ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,14 @@
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _AO;
3
+ uniform vec2 _Resolution;
4
+ uniform vec2 _SampleDir;
5
+ varying vec2 vUv;
6
+
7
+ void main()
8
+ {
9
+
10
+
11
+ gl_FragColor.rgb = texture2D(_MainTex, vUv).rgb * (1.0 - texture2D(_AO, vUv).r);
12
+ gl_FragColor.a = 1.0;
13
+
14
+ }
@@ -0,0 +1,7 @@
1
+ uniform sampler2D _MainTex;
2
+ varying vec2 vUv;
3
+
4
+ void main()
5
+ {
6
+ gl_FragColor = texture2D( _MainTex, vUv);
7
+ }
@@ -0,0 +1,19 @@
1
+ uniform sampler2D _OpaqueTex;
2
+ uniform sampler2D _TransparentTex;
3
+ uniform vec2 _Resolution;
4
+ uniform float _Opacity;
5
+ varying vec2 vUv;
6
+
7
+ void main()
8
+ {
9
+ vec4 opaque = texture2D( _OpaqueTex, vUv);
10
+ vec4 transparent = texture2D( _TransparentTex, vUv);
11
+
12
+ gl_FragColor = vec4(mix(opaque.rgb, transparent.rgb, transparent.a*_Opacity), 1.0);
13
+ // if(vUv.x > 0.5)
14
+ // gl_FragColor = vec4(opaque.rgb, 1.0);
15
+ // else
16
+ // gl_FragColor = vec4(transparent.rgb, 1.0);
17
+
18
+
19
+ }
@@ -0,0 +1,8 @@
1
+
2
+ varying vec2 vUv;
3
+
4
+ void main()
5
+ {
6
+ gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
7
+ vUv = uv;
8
+ }
@@ -0,0 +1,11 @@
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _ScreenSize;
3
+ uniform vec2 _TextureSize;
4
+ varying vec2 vUv;
5
+
6
+
7
+
8
+ void main()
9
+ {
10
+ gl_FragColor = texture2D(_MainTex, vUv + vec2(0.5, 0.5)/_TextureSize);
11
+ }
@@ -0,0 +1,32 @@
1
+ uniform vec2 _ScreenSize;
2
+ uniform vec2 _TextureSize;
3
+ uniform vec2 _PixelOffset;
4
+ uniform vec3 _NDC;
5
+ uniform vec2 _PivotPoint;
6
+ uniform float _DepthOffset;
7
+ varying vec2 vUv;
8
+
9
+
10
+ vec2 round_to_ceil(vec2 pos)
11
+ {
12
+ pos = pos * 0.5 + 0.5;
13
+ pos *= _ScreenSize;
14
+ pos = ceil(pos)+0.5;
15
+ pos /= _ScreenSize;
16
+ return pos * 2.0 - 1.0;
17
+ }
18
+ void main()
19
+ {
20
+ vec4 projected_pos = projectionMatrix * viewMatrix * vec4(_NDC, 1.0);
21
+ projected_pos.zw += _DepthOffset;
22
+
23
+ projected_pos.xyz /= projected_pos.w;
24
+
25
+ vec2 normalized_size = _TextureSize/_ScreenSize;
26
+ vec2 dir = uv * 2.0 - 1.0;
27
+ dir -= _PivotPoint;
28
+ vec2 pos = projected_pos.xy+ dir * normalized_size;
29
+ gl_Position = vec4(round_to_ceil(pos), projected_pos.z, 1.0);
30
+ vUv = uv;
31
+
32
+ }
@@ -0,0 +1,39 @@
1
+
2
+ uniform vec2 _ScreenSize;
3
+ uniform vec2 _TextSize;
4
+ uniform vec2 _PixelOffset;
5
+ uniform float _DepthOffset;
6
+ uniform float _FixedDepth;
7
+ uniform float _DepthValue;
8
+ uniform float _UseAbsoluteScreenPosition;
9
+ uniform vec2 _ScreenPosition;
10
+ uniform float _WorldTextSize;
11
+ varying vec2 vUv;
12
+
13
+
14
+
15
+ void main()
16
+ {
17
+ vec3 w_pos;
18
+ w_pos.x = modelMatrix[0][3];
19
+ w_pos.y = modelMatrix[1][3];
20
+ w_pos.z = modelMatrix[2][3];
21
+
22
+ vec2 dir = uv * 2.0 - 1.0;
23
+ dir.x *= (_TextSize.x / _TextSize.y);
24
+
25
+ vec4 view_pos = modelViewMatrix * vec4(w_pos, 1.0);
26
+ vec3 forward = vec3(0., 0., 1.);
27
+ vec3 binormal = normalize(cross(forward, vec3(0.0, -1.0, 0.0)));
28
+ vec3 up = cross(forward, binormal);
29
+ vec3 normal = (binormal * dir.x + up * dir.y);
30
+
31
+ normal = normalize(normal);
32
+ view_pos.xyz += normal * _WorldTextSize * 0.5;
33
+
34
+ gl_Position = projectionMatrix * view_pos;
35
+
36
+
37
+ vUv = uv;
38
+
39
+ }
@@ -0,0 +1,11 @@
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _ScreenSize;
3
+ uniform vec2 _TextureSize;
4
+ varying vec2 vUv;
5
+
6
+
7
+
8
+ void main()
9
+ {
10
+ gl_FragColor = texture2D(_MainTex, vUv + vec2(0.5, 0.5)/_TextureSize);
11
+ }
@@ -0,0 +1,32 @@
1
+ uniform vec2 _ScreenSize;
2
+ uniform vec2 _TextureSize;
3
+ uniform vec2 _PixelOffset;
4
+ uniform vec3 _NDC;
5
+ uniform vec2 _PivotPoint;
6
+ uniform float _DepthOffset;
7
+ varying vec2 vUv;
8
+
9
+
10
+ vec2 add_pixel_offset(vec2 pos)
11
+ {
12
+ pos = pos * 0.5 + 0.5;
13
+ pos *= _ScreenSize;
14
+ pos = ceil(pos+_PixelOffset)+0.5;
15
+ pos /= _ScreenSize;
16
+ return pos * 2.0 - 1.0;
17
+ }
18
+ void main()
19
+ {
20
+ vec4 projected_pos = projectionMatrix * viewMatrix * vec4(_NDC, 1.0);
21
+ projected_pos.zw += _DepthOffset;
22
+
23
+ projected_pos.xyz /= projected_pos.w;
24
+
25
+ vec2 normalized_size = _TextureSize/_ScreenSize;
26
+ vec2 dir = uv * 2.0 - 1.0;
27
+ dir -= _PivotPoint;
28
+ vec2 pos = projected_pos.xy+dir * normalized_size;
29
+ gl_Position = vec4(add_pixel_offset(pos), projected_pos.z, 1.0);
30
+ vUv = uv;
31
+
32
+ }
@@ -0,0 +1,25 @@
1
+ #include <common>
2
+ varying vec2 vUv;
3
+ uniform sampler2D _MainTex;
4
+ uniform vec2 _Resolution;
5
+ uniform vec2 _SampleDir;
6
+
7
+ float gaussianPdf(in float x, in float sigma) {
8
+ return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
9
+ }
10
+ void main() {
11
+ vec2 invSize = 1.0 / _Resolution;
12
+ float fSigma = float(SIGMA);
13
+ float weightSum = gaussianPdf(0.0, fSigma);
14
+ vec3 diffuseSum = texture2D( _MainTex, vUv).rgb * weightSum;
15
+ for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
16
+ float x = float(i);
17
+ float w = gaussianPdf(x, fSigma);
18
+ vec2 uvOffset = _SampleDir * invSize * x;
19
+ vec3 sample1 = texture2D( _MainTex, vUv + uvOffset).rgb;
20
+ vec3 sample2 = texture2D( _MainTex, vUv - uvOffset).rgb;
21
+ diffuseSum += (sample1 + sample2) * w;
22
+ weightSum += 2.0 * w;
23
+ }
24
+ gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
25
+ }
@@ -0,0 +1,24 @@
1
+ varying vec2 vUv;
2
+ uniform sampler2D blurTexture1;
3
+ uniform sampler2D blurTexture2;
4
+ uniform sampler2D blurTexture3;
5
+ uniform sampler2D blurTexture4;
6
+ uniform sampler2D blurTexture5;
7
+ uniform sampler2D dirtTexture;
8
+ uniform float bloomStrength;
9
+ uniform float bloomRadius;
10
+ uniform float bloomFactors[NUM_MIPS];
11
+ uniform vec3 bloomTintColors[NUM_MIPS];
12
+
13
+ float lerpBloomFactor(const in float factor) {
14
+ float mirrorFactor = 1.2 - factor;
15
+ return mix(factor, mirrorFactor, bloomRadius);
16
+ }
17
+
18
+ void main() {
19
+ gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
20
+ lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
21
+ lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
22
+ lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
23
+ lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
24
+ }
@@ -0,0 +1,7 @@
1
+ varying vec3 v_pos;
2
+
3
+
4
+ void main()
5
+ {
6
+ gl_FragColor = vec4(v_pos, 1.0);
7
+ }
@@ -0,0 +1,9 @@
1
+ varying vec3 v_pos;
2
+
3
+ void main()
4
+ {
5
+ mat4 MVP = projectionMatrix * modelViewMatrix;
6
+
7
+ v_pos = (modelViewMatrix * vec4( position, 1.0 )).xyz;
8
+ gl_Position = MVP * vec4( position, 1.0 );
9
+ }
@@ -0,0 +1,312 @@
1
+ import { Vector2 } from 'three';
2
+ import { ShaderMaterial } from 'three';
3
+ import { Mesh } from 'three';
4
+ import { DataTexture } from 'three';
5
+ import { RGBAFormat } from 'three';
6
+ import { RGBFormat } from 'three';
7
+ import { FloatType } from 'three';
8
+
9
+ export default class GeometryBatch
10
+ {
11
+ constructor(geometry, batch_width)
12
+ {
13
+ this.geometry = geometry;
14
+
15
+ this.material = undefined;
16
+ this.uniforms = {};
17
+ this.batch_width = batch_width;
18
+
19
+ this.data_textures = [];
20
+
21
+ this.object_names = undefined;
22
+
23
+ this.zero_offset = new Vector2();
24
+ this.write_offset = new Vector2();
25
+
26
+ this.uniform_dirty_count = 0;
27
+
28
+ this.tmp_uploaded_data_count = 0;
29
+ }
30
+
31
+ init(object_names, vert_shader, frag_shader)
32
+ {
33
+ this.material = new ShaderMaterial({
34
+ uniforms: this.uniforms,
35
+ vertexShader: vert_shader,
36
+ fragmentShader: frag_shader
37
+ });
38
+ this.object_names = object_names;
39
+ }
40
+
41
+ add_global_uniform(name, data)
42
+ {
43
+ this.uniforms[name] = { value: data };
44
+ this.material.needsUpdate = true;
45
+ }
46
+
47
+ set_global_uniform(name, data)
48
+ {
49
+ this.uniforms[name].value = data;
50
+ }
51
+
52
+ add_object_uniform_v3(uniform_name, default_value_v3)
53
+ {
54
+ let src_tex = this.__create_rgb_texture(this.batch_width);
55
+ let dst_tex = this.__create_rgb_texture(this.batch_width);
56
+ let one_pixel_tex = this.__create_rgb_texture(1);
57
+
58
+ let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
59
+
60
+ if (default_value_v3)
61
+ {
62
+ this.__flood_data_texture_rgb(new_data_tex, default_value_v3);
63
+ }
64
+ }
65
+
66
+ add_object_uniform_v4(uniform_name, default_value_v4)
67
+ {
68
+ let src_tex = this.__create_rgba_texture(this.batch_width);
69
+ let dst_tex = this.__create_rgba_texture(this.batch_width);
70
+ let one_pixel_tex = this.__create_rgba_texture(1);
71
+
72
+ let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
73
+
74
+ if (default_value_v4)
75
+ {
76
+ this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
77
+ }
78
+ }
79
+
80
+ add_object_uniform_v4_float(uniform_name, default_value_v4)
81
+ {
82
+ let src_tex = this.__create_rgba_float_texture(this.batch_width);
83
+ let dst_tex = this.__create_rgba_float_texture(this.batch_width);
84
+ let one_pixel_tex = this.__create_rgba_float_texture(1);
85
+
86
+ let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
87
+
88
+ if (default_value_v4)
89
+ {
90
+ this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
91
+ }
92
+ }
93
+
94
+ set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
95
+ {
96
+ let obj_index = this.__get_object_index(object_name);
97
+ let data_texture = this.__get_data_texture(uniform_name);
98
+
99
+ this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
100
+ this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
101
+
102
+ data_texture.last_accessed_index = obj_index;
103
+
104
+ data_texture.dirty_count++;
105
+ }
106
+
107
+ set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
108
+ {
109
+ let obj_index = this.__get_object_index(object_name);
110
+ let data_texture = this.__get_data_texture(uniform_name);
111
+
112
+ this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
113
+ this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
114
+ data_texture.last_accessed_index = obj_index;
115
+
116
+ data_texture.dirty_count++;
117
+ }
118
+
119
+ upload_texture_data(renderer, upload_budget)
120
+ {
121
+ for (let i = 0; i < this.data_textures.length; i++)
122
+ {
123
+ if (upload_budget > 0 && this.data_textures[i].dirty_count > 0)
124
+ {
125
+ if (this.data_textures[i].dirty_count === 1)
126
+ {
127
+ this.__partial_texture_data_upload(renderer, this.data_textures[i]);
128
+ }
129
+ if (this.data_textures[i].dirty_count > 1)
130
+ {
131
+ this.__full_texture_data_upload(renderer, this.data_textures[i]);
132
+ }
133
+
134
+ this.data_textures[i].dirty_count = 0;
135
+
136
+ upload_budget--;
137
+ }
138
+ }
139
+ }
140
+
141
+ get_uniform_dirty_count()
142
+ {
143
+ this.uniform_dirty_count = 0;
144
+ for (let i = 0; i < this.data_textures.length; i++)
145
+ {
146
+ if (this.data_textures[i].dirty_count > 0)
147
+ {
148
+ this.uniform_dirty_count++;
149
+ }
150
+ }
151
+ return this.uniform_dirty_count;
152
+ }
153
+
154
+ __full_texture_data_upload(renderer, texture_data)
155
+ {
156
+ // console.log("full texture update of"+ texture_data.name);
157
+ texture_data.dst.needsUpdate = true;
158
+ renderer.copyTextureToTexture(
159
+ this.zero_offset,
160
+ texture_data.src,
161
+ texture_data.dst
162
+ );
163
+ }
164
+
165
+ __partial_texture_data_upload(renderer, texture_data)
166
+ {
167
+ // console.log("partial texture update"+ texture_data.name);
168
+ let index = texture_data.last_accessed_index;
169
+ if (index === -1)
170
+ {
171
+ return;
172
+ }
173
+
174
+ this.write_offset.y = Math.floor(index / this.batch_width);
175
+ this.write_offset.x = index - this.batch_width * this.write_offset.y;
176
+ renderer.copyTextureToTexture(
177
+ this.write_offset,
178
+ texture_data.one_pixel,
179
+ texture_data.dst
180
+ );
181
+ }
182
+
183
+ get_mesh()
184
+ {
185
+ return new Mesh(this.geometry, this.material);
186
+ }
187
+
188
+ __set_pixel_rgb(data_texture, index, vector3, use_r, use_g, use_b)
189
+ {
190
+ if (use_r)
191
+ {
192
+ data_texture.image.data[index * 3 + 0] = vector3.x;
193
+ }
194
+ if (use_g)
195
+ {
196
+ data_texture.image.data[index * 3 + 1] = vector3.y;
197
+ }
198
+ if (use_b)
199
+ {
200
+ data_texture.image.data[index * 3 + 2] = vector3.z;
201
+ }
202
+ }
203
+
204
+ __set_pixel_rgba(data_texture, index, vector4, use_r, use_g, use_b, use_a)
205
+ {
206
+ if (use_r)
207
+ {
208
+ data_texture.image.data[index * 4 + 0] = vector4.x;
209
+ }
210
+ if (use_g)
211
+ {
212
+ data_texture.image.data[index * 4 + 1] = vector4.y;
213
+ }
214
+ if (use_b)
215
+ {
216
+ data_texture.image.data[index * 4 + 2] = vector4.z;
217
+ }
218
+ if (use_a)
219
+ {
220
+ data_texture.image.data[index * 4 + 3] = vector4.w;
221
+ }
222
+ }
223
+
224
+ __flood_data_texture_rgb(data_texture, v3)
225
+ {
226
+ for (let i = 0; i < this.batch_width * this.batch_width; i++)
227
+ {
228
+ this.__set_pixel_rgb(data_texture.src, i, v3, true, true, true);
229
+ data_texture.dirty_count++;
230
+ }
231
+ }
232
+
233
+ __flood_data_texture_rgba(data_texture, v4)
234
+ {
235
+ for (let i = 0; i < this.batch_width * this.batch_width; i++)
236
+ {
237
+ this.__set_pixel_rgba(data_texture.src, i, v4, true, true, true, true);
238
+ data_texture.dirty_count++;
239
+ }
240
+ }
241
+
242
+ __create_rgb_texture(width)
243
+ {
244
+ let data = new Uint8Array(3 * width * width);
245
+ return new DataTexture(data, width, width, RGBFormat);
246
+ }
247
+
248
+ __create_rgba_texture(width)
249
+ {
250
+ let data = new Uint8Array(4 * width * width);
251
+ return new DataTexture(data, width, width, RGBAFormat);
252
+ }
253
+
254
+ __create_rgba_float_texture(width)
255
+ {
256
+ let data = new Float32Array(4 * width * width);
257
+ return new DataTexture(data, width, width, RGBAFormat, FloatType);
258
+ }
259
+
260
+ __get_data_texture(uniform_name)
261
+ {
262
+ for (let i = 0; i < this.data_textures.length; i++)
263
+ {
264
+ if (this.data_textures[i].name === uniform_name)
265
+ {
266
+ return this.data_textures[i];
267
+ }
268
+ }
269
+ console.error('Data texture ' + uniform_name + ' does not exist');
270
+ return undefined;
271
+ }
272
+
273
+ __get_object_index(name)
274
+ {
275
+ for (let i = 0; i < this.object_names.length; i++)
276
+ {
277
+ if (this.object_names[i] === name)
278
+ {
279
+ return i;
280
+ }
281
+ }
282
+ console.error('the name ' + name + ' is not contained in this batch');
283
+ return undefined;
284
+ }
285
+
286
+ __add_data_texture(uniform_name, src_texture, dst_texture, one_pixel_text)
287
+ {
288
+ dst_texture.needsUpdate = true;
289
+
290
+ this.data_textures.push({
291
+ name: uniform_name,
292
+ src: src_texture,
293
+ dst: dst_texture,
294
+ one_pixel: one_pixel_text,
295
+ last_accessed_index: -1,
296
+ dirty_count: 0
297
+ });
298
+
299
+ this.uniforms[uniform_name] = { value: dst_texture };
300
+ return this.data_textures[this.data_textures.length - 1];
301
+ }
302
+
303
+ dispose()
304
+ {
305
+ for (let i = 0; i < this.data_textures.length; i++)
306
+ {
307
+ this.data_textures[i].src.dispose();
308
+ this.data_textures[i].dst.dispose();
309
+ this.data_textures[i].one_pixel.dispose();
310
+ }
311
+ }
312
+ }
@@ -0,0 +1,62 @@
1
+ import GeometryBatch from './GeometryBatch';
2
+ import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
3
+
4
+ import { Math as TMath } from 'three';
5
+ import { BufferAttribute } from 'three';
6
+
7
+ class GeometryBatcher
8
+ {
9
+ init()
10
+ {
11
+ this.batches = [];
12
+ }
13
+
14
+ batch(buffer_geometries)
15
+ {
16
+ let attr_accessor_uvs = [];
17
+ let texture_width = TMath.ceilPowerOfTwo(Math.sqrt(buffer_geometries.length));
18
+ // console.log("Store count: " + buffer_geometries.length + ", Texture size: " +texture_width);
19
+
20
+ this.__init_uv_array(attr_accessor_uvs, texture_width);
21
+
22
+ let uv_index = 0;
23
+
24
+ for (let i = 0; i < buffer_geometries.length; i++)
25
+ {
26
+ let vertex_count = buffer_geometries[i].getAttribute('position').count;
27
+ let y = Math.floor(i / texture_width);
28
+ let x = i - texture_width * y;
29
+ for (let count = 0; count < vertex_count; count++)
30
+ {
31
+ attr_accessor_uvs[uv_index] = (x / texture_width) + 0.5 / texture_width;
32
+ attr_accessor_uvs[uv_index + 1] = (y / texture_width) + 0.5 / texture_width;
33
+ uv_index += 2;
34
+ }
35
+ }
36
+
37
+ let buffer_attribute = new BufferAttribute(new Float32Array(attr_accessor_uvs), 2);
38
+ let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries(buffer_geometries);
39
+ buffer_geometry.setAttribute('attr_accessor_uv', buffer_attribute);
40
+
41
+ this.batches.push(new GeometryBatch(buffer_geometry, texture_width));
42
+ return this.batches[this.batches.length - 1];
43
+ }
44
+
45
+ upload_texture_data(renderer)
46
+ {
47
+ for (let i = 0; i < this.batches.length; i++)
48
+ {
49
+ this.batches[i].upload_texture_data(renderer, 1);
50
+ }
51
+ }
52
+
53
+ __init_uv_array(uvs, texture_width)
54
+ {
55
+ for (let i = 0; i < texture_width * texture_width * 2; i++)
56
+ {
57
+ uvs.push(0);
58
+ }
59
+ }
60
+ }
61
+
62
+ export default new GeometryBatcher();
@@ -0,0 +1,14 @@
1
+ import { Vector2 } from 'three';
2
+
3
+ export default class ScreenSpacePosition
4
+ {
5
+ constructor()
6
+ {
7
+ this.tmp_vec = new Vector2();
8
+ }
9
+
10
+ get_pos_NDC(position)
11
+ {
12
+ return this.tmp_vec.set(position.x, position.y);
13
+ }
14
+ }
@@ -0,0 +1,21 @@
1
+ import CameraManager from '../../CameraManager';
2
+
3
+ import { Vector2 } from 'three';
4
+ import { Vector3 } from 'three';
5
+
6
+ export default class WorldSpacePosition
7
+ {
8
+ constructor()
9
+ {
10
+ this.tmp_vec3 = new Vector3();
11
+ this.tmp_vec2 = new Vector2();
12
+ }
13
+
14
+ get_pos_NDC(position)
15
+ {
16
+ this.tmp_vec3.copy(position);
17
+ this.tmp_vec3.project(CameraManager.current);
18
+
19
+ return this.tmp_vec2.set(this.tmp_vec3.x, this.tmp_vec3.y);
20
+ }
21
+ }
@@ -0,0 +1,17 @@
1
+ import UIElementState from './UIElementState';
2
+
3
+ export default class OnIdle extends UIElementState
4
+ {
5
+ constructor()
6
+ {
7
+ super();
8
+ }
9
+
10
+ update(ui_element, normalized_mouse_position)
11
+ {
12
+ if (ui_element.is_mouse_over(normalized_mouse_position))
13
+ {
14
+ ui_element.set_state(ui_element._on_enter_state);
15
+ }
16
+ }
17
+ }