ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,10 @@
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
+
4
+ export default class FXAAMaterial extends BlitMaterial
5
+ {
6
+ constructor(upsample)
7
+ {
8
+ super(frag);
9
+ }
10
+ }
@@ -0,0 +1,28 @@
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
3
+ import { Vector2 } from 'three';
4
+
5
+ export default class GaussianBlurMaterial extends BlitMaterial
6
+ {
7
+ constructor(kernel_radius)
8
+ {
9
+ super(frag, undefined, {
10
+ KERNEL_RADIUS: kernel_radius,
11
+ SIGMA: kernel_radius
12
+ });
13
+
14
+ this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
15
+ this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
16
+ }
17
+
18
+ set_size(w, h)
19
+ {
20
+ this.uniforms.texSize.value.x = w;
21
+ this.uniforms.texSize.value.y = h;
22
+ }
23
+
24
+ set_direction(x, y)
25
+ {
26
+ this.uniforms.direction.value.set(x, y);
27
+ }
28
+ }
@@ -0,0 +1,15 @@
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
3
+ import { Color } from 'three';
4
+ export default class LuminosityHighPassMaterial extends BlitMaterial
5
+ {
6
+ constructor(kernel_radius)
7
+ {
8
+ super(frag);
9
+
10
+ this.uniforms.luminosityThreshold = { value: 0.23 };
11
+ this.uniforms.smoothWidth = { value: 0.01 };
12
+ this.uniforms.defaultColor = { value: new Color('#000000') };
13
+ this.uniforms.defaultOpacity = { value: 0.0 };
14
+ }
15
+ }
@@ -0,0 +1,42 @@
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/median_filter/median_filter.frag';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class MedianFilterMaterial extends BlitMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super(frag, undefined, {
11
+ kernel3x3: true
12
+ });
13
+
14
+ this.uniforms._SourceTex = { value: undefined };
15
+ this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
16
+ }
17
+
18
+ set_texture(tex)
19
+ {
20
+ this.uniforms._SourceTex.value = tex;
21
+
22
+ let size = this.get_size(tex);
23
+ this.uniforms._SourceTexSize.value.copy(size);
24
+ }
25
+
26
+ get_size(tex)
27
+ {
28
+ if (tex.isVideoTexture)
29
+ {
30
+ return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
31
+ }
32
+ if (tex.isWebGLRenderTarget)
33
+ {
34
+ return new Vector2(tex.width, tex.height);
35
+ }
36
+ if (tex.isTexture)
37
+ {
38
+ return new Vector2(tex.image.width, tex.image.height);
39
+ }
40
+ return new Vector2(1, 1);
41
+ }
42
+ }
@@ -0,0 +1,17 @@
1
+ import frag from '../shaders/normal/normal.frag';
2
+ import vert from '../shaders/normal/normal.vert';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class NormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ },
13
+ vertexShader: vert,
14
+ fragmentShader: frag
15
+ });
16
+ }
17
+ }
@@ -0,0 +1,31 @@
1
+ import BaseShaderMaterial from './BaseShaderMaterial';
2
+ import frag from '../shaders/sdf_text/sdf_screen_text.frag';
3
+ import vert from '../shaders/sdf_text/sdf_screen_text.vert';
4
+
5
+ import { Vector2, DoubleSide, LinearFilter } from 'three';
6
+
7
+ export default class SDFScreenTextMaterial extends BaseShaderMaterial
8
+ {
9
+ constructor(texture)
10
+ {
11
+ super(vert, frag, {
12
+ _Texture: { value: texture },
13
+ _AtlasSize: { value: new Vector2(1, 1) }
14
+ });
15
+
16
+ this.transparent = true;
17
+ this.extensions = {
18
+ derivatives: true
19
+ };
20
+ this.depthWrite = false;
21
+ this.side = DoubleSide;
22
+ texture.minFilter = LinearFilter;
23
+ texture.magFilter = LinearFilter;
24
+ texture.generateMipMaps = false;
25
+ }
26
+
27
+ set_atlas_size(size)
28
+ {
29
+ this.uniforms._AtlasSize.value.copy(size);
30
+ }
31
+ }
@@ -0,0 +1,37 @@
1
+ import BaseShaderMaterial from './BaseShaderMaterial';
2
+ import frag from '../shaders/sdf_text/sdf_text.frag';
3
+ import vert from '../shaders/sdf_text/sdf_text.vert';
4
+
5
+ import { Vector2, DoubleSide, LinearFilter, Math as TMath } from 'three';
6
+
7
+ export default class SDFTextMaterial extends BaseShaderMaterial
8
+ {
9
+ constructor(texture)
10
+ {
11
+ super(vert, frag, {
12
+ _Texture: { value: texture },
13
+ _Boldness: { value: 0.5 },
14
+ _AtlasSize: { value: new Vector2(1, 1) }
15
+ });
16
+
17
+ this.transparent = true;
18
+ this.extensions = {
19
+ derivatives: true
20
+ };
21
+ this.depthWrite = false;
22
+ this.side = DoubleSide;
23
+ texture.minFilter = LinearFilter;
24
+ texture.magFilter = LinearFilter;
25
+ texture.generateMipMaps = false;
26
+ }
27
+
28
+ set_atlas_size(size)
29
+ {
30
+ this.uniforms._AtlasSize.value.copy(size);
31
+ }
32
+
33
+ set_boldness(value)
34
+ {
35
+ this.uniforms._Boldness.value = TMath.lerp(0.5, 0.2, value);
36
+ }
37
+ }
@@ -0,0 +1,11 @@
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/ssao/ssao_compose.frag';
3
+
4
+ export default class SSAOComposeMaterial extends BlitMaterial
5
+ {
6
+ constructor()
7
+ {
8
+ super(frag);
9
+ this.uniforms._AO = { value: undefined };
10
+ }
11
+ }
@@ -0,0 +1,66 @@
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/ssao/ssao.frag';
3
+ import vert from '../shaders/ssao/ssao.vert';
4
+
5
+ import { Matrix4 } from 'three';
6
+ import { Math as TMath } from 'three';
7
+ import { Vector3 } from 'three';
8
+ import { DataTexture } from 'three';
9
+ import { RGBFormat } from 'three';
10
+ import { RepeatWrapping } from 'three';
11
+
12
+ export default class SSAOMaterial extends BlitMaterial
13
+ {
14
+ constructor()
15
+ {
16
+ super(frag, vert);
17
+
18
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
19
+ this.uniforms._ProjectionMatrix = { value: new Matrix4() };
20
+
21
+ this.uniforms._Bias = { value: 0.0125 };
22
+ this.uniforms._Radius = { value: 0.3 };
23
+ this.uniforms._FarPlane = { value: 100 };
24
+
25
+ this.uniforms._SampleKernel = { value: this.__get_sample_kernel() };
26
+ this.uniforms._RandomRotation = { value: this.__get_rotation_kernel() };
27
+ }
28
+
29
+ __get_sample_kernel()
30
+ {
31
+ let sample_kernel = [];
32
+ let kernel_size = 64;
33
+
34
+ for (let i = 0; i < kernel_size; i++)
35
+ {
36
+ let dir = new Vector3(Math.random() * 2 - 1,
37
+ Math.random() * 2 - 1,
38
+ Math.random());
39
+ dir.normalize();
40
+ let scale = i / kernel_size;
41
+ scale = TMath.lerp(0.1, 1.0, scale * scale);
42
+ dir.multiplyScalar(scale);
43
+
44
+ sample_kernel.push(dir);
45
+ }
46
+ return sample_kernel;
47
+ }
48
+
49
+ __get_rotation_kernel()
50
+ {
51
+ let rotation_kernel = new Uint8Array(3 * 16);
52
+ for (let i = 0; i < 16; i++)
53
+ {
54
+ rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
55
+ rotation_kernel[i * 3 + 2] = Math.floor(Math.random() * 255);
56
+ rotation_kernel[i * 3 + 3] = 0;
57
+ }
58
+
59
+ let rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
60
+ rotation_texture.wrapS = RepeatWrapping;
61
+ rotation_texture.wrapT = RepeatWrapping;
62
+
63
+ rotation_texture.needsUpdate = true;
64
+ return rotation_texture;
65
+ }
66
+ }
@@ -0,0 +1,65 @@
1
+ import BaseShaderMaterial from './BaseShaderMaterial';
2
+ import { Vector2 } from 'three';
3
+ export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
4
+ {
5
+ constructor(x, y, w, h)
6
+ {
7
+ let vert = `
8
+ uniform vec2 _ScreenSpacePosition;
9
+ uniform vec2 _ScreenSize;
10
+ uniform vec2 _TextureSize;
11
+ varying vec2 vUv;
12
+ void main()
13
+ {
14
+ vec2 pos = uv * vec2(_TextureSize.x / _ScreenSize.x, _TextureSize.y / _ScreenSize.y);
15
+ pos += vec2(_ScreenSpacePosition.x / _ScreenSize.x, _ScreenSpacePosition.y / _ScreenSize.y);
16
+
17
+ pos.x = pos.x * 2.0 - 1.0;
18
+ pos.y = pos.y * 2.0 - 1.0;
19
+
20
+ gl_Position = vec4(pos, 0.0, 1.0);
21
+ vUv = uv;
22
+ }
23
+ `;
24
+ let frag = `
25
+ uniform sampler2D _MainTex;
26
+ varying vec2 vUv;
27
+
28
+ void main()
29
+ {
30
+ gl_FragColor = texture2D(_MainTex, vUv);
31
+ }
32
+ `;
33
+ super(vert, frag, {
34
+ _MainTex: { value: undefined },
35
+ _ScreenSpacePosition: { value: new Vector2() },
36
+ _ScreenSize: { value: new Vector2() },
37
+ _TextureSize: { value: new Vector2() }
38
+ });
39
+ }
40
+
41
+ set_position(x, y)
42
+ {
43
+ this.uniforms._ScreenSpacePosition.value.set(x, y);
44
+ }
45
+
46
+ set_texture(tex, w, h)
47
+ {
48
+ this.uniforms._MainTex.value = tex;
49
+ this.uniforms._TextureSize.value.set(tex.image.width, tex.image.height);
50
+
51
+ if (w !== undefined)
52
+ {
53
+ this.uniforms._TextureSize.value.x = w;
54
+ }
55
+ if (h !== undefined)
56
+ {
57
+ this.uniforms._TextureSize.value.y = h;
58
+ }
59
+ }
60
+
61
+ set_screen_size(w, h)
62
+ {
63
+ this.uniforms._ScreenSize.value.set(w, h);
64
+ }
65
+ }
@@ -0,0 +1,25 @@
1
+ import vert from '../shaders/ui_element/ui_element.vert';
2
+ import frag from '../shaders/ui_element/ui_element.frag';
3
+ import BaseShaderMaterial from '../materials/BaseShaderMaterial';
4
+
5
+ import { Vector2 } from 'three';
6
+ import { Vector3 } from 'three';
7
+
8
+ export default class UIElementMaterial extends BaseShaderMaterial
9
+ {
10
+ constructor(intensity = 1)
11
+ {
12
+ super(vert, frag, {
13
+ _MainTex: { value: undefined },
14
+ _ScreenSize: { value: new Vector2(Screen.width, Screen.height) },
15
+ _TextureSize: { value: new Vector2() },
16
+ _PixelOffset: { value: new Vector2(0, 0) },
17
+ _NDC: { value: new Vector3() },
18
+ _PivotPoint: { value: new Vector2() },
19
+ _DepthOffset: { value: 0 }
20
+ });
21
+ this.transparent = true;
22
+ this.depthWrite = false;
23
+ this.depthTest = false;
24
+ }
25
+ }
@@ -0,0 +1,95 @@
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/gaussian_blur/unreal_bloom_compose.frag';
3
+ import { Color } from 'three';
4
+ export default class UnrealBloomComposeMaterial extends BlitMaterial
5
+ {
6
+ constructor(nMips)
7
+ {
8
+ super(frag, undefined, {
9
+ NUM_MIPS: nMips
10
+ });
11
+ this.uniforms._MainTex = { value: undefined };
12
+ this.uniforms._BlurredTex = { value: undefined };
13
+ this.uniforms._BloomStrength = { value: 1 };
14
+
15
+ this.uniforms.blurTexture1 = { value: null };
16
+ this.uniforms.blurTexture2 = { value: null };
17
+ this.uniforms.blurTexture3 = { value: null };
18
+ this.uniforms.blurTexture4 = { value: null };
19
+ this.uniforms.blurTexture5 = { value: null };
20
+
21
+ this.uniforms.bloomStrength = { value: 1.0 };
22
+ this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
23
+ this.uniforms.bloomRadius = { value: 0.0 };
24
+
25
+ let bloomTintColors = [
26
+ new Color('#FFFFFF'),
27
+ new Color('#FFFFFF'),
28
+ new Color('#FFFFFF'),
29
+ new Color('#FFFFFF'),
30
+ new Color('#FFFFFF')
31
+ ];
32
+
33
+ this.uniforms.bloomTintColors = { value: bloomTintColors };
34
+ }
35
+
36
+ set_RT_0(rt)
37
+ {
38
+ this.uniforms.blurTexture1.value = rt;
39
+ }
40
+
41
+ set_RT_1(rt)
42
+ {
43
+ this.uniforms.blurTexture2.value = rt;
44
+ }
45
+
46
+ set_RT_2(rt)
47
+ {
48
+ this.uniforms.blurTexture3.value = rt;
49
+ }
50
+
51
+ set_RT_3(rt)
52
+ {
53
+ this.uniforms.blurTexture4.value = rt;
54
+ }
55
+
56
+ set_RT_4(rt)
57
+ {
58
+ this.uniforms.blurTexture5.value = rt;
59
+ }
60
+
61
+ set_bloom_strength(value)
62
+ {
63
+ this.uniforms.bloomStrength.value = value;
64
+ }
65
+
66
+ set_bloom_radius(value)
67
+ {
68
+ this.uniforms.bloomRadius.value = value;
69
+ }
70
+
71
+ set_tint_color_0(col_string)
72
+ {
73
+ this.uniforms.bloomTintColors.value[0].set(col_string);
74
+ }
75
+
76
+ set_tint_color_1(col_string)
77
+ {
78
+ this.uniforms.bloomTintColors.value[1].set(col_string);
79
+ }
80
+
81
+ set_tint_color_2(col_string)
82
+ {
83
+ this.uniforms.bloomTintColors.value[2].set(col_string);
84
+ }
85
+
86
+ set_tint_color_3(col_string)
87
+ {
88
+ this.uniforms.bloomTintColors.value[3].set(col_string);
89
+ }
90
+
91
+ set_tint_color_4(col_string)
92
+ {
93
+ this.uniforms.bloomTintColors.value[4].set(col_string);
94
+ }
95
+ }
@@ -0,0 +1,17 @@
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/unreal_blur/unreal_blur.frag';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class UnrealBlurMaterial extends BlitMaterial
7
+ {
8
+ constructor(kernel_radius)
9
+ {
10
+ let defines = {
11
+ KERNEL_RADIUS: kernel_radius,
12
+ SIGMA: kernel_radius
13
+ };
14
+ super(frag, undefined, defines);
15
+ this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
16
+ }
17
+ }
@@ -0,0 +1,24 @@
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/unreal_blur/unreal_compose.frag';
3
+
4
+ export default class UnrealComposeMaterial extends BlitMaterial
5
+ {
6
+ constructor(nMips)
7
+ {
8
+ let defines = {
9
+ NUM_MIPS: nMips
10
+ };
11
+ super(frag, undefined, defines);
12
+
13
+ this.uniforms.blurTexture1 = { value: null };
14
+ this.uniforms.blurTexture2 = { value: null };
15
+ this.uniforms.blurTexture3 = { value: null };
16
+ this.uniforms.blurTexture4 = { value: null };
17
+ this.uniforms.blurTexture5 = { value: null };
18
+ this.uniforms.dirtTexture = { value: null };
19
+ this.uniforms.bloomStrength = { value: 1.0 };
20
+ this.uniforms.bloomFactors = { value: null };
21
+ this.uniforms.bloomTintColors = { value: null };
22
+ this.uniforms.bloomRadius = { value: 0.0 };
23
+ }
24
+ }
@@ -0,0 +1,17 @@
1
+ import frag from '../shaders/write_view_position/write_view_position.frag';
2
+ import vert from '../shaders/write_view_position/write_view_position.vert';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class ViewPositionMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ },
13
+ vertexShader: vert,
14
+ fragmentShader: frag
15
+ });
16
+ }
17
+ }
@@ -0,0 +1,39 @@
1
+ import vert from '../../shaders/deferred/point_light.vert';
2
+ import frag from '../../shaders/deferred/point_light.frag';
3
+ import BaseShaderMaterial from '../../materials/BaseShaderMaterial';
4
+
5
+ import { Matrix4 } from 'three';
6
+ import { AdditiveBlending } from 'three';
7
+ import { BackSide } from 'three';
8
+
9
+ export default class DeferredPointLightMaterial extends BaseShaderMaterial
10
+ {
11
+ constructor(intensity = 1)
12
+ {
13
+ super(vert, frag, {
14
+ _Intensity: { value: intensity },
15
+ _AlbedoTex: { value: undefined },
16
+ _NormalDepthTex: { value: undefined },
17
+ _InverseProjMatrix: { value: new Matrix4() }
18
+ });
19
+
20
+ this.blending = AdditiveBlending;
21
+ this.depthWrite = false;
22
+ this.side = BackSide;
23
+ }
24
+
25
+ set_inverse_proj_matrix(mat4)
26
+ {
27
+ this.uniforms._InverseProjMatrix.value.copy(mat4);
28
+ }
29
+
30
+ set_normal_depth_rt(rt)
31
+ {
32
+ this.uniforms._NormalDepthTex.value = rt.texture;
33
+ }
34
+
35
+ set_albedo_rt(rt)
36
+ {
37
+ this.uniforms._AlbedoTex.value = rt.texture;
38
+ }
39
+ }
@@ -0,0 +1,33 @@
1
+ import BlitMaterial from '../../materials/BlitMaterial';
2
+ import frag from '../../shaders/gpu_particles/update/basic_update.frag';
3
+ import Time from '../../Time';
4
+
5
+ import common_utils from '../../shaders/gpu_particles/common_utils';
6
+
7
+ import { Vector2 } from 'three';
8
+ import { ShaderChunk } from 'three';
9
+
10
+ export default class AttributeUpdateMaterial extends BlitMaterial
11
+ {
12
+ constructor(custom_frag)
13
+ {
14
+ ShaderChunk.gpu_particles_utils = common_utils;
15
+
16
+ super(custom_frag || frag);
17
+ this.uniforms._Time = { value: new Vector2() };
18
+ this.multiplier = 0;
19
+ }
20
+
21
+ update()
22
+ {
23
+ this.uniforms._Time.value.x = Time.delta_time;
24
+ this.uniforms._Time.value.y += Time.delta_time;
25
+ // this.precision = "lowp";
26
+ }
27
+
28
+ set_multiplier(val)
29
+ {
30
+ console.log(val);
31
+ this.multiplier = val;
32
+ }
33
+ }
@@ -0,0 +1,23 @@
1
+ import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
2
+ import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class BasicParticleMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ // ShaderChunk["gpu_particles_utils"] = common_utils;
11
+
12
+ super({
13
+ uniforms: {
14
+ _Position: { value: undefined },
15
+ _Time: { value: 0 }
16
+ },
17
+ vertexShader: vert,
18
+ fragmentShader: frag,
19
+ transparent: true,
20
+ depthWrite: false
21
+ });
22
+ }
23
+ }
@@ -0,0 +1,27 @@
1
+ import frag from '../../shaders/gpu_particles/generic_storage.frag';
2
+ import common_utils from '../../shaders/gpu_particles/common_utils.glsl';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+ import { ShaderChunk } from 'three';
6
+ import { NoBlending } from 'three';
7
+ import { AlwaysDepth } from 'three';
8
+
9
+ export default class ParticleStorageMaterial extends ShaderMaterial
10
+ {
11
+ constructor(vert)
12
+ {
13
+ ShaderChunk.gpu_particles_utils = common_utils;
14
+
15
+ super({
16
+ uniforms: {
17
+
18
+ },
19
+ vertexShader: vert,
20
+ fragmentShader: frag,
21
+ depthWrite: false,
22
+ blending: NoBlending,
23
+ depthTest: false,
24
+ depthFunc: AlwaysDepth
25
+ });
26
+ }
27
+ }
@@ -0,0 +1,10 @@
1
+ import ParticleStorageMaterial from '../../materials/gpu_particles/ParticleStorageMaterial';
2
+ import vert from '../../shaders/gpu_particles/store/store_position.vert';
3
+
4
+ export default class PositionStorageMaterial extends ParticleStorageMaterial
5
+ {
6
+ constructor()
7
+ {
8
+ super(vert);
9
+ }
10
+ }