
|
301
|
+
|
302
|
+
# @param (see #check_result)
|
303
|
+
# @return [nil]
|
304
|
+
def check_nD10(total, dice_total, dice_list, cmp_op, target); end
|
305
|
+
|
306
|
+
# @param (see #check_result)
|
307
|
+
# @return [nil]
|
308
|
+
def check_2D6(total, dice_total, dice_list, cmp_op, target); end
|
309
|
+
|
310
|
+
# @param (see #check_result)
|
311
|
+
# @return [nil]
|
312
|
+
def check_nD6(total, dice_total, dice_list, cmp_op, target); end
|
313
|
+
|
314
|
+
def get_table_by_2d6(table)
|
315
|
+
get_table_by_nD6(table, 2)
|
316
|
+
end
|
317
|
+
|
318
|
+
def get_table_by_1d6(table)
|
319
|
+
get_table_by_nD6(table, 1)
|
320
|
+
end
|
321
|
+
|
322
|
+
def get_table_by_nD6(table, count)
|
323
|
+
get_table_by_nDx(table, count, 6)
|
324
|
+
end
|
325
|
+
|
326
|
+
def get_table_by_nDx(table, count, diceType)
|
327
|
+
num = @randomizer.roll_sum(count, diceType)
|
328
|
+
|
329
|
+
text = get_table_value(table[num - count])
|
330
|
+
|
331
|
+
return "1", 0 if text.nil?
|
332
|
+
|
333
|
+
return text, num
|
334
|
+
end
|
335
|
+
|
336
|
+
def get_table_by_1d3(table)
|
337
|
+
debug("get_table_by_1d3")
|
338
|
+
|
339
|
+
count = 1
|
340
|
+
num = @randomizer.roll_sum(count, 6)
|
341
|
+
debug("num", num)
|
342
|
+
|
343
|
+
index = ((num - 1) / 2)
|
344
|
+
debug("index", index)
|
345
|
+
|
346
|
+
text = table[index]
|
347
|
+
|
348
|
+
return "1", 0 if text.nil?
|
349
|
+
|
350
|
+
return text, num
|
351
|
+
end
|
352
|
+
|
353
|
+
# D66 ロール用(スワップ、たとえば出目が【6,4】なら「64」ではなく「46」とする
|
354
|
+
def get_table_by_d66_swap(table)
|
355
|
+
number = @randomizer.roll_d66(D66SortType::ASC)
|
356
|
+
return get_table_by_number(number, table), number
|
357
|
+
end
|
358
|
+
|
359
|
+
# D66 ロール用
|
360
|
+
def get_table_by_d66(table)
|
361
|
+
dice1 = @randomizer.roll_once(6)
|
362
|
+
dice2 = @randomizer.roll_once(6)
|
363
|
+
|
364
|
+
num = (dice1 - 1) * 6 + (dice2 - 1)
|
365
|
+
|
366
|
+
text = table[num]
|
367
|
+
|
368
|
+
indexText = "#{dice1}#{dice2}"
|
369
|
+
|
370
|
+
return "1", indexText if text.nil?
|
371
|
+
|
372
|
+
return text, indexText
|
373
|
+
end
|
374
|
+
|
375
|
+
# ** 汎用表サブルーチン
|
376
|
+
def get_table_by_number(index, table, default = "1")
|
377
|
+
table.each do |item|
|
378
|
+
number = item[0]
|
379
|
+
if number >= index
|
380
|
+
return get_table_value(item[1])
|
381
|
+
end
|
382
|
+
end
|
383
|
+
|
384
|
+
return get_table_value(default)
|
385
|
+
end
|
386
|
+
|
387
|
+
def get_table_value(data)
|
388
|
+
if data.is_a?(Proc)
|
389
|
+
return data.call()
|
390
|
+
end
|
391
|
+
|
392
|
+
return data
|
393
|
+
end
|
394
|
+
|
395
|
+
def roll_tables(command, tables)
|
396
|
+
table = tables[command]
|
397
|
+
unless table
|
398
|
+
return nil
|
399
|
+
end
|
400
|
+
|
401
|
+
return table.roll(@randomizer).to_s
|
402
|
+
end
|
403
|
+
|
404
|
+
# デバッグ出力を行う
|
405
|
+
# @param [Object] target 対象項目
|
406
|
+
# @param [Object] values 値
|
407
|
+
def debug(target, *values)
|
408
|
+
return unless @debug
|
409
|
+
|
410
|
+
targetStr = target.is_a?(String) ? target : target.inspect
|
411
|
+
|
412
|
+
if values.empty?
|
413
|
+
warn targetStr
|
414
|
+
else
|
415
|
+
valueStrs = values.map do |value|
|
416
|
+
value.is_a?(String) ? %("#{value}") : value.inspect
|
417
|
+
end
|
418
|
+
|
419
|
+
warn "#{targetStr}: #{valueStrs.join(', ')}"
|
420
|
+
end
|
421
|
+
end
|
422
|
+
end
|
423
|
+
end
|