ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,199 @@
1
+ import line_vs from '../shaders/basic_line/basic_line.vert';
2
+ import line_fs from '../shaders/basic_line/basic_line.frag';
3
+
4
+ import { Mesh } from 'three';
5
+ import { BufferAttribute } from 'three';
6
+ import { BufferGeometry } from 'three';
7
+ import { ShaderMaterial } from 'three';
8
+ import { Color } from 'three';
9
+
10
+ export default class Line extends Mesh
11
+ {
12
+ constructor(points)
13
+ {
14
+ let geometry = new BufferGeometry();
15
+ geometry.setAttribute('position', new BufferAttribute(new Float32Array([]), 3));
16
+ geometry.setAttribute('next_position', new BufferAttribute(new Float32Array([]), 3));
17
+ geometry.setAttribute('previous_position', new BufferAttribute(new Float32Array([]), 3));
18
+ geometry.setAttribute('orientation', new BufferAttribute(new Float32Array([]), 1));
19
+ geometry.setAttribute('coverage', new BufferAttribute(new Float32Array([]), 1));
20
+
21
+ let material = new ShaderMaterial({
22
+ uniforms: {
23
+ _Thickness: { value: 0.2 },
24
+ _Length: { value: 0 },
25
+ _ElapsedTime: { value: 0 },
26
+ _Color: { value: new Color('#FF0000') }
27
+ },
28
+ vertexShader: line_vs,
29
+ fragmentShader: line_fs,
30
+ transparent: true,
31
+ depthWrite: false,
32
+ extensions: { derivatives: true }
33
+
34
+ });
35
+
36
+ super(geometry, material);
37
+
38
+ if (points)
39
+ {
40
+ this.setup(points);
41
+ }
42
+ }
43
+
44
+ setup(points)
45
+ {
46
+ let vertices = [];
47
+ let next_position = [];
48
+ let previous_position = [];
49
+ let orientation = [];
50
+ let coverage = [];
51
+ let accumulated_length = 0;
52
+
53
+ for (let i = 0; i < points.length; i++)
54
+ {
55
+ vertices.push(points[i].x);
56
+ vertices.push(points[i].y);
57
+ vertices.push(points[i].z);
58
+ orientation.push(1);
59
+
60
+ vertices.push(points[i].x);
61
+ vertices.push(points[i].y);
62
+ vertices.push(points[i].z);
63
+ orientation.push(-1);
64
+
65
+ let next_point = this.__get_next_position(points, i);
66
+ next_position.push(next_point.x);
67
+ next_position.push(next_point.y);
68
+ next_position.push(next_point.z);
69
+
70
+ next_position.push(next_point.x);
71
+ next_position.push(next_point.y);
72
+ next_position.push(next_point.z);
73
+
74
+ let previous_point = this.__get_previous_position(points, i);
75
+ previous_position.push(previous_point.x);
76
+ previous_position.push(previous_point.y);
77
+ previous_position.push(previous_point.z);
78
+
79
+ previous_position.push(previous_point.x);
80
+ previous_position.push(previous_point.y);
81
+ previous_position.push(previous_point.z);
82
+
83
+ coverage.push(accumulated_length);
84
+ coverage.push(accumulated_length);
85
+
86
+ if (i < points.length - 1)
87
+ {
88
+ accumulated_length += points[i].distanceTo(next_point);
89
+ }
90
+ }
91
+ let vertexList = new Float32Array(vertices);
92
+ let nextPositionList = new Float32Array(next_position);
93
+ let previousPositionList = new Float32Array(previous_position);
94
+ let orientationList = new Float32Array(orientation);
95
+ let coverageList = new Float32Array(coverage);
96
+
97
+ let indices = [];
98
+ for (let i = 0; i < ((vertexList.length / 3) - 2) / 2; i++)
99
+ {
100
+ let index = (i * 2) + 1;
101
+ indices.push(index);
102
+ indices.push(index + 1);
103
+ indices.push(index - 1);
104
+
105
+ indices.push(index);
106
+ indices.push(index + 2);
107
+ indices.push(index + 1);
108
+ }
109
+
110
+ this.geometry.setIndex(indices);
111
+ this.geometry.getAttribute('position').copy(new BufferAttribute(vertexList, 3));
112
+ this.geometry.getAttribute('next_position').copy(new BufferAttribute(nextPositionList, 3));
113
+ this.geometry.getAttribute('previous_position').copy(new BufferAttribute(previousPositionList, 3));
114
+ this.geometry.getAttribute('orientation').copy(new BufferAttribute(orientationList, 1));
115
+ this.geometry.getAttribute('coverage').copy(new BufferAttribute(coverageList, 1));
116
+
117
+ this.geometry.getAttribute('position').needsUpdate = true;
118
+ this.geometry.getAttribute('next_position').needsUpdate = true;
119
+ this.geometry.getAttribute('previous_position').needsUpdate = true;
120
+ this.geometry.getAttribute('orientation').needsUpdate = true;
121
+ this.geometry.getAttribute('coverage').needsUpdate = true;
122
+
123
+ this.material.uniforms._Length.value = accumulated_length;
124
+ this._length = accumulated_length;
125
+ }
126
+
127
+ set thickness(value)
128
+ {
129
+ this.material.uniforms._Thickness.value = value;
130
+ }
131
+
132
+ get thickness()
133
+ {
134
+ return this.material.uniforms._Thickness.value;
135
+ }
136
+
137
+ __get_previous_position(points, i)
138
+ {
139
+ if (i === 0)
140
+ {
141
+ return points[1].clone().sub(points[0]).multiplyScalar(-1).add(points[0]);
142
+ }
143
+ else
144
+ {
145
+ return points[i - 1];
146
+ }
147
+ }
148
+
149
+ __get_next_position(points, i)
150
+ {
151
+ if (i === points.length - 1)
152
+ {
153
+ return points[points.length - 2].clone().sub(points[points.length - 1]).multiplyScalar(-1).add(points[points.length - 1]);
154
+ }
155
+ else
156
+ {
157
+ return points[i + 1];
158
+ }
159
+ }
160
+
161
+ update()
162
+ {
163
+ }
164
+
165
+ distance()
166
+ {
167
+ return this.accumulated_length;
168
+ }
169
+
170
+ total_length()
171
+ {
172
+ return this.accumulated_length;
173
+ }
174
+
175
+ dispose()
176
+ {
177
+ this.geometry.dispose();
178
+ this.material.dispose();
179
+ if (this.parent)
180
+ {
181
+ this.parent.remove(this);
182
+ }
183
+ }
184
+
185
+ set color(col)
186
+ {
187
+ this.material.uniforms._Color.value.set(col);
188
+ }
189
+
190
+ get color()
191
+ {
192
+ return this.material.uniforms._Color.value;
193
+ }
194
+
195
+ copy_color(col)
196
+ {
197
+ this.material.uniforms._Color.value.copy(col);
198
+ }
199
+ }
@@ -0,0 +1,19 @@
1
+ import Line from '../Line';
2
+
3
+ import { Object3D } from 'three';
4
+
5
+ export default class MultiLinePath extends Object3D
6
+ {
7
+ constructor(paths, webgl)
8
+ {
9
+ super();
10
+
11
+ this.paths = [];
12
+ for (let i = 0; i < paths.length; i++)
13
+ {
14
+ let line = new Line(paths[i], webgl);
15
+ this.paths.push = line;
16
+ this.add(line);
17
+ }
18
+ }
19
+ }
@@ -0,0 +1,62 @@
1
+ import Text2D from './Text2D';
2
+
3
+ import { Object3D } from 'three';
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class MultiLineText2D extends Object3D
7
+ {
8
+ constructor(text_array, font, color, pivot, is_static)
9
+ {
10
+ super();
11
+
12
+ font = font || '200px Arial';
13
+ color = color || '#000000';
14
+ pivot = pivot || new Vector2();
15
+
16
+ this.text_array = [];
17
+
18
+ for (let i = 0; i < text_array.length; i++)
19
+ {
20
+ let text2D = new Text2D(text_array[i], font, color, pivot);
21
+ this.text_array.push(text2D);
22
+ this.add(text2D);
23
+ }
24
+
25
+ this.update_text_positions();
26
+ }
27
+
28
+ update_text_positions()
29
+ {
30
+ for (let i = 0; i < this.text_array.length; i++)
31
+ {
32
+ this.text_array[i].position.y = -this.text_array[i].size.y * i;
33
+ }
34
+ }
35
+
36
+ set texts(text_array)
37
+ {
38
+ for (let i = 0; i < this.text_array.length; i++)
39
+ {
40
+ this.text_array[i].text = text_array[i];
41
+ }
42
+ }
43
+
44
+ set size(value)
45
+ {
46
+ for (let i = 0; i < this.text_array.length; i++)
47
+ {
48
+ this.text_array[i].size = value;
49
+ }
50
+ this.update_text_positions();
51
+ }
52
+
53
+ get texts()
54
+ {
55
+ return [];
56
+ }
57
+
58
+ get size()
59
+ {
60
+ return 1;
61
+ }
62
+ }
@@ -0,0 +1,20 @@
1
+ import Arrow from '../primitives/Arrow';
2
+
3
+ import { Object3D } from 'three';
4
+ import { Vector3 } from 'three';
5
+
6
+ export default class ObjectAxis extends Object3D
7
+ {
8
+ constructor(obj, size)
9
+ {
10
+ super();
11
+ size = size || 1.5;
12
+ let right = new Vector3(1, 0, 0).applyQuaternion(obj.quaternion);
13
+ let up = new Vector3(0, 1, 0).applyQuaternion(obj.quaternion);
14
+ let forward = new Vector3(0, 0, 1).applyQuaternion(obj.quaternion);
15
+ console.log(right, up, forward);
16
+ this.add(new Arrow('#FF0000', size, right));
17
+ this.add(new Arrow('#00FF00', size, up));
18
+ this.add(new Arrow('#0000FF', size, forward));
19
+ }
20
+ }
@@ -0,0 +1,201 @@
1
+
2
+ import { Vector3 } from 'three';
3
+ import { Quaternion } from 'three';
4
+
5
+ export default class ObjectOrientedBoundingBox
6
+ {
7
+ constructor(points)
8
+ {
9
+ let degrees = 0;
10
+ let center = this.get_center(points);
11
+ // console.log(points);
12
+
13
+ let min = new Vector3(90000, 90000, 90000);
14
+ let max = new Vector3(-90000, -90000, -90000);
15
+
16
+ for (let deg = 0; deg < 359; deg++)
17
+ {
18
+ let local_min = new Vector3(100000, 100000, 100000);
19
+ let local_max = new Vector3(-100000, -100000, -100000);
20
+
21
+ for (let i = 0; i < points.length; i++)
22
+ {
23
+ let store_pos = points[i].clone();
24
+ // store_pos.set(points[i].x, points[i].z, points[i].y);
25
+
26
+ store_pos.sub(center);
27
+
28
+ let quaternion = new Quaternion();
29
+
30
+ quaternion.setFromAxisAngle(new Vector3(0, 1, 0), (deg / 359) * Math.PI * 2);
31
+
32
+ store_pos.applyQuaternion(quaternion);
33
+
34
+ if (store_pos.x < local_min.x)
35
+ {
36
+ local_min.x = store_pos.x;
37
+ }
38
+ if (store_pos.y < local_min.y)
39
+ {
40
+ local_min.y = store_pos.y;
41
+ }
42
+ if (store_pos.z < local_min.z)
43
+ {
44
+ local_min.z = store_pos.z;
45
+ }
46
+
47
+ if (store_pos.x > local_max.x)
48
+ {
49
+ local_max.x = store_pos.x;
50
+ }
51
+ if (store_pos.y > local_max.y)
52
+ {
53
+ local_max.y = store_pos.y;
54
+ }
55
+ if (store_pos.z > local_max.z)
56
+ {
57
+ local_max.z = store_pos.z;
58
+ }
59
+ }
60
+ if (this.box_volume(local_min, local_max) < this.box_volume(min, max))
61
+ {
62
+ max = local_max;
63
+ min = local_min;
64
+ degrees = deg;
65
+ }
66
+ }
67
+
68
+ this.axis_to_world = new Quaternion().setFromAxisAngle(new Vector3(0, -1, 0), (degrees / 359) * Math.PI * 2);
69
+ this.world_to_axis = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (degrees / 359) * Math.PI * 2);
70
+
71
+ this.min = min.clone();
72
+ this.max = max.clone();
73
+ this.center = center;
74
+
75
+ let left_down = min;
76
+ // let left_up = min.clone().add(new Vector3(0, max.y - min.y, 0));
77
+ // let right_up = max;
78
+ let right_down = min.clone().add(new Vector3(max.x - min.x, 0, 0));
79
+
80
+ let deep_left = min.clone().add(new Vector3(0, 0, max.z - min.z));
81
+ let deep_right = min.clone().add(new Vector3(max.x - min.x, 0, max.z - min.z));
82
+
83
+ this.bounds = [];
84
+ this.bounds[0] = left_down.clone();
85
+ this.bounds[1] = right_down.clone();
86
+ this.bounds[2] = deep_right.clone();
87
+ this.bounds[3] = deep_left.clone();
88
+ this.bounds[4] = left_down.clone();
89
+ // ######################################
90
+
91
+ // DEBUG
92
+ // left_down.applyQuaternion(this.axis_to_world);
93
+ // left_up.applyQuaternion(this.axis_to_world);
94
+ // right_up.applyQuaternion(this.axis_to_world);
95
+ // right_down.applyQuaternion(this.axis_to_world);
96
+
97
+ // deep_left.applyQuaternion(this.axis_to_world);
98
+ // deep_right.applyQuaternion(this.axis_to_world);
99
+
100
+ // Debug.draw_line(center.clone().add(left_down),center.clone().add(right_down));
101
+ // Debug.draw_line(center.clone().add(left_down),center.clone().add(left_up));
102
+ // Debug.draw_line(center.clone().add(left_down),center.clone().add(deep_left));
103
+ // Debug.draw_line(center.clone().add(right_down),center.clone().add(deep_right));
104
+ // Debug.draw_line(center.clone().add(deep_left),center.clone().add(deep_right));
105
+ }
106
+
107
+ get_center(points)
108
+ {
109
+ let v = new Vector3();
110
+ for (let i = 0; i < points.length; i++)
111
+ {
112
+ v.add(points[i]);
113
+ }
114
+ v.multiplyScalar(1 / points.length);
115
+ return v;
116
+ }
117
+
118
+ box_volume(min, max)
119
+ {
120
+ let difference = max.clone().sub(min);
121
+ return Math.abs(difference.x * difference.y * difference.x);
122
+ }
123
+
124
+ getSize()
125
+ {
126
+ return this.max.clone().sub(this.min);
127
+ }
128
+
129
+ is_inside_XZ(point)
130
+ {
131
+ let pos = point.clone();
132
+ pos.sub(this.center);
133
+ pos.applyQuaternion(this.world_to_axis);
134
+ if (pos.x > this.min.x &&
135
+ pos.z > this.min.z &&
136
+ pos.x < this.max.x &&
137
+ pos.z < this.max.z)
138
+ {
139
+ return true;
140
+ }
141
+ else
142
+ {
143
+ return false;
144
+ }
145
+ }
146
+
147
+ closest_point_on_bounds(reference_point)
148
+ {
149
+ let force = new Vector3();
150
+ for (let i = 0; i < this.bounds.length - 1; i++)
151
+ {
152
+ let dir = this.bounds[i + 1].clone().sub(this.bounds[i]);
153
+ dir.y = 0;
154
+ dir.normalize();
155
+ dir = new Vector3(dir.z, 0, -dir.x);
156
+
157
+ let dir_to_point = this.world_to_local(reference_point);
158
+ dir_to_point.sub(this.bounds[i]);
159
+ dir_to_point.y = 0;
160
+
161
+ if (dir_to_point.clone().normalize().dot(dir) > 0)
162
+ {
163
+ let dot = dir_to_point.clone().dot(dir);
164
+ force.add(dir.multiplyScalar(dot));
165
+ }
166
+ }
167
+ return this.local_to_world_dir(force);
168
+ }
169
+
170
+ world_to_local(point)
171
+ {
172
+ let pos = point.clone().sub(this.center);
173
+ pos.applyQuaternion(this.world_to_axis);
174
+ return pos;
175
+ }
176
+
177
+ local_to_world(point)
178
+ {
179
+ let pos = point.clone();
180
+ pos.applyQuaternion(this.axis_to_world);
181
+ pos.add(this.center);
182
+ return pos;
183
+ }
184
+
185
+ local_to_world_dir(direction)
186
+ {
187
+ let dir = direction.clone();
188
+ dir.applyQuaternion(this.axis_to_world);
189
+ return dir;
190
+ }
191
+
192
+ get_corners()
193
+ {
194
+ let corners = [];
195
+ for (let i = 0; i < this.bounds.length; i++)
196
+ {
197
+ corners.push(this.local_to_world(this.bounds[i]));
198
+ }
199
+ return corners;
200
+ }
201
+ }
@@ -0,0 +1,36 @@
1
+
2
+ import { Object3D } from 'three';
3
+ import { MeshBasicMaterial } from 'three';
4
+ import { PlaneGeometry } from 'three';
5
+ import { Mesh } from 'three';
6
+
7
+ export default class PlaneHelper extends Object3D
8
+ {
9
+ constructor(scale = 1.0)
10
+ {
11
+ super();
12
+
13
+ const lineMat = new MeshBasicMaterial({ color: 0x4444ff, wireframe: true });
14
+ const geo = new PlaneGeometry(1, 1, 1, 1);
15
+ geo.rotateX(-Math.PI * 0.5);
16
+
17
+ const line = new Mesh(geo, lineMat);
18
+
19
+ const meshMat = new MeshBasicMaterial({ color: 0x00ff00, transparent: true, opacity: 0.8 });
20
+ const mesh = new Mesh(geo, meshMat);
21
+
22
+ this.renderOrder = 100000;
23
+ this.add(line);
24
+ this.add(mesh);
25
+ this.scale.set(scale, scale, scale);
26
+ }
27
+
28
+ update()
29
+ {
30
+ }
31
+
32
+ dispose()
33
+ {
34
+
35
+ }
36
+ }
@@ -0,0 +1,42 @@
1
+ import GeometryEdgeVisualizer from './GeometryEdgeVisualizer';
2
+
3
+ import { Mesh } from 'three';
4
+ import { Shape } from 'three';
5
+ import { ShapeBufferGeometry } from 'three';
6
+ import { MeshBasicMaterial } from 'three';
7
+
8
+ export default class Shape2D extends Mesh
9
+ {
10
+ constructor(points_2D, show_edges)
11
+ {
12
+ let shape = new Shape(points_2D);
13
+ let geometry = new ShapeBufferGeometry(shape);
14
+ geometry.rotateX(3.14 / 2);
15
+
16
+ let material = new MeshBasicMaterial({ color: 0xff0000 });
17
+ super(geometry, material);
18
+ this.invert_normals(geometry);
19
+
20
+ if (show_edges)
21
+ {
22
+ let edge_mesh = new GeometryEdgeVisualizer(geometry);
23
+ edge_mesh.hide_faces();
24
+ edge_mesh.material.depthTest = false;
25
+ this.add(edge_mesh);
26
+ }
27
+ }
28
+
29
+ invert_normals(geometry)
30
+ {
31
+ let indices = geometry.index.array;
32
+ for (let i = 0; i < indices.length; i += 3)
33
+ {
34
+ let x = indices[i + 0];
35
+ let z = indices[i + 2];
36
+
37
+ indices[i + 0] = z;
38
+ indices[i + 2] = x;
39
+ }
40
+ geometry.computeVertexNormals();
41
+ }
42
+ }
@@ -0,0 +1,38 @@
1
+ import GeometryEdgeVisualizer from './GeometryEdgeVisualizer';
2
+
3
+ import { Mesh } from 'three';
4
+ import { Shape } from 'three';
5
+ import { ExtrudeBufferGeometry } from 'three';
6
+ import { MeshNormalMaterial } from 'three';
7
+
8
+ export default class Shape3D extends Mesh
9
+ {
10
+ constructor(points_2D, show_edges, height)
11
+ {
12
+ let shape = new Shape(points_2D);
13
+ height = height || 1;
14
+
15
+ let extrudeSettings = {
16
+ steps: 2,
17
+ depth: height,
18
+ bevelEnabled: false,
19
+ bevelThickness: 1,
20
+ bevelSize: 1,
21
+ bevelSegments: 1
22
+ };
23
+
24
+ let geometry = new ExtrudeBufferGeometry(shape, extrudeSettings);
25
+ geometry.rotateX(3.14 / 2);
26
+ geometry.translate(0, height, 0);
27
+
28
+ let material = new MeshNormalMaterial({ color: 0xff0000 });
29
+ super(geometry, material);
30
+
31
+ if (show_edges)
32
+ {
33
+ let edge_mesh = new GeometryEdgeVisualizer(geometry, '#FF0000');
34
+ edge_mesh.hide_faces();
35
+ this.add(edge_mesh);
36
+ }
37
+ }
38
+ }
@@ -0,0 +1,39 @@
1
+ import WorldImage from './WorldImage';
2
+ import SimpleTextDrawer from '../canvas_drawer/SimpleTextDrawer';
3
+
4
+ import { LinearMipMapLinearFilter } from 'three';
5
+ import { LinearFilter } from 'three';
6
+
7
+ export default class Text2D extends WorldImage
8
+ {
9
+ constructor(text, font, color, pivot, is_static)
10
+ {
11
+ let simple_text_drawer = new SimpleTextDrawer(is_static);
12
+
13
+ let draw_settings = {
14
+ font: font,
15
+ font_color: color || '#000000'
16
+ };
17
+ let canvas_texture = simple_text_drawer.draw_on_texture(text, draw_settings);
18
+
19
+ canvas_texture.minFilter = LinearMipMapLinearFilter;
20
+ canvas_texture.minFilter = LinearFilter;
21
+ canvas_texture.needsUpdate = true;
22
+ super(canvas_texture, pivot);
23
+
24
+ this.simple_text_drawer = simple_text_drawer;
25
+ this.canvas_texture = canvas_texture;
26
+ this.draw_settings = draw_settings;
27
+ }
28
+
29
+ set text(value)
30
+ {
31
+ this.simple_text_drawer.draw_canvas(value, this.draw_settings);
32
+ this.update_texture();
33
+ }
34
+
35
+ get text()
36
+ {
37
+ return 'not implemented';
38
+ }
39
+ }