ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,255 @@
1
+ import { Line3, Plane, Quaternion, Sphere, Vector3 } from 'three';
2
+
3
+ export default class FrustumPointFitter
4
+ {
5
+ constructor()
6
+ {
7
+ this.sphere = new Sphere();
8
+ }
9
+
10
+ fit_points(points, camera_quaternion, vertical_fov, aspect)
11
+ {
12
+ this.sphere.setFromPoints(points);
13
+
14
+ let v_fov = Math.degToRad(vertical_fov / 2);
15
+ let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
16
+
17
+ let up_plane_normal = this.get_up_plane_normal(camera_quaternion, v_fov);
18
+ let down_plane_normal = this.get_down_plane_normal(camera_quaternion, v_fov);
19
+ let left_plane_normal = this.get_left_plane_normal(camera_quaternion, h_fov);
20
+ let right_plane_normal = this.get_right_plane_normal(camera_quaternion, h_fov);
21
+
22
+ let camera_forward_dir = new Vector3(0, 0, -1).applyQuaternion(camera_quaternion);
23
+
24
+ let sphere_center = this.sphere.center.clone();
25
+
26
+ let pull_back_distance = this.get_distance_to_fit_rect(this.sphere.radius * 2, this.sphere.radius * 2, vertical_fov, aspect);
27
+ let far_pos = sphere_center.clone().add(camera_forward_dir.clone().multiplyScalar(pull_back_distance * -1));
28
+
29
+ let up_plane = new Plane().setFromNormalAndCoplanarPoint(up_plane_normal, far_pos);
30
+ let down_plane = new Plane().setFromNormalAndCoplanarPoint(down_plane_normal, far_pos);
31
+
32
+ let left_plane = new Plane().setFromNormalAndCoplanarPoint(left_plane_normal, far_pos);
33
+ let right_plane = new Plane().setFromNormalAndCoplanarPoint(right_plane_normal, far_pos);
34
+
35
+ this.apply_center_correction_to_pos(far_pos, points, camera_quaternion, up_plane, down_plane, left_plane, right_plane);
36
+
37
+ up_plane.setFromNormalAndCoplanarPoint(up_plane_normal, far_pos);
38
+ down_plane.setFromNormalAndCoplanarPoint(down_plane_normal, far_pos);
39
+
40
+ left_plane.setFromNormalAndCoplanarPoint(left_plane_normal, far_pos);
41
+ right_plane.setFromNormalAndCoplanarPoint(right_plane_normal, far_pos);
42
+
43
+ let closest_distance = Infinity;
44
+
45
+ let inverse_dir = camera_forward_dir.clone().multiplyScalar(pull_back_distance * -2);
46
+ for (let i = 0; i < points.length; i++)
47
+ {
48
+ let line = new Line3(points[i].clone(), points[i].clone().add(inverse_dir));
49
+
50
+ let up_line_intersection = new Vector3();
51
+ let down_line_intersection = new Vector3();
52
+
53
+ let left_line_intersection = new Vector3();
54
+ let right_line_intersection = new Vector3();
55
+
56
+ up_plane.intersectLine(line, up_line_intersection);
57
+ down_plane.intersectLine(line, down_line_intersection);
58
+
59
+ left_plane.intersectLine(line, left_line_intersection);
60
+ right_plane.intersectLine(line, right_line_intersection);
61
+
62
+ if (up_line_intersection.length() < 0.0001)
63
+ {
64
+ console.log('up intersection not found', i);
65
+ }
66
+ if (down_line_intersection.length() < 0.0001)
67
+ {
68
+ console.log('down intersection not found', i);
69
+ }
70
+ if (left_line_intersection.length() < 0.0001)
71
+ {
72
+ console.log('left intersection not found', i);
73
+ }
74
+ if (right_line_intersection.length() < 0.0001)
75
+ {
76
+ console.log('right intersection not found', i);
77
+ }
78
+
79
+ let new_up_distance = points[i].clone().sub(up_line_intersection).length();
80
+ let new_down_distance = points[i].clone().sub(down_line_intersection).length();
81
+
82
+ let new_left_distance = points[i].clone().sub(left_line_intersection).length();
83
+ let new_right_distance = points[i].clone().sub(right_line_intersection).length();
84
+
85
+ let vertical_min = Math.min(new_up_distance, new_down_distance);
86
+ let horizontal_min = Math.min(new_left_distance, new_right_distance);
87
+
88
+ let min = Math.min(vertical_min, horizontal_min);
89
+
90
+ if (min < closest_distance)
91
+ {
92
+ closest_distance = min;
93
+ }
94
+ }
95
+
96
+ let forward_correction = camera_forward_dir.clone().multiplyScalar(closest_distance);
97
+ let closest_position = far_pos.clone().add(forward_correction);
98
+
99
+ return closest_position;
100
+ }
101
+
102
+ apply_center_correction_to_pos(target_pos, points, camera_quaternion, up_plane, down_plane, left_plane, right_plane)
103
+ {
104
+ let vertical_offset = this.get_vertical_correction(points, down_plane, up_plane, camera_quaternion);
105
+ let horizontal_offset = this.get_hozirontal_correction(points, left_plane, right_plane, camera_quaternion);
106
+
107
+ target_pos.add(vertical_offset);
108
+ target_pos.add(horizontal_offset);
109
+ }
110
+
111
+ get_vertical_correction(points, down_plane, up_plane, camera_quaternion)
112
+ {
113
+ let closest_distance_to_up_plane = Infinity;
114
+ let closest_distance_to_down_plane = Infinity;
115
+ let closest_up_point = undefined;
116
+ let closest_down_point = undefined;
117
+
118
+ let up_dir = new Vector3(0, 1, 0).applyQuaternion(camera_quaternion);
119
+ for (let i = 0; i < points.length; i++)
120
+ {
121
+ let down_line = new Line3(points[i].clone(), points[i].clone().add(up_dir.clone().multiplyScalar(-5000000)));
122
+ let up_line = new Line3(points[i].clone(), points[i].clone().add(up_dir.clone().multiplyScalar(5000000)));
123
+
124
+ let down_line_intersection = new Vector3();
125
+ let up_line_intersection = new Vector3();
126
+
127
+ down_plane.intersectLine(down_line, down_line_intersection);
128
+ up_plane.intersectLine(up_line, up_line_intersection);
129
+
130
+ let down_dist = down_line_intersection.distanceTo(points[i]);
131
+ let up_dist = up_line_intersection.distanceTo(points[i]);
132
+
133
+ if (up_line_intersection.length() < 0.0001)
134
+ {
135
+ console.log('vertical up intersection not found', i);
136
+ }
137
+ if (down_line_intersection.length() < 0.0001)
138
+ {
139
+ console.log('vertical down intersection not found', i);
140
+ }
141
+
142
+ if (down_dist < closest_distance_to_down_plane)
143
+ {
144
+ closest_distance_to_down_plane = down_dist;
145
+ closest_down_point = points[i];
146
+ }
147
+ if (up_dist < closest_distance_to_up_plane)
148
+ {
149
+ closest_distance_to_up_plane = up_dist;
150
+ closest_up_point = points[i];
151
+ }
152
+ }
153
+
154
+ console.log(closest_up_point, closest_down_point);
155
+
156
+ let correction = (closest_distance_to_up_plane - closest_distance_to_down_plane) / 2;
157
+
158
+ // console.log("vertical_correction", correction)
159
+ return up_dir.clone().multiplyScalar(-correction);
160
+ }
161
+
162
+ get_hozirontal_correction(points, left_plane, right_plane, camera_quaternion)
163
+ {
164
+ let closest_distance_to_right_plane = Infinity;
165
+ let closest_distance_to_left_plane = Infinity;
166
+ let closest_right_point = undefined;
167
+ let closest_left_point = undefined;
168
+
169
+ let right_dir = new Vector3(1, 0, 0).applyQuaternion(camera_quaternion);
170
+
171
+ for (let i = 0; i < points.length; i++)
172
+ {
173
+ let left_line = new Line3(points[i].clone(), points[i].clone().add(right_dir.clone().multiplyScalar(-5000000)));
174
+ let right_line = new Line3(points[i].clone(), points[i].clone().add(right_dir.clone().multiplyScalar(5000000)));
175
+
176
+ let left_line_intersection = new Vector3();
177
+ let right_line_intersection = new Vector3();
178
+
179
+ left_plane.intersectLine(left_line, left_line_intersection);
180
+ right_plane.intersectLine(right_line, right_line_intersection);
181
+
182
+ let left_dist = left_line_intersection.distanceTo(points[i]);
183
+ let right_dist = right_line_intersection.distanceTo(points[i]);
184
+
185
+ if (left_line_intersection.length() < 0.0001)
186
+ {
187
+ console.log('left intersection not found', i);
188
+ }
189
+ if (right_line_intersection.length() < 0.0001)
190
+ {
191
+ console.log('right intersection not found', i);
192
+ }
193
+
194
+ if (left_dist < closest_distance_to_left_plane)
195
+ {
196
+ closest_distance_to_left_plane = left_dist;
197
+ closest_left_point = points[i];
198
+ }
199
+ if (right_dist < closest_distance_to_right_plane)
200
+ {
201
+ closest_distance_to_right_plane = right_dist;
202
+ closest_right_point = points[i];
203
+ }
204
+ }
205
+
206
+ let correction = (closest_distance_to_right_plane - closest_distance_to_left_plane) / 2;
207
+ // console.log("horizontal_correction", correction)
208
+
209
+ console.log(closest_right_point, closest_left_point);
210
+
211
+ return right_dir.clone().multiplyScalar(-correction);
212
+ }
213
+
214
+ get_up_plane_normal(camera_quaternion, v_fov)
215
+ {
216
+ let up_plane_normal = new Vector3(0, -1, 0);
217
+ up_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), v_fov));
218
+ up_plane_normal.applyQuaternion(camera_quaternion);
219
+ return up_plane_normal;
220
+ }
221
+
222
+ get_down_plane_normal(camera_quaternion, v_fov)
223
+ {
224
+ let down_plane_normal = new Vector3(0, 1, 0);
225
+ down_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), -v_fov));
226
+ down_plane_normal.applyQuaternion(camera_quaternion);
227
+ return down_plane_normal;
228
+ }
229
+
230
+ get_left_plane_normal(camera_quaternion, h_fov)
231
+ {
232
+ let left_plane_normal = new Vector3(1, 0, 0);
233
+ left_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), h_fov));
234
+ left_plane_normal.applyQuaternion(camera_quaternion);
235
+ return left_plane_normal;
236
+ }
237
+
238
+ get_right_plane_normal(camera_quaternion, h_fov)
239
+ {
240
+ let right_plane_normal = new Vector3(-1, 0, 0);
241
+ right_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), -h_fov));
242
+ right_plane_normal.applyQuaternion(camera_quaternion);
243
+ return right_plane_normal;
244
+ }
245
+
246
+ get_distance_to_fit_rect(width, height, vertical_fov, aspect)
247
+ {
248
+ let v_fov = (vertical_fov / 2) * Math.PI / 180;
249
+ let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
250
+
251
+ let distV = height / Math.tan(v_fov);
252
+ let distH = width / Math.tan(h_fov);
253
+ return Math.max(Math.abs(distH), Math.abs(distV));
254
+ }
255
+ }
@@ -0,0 +1,74 @@
1
+ import { BufferAttribute } from 'three';
2
+ import { BufferGeometry } from 'three';
3
+
4
+ export default class GeometryUtilities
5
+ {
6
+ static convert_to_non_indexed_geometry(geometry_buffer)
7
+ {
8
+ let indices = geometry_buffer.index;
9
+ let positions = geometry_buffer.getAttribute('position');
10
+
11
+ let bar_coordinates = [];
12
+ let vertices = [];
13
+
14
+ for (let i = 0; i < indices.count; i += 3)
15
+ {
16
+ // VERTEX 1
17
+ vertices.push(positions.getX(indices.array[i + 0]));
18
+ vertices.push(positions.getY(indices.array[i + 0]));
19
+ vertices.push(positions.getZ(indices.array[i + 0]));
20
+
21
+ bar_coordinates.push(1);
22
+ bar_coordinates.push(0);
23
+ bar_coordinates.push(0);
24
+
25
+ // VERTEX 2
26
+
27
+ vertices.push(positions.getX(indices.array[i + 1]));
28
+ vertices.push(positions.getY(indices.array[i + 1]));
29
+ vertices.push(positions.getZ(indices.array[i + 1]));
30
+
31
+ bar_coordinates.push(0);
32
+ bar_coordinates.push(1);
33
+ bar_coordinates.push(0);
34
+
35
+ // VERTEX 3
36
+
37
+ vertices.push(positions.getX(indices.array[i + 2]));
38
+ vertices.push(positions.getY(indices.array[i + 2]));
39
+ vertices.push(positions.getZ(indices.array[i + 2]));
40
+
41
+ bar_coordinates.push(0);
42
+ bar_coordinates.push(0);
43
+ bar_coordinates.push(1);
44
+ }
45
+
46
+ let geometry = new BufferGeometry();
47
+ // geometry.setAttribute('barycentric', new BufferAttribute( new Float32Array(bar_coordinates), 3 ));
48
+ geometry.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
49
+ GeometryUtilities.add_barycentric_attribute(geometry);
50
+ return geometry;
51
+ }
52
+
53
+ static add_barycentric_attribute(non_indexed_geometry_buffer)
54
+ {
55
+ let bar_coordinates = [];
56
+ let positions = non_indexed_geometry_buffer.getAttribute('position');
57
+
58
+ for (let i = 0; i < positions.count; i += 3)
59
+ {
60
+ bar_coordinates.push(1);
61
+ bar_coordinates.push(0);
62
+ bar_coordinates.push(0);
63
+
64
+ bar_coordinates.push(0);
65
+ bar_coordinates.push(1);
66
+ bar_coordinates.push(0);
67
+
68
+ bar_coordinates.push(0);
69
+ bar_coordinates.push(0);
70
+ bar_coordinates.push(1);
71
+ }
72
+ non_indexed_geometry_buffer.setAttribute('barycentric', new BufferAttribute(new Float32Array(bar_coordinates), 3));
73
+ }
74
+ }
@@ -0,0 +1,26 @@
1
+ import { Vector4 } from 'three';
2
+
3
+ export default class ImageUtilities
4
+ {
5
+ constructor()
6
+ { }
7
+
8
+ static get_image_data(image)
9
+ {
10
+ let canvas = document.createElement('canvas');
11
+ canvas.width = image.width;
12
+ canvas.height = image.height;
13
+
14
+ let context = canvas.getContext('2d');
15
+ context.drawImage(image, 0, 0);
16
+
17
+ return context.getImageData(0, 0, image.width, image.height);
18
+ }
19
+
20
+ static get_pixel(imagedata, x, y)
21
+ {
22
+ let position = (x + imagedata.width * y) * 4;
23
+ let data = imagedata.data;
24
+ return new Vector4(data[position + 0], data[position + 1], data[position + 2], data[position + 3]);
25
+ }
26
+ }
@@ -0,0 +1,110 @@
1
+ import { Vector3 } from 'three';
2
+ import { Math as TMath } from 'three';
3
+
4
+ export default class MathUtilities
5
+ {
6
+ constructor()
7
+ {}
8
+
9
+ static linear_map(value,
10
+ from_range_start_value,
11
+ from_range_end_value,
12
+ to_range_start_value,
13
+ to_range_end_value)
14
+ {
15
+ return ((value - from_range_start_value) / (from_range_end_value - from_range_start_value)) * (to_range_end_value - to_range_start_value) + to_range_start_value;
16
+ }
17
+
18
+ static between(value, min, max)
19
+ {
20
+ return (value >= min && value <= max);
21
+ }
22
+
23
+ static mod(number, divisor)
24
+ {
25
+ return ((number % divisor) + divisor) % divisor;
26
+ }
27
+
28
+ static rgb_to_hex(rgb)
29
+ {
30
+ rgb.r = Math.round(rgb.r * 255).toString(16);
31
+ rgb.g = Math.round(rgb.g * 255).toString(16);
32
+ rgb.b = Math.round(rgb.b * 255).toString(16);
33
+
34
+ if (rgb.r.length === 1)
35
+ {
36
+ rgb.r = '0' + rgb.r;
37
+ }
38
+ if (rgb.g.length === 1)
39
+ {
40
+ rgb.g = '0' + rgb.g;
41
+ }
42
+ if (rgb.b.length === 1)
43
+ {
44
+ rgb.b = '0' + rgb.b;
45
+ }
46
+
47
+ return '#' + rgb.r + rgb.g + rgb.b;
48
+ }
49
+
50
+ static project_points_on_plane(points, plane)
51
+ {
52
+ let projected_point = new Vector3();
53
+ let points_on_plane = [];
54
+ for (let i = 0; i < points.length; i++)
55
+ {
56
+ plane.projectPoint(points[i], projected_point);
57
+ points_on_plane.push(projected_point.clone());
58
+ }
59
+
60
+ return points_on_plane;
61
+ }
62
+
63
+ static matrix4_lerp(from, to, target, t)
64
+ {
65
+ for (let i = 0; i < 16; i++)
66
+ {
67
+ target.elements[i] = TMath.lerp(from.elements[i], to.elements[i], t);
68
+ }
69
+ }
70
+
71
+ static equals(x1, x2)
72
+ {
73
+ return Math.abs(x1 - x2) < 0.000001;
74
+ }
75
+
76
+ static perspective_divide(v)
77
+ {
78
+ v.x /= v.w;
79
+ v.y /= v.w;
80
+ v.z /= v.w;
81
+ return v;
82
+ }
83
+
84
+ static points_average(points)
85
+ {
86
+ let center = points[0].clone();
87
+ for (let i = 1; i < points.length; i++)
88
+ {
89
+ center.add(points[i]);
90
+ }
91
+ center.multiplyScalar(1 / points.length);
92
+ return center;
93
+ }
94
+
95
+ static get_random_color()
96
+ {
97
+ let arr = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 'a', 'b', 'c', 'd', 'e', 'f'];
98
+
99
+ let col = '#';
100
+ col += arr[Math.floor(Math.random() * 16)];
101
+ col += arr[Math.floor(Math.random() * 16)];
102
+
103
+ col += arr[Math.floor(Math.random() * 16)];
104
+ col += arr[Math.floor(Math.random() * 16)];
105
+
106
+ col += arr[Math.floor(Math.random() * 16)];
107
+ col += arr[Math.floor(Math.random() * 16)];
108
+ return col;
109
+ }
110
+ }
@@ -0,0 +1,100 @@
1
+ class MeshSampler
2
+ {
3
+ constructor()
4
+ {
5
+
6
+ }
7
+
8
+ sample(geometry, sample_count)
9
+ {
10
+ let face_areas = [];
11
+
12
+ let min_area = 99999999;
13
+ for (let i = 0; i < geometry.faces.length; i++)
14
+ {
15
+ let area = this.get_face_area(geometry.faces[i], geometry.vertices);
16
+ min_area = Math.min(area, min_area);
17
+ face_areas.push(area);
18
+ }
19
+
20
+ let normalized_faces_array = this.get_uniform_face_distribution(face_areas, min_area, geometry.faces);
21
+ let selected_faces = this.select_random_faces(normalized_faces_array, sample_count);
22
+ let sampled_data = this.sample_data_from_faces(selected_faces, geometry.vertices);
23
+ return sampled_data;
24
+ }
25
+
26
+ sample_data_from_faces(faces, vertices)
27
+ {
28
+ let sampled_points = [];
29
+ let sampled_normals = [];
30
+ for (let i = 0; i < faces.length; i++)
31
+ {
32
+ let face = faces[i];
33
+
34
+ let w1 = Math.random();
35
+ let w2 = Math.random();
36
+
37
+ sampled_points.push(this.sample_point_in_face(w1, w2, vertices[face.a], vertices[face.b], vertices[face.c]).clone());
38
+ if (sampled_normals && face.normal)
39
+ {
40
+ sampled_normals.push(face.normal.clone());
41
+ }
42
+ }
43
+ return { points: sampled_points, normals: sampled_normals };
44
+ }
45
+
46
+ select_random_faces(faces, amount)
47
+ {
48
+ let selected_faces = [];
49
+ for (let i = 0; i < amount; i++)
50
+ {
51
+ let random = parseInt(Math.random() * (faces.length - 1));
52
+ let selected_face = faces[random];
53
+
54
+ selected_faces.push(selected_face);
55
+ }
56
+
57
+ return selected_faces;
58
+ }
59
+
60
+ get_uniform_face_distribution(face_areas, minimum_area, faces)
61
+ {
62
+ let extended_triangle_indices = [];
63
+ for (let i = 0; i < face_areas.length; i++)
64
+ {
65
+ face_areas[i] /= minimum_area;
66
+ let repetitions_needed = parseInt(Math.round(face_areas[i]));
67
+ for (let j = 0; j < repetitions_needed; j++)
68
+ {
69
+ extended_triangle_indices.push(faces[i]);
70
+ }
71
+ }
72
+ return extended_triangle_indices;
73
+ }
74
+
75
+ get_face_area(face, vertices)
76
+ {
77
+ let v1 = vertices[face.a].clone();
78
+ let v2 = vertices[face.b].clone();
79
+ let v3 = vertices[face.c].clone();
80
+
81
+ let vec1 = v2.clone().sub(v1);
82
+ let vec2 = v3.clone().sub(v1);
83
+ return vec1.cross(vec2).length() / 2;
84
+ }
85
+
86
+ sample_point_in_face(w1, w2, v1, v2, v3)
87
+ {
88
+ if (w1 + w2 > 1)
89
+ {
90
+ w1 = 1.0 - w1;
91
+ w2 = 1.0 - w2;
92
+ }
93
+
94
+ let w3 = 1.0 - (w1 + w2);
95
+
96
+ return v1.clone().multiplyScalar(w1).add(v2.clone().multiplyScalar(w2)).add(v3.clone().multiplyScalar(w3));
97
+ }
98
+ }
99
+
100
+ export default new MeshSampler();