ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,19 @@
1
+ export class UnrealBloomRender extends BaseRender {
2
+ bloom_compose_mat: UnrealBloomComposeMaterial;
3
+ main_RT: any;
4
+ blur_RT: any;
5
+ blurrer: GaussianBlurrer;
6
+ add_mat: AddMaterial;
7
+ set_bloom_strength(val: any): void;
8
+ set_bloom_radius(val: any): void;
9
+ set_tint_color_0(col_string: any): void;
10
+ set_tint_color_1(col_string: any): void;
11
+ set_tint_color_2(col_string: any): void;
12
+ set_tint_color_3(col_string: any): void;
13
+ set_tint_color_4(col_string: any): void;
14
+ __check_RT_size(): void;
15
+ }
16
+ import { BaseRender } from "../render_mode/BaseRender";
17
+ import { UnrealBloomComposeMaterial } from "../materials/UnrealBloomComposeMaterial";
18
+ import { GaussianBlurrer } from "../render_utilities/GaussianBlurrer";
19
+ import { AddMaterial } from "../materials/AddMaterial";
@@ -0,0 +1,16 @@
1
+ import { BlitMaterial } from "../materials/BlitMaterial";
2
+
3
+ export class Blitter {
4
+ constructor(renderer: any);
5
+ renderer: any;
6
+ _blit_scene: any;
7
+ _blit_material: BlitMaterial;
8
+ _blit_quad: any;
9
+ _blit_camera: any;
10
+ blit(src: any, dst: any): void;
11
+ material_pass(mat: any, dst: any): void;
12
+ blit_with_material(src: any, dst: any, mat: any): void;
13
+ blit_clear_with_material(dst_RT: any, mat: any): void;
14
+ dispose(): void;
15
+ __render(RT: any): void;
16
+ }
@@ -0,0 +1,9 @@
1
+ import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
2
+
3
+ export class Blurrer {
4
+ constructor(renderer: any);
5
+ RT1: any;
6
+ RT2: any;
7
+ box_blur_mat: BoxBlurMaterial;
8
+ blur(RT: any): void;
9
+ }
@@ -0,0 +1,12 @@
1
+ import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
2
+ import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
3
+
4
+ export class DepthAndNormalsRenderer {
5
+ RT: any;
6
+ clear_depth_normal_mat: ClearDepthNormalMaterial;
7
+ depth_normal_material: DepthNormalMaterial;
8
+ render(graphics: any): void;
9
+ __resize_RT_if_necessary(): void;
10
+ get render_target(): any;
11
+ }
12
+
@@ -0,0 +1,19 @@
1
+ import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
2
+ import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
3
+
4
+ export class DualFilteringBlurrer {
5
+ constructor(use_alpha_mask: any);
6
+ current_width: number;
7
+ current_height: number;
8
+ RT0: any;
9
+ RT1: any;
10
+ RT2: any;
11
+ RT3: any;
12
+ RT4: any;
13
+ upscale_blur_mat: DualFilteringBlurMaterial;
14
+ downscale_blur_mat: DualFilteringBlurMaterial;
15
+ alpha_filter_mat: AlphaFilterMaterial;
16
+ blur(RT: any): void;
17
+ check_RT_resize(width: any, height: any): void;
18
+ }
19
+
@@ -0,0 +1,27 @@
1
+ import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
2
+
3
+ export class GaussianBlurrer {
4
+ constructor(nMips?: number);
5
+ current_width: number;
6
+ current_height: number;
7
+ separableBlurMaterials: any[];
8
+ renderTargetsHorizontal: any[];
9
+ renderTargetsVertical: any[];
10
+ nMips: number;
11
+ kernelSizeArray: number[];
12
+ rt_pars: {
13
+ minFilter: any;
14
+ magFilter: any;
15
+ format: any;
16
+ };
17
+ renderTargetBright: any;
18
+ luminosity_high_pass_mat: LuminosityHighPassMaterial;
19
+ blur(RT: any, use_luminosity_high_pass: any): void;
20
+ get_blurred_texture(): any;
21
+ get_blurred_RT(): any;
22
+ init_RT(): void;
23
+ resize_RT(texture_width: any, texture_height: any): void;
24
+ init_materials(texture_width: any, texture_height: any): void;
25
+ dispose_materials(): void;
26
+ dispose_RT(): void;
27
+ }
@@ -0,0 +1,10 @@
1
+ import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
2
+
3
+ export class MedianFilter {
4
+ constructor(renderer: any);
5
+ RT: any;
6
+ RT1: any;
7
+ median_filter_mat: MedianFilterMaterial;
8
+ filter(texture: any): any;
9
+ get_size(tex: any): any;
10
+ }
@@ -0,0 +1,9 @@
1
+ import { ViewPositionMaterial } from "../materials/ViewPositionMaterial";
2
+
3
+ export class ViewPositionRenderer {
4
+ RT: any;
5
+ clear_color: any;
6
+ render_pos_mat: ViewPositionMaterial;
7
+ render(context: any, renderer: any): void;
8
+ get render_target(): any;
9
+ }
@@ -0,0 +1,18 @@
1
+ export class AbstractLoader {
2
+ constructor(resource_id: any, url: any, size?: number);
3
+ resource_id: any;
4
+ url: any;
5
+ loaded_bytes: number;
6
+ total_bytes: number;
7
+ has_finished: boolean;
8
+ has_error: boolean;
9
+ error_message: string;
10
+ __update_downloaded_bytes(loaded: any, total: any): void;
11
+ __loading_ended(): void;
12
+ __set_error(message: any): void;
13
+ print_error(): void;
14
+ load(resource_container: any): void;
15
+ on_progress(resource_container: any, response: any): Promise<void>;
16
+ on_preloaded_finished(resource_container: any): void;
17
+ __on_error(data: any): void;
18
+ }
@@ -0,0 +1,8 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class AudioLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any);
5
+ loader: any;
6
+ loop: boolean;
7
+ volume: number;
8
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class BasisLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, renderer: any, loader: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,7 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class CubemapLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ urls: string[];
7
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class DAELoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class DDSLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class FileLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class FontLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,7 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class GLTFDRACOLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ draco_loader: any;
7
+ }
@@ -0,0 +1,5 @@
1
+ export class GLTFLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ loader: any;
4
+ }
5
+ import AbstractLoader from "./AbstractLoader";
@@ -0,0 +1,7 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class HDRCubeTextureLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ url_suffix: string[];
7
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class JSONLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class OBJLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,7 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class PointArrayLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ parse_path(raw_data: any): any[];
7
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class RGBETextureLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,28 @@
1
+ export class ResourceBatch {
2
+ constructor(batch_name: any);
3
+ resource_loaders: any[];
4
+ batch_name: any;
5
+ add_texture(resource_id: any, url: any, size: any): void;
6
+ add_gltf(resource_id: any, url: any, size: any): void;
7
+ add_basis(resource_id: any, url: any, renderer: any, loader: any, size: any): void;
8
+ add_gltf_draco(resource_id: any, url: any, size: any): void;
9
+ add_dae(resource_id: any, url: any, size: any): void;
10
+ add_obj(resource_id: any, url: any, size: any): void;
11
+ add_file(resource_id: any, url: any, size: any): void;
12
+ add_text(resource_id: any, url: any, size: any): void;
13
+ add_cubemap(resource_id: any, url: any, size: any): void;
14
+ add_audio(resource_id: any, url: any, loop: any, volume: any, size: any): void;
15
+ add_json(resource_id: any, url: any, size: any): void;
16
+ add_point_array(resource_id: any, url: any, size: any): void;
17
+ add_hdr(resource_id: any, url: any, size: any): void;
18
+ add_hdr_cubemap(resource_id: any, url: any, size: any): void;
19
+ add_font(resource_id: any, url: any, size: any): void;
20
+ add_loader(loader: any): void;
21
+ load(resource_container: any): void;
22
+ get loading_finished(): boolean;
23
+ get has_errors(): boolean;
24
+ print_errors(): void;
25
+ get_progress(): number;
26
+ get_loaded_bytes(): number;
27
+ get_total_bytes(): number;
28
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class SVGLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class TextLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,6 @@
1
+ import { AbstractLoader } from "./AbstractLoader";
2
+
3
+ export class TextureLoader extends AbstractLoader {
4
+ constructor(resource_id: any, url: any, size: any);
5
+ loader: any;
6
+ }
@@ -0,0 +1,37 @@
1
+ export class GeometryBatch {
2
+ constructor(geometry: any, batch_width: any);
3
+ geometry: any;
4
+ material: any;
5
+ uniforms: {};
6
+ batch_width: any;
7
+ data_textures: any[];
8
+ object_names: any;
9
+ zero_offset: any;
10
+ write_offset: any;
11
+ uniform_dirty_count: number;
12
+ tmp_uploaded_data_count: number;
13
+ init(object_names: any, vert_shader: any, frag_shader: any): void;
14
+ add_global_uniform(name: any, data: any): void;
15
+ set_global_uniform(name: any, data: any): void;
16
+ add_object_uniform_v3(uniform_name: any, default_value_v3: any): void;
17
+ add_object_uniform_v4(uniform_name: any, default_value_v4: any): void;
18
+ add_object_uniform_v4_float(uniform_name: any, default_value_v4: any): void;
19
+ set_object_uniform_v3(object_name: any, uniform_name: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
20
+ set_object_uniform_v4(object_name: any, uniform_name: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
21
+ upload_texture_data(renderer: any, upload_budget: any): void;
22
+ get_uniform_dirty_count(): number;
23
+ __full_texture_data_upload(renderer: any, texture_data: any): void;
24
+ __partial_texture_data_upload(renderer: any, texture_data: any): void;
25
+ get_mesh(): any;
26
+ __set_pixel_rgb(data_texture: any, index: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
27
+ __set_pixel_rgba(data_texture: any, index: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
28
+ __flood_data_texture_rgb(data_texture: any, v3: any): void;
29
+ __flood_data_texture_rgba(data_texture: any, v4: any): void;
30
+ __create_rgb_texture(width: any): any;
31
+ __create_rgba_texture(width: any): any;
32
+ __create_rgba_float_texture(width: any): any;
33
+ __get_data_texture(uniform_name: any): any;
34
+ __get_object_index(name: any): number;
35
+ __add_data_texture(uniform_name: any, src_texture: any, dst_texture: any, one_pixel_text: any): any;
36
+ dispose(): void;
37
+ }
@@ -0,0 +1,7 @@
1
+ export class GeometryBatcher {
2
+ static init(): void;
3
+ static batches: any[];
4
+ static batch(buffer_geometries: any): any;
5
+ static upload_texture_data(renderer: any): void;
6
+ static __init_uv_array(uvs: any, texture_width: any): void;
7
+ }
@@ -0,0 +1,4 @@
1
+ export class ScreenSpacePosition {
2
+ tmp_vec: any;
3
+ get_pos_NDC(position: any): any;
4
+ }
@@ -0,0 +1,5 @@
1
+ export class WorldSpacePosition {
2
+ tmp_vec3: any;
3
+ tmp_vec2: any;
4
+ get_pos_NDC(position: any): any;
5
+ }
@@ -0,0 +1,5 @@
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnIdle extends UIElementState
4
+ {
5
+ }
@@ -0,0 +1,5 @@
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnMouseEnter extends UIElementState
4
+ {
5
+ }
@@ -0,0 +1,5 @@
1
+ import { UIElementState } from './UIElementState';
2
+
3
+ export class OnMouseExit extends UIElementState
4
+ {
5
+ }
@@ -0,0 +1,5 @@
1
+ import { UIElementState } from "./UIElementState";
2
+
3
+ export class OnMouseHover extends UIElementState {
4
+ __trigger_on_hover(ui_element: any): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ export class UIElementState {
2
+ update(ui_element: any, normalized_mouse_position: any): void;
3
+ on_enter(ui_element: any): void;
4
+ on_exit(ui_element: any): void;
5
+ }
@@ -0,0 +1,7 @@
1
+ export class ArrayUtilities {
2
+ static merge_from_to(source: any, target: any): void;
3
+ static expand_vec3_array(array: any, size: any): void;
4
+ static remove_elem(array: any, elem: any): void;
5
+ static get_closest_point(points: any, target: any): any;
6
+ static object_values_to_array(obj: any): any[];
7
+ }
@@ -0,0 +1,24 @@
1
+ export class CameraUtilities {
2
+ static init(): void;
3
+ static tmp_mat: any;
4
+ static tmp_vec: any;
5
+ static tmp_vec2: any;
6
+ static plane: any;
7
+ static ray: any;
8
+ static tmp_size: any;
9
+ static tmp_unproj: any;
10
+ static get_up_dir(camera: any): any;
11
+ static get_forward_dir(camera: any): any;
12
+ static get_right_dir(camera: any): any;
13
+ static unproject_mouse_position(NDC: any, camera: any): any;
14
+ static get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
15
+ static fit_points_on_camera(points: any, zoom_scale?: number): {
16
+ position: any;
17
+ zoom: number;
18
+ };
19
+ static get_zoom_to_fit_rect(width: any, height: any): number;
20
+ static get_zoom_to_fit_box(bb: any, camera: any): number;
21
+ static get_html_screen_pos(object: any, camera: any): any;
22
+ static world_pos_to_screen(pos: any, camera: any): any;
23
+ static update_projection(camera: any): void;
24
+ }
@@ -0,0 +1,35 @@
1
+ export class EasingFunctions {
2
+ static linear(x: any): any;
3
+ static triangular(x: any): number;
4
+ static ease_in_sine(x: any): number;
5
+ static ease_out_sine(x: any): number;
6
+ static ease_in_out_sine(x: any): number;
7
+ static ease_in_cubic(x: any): number;
8
+ static ease_out_cubic(x: any): number;
9
+ static ease_in_out_cubic(x: any): number;
10
+ static ease_in_quad(x: any): number;
11
+ static ease_out_quad(x: any): number;
12
+ static ease_in_out_quad(x: any): number;
13
+ static ease_in_quart(x: any): number;
14
+ static ease_out_quart(x: any): number;
15
+ static ease_in_out_quart(x: any): number;
16
+ static ease_in_quint(x: any): number;
17
+ static ease_out_quint(x: any): number;
18
+ static ease_in_out_quint(x: any): number;
19
+ static ease_in_expo(x: any): number;
20
+ static ease_out_expo(x: any): number;
21
+ static ease_in_out_expo(x: any): number;
22
+ static ease_in_circ(x: any): number;
23
+ static ease_out_circ(x: any): number;
24
+ static ease_in_out_circ(x: any): number;
25
+ static ease_in_back(x: any): number;
26
+ static ease_out_back(x: any): number;
27
+ static ease_in_out_back(x: any): number;
28
+ static ease_in_elastic(x: any): number;
29
+ static ease_out_elastic(x: any): number;
30
+ static ease_in_out_elastic(x: any): number;
31
+ static ease_in_bounce(x: any): number;
32
+ static ease_out_bounce(x: any): number;
33
+ static ease_in_out_bounce(x: any): number;
34
+ static heartbeat(t: any): number;
35
+ }
@@ -0,0 +1,14 @@
1
+ import { Sphere } from "three";
2
+
3
+ export class FrustumPointFitter {
4
+ sphere: Sphere;
5
+ fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
6
+ apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
7
+ get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
8
+ get_hozirontal_correction(points: any, left_plane: any, right_plane: any, camera_quaternion: any): any;
9
+ get_up_plane_normal(camera_quaternion: any, v_fov: any): any;
10
+ get_down_plane_normal(camera_quaternion: any, v_fov: any): any;
11
+ get_left_plane_normal(camera_quaternion: any, h_fov: any): any;
12
+ get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
13
+ get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
14
+ }
@@ -0,0 +1,4 @@
1
+ export class GeometryUtilities {
2
+ static convert_to_non_indexed_geometry(geometry_buffer: any): any;
3
+ static add_barycentric_attribute(non_indexed_geometry_buffer: any): void;
4
+ }
@@ -0,0 +1,4 @@
1
+ export class ImageUtilities {
2
+ static get_image_data(image: any): ImageData;
3
+ static get_pixel(imagedata: any, x: any, y: any): any;
4
+ }
@@ -0,0 +1,12 @@
1
+ export class MathUtilities {
2
+ static linear_map(value: any, from_range_start_value: any, from_range_end_value: any, to_range_start_value: any, to_range_end_value: any): any;
3
+ static between(value: any, min: any, max: any): boolean;
4
+ static mod(number: any, divisor: any): number;
5
+ static rgb_to_hex(rgb: any): string;
6
+ static project_points_on_plane(points: any, plane: any): any[];
7
+ static matrix4_lerp(from: any, to: any, target: any, t: any): void;
8
+ static equals(x1: any, x2: any): boolean;
9
+ static perspective_divide(v: any): any;
10
+ static points_average(points: any): any;
11
+ static get_random_color(): string;
12
+ }
@@ -0,0 +1,14 @@
1
+ export class MeshSampler {
2
+ static sample(geometry: any, sample_count: any): {
3
+ points: any[];
4
+ normals: any[];
5
+ };
6
+ static sample_data_from_faces(faces: any, vertices: any): {
7
+ points: any[];
8
+ normals: any[];
9
+ };
10
+ static select_random_faces(faces: any, amount: any): any[];
11
+ static get_uniform_face_distribution(face_areas: any, minimum_area: any, faces: any): any[];
12
+ static get_face_area(face: any, vertices: any): number;
13
+ static sample_point_in_face(w1: any, w2: any, v1: any, v2: any, v3: any): any;
14
+ }
@@ -0,0 +1,13 @@
1
+ export class ModelUtilities {
2
+ static get_mesh(scene: any, result_callback: any): void;
3
+ static get_geometries(scene: any): any[];
4
+ static assign_material(scene: any, material: any, name: any): void;
5
+ static clone_animated_gltf(gltf: any): {
6
+ animations: any;
7
+ scene: any;
8
+ };
9
+ static set_shadow_config(scene: any, cast: any, receive: any): void;
10
+ static __find_object(scene: any, object_name: any, result_callback: any): void;
11
+ static get_object(scene: any, object_name: any): any;
12
+ static get_object_by_type(scene: any, object_type: any): any;
13
+ }
@@ -0,0 +1,5 @@
1
+ export class ObjectUtilities {
2
+ static xml_to_json(xml: any): {
3
+ '@attributes': {};
4
+ };
5
+ }
@@ -0,0 +1,7 @@
1
+ export class OrthographicFrustumPointFitter {
2
+ fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): {
3
+ center: any;
4
+ distance_to_center: number;
5
+ };
6
+ get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
7
+ }
@@ -0,0 +1,12 @@
1
+ export class PerspectiveFrustumPointFitter {
2
+ sphere: any;
3
+ fit_points(points: any, camera_quaternion: any, vertical_fov: any, aspect: any): any;
4
+ apply_center_correction_to_pos(target_pos: any, points: any, camera_quaternion: any, up_plane: any, down_plane: any, left_plane: any, right_plane: any): void;
5
+ get_vertical_correction(points: any, down_plane: any, up_plane: any, camera_quaternion: any): any;
6
+ get_horizontal_correction(points: any, left_plane: any, right_plane: any, camera_quaternion: any): any;
7
+ get_up_plane_normal(camera_quaternion: any, v_fov: any): any;
8
+ get_down_plane_normal(camera_quaternion: any, v_fov: any): any;
9
+ get_left_plane_normal(camera_quaternion: any, h_fov: any): any;
10
+ get_right_plane_normal(camera_quaternion: any, h_fov: any): any;
11
+ get_distance_to_fit_rect(width: any, height: any, vertical_fov: any, aspect: any): number;
12
+ }
@@ -0,0 +1,5 @@
1
+ export class StringUtilities {
2
+ static capitalize(string: any): any;
3
+ static capitalize_first_letter(string: any): any;
4
+ static snake_to_camelcase(string: any): any;
5
+ }
@@ -0,0 +1,3 @@
1
+ export class TimeUtilities {
2
+ time_str_to_ms(time_str: any): number;
3
+ }
@@ -0,0 +1,6 @@
1
+ export class Validation {
2
+ static is_int(n: any): boolean;
3
+ static is_float(n: any): boolean;
4
+ static is_number(n: any): boolean;
5
+ static is_json(str: any): boolean;
6
+ }
@@ -0,0 +1,11 @@
1
+ export class ApplicationView extends ViewState {
2
+ constructor({ name, url, container }: {
3
+ name: any;
4
+ url: any;
5
+ container: any;
6
+ });
7
+ container: any;
8
+ url: any;
9
+ set_opacity(opacity: any): void;
10
+ }
11
+ import ViewState from "./ViewState";
@@ -0,0 +1,13 @@
1
+ export class ViewComponent {
2
+ constructor({ name, container }: {
3
+ name: any;
4
+ container: any;
5
+ });
6
+ name: any;
7
+ container: any;
8
+ start(): void;
9
+ on_enter(): void;
10
+ update(): void;
11
+ on_exit(): void;
12
+ set_opacity(opacity: any): void;
13
+ }