ohzi-core 5.13.2 → 5.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{LICENSE.md → LICENSE} +1 -1
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +12 -4
- package/src/.vscode/settings.json +3 -0
- package/src/BaseApplication.js +20 -0
- package/src/CameraManager.js +19 -0
- package/src/Capabilities.js +11 -0
- package/src/Configuration.js +22 -0
- package/src/CustomBezierCurve.js +44 -0
- package/src/Debug.js +260 -0
- package/src/EventManager.js +150 -0
- package/src/Graphics.js +334 -0
- package/src/Initializer.js +55 -0
- package/src/Input.js +21 -0
- package/src/KeyboardInput.js +128 -0
- package/src/OS.js +103 -0
- package/src/OrthographicCamera.js +13 -0
- package/src/PerspectiveCamera.js +13 -0
- package/src/ReflectionPlaneContext.js +17 -0
- package/src/RenderLayers.js +28 -0
- package/src/RenderLoop.js +97 -0
- package/src/RenderOrder.js +38 -0
- package/src/ResourceContainer.js +39 -0
- package/src/SceneManager.js +44 -0
- package/src/Screen.js +62 -0
- package/src/Time.js +38 -0
- package/src/UI.js +90 -0
- package/src/action_sequencer/ActionEvent.js +15 -0
- package/src/action_sequencer/ActionInterpolator.js +23 -0
- package/src/action_sequencer/ActionSequencer.js +195 -0
- package/src/action_sequencer/NumberInterpolator.js +24 -0
- package/src/action_sequencer/VectorInterpolator.js +20 -0
- package/src/blitter_index.js +13 -0
- package/src/canvas_drawer/CanvasDrawer.js +111 -0
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
- package/src/components/AudioClip.js +41 -0
- package/src/components/AxisHelper.js +58 -0
- package/src/components/BaseObject.js +45 -0
- package/src/components/EdgeMesh.js +151 -0
- package/src/components/GeometryEdgeVisualizer.js +45 -0
- package/src/components/Grid.js +33 -0
- package/src/components/Line.js +199 -0
- package/src/components/MultiLinePath.js +19 -0
- package/src/components/MultiLineText2D.js +62 -0
- package/src/components/ObjectAxis.js +20 -0
- package/src/components/ObjectOrientedBoundingBox.js +201 -0
- package/src/components/PlaneHelper.js +36 -0
- package/src/components/Shape2D.js +42 -0
- package/src/components/Shape3D.js +38 -0
- package/src/components/Text2D.js +39 -0
- package/src/components/UIElement.js +208 -0
- package/src/components/UpdatableMaterialMesh.js +16 -0
- package/src/components/WorldImage.js +91 -0
- package/src/components/mouse_interactors/ObjectRotator.js +61 -0
- package/src/components/sdf_text/SDFText.js +154 -0
- package/src/components/sdf_text/SDFTextBatch.js +193 -0
- package/src/components/sdf_text/TextGlyph.js +15 -0
- package/src/editor/ManipulatorHandle.js +70 -0
- package/src/editor/ObjectEditor.js +66 -0
- package/src/editor/ObjectManipulator.js +118 -0
- package/src/editor/ObjectPicker.js +75 -0
- package/src/editor/shaders/object_picker.frag +6 -0
- package/src/editor/shaders/object_picker.vert +8 -0
- package/src/gpu_particles/GPUParticleSystem.js +87 -0
- package/src/gpu_particles/ParticleAttribute.js +83 -0
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
- package/src/html_utilities/CSSAnimator.js +64 -0
- package/src/html_utilities/css_animator_states/Animating.js +45 -0
- package/src/html_utilities/css_animator_states/Idle.js +25 -0
- package/src/index.js +171 -0
- package/src/materials/AddMaterial.js +17 -0
- package/src/materials/AlphaFilterMaterial.js +20 -0
- package/src/materials/BaseShaderMaterial.js +19 -0
- package/src/materials/BlitMaterial.js +28 -0
- package/src/materials/BloomComposeMaterial.js +22 -0
- package/src/materials/BoxBlurMaterial.js +13 -0
- package/src/materials/ClearAlphaMaterial.js +13 -0
- package/src/materials/ClearColorMaterial.js +31 -0
- package/src/materials/ClearDepthNormalMaterial.js +13 -0
- package/src/materials/DeferredRendererComposeMaterial.js +32 -0
- package/src/materials/DepthNormalMaterial.js +28 -0
- package/src/materials/DisplayNormalTextureMaterial.js +15 -0
- package/src/materials/DualFilteringBlurMaterial.js +11 -0
- package/src/materials/FXAAMaterial.js +10 -0
- package/src/materials/GaussianBlurMaterial.js +28 -0
- package/src/materials/LuminosityHighPassMaterial.js +15 -0
- package/src/materials/MedianFilterMaterial.js +42 -0
- package/src/materials/NormalMaterial.js +17 -0
- package/src/materials/SDFScreenTextMaterial.js +31 -0
- package/src/materials/SDFTextMaterial.js +37 -0
- package/src/materials/SSAOComposeMaterial.js +11 -0
- package/src/materials/SSAOMaterial.js +66 -0
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
- package/src/materials/UIElementMaterial.js +25 -0
- package/src/materials/UnrealBloomComposeMaterial.js +95 -0
- package/src/materials/UnrealBlurMaterial.js +17 -0
- package/src/materials/UnrealComposeMaterial.js +24 -0
- package/src/materials/ViewPositionMaterial.js +17 -0
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
- package/src/object_pool/Pool.js +73 -0
- package/src/primitives/Arrow.js +57 -0
- package/src/primitives/Cube.js +17 -0
- package/src/primitives/HorizontalPlane.js +18 -0
- package/src/primitives/Sphere.js +15 -0
- package/src/primitives/VerticalPlane.js +17 -0
- package/src/raycast/GroupRaycaster.js +41 -0
- package/src/raycast/PlaneDragResolver.js +89 -0
- package/src/raycast/PlaneRaycastResolver.js +22 -0
- package/src/raycast/PlaneRaycaster.js +23 -0
- package/src/raycast/RaycastResolver.js +22 -0
- package/src/raycast/SurfaceDragResolver.js +77 -0
- package/src/raycast/states/BaseState.js +16 -0
- package/src/raycast/states/IdleState.js +17 -0
- package/src/raycast/states/OnRaycastEnter.js +15 -0
- package/src/raycast/states/OnRaycastExit.js +16 -0
- package/src/raycast/states/OnRaycastHover.js +25 -0
- package/src/render_mode/BaseRender.js +32 -0
- package/src/render_mode/BloomRender.js +60 -0
- package/src/render_mode/DebugNormalsRender.js +20 -0
- package/src/render_mode/DeferredRender.js +112 -0
- package/src/render_mode/NormalAORender.js +71 -0
- package/src/render_mode/NormalRender.js +36 -0
- package/src/render_mode/OutlineRender.js +154 -0
- package/src/render_mode/PlanarReflectionsRender.js +118 -0
- package/src/render_mode/TransparencyMixRender.js +143 -0
- package/src/render_mode/UnrealBloomRender.js +109 -0
- package/src/render_utilities/Blitter.js +99 -0
- package/src/render_utilities/Blurrer.js +29 -0
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
- package/src/render_utilities/DualFilteringBlurrer.js +56 -0
- package/src/render_utilities/GaussianBlurrer.js +146 -0
- package/src/render_utilities/MedianFilter.js +66 -0
- package/src/render_utilities/ViewPositionRenderer.js +48 -0
- package/src/resource_loader/AbstractLoader.js +103 -0
- package/src/resource_loader/AudioLoader.js +42 -0
- package/src/resource_loader/BasisLoader.js +50 -0
- package/src/resource_loader/CubemapLoader.js +48 -0
- package/src/resource_loader/DAELoader.js +39 -0
- package/src/resource_loader/DDSLoader.js +39 -0
- package/src/resource_loader/FileLoader.js +39 -0
- package/src/resource_loader/FontLoader.js +39 -0
- package/src/resource_loader/GLTFDRACOLoader.js +45 -0
- package/src/resource_loader/GLTFLoader.js +40 -0
- package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
- package/src/resource_loader/JSONLoader.js +40 -0
- package/src/resource_loader/OBJLoader.js +39 -0
- package/src/resource_loader/PointArrayLoader.js +63 -0
- package/src/resource_loader/RGBETextureLoader.js +42 -0
- package/src/resource_loader/ResourceBatch.js +174 -0
- package/src/resource_loader/SVGLoader.js +39 -0
- package/src/resource_loader/TextLoader.js +39 -0
- package/src/resource_loader/TextureLoader.js +40 -0
- package/src/shaders/add/add.frag +9 -0
- package/src/shaders/anti_aliasing/fxaa.frag +72 -0
- package/src/shaders/basic_color/basic_color.frag +6 -0
- package/src/shaders/basic_color/basic_color.vert +10 -0
- package/src/shaders/basic_line/basic_line.frag +37 -0
- package/src/shaders/basic_line/basic_line.vert +37 -0
- package/src/shaders/basic_texture/basic_texture.frag +10 -0
- package/src/shaders/basic_texture/basic_texture.vert +17 -0
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
- package/src/shaders/box_blur/box_blur.frag +24 -0
- package/src/shaders/box_blur/compose.frag +31 -0
- package/src/shaders/clear/clear_depth_normal.frag +25 -0
- package/src/shaders/copy/copy.frag +7 -0
- package/src/shaders/copy/copy.vert +6 -0
- package/src/shaders/deferred/blit_copy.vert +11 -0
- package/src/shaders/deferred/deferred_compose.frag +59 -0
- package/src/shaders/deferred/point_light.frag +66 -0
- package/src/shaders/deferred/point_light.vert +13 -0
- package/src/shaders/depth_normals/debug_normals.frag +48 -0
- package/src/shaders/depth_normals/depth_normals.frag +30 -0
- package/src/shaders/depth_normals/depth_normals.vert +13 -0
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
- package/src/shaders/dual_filter_blur/downsample.frag +21 -0
- package/src/shaders/dual_filter_blur/upsample.frag +24 -0
- package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
- package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
- package/src/shaders/edges/corners.frag +11 -0
- package/src/shaders/edges/corners.vert +31 -0
- package/src/shaders/edges/edges.frag +7 -0
- package/src/shaders/edges/edges.vert +27 -0
- package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
- package/src/shaders/gpu_particles/common_utils.glsl +13 -0
- package/src/shaders/gpu_particles/generic_storage.frag +7 -0
- package/src/shaders/gpu_particles/store/store_position.vert +14 -0
- package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
- package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
- package/src/shaders/grid/grid.frag +17 -0
- package/src/shaders/grid/grid.vert +10 -0
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
- package/src/shaders/median_filter/median_filter.frag +134 -0
- package/src/shaders/normal/normal.frag +6 -0
- package/src/shaders/normal/normal.vert +6 -0
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
- package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
- package/src/shaders/sdf_text/sdf_text.frag +53 -0
- package/src/shaders/sdf_text/sdf_text.vert +42 -0
- package/src/shaders/ssao/hbao.frag +264 -0
- package/src/shaders/ssao/ssao.frag +95 -0
- package/src/shaders/ssao/ssao.vert +11 -0
- package/src/shaders/ssao/ssao_compose.frag +14 -0
- package/src/shaders/transparent_mix/copy.frag +7 -0
- package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
- package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
- package/src/shaders/ui/ss_texture.frag +11 -0
- package/src/shaders/ui/ss_texture.vert +32 -0
- package/src/shaders/ui/ws_texture.vert +39 -0
- package/src/shaders/ui_element/ui_element.frag +11 -0
- package/src/shaders/ui_element/ui_element.vert +32 -0
- package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
- package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
- package/src/shaders/write_view_position/write_view_position.frag +7 -0
- package/src/shaders/write_view_position/write_view_position.vert +9 -0
- package/src/static_batcher/GeometryBatch.js +312 -0
- package/src/static_batcher/GeometryBatcher.js +62 -0
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
- package/src/ui/ui_element_state/OnIdle.js +17 -0
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
- package/src/ui/ui_element_state/OnMouseExit.js +15 -0
- package/src/ui/ui_element_state/OnMouseHover.js +31 -0
- package/src/ui/ui_element_state/UIElementState.js +18 -0
- package/src/utilities/ArrayUtilities.js +55 -0
- package/src/utilities/CameraUtilities.js +197 -0
- package/src/utilities/EasingFunctions.js +215 -0
- package/src/utilities/FrustumPointFitter.js +255 -0
- package/src/utilities/GeometryUtilities.js +74 -0
- package/src/utilities/ImageUtilities.js +26 -0
- package/src/utilities/MathUtilities.js +110 -0
- package/src/utilities/MeshSampler.js +100 -0
- package/src/utilities/ModelUtilities.js +161 -0
- package/src/utilities/ObjectUtilities.js +55 -0
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
- package/src/utilities/StringUtilities.js +32 -0
- package/src/utilities/TimeUtilities.js +22 -0
- package/src/utilities/Validation.js +34 -0
- package/src/view_components/ApplicationView.js +60 -0
- package/src/view_components/ViewComponent.js +37 -0
- package/src/view_components/ViewComponentManager.js +58 -0
- package/src/view_components/ViewContext.js +14 -0
- package/src/view_components/ViewManager.js +119 -0
- package/src/view_components/ViewState.js +54 -0
- package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
- package/src/view_components/transition/TransitionTable.js +44 -0
- package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
- package/types/BaseApplication.d.ts +8 -0
- package/types/CameraManager.d.ts +8 -0
- package/types/Capabilities.d.ts +6 -0
- package/types/Configuration.d.ts +6 -0
- package/types/Debug.d.ts +37 -0
- package/types/EventManager.d.ts +42 -0
- package/types/Graphics.d.ts +36 -0
- package/types/Initializer.d.ts +4 -0
- package/types/Input.d.ts +8 -0
- package/types/OS.d.ts +19 -0
- package/types/OrthographicCamera.d.ts +5 -0
- package/types/PerspectiveCamera.d.ts +5 -0
- package/types/ReflectionPlaneContext.d.ts +6 -0
- package/types/RenderLayers.d.ts +6 -0
- package/types/RenderLoop.d.ts +13 -0
- package/types/ResourceContainer.d.ts +8 -0
- package/types/SceneManager.d.ts +10 -0
- package/types/Screen.d.ts +17 -0
- package/types/Time.d.ts +11 -0
- package/types/UI.d.ts +15 -0
- package/types/action_sequencer/ActionEvent.d.ts +6 -0
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
- package/types/action_sequencer/ActionSequencer.d.ts +28 -0
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
- package/types/components/AudioClip.d.ts +12 -0
- package/types/components/AxisHelper.d.ts +6 -0
- package/types/components/BaseObject.d.ts +5 -0
- package/types/components/EdgeMesh.d.ts +13 -0
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
- package/types/components/Grid.d.ts +2 -0
- package/types/components/Line.d.ts +16 -0
- package/types/components/MultiLinePath.d.ts +4 -0
- package/types/components/MultiLineText2D.d.ts +10 -0
- package/types/components/ObjectAxis.d.ts +3 -0
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
- package/types/components/PlaneHelper.d.ts +6 -0
- package/types/components/Shape2D.d.ts +4 -0
- package/types/components/Shape3D.d.ts +3 -0
- package/types/components/Text2D.d.ts +13 -0
- package/types/components/UIElement.d.ts +52 -0
- package/types/components/UpdatableMaterialMesh.d.ts +4 -0
- package/types/components/WorldImage.d.ts +13 -0
- package/types/components/sdf_text/SDFText.d.ts +30 -0
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
- package/types/components/sdf_text/TextGlyph.d.ts +6 -0
- package/types/editor/ManipulatorHandle.d.ts +14 -0
- package/types/editor/ObjectEditor.d.ts +16 -0
- package/types/editor/ObjectManipulator.d.ts +19 -0
- package/types/editor/ObjectPicker.d.ts +16 -0
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
- package/types/html_utilities/CSSAnimator.d.ts +30 -0
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
- package/types/index.d.ts +73 -0
- package/types/materials/AddMaterial.d.ts +5 -0
- package/types/materials/AlphaFilterMaterial.d.ts +6 -0
- package/types/materials/BaseShaderMaterial.d.ts +3 -0
- package/types/materials/BlitMaterial.d.ts +3 -0
- package/types/materials/BloomComposeMaterial.d.ts +7 -0
- package/types/materials/BoxBlurMaterial.d.ts +4 -0
- package/types/materials/ClearAlphaMaterial.d.ts +3 -0
- package/types/materials/ClearColorMaterial.d.ts +7 -0
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
- package/types/materials/DepthNormalMaterial.d.ts +4 -0
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
- package/types/materials/FXAAMaterial.d.ts +3 -0
- package/types/materials/GaussianBlurMaterial.d.ts +6 -0
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
- package/types/materials/MedianFilterMaterial.d.ts +6 -0
- package/types/materials/NormalMaterial.d.ts +2 -0
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
- package/types/materials/SDFTextMaterial.d.ts +12 -0
- package/types/materials/SSAOComposeMaterial.d.ts +4 -0
- package/types/materials/SSAOMaterial.d.ts +6 -0
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
- package/types/materials/UIElementMaterial.d.ts +7 -0
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
- package/types/materials/UnrealBlurMaterial.d.ts +4 -0
- package/types/materials/UnrealComposeMaterial.d.ts +4 -0
- package/types/materials/ViewPositionMaterial.d.ts +3 -0
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
- package/types/object_pool/Pool.d.ts +10 -0
- package/types/primitives/Arrow.d.ts +8 -0
- package/types/primitives/Cube.d.ts +3 -0
- package/types/primitives/HorizontalPlane.d.ts +3 -0
- package/types/primitives/Sphere.d.ts +3 -0
- package/types/primitives/VerticalPlane.d.ts +3 -0
- package/types/raycast/GroupRaycaster.d.ts +13 -0
- package/types/raycast/PlaneDragResolver.d.ts +14 -0
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
- package/types/raycast/PlaneRaycaster.d.ts +7 -0
- package/types/raycast/RaycastResolver.d.ts +5 -0
- package/types/raycast/SurfaceDragResolver.d.ts +13 -0
- package/types/raycast/states/BaseState.d.ts +5 -0
- package/types/raycast/states/IdleState.d.ts +5 -0
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
- package/types/raycast/states/OnRaycastExit.d.ts +4 -0
- package/types/raycast/states/OnRaycastHover.d.ts +4 -0
- package/types/render_mode/BaseRender.d.ts +7 -0
- package/types/render_mode/BloomRender.d.ts +10 -0
- package/types/render_mode/DebugNormalsRender.d.ts +4 -0
- package/types/render_mode/DeferredRender.d.ts +9 -0
- package/types/render_mode/NormalAORender.d.ts +16 -0
- package/types/render_mode/NormalRender.d.ts +4 -0
- package/types/render_mode/OutlineRender.d.ts +20 -0
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
- package/types/render_mode/TransparencyMixRender.d.ts +21 -0
- package/types/render_mode/UnrealBloomRender.d.ts +19 -0
- package/types/render_utilities/Blitter.d.ts +16 -0
- package/types/render_utilities/Blurrer.d.ts +9 -0
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
- package/types/render_utilities/MedianFilter.d.ts +10 -0
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
- package/types/resource_loader/AbstractLoader.d.ts +18 -0
- package/types/resource_loader/AudioLoader.d.ts +8 -0
- package/types/resource_loader/BasisLoader.d.ts +6 -0
- package/types/resource_loader/CubemapLoader.d.ts +7 -0
- package/types/resource_loader/DAELoader.d.ts +6 -0
- package/types/resource_loader/DDSLoader.d.ts +6 -0
- package/types/resource_loader/FileLoader.d.ts +6 -0
- package/types/resource_loader/FontLoader.d.ts +6 -0
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
- package/types/resource_loader/GLTFLoader.d.ts +5 -0
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
- package/types/resource_loader/JSONLoader.d.ts +6 -0
- package/types/resource_loader/OBJLoader.d.ts +6 -0
- package/types/resource_loader/PointArrayLoader.d.ts +7 -0
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
- package/types/resource_loader/ResourceBatch.d.ts +28 -0
- package/types/resource_loader/SVGLoader.d.ts +6 -0
- package/types/resource_loader/TextLoader.d.ts +6 -0
- package/types/resource_loader/TextureLoader.d.ts +6 -0
- package/types/static_batcher/GeometryBatch.d.ts +37 -0
- package/types/static_batcher/GeometryBatcher.d.ts +7 -0
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
- package/types/utilities/ArrayUtilities.d.ts +7 -0
- package/types/utilities/CameraUtilities.d.ts +24 -0
- package/types/utilities/EasingFunctions.d.ts +35 -0
- package/types/utilities/FrustumPointFitter.d.ts +14 -0
- package/types/utilities/GeometryUtilities.d.ts +4 -0
- package/types/utilities/ImageUtilities.d.ts +4 -0
- package/types/utilities/MathUtilities.d.ts +12 -0
- package/types/utilities/MeshSampler.d.ts +14 -0
- package/types/utilities/ModelUtilities.d.ts +13 -0
- package/types/utilities/ObjectUtilities.d.ts +5 -0
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
- package/types/utilities/StringUtilities.d.ts +5 -0
- package/types/utilities/TimeUtilities.d.ts +3 -0
- package/types/utilities/Validation.d.ts +6 -0
- package/types/view_components/ApplicationView.d.ts +11 -0
- package/types/view_components/ViewComponent.d.ts +13 -0
- package/types/view_components/ViewComponentManager.d.ts +10 -0
- package/types/view_components/ViewContext.d.ts +6 -0
- package/types/view_components/ViewManager.d.ts +24 -0
- package/types/view_components/ViewState.d.ts +15 -0
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
- package/types/view_components/transition/TransitionTable.d.ts +8 -0
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
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import { Line3, Plane, Quaternion, Sphere, Vector3 } from 'three';
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export default class FrustumPointFitter
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{
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constructor()
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{
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this.sphere = new Sphere();
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}
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fit_points(points, camera_quaternion, vertical_fov, aspect)
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{
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this.sphere.setFromPoints(points);
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let v_fov = Math.degToRad(vertical_fov / 2);
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let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
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let up_plane_normal = this.get_up_plane_normal(camera_quaternion, v_fov);
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let down_plane_normal = this.get_down_plane_normal(camera_quaternion, v_fov);
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let left_plane_normal = this.get_left_plane_normal(camera_quaternion, h_fov);
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let right_plane_normal = this.get_right_plane_normal(camera_quaternion, h_fov);
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let camera_forward_dir = new Vector3(0, 0, -1).applyQuaternion(camera_quaternion);
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let sphere_center = this.sphere.center.clone();
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let pull_back_distance = this.get_distance_to_fit_rect(this.sphere.radius * 2, this.sphere.radius * 2, vertical_fov, aspect);
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let far_pos = sphere_center.clone().add(camera_forward_dir.clone().multiplyScalar(pull_back_distance * -1));
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let up_plane = new Plane().setFromNormalAndCoplanarPoint(up_plane_normal, far_pos);
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let down_plane = new Plane().setFromNormalAndCoplanarPoint(down_plane_normal, far_pos);
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let left_plane = new Plane().setFromNormalAndCoplanarPoint(left_plane_normal, far_pos);
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let right_plane = new Plane().setFromNormalAndCoplanarPoint(right_plane_normal, far_pos);
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this.apply_center_correction_to_pos(far_pos, points, camera_quaternion, up_plane, down_plane, left_plane, right_plane);
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up_plane.setFromNormalAndCoplanarPoint(up_plane_normal, far_pos);
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down_plane.setFromNormalAndCoplanarPoint(down_plane_normal, far_pos);
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left_plane.setFromNormalAndCoplanarPoint(left_plane_normal, far_pos);
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right_plane.setFromNormalAndCoplanarPoint(right_plane_normal, far_pos);
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let closest_distance = Infinity;
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let inverse_dir = camera_forward_dir.clone().multiplyScalar(pull_back_distance * -2);
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for (let i = 0; i < points.length; i++)
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{
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let line = new Line3(points[i].clone(), points[i].clone().add(inverse_dir));
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let up_line_intersection = new Vector3();
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let down_line_intersection = new Vector3();
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let left_line_intersection = new Vector3();
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let right_line_intersection = new Vector3();
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up_plane.intersectLine(line, up_line_intersection);
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down_plane.intersectLine(line, down_line_intersection);
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left_plane.intersectLine(line, left_line_intersection);
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right_plane.intersectLine(line, right_line_intersection);
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if (up_line_intersection.length() < 0.0001)
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{
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console.log('up intersection not found', i);
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}
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if (down_line_intersection.length() < 0.0001)
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{
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console.log('down intersection not found', i);
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}
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if (left_line_intersection.length() < 0.0001)
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{
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console.log('left intersection not found', i);
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}
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if (right_line_intersection.length() < 0.0001)
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{
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console.log('right intersection not found', i);
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}
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let new_up_distance = points[i].clone().sub(up_line_intersection).length();
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let new_down_distance = points[i].clone().sub(down_line_intersection).length();
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let new_left_distance = points[i].clone().sub(left_line_intersection).length();
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let new_right_distance = points[i].clone().sub(right_line_intersection).length();
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let vertical_min = Math.min(new_up_distance, new_down_distance);
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let horizontal_min = Math.min(new_left_distance, new_right_distance);
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let min = Math.min(vertical_min, horizontal_min);
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if (min < closest_distance)
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{
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closest_distance = min;
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}
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}
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let forward_correction = camera_forward_dir.clone().multiplyScalar(closest_distance);
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let closest_position = far_pos.clone().add(forward_correction);
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return closest_position;
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}
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apply_center_correction_to_pos(target_pos, points, camera_quaternion, up_plane, down_plane, left_plane, right_plane)
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{
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let vertical_offset = this.get_vertical_correction(points, down_plane, up_plane, camera_quaternion);
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let horizontal_offset = this.get_hozirontal_correction(points, left_plane, right_plane, camera_quaternion);
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target_pos.add(vertical_offset);
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target_pos.add(horizontal_offset);
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}
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get_vertical_correction(points, down_plane, up_plane, camera_quaternion)
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{
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let closest_distance_to_up_plane = Infinity;
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let closest_distance_to_down_plane = Infinity;
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let closest_up_point = undefined;
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let closest_down_point = undefined;
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let up_dir = new Vector3(0, 1, 0).applyQuaternion(camera_quaternion);
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for (let i = 0; i < points.length; i++)
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{
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let down_line = new Line3(points[i].clone(), points[i].clone().add(up_dir.clone().multiplyScalar(-5000000)));
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let up_line = new Line3(points[i].clone(), points[i].clone().add(up_dir.clone().multiplyScalar(5000000)));
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let down_line_intersection = new Vector3();
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let up_line_intersection = new Vector3();
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down_plane.intersectLine(down_line, down_line_intersection);
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up_plane.intersectLine(up_line, up_line_intersection);
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let down_dist = down_line_intersection.distanceTo(points[i]);
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let up_dist = up_line_intersection.distanceTo(points[i]);
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if (up_line_intersection.length() < 0.0001)
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{
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console.log('vertical up intersection not found', i);
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}
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if (down_line_intersection.length() < 0.0001)
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{
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console.log('vertical down intersection not found', i);
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}
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if (down_dist < closest_distance_to_down_plane)
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{
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closest_distance_to_down_plane = down_dist;
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closest_down_point = points[i];
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}
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if (up_dist < closest_distance_to_up_plane)
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{
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closest_distance_to_up_plane = up_dist;
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closest_up_point = points[i];
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}
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}
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console.log(closest_up_point, closest_down_point);
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let correction = (closest_distance_to_up_plane - closest_distance_to_down_plane) / 2;
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// console.log("vertical_correction", correction)
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return up_dir.clone().multiplyScalar(-correction);
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}
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get_hozirontal_correction(points, left_plane, right_plane, camera_quaternion)
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{
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let closest_distance_to_right_plane = Infinity;
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let closest_distance_to_left_plane = Infinity;
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let closest_right_point = undefined;
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let closest_left_point = undefined;
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let right_dir = new Vector3(1, 0, 0).applyQuaternion(camera_quaternion);
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for (let i = 0; i < points.length; i++)
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{
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let left_line = new Line3(points[i].clone(), points[i].clone().add(right_dir.clone().multiplyScalar(-5000000)));
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let right_line = new Line3(points[i].clone(), points[i].clone().add(right_dir.clone().multiplyScalar(5000000)));
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let left_line_intersection = new Vector3();
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let right_line_intersection = new Vector3();
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left_plane.intersectLine(left_line, left_line_intersection);
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right_plane.intersectLine(right_line, right_line_intersection);
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let left_dist = left_line_intersection.distanceTo(points[i]);
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let right_dist = right_line_intersection.distanceTo(points[i]);
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if (left_line_intersection.length() < 0.0001)
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{
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console.log('left intersection not found', i);
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}
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if (right_line_intersection.length() < 0.0001)
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{
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console.log('right intersection not found', i);
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}
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if (left_dist < closest_distance_to_left_plane)
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{
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closest_distance_to_left_plane = left_dist;
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closest_left_point = points[i];
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}
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if (right_dist < closest_distance_to_right_plane)
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{
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closest_distance_to_right_plane = right_dist;
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closest_right_point = points[i];
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}
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}
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let correction = (closest_distance_to_right_plane - closest_distance_to_left_plane) / 2;
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// console.log("horizontal_correction", correction)
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console.log(closest_right_point, closest_left_point);
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return right_dir.clone().multiplyScalar(-correction);
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}
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get_up_plane_normal(camera_quaternion, v_fov)
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{
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let up_plane_normal = new Vector3(0, -1, 0);
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up_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), v_fov));
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up_plane_normal.applyQuaternion(camera_quaternion);
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return up_plane_normal;
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}
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222
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get_down_plane_normal(camera_quaternion, v_fov)
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223
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{
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224
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let down_plane_normal = new Vector3(0, 1, 0);
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225
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down_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), -v_fov));
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226
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down_plane_normal.applyQuaternion(camera_quaternion);
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return down_plane_normal;
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}
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get_left_plane_normal(camera_quaternion, h_fov)
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231
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{
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let left_plane_normal = new Vector3(1, 0, 0);
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left_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), h_fov));
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234
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left_plane_normal.applyQuaternion(camera_quaternion);
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return left_plane_normal;
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236
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}
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237
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238
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get_right_plane_normal(camera_quaternion, h_fov)
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239
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{
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240
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let right_plane_normal = new Vector3(-1, 0, 0);
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241
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right_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), -h_fov));
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242
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right_plane_normal.applyQuaternion(camera_quaternion);
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243
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return right_plane_normal;
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244
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}
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245
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+
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246
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get_distance_to_fit_rect(width, height, vertical_fov, aspect)
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247
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{
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248
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let v_fov = (vertical_fov / 2) * Math.PI / 180;
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249
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let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
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250
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251
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let distV = height / Math.tan(v_fov);
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252
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let distH = width / Math.tan(h_fov);
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253
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return Math.max(Math.abs(distH), Math.abs(distV));
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254
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}
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255
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}
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|
@@ -0,0 +1,74 @@
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1
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import { BufferAttribute } from 'three';
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2
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import { BufferGeometry } from 'three';
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3
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4
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export default class GeometryUtilities
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5
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+
{
|
|
6
|
+
static convert_to_non_indexed_geometry(geometry_buffer)
|
|
7
|
+
{
|
|
8
|
+
let indices = geometry_buffer.index;
|
|
9
|
+
let positions = geometry_buffer.getAttribute('position');
|
|
10
|
+
|
|
11
|
+
let bar_coordinates = [];
|
|
12
|
+
let vertices = [];
|
|
13
|
+
|
|
14
|
+
for (let i = 0; i < indices.count; i += 3)
|
|
15
|
+
{
|
|
16
|
+
// VERTEX 1
|
|
17
|
+
vertices.push(positions.getX(indices.array[i + 0]));
|
|
18
|
+
vertices.push(positions.getY(indices.array[i + 0]));
|
|
19
|
+
vertices.push(positions.getZ(indices.array[i + 0]));
|
|
20
|
+
|
|
21
|
+
bar_coordinates.push(1);
|
|
22
|
+
bar_coordinates.push(0);
|
|
23
|
+
bar_coordinates.push(0);
|
|
24
|
+
|
|
25
|
+
// VERTEX 2
|
|
26
|
+
|
|
27
|
+
vertices.push(positions.getX(indices.array[i + 1]));
|
|
28
|
+
vertices.push(positions.getY(indices.array[i + 1]));
|
|
29
|
+
vertices.push(positions.getZ(indices.array[i + 1]));
|
|
30
|
+
|
|
31
|
+
bar_coordinates.push(0);
|
|
32
|
+
bar_coordinates.push(1);
|
|
33
|
+
bar_coordinates.push(0);
|
|
34
|
+
|
|
35
|
+
// VERTEX 3
|
|
36
|
+
|
|
37
|
+
vertices.push(positions.getX(indices.array[i + 2]));
|
|
38
|
+
vertices.push(positions.getY(indices.array[i + 2]));
|
|
39
|
+
vertices.push(positions.getZ(indices.array[i + 2]));
|
|
40
|
+
|
|
41
|
+
bar_coordinates.push(0);
|
|
42
|
+
bar_coordinates.push(0);
|
|
43
|
+
bar_coordinates.push(1);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
let geometry = new BufferGeometry();
|
|
47
|
+
// geometry.setAttribute('barycentric', new BufferAttribute( new Float32Array(bar_coordinates), 3 ));
|
|
48
|
+
geometry.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
|
49
|
+
GeometryUtilities.add_barycentric_attribute(geometry);
|
|
50
|
+
return geometry;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
static add_barycentric_attribute(non_indexed_geometry_buffer)
|
|
54
|
+
{
|
|
55
|
+
let bar_coordinates = [];
|
|
56
|
+
let positions = non_indexed_geometry_buffer.getAttribute('position');
|
|
57
|
+
|
|
58
|
+
for (let i = 0; i < positions.count; i += 3)
|
|
59
|
+
{
|
|
60
|
+
bar_coordinates.push(1);
|
|
61
|
+
bar_coordinates.push(0);
|
|
62
|
+
bar_coordinates.push(0);
|
|
63
|
+
|
|
64
|
+
bar_coordinates.push(0);
|
|
65
|
+
bar_coordinates.push(1);
|
|
66
|
+
bar_coordinates.push(0);
|
|
67
|
+
|
|
68
|
+
bar_coordinates.push(0);
|
|
69
|
+
bar_coordinates.push(0);
|
|
70
|
+
bar_coordinates.push(1);
|
|
71
|
+
}
|
|
72
|
+
non_indexed_geometry_buffer.setAttribute('barycentric', new BufferAttribute(new Float32Array(bar_coordinates), 3));
|
|
73
|
+
}
|
|
74
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { Vector4 } from 'three';
|
|
2
|
+
|
|
3
|
+
export default class ImageUtilities
|
|
4
|
+
{
|
|
5
|
+
constructor()
|
|
6
|
+
{ }
|
|
7
|
+
|
|
8
|
+
static get_image_data(image)
|
|
9
|
+
{
|
|
10
|
+
let canvas = document.createElement('canvas');
|
|
11
|
+
canvas.width = image.width;
|
|
12
|
+
canvas.height = image.height;
|
|
13
|
+
|
|
14
|
+
let context = canvas.getContext('2d');
|
|
15
|
+
context.drawImage(image, 0, 0);
|
|
16
|
+
|
|
17
|
+
return context.getImageData(0, 0, image.width, image.height);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
static get_pixel(imagedata, x, y)
|
|
21
|
+
{
|
|
22
|
+
let position = (x + imagedata.width * y) * 4;
|
|
23
|
+
let data = imagedata.data;
|
|
24
|
+
return new Vector4(data[position + 0], data[position + 1], data[position + 2], data[position + 3]);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import { Vector3 } from 'three';
|
|
2
|
+
import { Math as TMath } from 'three';
|
|
3
|
+
|
|
4
|
+
export default class MathUtilities
|
|
5
|
+
{
|
|
6
|
+
constructor()
|
|
7
|
+
{}
|
|
8
|
+
|
|
9
|
+
static linear_map(value,
|
|
10
|
+
from_range_start_value,
|
|
11
|
+
from_range_end_value,
|
|
12
|
+
to_range_start_value,
|
|
13
|
+
to_range_end_value)
|
|
14
|
+
{
|
|
15
|
+
return ((value - from_range_start_value) / (from_range_end_value - from_range_start_value)) * (to_range_end_value - to_range_start_value) + to_range_start_value;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
static between(value, min, max)
|
|
19
|
+
{
|
|
20
|
+
return (value >= min && value <= max);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
static mod(number, divisor)
|
|
24
|
+
{
|
|
25
|
+
return ((number % divisor) + divisor) % divisor;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
static rgb_to_hex(rgb)
|
|
29
|
+
{
|
|
30
|
+
rgb.r = Math.round(rgb.r * 255).toString(16);
|
|
31
|
+
rgb.g = Math.round(rgb.g * 255).toString(16);
|
|
32
|
+
rgb.b = Math.round(rgb.b * 255).toString(16);
|
|
33
|
+
|
|
34
|
+
if (rgb.r.length === 1)
|
|
35
|
+
{
|
|
36
|
+
rgb.r = '0' + rgb.r;
|
|
37
|
+
}
|
|
38
|
+
if (rgb.g.length === 1)
|
|
39
|
+
{
|
|
40
|
+
rgb.g = '0' + rgb.g;
|
|
41
|
+
}
|
|
42
|
+
if (rgb.b.length === 1)
|
|
43
|
+
{
|
|
44
|
+
rgb.b = '0' + rgb.b;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
return '#' + rgb.r + rgb.g + rgb.b;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
static project_points_on_plane(points, plane)
|
|
51
|
+
{
|
|
52
|
+
let projected_point = new Vector3();
|
|
53
|
+
let points_on_plane = [];
|
|
54
|
+
for (let i = 0; i < points.length; i++)
|
|
55
|
+
{
|
|
56
|
+
plane.projectPoint(points[i], projected_point);
|
|
57
|
+
points_on_plane.push(projected_point.clone());
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
return points_on_plane;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
static matrix4_lerp(from, to, target, t)
|
|
64
|
+
{
|
|
65
|
+
for (let i = 0; i < 16; i++)
|
|
66
|
+
{
|
|
67
|
+
target.elements[i] = TMath.lerp(from.elements[i], to.elements[i], t);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
static equals(x1, x2)
|
|
72
|
+
{
|
|
73
|
+
return Math.abs(x1 - x2) < 0.000001;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
static perspective_divide(v)
|
|
77
|
+
{
|
|
78
|
+
v.x /= v.w;
|
|
79
|
+
v.y /= v.w;
|
|
80
|
+
v.z /= v.w;
|
|
81
|
+
return v;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
static points_average(points)
|
|
85
|
+
{
|
|
86
|
+
let center = points[0].clone();
|
|
87
|
+
for (let i = 1; i < points.length; i++)
|
|
88
|
+
{
|
|
89
|
+
center.add(points[i]);
|
|
90
|
+
}
|
|
91
|
+
center.multiplyScalar(1 / points.length);
|
|
92
|
+
return center;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
static get_random_color()
|
|
96
|
+
{
|
|
97
|
+
let arr = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 'a', 'b', 'c', 'd', 'e', 'f'];
|
|
98
|
+
|
|
99
|
+
let col = '#';
|
|
100
|
+
col += arr[Math.floor(Math.random() * 16)];
|
|
101
|
+
col += arr[Math.floor(Math.random() * 16)];
|
|
102
|
+
|
|
103
|
+
col += arr[Math.floor(Math.random() * 16)];
|
|
104
|
+
col += arr[Math.floor(Math.random() * 16)];
|
|
105
|
+
|
|
106
|
+
col += arr[Math.floor(Math.random() * 16)];
|
|
107
|
+
col += arr[Math.floor(Math.random() * 16)];
|
|
108
|
+
return col;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
class MeshSampler
|
|
2
|
+
{
|
|
3
|
+
constructor()
|
|
4
|
+
{
|
|
5
|
+
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
sample(geometry, sample_count)
|
|
9
|
+
{
|
|
10
|
+
let face_areas = [];
|
|
11
|
+
|
|
12
|
+
let min_area = 99999999;
|
|
13
|
+
for (let i = 0; i < geometry.faces.length; i++)
|
|
14
|
+
{
|
|
15
|
+
let area = this.get_face_area(geometry.faces[i], geometry.vertices);
|
|
16
|
+
min_area = Math.min(area, min_area);
|
|
17
|
+
face_areas.push(area);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
let normalized_faces_array = this.get_uniform_face_distribution(face_areas, min_area, geometry.faces);
|
|
21
|
+
let selected_faces = this.select_random_faces(normalized_faces_array, sample_count);
|
|
22
|
+
let sampled_data = this.sample_data_from_faces(selected_faces, geometry.vertices);
|
|
23
|
+
return sampled_data;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
sample_data_from_faces(faces, vertices)
|
|
27
|
+
{
|
|
28
|
+
let sampled_points = [];
|
|
29
|
+
let sampled_normals = [];
|
|
30
|
+
for (let i = 0; i < faces.length; i++)
|
|
31
|
+
{
|
|
32
|
+
let face = faces[i];
|
|
33
|
+
|
|
34
|
+
let w1 = Math.random();
|
|
35
|
+
let w2 = Math.random();
|
|
36
|
+
|
|
37
|
+
sampled_points.push(this.sample_point_in_face(w1, w2, vertices[face.a], vertices[face.b], vertices[face.c]).clone());
|
|
38
|
+
if (sampled_normals && face.normal)
|
|
39
|
+
{
|
|
40
|
+
sampled_normals.push(face.normal.clone());
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
return { points: sampled_points, normals: sampled_normals };
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
select_random_faces(faces, amount)
|
|
47
|
+
{
|
|
48
|
+
let selected_faces = [];
|
|
49
|
+
for (let i = 0; i < amount; i++)
|
|
50
|
+
{
|
|
51
|
+
let random = parseInt(Math.random() * (faces.length - 1));
|
|
52
|
+
let selected_face = faces[random];
|
|
53
|
+
|
|
54
|
+
selected_faces.push(selected_face);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
return selected_faces;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
get_uniform_face_distribution(face_areas, minimum_area, faces)
|
|
61
|
+
{
|
|
62
|
+
let extended_triangle_indices = [];
|
|
63
|
+
for (let i = 0; i < face_areas.length; i++)
|
|
64
|
+
{
|
|
65
|
+
face_areas[i] /= minimum_area;
|
|
66
|
+
let repetitions_needed = parseInt(Math.round(face_areas[i]));
|
|
67
|
+
for (let j = 0; j < repetitions_needed; j++)
|
|
68
|
+
{
|
|
69
|
+
extended_triangle_indices.push(faces[i]);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
return extended_triangle_indices;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
get_face_area(face, vertices)
|
|
76
|
+
{
|
|
77
|
+
let v1 = vertices[face.a].clone();
|
|
78
|
+
let v2 = vertices[face.b].clone();
|
|
79
|
+
let v3 = vertices[face.c].clone();
|
|
80
|
+
|
|
81
|
+
let vec1 = v2.clone().sub(v1);
|
|
82
|
+
let vec2 = v3.clone().sub(v1);
|
|
83
|
+
return vec1.cross(vec2).length() / 2;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
sample_point_in_face(w1, w2, v1, v2, v3)
|
|
87
|
+
{
|
|
88
|
+
if (w1 + w2 > 1)
|
|
89
|
+
{
|
|
90
|
+
w1 = 1.0 - w1;
|
|
91
|
+
w2 = 1.0 - w2;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
let w3 = 1.0 - (w1 + w2);
|
|
95
|
+
|
|
96
|
+
return v1.clone().multiplyScalar(w1).add(v2.clone().multiplyScalar(w2)).add(v3.clone().multiplyScalar(w3));
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
export default new MeshSampler();
|