ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,193 @@
1
+ import SDFText from './SDFText';
2
+ import SDFTextMaterial from '../../materials/SDFTextMaterial';
3
+ import ArrayUtilities from '../../utilities/ArrayUtilities';
4
+
5
+ import {
6
+ PlaneBufferGeometry,
7
+ Mesh,
8
+ Vector2,
9
+ InstancedBufferGeometry,
10
+ InstancedBufferAttribute,
11
+ Float32BufferAttribute,
12
+ DynamicDrawUsage
13
+ } from 'three';
14
+
15
+ export default class SDFTextBatch extends Mesh
16
+ {
17
+ constructor(font_layout, atlas_texture)
18
+ {
19
+ let max_allocations = 2000;
20
+
21
+ let instanced_geometry = new InstancedBufferGeometry();
22
+ instanced_geometry.instanceCount = 0;
23
+
24
+ let geometry = new PlaneBufferGeometry(1, 1);
25
+ geometry.translate(0.5, 0.5, 0);
26
+ instanced_geometry.setAttribute('position', new Float32BufferAttribute(geometry.getAttribute('position').array, 3));
27
+ instanced_geometry.setAttribute('uv', new Float32BufferAttribute(geometry.getAttribute('uv').array, 2));
28
+ instanced_geometry.index = geometry.index;
29
+
30
+ let transformsCol0 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
31
+ let transformsCol1 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
32
+ let transformsCol2 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
33
+ let transformsCol3 = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
34
+
35
+ let glyph_bounds = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
36
+ let plane_bounds = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
37
+
38
+ let color = new InstancedBufferAttribute(new Float32Array(max_allocations * 4), 4, false);
39
+
40
+ transformsCol0.usage = DynamicDrawUsage;
41
+ transformsCol1.usage = DynamicDrawUsage;
42
+ transformsCol2.usage = DynamicDrawUsage;
43
+ transformsCol3.usage = DynamicDrawUsage;
44
+ glyph_bounds.usage = DynamicDrawUsage;
45
+ plane_bounds.usage = DynamicDrawUsage;
46
+ color.usage = DynamicDrawUsage;
47
+
48
+ instanced_geometry.setAttribute('transformsCol0', transformsCol0);
49
+ instanced_geometry.setAttribute('transformsCol1', transformsCol1);
50
+ instanced_geometry.setAttribute('transformsCol2', transformsCol2);
51
+ instanced_geometry.setAttribute('transformsCol3', transformsCol3);
52
+
53
+ instanced_geometry.setAttribute('glyph_bounds', glyph_bounds);
54
+ instanced_geometry.setAttribute('plane_bounds', plane_bounds);
55
+ instanced_geometry.setAttribute('color', color);
56
+
57
+ super(instanced_geometry, new SDFTextMaterial(atlas_texture));
58
+
59
+ this.text_elements = [];
60
+ this.font_layout = font_layout;
61
+
62
+ this.material.set_atlas_size(new Vector2(font_layout.atlas.width, font_layout.atlas.height));
63
+
64
+ this.frustumCulled = false;
65
+ }
66
+
67
+ set_boldness(value)
68
+ {
69
+ this.material.set_boldness(value);
70
+ }
71
+
72
+ add_text(text_str)
73
+ {
74
+ let elem = new SDFText(this.font_layout.glyphs, text_str);
75
+ this.text_elements.push(elem);
76
+ return elem;
77
+ }
78
+
79
+ remove_text(text_elem)
80
+ {
81
+ ArrayUtilities.remove_elem(this.text_elements, text_elem);
82
+ this.update(true);
83
+ }
84
+
85
+ update(force_update)
86
+ {
87
+ let glyph_bounds_atr = this.geometry.getAttribute('glyph_bounds');
88
+ let plane_bounds_atr = this.geometry.getAttribute('plane_bounds');
89
+
90
+ let transformsCol0 = this.geometry.getAttribute('transformsCol0');
91
+ let transformsCol1 = this.geometry.getAttribute('transformsCol1');
92
+ let transformsCol2 = this.geometry.getAttribute('transformsCol2');
93
+ let transformsCol3 = this.geometry.getAttribute('transformsCol3');
94
+
95
+ let color_atr = this.geometry.getAttribute('color');
96
+
97
+ let matrix_needs_update = force_update === true;
98
+ let glyph_needs_update = force_update === true;
99
+ let color_needs_update = force_update === true;
100
+
101
+ let glyph_count = 0;
102
+ for (let i = 0; i < this.text_elements.length; i++)
103
+ {
104
+ let text = this.text_elements[i];
105
+
106
+ if (text.matrix_is_dirty)
107
+ {
108
+ matrix_needs_update = true;
109
+ text.update_matrix();
110
+ }
111
+
112
+ if (text.glyph_is_dirty)
113
+ {
114
+ glyph_needs_update = true;
115
+ text.clear_glyph_dirty();
116
+ }
117
+
118
+ if (text.color_is_dirty)
119
+ {
120
+ color_needs_update = true;
121
+ text.clear_color_dirty();
122
+ }
123
+
124
+ let matrix = text.matrix;
125
+ let color = text.color;
126
+ let opacity = text.opacity;
127
+
128
+ for (let glyph_i = 0; glyph_i < text.glyphs.length; glyph_i++)
129
+ {
130
+ let glyph = text.glyphs[glyph_i];
131
+
132
+ let buffer_i = glyph_count;
133
+
134
+ glyph_bounds_atr.setXYZW(buffer_i, glyph.atlas_bounds.x, glyph.atlas_bounds.y, glyph.atlas_bounds.z, glyph.atlas_bounds.w);
135
+ plane_bounds_atr.setXYZW(buffer_i, glyph.position.x, glyph.position.y, glyph.scale.x, glyph.scale.y);
136
+
137
+ transformsCol0.setXYZW(buffer_i, matrix.elements[0],
138
+ matrix.elements[1],
139
+ matrix.elements[2],
140
+ matrix.elements[3]);
141
+
142
+ transformsCol1.setXYZW(buffer_i, matrix.elements[4],
143
+ matrix.elements[5],
144
+ matrix.elements[6],
145
+ matrix.elements[7]);
146
+
147
+ transformsCol2.setXYZW(buffer_i, matrix.elements[8],
148
+ matrix.elements[9],
149
+ matrix.elements[10],
150
+ matrix.elements[11]);
151
+
152
+ transformsCol3.setXYZW(buffer_i, matrix.elements[12],
153
+ matrix.elements[13],
154
+ matrix.elements[14],
155
+ matrix.elements[15]);
156
+
157
+ color_atr.setXYZW(buffer_i, color.r, color.g, color.b, opacity);
158
+
159
+ glyph_count++;
160
+ }
161
+ }
162
+
163
+ this.geometry.instanceCount = glyph_count;
164
+
165
+ if (glyph_count > this.max_allocations)
166
+ {
167
+ console.error('SDFTextBatch exceeded maximum glyph allocations(max/current): ', this.max_allocations, glyph_count, this);
168
+ }
169
+
170
+ if (matrix_needs_update)
171
+ {
172
+ transformsCol0.needsUpdate = true;
173
+ transformsCol1.needsUpdate = true;
174
+ transformsCol2.needsUpdate = true;
175
+ transformsCol3.needsUpdate = true;
176
+ }
177
+ if (glyph_needs_update)
178
+ {
179
+ glyph_bounds_atr.needsUpdate = true;
180
+ plane_bounds_atr.needsUpdate = true;
181
+ }
182
+ if (color_needs_update)
183
+ {
184
+ color_atr.needsUpdate = true;
185
+ }
186
+ }
187
+
188
+ dispose()
189
+ {
190
+ this.geometry.dispose();
191
+ this.material.dispose();
192
+ }
193
+ }
@@ -0,0 +1,15 @@
1
+ import { Vector2, Vector4 } from 'three';
2
+
3
+ export default class TextGlyph
4
+ {
5
+ constructor(offset, plane_bounds, atlas_bounds)
6
+ {
7
+ let width = plane_bounds.right - plane_bounds.left;
8
+ let height = plane_bounds.top - plane_bounds.bottom;
9
+
10
+ this.scale = new Vector2(width, height);
11
+ this.position = new Vector2(offset + plane_bounds.left, plane_bounds.bottom);
12
+
13
+ this.atlas_bounds = new Vector4(atlas_bounds.left, atlas_bounds.right, atlas_bounds.top, atlas_bounds.bottom);
14
+ }
15
+ }
@@ -0,0 +1,70 @@
1
+ import CameraManager from '../CameraManager';
2
+ import Input from '../Input';
3
+
4
+ import { ArrowHelper } from 'three';
5
+ import { Vector2 } from 'three';
6
+ import { Vector3 } from 'three';
7
+ import { Object3D } from 'three';
8
+ import { BoxGeometry } from 'three';
9
+ import { MeshBasicMaterial } from 'three';
10
+ import { Mesh } from 'three';
11
+ import { Raycaster } from 'three';
12
+ import { Math as TMath } from 'three';
13
+
14
+ export default class ManipulatorHandle extends Object3D
15
+ {
16
+ constructor(direction, color)
17
+ {
18
+ super();
19
+
20
+ let length = 10;
21
+ this.arrow_helper = new ArrowHelper(direction, new Vector3(0, 0, 0), length, color, undefined, 1);
22
+ this.add(this.arrow_helper);
23
+
24
+ let collider_size = new Vector3();
25
+ collider_size.x = TMath.clamp(direction.x * length, 1, 30);
26
+ collider_size.y = TMath.clamp(direction.y * length, 1, 30);
27
+ collider_size.z = TMath.clamp(direction.z * length, 1, 30);
28
+
29
+ let geometry = new BoxGeometry(collider_size.x, collider_size.y, collider_size.z);
30
+ let material = new MeshBasicMaterial({ color: color, depthTest: false, depthWrite: false });
31
+ material.visible = false;
32
+ this.box_collider = new Mesh(geometry, material);
33
+ this.box_collider.position.add(direction.clone().multiplyScalar(length * 0.5));
34
+ this.add(this.box_collider);
35
+
36
+ this.direction = direction;
37
+ this.raycaster = new Raycaster();
38
+ this.raycast_result = undefined;
39
+
40
+ this.tmp_p1 = new Vector3(0, 0, 0);
41
+ this.tmp_p2 = new Vector3(0, 0, 0);
42
+
43
+ this.tmp_v2 = new Vector2(0, 0);
44
+
45
+ this.half_unit_vec = new Vector3(0.5, 0.5, 0.5);
46
+ }
47
+
48
+ is_mouse_over()
49
+ {
50
+ this.raycaster.setFromCamera(Input.NDC, CameraManager.current);
51
+ this.raycast_result = this.raycaster.intersectObject(this.box_collider);
52
+ if (this.raycast_result.length > 0)
53
+ {
54
+ return true;
55
+ }
56
+ return false;
57
+ }
58
+
59
+ get_normalized_screen_direction()
60
+ {
61
+ this.getWorldPosition(this.tmp_p1);
62
+ this.tmp_p2.copy(this.tmp_p1).add(this.direction);
63
+
64
+ this.tmp_p1.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
65
+ this.tmp_p2.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
66
+
67
+ this.tmp_p2.sub(this.tmp_p1);
68
+ return this.tmp_v2.copy(this.tmp_p2).normalize();
69
+ }
70
+ }
@@ -0,0 +1,66 @@
1
+ import Input from '../Input';
2
+ import ObjectManipulator from './ObjectManipulator';
3
+ import ObjectPicker from './ObjectPicker';
4
+
5
+ import { Raycaster } from 'three';
6
+
7
+ export default class ObjectEditor
8
+ {
9
+ constructor(renderer, scene, camera)
10
+ {
11
+ this.raycaster = new Raycaster();
12
+
13
+ this.selected_object = undefined;
14
+ this.object_manipulator = new ObjectManipulator();
15
+ this.object_picker = new ObjectPicker(renderer, scene, camera);
16
+
17
+ this.scene = scene;
18
+ this.camera = camera;
19
+
20
+ this.selectable_objects = [];
21
+
22
+ scene.add(this.object_manipulator);
23
+ }
24
+
25
+ refresh_scene()
26
+ {
27
+ this.selectable_objects.length = 0;
28
+ this.__populate_selectable_objects(this.selectable_objects);
29
+ this.__set_object_ids(this.selectable_objects);
30
+ }
31
+
32
+ update()
33
+ {
34
+ if (Input.left_mouse_button_pressed)
35
+ {
36
+ let x = this.object_picker.pick(Input.NDC, this.selectable_objects);
37
+ if (x !== 0)
38
+ {
39
+ let selected_obj = this.selectable_objects[x - 1];
40
+ // this.object_manipulator.position.copy(selected_obj.position);
41
+ this.object_manipulator.set_target(selected_obj);
42
+ }
43
+ }
44
+
45
+ this.object_manipulator.update();
46
+ }
47
+
48
+ __populate_selectable_objects(array)
49
+ {
50
+ this.scene.traverse((child) =>
51
+ {
52
+ if (child.selectable_material)
53
+ {
54
+ array.push(child);
55
+ }
56
+ });
57
+ }
58
+
59
+ __set_object_ids(array)
60
+ {
61
+ for (let i = 0; i < array.length; i++)
62
+ {
63
+ array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
64
+ }
65
+ }
66
+ }
@@ -0,0 +1,118 @@
1
+ import ManipulatorHandle from '../editor/ManipulatorHandle';
2
+ import Input from '../Input';
3
+ import EventManager from '../EventManager';
4
+
5
+ import { Object3D } from 'three';
6
+ import { Vector2 } from 'three';
7
+ import { Vector3 } from 'three';
8
+
9
+ export default class ObjectManipulator extends Object3D
10
+ {
11
+ constructor()
12
+ {
13
+ super();
14
+ this.target_obj = undefined;
15
+
16
+ this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00);
17
+ this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000);
18
+ this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff);
19
+
20
+ this.add(this.up_handle);
21
+ this.add(this.right_handle);
22
+ this.add(this.forward_handle);
23
+
24
+ this.active_handle = undefined;
25
+
26
+ this.tmp_displacement_vector = new Vector3();
27
+ this.tmp_local_pos = new Vector3();
28
+
29
+ this.target_obj = undefined;
30
+
31
+ this.tmp_up_v2 = new Vector2(0, 1);
32
+ this.tmp_right_v2 = new Vector2(1, 0);
33
+
34
+ this.use_vertical_translation = false;
35
+ this.translation_sign = false;
36
+
37
+ this.visible = false;
38
+ }
39
+
40
+ update()
41
+ {
42
+ this.check_active_handle();
43
+
44
+ if (this.active_handle && this.target_obj)
45
+ {
46
+ this.tmp_displacement_vector.copy(this.active_handle.direction);
47
+ if (this.use_vertical_translation)
48
+ {
49
+ this.tmp_displacement_vector.multiplyScalar(-Input.NDC_delta.y);
50
+ }
51
+ else
52
+ {
53
+ this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.x);
54
+ }
55
+
56
+ this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.length() * 250 * this.translation_sign);
57
+ this.position.add(this.tmp_displacement_vector);
58
+
59
+ this.tmp_local_pos.copy(this.position);
60
+ this.target_obj.parent.worldToLocal(this.tmp_local_pos);
61
+ this.target_obj.position.copy(this.tmp_local_pos);
62
+ let scope = this;
63
+ EventManager.fire_unit_position_updated({
64
+ unit_id: scope.target_obj.name,
65
+ position: scope.target_obj.position
66
+ });
67
+ }
68
+ }
69
+
70
+ set_translation_axis(active_handle)
71
+ {
72
+ let vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
73
+ let horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
74
+
75
+ if (Math.abs(vertical) > Math.abs(horizontal))
76
+ {
77
+ this.use_vertical_translation = true;
78
+ this.translation_sign = Math.sign(vertical);
79
+ }
80
+ else
81
+ {
82
+ this.use_vertical_translation = false;
83
+ this.translation_sign = Math.sign(horizontal);
84
+ }
85
+ }
86
+
87
+ check_active_handle()
88
+ {
89
+ if (Input.left_mouse_button_down && this.active_handle === undefined)
90
+ {
91
+ if (this.right_handle.is_mouse_over())
92
+ {
93
+ this.active_handle = this.right_handle;
94
+ }
95
+ if (this.forward_handle.is_mouse_over())
96
+ {
97
+ this.active_handle = this.forward_handle;
98
+ }
99
+
100
+ if (this.active_handle)
101
+ {
102
+ this.set_translation_axis(this.active_handle);
103
+ }
104
+ }
105
+
106
+ if (Input.left_mouse_button_released)
107
+ {
108
+ this.active_handle = undefined;
109
+ }
110
+ }
111
+
112
+ set_target(obj)
113
+ {
114
+ this.target_obj = obj;
115
+ this.visible = true;
116
+ obj.getWorldPosition(this.position);
117
+ }
118
+ }
@@ -0,0 +1,75 @@
1
+ import RenderLayers from '../RenderLayers';
2
+ import Screen from '../Screen';
3
+
4
+ import { Color } from 'three';
5
+ import { WebGLRenderTarget } from 'three';
6
+ import { Vector2 } from 'three';
7
+
8
+ export default class ObjectPicker
9
+ {
10
+ constructor(renderer, scene, camera)
11
+ {
12
+ this.renderer = renderer;
13
+ this.readback_buffer = new Uint8Array(4);
14
+ this.scene = scene;
15
+ this.camera = camera;
16
+ this.camera_layers = camera.layers;
17
+
18
+ this.clear_color = new Color('#000000');
19
+ this.picking_texture = new WebGLRenderTarget(Screen.width, Screen.height);
20
+ this.tmp_scene_auto_update = undefined;
21
+
22
+ this.tmp_mouse_pos = new Vector2();
23
+ }
24
+
25
+ pick(mouse_NDC, objects)
26
+ {
27
+ this.__prepare_scene(objects);
28
+ this.renderer.setRenderTarget(this.picking_texture);
29
+ this.renderer.setClearColor(this.clear_color, 1);
30
+ this.renderer.clear();
31
+ this.renderer.render(this.scene, this.camera, this.picking_texture);
32
+ this.renderer.setRenderTarget();
33
+
34
+ this.__restore_scene(objects);
35
+
36
+ return this.__readback_id(mouse_NDC);
37
+ }
38
+
39
+ __prepare_scene(objects)
40
+ {
41
+ for (let i = 0; i < objects.length; i++)
42
+ {
43
+ objects[i].material = objects[i].selectable_material;
44
+ objects[i].store_layer_state();
45
+ objects[i].layers.set(RenderLayers.selectable);
46
+ }
47
+
48
+ this.camera_layers = this.camera.layers.mask;
49
+ this.camera.layers.set(RenderLayers.selectable);
50
+ this.tmp_scene_auto_update = this.scene.autoUpdate;
51
+ this.scene.autoUpdate = false;
52
+ }
53
+
54
+ __restore_scene(objects)
55
+ {
56
+ for (let i = 0; i < objects.length; i++)
57
+ {
58
+ objects[i].restore_material();
59
+ objects[i].restore_layer_state();
60
+ }
61
+ this.camera.layers.mask = this.camera_layers;
62
+ this.scene.autoUpdate = this.tmp_scene_auto_update;
63
+ }
64
+
65
+ __readback_id(mouse_NDC)
66
+ {
67
+ this.tmp_mouse_pos.copy(mouse_NDC);
68
+ this.tmp_mouse_pos.multiplyScalar(0.5);
69
+ this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * Screen.width;
70
+ this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * Screen.height;
71
+ this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
72
+
73
+ return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
74
+ }
75
+ }
@@ -0,0 +1,6 @@
1
+ uniform vec3 _Color;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = vec4(_Color, 1.0);
6
+ }
@@ -0,0 +1,8 @@
1
+ void main()
2
+ {
3
+ vec3 pos = position;
4
+ mat4 MVP = projectionMatrix * modelViewMatrix;
5
+
6
+ gl_Position = MVP * vec4( pos, 1.0 );
7
+ //gl_Position.zw -= 0.1;
8
+ }
@@ -0,0 +1,87 @@
1
+ import { Object3D } from 'three';
2
+ import { BufferAttribute } from 'three';
3
+ import { Points } from 'three';
4
+
5
+ export default class GPUParticleSystem extends Object3D
6
+ {
7
+ constructor()
8
+ {
9
+ super();
10
+ this.attributes = [];
11
+
12
+ this.particles = undefined;
13
+ }
14
+
15
+ set_from_geometry(geometry, material, init_attribute_uvs)
16
+ {
17
+ // let position = new ParticlePositionAttribute("_Position");
18
+ if (init_attribute_uvs && geometry.getAttribute('storage_uv') === undefined)
19
+ {
20
+ let uv_storage_attr = this.build_uv_storage_attribute(geometry.getAttribute('position').count);
21
+ geometry.setAttribute('storage_uv', uv_storage_attr);
22
+ }
23
+ // position.init_from_geometry(geometry);
24
+ // this.attributes.push(position);
25
+
26
+ // material.uniforms._Position.value = position.read.texture;
27
+
28
+ let points = new Points(geometry, material);
29
+ points.frustumCulled = false;
30
+ this.particles = points;
31
+
32
+ this.add(points);
33
+ }
34
+
35
+ add_texture_attribute(buffer_attribute)
36
+ {
37
+
38
+ }
39
+
40
+ add_attribute(name, buffer_attribute)
41
+ {
42
+
43
+ }
44
+
45
+ build_uv_storage_attribute(particle_count)
46
+ {
47
+ let resolution = this.calculate_resolution(particle_count);
48
+ let uvs = new Float32Array(particle_count * 2);
49
+ for (let i = 0, j = 0; i < particle_count * 2; i += 2, j++)
50
+ {
51
+ uvs[i] = ((j % resolution) / resolution) + (0.5 / resolution);
52
+ uvs[i + 1] = (Math.floor(j / resolution) / resolution) + (0.5 / resolution);
53
+ }
54
+
55
+ return new BufferAttribute(uvs, 2);
56
+ }
57
+
58
+ calculate_resolution(particle_count)
59
+ {
60
+ return Math.ceil(Math.sqrt(particle_count));
61
+ }
62
+
63
+ update()
64
+ {
65
+ for (let i = 0; i < this.attributes.length; i++)
66
+ {
67
+ this.attributes[i].update();
68
+ }
69
+ }
70
+
71
+ set_attribute_update_material(attribute_name, mat)
72
+ {
73
+ for (let i = 0; i < this.attributes.length; i++)
74
+ {
75
+ if (this.attributes[i].name === attribute_name)
76
+ {
77
+ this.attributes[i].update_material = mat;
78
+ }
79
+ }
80
+ }
81
+
82
+ dispose()
83
+ {
84
+ this.particles.geometry.dispose();
85
+ this.particles.material.dispose();
86
+ }
87
+ }