bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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# frozen_string_literal: true
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module BCDice
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module GameSystem
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class YearZeroEngine < Base
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# ゲームシステムの識別子
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ID = 'YearZeroEngine'
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# ゲームシステム名
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NAME = 'YearZeroEngine'
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# ゲームシステム名の読みがな
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SORT_KEY = 'いやあせろえんしん'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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・判定コマンド(nYZEx+x+x)
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(難易度)YZE(能力ダイス数)+(技能ダイス数)+(アイテムダイス数) # (6のみを数える)
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・判定コマンド(nMYZx+x+x)
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(難易度)MYZ(能力ダイス数)+(技能ダイス数)+(アイテムダイス数) # (1と6を数え、プッシュ可能数を表示)
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※ 難易度と技能、アイテムダイス数は省略可能
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INFO_MESSAGE_TEXT
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DIFFICULTY_INDEX = 1 # 難易度のインデックス
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COMMAND_TYPE_INDEX = 2 # コマンドタイプのインデックス
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ABILITY_INDEX = 3 # 能力値ダイスのインデックス
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SKILL_INDEX = 5 # 技能値ダイスのインデックス
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MODIFIED_INDEX = 7 # 修正ダイスのインデックス
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register_prefix(['(\d+)?(YZE|MYZ).*'])
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def dice_info_init()
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@total_success_dice = 0
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@total_botch_dice = 0
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@base_botch_dice = 0
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@skill_botch_dice = 0
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@gear_botch_dice = 0
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@push_dice = 0
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@difficulty = 0
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end
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def eval_game_system_specific_command(command)
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m = /\A(\d+)?(YZE|MYZ)(\d+)(\+(\d+))?(\+(\d+))?/.match(command)
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unless m
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return ''
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end
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dice_info_init
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@difficulty = m[DIFFICULTY_INDEX].to_i
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command_type = m[COMMAND_TYPE_INDEX]
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@total_success_dice = 0
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dice_pool = m[ABILITY_INDEX].to_i
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ability_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool)
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@total_success_dice += success_dice
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@total_botch_dice += botch_dice
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@base_botch_dice += botch_dice # 能力ダメージ
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@push_dice += (dice_pool - (success_dice + botch_dice))
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dice_count_text = "(#{dice_pool}D6)"
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dice_text = ability_dice_text
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if m[SKILL_INDEX]
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dice_pool = m[SKILL_INDEX].to_i
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skill_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool)
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@total_success_dice += success_dice
|
74
|
+
@total_botch_dice += botch_dice
|
75
|
+
@skill_botch_dice += botch_dice # 技能ダイスの1はpushで振り直し可能
|
76
|
+
@push_dice += (dice_pool - success_dice) # 技能ダイスのみ1を含む
|
77
|
+
|
78
|
+
dice_count_text += "+(#{dice_pool}D6)"
|
79
|
+
dice_text += "+#{skill_dice_text}"
|
80
|
+
end
|
81
|
+
|
82
|
+
if m[MODIFIED_INDEX]
|
83
|
+
dice_pool = m[MODIFIED_INDEX].to_i
|
84
|
+
modified_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool)
|
85
|
+
|
86
|
+
@total_success_dice += success_dice
|
87
|
+
@total_botch_dice += botch_dice
|
88
|
+
@gear_botch_dice += botch_dice # ギアダメージ
|
89
|
+
@push_dice += (dice_pool - (success_dice + botch_dice))
|
90
|
+
|
91
|
+
dice_count_text += "+(#{dice_pool}D6)"
|
92
|
+
dice_text += "+#{modified_dice_text}"
|
93
|
+
end
|
94
|
+
return make_result_text(command_type, dice_count_text, dice_text)
|
95
|
+
end
|
96
|
+
|
97
|
+
def make_result_text(command_type, dice_count_text, dice_text)
|
98
|
+
if command_type == 'YZE'
|
99
|
+
return make_result_with_yze(dice_count_text, dice_text)
|
100
|
+
elsif command_type == 'MYZ'
|
101
|
+
return make_result_with_myz(dice_count_text, dice_text)
|
102
|
+
end
|
103
|
+
|
104
|
+
return 'Error' # 到達しないはず
|
105
|
+
end
|
106
|
+
|
107
|
+
def make_result_with_yze(dice_count_text, dice_text)
|
108
|
+
result_text = "#{dice_count_text} > #{dice_text} 成功数:#{@total_success_dice}"
|
109
|
+
if @difficulty > 0
|
110
|
+
if @total_success_dice >= @difficulty
|
111
|
+
result_text = "#{result_text} 難易度=#{@difficulty}:判定成功!"
|
112
|
+
else
|
113
|
+
result_text = "#{result_text} 難易度=#{@difficulty}:判定失敗!"
|
114
|
+
end
|
115
|
+
end
|
116
|
+
return result_text
|
117
|
+
end
|
118
|
+
|
119
|
+
def make_result_with_myz(dice_count_text, dice_text)
|
120
|
+
result_text = make_result_with_yze(dice_count_text, dice_text)
|
121
|
+
|
122
|
+
return "#{result_text}\n出目1:[能力:#{@base_botch_dice},技能:#{@skill_botch_dice},アイテム:#{@gear_botch_dice}) プッシュ可能=#{@push_dice}ダイス"
|
123
|
+
end
|
124
|
+
|
125
|
+
def make_dice_roll(dice_pool)
|
126
|
+
dice_list = @randomizer.roll_barabara(dice_pool, 6)
|
127
|
+
success_dice = dice_list.count(6)
|
128
|
+
botch_dice = dice_list.count(1)
|
129
|
+
|
130
|
+
return "[#{dice_list.join(',')}]", success_dice, botch_dice
|
131
|
+
end
|
132
|
+
end
|
133
|
+
end
|
134
|
+
end
|
@@ -0,0 +1,142 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class ZettaiReido < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'ZettaiReido'
|
8
|
+
|
9
|
+
# ゲームシステム名
|
10
|
+
NAME = '絶対隷奴'
|
11
|
+
|
12
|
+
# ゲームシステム名の読みがな
|
13
|
+
SORT_KEY = 'せつたいれいと'
|
14
|
+
|
15
|
+
# ダイスボットの使い方
|
16
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
17
|
+
・判定
|
18
|
+
m-2DR+n>=x
|
19
|
+
m(基本能力),n(修正値),x(目標値)
|
20
|
+
DPの取得の有無も表示されます。
|
21
|
+
INFO_MESSAGE_TEXT
|
22
|
+
|
23
|
+
register_prefix(['\d+\-2DR.*'])
|
24
|
+
|
25
|
+
def eval_game_system_specific_command(command)
|
26
|
+
return nil unless command =~ /^(\d+)-2DR([\+\-\d]*)(>=(\d+))?$/i
|
27
|
+
|
28
|
+
baseAvility = Regexp.last_match(1).to_i
|
29
|
+
modText = Regexp.last_match(2)
|
30
|
+
diffValue = Regexp.last_match(4)
|
31
|
+
|
32
|
+
return roll2DR(baseAvility, modText, diffValue)
|
33
|
+
end
|
34
|
+
|
35
|
+
def roll2DR(baseAvility, modText, diffValue)
|
36
|
+
diceTotal, diceText, darkPoint = roll2DarkDice()
|
37
|
+
|
38
|
+
mod, modText = getModInfo(modText)
|
39
|
+
diff, diffText = getDiffInfo(diffValue)
|
40
|
+
|
41
|
+
output = ""
|
42
|
+
output += "(#{baseAvility}-2DR#{modText}#{diffText})"
|
43
|
+
output += " > #{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
|
44
|
+
|
45
|
+
total = baseAvility - diceTotal + mod
|
46
|
+
output += " > #{total}"
|
47
|
+
|
48
|
+
successText = getSuccessText(diceTotal, total, diff)
|
49
|
+
output += successText
|
50
|
+
|
51
|
+
darkPointText = getDarkPointResult(total, diff, darkPoint)
|
52
|
+
output += darkPointText
|
53
|
+
|
54
|
+
return output
|
55
|
+
end
|
56
|
+
|
57
|
+
def roll2DarkDice()
|
58
|
+
dice1 = @randomizer.roll_once(6)
|
59
|
+
dice2 = @randomizer.roll_once(6)
|
60
|
+
|
61
|
+
darkDice1, darkPoint1 = changeDiceToDarkDice(dice1)
|
62
|
+
darkDice2, darkPoint2 = changeDiceToDarkDice(dice2)
|
63
|
+
|
64
|
+
darkPoint = darkPoint1 + darkPoint2
|
65
|
+
if darkPoint == 2
|
66
|
+
darkPoint = 4
|
67
|
+
end
|
68
|
+
|
69
|
+
darkTotal = darkDice1 + darkDice2
|
70
|
+
darkDiceText = "#{darkDice1},#{darkDice2}"
|
71
|
+
|
72
|
+
return darkTotal, darkDiceText, darkPoint
|
73
|
+
end
|
74
|
+
|
75
|
+
def changeDiceToDarkDice(dice)
|
76
|
+
darkPoint = 0
|
77
|
+
darkDice = dice
|
78
|
+
if dice == 6
|
79
|
+
darkDice = 0
|
80
|
+
darkPoint = 1
|
81
|
+
end
|
82
|
+
|
83
|
+
return darkDice, darkPoint
|
84
|
+
end
|
85
|
+
|
86
|
+
def getModInfo(modText)
|
87
|
+
value = ArithmeticEvaluator.eval(modText)
|
88
|
+
|
89
|
+
text = ""
|
90
|
+
if value < 0
|
91
|
+
text = value.to_s
|
92
|
+
elsif value > 0
|
93
|
+
text = "+" + value.to_s
|
94
|
+
end
|
95
|
+
|
96
|
+
return value, text
|
97
|
+
end
|
98
|
+
|
99
|
+
def getDiffInfo(diffValue)
|
100
|
+
diffText = ""
|
101
|
+
|
102
|
+
unless diffValue.nil?
|
103
|
+
diffValue = diffValue.to_i
|
104
|
+
diffText = ">=#{diffValue.to_i}"
|
105
|
+
end
|
106
|
+
|
107
|
+
return diffValue, diffText
|
108
|
+
end
|
109
|
+
|
110
|
+
def getDarkPointResult(_total, _diff, darkPoint)
|
111
|
+
text = ''
|
112
|
+
|
113
|
+
if darkPoint > 0
|
114
|
+
text = " > #{darkPoint}DP"
|
115
|
+
end
|
116
|
+
|
117
|
+
return text
|
118
|
+
end
|
119
|
+
|
120
|
+
def getSuccessText(diceTotal, total, diff)
|
121
|
+
if diceTotal == 0
|
122
|
+
return " > クリティカル"
|
123
|
+
end
|
124
|
+
|
125
|
+
if diceTotal == 10
|
126
|
+
return " > ファンブル"
|
127
|
+
end
|
128
|
+
|
129
|
+
if diff.nil?
|
130
|
+
diff = 0
|
131
|
+
end
|
132
|
+
|
133
|
+
successLevel = (total - diff)
|
134
|
+
if successLevel >= 0
|
135
|
+
return " > #{successLevel} 成功"
|
136
|
+
end
|
137
|
+
|
138
|
+
return ' > 失敗'
|
139
|
+
end
|
140
|
+
end
|
141
|
+
end
|
142
|
+
end
|
@@ -0,0 +1,383 @@
|
|
1
|
+
module BCDice
|
2
|
+
module GameSystem
|
3
|
+
class MeikyuKingdom
|
4
|
+
# デバイスファクトリー(1D6)
|
5
|
+
def mk_device_factory_table()
|
6
|
+
output = mk_item_decide_table(@randomizer.roll_once(6))
|
7
|
+
|
8
|
+
dice = @randomizer.roll_sum(2, 6)
|
9
|
+
output = output + " / " + mk_item_features_table(dice)
|
10
|
+
return output
|
11
|
+
end
|
12
|
+
|
13
|
+
# アイテムカテゴリ決定表(1D6)
|
14
|
+
def mk_item_decide_table(num)
|
15
|
+
functionTable = [
|
16
|
+
[1, lambda { mk_weapon_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
|
17
|
+
[2, lambda { mk_life_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
|
18
|
+
[3, lambda { mk_rest_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
|
19
|
+
[4, lambda { mk_search_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
|
20
|
+
[5, lambda { mk_rare_weapon_item_table(@randomizer.roll_d66(D66SortType::NO_SORT)) }],
|
21
|
+
[6, lambda { mk_rare_item_table(@randomizer.roll_d66(D66SortType::NO_SORT)) }],
|
22
|
+
]
|
23
|
+
return get_table_by_number(num, functionTable)
|
24
|
+
end
|
25
|
+
|
26
|
+
# 武具アイテム表(D66)
|
27
|
+
def mk_weapon_item_table(num)
|
28
|
+
table = [
|
29
|
+
[11, "だんびら"],
|
30
|
+
[12, "だんびら"],
|
31
|
+
[13, "ダガー"],
|
32
|
+
[14, "戦斧"],
|
33
|
+
[15, "盾"],
|
34
|
+
[16, "鑓"],
|
35
|
+
[22, "籠手(だんびら)"],
|
36
|
+
[23, "手裏剣"],
|
37
|
+
[24, "石弓"],
|
38
|
+
[25, "甲冑"],
|
39
|
+
[26, "戦鎚"],
|
40
|
+
[33, "大弓(だんびら)"],
|
41
|
+
[34, "爆弾"],
|
42
|
+
[35, "鉄砲"],
|
43
|
+
[36, "大剣"],
|
44
|
+
[44, "拳銃(だんびら)"],
|
45
|
+
[45, "ホウキ"],
|
46
|
+
[46, "徹甲弾"],
|
47
|
+
[55, "だんびら"],
|
48
|
+
[56, "大砲"],
|
49
|
+
[66, "だんびら"],
|
50
|
+
]
|
51
|
+
|
52
|
+
return get_table_by_number(num, table)
|
53
|
+
end
|
54
|
+
|
55
|
+
# 生活アイテム表(D66)
|
56
|
+
def mk_life_item_table(num)
|
57
|
+
table = [
|
58
|
+
[11, "バックパック"],
|
59
|
+
[12, "バックパック"],
|
60
|
+
[13, "鍋"],
|
61
|
+
[14, "クラッカー"],
|
62
|
+
[15, "がまぐち"],
|
63
|
+
[16, "マント"],
|
64
|
+
[22, "法衣(バックパック)"],
|
65
|
+
[23, "カード"],
|
66
|
+
[24, "エプロン"],
|
67
|
+
[25, "住民台帳"],
|
68
|
+
[26, "携帯電話"],
|
69
|
+
[33, "召喚鍵(バックパック)"],
|
70
|
+
[34, "肖像画"],
|
71
|
+
[35, "衣装"],
|
72
|
+
[36, "山吹色のお菓子"],
|
73
|
+
[44, "バックパック"],
|
74
|
+
[45, "眼鏡"],
|
75
|
+
[46, "クレジットカード"],
|
76
|
+
[55, "バックパック"],
|
77
|
+
[56, "魔道書"],
|
78
|
+
[66, "バックパック"],
|
79
|
+
]
|
80
|
+
|
81
|
+
return get_table_by_number(num, table)
|
82
|
+
end
|
83
|
+
|
84
|
+
# 回復アイテム表(D66)
|
85
|
+
def mk_rest_item_table(num)
|
86
|
+
table = [
|
87
|
+
[11, "お弁当"],
|
88
|
+
[12, "お弁当"],
|
89
|
+
[13, "特効薬"],
|
90
|
+
[14, "保存食"],
|
91
|
+
[15, "担架"],
|
92
|
+
[16, "珈琲"],
|
93
|
+
[22, "軟膏(お弁当)"],
|
94
|
+
[23, "チョコレート"],
|
95
|
+
[24, "お酒"],
|
96
|
+
[25, "フルコース"],
|
97
|
+
[26, "ポーション"],
|
98
|
+
[33, "お弁当"],
|
99
|
+
[34, "救急箱"],
|
100
|
+
[35, "強壮剤"],
|
101
|
+
[36, "迷宮保険"],
|
102
|
+
[44, "お弁当"],
|
103
|
+
[45, "科学調味料"],
|
104
|
+
[46, "惚れ薬"],
|
105
|
+
[55, "お弁当"],
|
106
|
+
[56, "復活薬"],
|
107
|
+
[66, "お弁当"],
|
108
|
+
]
|
109
|
+
|
110
|
+
return get_table_by_number(num, table)
|
111
|
+
end
|
112
|
+
|
113
|
+
# 探索アイテム表(D66)
|
114
|
+
def mk_search_item_table(num)
|
115
|
+
table = [
|
116
|
+
[11, "星の欠片"],
|
117
|
+
[12, "星の欠片"],
|
118
|
+
[13, "旗"],
|
119
|
+
[14, "お守り"],
|
120
|
+
[15, "拷問具"],
|
121
|
+
[16, "パワーリスト"],
|
122
|
+
[22, "工具(星の欠片)"],
|
123
|
+
[23, "テント"],
|
124
|
+
[24, "楽器"],
|
125
|
+
[25, "使い魔"],
|
126
|
+
[26, "乗騎"],
|
127
|
+
[33, "迷宮迷彩(星の欠片)"],
|
128
|
+
[34, "罠百科"],
|
129
|
+
[35, "迷宮防護服"],
|
130
|
+
[36, "地図"],
|
131
|
+
[44, "星の欠片"],
|
132
|
+
[45, "時計"],
|
133
|
+
[46, "もぐら棒"],
|
134
|
+
[55, "星の欠片"],
|
135
|
+
[56, "カボチャの馬車"],
|
136
|
+
[66, "星の欠片"],
|
137
|
+
]
|
138
|
+
|
139
|
+
return get_table_by_number(num, table)
|
140
|
+
end
|
141
|
+
|
142
|
+
# レア武具アイテム表(1D6+1D6)
|
143
|
+
def mk_rare_weapon_item_table(num)
|
144
|
+
table = [
|
145
|
+
[11, "虚弾"],
|
146
|
+
[12, "怪物毒"],
|
147
|
+
[13, "小鬼の襟巻"],
|
148
|
+
[14, "喇叭銃"],
|
149
|
+
[15, "蛍矢"],
|
150
|
+
[16, "大盾"],
|
151
|
+
[21, "まわし"],
|
152
|
+
[22, "怪物毒"],
|
153
|
+
[23, "しゃべる剣"],
|
154
|
+
[24, "小麦粉"],
|
155
|
+
[25, "王笏"],
|
156
|
+
[26, "服従の鞭"],
|
157
|
+
[31, "ぬいぐるみ"],
|
158
|
+
[32, "魔杖"],
|
159
|
+
[33, "怪物毒"],
|
160
|
+
[34, "星衣"],
|
161
|
+
[35, "聖印"],
|
162
|
+
[36, "獣の毛皮"],
|
163
|
+
[41, "日傘"],
|
164
|
+
[42, "チェインソード"],
|
165
|
+
[43, "邪眼"],
|
166
|
+
[44, "怪物毒"],
|
167
|
+
[45, "徒手空拳"],
|
168
|
+
[46, "バカには見えない鎧"],
|
169
|
+
[51, "ビキニアーマー"],
|
170
|
+
[52, "輝く者"],
|
171
|
+
[53, "貪る者"],
|
172
|
+
[54, "滅ぼす者"],
|
173
|
+
[55, "機械の体"],
|
174
|
+
[56, "破城槌"],
|
175
|
+
[61, "刈り取る者"],
|
176
|
+
[62, "貫く者"],
|
177
|
+
[63, "黄金の鶴嘴"],
|
178
|
+
[64, "ムラサマ"],
|
179
|
+
[65, "蒸気甲冑"],
|
180
|
+
[66, "王剣"],
|
181
|
+
]
|
182
|
+
|
183
|
+
return get_table_by_number(num, table)
|
184
|
+
end
|
185
|
+
|
186
|
+
# レア一般アイテム表(1D6+1D6)
|
187
|
+
def mk_rare_item_table(num)
|
188
|
+
table = [
|
189
|
+
[11, "ブルーリボン"],
|
190
|
+
[12, "聖痕"],
|
191
|
+
[13, "剥製"],
|
192
|
+
[14, "愚者の冠"],
|
193
|
+
[15, "名刺"],
|
194
|
+
[16, "種籾"],
|
195
|
+
[21, "香水"],
|
196
|
+
[22, "守りの指輪(名刺)"],
|
197
|
+
[23, "煙玉"],
|
198
|
+
[24, "悪名"],
|
199
|
+
[25, "藁人形"],
|
200
|
+
[26, "パワー餌"],
|
201
|
+
[31, "王妃の鏡"],
|
202
|
+
[32, "蓄音機"],
|
203
|
+
[33, "無限の心臓(名刺)"],
|
204
|
+
[34, "星籠"],
|
205
|
+
[35, "水晶球"],
|
206
|
+
[36, "転ばぬ先の杖"],
|
207
|
+
[41, "悟りの書"],
|
208
|
+
[42, "操りロープ"],
|
209
|
+
[43, "盗賊の七つ道具"],
|
210
|
+
[44, "携帯算術機(名刺)"],
|
211
|
+
[45, "棺桶"],
|
212
|
+
[46, "カメラ"],
|
213
|
+
[51, "不思議なたまご"],
|
214
|
+
[52, "ブーケ"],
|
215
|
+
[53, "露眼鏡"],
|
216
|
+
[54, "災厄王の遺物"],
|
217
|
+
[55, "経験値"],
|
218
|
+
[56, "鞍"],
|
219
|
+
[61, "視肉"],
|
220
|
+
[62, "玉璽"],
|
221
|
+
[63, "衛星帯"],
|
222
|
+
[64, "軍配"],
|
223
|
+
[65, "聖杯"],
|
224
|
+
[66, "愛"],
|
225
|
+
]
|
226
|
+
|
227
|
+
return get_table_by_number(num, table)
|
228
|
+
end
|
229
|
+
|
230
|
+
# アイテムの特性決定表(2D6)
|
231
|
+
def mk_item_features_table(num)
|
232
|
+
output = ""
|
233
|
+
dice = @randomizer.roll_sum(2, 6)
|
234
|
+
|
235
|
+
if num <= 2
|
236
|
+
output = "「" + mk_item_power_table(@randomizer.roll_once(6)) + "」の神力を宿す"
|
237
|
+
elsif num <= 3
|
238
|
+
output = "寿命を持つ。寿命の値を決定する。" + "\n"
|
239
|
+
output += "さらに、" + mk_item_features_table(dice)
|
240
|
+
elsif num <= 4
|
241
|
+
output = "境界障壁を持つ。《HP》の値を決定する。"
|
242
|
+
elsif num <= 5
|
243
|
+
output = "銘を持つ。銘を決定する。"
|
244
|
+
elsif num <= 6
|
245
|
+
output = "合成具である。もう1つの機能は「" + mk_item_decide_table(@randomizer.roll_once(6)) + "」である。"
|
246
|
+
elsif num <= 7
|
247
|
+
output = "そのアイテムにレベルがあれば、レベルを1点上昇する。" + "\n"
|
248
|
+
output += "レベルが設定されていなければ、" + mk_item_features_table(dice)
|
249
|
+
elsif num <= 8
|
250
|
+
output = "「" + mk_item_jyumon_table(dice) + "」の呪紋を持つ。"
|
251
|
+
elsif num <= 9
|
252
|
+
output = "「" + mk_item_jyuka_table(@randomizer.roll_once(6)) + "」の呪禍を持つ。" + "\n"
|
253
|
+
output += "さらに、" + mk_item_features_table(dice)
|
254
|
+
elsif num <= 10
|
255
|
+
output = "高価だ。価格を設定する。"
|
256
|
+
elsif num <= 11
|
257
|
+
output = "「条件:" + mk_item_aptitude_table(@randomizer.roll_once(6)) + "」の適性を持つ。" + "\n"
|
258
|
+
output += "さらに、" + mk_item_features_table(dice)
|
259
|
+
else
|
260
|
+
output = "「" + mk_item_attribute_table(@randomizer.roll_once(6)) + "」の属性を持つ。"
|
261
|
+
end
|
262
|
+
|
263
|
+
return "特性[" + num.to_s + "]:" + output
|
264
|
+
end
|
265
|
+
|
266
|
+
# 神力決定表(1D6)
|
267
|
+
def mk_item_power_table(num)
|
268
|
+
table = [
|
269
|
+
[1, "〔才覚〕"],
|
270
|
+
[2, "〔魅力〕"],
|
271
|
+
[3, "〔探索〕"],
|
272
|
+
[4, "〔武勇〕"],
|
273
|
+
[5, "〈器〉"],
|
274
|
+
[6, "〈回避値〉"],
|
275
|
+
]
|
276
|
+
|
277
|
+
return "[#{num}]" + get_table_by_number(num, table)
|
278
|
+
end
|
279
|
+
|
280
|
+
# 呪紋決定表(2D6)
|
281
|
+
def mk_item_jyumon_table(num)
|
282
|
+
table = [
|
283
|
+
[2, "モンスタースキル"],
|
284
|
+
[3, "便利スキル"],
|
285
|
+
[4, "芸能スキル"],
|
286
|
+
[5, "迷宮スキル"],
|
287
|
+
[6, "星術スキル"],
|
288
|
+
[7, "一般スキル"],
|
289
|
+
[8, "召喚スキル"],
|
290
|
+
[9, "科学スキル"],
|
291
|
+
[10, "交渉スキル"],
|
292
|
+
[11, "神官のクラススキル"],
|
293
|
+
[12, "ジョブスキル"],
|
294
|
+
]
|
295
|
+
|
296
|
+
return "[#{num}]" + get_table_by_number(num, table)
|
297
|
+
end
|
298
|
+
|
299
|
+
# 呪禍表(1D6)
|
300
|
+
def mk_item_jyuka_table(num)
|
301
|
+
table = [
|
302
|
+
[1, "「呪い」のバッドステータス"],
|
303
|
+
[2, "「肥満」のバッドステータス"],
|
304
|
+
[3, "「愚か」のバッドステータス"],
|
305
|
+
[4, "サイクルの終了時に《HP》が1点減少する"],
|
306
|
+
[5, "条件を満たしても誰とも人間関係を結べない"],
|
307
|
+
[6, "〈器〉が1点減少する"],
|
308
|
+
]
|
309
|
+
|
310
|
+
return "[#{num}]" + get_table_by_number(num, table)
|
311
|
+
end
|
312
|
+
|
313
|
+
# 適正表(1D6)
|
314
|
+
def mk_item_aptitude_table(num)
|
315
|
+
table = [
|
316
|
+
[1, "ランダムなクラス1種"],
|
317
|
+
[2, lambda { mk_family_business_table(@randomizer.roll_d66(D66SortType::ASC)) }],
|
318
|
+
[3, lambda { mk_gender_table(@randomizer.roll_once(6)) + "性" }],
|
319
|
+
[4, "上級ジョブ"],
|
320
|
+
[5, "モンスタースキルを修得"],
|
321
|
+
[6, "童貞、もしくは処女"],
|
322
|
+
]
|
323
|
+
|
324
|
+
return "[#{num}]" + get_table_by_number(num, table)
|
325
|
+
end
|
326
|
+
|
327
|
+
# 属性表(1D6)
|
328
|
+
def mk_item_attribute_table(num)
|
329
|
+
table = [
|
330
|
+
[1, "自然の力"],
|
331
|
+
[2, "幻夢の力"],
|
332
|
+
[3, "星炎の力"],
|
333
|
+
[4, "暗黒の力"],
|
334
|
+
[5, "聖なるの力"],
|
335
|
+
[6, "災厄の力"],
|
336
|
+
]
|
337
|
+
|
338
|
+
return "[#{num}]" + get_table_by_number(num, table)
|
339
|
+
end
|
340
|
+
|
341
|
+
def mk_gender_table(num)
|
342
|
+
output = "1"
|
343
|
+
|
344
|
+
if num.odd?
|
345
|
+
output = "男"
|
346
|
+
else
|
347
|
+
output = "女"
|
348
|
+
end
|
349
|
+
|
350
|
+
return output
|
351
|
+
end
|
352
|
+
|
353
|
+
# 生まれ表(D66)
|
354
|
+
def mk_family_business_table(num)
|
355
|
+
table = [
|
356
|
+
[11, "星術師"],
|
357
|
+
[12, "魔道師"],
|
358
|
+
[13, "召喚師"],
|
359
|
+
[14, "博士"],
|
360
|
+
[15, "医者"],
|
361
|
+
[16, "貴族"],
|
362
|
+
[22, "宦官"],
|
363
|
+
[23, "武人"],
|
364
|
+
[24, "処刑人"],
|
365
|
+
[25, "衛視"],
|
366
|
+
[26, "商人"],
|
367
|
+
[33, "迷宮職人"],
|
368
|
+
[34, "亭主"],
|
369
|
+
[35, "料理人"],
|
370
|
+
[36, "寿ぎ屋"],
|
371
|
+
[44, "働きもの"],
|
372
|
+
[45, "狩人"],
|
373
|
+
[46, "冒険者"],
|
374
|
+
[55, "怠け者"],
|
375
|
+
[56, "盗賊"],
|
376
|
+
[66, "生まれ表の中から、好きなジョブ1つを選ぶ"],
|
377
|
+
]
|
378
|
+
|
379
|
+
return "[#{num}]" + get_table_by_number(num, table)
|
380
|
+
end
|
381
|
+
end
|
382
|
+
end
|
383
|
+
end
|