ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,109 @@
1
+ import Screen from '../Screen';
2
+ import BaseRender from '../render_mode/BaseRender';
3
+ import UnrealBloomComposeMaterial from '../materials/UnrealBloomComposeMaterial';
4
+ import AddMaterial from '../materials/AddMaterial';
5
+
6
+ import { WebGLRenderTarget } from 'three';
7
+
8
+ import GaussianBlurrer from '../render_utilities/GaussianBlurrer';
9
+ import Graphics from '../Graphics';
10
+ import CameraManager from '../CameraManager';
11
+ import SceneManager from '../SceneManager';
12
+
13
+ export default class UnrealBloomRender extends BaseRender
14
+ {
15
+ constructor()
16
+ {
17
+ super();
18
+
19
+ this.bloom_compose_mat = undefined;
20
+
21
+ this.main_RT = undefined;
22
+ this.blur_RT = undefined;
23
+ this.blurrer = undefined;
24
+
25
+ this.add_mat = new AddMaterial();
26
+ }
27
+
28
+ on_enter()
29
+ {
30
+ this.blurrer = new GaussianBlurrer();
31
+ this.main_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
32
+ this.blur_RT = new WebGLRenderTarget(Screen.render_width, Screen.render_height);
33
+
34
+ this.bloom_compose_mat = new UnrealBloomComposeMaterial(5);
35
+ this.blurrer = new GaussianBlurrer(5);
36
+
37
+ this.bloom_compose_mat.set_RT_0(this.blurrer.renderTargetsVertical[0].texture);
38
+ this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
39
+ this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
40
+ this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
41
+ this.bloom_compose_mat.set_RT_4(this.blurrer.renderTargetsVertical[4].texture);
42
+
43
+ this.bloom_compose_mat.set_bloom_strength(1);
44
+ this.bloom_compose_mat.set_bloom_radius(1);
45
+
46
+ this.add_mat.set_add_texture(this.blurrer.renderTargetsHorizontal[0].texture);
47
+ }
48
+
49
+ set_bloom_strength(val)
50
+ {
51
+ this.bloom_compose_mat.set_bloom_strength(val);
52
+ }
53
+
54
+ set_bloom_radius(val)
55
+ {
56
+ this.bloom_compose_mat.set_bloom_radius(val);
57
+ }
58
+
59
+ set_tint_color_0(col_string)
60
+ {
61
+ this.bloom_compose_mat.set_tint_color_0(col_string);
62
+ }
63
+
64
+ set_tint_color_1(col_string)
65
+ {
66
+ this.bloom_compose_mat.set_tint_color_1(col_string);
67
+ }
68
+
69
+ set_tint_color_2(col_string)
70
+ {
71
+ this.bloom_compose_mat.set_tint_color_2(col_string);
72
+ }
73
+
74
+ set_tint_color_3(col_string)
75
+ {
76
+ this.bloom_compose_mat.set_tint_color_3(col_string);
77
+ }
78
+
79
+ set_tint_color_4(col_string)
80
+ {
81
+ this.bloom_compose_mat.set_tint_color_4(col_string);
82
+ }
83
+
84
+ render()
85
+ {
86
+ this.__check_RT_size();
87
+
88
+ Graphics.clear(this.main_RT, CameraManager.current, true, false);
89
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
90
+
91
+ // // BLUR
92
+ this.blurrer.blur(this.main_RT, true);
93
+
94
+ // Blur compose
95
+ Graphics.material_pass(this.bloom_compose_mat, this.blurrer.renderTargetsHorizontal[0]);
96
+
97
+ // Additive blend
98
+ Graphics.blit(this.main_RT, undefined, this.add_mat);
99
+ }
100
+
101
+ __check_RT_size()
102
+ {
103
+ if (this.main_RT.width !== Screen.render_width || this.main_RT.height !== Screen.render_height)
104
+ {
105
+ this.main_RT.setSize(Screen.render_width, Screen.render_height);
106
+ this.blur_RT.setSize(Screen.render_width, Screen.render_height);
107
+ }
108
+ }
109
+ }
@@ -0,0 +1,99 @@
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+
3
+ import { Scene } from 'three';
4
+ import { Mesh } from 'three';
5
+ import { PlaneBufferGeometry } from 'three';
6
+ import { OrthographicCamera } from 'three';
7
+
8
+ export default class Blitter
9
+ {
10
+ constructor(renderer)
11
+ {
12
+ this.renderer = renderer;
13
+ this._blit_scene = new Scene();
14
+ this._blit_material = new BlitMaterial();
15
+ this._blit_quad = new Mesh(
16
+ new PlaneBufferGeometry(1, 1), this._blit_material);
17
+ this._blit_scene.add(this._blit_quad);
18
+ this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
19
+ }
20
+
21
+ blit(src, dst)
22
+ {
23
+ this._blit_quad.material = this._blit_material;
24
+
25
+ let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
+ let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
+ let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
+
29
+ this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
+ this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
31
+
32
+ if (dst)
33
+ {
34
+ this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
35
+ }
36
+ else
37
+ {
38
+ this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
39
+ }
40
+
41
+ this.__render(dst);
42
+ }
43
+
44
+ material_pass(mat, dst)
45
+ {
46
+ this._blit_quad.material = mat;
47
+ // this._blit_quad.material.uniforms._MainTex.value = undefined;
48
+ // this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
49
+
50
+ this.__render(dst);
51
+ }
52
+
53
+ blit_with_material(src, dst, mat)
54
+ {
55
+ let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
+ let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
+ let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
+
59
+ this._blit_quad.material = mat;
60
+ this._blit_quad.material.uniforms._MainTex.value = src_texture;
61
+ this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
62
+
63
+ if (dst)
64
+ {
65
+ this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
66
+ }
67
+ else
68
+ {
69
+ this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
70
+ }
71
+
72
+ this.__render(dst);
73
+ }
74
+
75
+ blit_clear_with_material(dst_RT, mat)
76
+ {
77
+ this._blit_quad.material = mat;
78
+
79
+ this.__render(dst_RT);
80
+ }
81
+
82
+ dispose()
83
+ {
84
+ this._blit_quad.geometry.dispose();
85
+ this._blit_quad.material.dispose();
86
+ }
87
+
88
+ __render(RT)
89
+ {
90
+ RT = RT === undefined ? null : RT;
91
+
92
+ let current_rt = this.renderer.getRenderTarget();
93
+
94
+ this.renderer.setRenderTarget(RT === undefined ? null : RT);
95
+ this.renderer.render(this._blit_scene, this._blit_camera);
96
+
97
+ this.renderer.setRenderTarget(current_rt);
98
+ }
99
+ }
@@ -0,0 +1,29 @@
1
+ import BoxBlurMaterial from '../materials/BoxBlurMaterial';
2
+ import Graphics from '../Graphics';
3
+
4
+ import { WebGLRenderTarget } from 'three';
5
+
6
+ export default class Blurrer
7
+ {
8
+ constructor(renderer)
9
+ {
10
+ this.RT1 = new WebGLRenderTarget(1, 1);
11
+ this.RT2 = new WebGLRenderTarget(1, 1);
12
+ this.box_blur_mat = new BoxBlurMaterial();
13
+ }
14
+
15
+ blur(RT)
16
+ {
17
+ if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
18
+ {
19
+ this.RT1.setSize(RT.width, RT.height);
20
+ this.RT2.setSize(RT.width, RT.height);
21
+ }
22
+
23
+ this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
24
+ Graphics.blit(RT, this.RT1, this.box_blur_mat);
25
+ this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
26
+ Graphics.blit(this.RT1, RT, this.box_blur_mat);
27
+ // return this.RT2;
28
+ }
29
+ }
@@ -0,0 +1,45 @@
1
+ import CameraManager from '../CameraManager';
2
+ import Screen from '../Screen';
3
+
4
+ import ClearDepthNormalMaterial from '../materials/ClearDepthNormalMaterial';
5
+ import DepthNormalMaterial from '../materials/DepthNormalMaterial';
6
+
7
+ import { WebGLRenderTarget } from 'three';
8
+ import { Vector3 } from 'three';
9
+
10
+ export default class DepthAndNormalsRenderer
11
+ {
12
+ constructor()
13
+ {
14
+ this.RT = new WebGLRenderTarget(Screen.width, Screen.height);
15
+
16
+ this.clear_depth_normal_mat = new ClearDepthNormalMaterial(1, new Vector3(0, 0, 1));
17
+ this.depth_normal_material = new DepthNormalMaterial();
18
+ }
19
+
20
+ render(graphics)
21
+ {
22
+ this.__resize_RT_if_necessary();
23
+
24
+ graphics.clear(this.RT, undefined, true, true);
25
+
26
+ graphics.blit_clear_with_material(this.RT, this.clear_depth_normal_mat);
27
+
28
+ this.depth_normal_material.far_plane = CameraManager.current.far;
29
+
30
+ graphics.render(undefined, undefined, this.RT, this.depth_normal_material);
31
+ }
32
+
33
+ __resize_RT_if_necessary()
34
+ {
35
+ if (this.RT.width !== Screen.width || this.RT.height !== Screen.height)
36
+ {
37
+ this.RT.setSize(Screen.width, Screen.height);
38
+ }
39
+ }
40
+
41
+ get render_target()
42
+ {
43
+ return this.RT;
44
+ }
45
+ }
@@ -0,0 +1,56 @@
1
+ import DualFilteringBlurMaterial from '../materials/DualFilteringBlurMaterial';
2
+ import AlphaFilterMaterial from '../materials/AlphaFilterMaterial';
3
+ import Graphics from '../Graphics';
4
+ import { WebGLRenderTarget } from 'three';
5
+ export default class DualFilteringBlurrer
6
+ {
7
+ constructor(use_alpha_mask)
8
+ {
9
+ this.current_width = 1;
10
+ this.current_height = 1;
11
+ this.RT0 = new WebGLRenderTarget(1, 1);
12
+ this.RT1 = new WebGLRenderTarget(1, 1);
13
+ this.RT2 = new WebGLRenderTarget(1, 1);
14
+ this.RT3 = new WebGLRenderTarget(1, 1);
15
+ this.RT4 = new WebGLRenderTarget(1, 1);
16
+
17
+ this.upscale_blur_mat = new DualFilteringBlurMaterial(true);
18
+ this.downscale_blur_mat = new DualFilteringBlurMaterial(false);
19
+
20
+ this.alpha_filter_mat = new AlphaFilterMaterial();
21
+ }
22
+
23
+ blur(RT)
24
+ {
25
+ this.check_RT_resize(RT.width, RT.height);
26
+ Graphics.blit(RT, this.RT1, this.alpha_filter_mat);
27
+
28
+ // Graphics.blit(this.RT0, this.RT1, this.downscale_blur_mat);
29
+ Graphics.blit(this.RT1, this.RT2, this.downscale_blur_mat);
30
+ Graphics.blit(this.RT2, this.RT3, this.downscale_blur_mat);
31
+ Graphics.blit(this.RT3, this.RT4, this.downscale_blur_mat);
32
+
33
+ // Graphics.blit(this.RT4, this.RT3, this.upscale_blur_mat);
34
+ // Graphics.blit(this.RT3, this.RT4, this.upscale_blur_mat);
35
+ Graphics.blit(this.RT4, this.RT3, this.upscale_blur_mat);
36
+ Graphics.blit(this.RT3, this.RT2, this.upscale_blur_mat);
37
+ Graphics.blit(this.RT2, RT, this.upscale_blur_mat);
38
+ // Graphics.blit(this.RT1, RT, this.upscale_blur_mat);
39
+
40
+ // return this.RT2;
41
+ }
42
+
43
+ check_RT_resize(width, height)
44
+ {
45
+ if (this.current_width !== width || this.current_height !== height)
46
+ {
47
+ this.current_width = width;
48
+ this.current_height = height;
49
+ this.RT0.setSize(this.current_width / 2, this.current_height / 2);
50
+ this.RT1.setSize(this.current_width / 2, this.current_height / 2);
51
+ this.RT2.setSize(this.current_width / 4, this.current_height / 4);
52
+ this.RT3.setSize(this.current_width / 8, this.current_height / 8);
53
+ this.RT4.setSize(this.current_width / 16, this.current_height / 16);
54
+ }
55
+ }
56
+ }
@@ -0,0 +1,146 @@
1
+ import GaussianBlurMaterial from '../materials/GaussianBlurMaterial';
2
+ import LuminosityHighPassMaterial from '../materials/LuminosityHighPassMaterial';
3
+ import Graphics from '../Graphics';
4
+
5
+ import { WebGLRenderTarget, LinearFilter, RGBAFormat } from 'three';
6
+
7
+ export default class GaussianBlurrer
8
+ {
9
+ constructor(nMips = 5)
10
+ {
11
+ this.current_width = 1;
12
+ this.current_height = 1;
13
+
14
+ this.separableBlurMaterials = [];
15
+ this.renderTargetsHorizontal = [];
16
+ this.renderTargetsVertical = [];
17
+
18
+ this.nMips = nMips;
19
+ this.kernelSizeArray = [3, 5, 7, 9, 11];
20
+ this.rt_pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
21
+
22
+ this.renderTargetBright = new WebGLRenderTarget(1, 1, this.rt_pars);
23
+ this.renderTargetBright.texture.generateMipmaps = false;
24
+
25
+ this.init_materials();
26
+ this.init_RT();
27
+
28
+ this.luminosity_high_pass_mat = new LuminosityHighPassMaterial();
29
+ }
30
+
31
+ blur(RT, use_luminosity_high_pass)
32
+ {
33
+ this.resize_RT(RT.width, RT.height);
34
+
35
+ if (use_luminosity_high_pass)
36
+ {
37
+ Graphics.blit(RT, this.renderTargetBright, this.luminosity_high_pass_mat);
38
+ }
39
+ else
40
+ {
41
+ Graphics.blit(RT, this.renderTargetBright);
42
+ }
43
+
44
+ let inputRenderTarget = this.renderTargetBright;
45
+
46
+ for (let i = 0; i < this.nMips; i++)
47
+ {
48
+ let mat = this.separableBlurMaterials[i];
49
+
50
+ mat.set_direction(1, 0);
51
+ Graphics.blit(inputRenderTarget, this.renderTargetsHorizontal[i], mat);
52
+
53
+ mat.set_direction(0, 1);
54
+ Graphics.blit(this.renderTargetsHorizontal[i], this.renderTargetsVertical[i], mat);
55
+
56
+ inputRenderTarget = this.renderTargetsVertical[i];
57
+ }
58
+ }
59
+
60
+ get_blurred_texture()
61
+ {
62
+ return this.renderTargetsHorizontal[0].texture;
63
+ }
64
+
65
+ get_blurred_RT()
66
+ {
67
+ return this.renderTargetsHorizontal[0];
68
+ }
69
+
70
+ init_RT()
71
+ {
72
+ this.dispose_RT();
73
+
74
+ this.renderTargetBright.setSize(1, 1);
75
+
76
+ for (let i = 0; i < this.nMips; i++)
77
+ {
78
+ let hor = new WebGLRenderTarget(1, 1, this.rt_pars);
79
+ let ver = new WebGLRenderTarget(1, 1, this.rt_pars);
80
+
81
+ hor.texture.generateMipmaps = false;
82
+ ver.texture.generateMipmaps = false;
83
+
84
+ this.renderTargetsHorizontal.push(hor);
85
+ this.renderTargetsVertical.push(ver);
86
+ }
87
+ }
88
+
89
+ resize_RT(texture_width, texture_height)
90
+ {
91
+ if (this.current_width === texture_width && this.current_height === texture_height)
92
+ {
93
+ return;
94
+ }
95
+
96
+ this.current_width = texture_width;
97
+ this.current_height = texture_height;
98
+
99
+ let width = Math.round(texture_width / 2);
100
+ let height = Math.round(texture_height / 2);
101
+
102
+ this.renderTargetBright.setSize(width, height);
103
+
104
+ for (let i = 0; i < this.nMips; i++)
105
+ {
106
+ this.renderTargetsVertical[i].setSize(width, height);
107
+ this.renderTargetsHorizontal[i].setSize(width, height);
108
+ this.separableBlurMaterials[i].set_size(width, height);
109
+
110
+ width = Math.round(width / 2);
111
+ height = Math.round(height / 2);
112
+ }
113
+ }
114
+
115
+ init_materials(texture_width, texture_height)
116
+ {
117
+ this.dispose_materials();
118
+
119
+ for (let i = 0; i < this.nMips; i++)
120
+ {
121
+ this.separableBlurMaterials.push(new GaussianBlurMaterial(this.kernelSizeArray[i]));
122
+ }
123
+ }
124
+
125
+ dispose_materials()
126
+ {
127
+ for (let i = 0; i < this.separableBlurMaterials.length; i++)
128
+ {
129
+ this.separableBlurMaterials[i].dispose();
130
+ }
131
+ this.separableBlurMaterials.length = 0;
132
+ }
133
+
134
+ dispose_RT()
135
+ {
136
+ for (let i = 0; i < this.renderTargetsVertical.length; i++)
137
+ {
138
+ this.renderTargetsHorizontal[i].dispose();
139
+ this.renderTargetsVertical[i].dispose();
140
+ }
141
+ this.renderTargetBright.dispose();
142
+
143
+ this.renderTargetsHorizontal.length = 0;
144
+ this.renderTargetsVertical.length = 0;
145
+ }
146
+ }
@@ -0,0 +1,66 @@
1
+ import MedianFilterMaterial from '../materials/MedianFilterMaterial';
2
+ import Graphics from '../Graphics';
3
+
4
+ import { WebGLRenderTarget, Vector2, RGBAFormat, FloatType, NearestFilter } from 'three';
5
+
6
+ export default class MedianFilter
7
+ {
8
+ constructor(renderer)
9
+ {
10
+ this.RT = new WebGLRenderTarget(1, 1, {
11
+ type: FloatType,
12
+ format: RGBAFormat,
13
+ minFilter: NearestFilter,
14
+ magFilter: NearestFilter
15
+ });
16
+ this.RT1 = new WebGLRenderTarget(1, 1, {
17
+ type: FloatType,
18
+ format: RGBAFormat,
19
+ minFilter: NearestFilter,
20
+ magFilter: NearestFilter
21
+ });
22
+
23
+ this.median_filter_mat = new MedianFilterMaterial();
24
+ }
25
+
26
+ filter(texture)
27
+ {
28
+ let tex_size = this.get_size(texture);
29
+ if (tex_size.x !== this.RT.width || tex_size.y !== this.RT.height)
30
+ {
31
+ this.RT.setSize(tex_size.x, tex_size.y);
32
+ this.RT1.setSize(tex_size.x, tex_size.y);
33
+ }
34
+
35
+ this.median_filter_mat.set_texture(texture);
36
+ Graphics.material_pass(this.median_filter_mat, this.RT);
37
+
38
+ for (let i = 0; i < 0; i++)
39
+ {
40
+ this.median_filter_mat.set_texture(this.RT.texture);
41
+ Graphics.material_pass(this.median_filter_mat, this.RT1);
42
+
43
+ this.median_filter_mat.set_texture(this.RT1.texture);
44
+ Graphics.material_pass(this.median_filter_mat, this.RT);
45
+ }
46
+
47
+ return this.RT;
48
+ }
49
+
50
+ get_size(tex)
51
+ {
52
+ if (tex.isVideoTexture)
53
+ {
54
+ return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
55
+ }
56
+ if (tex.isWebGLRenderTarget)
57
+ {
58
+ return new Vector2(tex.width, tex.height);
59
+ }
60
+ if (tex.isTexture)
61
+ {
62
+ return new Vector2(tex.image.width, tex.image.height);
63
+ }
64
+ return new Vector2(1, 1);
65
+ }
66
+ }
@@ -0,0 +1,48 @@
1
+ import CameraManager from '../CameraManager';
2
+ import SceneManager from '../SceneManager';
3
+ import Screen from '../Screen';
4
+ import ViewPositionMaterial from '../materials/ViewPositionMaterial';
5
+
6
+ import { WebGLRenderTarget } from 'three';
7
+ import { FloatType } from 'three';
8
+ import { Color } from 'three';
9
+
10
+ export default class ViewPositionRenderer
11
+ {
12
+ constructor()
13
+ {
14
+ this.RT = new WebGLRenderTarget(Screen.width, Screen.height, { type: FloatType });
15
+ this.clear_color = new Color(0, 0, 0);
16
+ this.render_pos_mat = new ViewPositionMaterial();
17
+ }
18
+
19
+ render(context, renderer)
20
+ {
21
+ if (this.RT.width !== Screen.width || this.RT.height !== Screen.height)
22
+ {
23
+ this.RT.setSize(Screen.width, Screen.height);
24
+ }
25
+
26
+ if (CameraManager.current)
27
+ {
28
+ CameraManager.current.aspect = Screen.aspect_ratio;
29
+ CameraManager.current.updateProjectionMatrix();
30
+ CameraManager.current.updateMatrix();
31
+ CameraManager.current.updateMatrixWorld(true);
32
+
33
+ renderer.setRenderTarget(this.RT);
34
+ this.clear_color.set(CameraManager.current.far, CameraManager.current.far, CameraManager.current.far);
35
+ renderer.setClearColor(this.clear_color, 1);
36
+ renderer.clear(true, true, false);
37
+
38
+ SceneManager.current.overrideMaterial = this.render_pos_mat;
39
+ renderer.render(SceneManager.current, CameraManager.current, this.RT, false);
40
+ SceneManager.current.overrideMaterial = undefined;
41
+ }
42
+ }
43
+
44
+ get render_target()
45
+ {
46
+ return this.RT;
47
+ }
48
+ }
@@ -0,0 +1,103 @@
1
+ import OS from '../OS';
2
+ import Validation from '../utilities/Validation';
3
+
4
+ export default class AbstractLoader
5
+ {
6
+ constructor(resource_id, url, size = 1)
7
+ {
8
+ this.resource_id = resource_id;
9
+ this.url = url;
10
+ this.loaded_bytes = 0;
11
+ this.total_bytes = size;
12
+
13
+ this.has_finished = false;
14
+ this.has_error = false;
15
+ this.error_message = 'none';
16
+ }
17
+
18
+ __update_downloaded_bytes(loaded, total)
19
+ {
20
+ loaded = Validation.is_number(loaded) ? loaded : 1;
21
+ total = Validation.is_number(total) ? total : 1;
22
+
23
+ this.loaded_bytes = loaded;
24
+
25
+ if (total > 0)
26
+ {
27
+ this.total_bytes = total;
28
+ }
29
+
30
+ if (this.loaded_bytes > this.total_bytes)
31
+ {
32
+ console.warn('Total bytes is smaller than loaded ones. Please set total bytes by hand to:', this.url);
33
+ }
34
+ }
35
+
36
+ __loading_ended()
37
+ {
38
+ this.has_finished = true;
39
+ }
40
+
41
+ __set_error(message)
42
+ {
43
+ this.has_error = true;
44
+ this.error_message = message;
45
+ }
46
+
47
+ print_error()
48
+ {
49
+ console.error('Error while loading ' + this.resource_id + '\n\t path: ' + this.url + '\n\t\t' + this.error_message);
50
+ }
51
+
52
+ load(resource_container)
53
+ {
54
+ const cache = OS.is_safari ? 'no-cache' : 'default';
55
+
56
+ fetch(this.url, {
57
+ method: 'GET', // *GET, POST, PUT, DELETE, etc.
58
+ mode: 'cors', // no-cors, *cors, same-origin
59
+ cache: cache, // *default, no-cache, reload, force-cache, only-if-cached
60
+ credentials: 'same-origin', // include, *same-origin, omit
61
+ redirect: 'follow' // manual, *follow, error
62
+ })
63
+ .then(this.on_progress.bind(this, resource_container))
64
+ .catch(this.__on_error.bind(this));
65
+ }
66
+
67
+ async on_progress(resource_container, response)
68
+ {
69
+ const reader = response.body.getReader();
70
+
71
+ // Step 2: get total length
72
+ let contentLength = +response.headers.get('Content-Length');
73
+
74
+ // Step 3: read the data
75
+ let receivedLength = 0; // received that many bytes at the moment
76
+
77
+ while (true)
78
+ {
79
+ const { done, value } = await reader.read();
80
+
81
+ if (done)
82
+ {
83
+ break;
84
+ }
85
+
86
+ receivedLength += value.length;
87
+
88
+ this.__update_downloaded_bytes(receivedLength, contentLength);
89
+ // console.log(`Received ${receivedLength} of ${contentLength}`);
90
+ }
91
+
92
+ this.on_preloaded_finished(resource_container);
93
+ }
94
+
95
+ on_preloaded_finished(resource_container)
96
+ {
97
+ }
98
+
99
+ __on_error(data)
100
+ {
101
+ console.error(data);
102
+ }
103
+ }