ohzi-core 5.13.2 → 5.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{LICENSE.md → LICENSE} +1 -1
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +12 -4
- package/src/.vscode/settings.json +3 -0
- package/src/BaseApplication.js +20 -0
- package/src/CameraManager.js +19 -0
- package/src/Capabilities.js +11 -0
- package/src/Configuration.js +22 -0
- package/src/CustomBezierCurve.js +44 -0
- package/src/Debug.js +260 -0
- package/src/EventManager.js +150 -0
- package/src/Graphics.js +334 -0
- package/src/Initializer.js +55 -0
- package/src/Input.js +21 -0
- package/src/KeyboardInput.js +128 -0
- package/src/OS.js +103 -0
- package/src/OrthographicCamera.js +13 -0
- package/src/PerspectiveCamera.js +13 -0
- package/src/ReflectionPlaneContext.js +17 -0
- package/src/RenderLayers.js +28 -0
- package/src/RenderLoop.js +97 -0
- package/src/RenderOrder.js +38 -0
- package/src/ResourceContainer.js +39 -0
- package/src/SceneManager.js +44 -0
- package/src/Screen.js +62 -0
- package/src/Time.js +38 -0
- package/src/UI.js +90 -0
- package/src/action_sequencer/ActionEvent.js +15 -0
- package/src/action_sequencer/ActionInterpolator.js +23 -0
- package/src/action_sequencer/ActionSequencer.js +195 -0
- package/src/action_sequencer/NumberInterpolator.js +24 -0
- package/src/action_sequencer/VectorInterpolator.js +20 -0
- package/src/blitter_index.js +13 -0
- package/src/canvas_drawer/CanvasDrawer.js +111 -0
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
- package/src/components/AudioClip.js +41 -0
- package/src/components/AxisHelper.js +58 -0
- package/src/components/BaseObject.js +45 -0
- package/src/components/EdgeMesh.js +151 -0
- package/src/components/GeometryEdgeVisualizer.js +45 -0
- package/src/components/Grid.js +33 -0
- package/src/components/Line.js +199 -0
- package/src/components/MultiLinePath.js +19 -0
- package/src/components/MultiLineText2D.js +62 -0
- package/src/components/ObjectAxis.js +20 -0
- package/src/components/ObjectOrientedBoundingBox.js +201 -0
- package/src/components/PlaneHelper.js +36 -0
- package/src/components/Shape2D.js +42 -0
- package/src/components/Shape3D.js +38 -0
- package/src/components/Text2D.js +39 -0
- package/src/components/UIElement.js +208 -0
- package/src/components/UpdatableMaterialMesh.js +16 -0
- package/src/components/WorldImage.js +91 -0
- package/src/components/mouse_interactors/ObjectRotator.js +61 -0
- package/src/components/sdf_text/SDFText.js +154 -0
- package/src/components/sdf_text/SDFTextBatch.js +193 -0
- package/src/components/sdf_text/TextGlyph.js +15 -0
- package/src/editor/ManipulatorHandle.js +70 -0
- package/src/editor/ObjectEditor.js +66 -0
- package/src/editor/ObjectManipulator.js +118 -0
- package/src/editor/ObjectPicker.js +75 -0
- package/src/editor/shaders/object_picker.frag +6 -0
- package/src/editor/shaders/object_picker.vert +8 -0
- package/src/gpu_particles/GPUParticleSystem.js +87 -0
- package/src/gpu_particles/ParticleAttribute.js +83 -0
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
- package/src/html_utilities/CSSAnimator.js +64 -0
- package/src/html_utilities/css_animator_states/Animating.js +45 -0
- package/src/html_utilities/css_animator_states/Idle.js +25 -0
- package/src/index.js +171 -0
- package/src/materials/AddMaterial.js +17 -0
- package/src/materials/AlphaFilterMaterial.js +20 -0
- package/src/materials/BaseShaderMaterial.js +19 -0
- package/src/materials/BlitMaterial.js +28 -0
- package/src/materials/BloomComposeMaterial.js +22 -0
- package/src/materials/BoxBlurMaterial.js +13 -0
- package/src/materials/ClearAlphaMaterial.js +13 -0
- package/src/materials/ClearColorMaterial.js +31 -0
- package/src/materials/ClearDepthNormalMaterial.js +13 -0
- package/src/materials/DeferredRendererComposeMaterial.js +32 -0
- package/src/materials/DepthNormalMaterial.js +28 -0
- package/src/materials/DisplayNormalTextureMaterial.js +15 -0
- package/src/materials/DualFilteringBlurMaterial.js +11 -0
- package/src/materials/FXAAMaterial.js +10 -0
- package/src/materials/GaussianBlurMaterial.js +28 -0
- package/src/materials/LuminosityHighPassMaterial.js +15 -0
- package/src/materials/MedianFilterMaterial.js +42 -0
- package/src/materials/NormalMaterial.js +17 -0
- package/src/materials/SDFScreenTextMaterial.js +31 -0
- package/src/materials/SDFTextMaterial.js +37 -0
- package/src/materials/SSAOComposeMaterial.js +11 -0
- package/src/materials/SSAOMaterial.js +66 -0
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
- package/src/materials/UIElementMaterial.js +25 -0
- package/src/materials/UnrealBloomComposeMaterial.js +95 -0
- package/src/materials/UnrealBlurMaterial.js +17 -0
- package/src/materials/UnrealComposeMaterial.js +24 -0
- package/src/materials/ViewPositionMaterial.js +17 -0
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
- package/src/object_pool/Pool.js +73 -0
- package/src/primitives/Arrow.js +57 -0
- package/src/primitives/Cube.js +17 -0
- package/src/primitives/HorizontalPlane.js +18 -0
- package/src/primitives/Sphere.js +15 -0
- package/src/primitives/VerticalPlane.js +17 -0
- package/src/raycast/GroupRaycaster.js +41 -0
- package/src/raycast/PlaneDragResolver.js +89 -0
- package/src/raycast/PlaneRaycastResolver.js +22 -0
- package/src/raycast/PlaneRaycaster.js +23 -0
- package/src/raycast/RaycastResolver.js +22 -0
- package/src/raycast/SurfaceDragResolver.js +77 -0
- package/src/raycast/states/BaseState.js +16 -0
- package/src/raycast/states/IdleState.js +17 -0
- package/src/raycast/states/OnRaycastEnter.js +15 -0
- package/src/raycast/states/OnRaycastExit.js +16 -0
- package/src/raycast/states/OnRaycastHover.js +25 -0
- package/src/render_mode/BaseRender.js +32 -0
- package/src/render_mode/BloomRender.js +60 -0
- package/src/render_mode/DebugNormalsRender.js +20 -0
- package/src/render_mode/DeferredRender.js +112 -0
- package/src/render_mode/NormalAORender.js +71 -0
- package/src/render_mode/NormalRender.js +36 -0
- package/src/render_mode/OutlineRender.js +154 -0
- package/src/render_mode/PlanarReflectionsRender.js +118 -0
- package/src/render_mode/TransparencyMixRender.js +143 -0
- package/src/render_mode/UnrealBloomRender.js +109 -0
- package/src/render_utilities/Blitter.js +99 -0
- package/src/render_utilities/Blurrer.js +29 -0
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
- package/src/render_utilities/DualFilteringBlurrer.js +56 -0
- package/src/render_utilities/GaussianBlurrer.js +146 -0
- package/src/render_utilities/MedianFilter.js +66 -0
- package/src/render_utilities/ViewPositionRenderer.js +48 -0
- package/src/resource_loader/AbstractLoader.js +103 -0
- package/src/resource_loader/AudioLoader.js +42 -0
- package/src/resource_loader/BasisLoader.js +50 -0
- package/src/resource_loader/CubemapLoader.js +48 -0
- package/src/resource_loader/DAELoader.js +39 -0
- package/src/resource_loader/DDSLoader.js +39 -0
- package/src/resource_loader/FileLoader.js +39 -0
- package/src/resource_loader/FontLoader.js +39 -0
- package/src/resource_loader/GLTFDRACOLoader.js +45 -0
- package/src/resource_loader/GLTFLoader.js +40 -0
- package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
- package/src/resource_loader/JSONLoader.js +40 -0
- package/src/resource_loader/OBJLoader.js +39 -0
- package/src/resource_loader/PointArrayLoader.js +63 -0
- package/src/resource_loader/RGBETextureLoader.js +42 -0
- package/src/resource_loader/ResourceBatch.js +174 -0
- package/src/resource_loader/SVGLoader.js +39 -0
- package/src/resource_loader/TextLoader.js +39 -0
- package/src/resource_loader/TextureLoader.js +40 -0
- package/src/shaders/add/add.frag +9 -0
- package/src/shaders/anti_aliasing/fxaa.frag +72 -0
- package/src/shaders/basic_color/basic_color.frag +6 -0
- package/src/shaders/basic_color/basic_color.vert +10 -0
- package/src/shaders/basic_line/basic_line.frag +37 -0
- package/src/shaders/basic_line/basic_line.vert +37 -0
- package/src/shaders/basic_texture/basic_texture.frag +10 -0
- package/src/shaders/basic_texture/basic_texture.vert +17 -0
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
- package/src/shaders/box_blur/box_blur.frag +24 -0
- package/src/shaders/box_blur/compose.frag +31 -0
- package/src/shaders/clear/clear_depth_normal.frag +25 -0
- package/src/shaders/copy/copy.frag +7 -0
- package/src/shaders/copy/copy.vert +6 -0
- package/src/shaders/deferred/blit_copy.vert +11 -0
- package/src/shaders/deferred/deferred_compose.frag +59 -0
- package/src/shaders/deferred/point_light.frag +66 -0
- package/src/shaders/deferred/point_light.vert +13 -0
- package/src/shaders/depth_normals/debug_normals.frag +48 -0
- package/src/shaders/depth_normals/depth_normals.frag +30 -0
- package/src/shaders/depth_normals/depth_normals.vert +13 -0
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
- package/src/shaders/dual_filter_blur/downsample.frag +21 -0
- package/src/shaders/dual_filter_blur/upsample.frag +24 -0
- package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
- package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
- package/src/shaders/edges/corners.frag +11 -0
- package/src/shaders/edges/corners.vert +31 -0
- package/src/shaders/edges/edges.frag +7 -0
- package/src/shaders/edges/edges.vert +27 -0
- package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
- package/src/shaders/gpu_particles/common_utils.glsl +13 -0
- package/src/shaders/gpu_particles/generic_storage.frag +7 -0
- package/src/shaders/gpu_particles/store/store_position.vert +14 -0
- package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
- package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
- package/src/shaders/grid/grid.frag +17 -0
- package/src/shaders/grid/grid.vert +10 -0
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
- package/src/shaders/median_filter/median_filter.frag +134 -0
- package/src/shaders/normal/normal.frag +6 -0
- package/src/shaders/normal/normal.vert +6 -0
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
- package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
- package/src/shaders/sdf_text/sdf_text.frag +53 -0
- package/src/shaders/sdf_text/sdf_text.vert +42 -0
- package/src/shaders/ssao/hbao.frag +264 -0
- package/src/shaders/ssao/ssao.frag +95 -0
- package/src/shaders/ssao/ssao.vert +11 -0
- package/src/shaders/ssao/ssao_compose.frag +14 -0
- package/src/shaders/transparent_mix/copy.frag +7 -0
- package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
- package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
- package/src/shaders/ui/ss_texture.frag +11 -0
- package/src/shaders/ui/ss_texture.vert +32 -0
- package/src/shaders/ui/ws_texture.vert +39 -0
- package/src/shaders/ui_element/ui_element.frag +11 -0
- package/src/shaders/ui_element/ui_element.vert +32 -0
- package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
- package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
- package/src/shaders/write_view_position/write_view_position.frag +7 -0
- package/src/shaders/write_view_position/write_view_position.vert +9 -0
- package/src/static_batcher/GeometryBatch.js +312 -0
- package/src/static_batcher/GeometryBatcher.js +62 -0
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
- package/src/ui/ui_element_state/OnIdle.js +17 -0
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
- package/src/ui/ui_element_state/OnMouseExit.js +15 -0
- package/src/ui/ui_element_state/OnMouseHover.js +31 -0
- package/src/ui/ui_element_state/UIElementState.js +18 -0
- package/src/utilities/ArrayUtilities.js +55 -0
- package/src/utilities/CameraUtilities.js +197 -0
- package/src/utilities/EasingFunctions.js +215 -0
- package/src/utilities/FrustumPointFitter.js +255 -0
- package/src/utilities/GeometryUtilities.js +74 -0
- package/src/utilities/ImageUtilities.js +26 -0
- package/src/utilities/MathUtilities.js +110 -0
- package/src/utilities/MeshSampler.js +100 -0
- package/src/utilities/ModelUtilities.js +161 -0
- package/src/utilities/ObjectUtilities.js +55 -0
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
- package/src/utilities/StringUtilities.js +32 -0
- package/src/utilities/TimeUtilities.js +22 -0
- package/src/utilities/Validation.js +34 -0
- package/src/view_components/ApplicationView.js +60 -0
- package/src/view_components/ViewComponent.js +37 -0
- package/src/view_components/ViewComponentManager.js +58 -0
- package/src/view_components/ViewContext.js +14 -0
- package/src/view_components/ViewManager.js +119 -0
- package/src/view_components/ViewState.js +54 -0
- package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
- package/src/view_components/transition/TransitionTable.js +44 -0
- package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
- package/types/BaseApplication.d.ts +8 -0
- package/types/CameraManager.d.ts +8 -0
- package/types/Capabilities.d.ts +6 -0
- package/types/Configuration.d.ts +6 -0
- package/types/Debug.d.ts +37 -0
- package/types/EventManager.d.ts +42 -0
- package/types/Graphics.d.ts +36 -0
- package/types/Initializer.d.ts +4 -0
- package/types/Input.d.ts +8 -0
- package/types/OS.d.ts +19 -0
- package/types/OrthographicCamera.d.ts +5 -0
- package/types/PerspectiveCamera.d.ts +5 -0
- package/types/ReflectionPlaneContext.d.ts +6 -0
- package/types/RenderLayers.d.ts +6 -0
- package/types/RenderLoop.d.ts +13 -0
- package/types/ResourceContainer.d.ts +8 -0
- package/types/SceneManager.d.ts +10 -0
- package/types/Screen.d.ts +17 -0
- package/types/Time.d.ts +11 -0
- package/types/UI.d.ts +15 -0
- package/types/action_sequencer/ActionEvent.d.ts +6 -0
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
- package/types/action_sequencer/ActionSequencer.d.ts +28 -0
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
- package/types/components/AudioClip.d.ts +12 -0
- package/types/components/AxisHelper.d.ts +6 -0
- package/types/components/BaseObject.d.ts +5 -0
- package/types/components/EdgeMesh.d.ts +13 -0
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
- package/types/components/Grid.d.ts +2 -0
- package/types/components/Line.d.ts +16 -0
- package/types/components/MultiLinePath.d.ts +4 -0
- package/types/components/MultiLineText2D.d.ts +10 -0
- package/types/components/ObjectAxis.d.ts +3 -0
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
- package/types/components/PlaneHelper.d.ts +6 -0
- package/types/components/Shape2D.d.ts +4 -0
- package/types/components/Shape3D.d.ts +3 -0
- package/types/components/Text2D.d.ts +13 -0
- package/types/components/UIElement.d.ts +52 -0
- package/types/components/UpdatableMaterialMesh.d.ts +4 -0
- package/types/components/WorldImage.d.ts +13 -0
- package/types/components/sdf_text/SDFText.d.ts +30 -0
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
- package/types/components/sdf_text/TextGlyph.d.ts +6 -0
- package/types/editor/ManipulatorHandle.d.ts +14 -0
- package/types/editor/ObjectEditor.d.ts +16 -0
- package/types/editor/ObjectManipulator.d.ts +19 -0
- package/types/editor/ObjectPicker.d.ts +16 -0
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
- package/types/html_utilities/CSSAnimator.d.ts +30 -0
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
- package/types/index.d.ts +73 -0
- package/types/materials/AddMaterial.d.ts +5 -0
- package/types/materials/AlphaFilterMaterial.d.ts +6 -0
- package/types/materials/BaseShaderMaterial.d.ts +3 -0
- package/types/materials/BlitMaterial.d.ts +3 -0
- package/types/materials/BloomComposeMaterial.d.ts +7 -0
- package/types/materials/BoxBlurMaterial.d.ts +4 -0
- package/types/materials/ClearAlphaMaterial.d.ts +3 -0
- package/types/materials/ClearColorMaterial.d.ts +7 -0
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
- package/types/materials/DepthNormalMaterial.d.ts +4 -0
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
- package/types/materials/FXAAMaterial.d.ts +3 -0
- package/types/materials/GaussianBlurMaterial.d.ts +6 -0
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
- package/types/materials/MedianFilterMaterial.d.ts +6 -0
- package/types/materials/NormalMaterial.d.ts +2 -0
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
- package/types/materials/SDFTextMaterial.d.ts +12 -0
- package/types/materials/SSAOComposeMaterial.d.ts +4 -0
- package/types/materials/SSAOMaterial.d.ts +6 -0
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
- package/types/materials/UIElementMaterial.d.ts +7 -0
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
- package/types/materials/UnrealBlurMaterial.d.ts +4 -0
- package/types/materials/UnrealComposeMaterial.d.ts +4 -0
- package/types/materials/ViewPositionMaterial.d.ts +3 -0
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
- package/types/object_pool/Pool.d.ts +10 -0
- package/types/primitives/Arrow.d.ts +8 -0
- package/types/primitives/Cube.d.ts +3 -0
- package/types/primitives/HorizontalPlane.d.ts +3 -0
- package/types/primitives/Sphere.d.ts +3 -0
- package/types/primitives/VerticalPlane.d.ts +3 -0
- package/types/raycast/GroupRaycaster.d.ts +13 -0
- package/types/raycast/PlaneDragResolver.d.ts +14 -0
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
- package/types/raycast/PlaneRaycaster.d.ts +7 -0
- package/types/raycast/RaycastResolver.d.ts +5 -0
- package/types/raycast/SurfaceDragResolver.d.ts +13 -0
- package/types/raycast/states/BaseState.d.ts +5 -0
- package/types/raycast/states/IdleState.d.ts +5 -0
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
- package/types/raycast/states/OnRaycastExit.d.ts +4 -0
- package/types/raycast/states/OnRaycastHover.d.ts +4 -0
- package/types/render_mode/BaseRender.d.ts +7 -0
- package/types/render_mode/BloomRender.d.ts +10 -0
- package/types/render_mode/DebugNormalsRender.d.ts +4 -0
- package/types/render_mode/DeferredRender.d.ts +9 -0
- package/types/render_mode/NormalAORender.d.ts +16 -0
- package/types/render_mode/NormalRender.d.ts +4 -0
- package/types/render_mode/OutlineRender.d.ts +20 -0
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
- package/types/render_mode/TransparencyMixRender.d.ts +21 -0
- package/types/render_mode/UnrealBloomRender.d.ts +19 -0
- package/types/render_utilities/Blitter.d.ts +16 -0
- package/types/render_utilities/Blurrer.d.ts +9 -0
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
- package/types/render_utilities/MedianFilter.d.ts +10 -0
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
- package/types/resource_loader/AbstractLoader.d.ts +18 -0
- package/types/resource_loader/AudioLoader.d.ts +8 -0
- package/types/resource_loader/BasisLoader.d.ts +6 -0
- package/types/resource_loader/CubemapLoader.d.ts +7 -0
- package/types/resource_loader/DAELoader.d.ts +6 -0
- package/types/resource_loader/DDSLoader.d.ts +6 -0
- package/types/resource_loader/FileLoader.d.ts +6 -0
- package/types/resource_loader/FontLoader.d.ts +6 -0
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
- package/types/resource_loader/GLTFLoader.d.ts +5 -0
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
- package/types/resource_loader/JSONLoader.d.ts +6 -0
- package/types/resource_loader/OBJLoader.d.ts +6 -0
- package/types/resource_loader/PointArrayLoader.d.ts +7 -0
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
- package/types/resource_loader/ResourceBatch.d.ts +28 -0
- package/types/resource_loader/SVGLoader.d.ts +6 -0
- package/types/resource_loader/TextLoader.d.ts +6 -0
- package/types/resource_loader/TextureLoader.d.ts +6 -0
- package/types/static_batcher/GeometryBatch.d.ts +37 -0
- package/types/static_batcher/GeometryBatcher.d.ts +7 -0
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
- package/types/utilities/ArrayUtilities.d.ts +7 -0
- package/types/utilities/CameraUtilities.d.ts +24 -0
- package/types/utilities/EasingFunctions.d.ts +35 -0
- package/types/utilities/FrustumPointFitter.d.ts +14 -0
- package/types/utilities/GeometryUtilities.d.ts +4 -0
- package/types/utilities/ImageUtilities.d.ts +4 -0
- package/types/utilities/MathUtilities.d.ts +12 -0
- package/types/utilities/MeshSampler.d.ts +14 -0
- package/types/utilities/ModelUtilities.d.ts +13 -0
- package/types/utilities/ObjectUtilities.d.ts +5 -0
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
- package/types/utilities/StringUtilities.d.ts +5 -0
- package/types/utilities/TimeUtilities.d.ts +3 -0
- package/types/utilities/Validation.d.ts +6 -0
- package/types/view_components/ApplicationView.d.ts +11 -0
- package/types/view_components/ViewComponent.d.ts +13 -0
- package/types/view_components/ViewComponentManager.d.ts +10 -0
- package/types/view_components/ViewContext.d.ts +6 -0
- package/types/view_components/ViewManager.d.ts +24 -0
- package/types/view_components/ViewState.d.ts +15 -0
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
- package/types/view_components/transition/TransitionTable.d.ts +8 -0
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
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uniform sampler2D _MainTex;
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uniform sampler2D _AO;
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uniform vec2 _Resolution;
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uniform vec2 _SampleDir;
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varying vec2 vUv;
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void main()
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{
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gl_FragColor.rgb = texture2D(_MainTex, vUv).rgb * (1.0 - texture2D(_AO, vUv).r);
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gl_FragColor.a = 1.0;
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}
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uniform sampler2D _OpaqueTex;
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uniform sampler2D _TransparentTex;
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uniform vec2 _Resolution;
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uniform float _Opacity;
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varying vec2 vUv;
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void main()
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{
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vec4 opaque = texture2D( _OpaqueTex, vUv);
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vec4 transparent = texture2D( _TransparentTex, vUv);
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gl_FragColor = vec4(mix(opaque.rgb, transparent.rgb, transparent.a*_Opacity), 1.0);
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// if(vUv.x > 0.5)
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// gl_FragColor = vec4(opaque.rgb, 1.0);
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// else
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// gl_FragColor = vec4(transparent.rgb, 1.0);
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}
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uniform vec2 _ScreenSize;
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uniform vec2 _TextureSize;
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uniform vec2 _PixelOffset;
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uniform vec3 _NDC;
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uniform vec2 _PivotPoint;
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uniform float _DepthOffset;
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varying vec2 vUv;
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vec2 round_to_ceil(vec2 pos)
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{
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pos = pos * 0.5 + 0.5;
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pos *= _ScreenSize;
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pos = ceil(pos)+0.5;
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pos /= _ScreenSize;
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return pos * 2.0 - 1.0;
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}
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void main()
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{
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vec4 projected_pos = projectionMatrix * viewMatrix * vec4(_NDC, 1.0);
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projected_pos.zw += _DepthOffset;
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projected_pos.xyz /= projected_pos.w;
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vec2 normalized_size = _TextureSize/_ScreenSize;
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vec2 dir = uv * 2.0 - 1.0;
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dir -= _PivotPoint;
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vec2 pos = projected_pos.xy+ dir * normalized_size;
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gl_Position = vec4(round_to_ceil(pos), projected_pos.z, 1.0);
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vUv = uv;
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}
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uniform vec2 _ScreenSize;
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uniform vec2 _TextSize;
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uniform vec2 _PixelOffset;
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uniform float _DepthOffset;
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uniform float _FixedDepth;
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uniform float _DepthValue;
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uniform float _UseAbsoluteScreenPosition;
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uniform vec2 _ScreenPosition;
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uniform float _WorldTextSize;
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varying vec2 vUv;
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void main()
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{
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vec3 w_pos;
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w_pos.x = modelMatrix[0][3];
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w_pos.y = modelMatrix[1][3];
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w_pos.z = modelMatrix[2][3];
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vec2 dir = uv * 2.0 - 1.0;
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dir.x *= (_TextSize.x / _TextSize.y);
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vec4 view_pos = modelViewMatrix * vec4(w_pos, 1.0);
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vec3 forward = vec3(0., 0., 1.);
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vec3 binormal = normalize(cross(forward, vec3(0.0, -1.0, 0.0)));
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vec3 up = cross(forward, binormal);
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vec3 normal = (binormal * dir.x + up * dir.y);
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normal = normalize(normal);
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view_pos.xyz += normal * _WorldTextSize * 0.5;
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gl_Position = projectionMatrix * view_pos;
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vUv = uv;
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}
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uniform vec2 _ScreenSize;
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uniform vec2 _TextureSize;
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uniform vec2 _PixelOffset;
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uniform vec3 _NDC;
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uniform vec2 _PivotPoint;
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uniform float _DepthOffset;
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varying vec2 vUv;
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vec2 add_pixel_offset(vec2 pos)
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{
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pos = pos * 0.5 + 0.5;
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pos *= _ScreenSize;
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pos = ceil(pos+_PixelOffset)+0.5;
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pos /= _ScreenSize;
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return pos * 2.0 - 1.0;
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}
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void main()
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{
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vec4 projected_pos = projectionMatrix * viewMatrix * vec4(_NDC, 1.0);
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projected_pos.zw += _DepthOffset;
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projected_pos.xyz /= projected_pos.w;
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vec2 normalized_size = _TextureSize/_ScreenSize;
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vec2 dir = uv * 2.0 - 1.0;
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dir -= _PivotPoint;
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vec2 pos = projected_pos.xy+dir * normalized_size;
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gl_Position = vec4(add_pixel_offset(pos), projected_pos.z, 1.0);
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vUv = uv;
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}
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@@ -0,0 +1,25 @@
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#include <common>
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varying vec2 vUv;
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uniform sampler2D _MainTex;
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uniform vec2 _Resolution;
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uniform vec2 _SampleDir;
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float gaussianPdf(in float x, in float sigma) {
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return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
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}
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void main() {
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vec2 invSize = 1.0 / _Resolution;
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float fSigma = float(SIGMA);
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float weightSum = gaussianPdf(0.0, fSigma);
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vec3 diffuseSum = texture2D( _MainTex, vUv).rgb * weightSum;
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for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
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float x = float(i);
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float w = gaussianPdf(x, fSigma);
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vec2 uvOffset = _SampleDir * invSize * x;
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vec3 sample1 = texture2D( _MainTex, vUv + uvOffset).rgb;
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vec3 sample2 = texture2D( _MainTex, vUv - uvOffset).rgb;
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diffuseSum += (sample1 + sample2) * w;
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weightSum += 2.0 * w;
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}
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gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
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}
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@@ -0,0 +1,24 @@
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varying vec2 vUv;
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2
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uniform sampler2D blurTexture1;
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3
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uniform sampler2D blurTexture2;
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uniform sampler2D blurTexture3;
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uniform sampler2D blurTexture4;
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uniform sampler2D blurTexture5;
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7
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uniform sampler2D dirtTexture;
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8
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uniform float bloomStrength;
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9
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uniform float bloomRadius;
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10
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uniform float bloomFactors[NUM_MIPS];
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uniform vec3 bloomTintColors[NUM_MIPS];
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12
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13
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float lerpBloomFactor(const in float factor) {
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14
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float mirrorFactor = 1.2 - factor;
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return mix(factor, mirrorFactor, bloomRadius);
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}
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17
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18
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void main() {
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gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
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lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
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lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
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22
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lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
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23
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lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
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24
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}
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@@ -0,0 +1,312 @@
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1
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import { Vector2 } from 'three';
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2
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import { ShaderMaterial } from 'three';
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3
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import { Mesh } from 'three';
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4
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import { DataTexture } from 'three';
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5
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import { RGBAFormat } from 'three';
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6
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import { RGBFormat } from 'three';
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7
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import { FloatType } from 'three';
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8
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9
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export default class GeometryBatch
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10
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{
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11
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constructor(geometry, batch_width)
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12
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{
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13
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this.geometry = geometry;
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14
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15
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this.material = undefined;
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16
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this.uniforms = {};
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17
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this.batch_width = batch_width;
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18
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19
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this.data_textures = [];
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20
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21
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this.object_names = undefined;
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22
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23
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this.zero_offset = new Vector2();
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24
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this.write_offset = new Vector2();
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25
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26
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this.uniform_dirty_count = 0;
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27
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28
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this.tmp_uploaded_data_count = 0;
|
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29
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+
}
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30
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+
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31
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init(object_names, vert_shader, frag_shader)
|
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32
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{
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33
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this.material = new ShaderMaterial({
|
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34
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uniforms: this.uniforms,
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35
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vertexShader: vert_shader,
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36
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fragmentShader: frag_shader
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37
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+
});
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38
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+
this.object_names = object_names;
|
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39
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+
}
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40
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+
|
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41
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add_global_uniform(name, data)
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42
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+
{
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43
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+
this.uniforms[name] = { value: data };
|
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44
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+
this.material.needsUpdate = true;
|
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45
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+
}
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46
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+
|
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47
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+
set_global_uniform(name, data)
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48
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+
{
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49
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+
this.uniforms[name].value = data;
|
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50
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+
}
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51
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+
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52
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+
add_object_uniform_v3(uniform_name, default_value_v3)
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53
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{
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54
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+
let src_tex = this.__create_rgb_texture(this.batch_width);
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55
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let dst_tex = this.__create_rgb_texture(this.batch_width);
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56
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+
let one_pixel_tex = this.__create_rgb_texture(1);
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57
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+
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58
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let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
|
|
59
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+
|
|
60
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+
if (default_value_v3)
|
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61
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{
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62
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+
this.__flood_data_texture_rgb(new_data_tex, default_value_v3);
|
|
63
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+
}
|
|
64
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+
}
|
|
65
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+
|
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66
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+
add_object_uniform_v4(uniform_name, default_value_v4)
|
|
67
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+
{
|
|
68
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+
let src_tex = this.__create_rgba_texture(this.batch_width);
|
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69
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+
let dst_tex = this.__create_rgba_texture(this.batch_width);
|
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70
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+
let one_pixel_tex = this.__create_rgba_texture(1);
|
|
71
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+
|
|
72
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+
let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
|
|
73
|
+
|
|
74
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+
if (default_value_v4)
|
|
75
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+
{
|
|
76
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+
this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
|
|
77
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+
}
|
|
78
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+
}
|
|
79
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+
|
|
80
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+
add_object_uniform_v4_float(uniform_name, default_value_v4)
|
|
81
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+
{
|
|
82
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+
let src_tex = this.__create_rgba_float_texture(this.batch_width);
|
|
83
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+
let dst_tex = this.__create_rgba_float_texture(this.batch_width);
|
|
84
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+
let one_pixel_tex = this.__create_rgba_float_texture(1);
|
|
85
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+
|
|
86
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+
let new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
|
|
87
|
+
|
|
88
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+
if (default_value_v4)
|
|
89
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+
{
|
|
90
|
+
this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
|
|
95
|
+
{
|
|
96
|
+
let obj_index = this.__get_object_index(object_name);
|
|
97
|
+
let data_texture = this.__get_data_texture(uniform_name);
|
|
98
|
+
|
|
99
|
+
this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
|
|
100
|
+
this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
|
|
101
|
+
|
|
102
|
+
data_texture.last_accessed_index = obj_index;
|
|
103
|
+
|
|
104
|
+
data_texture.dirty_count++;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
|
|
108
|
+
{
|
|
109
|
+
let obj_index = this.__get_object_index(object_name);
|
|
110
|
+
let data_texture = this.__get_data_texture(uniform_name);
|
|
111
|
+
|
|
112
|
+
this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
|
|
113
|
+
this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
|
|
114
|
+
data_texture.last_accessed_index = obj_index;
|
|
115
|
+
|
|
116
|
+
data_texture.dirty_count++;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
upload_texture_data(renderer, upload_budget)
|
|
120
|
+
{
|
|
121
|
+
for (let i = 0; i < this.data_textures.length; i++)
|
|
122
|
+
{
|
|
123
|
+
if (upload_budget > 0 && this.data_textures[i].dirty_count > 0)
|
|
124
|
+
{
|
|
125
|
+
if (this.data_textures[i].dirty_count === 1)
|
|
126
|
+
{
|
|
127
|
+
this.__partial_texture_data_upload(renderer, this.data_textures[i]);
|
|
128
|
+
}
|
|
129
|
+
if (this.data_textures[i].dirty_count > 1)
|
|
130
|
+
{
|
|
131
|
+
this.__full_texture_data_upload(renderer, this.data_textures[i]);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
this.data_textures[i].dirty_count = 0;
|
|
135
|
+
|
|
136
|
+
upload_budget--;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
get_uniform_dirty_count()
|
|
142
|
+
{
|
|
143
|
+
this.uniform_dirty_count = 0;
|
|
144
|
+
for (let i = 0; i < this.data_textures.length; i++)
|
|
145
|
+
{
|
|
146
|
+
if (this.data_textures[i].dirty_count > 0)
|
|
147
|
+
{
|
|
148
|
+
this.uniform_dirty_count++;
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
return this.uniform_dirty_count;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
__full_texture_data_upload(renderer, texture_data)
|
|
155
|
+
{
|
|
156
|
+
// console.log("full texture update of"+ texture_data.name);
|
|
157
|
+
texture_data.dst.needsUpdate = true;
|
|
158
|
+
renderer.copyTextureToTexture(
|
|
159
|
+
this.zero_offset,
|
|
160
|
+
texture_data.src,
|
|
161
|
+
texture_data.dst
|
|
162
|
+
);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
__partial_texture_data_upload(renderer, texture_data)
|
|
166
|
+
{
|
|
167
|
+
// console.log("partial texture update"+ texture_data.name);
|
|
168
|
+
let index = texture_data.last_accessed_index;
|
|
169
|
+
if (index === -1)
|
|
170
|
+
{
|
|
171
|
+
return;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
this.write_offset.y = Math.floor(index / this.batch_width);
|
|
175
|
+
this.write_offset.x = index - this.batch_width * this.write_offset.y;
|
|
176
|
+
renderer.copyTextureToTexture(
|
|
177
|
+
this.write_offset,
|
|
178
|
+
texture_data.one_pixel,
|
|
179
|
+
texture_data.dst
|
|
180
|
+
);
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
get_mesh()
|
|
184
|
+
{
|
|
185
|
+
return new Mesh(this.geometry, this.material);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
__set_pixel_rgb(data_texture, index, vector3, use_r, use_g, use_b)
|
|
189
|
+
{
|
|
190
|
+
if (use_r)
|
|
191
|
+
{
|
|
192
|
+
data_texture.image.data[index * 3 + 0] = vector3.x;
|
|
193
|
+
}
|
|
194
|
+
if (use_g)
|
|
195
|
+
{
|
|
196
|
+
data_texture.image.data[index * 3 + 1] = vector3.y;
|
|
197
|
+
}
|
|
198
|
+
if (use_b)
|
|
199
|
+
{
|
|
200
|
+
data_texture.image.data[index * 3 + 2] = vector3.z;
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
__set_pixel_rgba(data_texture, index, vector4, use_r, use_g, use_b, use_a)
|
|
205
|
+
{
|
|
206
|
+
if (use_r)
|
|
207
|
+
{
|
|
208
|
+
data_texture.image.data[index * 4 + 0] = vector4.x;
|
|
209
|
+
}
|
|
210
|
+
if (use_g)
|
|
211
|
+
{
|
|
212
|
+
data_texture.image.data[index * 4 + 1] = vector4.y;
|
|
213
|
+
}
|
|
214
|
+
if (use_b)
|
|
215
|
+
{
|
|
216
|
+
data_texture.image.data[index * 4 + 2] = vector4.z;
|
|
217
|
+
}
|
|
218
|
+
if (use_a)
|
|
219
|
+
{
|
|
220
|
+
data_texture.image.data[index * 4 + 3] = vector4.w;
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
__flood_data_texture_rgb(data_texture, v3)
|
|
225
|
+
{
|
|
226
|
+
for (let i = 0; i < this.batch_width * this.batch_width; i++)
|
|
227
|
+
{
|
|
228
|
+
this.__set_pixel_rgb(data_texture.src, i, v3, true, true, true);
|
|
229
|
+
data_texture.dirty_count++;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
__flood_data_texture_rgba(data_texture, v4)
|
|
234
|
+
{
|
|
235
|
+
for (let i = 0; i < this.batch_width * this.batch_width; i++)
|
|
236
|
+
{
|
|
237
|
+
this.__set_pixel_rgba(data_texture.src, i, v4, true, true, true, true);
|
|
238
|
+
data_texture.dirty_count++;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
__create_rgb_texture(width)
|
|
243
|
+
{
|
|
244
|
+
let data = new Uint8Array(3 * width * width);
|
|
245
|
+
return new DataTexture(data, width, width, RGBFormat);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
__create_rgba_texture(width)
|
|
249
|
+
{
|
|
250
|
+
let data = new Uint8Array(4 * width * width);
|
|
251
|
+
return new DataTexture(data, width, width, RGBAFormat);
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
__create_rgba_float_texture(width)
|
|
255
|
+
{
|
|
256
|
+
let data = new Float32Array(4 * width * width);
|
|
257
|
+
return new DataTexture(data, width, width, RGBAFormat, FloatType);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
__get_data_texture(uniform_name)
|
|
261
|
+
{
|
|
262
|
+
for (let i = 0; i < this.data_textures.length; i++)
|
|
263
|
+
{
|
|
264
|
+
if (this.data_textures[i].name === uniform_name)
|
|
265
|
+
{
|
|
266
|
+
return this.data_textures[i];
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
console.error('Data texture ' + uniform_name + ' does not exist');
|
|
270
|
+
return undefined;
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
__get_object_index(name)
|
|
274
|
+
{
|
|
275
|
+
for (let i = 0; i < this.object_names.length; i++)
|
|
276
|
+
{
|
|
277
|
+
if (this.object_names[i] === name)
|
|
278
|
+
{
|
|
279
|
+
return i;
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
console.error('the name ' + name + ' is not contained in this batch');
|
|
283
|
+
return undefined;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
__add_data_texture(uniform_name, src_texture, dst_texture, one_pixel_text)
|
|
287
|
+
{
|
|
288
|
+
dst_texture.needsUpdate = true;
|
|
289
|
+
|
|
290
|
+
this.data_textures.push({
|
|
291
|
+
name: uniform_name,
|
|
292
|
+
src: src_texture,
|
|
293
|
+
dst: dst_texture,
|
|
294
|
+
one_pixel: one_pixel_text,
|
|
295
|
+
last_accessed_index: -1,
|
|
296
|
+
dirty_count: 0
|
|
297
|
+
});
|
|
298
|
+
|
|
299
|
+
this.uniforms[uniform_name] = { value: dst_texture };
|
|
300
|
+
return this.data_textures[this.data_textures.length - 1];
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
dispose()
|
|
304
|
+
{
|
|
305
|
+
for (let i = 0; i < this.data_textures.length; i++)
|
|
306
|
+
{
|
|
307
|
+
this.data_textures[i].src.dispose();
|
|
308
|
+
this.data_textures[i].dst.dispose();
|
|
309
|
+
this.data_textures[i].one_pixel.dispose();
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import GeometryBatch from './GeometryBatch';
|
|
2
|
+
import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
3
|
+
|
|
4
|
+
import { Math as TMath } from 'three';
|
|
5
|
+
import { BufferAttribute } from 'three';
|
|
6
|
+
|
|
7
|
+
class GeometryBatcher
|
|
8
|
+
{
|
|
9
|
+
init()
|
|
10
|
+
{
|
|
11
|
+
this.batches = [];
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
batch(buffer_geometries)
|
|
15
|
+
{
|
|
16
|
+
let attr_accessor_uvs = [];
|
|
17
|
+
let texture_width = TMath.ceilPowerOfTwo(Math.sqrt(buffer_geometries.length));
|
|
18
|
+
// console.log("Store count: " + buffer_geometries.length + ", Texture size: " +texture_width);
|
|
19
|
+
|
|
20
|
+
this.__init_uv_array(attr_accessor_uvs, texture_width);
|
|
21
|
+
|
|
22
|
+
let uv_index = 0;
|
|
23
|
+
|
|
24
|
+
for (let i = 0; i < buffer_geometries.length; i++)
|
|
25
|
+
{
|
|
26
|
+
let vertex_count = buffer_geometries[i].getAttribute('position').count;
|
|
27
|
+
let y = Math.floor(i / texture_width);
|
|
28
|
+
let x = i - texture_width * y;
|
|
29
|
+
for (let count = 0; count < vertex_count; count++)
|
|
30
|
+
{
|
|
31
|
+
attr_accessor_uvs[uv_index] = (x / texture_width) + 0.5 / texture_width;
|
|
32
|
+
attr_accessor_uvs[uv_index + 1] = (y / texture_width) + 0.5 / texture_width;
|
|
33
|
+
uv_index += 2;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
let buffer_attribute = new BufferAttribute(new Float32Array(attr_accessor_uvs), 2);
|
|
38
|
+
let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries(buffer_geometries);
|
|
39
|
+
buffer_geometry.setAttribute('attr_accessor_uv', buffer_attribute);
|
|
40
|
+
|
|
41
|
+
this.batches.push(new GeometryBatch(buffer_geometry, texture_width));
|
|
42
|
+
return this.batches[this.batches.length - 1];
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
upload_texture_data(renderer)
|
|
46
|
+
{
|
|
47
|
+
for (let i = 0; i < this.batches.length; i++)
|
|
48
|
+
{
|
|
49
|
+
this.batches[i].upload_texture_data(renderer, 1);
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
__init_uv_array(uvs, texture_width)
|
|
54
|
+
{
|
|
55
|
+
for (let i = 0; i < texture_width * texture_width * 2; i++)
|
|
56
|
+
{
|
|
57
|
+
uvs.push(0);
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export default new GeometryBatcher();
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import CameraManager from '../../CameraManager';
|
|
2
|
+
|
|
3
|
+
import { Vector2 } from 'three';
|
|
4
|
+
import { Vector3 } from 'three';
|
|
5
|
+
|
|
6
|
+
export default class WorldSpacePosition
|
|
7
|
+
{
|
|
8
|
+
constructor()
|
|
9
|
+
{
|
|
10
|
+
this.tmp_vec3 = new Vector3();
|
|
11
|
+
this.tmp_vec2 = new Vector2();
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
get_pos_NDC(position)
|
|
15
|
+
{
|
|
16
|
+
this.tmp_vec3.copy(position);
|
|
17
|
+
this.tmp_vec3.project(CameraManager.current);
|
|
18
|
+
|
|
19
|
+
return this.tmp_vec2.set(this.tmp_vec3.x, this.tmp_vec3.y);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import UIElementState from './UIElementState';
|
|
2
|
+
|
|
3
|
+
export default class OnIdle extends UIElementState
|
|
4
|
+
{
|
|
5
|
+
constructor()
|
|
6
|
+
{
|
|
7
|
+
super();
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
update(ui_element, normalized_mouse_position)
|
|
11
|
+
{
|
|
12
|
+
if (ui_element.is_mouse_over(normalized_mouse_position))
|
|
13
|
+
{
|
|
14
|
+
ui_element.set_state(ui_element._on_enter_state);
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
}
|