ohzi-core 5.13.2 → 5.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{LICENSE.md → LICENSE} +1 -1
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +12 -4
- package/src/.vscode/settings.json +3 -0
- package/src/BaseApplication.js +20 -0
- package/src/CameraManager.js +19 -0
- package/src/Capabilities.js +11 -0
- package/src/Configuration.js +22 -0
- package/src/CustomBezierCurve.js +44 -0
- package/src/Debug.js +260 -0
- package/src/EventManager.js +150 -0
- package/src/Graphics.js +334 -0
- package/src/Initializer.js +55 -0
- package/src/Input.js +21 -0
- package/src/KeyboardInput.js +128 -0
- package/src/OS.js +103 -0
- package/src/OrthographicCamera.js +13 -0
- package/src/PerspectiveCamera.js +13 -0
- package/src/ReflectionPlaneContext.js +17 -0
- package/src/RenderLayers.js +28 -0
- package/src/RenderLoop.js +97 -0
- package/src/RenderOrder.js +38 -0
- package/src/ResourceContainer.js +39 -0
- package/src/SceneManager.js +44 -0
- package/src/Screen.js +62 -0
- package/src/Time.js +38 -0
- package/src/UI.js +90 -0
- package/src/action_sequencer/ActionEvent.js +15 -0
- package/src/action_sequencer/ActionInterpolator.js +23 -0
- package/src/action_sequencer/ActionSequencer.js +195 -0
- package/src/action_sequencer/NumberInterpolator.js +24 -0
- package/src/action_sequencer/VectorInterpolator.js +20 -0
- package/src/blitter_index.js +13 -0
- package/src/canvas_drawer/CanvasDrawer.js +111 -0
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
- package/src/components/AudioClip.js +41 -0
- package/src/components/AxisHelper.js +58 -0
- package/src/components/BaseObject.js +45 -0
- package/src/components/EdgeMesh.js +151 -0
- package/src/components/GeometryEdgeVisualizer.js +45 -0
- package/src/components/Grid.js +33 -0
- package/src/components/Line.js +199 -0
- package/src/components/MultiLinePath.js +19 -0
- package/src/components/MultiLineText2D.js +62 -0
- package/src/components/ObjectAxis.js +20 -0
- package/src/components/ObjectOrientedBoundingBox.js +201 -0
- package/src/components/PlaneHelper.js +36 -0
- package/src/components/Shape2D.js +42 -0
- package/src/components/Shape3D.js +38 -0
- package/src/components/Text2D.js +39 -0
- package/src/components/UIElement.js +208 -0
- package/src/components/UpdatableMaterialMesh.js +16 -0
- package/src/components/WorldImage.js +91 -0
- package/src/components/mouse_interactors/ObjectRotator.js +61 -0
- package/src/components/sdf_text/SDFText.js +154 -0
- package/src/components/sdf_text/SDFTextBatch.js +193 -0
- package/src/components/sdf_text/TextGlyph.js +15 -0
- package/src/editor/ManipulatorHandle.js +70 -0
- package/src/editor/ObjectEditor.js +66 -0
- package/src/editor/ObjectManipulator.js +118 -0
- package/src/editor/ObjectPicker.js +75 -0
- package/src/editor/shaders/object_picker.frag +6 -0
- package/src/editor/shaders/object_picker.vert +8 -0
- package/src/gpu_particles/GPUParticleSystem.js +87 -0
- package/src/gpu_particles/ParticleAttribute.js +83 -0
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
- package/src/html_utilities/CSSAnimator.js +64 -0
- package/src/html_utilities/css_animator_states/Animating.js +45 -0
- package/src/html_utilities/css_animator_states/Idle.js +25 -0
- package/src/index.js +171 -0
- package/src/materials/AddMaterial.js +17 -0
- package/src/materials/AlphaFilterMaterial.js +20 -0
- package/src/materials/BaseShaderMaterial.js +19 -0
- package/src/materials/BlitMaterial.js +28 -0
- package/src/materials/BloomComposeMaterial.js +22 -0
- package/src/materials/BoxBlurMaterial.js +13 -0
- package/src/materials/ClearAlphaMaterial.js +13 -0
- package/src/materials/ClearColorMaterial.js +31 -0
- package/src/materials/ClearDepthNormalMaterial.js +13 -0
- package/src/materials/DeferredRendererComposeMaterial.js +32 -0
- package/src/materials/DepthNormalMaterial.js +28 -0
- package/src/materials/DisplayNormalTextureMaterial.js +15 -0
- package/src/materials/DualFilteringBlurMaterial.js +11 -0
- package/src/materials/FXAAMaterial.js +10 -0
- package/src/materials/GaussianBlurMaterial.js +28 -0
- package/src/materials/LuminosityHighPassMaterial.js +15 -0
- package/src/materials/MedianFilterMaterial.js +42 -0
- package/src/materials/NormalMaterial.js +17 -0
- package/src/materials/SDFScreenTextMaterial.js +31 -0
- package/src/materials/SDFTextMaterial.js +37 -0
- package/src/materials/SSAOComposeMaterial.js +11 -0
- package/src/materials/SSAOMaterial.js +66 -0
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
- package/src/materials/UIElementMaterial.js +25 -0
- package/src/materials/UnrealBloomComposeMaterial.js +95 -0
- package/src/materials/UnrealBlurMaterial.js +17 -0
- package/src/materials/UnrealComposeMaterial.js +24 -0
- package/src/materials/ViewPositionMaterial.js +17 -0
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
- package/src/object_pool/Pool.js +73 -0
- package/src/primitives/Arrow.js +57 -0
- package/src/primitives/Cube.js +17 -0
- package/src/primitives/HorizontalPlane.js +18 -0
- package/src/primitives/Sphere.js +15 -0
- package/src/primitives/VerticalPlane.js +17 -0
- package/src/raycast/GroupRaycaster.js +41 -0
- package/src/raycast/PlaneDragResolver.js +89 -0
- package/src/raycast/PlaneRaycastResolver.js +22 -0
- package/src/raycast/PlaneRaycaster.js +23 -0
- package/src/raycast/RaycastResolver.js +22 -0
- package/src/raycast/SurfaceDragResolver.js +77 -0
- package/src/raycast/states/BaseState.js +16 -0
- package/src/raycast/states/IdleState.js +17 -0
- package/src/raycast/states/OnRaycastEnter.js +15 -0
- package/src/raycast/states/OnRaycastExit.js +16 -0
- package/src/raycast/states/OnRaycastHover.js +25 -0
- package/src/render_mode/BaseRender.js +32 -0
- package/src/render_mode/BloomRender.js +60 -0
- package/src/render_mode/DebugNormalsRender.js +20 -0
- package/src/render_mode/DeferredRender.js +112 -0
- package/src/render_mode/NormalAORender.js +71 -0
- package/src/render_mode/NormalRender.js +36 -0
- package/src/render_mode/OutlineRender.js +154 -0
- package/src/render_mode/PlanarReflectionsRender.js +118 -0
- package/src/render_mode/TransparencyMixRender.js +143 -0
- package/src/render_mode/UnrealBloomRender.js +109 -0
- package/src/render_utilities/Blitter.js +99 -0
- package/src/render_utilities/Blurrer.js +29 -0
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
- package/src/render_utilities/DualFilteringBlurrer.js +56 -0
- package/src/render_utilities/GaussianBlurrer.js +146 -0
- package/src/render_utilities/MedianFilter.js +66 -0
- package/src/render_utilities/ViewPositionRenderer.js +48 -0
- package/src/resource_loader/AbstractLoader.js +103 -0
- package/src/resource_loader/AudioLoader.js +42 -0
- package/src/resource_loader/BasisLoader.js +50 -0
- package/src/resource_loader/CubemapLoader.js +48 -0
- package/src/resource_loader/DAELoader.js +39 -0
- package/src/resource_loader/DDSLoader.js +39 -0
- package/src/resource_loader/FileLoader.js +39 -0
- package/src/resource_loader/FontLoader.js +39 -0
- package/src/resource_loader/GLTFDRACOLoader.js +45 -0
- package/src/resource_loader/GLTFLoader.js +40 -0
- package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
- package/src/resource_loader/JSONLoader.js +40 -0
- package/src/resource_loader/OBJLoader.js +39 -0
- package/src/resource_loader/PointArrayLoader.js +63 -0
- package/src/resource_loader/RGBETextureLoader.js +42 -0
- package/src/resource_loader/ResourceBatch.js +174 -0
- package/src/resource_loader/SVGLoader.js +39 -0
- package/src/resource_loader/TextLoader.js +39 -0
- package/src/resource_loader/TextureLoader.js +40 -0
- package/src/shaders/add/add.frag +9 -0
- package/src/shaders/anti_aliasing/fxaa.frag +72 -0
- package/src/shaders/basic_color/basic_color.frag +6 -0
- package/src/shaders/basic_color/basic_color.vert +10 -0
- package/src/shaders/basic_line/basic_line.frag +37 -0
- package/src/shaders/basic_line/basic_line.vert +37 -0
- package/src/shaders/basic_texture/basic_texture.frag +10 -0
- package/src/shaders/basic_texture/basic_texture.vert +17 -0
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
- package/src/shaders/box_blur/box_blur.frag +24 -0
- package/src/shaders/box_blur/compose.frag +31 -0
- package/src/shaders/clear/clear_depth_normal.frag +25 -0
- package/src/shaders/copy/copy.frag +7 -0
- package/src/shaders/copy/copy.vert +6 -0
- package/src/shaders/deferred/blit_copy.vert +11 -0
- package/src/shaders/deferred/deferred_compose.frag +59 -0
- package/src/shaders/deferred/point_light.frag +66 -0
- package/src/shaders/deferred/point_light.vert +13 -0
- package/src/shaders/depth_normals/debug_normals.frag +48 -0
- package/src/shaders/depth_normals/depth_normals.frag +30 -0
- package/src/shaders/depth_normals/depth_normals.vert +13 -0
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
- package/src/shaders/dual_filter_blur/downsample.frag +21 -0
- package/src/shaders/dual_filter_blur/upsample.frag +24 -0
- package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
- package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
- package/src/shaders/edges/corners.frag +11 -0
- package/src/shaders/edges/corners.vert +31 -0
- package/src/shaders/edges/edges.frag +7 -0
- package/src/shaders/edges/edges.vert +27 -0
- package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
- package/src/shaders/gpu_particles/common_utils.glsl +13 -0
- package/src/shaders/gpu_particles/generic_storage.frag +7 -0
- package/src/shaders/gpu_particles/store/store_position.vert +14 -0
- package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
- package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
- package/src/shaders/grid/grid.frag +17 -0
- package/src/shaders/grid/grid.vert +10 -0
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
- package/src/shaders/median_filter/median_filter.frag +134 -0
- package/src/shaders/normal/normal.frag +6 -0
- package/src/shaders/normal/normal.vert +6 -0
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
- package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
- package/src/shaders/sdf_text/sdf_text.frag +53 -0
- package/src/shaders/sdf_text/sdf_text.vert +42 -0
- package/src/shaders/ssao/hbao.frag +264 -0
- package/src/shaders/ssao/ssao.frag +95 -0
- package/src/shaders/ssao/ssao.vert +11 -0
- package/src/shaders/ssao/ssao_compose.frag +14 -0
- package/src/shaders/transparent_mix/copy.frag +7 -0
- package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
- package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
- package/src/shaders/ui/ss_texture.frag +11 -0
- package/src/shaders/ui/ss_texture.vert +32 -0
- package/src/shaders/ui/ws_texture.vert +39 -0
- package/src/shaders/ui_element/ui_element.frag +11 -0
- package/src/shaders/ui_element/ui_element.vert +32 -0
- package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
- package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
- package/src/shaders/write_view_position/write_view_position.frag +7 -0
- package/src/shaders/write_view_position/write_view_position.vert +9 -0
- package/src/static_batcher/GeometryBatch.js +312 -0
- package/src/static_batcher/GeometryBatcher.js +62 -0
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
- package/src/ui/ui_element_state/OnIdle.js +17 -0
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
- package/src/ui/ui_element_state/OnMouseExit.js +15 -0
- package/src/ui/ui_element_state/OnMouseHover.js +31 -0
- package/src/ui/ui_element_state/UIElementState.js +18 -0
- package/src/utilities/ArrayUtilities.js +55 -0
- package/src/utilities/CameraUtilities.js +197 -0
- package/src/utilities/EasingFunctions.js +215 -0
- package/src/utilities/FrustumPointFitter.js +255 -0
- package/src/utilities/GeometryUtilities.js +74 -0
- package/src/utilities/ImageUtilities.js +26 -0
- package/src/utilities/MathUtilities.js +110 -0
- package/src/utilities/MeshSampler.js +100 -0
- package/src/utilities/ModelUtilities.js +161 -0
- package/src/utilities/ObjectUtilities.js +55 -0
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
- package/src/utilities/StringUtilities.js +32 -0
- package/src/utilities/TimeUtilities.js +22 -0
- package/src/utilities/Validation.js +34 -0
- package/src/view_components/ApplicationView.js +60 -0
- package/src/view_components/ViewComponent.js +37 -0
- package/src/view_components/ViewComponentManager.js +58 -0
- package/src/view_components/ViewContext.js +14 -0
- package/src/view_components/ViewManager.js +119 -0
- package/src/view_components/ViewState.js +54 -0
- package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
- package/src/view_components/transition/TransitionTable.js +44 -0
- package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
- package/types/BaseApplication.d.ts +8 -0
- package/types/CameraManager.d.ts +8 -0
- package/types/Capabilities.d.ts +6 -0
- package/types/Configuration.d.ts +6 -0
- package/types/Debug.d.ts +37 -0
- package/types/EventManager.d.ts +42 -0
- package/types/Graphics.d.ts +36 -0
- package/types/Initializer.d.ts +4 -0
- package/types/Input.d.ts +8 -0
- package/types/OS.d.ts +19 -0
- package/types/OrthographicCamera.d.ts +5 -0
- package/types/PerspectiveCamera.d.ts +5 -0
- package/types/ReflectionPlaneContext.d.ts +6 -0
- package/types/RenderLayers.d.ts +6 -0
- package/types/RenderLoop.d.ts +13 -0
- package/types/ResourceContainer.d.ts +8 -0
- package/types/SceneManager.d.ts +10 -0
- package/types/Screen.d.ts +17 -0
- package/types/Time.d.ts +11 -0
- package/types/UI.d.ts +15 -0
- package/types/action_sequencer/ActionEvent.d.ts +6 -0
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
- package/types/action_sequencer/ActionSequencer.d.ts +28 -0
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
- package/types/components/AudioClip.d.ts +12 -0
- package/types/components/AxisHelper.d.ts +6 -0
- package/types/components/BaseObject.d.ts +5 -0
- package/types/components/EdgeMesh.d.ts +13 -0
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
- package/types/components/Grid.d.ts +2 -0
- package/types/components/Line.d.ts +16 -0
- package/types/components/MultiLinePath.d.ts +4 -0
- package/types/components/MultiLineText2D.d.ts +10 -0
- package/types/components/ObjectAxis.d.ts +3 -0
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
- package/types/components/PlaneHelper.d.ts +6 -0
- package/types/components/Shape2D.d.ts +4 -0
- package/types/components/Shape3D.d.ts +3 -0
- package/types/components/Text2D.d.ts +13 -0
- package/types/components/UIElement.d.ts +52 -0
- package/types/components/UpdatableMaterialMesh.d.ts +4 -0
- package/types/components/WorldImage.d.ts +13 -0
- package/types/components/sdf_text/SDFText.d.ts +30 -0
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
- package/types/components/sdf_text/TextGlyph.d.ts +6 -0
- package/types/editor/ManipulatorHandle.d.ts +14 -0
- package/types/editor/ObjectEditor.d.ts +16 -0
- package/types/editor/ObjectManipulator.d.ts +19 -0
- package/types/editor/ObjectPicker.d.ts +16 -0
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
- package/types/html_utilities/CSSAnimator.d.ts +30 -0
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
- package/types/index.d.ts +73 -0
- package/types/materials/AddMaterial.d.ts +5 -0
- package/types/materials/AlphaFilterMaterial.d.ts +6 -0
- package/types/materials/BaseShaderMaterial.d.ts +3 -0
- package/types/materials/BlitMaterial.d.ts +3 -0
- package/types/materials/BloomComposeMaterial.d.ts +7 -0
- package/types/materials/BoxBlurMaterial.d.ts +4 -0
- package/types/materials/ClearAlphaMaterial.d.ts +3 -0
- package/types/materials/ClearColorMaterial.d.ts +7 -0
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
- package/types/materials/DepthNormalMaterial.d.ts +4 -0
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
- package/types/materials/FXAAMaterial.d.ts +3 -0
- package/types/materials/GaussianBlurMaterial.d.ts +6 -0
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
- package/types/materials/MedianFilterMaterial.d.ts +6 -0
- package/types/materials/NormalMaterial.d.ts +2 -0
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
- package/types/materials/SDFTextMaterial.d.ts +12 -0
- package/types/materials/SSAOComposeMaterial.d.ts +4 -0
- package/types/materials/SSAOMaterial.d.ts +6 -0
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
- package/types/materials/UIElementMaterial.d.ts +7 -0
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
- package/types/materials/UnrealBlurMaterial.d.ts +4 -0
- package/types/materials/UnrealComposeMaterial.d.ts +4 -0
- package/types/materials/ViewPositionMaterial.d.ts +3 -0
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
- package/types/object_pool/Pool.d.ts +10 -0
- package/types/primitives/Arrow.d.ts +8 -0
- package/types/primitives/Cube.d.ts +3 -0
- package/types/primitives/HorizontalPlane.d.ts +3 -0
- package/types/primitives/Sphere.d.ts +3 -0
- package/types/primitives/VerticalPlane.d.ts +3 -0
- package/types/raycast/GroupRaycaster.d.ts +13 -0
- package/types/raycast/PlaneDragResolver.d.ts +14 -0
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
- package/types/raycast/PlaneRaycaster.d.ts +7 -0
- package/types/raycast/RaycastResolver.d.ts +5 -0
- package/types/raycast/SurfaceDragResolver.d.ts +13 -0
- package/types/raycast/states/BaseState.d.ts +5 -0
- package/types/raycast/states/IdleState.d.ts +5 -0
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
- package/types/raycast/states/OnRaycastExit.d.ts +4 -0
- package/types/raycast/states/OnRaycastHover.d.ts +4 -0
- package/types/render_mode/BaseRender.d.ts +7 -0
- package/types/render_mode/BloomRender.d.ts +10 -0
- package/types/render_mode/DebugNormalsRender.d.ts +4 -0
- package/types/render_mode/DeferredRender.d.ts +9 -0
- package/types/render_mode/NormalAORender.d.ts +16 -0
- package/types/render_mode/NormalRender.d.ts +4 -0
- package/types/render_mode/OutlineRender.d.ts +20 -0
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
- package/types/render_mode/TransparencyMixRender.d.ts +21 -0
- package/types/render_mode/UnrealBloomRender.d.ts +19 -0
- package/types/render_utilities/Blitter.d.ts +16 -0
- package/types/render_utilities/Blurrer.d.ts +9 -0
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
- package/types/render_utilities/MedianFilter.d.ts +10 -0
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
- package/types/resource_loader/AbstractLoader.d.ts +18 -0
- package/types/resource_loader/AudioLoader.d.ts +8 -0
- package/types/resource_loader/BasisLoader.d.ts +6 -0
- package/types/resource_loader/CubemapLoader.d.ts +7 -0
- package/types/resource_loader/DAELoader.d.ts +6 -0
- package/types/resource_loader/DDSLoader.d.ts +6 -0
- package/types/resource_loader/FileLoader.d.ts +6 -0
- package/types/resource_loader/FontLoader.d.ts +6 -0
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
- package/types/resource_loader/GLTFLoader.d.ts +5 -0
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
- package/types/resource_loader/JSONLoader.d.ts +6 -0
- package/types/resource_loader/OBJLoader.d.ts +6 -0
- package/types/resource_loader/PointArrayLoader.d.ts +7 -0
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
- package/types/resource_loader/ResourceBatch.d.ts +28 -0
- package/types/resource_loader/SVGLoader.d.ts +6 -0
- package/types/resource_loader/TextLoader.d.ts +6 -0
- package/types/resource_loader/TextureLoader.d.ts +6 -0
- package/types/static_batcher/GeometryBatch.d.ts +37 -0
- package/types/static_batcher/GeometryBatcher.d.ts +7 -0
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
- package/types/utilities/ArrayUtilities.d.ts +7 -0
- package/types/utilities/CameraUtilities.d.ts +24 -0
- package/types/utilities/EasingFunctions.d.ts +35 -0
- package/types/utilities/FrustumPointFitter.d.ts +14 -0
- package/types/utilities/GeometryUtilities.d.ts +4 -0
- package/types/utilities/ImageUtilities.d.ts +4 -0
- package/types/utilities/MathUtilities.d.ts +12 -0
- package/types/utilities/MeshSampler.d.ts +14 -0
- package/types/utilities/ModelUtilities.d.ts +13 -0
- package/types/utilities/ObjectUtilities.d.ts +5 -0
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
- package/types/utilities/StringUtilities.d.ts +5 -0
- package/types/utilities/TimeUtilities.d.ts +3 -0
- package/types/utilities/Validation.d.ts +6 -0
- package/types/view_components/ApplicationView.d.ts +11 -0
- package/types/view_components/ViewComponent.d.ts +13 -0
- package/types/view_components/ViewComponentManager.d.ts +10 -0
- package/types/view_components/ViewContext.d.ts +6 -0
- package/types/view_components/ViewManager.d.ts +24 -0
- package/types/view_components/ViewState.d.ts +15 -0
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
- package/types/view_components/transition/TransitionTable.d.ts +8 -0
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
uniform sampler2D _MainTex; //albedo
|
|
2
|
+
uniform sampler2D _NormalDepthRT;
|
|
3
|
+
uniform mat4 _InverseProjMatrix;
|
|
4
|
+
uniform vec2 _Resolution;
|
|
5
|
+
varying vec2 vUv;
|
|
6
|
+
varying vec4 vRay;
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
vec3 decode_normal (vec4 enc)
|
|
10
|
+
{
|
|
11
|
+
float scale = 1.7777;
|
|
12
|
+
vec3 nn =
|
|
13
|
+
enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
|
|
14
|
+
vec3(-scale,-scale,1.0);
|
|
15
|
+
float g = 2.0 / dot(nn.xyz,nn.xyz);
|
|
16
|
+
vec3 n;
|
|
17
|
+
n.xy = g*nn.xy;
|
|
18
|
+
n.z = g-1.0;
|
|
19
|
+
return n;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
float DecodeFloatRG( vec2 enc )
|
|
23
|
+
{
|
|
24
|
+
vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
|
|
25
|
+
return dot( enc, kDecodeDot );
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
vec3 DecodeNormal(vec2 uv)
|
|
29
|
+
{
|
|
30
|
+
vec2 encoded_normal = texture2D(_NormalDepthRT, uv).zw;
|
|
31
|
+
vec3 normalValue = normalize(decode_normal(vec4(encoded_normal, 0., 0.)));
|
|
32
|
+
return normalize(normalValue);
|
|
33
|
+
}
|
|
34
|
+
vec3 DecodeViewPos(vec2 uv)
|
|
35
|
+
{
|
|
36
|
+
vec2 depth = texture2D(_NormalDepthRT, uv).xy;
|
|
37
|
+
vec4 inv_proj = _InverseProjMatrix * vec4(vUv * 2.0 - 1.0, 1.0, 1.0);
|
|
38
|
+
return DecodeFloatRG(depth) * (vRay.xyz/vRay.w);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
|
|
47
|
+
void main()
|
|
48
|
+
{
|
|
49
|
+
|
|
50
|
+
vec3 fragPos = DecodeViewPos(vUv);
|
|
51
|
+
vec3 normal = DecodeNormal(vUv);
|
|
52
|
+
|
|
53
|
+
vec3 dir_to_light = normalize(fragPos) * -1.0;
|
|
54
|
+
|
|
55
|
+
float diffuse = dot(normal, dir_to_light);
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
gl_FragColor = vec4(diffuse, diffuse, diffuse, 1.0);
|
|
59
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
uniform sampler2D _AlbedoTex; //albedo
|
|
2
|
+
uniform sampler2D _NormalDepthTex;
|
|
3
|
+
uniform mat4 _InverseProjMatrix;
|
|
4
|
+
varying vec2 vUv;
|
|
5
|
+
varying vec4 vProjPos;
|
|
6
|
+
varying vec3 vCenter;
|
|
7
|
+
|
|
8
|
+
uniform float _Intensity;
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
vec3 decode_normal (vec4 enc)
|
|
12
|
+
{
|
|
13
|
+
float scale = 1.7777;
|
|
14
|
+
vec3 nn =
|
|
15
|
+
enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
|
|
16
|
+
vec3(-scale,-scale,1.0);
|
|
17
|
+
float g = 2.0 / dot(nn.xyz,nn.xyz);
|
|
18
|
+
vec3 n;
|
|
19
|
+
n.xy = g*nn.xy;
|
|
20
|
+
n.z = g-1.0;
|
|
21
|
+
return n;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
float DecodeFloatRG( vec2 enc )
|
|
25
|
+
{
|
|
26
|
+
vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
|
|
27
|
+
return dot( enc, kDecodeDot );
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
vec3 DecodeNormal(vec2 uv)
|
|
31
|
+
{
|
|
32
|
+
vec2 encoded_normal = texture2D(_NormalDepthTex, uv).zw;
|
|
33
|
+
vec3 normalValue = normalize(decode_normal(vec4(encoded_normal, 0., 0.)));
|
|
34
|
+
return normalize(normalValue);
|
|
35
|
+
}
|
|
36
|
+
vec3 DecodeViewPos(vec2 uv, vec4 ray)
|
|
37
|
+
{
|
|
38
|
+
vec2 depth = texture2D(_NormalDepthTex, uv).xy;
|
|
39
|
+
vec4 inv_proj = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
|
|
40
|
+
return DecodeFloatRG(depth) * (ray.xyz/ray.w);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
float saturate(float x)
|
|
47
|
+
{
|
|
48
|
+
return clamp(x, 0.0, 1.0);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
|
|
52
|
+
void main()
|
|
53
|
+
{
|
|
54
|
+
vec2 uv = (vProjPos.xy/vProjPos.w)*0.5+vec2(0.5);
|
|
55
|
+
vec4 ray = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
|
|
56
|
+
|
|
57
|
+
vec3 fragPos = DecodeViewPos(uv, ray);
|
|
58
|
+
vec3 normal = DecodeNormal(uv);
|
|
59
|
+
vec3 albedo = texture2D(_AlbedoTex, uv).rgb;
|
|
60
|
+
|
|
61
|
+
|
|
62
|
+
vec3 dir_to_light = normalize(vCenter - fragPos);
|
|
63
|
+
float diffuse = saturate(dot(normal, dir_to_light));
|
|
64
|
+
float attenuation = _Intensity/pow(length(vCenter - fragPos), 2.0);
|
|
65
|
+
gl_FragColor = vec4(albedo * diffuse * attenuation, 1.0);
|
|
66
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
varying vec2 vUv;
|
|
2
|
+
varying vec4 vProjPos;
|
|
3
|
+
varying vec3 vCenter;
|
|
4
|
+
|
|
5
|
+
void main()
|
|
6
|
+
{
|
|
7
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
8
|
+
|
|
9
|
+
vProjPos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
10
|
+
vUv = uv;
|
|
11
|
+
vCenter = vec3(modelMatrix[3][0],modelMatrix[3][1],modelMatrix[3][2]);
|
|
12
|
+
vCenter = (viewMatrix * vec4(vCenter, 1.0)).xyz;
|
|
13
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
uniform sampler2D _MainTex;
|
|
2
|
+
uniform vec2 _Resolution;
|
|
3
|
+
uniform float _FarPlane;
|
|
4
|
+
|
|
5
|
+
varying vec2 vUv;
|
|
6
|
+
varying vec4 vRay;
|
|
7
|
+
|
|
8
|
+
vec3 decode_normal (vec4 enc)
|
|
9
|
+
{
|
|
10
|
+
float scale = 1.7777;
|
|
11
|
+
vec3 nn =
|
|
12
|
+
enc.xyz*vec3(2.0*scale,2.0*scale,0.0) +
|
|
13
|
+
vec3(-scale,-scale,1.0);
|
|
14
|
+
float g = 2.0 / dot(nn.xyz,nn.xyz);
|
|
15
|
+
vec3 n;
|
|
16
|
+
n.xy = g*nn.xy;
|
|
17
|
+
n.z = g-1.0;
|
|
18
|
+
return n;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
float DecodeFloatRG( vec2 enc )
|
|
22
|
+
{
|
|
23
|
+
vec2 kDecodeDot = vec2(1.0, 1.0/255.0);
|
|
24
|
+
return dot( enc, kDecodeDot );
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
vec3 DecodeNormal(vec2 uv)
|
|
28
|
+
{
|
|
29
|
+
vec4 depthNormal = texture2D(_MainTex, uv);
|
|
30
|
+
vec3 normalValue = normalize(decode_normal(vec4(depthNormal.zw, 0., 0.)));
|
|
31
|
+
return normalize(normalValue);
|
|
32
|
+
}
|
|
33
|
+
vec3 DecodeViewPos(vec2 uv)
|
|
34
|
+
{
|
|
35
|
+
vec2 depth = texture2D(_MainTex, uv).xy;
|
|
36
|
+
return DecodeFloatRG(depth) * (vRay.xyz/vRay.w);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
void main()
|
|
40
|
+
{
|
|
41
|
+
vec3 viewPos = DecodeViewPos(vUv);
|
|
42
|
+
vec3 normalValue = DecodeNormal(vUv);
|
|
43
|
+
|
|
44
|
+
float vDepth = clamp(0.0, 1.0, length(viewPos)/_FarPlane);
|
|
45
|
+
vDepth = length(viewPos)/_FarPlane;
|
|
46
|
+
// gl_FragColor = vec4(normalValue*0.5+0.5, 1.0);
|
|
47
|
+
gl_FragColor = vec4(vDepth,vDepth,vDepth, 1.0);
|
|
48
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
varying vec3 v_normal;
|
|
2
|
+
varying vec3 v_pos;
|
|
3
|
+
|
|
4
|
+
uniform float _FarPlane;
|
|
5
|
+
|
|
6
|
+
vec2 EncodeFloatRG( float v )
|
|
7
|
+
{
|
|
8
|
+
vec2 kEncodeMul = vec2(1.0, 255.0);
|
|
9
|
+
float kEncodeBit = 1.0/255.0;
|
|
10
|
+
vec2 enc = kEncodeMul * v;
|
|
11
|
+
enc = fract (enc);
|
|
12
|
+
enc.x -= enc.y * kEncodeBit;
|
|
13
|
+
return enc;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
vec2 EncodeNormal (vec3 n)
|
|
17
|
+
{
|
|
18
|
+
float scale = 1.7777;
|
|
19
|
+
vec2 enc = n.xy / (n.z+1.0);
|
|
20
|
+
enc /= scale;
|
|
21
|
+
enc = enc*0.5+0.5;
|
|
22
|
+
return enc;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
void main()
|
|
27
|
+
{
|
|
28
|
+
gl_FragColor = vec4(EncodeFloatRG(length(v_pos.z)/_FarPlane), EncodeNormal(normalize(v_normal)));
|
|
29
|
+
}
|
|
30
|
+
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
varying vec3 v_normal;
|
|
2
|
+
varying vec3 v_pos;
|
|
3
|
+
|
|
4
|
+
void main()
|
|
5
|
+
{
|
|
6
|
+
vec3 pos = position;
|
|
7
|
+
mat4 MVP = projectionMatrix * modelViewMatrix;
|
|
8
|
+
|
|
9
|
+
v_normal = (modelViewMatrix * vec4(normal, 0.0)).xyz;
|
|
10
|
+
v_pos = (modelViewMatrix * vec4( pos, 1.0 )).xyz;
|
|
11
|
+
|
|
12
|
+
gl_Position = MVP * vec4( pos, 1.0 );
|
|
13
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
uniform sampler2D _MainTex;
|
|
2
|
+
uniform vec2 _Resolution;
|
|
3
|
+
varying vec2 vUv;
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
vec4 downsample(vec2 uv, vec2 halfpixel)
|
|
7
|
+
{
|
|
8
|
+
vec4 sum = texture2D( _MainTex,uv) * 4.0;
|
|
9
|
+
sum += texture2D( _MainTex,uv - halfpixel);
|
|
10
|
+
sum += texture2D( _MainTex,uv + halfpixel);
|
|
11
|
+
sum += texture2D( _MainTex,uv + vec2(halfpixel.x, -halfpixel.y));
|
|
12
|
+
sum += texture2D( _MainTex,uv - vec2(halfpixel.x, -halfpixel.y));
|
|
13
|
+
return sum/8.0;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
void main()
|
|
17
|
+
{
|
|
18
|
+
vec2 half_pixel = vec2(0.5/_Resolution.x, 0.5/_Resolution.y);
|
|
19
|
+
gl_FragColor = downsample(vUv, half_pixel);
|
|
20
|
+
|
|
21
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
uniform sampler2D _MainTex;
|
|
2
|
+
uniform vec2 _Resolution;
|
|
3
|
+
varying vec2 vUv;
|
|
4
|
+
|
|
5
|
+
vec4 upsample(vec2 uv, vec2 halfpixel)
|
|
6
|
+
{
|
|
7
|
+
vec4 sum = texture2D( _MainTex,uv + vec2(-halfpixel.x * 2.0, 0.0));
|
|
8
|
+
sum += texture2D( _MainTex,uv + vec2(-halfpixel.x, halfpixel.y)) * 2.0;
|
|
9
|
+
sum += texture2D( _MainTex,uv + vec2(0.0, halfpixel.y * 2.0));
|
|
10
|
+
sum += texture2D( _MainTex,uv + vec2(halfpixel.x, halfpixel.y)) * 2.0;
|
|
11
|
+
sum += texture2D( _MainTex,uv + vec2(halfpixel.x * 2.0, 0.0));
|
|
12
|
+
sum += texture2D( _MainTex,uv + vec2(halfpixel.x, -halfpixel.y)) * 2.0;
|
|
13
|
+
sum += texture2D( _MainTex,uv + vec2(0.0, -halfpixel.y * 2.0));
|
|
14
|
+
sum += texture2D( _MainTex,uv + vec2(-halfpixel.x, -halfpixel.y)) * 2.0;
|
|
15
|
+
return sum / 12.0;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
void main()
|
|
19
|
+
{
|
|
20
|
+
vec2 half_pixel;
|
|
21
|
+
half_pixel.x = 0.5/_Resolution.x;
|
|
22
|
+
half_pixel.y = 0.5/_Resolution.y;
|
|
23
|
+
gl_FragColor = upsample(vUv, half_pixel);
|
|
24
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
uniform vec3 _Color;
|
|
2
|
+
uniform vec3 _LineColor;
|
|
3
|
+
uniform float _Alpha;
|
|
4
|
+
uniform float _Thickness;
|
|
5
|
+
varying vec3 vBarycentric;
|
|
6
|
+
|
|
7
|
+
float edgeFactor(vec3 baryc ){
|
|
8
|
+
vec3 d = fwidth(baryc);
|
|
9
|
+
vec3 a3 = smoothstep(vec3(0.0), d*_Thickness, baryc);
|
|
10
|
+
return min(min(a3.x, a3.y), a3.z);
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
void main()
|
|
14
|
+
{
|
|
15
|
+
float alpha = edgeFactor(vBarycentric + vec3(1. , 1., 0.));
|
|
16
|
+
gl_FragColor.rgb = mix(_LineColor, _Color, alpha);
|
|
17
|
+
gl_FragColor.a = mix(1.0 - alpha, 1.0, _Alpha);
|
|
18
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
uniform float _DepthOffset;
|
|
2
|
+
|
|
3
|
+
attribute vec3 barycentric;
|
|
4
|
+
varying vec3 vBarycentric;
|
|
5
|
+
void main()
|
|
6
|
+
{
|
|
7
|
+
|
|
8
|
+
mat4 VP = projectionMatrix * viewMatrix;
|
|
9
|
+
vec3 pos = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
10
|
+
gl_Position = VP * vec4(pos, 1.0);
|
|
11
|
+
|
|
12
|
+
gl_Position.xy = gl_Position.xy/gl_Position.w;
|
|
13
|
+
gl_Position.z = (gl_Position.z-_DepthOffset)/gl_Position.w;
|
|
14
|
+
gl_Position.w = 1.0;
|
|
15
|
+
vBarycentric = barycentric;
|
|
16
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
attribute vec3 w_pos;
|
|
2
|
+
uniform float _Thickness;
|
|
3
|
+
varying vec2 vUv;
|
|
4
|
+
|
|
5
|
+
vec3 calculate_up(vec3 w_pos)
|
|
6
|
+
{
|
|
7
|
+
vec3 v_dir = normalize((viewMatrix * vec4(w_pos, 1.0)).xyz);
|
|
8
|
+
vec3 right = normalize(cross(v_dir, vec3(0. ,1., 0.)));
|
|
9
|
+
return cross(right, v_dir);
|
|
10
|
+
}
|
|
11
|
+
vec3 calculate_right(vec3 w_pos)
|
|
12
|
+
{
|
|
13
|
+
vec3 v_dir = normalize((viewMatrix * vec4(w_pos, 1.0)).xyz);
|
|
14
|
+
return normalize(cross(v_dir, vec3(0. ,1., 0.)));
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
void main()
|
|
18
|
+
{
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
vec3 up = calculate_up(w_pos) * (uv.y*2.0-1.0);
|
|
22
|
+
vec3 right = calculate_right(w_pos) * (uv.x*2.0-1.0);
|
|
23
|
+
|
|
24
|
+
vec3 normal = up+right;
|
|
25
|
+
vec3 pos = (viewMatrix*(modelMatrix*vec4(w_pos,1.0))).xyz + normal * (_Thickness * 0.5);
|
|
26
|
+
|
|
27
|
+
gl_Position = projectionMatrix * vec4(pos, 1.0);
|
|
28
|
+
gl_Position.zw -= _Thickness * 0.5;
|
|
29
|
+
vUv = uv;
|
|
30
|
+
|
|
31
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
attribute vec3 tangent;
|
|
2
|
+
uniform float _Thickness;
|
|
3
|
+
|
|
4
|
+
vec3 calculate_normal(vec3 w_pos, vec3 tangent)
|
|
5
|
+
{
|
|
6
|
+
|
|
7
|
+
vec3 up = normalize(cross(normalize(cameraPosition - w_pos), tangent));
|
|
8
|
+
return up;
|
|
9
|
+
// return cross(tangent, up);
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
void main()
|
|
13
|
+
{
|
|
14
|
+
|
|
15
|
+
mat4 VP = projectionMatrix * viewMatrix;
|
|
16
|
+
|
|
17
|
+
vec3 pos = position;
|
|
18
|
+
vec3 w_pos = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
19
|
+
|
|
20
|
+
vec3 normal = calculate_normal(w_pos, tangent);
|
|
21
|
+
pos = (modelMatrix * vec4(pos, 1.0)).xyz;
|
|
22
|
+
pos += normal * (_Thickness * 0.5) * (uv.x*2.0-1.0);
|
|
23
|
+
|
|
24
|
+
gl_Position = VP * vec4(pos, 1.0);
|
|
25
|
+
gl_Position.zw -= _Thickness * 0.5;
|
|
26
|
+
|
|
27
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
#include <common>
|
|
2
|
+
varying vec2 vUv;
|
|
3
|
+
uniform sampler2D _MainTex;
|
|
4
|
+
uniform vec2 texSize;
|
|
5
|
+
uniform vec2 direction;
|
|
6
|
+
|
|
7
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
8
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
9
|
+
}
|
|
10
|
+
void main() {
|
|
11
|
+
vec2 invSize = 1.0 / texSize;
|
|
12
|
+
float fSigma = float(SIGMA);
|
|
13
|
+
float weightSum = gaussianPdf(0.0, fSigma);
|
|
14
|
+
vec4 diffuseSum = texture2D( _MainTex, vUv) * weightSum;
|
|
15
|
+
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
16
|
+
float x = float(i);
|
|
17
|
+
float w = gaussianPdf(x, fSigma);
|
|
18
|
+
vec2 uvOffset = direction * invSize * x;
|
|
19
|
+
vec4 sample1 = texture2D( _MainTex, vUv + uvOffset);
|
|
20
|
+
vec4 sample2 = texture2D( _MainTex, vUv - uvOffset);
|
|
21
|
+
diffuseSum += (sample1 + sample2) * w;
|
|
22
|
+
weightSum += 2.0 * w;
|
|
23
|
+
}
|
|
24
|
+
gl_FragColor = vec4(diffuseSum/weightSum);
|
|
25
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
varying vec2 vUv;
|
|
2
|
+
uniform sampler2D blurTexture1;
|
|
3
|
+
uniform sampler2D blurTexture2;
|
|
4
|
+
uniform sampler2D blurTexture3;
|
|
5
|
+
uniform sampler2D blurTexture4;
|
|
6
|
+
uniform sampler2D blurTexture5;
|
|
7
|
+
|
|
8
|
+
uniform float bloomStrength;
|
|
9
|
+
uniform float bloomRadius;
|
|
10
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
11
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
12
|
+
|
|
13
|
+
float lerpBloomFactor(const in float factor) {
|
|
14
|
+
float mirrorFactor = 1.2 - factor;
|
|
15
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
void main() {
|
|
19
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
20
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
21
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
22
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
23
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
24
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
#define range 10.0
|
|
2
|
+
vec3 pack_position(vec3 position)
|
|
3
|
+
{
|
|
4
|
+
vec3 pos = (position/range) * 0.5 + vec3(0.5, 0.5,0.5);
|
|
5
|
+
pos.x = clamp(pos.x, 0.0, 1.0);
|
|
6
|
+
pos.y = clamp(pos.y, 0.0, 1.0);
|
|
7
|
+
pos.z = clamp(pos.z, 0.0, 1.0);
|
|
8
|
+
return pos;
|
|
9
|
+
}
|
|
10
|
+
vec3 unpack_position(vec3 pos)
|
|
11
|
+
{
|
|
12
|
+
return (pos * 2.0 - vec3(1.0, 1.0, 1.0)) * range;
|
|
13
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
uniform sampler2D _MainTex;
|
|
2
|
+
uniform vec2 _Time;
|
|
3
|
+
uniform vec2 _Resolution;
|
|
4
|
+
|
|
5
|
+
varying vec2 vUv;
|
|
6
|
+
|
|
7
|
+
//#include <gpu_particles_utils>
|
|
8
|
+
|
|
9
|
+
void main()
|
|
10
|
+
{
|
|
11
|
+
|
|
12
|
+
gl_FragColor.xyz = texture2D( _MainTex, vUv).xyz;
|
|
13
|
+
gl_FragColor.y += 0.001;
|
|
14
|
+
|
|
15
|
+
gl_FragColor.xyz = gl_FragColor.xyz;
|
|
16
|
+
|
|
17
|
+
gl_FragColor.w = 1.0;
|
|
18
|
+
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
uniform float _Time;
|
|
2
|
+
void main()
|
|
3
|
+
{
|
|
4
|
+
vec2 uv = vec2(gl_PointCoord.x, 1.0 - gl_PointCoord.y);
|
|
5
|
+
float x = length(uv * 2.0 - 1.0);
|
|
6
|
+
|
|
7
|
+
float point = (1.0 - pow(x+0.75,10.0));
|
|
8
|
+
float halo = pow((1.0-x)*0.6, 2.0);
|
|
9
|
+
float alpha = mix(halo, point, point);
|
|
10
|
+
gl_FragColor = vec4(1.0, 0.0, 0.0, max(halo,point));
|
|
11
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
uniform vec3 _Color;
|
|
2
|
+
|
|
3
|
+
varying vec3 vBarycentric;
|
|
4
|
+
|
|
5
|
+
float edgeFactor(vec3 baryc ){
|
|
6
|
+
vec3 d = fwidth(baryc);
|
|
7
|
+
vec3 a3 = smoothstep(vec3(0.0), d*1.5, baryc);
|
|
8
|
+
return min(min(a3.x, a3.y), a3.z);
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
void main()
|
|
12
|
+
{
|
|
13
|
+
float alpha = edgeFactor(vBarycentric + vec3(1. , 1., 0.));
|
|
14
|
+
gl_FragColor.rgb = mix(_Color, vec3(0.), alpha);
|
|
15
|
+
gl_FragColor.a = 1.0 - alpha;
|
|
16
|
+
gl_FragColor.a *= 0.2;
|
|
17
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
uniform sampler2D _MainTex;
|
|
2
|
+
uniform vec3 defaultColor;
|
|
3
|
+
uniform float defaultOpacity;
|
|
4
|
+
uniform float luminosityThreshold;
|
|
5
|
+
uniform float smoothWidth;
|
|
6
|
+
|
|
7
|
+
varying vec2 vUv;
|
|
8
|
+
|
|
9
|
+
void main() {
|
|
10
|
+
|
|
11
|
+
vec4 texel = texture2D( _MainTex, vUv );
|
|
12
|
+
|
|
13
|
+
vec3 luma = vec3( 0.299, 0.587, 0.114 );
|
|
14
|
+
|
|
15
|
+
float v = dot( texel.xyz, luma );
|
|
16
|
+
|
|
17
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
18
|
+
|
|
19
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
20
|
+
|
|
21
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
22
|
+
|
|
23
|
+
}
|