ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,161 @@
1
+ import { Mesh } from 'three';
2
+ import { BufferGeometry } from 'three';
3
+ import { Skeleton } from 'three';
4
+
5
+ class ModelUtilities
6
+ {
7
+ get_mesh(scene, result_callback)
8
+ {
9
+ scene.traverse((child) =>
10
+ {
11
+ if (child instanceof Mesh)
12
+ {
13
+ if (child.geometry)
14
+ {
15
+ child.geometry = new BufferGeometry().fromGeometry(child.geometry);
16
+ }
17
+ result_callback(child);
18
+ }
19
+ });
20
+ }
21
+
22
+ get_geometries(scene)
23
+ {
24
+ let geometries = [];
25
+
26
+ this.get_mesh(scene, (child) =>
27
+ {
28
+ geometries.push(child.geometry);
29
+ });
30
+ return geometries;
31
+ }
32
+
33
+ assign_material(scene, material, name)
34
+ {
35
+ scene.traverse((child) =>
36
+ {
37
+ if (child instanceof Mesh)
38
+ {
39
+ // assign to all if no name is given
40
+ if (name === undefined)
41
+ {
42
+ child.material = material;
43
+ }
44
+ else
45
+ {
46
+ // if name is given, assign only to that
47
+ if (child.name === name)
48
+ {
49
+ child.material = material;
50
+ }
51
+ }
52
+ }
53
+ });
54
+ }
55
+
56
+ clone_animated_gltf(gltf)
57
+ {
58
+ const clone = {
59
+ animations: gltf.animations,
60
+ scene: gltf.scene.clone(true)
61
+ };
62
+
63
+ const skinnedMeshes = {};
64
+
65
+ gltf.scene.traverse(node =>
66
+ {
67
+ if (node.isSkinnedMesh)
68
+ {
69
+ skinnedMeshes[node.name] = node;
70
+ }
71
+ });
72
+
73
+ const cloneBones = {};
74
+ const cloneSkinnedMeshes = {};
75
+
76
+ clone.scene.traverse(node =>
77
+ {
78
+ if (node.isBone)
79
+ {
80
+ cloneBones[node.name] = node;
81
+ }
82
+
83
+ if (node.isSkinnedMesh)
84
+ {
85
+ cloneSkinnedMeshes[node.name] = node;
86
+ }
87
+ });
88
+
89
+ for (let name in skinnedMeshes)
90
+ {
91
+ const skinnedMesh = skinnedMeshes[name];
92
+ const skeleton = skinnedMesh.skeleton;
93
+ const cloneSkinnedMesh = cloneSkinnedMeshes[name];
94
+
95
+ const orderedCloneBones = [];
96
+
97
+ for (let i = 0; i < skeleton.bones.length; ++i)
98
+ {
99
+ const cloneBone = cloneBones[skeleton.bones[i].name];
100
+ orderedCloneBones.push(cloneBone);
101
+ }
102
+
103
+ cloneSkinnedMesh.bind(
104
+ new Skeleton(orderedCloneBones, skeleton.boneInverses),
105
+ cloneSkinnedMesh.matrixWorld);
106
+ }
107
+
108
+ return clone;
109
+ }
110
+
111
+ set_shadow_config(scene, cast, receive)
112
+ {
113
+ scene.traverse((child) =>
114
+ {
115
+ if (child instanceof Mesh)
116
+ {
117
+ child.castShadow = cast;
118
+ child.receiveShadow = receive;
119
+ }
120
+ });
121
+ }
122
+
123
+ __find_object(scene, object_name, result_callback)
124
+ {
125
+ scene.traverse((obj) =>
126
+ {
127
+ if (obj.name === object_name)
128
+ {
129
+ result_callback(obj);
130
+ }
131
+ });
132
+ }
133
+
134
+ get_object(scene, object_name)
135
+ {
136
+ let object = undefined;
137
+ scene.traverse((obj) =>
138
+ {
139
+ if (obj.name === object_name)
140
+ {
141
+ object = obj;
142
+ }
143
+ });
144
+ return object;
145
+ }
146
+
147
+ get_object_by_type(scene, object_type)
148
+ {
149
+ let object = undefined;
150
+ scene.traverse((obj) =>
151
+ {
152
+ if (obj.constructor.name === object_type)
153
+ {
154
+ object = obj;
155
+ }
156
+ });
157
+ return object;
158
+ }
159
+ }
160
+
161
+ export default new ModelUtilities();
@@ -0,0 +1,55 @@
1
+ export default class ObjectUtilities
2
+ {
3
+ constructor()
4
+ {}
5
+
6
+ // Changes XML to JSON
7
+ static xml_to_json(xml)
8
+ {
9
+ // Create the return object
10
+ let obj = {};
11
+
12
+ if (xml.nodeType === 1)
13
+ { // element
14
+ // do attributes
15
+ if (xml.attributes.length > 0)
16
+ {
17
+ obj['@attributes'] = {};
18
+ for (let j = 0; j < xml.attributes.length; j++)
19
+ {
20
+ let attribute = xml.attributes.item(j);
21
+ obj['@attributes'][attribute.nodeName] = attribute.nodeValue;
22
+ }
23
+ }
24
+ }
25
+ else if (xml.nodeType === 3)
26
+ { // text
27
+ obj = xml.nodeValue;
28
+ }
29
+
30
+ // do children
31
+ if (xml.hasChildNodes())
32
+ {
33
+ for (let i = 0; i < xml.childNodes.length; i++)
34
+ {
35
+ let item = xml.childNodes.item(i);
36
+ let nodeName = item.nodeName;
37
+ if (typeof (obj[nodeName]) === 'undefined')
38
+ {
39
+ obj[nodeName] = this.xml_to_json(item);
40
+ }
41
+ else
42
+ {
43
+ if (typeof (obj[nodeName].push) === 'undefined')
44
+ {
45
+ let old = obj[nodeName];
46
+ obj[nodeName] = [];
47
+ obj[nodeName].push(old);
48
+ }
49
+ obj[nodeName].push(this.xml_to_json(item));
50
+ }
51
+ }
52
+ }
53
+ return obj;
54
+ }
55
+ }
@@ -0,0 +1,47 @@
1
+ import { Vector3, Box3 } from 'three';
2
+
3
+ export default class OrthographicFrustumPointFitter
4
+ {
5
+ constructor()
6
+ {
7
+
8
+ }
9
+
10
+ fit_points(points, camera_quaternion, vertical_fov, aspect)
11
+ {
12
+ let inverse_camera_quat = camera_quaternion.clone().inverse();
13
+
14
+ let inverted_points = [];
15
+
16
+ for (let i = 0; i < points.length; i++)
17
+ {
18
+ inverted_points.push(points[i].clone().applyQuaternion(inverse_camera_quat));
19
+ }
20
+
21
+ let box = new Box3().setFromPoints(inverted_points);
22
+ let size = new Vector3();
23
+ box.getSize(size);
24
+
25
+ let distance = this.get_distance_to_fit_rect(size.x / 2, size.y / 2, vertical_fov, aspect);
26
+
27
+ let center = new Vector3();
28
+ box.getCenter(center);
29
+
30
+ center.applyQuaternion(camera_quaternion);
31
+
32
+ return {
33
+ center: center,
34
+ distance_to_center: distance
35
+ };
36
+ }
37
+
38
+ get_distance_to_fit_rect(width, height, vertical_fov, aspect)
39
+ {
40
+ let v_fov = (vertical_fov / 2) * Math.PI / 180;
41
+ let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
42
+
43
+ let distV = height / Math.tan(v_fov);
44
+ let distH = width / Math.tan(h_fov);
45
+ return Math.max(Math.abs(distH), Math.abs(distV));
46
+ }
47
+ }
@@ -0,0 +1,250 @@
1
+ import { Vector3, Plane, Quaternion, Sphere, Math as TMath, Line3 } from 'three';
2
+ export default class PerspectiveFrustumPointFitter
3
+ {
4
+ constructor()
5
+ {
6
+ this.sphere = new Sphere();
7
+ }
8
+
9
+ fit_points(points, camera_quaternion, vertical_fov, aspect)
10
+ {
11
+ this.sphere.setFromPoints(points);
12
+
13
+ let v_fov = TMath.degToRad(vertical_fov / 2);
14
+ let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
15
+
16
+ let up_plane_normal = this.get_up_plane_normal(camera_quaternion, v_fov);
17
+ let down_plane_normal = this.get_down_plane_normal(camera_quaternion, v_fov);
18
+ let left_plane_normal = this.get_left_plane_normal(camera_quaternion, h_fov);
19
+ let right_plane_normal = this.get_right_plane_normal(camera_quaternion, h_fov);
20
+
21
+ let camera_forward_dir = new Vector3(0, 0, -1).applyQuaternion(camera_quaternion);
22
+
23
+ let sphere_center = this.sphere.center.clone();
24
+
25
+ let pull_back_distance = this.get_distance_to_fit_rect(this.sphere.radius * 2, this.sphere.radius * 2, vertical_fov, aspect);
26
+ let far_pos = sphere_center.clone().add(camera_forward_dir.clone().multiplyScalar(pull_back_distance * -1));
27
+
28
+ let up_plane = new Plane().setFromNormalAndCoplanarPoint(up_plane_normal, far_pos);
29
+ let down_plane = new Plane().setFromNormalAndCoplanarPoint(down_plane_normal, far_pos);
30
+
31
+ let left_plane = new Plane().setFromNormalAndCoplanarPoint(left_plane_normal, far_pos);
32
+ let right_plane = new Plane().setFromNormalAndCoplanarPoint(right_plane_normal, far_pos);
33
+
34
+ this.apply_center_correction_to_pos(far_pos, points, camera_quaternion, up_plane, down_plane, left_plane, right_plane);
35
+
36
+ up_plane.setFromNormalAndCoplanarPoint(up_plane_normal, far_pos);
37
+ down_plane.setFromNormalAndCoplanarPoint(down_plane_normal, far_pos);
38
+
39
+ left_plane.setFromNormalAndCoplanarPoint(left_plane_normal, far_pos);
40
+ right_plane.setFromNormalAndCoplanarPoint(right_plane_normal, far_pos);
41
+
42
+ let closest_distance = Infinity;
43
+
44
+ let inverse_dir = camera_forward_dir.clone().multiplyScalar(pull_back_distance * -2);
45
+ for (let i = 0; i < points.length; i++)
46
+ {
47
+ let line = new Line3(points[i].clone(), points[i].clone().add(inverse_dir));
48
+
49
+ let up_line_intersection = new Vector3();
50
+ let down_line_intersection = new Vector3();
51
+
52
+ let left_line_intersection = new Vector3();
53
+ let right_line_intersection = new Vector3();
54
+
55
+ up_plane.intersectLine(line, up_line_intersection);
56
+ down_plane.intersectLine(line, down_line_intersection);
57
+
58
+ left_plane.intersectLine(line, left_line_intersection);
59
+ right_plane.intersectLine(line, right_line_intersection);
60
+
61
+ if (up_line_intersection.length() < 0.0001)
62
+ {
63
+ console.log('up intersection not found', i);
64
+ }
65
+ if (down_line_intersection.length() < 0.0001)
66
+ {
67
+ console.log('down intersection not found', i);
68
+ }
69
+ if (left_line_intersection.length() < 0.0001)
70
+ {
71
+ console.log('left intersection not found', i);
72
+ }
73
+ if (right_line_intersection.length() < 0.0001)
74
+ {
75
+ console.log('right intersection not found', i);
76
+ }
77
+
78
+ let new_up_distance = points[i].clone().sub(up_line_intersection).length();
79
+ let new_down_distance = points[i].clone().sub(down_line_intersection).length();
80
+
81
+ let new_left_distance = points[i].clone().sub(left_line_intersection).length();
82
+ let new_right_distance = points[i].clone().sub(right_line_intersection).length();
83
+
84
+ let vertical_min = Math.min(new_up_distance, new_down_distance);
85
+ let horizontal_min = Math.min(new_left_distance, new_right_distance);
86
+
87
+ let min = Math.min(vertical_min, horizontal_min);
88
+
89
+ if (min < closest_distance)
90
+ {
91
+ closest_distance = min;
92
+ }
93
+ }
94
+
95
+ let forward_correction = camera_forward_dir.clone().multiplyScalar(closest_distance);
96
+ let closest_position = far_pos.clone().add(forward_correction);
97
+
98
+ return closest_position;
99
+ }
100
+
101
+ apply_center_correction_to_pos(target_pos, points, camera_quaternion, up_plane, down_plane, left_plane, right_plane)
102
+ {
103
+ let vertical_offset = this.get_vertical_correction(points, down_plane, up_plane, camera_quaternion);
104
+ let horizontal_offset = this.get_horizontal_correction(points, left_plane, right_plane, camera_quaternion);
105
+
106
+ target_pos.add(vertical_offset);
107
+ target_pos.add(horizontal_offset);
108
+ }
109
+
110
+ get_vertical_correction(points, down_plane, up_plane, camera_quaternion)
111
+ {
112
+ let closest_distance_to_up_plane = Infinity;
113
+ let closest_distance_to_down_plane = Infinity;
114
+ // let closest_up_point = undefined;
115
+ // let closest_down_point = undefined;
116
+
117
+ let up_dir = new Vector3(0, 1, 0).applyQuaternion(camera_quaternion);
118
+ for (let i = 0; i < points.length; i++)
119
+ {
120
+ let down_line = new Line3(points[i].clone(), points[i].clone().add(up_dir.clone().multiplyScalar(-5000000)));
121
+ let up_line = new Line3(points[i].clone(), points[i].clone().add(up_dir.clone().multiplyScalar(5000000)));
122
+
123
+ let down_line_intersection = new Vector3();
124
+ let up_line_intersection = new Vector3();
125
+
126
+ down_plane.intersectLine(down_line, down_line_intersection);
127
+ up_plane.intersectLine(up_line, up_line_intersection);
128
+
129
+ let down_dist = down_line_intersection.distanceTo(points[i]);
130
+ let up_dist = up_line_intersection.distanceTo(points[i]);
131
+
132
+ if (up_line_intersection.length() < 0.0001)
133
+ {
134
+ console.log('vertical up intersection not found', i);
135
+ }
136
+ if (down_line_intersection.length() < 0.0001)
137
+ {
138
+ console.log('vertical down intersection not found', i);
139
+ }
140
+
141
+ if (down_dist < closest_distance_to_down_plane)
142
+ {
143
+ closest_distance_to_down_plane = down_dist;
144
+ // closest_down_point = points[i];
145
+ }
146
+ if (up_dist < closest_distance_to_up_plane)
147
+ {
148
+ closest_distance_to_up_plane = up_dist;
149
+ // closest_up_point = points[i];
150
+ }
151
+ }
152
+
153
+ let correction = (closest_distance_to_up_plane - closest_distance_to_down_plane) / 2;
154
+
155
+ // console.log("vertical_correction", correction)
156
+ return up_dir.clone().multiplyScalar(-correction);
157
+ }
158
+
159
+ get_horizontal_correction(points, left_plane, right_plane, camera_quaternion)
160
+ {
161
+ let closest_distance_to_right_plane = Infinity;
162
+ let closest_distance_to_left_plane = Infinity;
163
+ // let closest_right_point = undefined;
164
+ // let closest_left_point = undefined;
165
+
166
+ let right_dir = new Vector3(1, 0, 0).applyQuaternion(camera_quaternion);
167
+
168
+ for (let i = 0; i < points.length; i++)
169
+ {
170
+ let left_line = new Line3(points[i].clone(), points[i].clone().add(right_dir.clone().multiplyScalar(-5000000)));
171
+ let right_line = new Line3(points[i].clone(), points[i].clone().add(right_dir.clone().multiplyScalar(5000000)));
172
+
173
+ let left_line_intersection = new Vector3();
174
+ let right_line_intersection = new Vector3();
175
+
176
+ left_plane.intersectLine(left_line, left_line_intersection);
177
+ right_plane.intersectLine(right_line, right_line_intersection);
178
+
179
+ let left_dist = left_line_intersection.distanceTo(points[i]);
180
+ let right_dist = right_line_intersection.distanceTo(points[i]);
181
+
182
+ if (left_line_intersection.length() < 0.0001)
183
+ {
184
+ console.log('left intersection not found', i);
185
+ }
186
+ if (right_line_intersection.length() < 0.0001)
187
+ {
188
+ console.log('right intersection not found', i);
189
+ }
190
+
191
+ if (left_dist < closest_distance_to_left_plane)
192
+ {
193
+ closest_distance_to_left_plane = left_dist;
194
+ // closest_left_point = points[i];
195
+ }
196
+ if (right_dist < closest_distance_to_right_plane)
197
+ {
198
+ closest_distance_to_right_plane = right_dist;
199
+ // closest_right_point = points[i];
200
+ }
201
+ }
202
+
203
+ let correction = (closest_distance_to_right_plane - closest_distance_to_left_plane) / 2;
204
+ // console.log("horizontal_correction", correction)
205
+
206
+ return right_dir.clone().multiplyScalar(-correction);
207
+ }
208
+
209
+ get_up_plane_normal(camera_quaternion, v_fov)
210
+ {
211
+ let up_plane_normal = new Vector3(0, -1, 0);
212
+ up_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), v_fov));
213
+ up_plane_normal.applyQuaternion(camera_quaternion);
214
+ return up_plane_normal;
215
+ }
216
+
217
+ get_down_plane_normal(camera_quaternion, v_fov)
218
+ {
219
+ let down_plane_normal = new Vector3(0, 1, 0);
220
+ down_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), -v_fov));
221
+ down_plane_normal.applyQuaternion(camera_quaternion);
222
+ return down_plane_normal;
223
+ }
224
+
225
+ get_left_plane_normal(camera_quaternion, h_fov)
226
+ {
227
+ let left_plane_normal = new Vector3(1, 0, 0);
228
+ left_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), h_fov));
229
+ left_plane_normal.applyQuaternion(camera_quaternion);
230
+ return left_plane_normal;
231
+ }
232
+
233
+ get_right_plane_normal(camera_quaternion, h_fov)
234
+ {
235
+ let right_plane_normal = new Vector3(-1, 0, 0);
236
+ right_plane_normal.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), -h_fov));
237
+ right_plane_normal.applyQuaternion(camera_quaternion);
238
+ return right_plane_normal;
239
+ }
240
+
241
+ get_distance_to_fit_rect(width, height, vertical_fov, aspect)
242
+ {
243
+ let v_fov = (vertical_fov / 2) * Math.PI / 180;
244
+ let h_fov = (2 * Math.atan(Math.tan(v_fov) * aspect)) / 2;
245
+
246
+ let distV = height / Math.tan(v_fov);
247
+ let distH = width / Math.tan(h_fov);
248
+ return Math.max(Math.abs(distH), Math.abs(distV));
249
+ }
250
+ }
@@ -0,0 +1,32 @@
1
+ export default class StringUtilities
2
+ {
3
+ constructor()
4
+ {}
5
+
6
+ static capitalize(string)
7
+ {
8
+ const words = string.split(' ');
9
+
10
+ for (let i = 0; i < words.length; i++)
11
+ {
12
+ words[i] = words[i][0].toUpperCase() + words[i].substr(1);
13
+ }
14
+
15
+ return words.join(' ');
16
+ }
17
+
18
+ static capitalize_first_letter(string)
19
+ {
20
+ return string.charAt(0).toUpperCase() + string.slice(1);
21
+ }
22
+
23
+ static snake_to_camelcase(string)
24
+ {
25
+ return string.replace(
26
+ /([-_][a-z])/g,
27
+ (group) => group.toUpperCase()
28
+ .replace('-', '')
29
+ .replace('_', '')
30
+ );
31
+ }
32
+ }
@@ -0,0 +1,22 @@
1
+ export default class TimeUtilities
2
+ {
3
+ constructor()
4
+ {}
5
+
6
+ // Converts a time string (00:00:00.45) into miliseconds
7
+ time_str_to_ms(time_str)
8
+ {
9
+ time_str = time_str.split(':');
10
+
11
+ let hours = Number(time_str[0]);
12
+ hours = hours * 60 * 60 * 1000;
13
+
14
+ let minutes = Number(time_str[1]);
15
+ minutes = minutes * 60 * 1000;
16
+
17
+ let seconds = Number(time_str[2]);
18
+ seconds = seconds * 1000;
19
+
20
+ return hours + minutes + seconds;
21
+ }
22
+ }
@@ -0,0 +1,34 @@
1
+ export default class Validation
2
+ {
3
+ constructor()
4
+ {}
5
+
6
+ static is_int(n)
7
+ {
8
+ return Number(n) === n && n % 1 === 0;
9
+ }
10
+
11
+ static is_float(n)
12
+ {
13
+ return Number(n) === n && n % 1 !== 0;
14
+ }
15
+
16
+ static is_number(n)
17
+ {
18
+ return this.is_int(n) || this.is_float(n);
19
+ }
20
+
21
+ static is_json(str)
22
+ {
23
+ try
24
+ {
25
+ JSON.parse(str);
26
+ }
27
+ catch (e)
28
+ {
29
+ return false;
30
+ }
31
+
32
+ return true;
33
+ }
34
+ }
@@ -0,0 +1,60 @@
1
+ import ResourceContainer from '../ResourceContainer';
2
+ import DrawIOAnimationSheet from './transition/DrawIOAnimationSheet';
3
+ import ViewManager from './ViewManager';
4
+ import ViewState from './ViewState';
5
+
6
+ export default class ApplicationView extends ViewState
7
+ {
8
+ constructor({ name, url, container })
9
+ {
10
+ super(name);
11
+
12
+ this.container = container;
13
+ this.url = url;
14
+
15
+ let transition_data = new DrawIOAnimationSheet().parse(ResourceContainer.get(`${name}_data`));
16
+
17
+ let transitions = [
18
+ {
19
+ to: name,
20
+ data: transition_data
21
+ }
22
+ ];
23
+
24
+ ViewManager.register_view(this);
25
+ ViewManager.add_transitions(transitions);
26
+ }
27
+
28
+ show()
29
+ {
30
+ this.container.classList.add('before_enter');
31
+ this.container.classList.remove('before_exit');
32
+ this.container.classList.remove('hidden');
33
+ }
34
+
35
+ on_enter()
36
+ {
37
+ this.container.classList.remove('before_enter');
38
+ this.container.classList.remove('before_exit');
39
+ this.container.classList.remove('hidden');
40
+ }
41
+
42
+ before_exit()
43
+ {
44
+ this.container.classList.add('before_exit');
45
+ this.container.classList.remove('before_enter');
46
+ this.container.classList.remove('hidden');
47
+ }
48
+
49
+ hide()
50
+ {
51
+ this.container.classList.add('hidden');
52
+ this.container.classList.remove('before_enter');
53
+ this.container.classList.remove('before_exit');
54
+ }
55
+
56
+ set_opacity(opacity)
57
+ {
58
+ this.container.style.opacity = opacity;
59
+ }
60
+ }
@@ -0,0 +1,37 @@
1
+ import ViewComponentManager from './ViewComponentManager';
2
+
3
+ export default class ViewComponent
4
+ {
5
+ constructor({ name, container })
6
+ {
7
+ this.name = name;
8
+ this.container = container;
9
+
10
+ ViewComponentManager.register_component(this);
11
+ }
12
+
13
+ start()
14
+ {
15
+ }
16
+
17
+ on_enter()
18
+ {
19
+ this.container.classList.remove('hidden');
20
+ ViewComponentManager.enable_component(this);
21
+ }
22
+
23
+ update()
24
+ {
25
+ }
26
+
27
+ on_exit()
28
+ {
29
+ this.container.classList.add('hidden');
30
+ ViewComponentManager.disable_component(this);
31
+ }
32
+
33
+ set_opacity(opacity)
34
+ {
35
+ this.container.style.opacity = opacity;
36
+ }
37
+ }