ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,111 @@
1
+ import { CanvasTexture } from 'three';
2
+ import { Vector2 } from 'three';
3
+ import { UVMapping } from 'three';
4
+ import { ClampToEdgeWrapping } from 'three';
5
+ import { NearestFilter } from 'three';
6
+
7
+ export default class CanvasDrawer
8
+ {
9
+ constructor(uses_dynamic_font)
10
+ {
11
+ this.uses_dynamic_font = uses_dynamic_font;
12
+ this.__textHeight = null;
13
+
14
+ this.canvas = document.createElement('canvas');
15
+ this.ctx = this.canvas.getContext('2d');
16
+ }
17
+
18
+ getFontHeight(fontStyle = 'Arial')
19
+ {
20
+ if (this.__textHeight == null || this.uses_dynamic_font)
21
+ {
22
+ let body = document.getElementsByTagName('body')[0];
23
+ let dummy = document.createElement('div');
24
+ let dummyText = document.createTextNode('MÉqgOLAKTAL');
25
+ dummy.appendChild(dummyText);
26
+ dummy.setAttribute('style', `font:${fontStyle};position:absolute;top:0;left:0`);
27
+ body.appendChild(dummy);
28
+ this.__textHeight = dummy.offsetHeight;
29
+ body.removeChild(dummy);
30
+ }
31
+ return this.__textHeight;
32
+ }
33
+
34
+ get_text_size(text, font = '24px Arial')
35
+ {
36
+ let size = new Vector2();
37
+ this.ctx.font = font;
38
+ size.x = Math.ceil(this.ctx.measureText(text).width);
39
+ size.y = Math.ceil(this.getFontHeight(font));
40
+ return size;
41
+ }
42
+
43
+ draw_canvas(text, ctxOptions = {})
44
+ {
45
+ ctxOptions.font = ctxOptions.font || '24px Arial';
46
+ ctxOptions.font_color = ctxOptions.font_color || '#000000';
47
+
48
+ this.__draw(text, ctxOptions, this.canvas, this.ctx);
49
+ return this.canvas;
50
+ }
51
+
52
+ draw_on_texture(text, ctxOptions)
53
+ {
54
+ let canvas = this.draw_canvas(text, ctxOptions);
55
+ let canvas_texture = new CanvasTexture(canvas, UVMapping,
56
+ ClampToEdgeWrapping,
57
+ ClampToEdgeWrapping,
58
+ NearestFilter,
59
+ NearestFilter);
60
+ canvas_texture.generateMipMaps = false;
61
+ canvas_texture.needsUpdate = true;
62
+
63
+ return canvas_texture;
64
+ }
65
+
66
+ __draw(text, ctxOptions)
67
+ {}
68
+
69
+ roundRect(ctx, x, y, width, height, radius, fill, stroke)
70
+ {
71
+ if (typeof stroke === 'undefined')
72
+ {
73
+ stroke = true;
74
+ }
75
+ if (typeof radius === 'undefined')
76
+ {
77
+ radius = 5;
78
+ }
79
+ if (typeof radius === 'number')
80
+ {
81
+ radius = { tl: radius, tr: radius, br: radius, bl: radius };
82
+ }
83
+ else
84
+ {
85
+ let defaultRadius = { tl: 0, tr: 0, br: 0, bl: 0 };
86
+ for (let side in defaultRadius)
87
+ {
88
+ radius[side] = radius[side] || defaultRadius[side];
89
+ }
90
+ }
91
+ ctx.beginPath();
92
+ ctx.moveTo(x + radius.tl, y);
93
+ ctx.lineTo(x + width - radius.tr, y);
94
+ ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
95
+ ctx.lineTo(x + width, y + height - radius.br);
96
+ ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
97
+ ctx.lineTo(x + radius.bl, y + height);
98
+ ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
99
+ ctx.lineTo(x, y + radius.tl);
100
+ ctx.quadraticCurveTo(x, y, x + radius.tl, y);
101
+ ctx.closePath();
102
+ if (fill)
103
+ {
104
+ ctx.fill();
105
+ }
106
+ if (stroke)
107
+ {
108
+ ctx.stroke();
109
+ }
110
+ }
111
+ }
@@ -0,0 +1,49 @@
1
+ import CanvasDrawer from './CanvasDrawer';
2
+
3
+ import { Vector2 } from 'three';
4
+
5
+ export default class MultiLineTextDrawer extends CanvasDrawer
6
+ {
7
+ constructor()
8
+ {
9
+ super();
10
+ this.text_margin = new Vector2(2, 0);
11
+ }
12
+
13
+ __draw(text_array, ctxOptions, canvas, ctx)
14
+ {
15
+ ctx.font = ctxOptions.font;
16
+ let text_size = new Vector2();
17
+ for (let i = 0; i < text_array.length; i++)
18
+ {
19
+ let new_size = this.get_text_size(text_array[i], ctxOptions.font);
20
+ console.log(new_size.clone());
21
+ text_size.x = Math.max(text_size.x, new_size.x);
22
+ text_size.y += Math.max(text_size.y, new_size.y);
23
+ }
24
+
25
+ console.log('end draw', text_array.length);
26
+
27
+ canvas.width = Math.ceil(text_size.x + this.text_margin.x * 2);
28
+ canvas.height = Math.ceil(text_size.y / 2 + this.text_margin.y * 2);
29
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
30
+
31
+ ctx.globalAlpha = 0.2;
32
+ ctx.fillStyle = '#FF0000';
33
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
34
+
35
+ ctx.globalAlpha = 1;
36
+
37
+ ctx.font = ctxOptions.font;
38
+ ctx.fillStyle = ctxOptions.font_color;
39
+ ctx.textBaseline = 'middle';
40
+ ctx.textAlignment = 'left';
41
+
42
+ let word_height = canvas.height / text_array.length;
43
+ for (let i = 0; i < text_array.length; i++)
44
+ {
45
+ // let height = i / (text_array.length);
46
+ ctx.fillText(text_array[i], this.text_margin.x / 2, word_height * i + word_height / 2);
47
+ }
48
+ }
49
+ }
@@ -0,0 +1,47 @@
1
+
2
+ import CanvasDrawer from './CanvasDrawer';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class SimpleTextDrawer extends CanvasDrawer
7
+ {
8
+ constructor()
9
+ {
10
+ super();
11
+ this.text_margin = new Vector2(2, 0);
12
+ }
13
+
14
+ __draw(text, ctxOptions, canvas, ctx)
15
+ {
16
+ ctx.font = ctxOptions.font;
17
+
18
+ let text_size = this.get_text_size(text, ctxOptions.font);
19
+ // canvas.width = Math.ceilPowerOfTwo(text_size.x+this.text_margin.x*2);
20
+ // canvas.height = Math.ceilPowerOfTwo(text_size.y+ this.text_margin.y*2);
21
+ canvas.width = Math.ceil(text_size.x + this.text_margin.x * 2);
22
+ canvas.height = Math.ceil(text_size.y + this.text_margin.y * 2);
23
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
24
+
25
+ // turn this on for debugging
26
+ ctx.globalAlpha = 0.0;
27
+ ctx.fillStyle = ctxOptions.font_color || '#000000';
28
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
29
+ ctx.globalAlpha = 1;
30
+
31
+ ctx.globalAlpha = 1;
32
+
33
+ ctx.font = ctxOptions.font;
34
+ ctx.fillStyle = ctxOptions.font_color || '#000000';
35
+ ctx.textBaseline = 'middle';
36
+
37
+ ctx.textAlign = ctxOptions.textAlign || 'center';
38
+ if (ctx.textAlign === 'center')
39
+ {
40
+ ctx.fillText(text, canvas.width / 2, canvas.height / 2);
41
+ }
42
+ else
43
+ {
44
+ ctx.fillText(text, 0, canvas.height / 2);
45
+ }
46
+ }
47
+ }
@@ -0,0 +1,41 @@
1
+ import { Audio as THREEAudio } from 'three';
2
+
3
+ export default class AudioClip
4
+ {
5
+ constructor(buffer, loop = true, volume = 1)
6
+ {
7
+ this.buffer = buffer;
8
+ this.loop = loop;
9
+ this.volume = volume;
10
+
11
+ this.audio = undefined;
12
+ }
13
+
14
+ init(audio_listener)
15
+ {
16
+ this.audio = new THREEAudio(audio_listener);
17
+ this.audio.setBuffer(this.buffer);
18
+ this.audio.setLoop(this.loop);
19
+ this.audio.setVolume(this.volume);
20
+ }
21
+
22
+ play()
23
+ {
24
+ this.audio.play();
25
+ }
26
+
27
+ pause()
28
+ {
29
+ this.audio.pause();
30
+ }
31
+
32
+ stop()
33
+ {
34
+ this.audio.stop();
35
+ }
36
+
37
+ get is_playing()
38
+ {
39
+ return this.audio.isPlaying;
40
+ }
41
+ }
@@ -0,0 +1,58 @@
1
+
2
+ import { Object3D } from 'three';
3
+ import { LineBasicMaterial } from 'three';
4
+ import { AlwaysDepth } from 'three';
5
+ import { BufferGeometry } from 'three';
6
+ import { Vector3 } from 'three';
7
+ import { Line } from 'three';
8
+
9
+ export default class AxisHelper extends Object3D
10
+ {
11
+ constructor(scale = 1.0)
12
+ {
13
+ super();
14
+
15
+ const blue_points = [];
16
+ blue_points.push(new Vector3(0, 0, 0));
17
+ blue_points.push(new Vector3(0, 0, 1000));
18
+
19
+ const blue_axis_mat = new LineBasicMaterial({ color: 0x4444ff, depthFunc: AlwaysDepth });
20
+ const blue_axis_geo = new BufferGeometry().setFromPoints(blue_points);
21
+ const blue_axis_line = new Line(blue_axis_geo, blue_axis_mat);
22
+ blue_axis_line.renderOrder = 50000;
23
+
24
+ const green_points = [];
25
+ green_points.push(new Vector3(0, 0, 0));
26
+ green_points.push(new Vector3(0, 1000, 0));
27
+
28
+ const green_axis_mat = new LineBasicMaterial({ color: 0x44ff44, depthFunc: AlwaysDepth });
29
+ const green_axis_geo = new BufferGeometry().setFromPoints(green_points);
30
+ const green_axis_line = new Line(green_axis_geo, green_axis_mat);
31
+ green_axis_line.renderOrder = 50000;
32
+
33
+ const red_points = [];
34
+ red_points.push(new Vector3(0, 0, 0));
35
+ red_points.push(new Vector3(1000, 0, 0));
36
+
37
+ const red_axis_mat = new LineBasicMaterial({ color: 0xff4444, depthFunc: AlwaysDepth });
38
+ const red_axis_geo = new BufferGeometry().setFromPoints(red_points);
39
+ const red_axis_line = new Line(red_axis_geo, red_axis_mat);
40
+ red_axis_line.renderOrder = 50000;
41
+
42
+ this.renderOrder = 100000;
43
+
44
+ this.add(blue_axis_line);
45
+ this.add(green_axis_line);
46
+ this.add(red_axis_line);
47
+
48
+ this.scale.set(scale, scale, scale);
49
+ }
50
+
51
+ update()
52
+ {
53
+ }
54
+
55
+ dispose()
56
+ {
57
+ }
58
+ }
@@ -0,0 +1,45 @@
1
+
2
+ import { Object3D } from 'three';
3
+ import { Vector3 } from 'three';
4
+
5
+ export default class BaseObject extends Object3D
6
+ {
7
+ constructor()
8
+ {
9
+ super();
10
+ this.___temp_w_pos = new Vector3();
11
+ }
12
+
13
+ get_world_pos()
14
+ {
15
+ this.getWorldPosition(this.___temp_w_pos);
16
+ return this.___temp_w_pos;
17
+ }
18
+
19
+ deep_dispose(obj)
20
+ {
21
+ if (obj !== null)
22
+ {
23
+ for (let i = 0; i < obj.children.length; i++)
24
+ {
25
+ this.deep_dispose(obj.children[i]);
26
+ }
27
+ if (obj.geometry)
28
+ {
29
+ obj.geometry.dispose();
30
+ }
31
+ if (obj.material)
32
+ {
33
+ if (obj.material.map)
34
+ {
35
+ obj.material.map.dispose();
36
+ }
37
+ obj.material.dispose();
38
+ }
39
+ }
40
+ if (obj.parent)
41
+ {
42
+ obj.parent.remove(obj);
43
+ }
44
+ }
45
+ }
@@ -0,0 +1,151 @@
1
+ import edge_line_vert from '../shaders/edges/edges.vert';
2
+ import edge_line_frag from '../shaders/edges/edges.frag';
3
+ import corners_vert from '../shaders/edges/corners.vert';
4
+ import corners_frag from '../shaders/edges/corners.frag';
5
+
6
+ import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
7
+
8
+ import { Object3D } from 'three';
9
+ import { ShaderMaterial } from 'three';
10
+ import { Color } from 'three';
11
+ import { Mesh } from 'three';
12
+ import { EdgesGeometry } from 'three';
13
+ import { LineSegments } from 'three';
14
+ import { LineBasicMaterial } from 'three';
15
+ import { Vector3 } from 'three';
16
+ import { PlaneBufferGeometry } from 'three';
17
+ import { BufferAttribute } from 'three';
18
+
19
+ export default class EdgeMesh extends Object3D
20
+ {
21
+ constructor(buffer_geometry, thickness, color)
22
+ {
23
+ super();
24
+ thickness = thickness || 0.1;
25
+ color = color || '#555555';
26
+ this.edges_material = new ShaderMaterial({
27
+ uniforms: {
28
+ _Thickness: { value: thickness },
29
+ _Color: { value: new Color(color) }
30
+ },
31
+ vertexShader: edge_line_vert,
32
+ fragmentShader: edge_line_frag,
33
+ transparent: true,
34
+ depthWrite: false
35
+ });
36
+
37
+ this.corners_material = new ShaderMaterial({
38
+ uniforms: {
39
+ _Thickness: { value: thickness },
40
+ _Color: { value: new Color(color) }
41
+ },
42
+ vertexShader: corners_vert,
43
+ fragmentShader: corners_frag,
44
+ transparent: true,
45
+ depthWrite: false
46
+ });
47
+
48
+ let edges_geometry = this.__get_edges_geometry(this.__get_edges(buffer_geometry));
49
+ let corners_geometry = this.__get_corners_geometry(buffer_geometry.getAttribute('position'));
50
+
51
+ this.edges_mesh = new Mesh(edges_geometry, this.edges_material);
52
+ this.corners_mesh = new Mesh(corners_geometry, this.corners_material);
53
+
54
+ this.edges_mesh.frustumCulled = false;
55
+ this.corners_mesh.frustumCulled = false;
56
+ this.add(this.edges_mesh);
57
+ this.add(this.corners_mesh);
58
+ }
59
+
60
+ __get_edges(cube_geometry)
61
+ {
62
+ let edges = new EdgesGeometry(cube_geometry);
63
+ let line = new LineSegments(edges, new LineBasicMaterial());
64
+ let points_array = line.geometry.attributes.position.array;
65
+
66
+ let points = [];
67
+ for (let i = 0; i < points_array.length; i += 3)
68
+ {
69
+ points.push(new Vector3(points_array[i], points_array[i + 1], points_array[i + 2]));
70
+ }
71
+ return points;
72
+ }
73
+
74
+ update(TIME)
75
+ {
76
+
77
+ }
78
+
79
+ __get_edges_geometry(points)
80
+ {
81
+ let buffer_geometries = [];
82
+ for (let i = 0; i < points.length; i += 2)
83
+ {
84
+ let dir = points[i + 1].clone().sub(points[i]).normalize();
85
+ let geometry = new PlaneBufferGeometry(1, 1);
86
+ let vertices = geometry.getAttribute('position');
87
+ // top right
88
+ vertices.array[0] = points[i].x;
89
+ vertices.array[1] = points[i].y;
90
+ vertices.array[2] = points[i].z;
91
+ // top left
92
+ vertices.array[3] = points[i].x;
93
+ vertices.array[4] = points[i].y;
94
+ vertices.array[5] = points[i].z;
95
+
96
+ // bottom right
97
+ vertices.array[6] = points[i + 1].x;
98
+ vertices.array[7] = points[i + 1].y;
99
+ vertices.array[8] = points[i + 1].z;
100
+ // bottom left
101
+ vertices.array[9] = points[i + 1].x;
102
+ vertices.array[10] = points[i + 1].y;
103
+ vertices.array[11] = points[i + 1].z;
104
+
105
+ let dirs = [];
106
+ for (let d = 0; d < vertices.count; d++)
107
+ {
108
+ dirs.push(dir.x);
109
+ dirs.push(dir.y);
110
+ dirs.push(dir.z);
111
+ }
112
+ let dir_array = new Float32Array(dirs);
113
+ geometry.setAttribute('tangent', new BufferAttribute(dir_array, 3));
114
+ buffer_geometries.push(geometry);
115
+ }
116
+
117
+ return BufferGeometryUtils.mergeBufferGeometries(buffer_geometries);
118
+ }
119
+
120
+ __get_corners_geometry(geometry_vertices)
121
+ {
122
+ let circle_buffer_geometries = [];
123
+ for (let i = 0; i < geometry_vertices.count; i++)
124
+ {
125
+ let plane_geometry = new PlaneBufferGeometry(1, 1);
126
+ let plane_vertices = plane_geometry.getAttribute('position');
127
+ let w_pos = [];
128
+ for (let d = 0; d < plane_vertices.count; d++)
129
+ {
130
+ w_pos.push(geometry_vertices.array[i * 3 + 0]);
131
+ w_pos.push(geometry_vertices.array[i * 3 + 1]);
132
+ w_pos.push(geometry_vertices.array[i * 3 + 2]);
133
+ }
134
+ let pos_array = new Float32Array(w_pos);
135
+ plane_geometry.setAttribute('w_pos', new BufferAttribute(pos_array, 3));
136
+ circle_buffer_geometries.push(plane_geometry);
137
+ }
138
+ return BufferGeometryUtils.mergeBufferGeometries(circle_buffer_geometries);
139
+ }
140
+
141
+ set_visible(boolean)
142
+ {
143
+ this.edges_mesh.visible = boolean;
144
+ this.corners_mesh.visible = boolean;
145
+ }
146
+
147
+ dispose()
148
+ {
149
+
150
+ }
151
+ }
@@ -0,0 +1,45 @@
1
+ import edge_visualizer_frag from '../shaders/edge_visualizer/edge_visualizer.frag';
2
+ import edge_visualizer_vert from '../shaders/edge_visualizer/edge_visualizer.vert';
3
+ import GeometryUtilities from '../utilities/GeometryUtilities';
4
+
5
+ import { Mesh } from 'three';
6
+ import { Color } from 'three';
7
+ import { ShaderMaterial } from 'three';
8
+
9
+ export default class GeometryEdgeVisualizer extends Mesh
10
+ {
11
+ constructor(geometry, line_color)
12
+ {
13
+ line_color = line_color || '#91EE91';
14
+
15
+ let material = new ShaderMaterial({
16
+ uniforms: {
17
+ _Color: { value: new Color('#CC3333') },
18
+ _LineColor: { value: new Color(line_color) },
19
+ _Alpha: { value: 1 },
20
+ _DepthOffset: { value: 0.001 },
21
+ _Thickness: { value: 2.5 }
22
+ },
23
+ vertexShader: edge_visualizer_vert,
24
+ fragmentShader: edge_visualizer_frag,
25
+ extensions: { derivatives: true },
26
+ transparent: true,
27
+ depthWrite: false
28
+ });
29
+
30
+ let non_indexed_geometry = geometry;
31
+ if (non_indexed_geometry.index)
32
+ {
33
+ non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(geometry);
34
+ }
35
+
36
+ GeometryUtilities.add_barycentric_attribute(non_indexed_geometry);
37
+
38
+ super(non_indexed_geometry, material);
39
+ }
40
+
41
+ hide_faces()
42
+ {
43
+ this.material.uniforms._Alpha.value = 0;
44
+ }
45
+ }
@@ -0,0 +1,33 @@
1
+ import grid_frag from '../shaders/grid/grid.frag';
2
+ import grid_vert from '../shaders/grid/grid.vert';
3
+ import GeometryUtilities from '../utilities/GeometryUtilities';
4
+
5
+ import { Mesh } from 'three';
6
+ import { ShaderMaterial } from 'three';
7
+ import { Color } from 'three';
8
+ import { PlaneBufferGeometry } from 'three';
9
+
10
+ export default class Grid extends Mesh
11
+ {
12
+ constructor()
13
+ {
14
+ let material = new ShaderMaterial({
15
+ uniforms: {
16
+ _Color: { value: new Color('#919191') }
17
+ },
18
+ vertexShader: grid_vert,
19
+ fragmentShader: grid_frag,
20
+ extensions: { derivatives: true },
21
+ transparent: true,
22
+ depthWrite: false
23
+ });
24
+
25
+ let plane_geometry = new PlaneBufferGeometry(100, 100, 100, 100);
26
+
27
+ let non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
28
+
29
+ super(non_indexed_geometry, material);
30
+
31
+ this.rotation.x = -3.14 / 2;
32
+ }
33
+ }