ohzi-core 5.13.2 → 5.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{LICENSE.md → LICENSE} +1 -1
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +12 -4
- package/src/.vscode/settings.json +3 -0
- package/src/BaseApplication.js +20 -0
- package/src/CameraManager.js +19 -0
- package/src/Capabilities.js +11 -0
- package/src/Configuration.js +22 -0
- package/src/CustomBezierCurve.js +44 -0
- package/src/Debug.js +260 -0
- package/src/EventManager.js +150 -0
- package/src/Graphics.js +334 -0
- package/src/Initializer.js +55 -0
- package/src/Input.js +21 -0
- package/src/KeyboardInput.js +128 -0
- package/src/OS.js +103 -0
- package/src/OrthographicCamera.js +13 -0
- package/src/PerspectiveCamera.js +13 -0
- package/src/ReflectionPlaneContext.js +17 -0
- package/src/RenderLayers.js +28 -0
- package/src/RenderLoop.js +97 -0
- package/src/RenderOrder.js +38 -0
- package/src/ResourceContainer.js +39 -0
- package/src/SceneManager.js +44 -0
- package/src/Screen.js +62 -0
- package/src/Time.js +38 -0
- package/src/UI.js +90 -0
- package/src/action_sequencer/ActionEvent.js +15 -0
- package/src/action_sequencer/ActionInterpolator.js +23 -0
- package/src/action_sequencer/ActionSequencer.js +195 -0
- package/src/action_sequencer/NumberInterpolator.js +24 -0
- package/src/action_sequencer/VectorInterpolator.js +20 -0
- package/src/blitter_index.js +13 -0
- package/src/canvas_drawer/CanvasDrawer.js +111 -0
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
- package/src/components/AudioClip.js +41 -0
- package/src/components/AxisHelper.js +58 -0
- package/src/components/BaseObject.js +45 -0
- package/src/components/EdgeMesh.js +151 -0
- package/src/components/GeometryEdgeVisualizer.js +45 -0
- package/src/components/Grid.js +33 -0
- package/src/components/Line.js +199 -0
- package/src/components/MultiLinePath.js +19 -0
- package/src/components/MultiLineText2D.js +62 -0
- package/src/components/ObjectAxis.js +20 -0
- package/src/components/ObjectOrientedBoundingBox.js +201 -0
- package/src/components/PlaneHelper.js +36 -0
- package/src/components/Shape2D.js +42 -0
- package/src/components/Shape3D.js +38 -0
- package/src/components/Text2D.js +39 -0
- package/src/components/UIElement.js +208 -0
- package/src/components/UpdatableMaterialMesh.js +16 -0
- package/src/components/WorldImage.js +91 -0
- package/src/components/mouse_interactors/ObjectRotator.js +61 -0
- package/src/components/sdf_text/SDFText.js +154 -0
- package/src/components/sdf_text/SDFTextBatch.js +193 -0
- package/src/components/sdf_text/TextGlyph.js +15 -0
- package/src/editor/ManipulatorHandle.js +70 -0
- package/src/editor/ObjectEditor.js +66 -0
- package/src/editor/ObjectManipulator.js +118 -0
- package/src/editor/ObjectPicker.js +75 -0
- package/src/editor/shaders/object_picker.frag +6 -0
- package/src/editor/shaders/object_picker.vert +8 -0
- package/src/gpu_particles/GPUParticleSystem.js +87 -0
- package/src/gpu_particles/ParticleAttribute.js +83 -0
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
- package/src/html_utilities/CSSAnimator.js +64 -0
- package/src/html_utilities/css_animator_states/Animating.js +45 -0
- package/src/html_utilities/css_animator_states/Idle.js +25 -0
- package/src/index.js +171 -0
- package/src/materials/AddMaterial.js +17 -0
- package/src/materials/AlphaFilterMaterial.js +20 -0
- package/src/materials/BaseShaderMaterial.js +19 -0
- package/src/materials/BlitMaterial.js +28 -0
- package/src/materials/BloomComposeMaterial.js +22 -0
- package/src/materials/BoxBlurMaterial.js +13 -0
- package/src/materials/ClearAlphaMaterial.js +13 -0
- package/src/materials/ClearColorMaterial.js +31 -0
- package/src/materials/ClearDepthNormalMaterial.js +13 -0
- package/src/materials/DeferredRendererComposeMaterial.js +32 -0
- package/src/materials/DepthNormalMaterial.js +28 -0
- package/src/materials/DisplayNormalTextureMaterial.js +15 -0
- package/src/materials/DualFilteringBlurMaterial.js +11 -0
- package/src/materials/FXAAMaterial.js +10 -0
- package/src/materials/GaussianBlurMaterial.js +28 -0
- package/src/materials/LuminosityHighPassMaterial.js +15 -0
- package/src/materials/MedianFilterMaterial.js +42 -0
- package/src/materials/NormalMaterial.js +17 -0
- package/src/materials/SDFScreenTextMaterial.js +31 -0
- package/src/materials/SDFTextMaterial.js +37 -0
- package/src/materials/SSAOComposeMaterial.js +11 -0
- package/src/materials/SSAOMaterial.js +66 -0
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
- package/src/materials/UIElementMaterial.js +25 -0
- package/src/materials/UnrealBloomComposeMaterial.js +95 -0
- package/src/materials/UnrealBlurMaterial.js +17 -0
- package/src/materials/UnrealComposeMaterial.js +24 -0
- package/src/materials/ViewPositionMaterial.js +17 -0
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
- package/src/object_pool/Pool.js +73 -0
- package/src/primitives/Arrow.js +57 -0
- package/src/primitives/Cube.js +17 -0
- package/src/primitives/HorizontalPlane.js +18 -0
- package/src/primitives/Sphere.js +15 -0
- package/src/primitives/VerticalPlane.js +17 -0
- package/src/raycast/GroupRaycaster.js +41 -0
- package/src/raycast/PlaneDragResolver.js +89 -0
- package/src/raycast/PlaneRaycastResolver.js +22 -0
- package/src/raycast/PlaneRaycaster.js +23 -0
- package/src/raycast/RaycastResolver.js +22 -0
- package/src/raycast/SurfaceDragResolver.js +77 -0
- package/src/raycast/states/BaseState.js +16 -0
- package/src/raycast/states/IdleState.js +17 -0
- package/src/raycast/states/OnRaycastEnter.js +15 -0
- package/src/raycast/states/OnRaycastExit.js +16 -0
- package/src/raycast/states/OnRaycastHover.js +25 -0
- package/src/render_mode/BaseRender.js +32 -0
- package/src/render_mode/BloomRender.js +60 -0
- package/src/render_mode/DebugNormalsRender.js +20 -0
- package/src/render_mode/DeferredRender.js +112 -0
- package/src/render_mode/NormalAORender.js +71 -0
- package/src/render_mode/NormalRender.js +36 -0
- package/src/render_mode/OutlineRender.js +154 -0
- package/src/render_mode/PlanarReflectionsRender.js +118 -0
- package/src/render_mode/TransparencyMixRender.js +143 -0
- package/src/render_mode/UnrealBloomRender.js +109 -0
- package/src/render_utilities/Blitter.js +99 -0
- package/src/render_utilities/Blurrer.js +29 -0
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
- package/src/render_utilities/DualFilteringBlurrer.js +56 -0
- package/src/render_utilities/GaussianBlurrer.js +146 -0
- package/src/render_utilities/MedianFilter.js +66 -0
- package/src/render_utilities/ViewPositionRenderer.js +48 -0
- package/src/resource_loader/AbstractLoader.js +103 -0
- package/src/resource_loader/AudioLoader.js +42 -0
- package/src/resource_loader/BasisLoader.js +50 -0
- package/src/resource_loader/CubemapLoader.js +48 -0
- package/src/resource_loader/DAELoader.js +39 -0
- package/src/resource_loader/DDSLoader.js +39 -0
- package/src/resource_loader/FileLoader.js +39 -0
- package/src/resource_loader/FontLoader.js +39 -0
- package/src/resource_loader/GLTFDRACOLoader.js +45 -0
- package/src/resource_loader/GLTFLoader.js +40 -0
- package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
- package/src/resource_loader/JSONLoader.js +40 -0
- package/src/resource_loader/OBJLoader.js +39 -0
- package/src/resource_loader/PointArrayLoader.js +63 -0
- package/src/resource_loader/RGBETextureLoader.js +42 -0
- package/src/resource_loader/ResourceBatch.js +174 -0
- package/src/resource_loader/SVGLoader.js +39 -0
- package/src/resource_loader/TextLoader.js +39 -0
- package/src/resource_loader/TextureLoader.js +40 -0
- package/src/shaders/add/add.frag +9 -0
- package/src/shaders/anti_aliasing/fxaa.frag +72 -0
- package/src/shaders/basic_color/basic_color.frag +6 -0
- package/src/shaders/basic_color/basic_color.vert +10 -0
- package/src/shaders/basic_line/basic_line.frag +37 -0
- package/src/shaders/basic_line/basic_line.vert +37 -0
- package/src/shaders/basic_texture/basic_texture.frag +10 -0
- package/src/shaders/basic_texture/basic_texture.vert +17 -0
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
- package/src/shaders/box_blur/box_blur.frag +24 -0
- package/src/shaders/box_blur/compose.frag +31 -0
- package/src/shaders/clear/clear_depth_normal.frag +25 -0
- package/src/shaders/copy/copy.frag +7 -0
- package/src/shaders/copy/copy.vert +6 -0
- package/src/shaders/deferred/blit_copy.vert +11 -0
- package/src/shaders/deferred/deferred_compose.frag +59 -0
- package/src/shaders/deferred/point_light.frag +66 -0
- package/src/shaders/deferred/point_light.vert +13 -0
- package/src/shaders/depth_normals/debug_normals.frag +48 -0
- package/src/shaders/depth_normals/depth_normals.frag +30 -0
- package/src/shaders/depth_normals/depth_normals.vert +13 -0
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
- package/src/shaders/dual_filter_blur/downsample.frag +21 -0
- package/src/shaders/dual_filter_blur/upsample.frag +24 -0
- package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
- package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
- package/src/shaders/edges/corners.frag +11 -0
- package/src/shaders/edges/corners.vert +31 -0
- package/src/shaders/edges/edges.frag +7 -0
- package/src/shaders/edges/edges.vert +27 -0
- package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
- package/src/shaders/gpu_particles/common_utils.glsl +13 -0
- package/src/shaders/gpu_particles/generic_storage.frag +7 -0
- package/src/shaders/gpu_particles/store/store_position.vert +14 -0
- package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
- package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
- package/src/shaders/grid/grid.frag +17 -0
- package/src/shaders/grid/grid.vert +10 -0
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
- package/src/shaders/median_filter/median_filter.frag +134 -0
- package/src/shaders/normal/normal.frag +6 -0
- package/src/shaders/normal/normal.vert +6 -0
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
- package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
- package/src/shaders/sdf_text/sdf_text.frag +53 -0
- package/src/shaders/sdf_text/sdf_text.vert +42 -0
- package/src/shaders/ssao/hbao.frag +264 -0
- package/src/shaders/ssao/ssao.frag +95 -0
- package/src/shaders/ssao/ssao.vert +11 -0
- package/src/shaders/ssao/ssao_compose.frag +14 -0
- package/src/shaders/transparent_mix/copy.frag +7 -0
- package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
- package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
- package/src/shaders/ui/ss_texture.frag +11 -0
- package/src/shaders/ui/ss_texture.vert +32 -0
- package/src/shaders/ui/ws_texture.vert +39 -0
- package/src/shaders/ui_element/ui_element.frag +11 -0
- package/src/shaders/ui_element/ui_element.vert +32 -0
- package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
- package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
- package/src/shaders/write_view_position/write_view_position.frag +7 -0
- package/src/shaders/write_view_position/write_view_position.vert +9 -0
- package/src/static_batcher/GeometryBatch.js +312 -0
- package/src/static_batcher/GeometryBatcher.js +62 -0
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
- package/src/ui/ui_element_state/OnIdle.js +17 -0
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
- package/src/ui/ui_element_state/OnMouseExit.js +15 -0
- package/src/ui/ui_element_state/OnMouseHover.js +31 -0
- package/src/ui/ui_element_state/UIElementState.js +18 -0
- package/src/utilities/ArrayUtilities.js +55 -0
- package/src/utilities/CameraUtilities.js +197 -0
- package/src/utilities/EasingFunctions.js +215 -0
- package/src/utilities/FrustumPointFitter.js +255 -0
- package/src/utilities/GeometryUtilities.js +74 -0
- package/src/utilities/ImageUtilities.js +26 -0
- package/src/utilities/MathUtilities.js +110 -0
- package/src/utilities/MeshSampler.js +100 -0
- package/src/utilities/ModelUtilities.js +161 -0
- package/src/utilities/ObjectUtilities.js +55 -0
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
- package/src/utilities/StringUtilities.js +32 -0
- package/src/utilities/TimeUtilities.js +22 -0
- package/src/utilities/Validation.js +34 -0
- package/src/view_components/ApplicationView.js +60 -0
- package/src/view_components/ViewComponent.js +37 -0
- package/src/view_components/ViewComponentManager.js +58 -0
- package/src/view_components/ViewContext.js +14 -0
- package/src/view_components/ViewManager.js +119 -0
- package/src/view_components/ViewState.js +54 -0
- package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
- package/src/view_components/transition/TransitionTable.js +44 -0
- package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
- package/types/BaseApplication.d.ts +8 -0
- package/types/CameraManager.d.ts +8 -0
- package/types/Capabilities.d.ts +6 -0
- package/types/Configuration.d.ts +6 -0
- package/types/Debug.d.ts +37 -0
- package/types/EventManager.d.ts +42 -0
- package/types/Graphics.d.ts +36 -0
- package/types/Initializer.d.ts +4 -0
- package/types/Input.d.ts +8 -0
- package/types/OS.d.ts +19 -0
- package/types/OrthographicCamera.d.ts +5 -0
- package/types/PerspectiveCamera.d.ts +5 -0
- package/types/ReflectionPlaneContext.d.ts +6 -0
- package/types/RenderLayers.d.ts +6 -0
- package/types/RenderLoop.d.ts +13 -0
- package/types/ResourceContainer.d.ts +8 -0
- package/types/SceneManager.d.ts +10 -0
- package/types/Screen.d.ts +17 -0
- package/types/Time.d.ts +11 -0
- package/types/UI.d.ts +15 -0
- package/types/action_sequencer/ActionEvent.d.ts +6 -0
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
- package/types/action_sequencer/ActionSequencer.d.ts +28 -0
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
- package/types/components/AudioClip.d.ts +12 -0
- package/types/components/AxisHelper.d.ts +6 -0
- package/types/components/BaseObject.d.ts +5 -0
- package/types/components/EdgeMesh.d.ts +13 -0
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
- package/types/components/Grid.d.ts +2 -0
- package/types/components/Line.d.ts +16 -0
- package/types/components/MultiLinePath.d.ts +4 -0
- package/types/components/MultiLineText2D.d.ts +10 -0
- package/types/components/ObjectAxis.d.ts +3 -0
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
- package/types/components/PlaneHelper.d.ts +6 -0
- package/types/components/Shape2D.d.ts +4 -0
- package/types/components/Shape3D.d.ts +3 -0
- package/types/components/Text2D.d.ts +13 -0
- package/types/components/UIElement.d.ts +52 -0
- package/types/components/UpdatableMaterialMesh.d.ts +4 -0
- package/types/components/WorldImage.d.ts +13 -0
- package/types/components/sdf_text/SDFText.d.ts +30 -0
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
- package/types/components/sdf_text/TextGlyph.d.ts +6 -0
- package/types/editor/ManipulatorHandle.d.ts +14 -0
- package/types/editor/ObjectEditor.d.ts +16 -0
- package/types/editor/ObjectManipulator.d.ts +19 -0
- package/types/editor/ObjectPicker.d.ts +16 -0
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
- package/types/html_utilities/CSSAnimator.d.ts +30 -0
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
- package/types/index.d.ts +73 -0
- package/types/materials/AddMaterial.d.ts +5 -0
- package/types/materials/AlphaFilterMaterial.d.ts +6 -0
- package/types/materials/BaseShaderMaterial.d.ts +3 -0
- package/types/materials/BlitMaterial.d.ts +3 -0
- package/types/materials/BloomComposeMaterial.d.ts +7 -0
- package/types/materials/BoxBlurMaterial.d.ts +4 -0
- package/types/materials/ClearAlphaMaterial.d.ts +3 -0
- package/types/materials/ClearColorMaterial.d.ts +7 -0
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
- package/types/materials/DepthNormalMaterial.d.ts +4 -0
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
- package/types/materials/FXAAMaterial.d.ts +3 -0
- package/types/materials/GaussianBlurMaterial.d.ts +6 -0
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
- package/types/materials/MedianFilterMaterial.d.ts +6 -0
- package/types/materials/NormalMaterial.d.ts +2 -0
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
- package/types/materials/SDFTextMaterial.d.ts +12 -0
- package/types/materials/SSAOComposeMaterial.d.ts +4 -0
- package/types/materials/SSAOMaterial.d.ts +6 -0
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
- package/types/materials/UIElementMaterial.d.ts +7 -0
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
- package/types/materials/UnrealBlurMaterial.d.ts +4 -0
- package/types/materials/UnrealComposeMaterial.d.ts +4 -0
- package/types/materials/ViewPositionMaterial.d.ts +3 -0
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
- package/types/object_pool/Pool.d.ts +10 -0
- package/types/primitives/Arrow.d.ts +8 -0
- package/types/primitives/Cube.d.ts +3 -0
- package/types/primitives/HorizontalPlane.d.ts +3 -0
- package/types/primitives/Sphere.d.ts +3 -0
- package/types/primitives/VerticalPlane.d.ts +3 -0
- package/types/raycast/GroupRaycaster.d.ts +13 -0
- package/types/raycast/PlaneDragResolver.d.ts +14 -0
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
- package/types/raycast/PlaneRaycaster.d.ts +7 -0
- package/types/raycast/RaycastResolver.d.ts +5 -0
- package/types/raycast/SurfaceDragResolver.d.ts +13 -0
- package/types/raycast/states/BaseState.d.ts +5 -0
- package/types/raycast/states/IdleState.d.ts +5 -0
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
- package/types/raycast/states/OnRaycastExit.d.ts +4 -0
- package/types/raycast/states/OnRaycastHover.d.ts +4 -0
- package/types/render_mode/BaseRender.d.ts +7 -0
- package/types/render_mode/BloomRender.d.ts +10 -0
- package/types/render_mode/DebugNormalsRender.d.ts +4 -0
- package/types/render_mode/DeferredRender.d.ts +9 -0
- package/types/render_mode/NormalAORender.d.ts +16 -0
- package/types/render_mode/NormalRender.d.ts +4 -0
- package/types/render_mode/OutlineRender.d.ts +20 -0
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
- package/types/render_mode/TransparencyMixRender.d.ts +21 -0
- package/types/render_mode/UnrealBloomRender.d.ts +19 -0
- package/types/render_utilities/Blitter.d.ts +16 -0
- package/types/render_utilities/Blurrer.d.ts +9 -0
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
- package/types/render_utilities/MedianFilter.d.ts +10 -0
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
- package/types/resource_loader/AbstractLoader.d.ts +18 -0
- package/types/resource_loader/AudioLoader.d.ts +8 -0
- package/types/resource_loader/BasisLoader.d.ts +6 -0
- package/types/resource_loader/CubemapLoader.d.ts +7 -0
- package/types/resource_loader/DAELoader.d.ts +6 -0
- package/types/resource_loader/DDSLoader.d.ts +6 -0
- package/types/resource_loader/FileLoader.d.ts +6 -0
- package/types/resource_loader/FontLoader.d.ts +6 -0
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
- package/types/resource_loader/GLTFLoader.d.ts +5 -0
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
- package/types/resource_loader/JSONLoader.d.ts +6 -0
- package/types/resource_loader/OBJLoader.d.ts +6 -0
- package/types/resource_loader/PointArrayLoader.d.ts +7 -0
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
- package/types/resource_loader/ResourceBatch.d.ts +28 -0
- package/types/resource_loader/SVGLoader.d.ts +6 -0
- package/types/resource_loader/TextLoader.d.ts +6 -0
- package/types/resource_loader/TextureLoader.d.ts +6 -0
- package/types/static_batcher/GeometryBatch.d.ts +37 -0
- package/types/static_batcher/GeometryBatcher.d.ts +7 -0
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
- package/types/utilities/ArrayUtilities.d.ts +7 -0
- package/types/utilities/CameraUtilities.d.ts +24 -0
- package/types/utilities/EasingFunctions.d.ts +35 -0
- package/types/utilities/FrustumPointFitter.d.ts +14 -0
- package/types/utilities/GeometryUtilities.d.ts +4 -0
- package/types/utilities/ImageUtilities.d.ts +4 -0
- package/types/utilities/MathUtilities.d.ts +12 -0
- package/types/utilities/MeshSampler.d.ts +14 -0
- package/types/utilities/ModelUtilities.d.ts +13 -0
- package/types/utilities/ObjectUtilities.d.ts +5 -0
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
- package/types/utilities/StringUtilities.d.ts +5 -0
- package/types/utilities/TimeUtilities.d.ts +3 -0
- package/types/utilities/Validation.d.ts +6 -0
- package/types/view_components/ApplicationView.d.ts +11 -0
- package/types/view_components/ViewComponent.d.ts +13 -0
- package/types/view_components/ViewComponentManager.d.ts +10 -0
- package/types/view_components/ViewContext.d.ts +6 -0
- package/types/view_components/ViewManager.d.ts +24 -0
- package/types/view_components/ViewState.d.ts +15 -0
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
- package/types/view_components/transition/TransitionTable.d.ts +8 -0
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
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import CameraManager from '../CameraManager';
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import SceneManager from '../SceneManager';
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import Screen from '../Screen';
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import BaseRender from '../render_mode/BaseRender';
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import DeferredRendererComposeMaterial from '../materials/DeferredRendererComposeMaterial';
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import Graphics from '../Graphics';
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import DeferredPointLightMaterial from '../materials/deferred/DeferredPointLightMaterial';
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import { WebGLRenderTarget } from 'three';
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import { Scene } from 'three';
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import { Mesh } from 'three';
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import { SphereBufferGeometry } from 'three';
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import { Matrix4 } from 'three';
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export default class DeferredRender extends BaseRender
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{
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constructor()
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{
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super();
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this.compose_mat = new DeferredRendererComposeMaterial();
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this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height, {
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// magFilter: NearestFilter,
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// minFilter: NearestFilter
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});
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this.scene_lights = new Scene();
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let light_intensity = 1;
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let light_brightest_component = 1;
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let radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
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let sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
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// sphere.position.y = 2;
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// this.scene_lights.add(sphere);
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// let sphere2 = sphere.clone();
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// sphere2.position.x = 2;
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// this.scene_lights.add(sphere2);
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// let sphere3 = sphere.clone();
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// sphere3.position.x = -2;
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// this.scene_lights.add(sphere3);
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// let sphere4 = sphere.clone();
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// sphere4.position.z = -2;
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// this.scene_lights.add(sphere4);
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// let sphere5 = sphere.clone();
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// sphere5.position.z = 2;
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// this.scene_lights.add(sphere5);
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let light_row = 2;
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let light_col = 2;
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for (let x = 0; x < light_row; x++)
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{
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for (let y = 0; y < light_col; y++)
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{
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let clone = sphere.clone();
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clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
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this.scene_lights.add(clone);
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}
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}
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this.camera_inverse_proj_mat = new Matrix4();
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}
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on_enter()
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{
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Graphics.generateDepthNormalTexture = true;
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}
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render()
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{
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this.__check_RT_size();
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Graphics.clear(this.main_rt, CameraManager.current, true, false);
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Graphics.render(SceneManager.current, CameraManager.current, this.main_rt);
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// this.compose_mat.set_normal_depth_rt(Graphics.depth_normals_RT);
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// this.compose_mat.set_proj_matrix(CameraManager.current.projectionMatrix);
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// Graphics.blit(this.main_rt, undefined, this.compose_mat);
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this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
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let inverse_proj = this.camera_inverse_proj_mat;
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let albedo_rt = this.main_rt;
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let depth_normals_rt = Graphics.depth_normals_RT;
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this.scene_lights.traverse((child) =>
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{
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if (child.material)
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{
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child.material.set_inverse_proj_matrix(inverse_proj);
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child.material.set_normal_depth_rt(depth_normals_rt);
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child.material.set_albedo_rt(albedo_rt);
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}
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});
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// Graphics.clear(undefined, CameraManager.current, true, true);
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// Graphics.render(SceneManager.current, CameraManager.current);
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Graphics.clear(undefined, CameraManager.current, true, true);
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Graphics.render(this.scene_lights, CameraManager.current);
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}
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__check_RT_size()
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{
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if (this.main_rt.width !== Screen.width || this.main_rt.height !== Screen.height)
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{
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this.main_rt.setSize(Screen.width, Screen.height);
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}
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}
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}
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import CameraManager from '../CameraManager';
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import SceneManager from '../SceneManager';
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import Screen from '../Screen';
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import BaseRender from '../render_mode/BaseRender';
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import Configuration from '../Configuration';
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import SSAOMaterial from '../materials/SSAOMaterial';
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import SSAOComposeMaterial from '../materials/SSAOComposeMaterial';
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import DisplayNormalTextureMaterial from '../materials/DisplayNormalTextureMaterial';
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import Blurrer from '../render_utilities/Blurrer';
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import Graphics from '../Graphics';
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import { WebGLRenderTarget } from 'three';
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export default class NormalAORender extends BaseRender
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{
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constructor()
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{
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super();
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this.ssao_mat = new SSAOMaterial();
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this.ssao_compose_mat = new SSAOComposeMaterial();
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this.debug_normals = new DisplayNormalTextureMaterial();
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this.ssaa = Configuration.use_ssaa ? 2 : 1;
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this.main_RT = new WebGLRenderTarget(Screen.width * this.ssaa, Screen.height * this.ssaa);
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this.SSAO_RT = new WebGLRenderTarget(Screen.width, Screen.height);
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this.blurrer = new Blurrer();
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Graphics.generateDepthNormalTexture = true;
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}
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render()
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{
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this.__check_RT_size();
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Graphics.clear(this.main_RT, CameraManager.current, true, false);
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Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
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this.__update_uniforms();
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Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
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// // BLUR
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this.blurrer.blur(this.SSAO_RT);
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Graphics.blit(this.SSAO_RT, undefined);
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// // COMPOSE
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this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
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Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
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// Graphics.blit(this.SSAO_RT, undefined);
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}
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__update_uniforms()
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{
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this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
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this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
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this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
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}
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__check_RT_size()
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{
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if (this.main_RT.width !== Screen.width * this.ssaa || this.main_RT.height !== Screen.height * this.ssaa)
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{
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this.main_RT.setSize(Screen.width * this.ssaa, Screen.height * this.ssaa);
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this.SSAO_RT.setSize(Screen.width, Screen.height);
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}
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}
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}
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@@ -0,0 +1,36 @@
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import CameraManager from '../CameraManager';
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import SceneManager from '../SceneManager';
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import BaseRender from '../render_mode/BaseRender';
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import Graphics from '../Graphics';
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export default class NormalRender extends BaseRender
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{
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constructor()
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{
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super();
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}
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render()
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{
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Graphics.clear(undefined, CameraManager.current, true, true);
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if (SceneManager.current.on_pre_render)
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{
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SceneManager.current.on_pre_render();
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}
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if (SceneManager.current.render)
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{
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SceneManager.current.render();
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}
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else
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{
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Graphics.render(SceneManager.current, CameraManager.current);
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}
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31
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if (SceneManager.current.on_post_render)
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{
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SceneManager.current.on_post_render();
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}
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}
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}
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import Screen from '../Screen';
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import RenderLayers from '../RenderLayers';
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import compose_frag from '../shaders/box_blur/compose.frag';
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import box_blur_frag from '../shaders/box_blur/box_blur.frag';
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import copy_frag from '../shaders/copy/copy.frag';
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import copy_vert from '../shaders/copy/copy.vert';
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import background_frag from '../shaders/basic_color/basic_color.frag';
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import { WebGLRenderTarget } from 'three';
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import { Mesh } from 'three';
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import { PlaneGeometry } from 'three';
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import { Scene } from 'three';
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import { ShaderMaterial } from 'three';
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import { Vector2 } from 'three';
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import { Vector4 } from 'three';
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16
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export default class OutlineRender
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{
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constructor(webgl)
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{
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this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height);
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this.rt1 = new WebGLRenderTarget(Screen.width, Screen.height);
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this.rt2 = new WebGLRenderTarget(Screen.width, Screen.height);
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this.compose_material = this.__get_compose_material();
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this.copy_material = this.__get_copy_material();
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this.box_blur_material = this.__get_box_blur_material();
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this.background_material = this.__get_background_material();
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29
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30
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this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
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31
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this.copy_plane.frustumCulled = false;
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32
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this.copy_scene = new Scene();
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33
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this.copy_scene.add(this.copy_plane);
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34
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}
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35
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36
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resize(w, h)
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37
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{
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this.main_rt.setSize(w, h);
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39
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this.rt1.setSize(w, h);
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40
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this.rt2.setSize(w, h);
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41
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this.box_blur_material.uniforms._Screen.value.set(w, h);
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42
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this.compose_material.uniforms._Screen.value.set(w, h);
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43
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}
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44
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45
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render(webgl)
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46
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{
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47
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webgl.camera.updateMatrix();
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48
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webgl.camera.updateMatrixWorld();
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49
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50
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webgl.camera.layers.enable(RenderLayers.opaque);
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51
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webgl.camera.layers.enable(RenderLayers.transparent);
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52
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webgl.camera.layers.disable(RenderLayers.outline);
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53
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54
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// render scene
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55
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webgl._renderer.setClearColor(webgl.clear_color, 0);
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56
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webgl._renderer.clearTarget(this.main_rt, true, true, true);
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57
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+
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58
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this.copy_scene.overrideMaterial = this.background_material;
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59
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this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
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60
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webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
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61
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+
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62
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+
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
63
|
+
|
|
64
|
+
// horizontal blur
|
|
65
|
+
this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
|
|
66
|
+
this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
|
|
67
|
+
|
|
68
|
+
this.copy_scene.overrideMaterial = this.box_blur_material;
|
|
69
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
|
|
70
|
+
|
|
71
|
+
// vertical blur
|
|
72
|
+
this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
|
|
73
|
+
this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
|
|
74
|
+
|
|
75
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
|
|
76
|
+
|
|
77
|
+
// compose
|
|
78
|
+
this.copy_scene.overrideMaterial = this.compose_material;
|
|
79
|
+
this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
|
|
80
|
+
this.compose_material.uniforms._Blur.value = this.rt2.texture;
|
|
81
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
|
|
82
|
+
this.copy_scene.overrideMaterial = undefined;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
__get_copy_material()
|
|
86
|
+
{
|
|
87
|
+
return new ShaderMaterial({
|
|
88
|
+
uniforms: {
|
|
89
|
+
_MainTex: { value: undefined }
|
|
90
|
+
},
|
|
91
|
+
vertexShader: copy_vert,
|
|
92
|
+
fragmentShader: copy_frag,
|
|
93
|
+
depthTest: false,
|
|
94
|
+
depthWrite: false
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
__get_box_blur_material()
|
|
99
|
+
{
|
|
100
|
+
return new ShaderMaterial({
|
|
101
|
+
uniforms: {
|
|
102
|
+
_MainTex: { value: undefined },
|
|
103
|
+
_SampleDir: { value: new Vector2() },
|
|
104
|
+
_Screen: { value: new Vector2(Screen.width, Screen.height) }
|
|
105
|
+
},
|
|
106
|
+
vertexShader: copy_vert,
|
|
107
|
+
fragmentShader: box_blur_frag,
|
|
108
|
+
depthTest: false,
|
|
109
|
+
depthWrite: false
|
|
110
|
+
});
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
__get_compose_material()
|
|
114
|
+
{
|
|
115
|
+
return new ShaderMaterial({
|
|
116
|
+
uniforms: {
|
|
117
|
+
_MainTex: { value: undefined },
|
|
118
|
+
_Blur: { value: undefined },
|
|
119
|
+
_Screen: { value: new Vector2(Screen.width, Screen.height) }
|
|
120
|
+
},
|
|
121
|
+
vertexShader: copy_vert,
|
|
122
|
+
fragmentShader: compose_frag,
|
|
123
|
+
depthTest: false,
|
|
124
|
+
depthWrite: false,
|
|
125
|
+
extensions: {
|
|
126
|
+
derivatives: true
|
|
127
|
+
}
|
|
128
|
+
});
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
__get_background_material()
|
|
132
|
+
{
|
|
133
|
+
return new ShaderMaterial({
|
|
134
|
+
uniforms: {
|
|
135
|
+
_Color: { value: new Vector4(0, 0, 0, 0) }
|
|
136
|
+
},
|
|
137
|
+
vertexShader: copy_vert,
|
|
138
|
+
fragmentShader: background_frag,
|
|
139
|
+
depthTest: true,
|
|
140
|
+
depthWrite: false
|
|
141
|
+
|
|
142
|
+
});
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
on_enter(webgl)
|
|
146
|
+
{
|
|
147
|
+
webgl._renderer.autoClear = false;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
on_exit(webgl)
|
|
151
|
+
{
|
|
152
|
+
webgl._renderer.autoClear = true;
|
|
153
|
+
}
|
|
154
|
+
}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
import basic_color_frag from '../shaders/basic_color/basic_color.frag';
|
|
2
|
+
import basic_color_vert from '../shaders/basic_color/basic_color.vert';
|
|
3
|
+
import SceneManager from '../SceneManager';
|
|
4
|
+
import CameraManager from '../CameraManager';
|
|
5
|
+
import ReflectionPlaneContext from '../ReflectionPlaneContext';
|
|
6
|
+
import Screen from '../Screen';
|
|
7
|
+
import BaseRender from '../render_mode/BaseRender';
|
|
8
|
+
|
|
9
|
+
import { ShaderMaterial } from 'three';
|
|
10
|
+
import { Matrix4 } from 'three';
|
|
11
|
+
import { Vector4 } from 'three';
|
|
12
|
+
import { Scene } from 'three';
|
|
13
|
+
import { MeshBasicMaterial } from 'three';
|
|
14
|
+
import { Mesh } from 'three';
|
|
15
|
+
|
|
16
|
+
export default class PlanarReflectionsRender extends BaseRender
|
|
17
|
+
{
|
|
18
|
+
constructor()
|
|
19
|
+
{
|
|
20
|
+
super();
|
|
21
|
+
let color = 0.946;
|
|
22
|
+
this.plane_material_solid = new ShaderMaterial({
|
|
23
|
+
uniforms: {
|
|
24
|
+
_Color: { value: new Vector4(color, color, color, 0.5) }
|
|
25
|
+
},
|
|
26
|
+
vertexShader: basic_color_vert,
|
|
27
|
+
fragmentShader: basic_color_frag,
|
|
28
|
+
transparent: true,
|
|
29
|
+
depthWrite: false
|
|
30
|
+
});
|
|
31
|
+
|
|
32
|
+
this.stencil_mask_scene = new Scene();
|
|
33
|
+
|
|
34
|
+
this.original_view_matrix = new Matrix4();
|
|
35
|
+
this.inverted_view_matrix = new Matrix4();
|
|
36
|
+
this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
|
|
37
|
+
0, -1, 0, 0,
|
|
38
|
+
0, 0, 1, 0,
|
|
39
|
+
0, 0, 0, 1);
|
|
40
|
+
|
|
41
|
+
this.gl = undefined;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
on_enter(context, renderer)
|
|
45
|
+
{
|
|
46
|
+
this.gl = renderer.domElement.getContext('webgl');
|
|
47
|
+
CameraManager.current.parent = SceneManager.current;
|
|
48
|
+
|
|
49
|
+
let plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
|
|
50
|
+
this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
|
|
51
|
+
this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
|
|
52
|
+
|
|
53
|
+
let clear_color = CameraManager.current.clear_color;
|
|
54
|
+
this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
|
|
55
|
+
|
|
56
|
+
this.stencil_mask_scene.add(this.plane_mask);
|
|
57
|
+
SceneManager.current.add(this.plane_solid);
|
|
58
|
+
this.plane_solid.visible = false;
|
|
59
|
+
|
|
60
|
+
CameraManager.current.matrixAutoUpdate = false;
|
|
61
|
+
renderer.autoClear = false;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
render(context, renderer)
|
|
65
|
+
{
|
|
66
|
+
if (CameraManager.current)
|
|
67
|
+
{
|
|
68
|
+
CameraManager.current.aspect = Screen.aspect_ratio;
|
|
69
|
+
CameraManager.current.updateProjectionMatrix();
|
|
70
|
+
CameraManager.current.updateMatrix();
|
|
71
|
+
CameraManager.current.updateMatrixWorld(true);
|
|
72
|
+
|
|
73
|
+
renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
|
|
74
|
+
|
|
75
|
+
this.__render_stencil_mask(renderer, this.gl);
|
|
76
|
+
|
|
77
|
+
this.plane_solid.visible = true;
|
|
78
|
+
this.__render_reflected_scene(renderer, this.gl);
|
|
79
|
+
this.plane_solid.visible = true;
|
|
80
|
+
|
|
81
|
+
// render scene
|
|
82
|
+
|
|
83
|
+
renderer.clear(false, true, false);
|
|
84
|
+
this.plane_solid.visible = true;
|
|
85
|
+
renderer.render(SceneManager.current, CameraManager.current);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
__render_stencil_mask(renderer, gl)
|
|
90
|
+
{
|
|
91
|
+
// RENDER MASK
|
|
92
|
+
gl.enable(gl.STENCIL_TEST);
|
|
93
|
+
gl.stencilFunc(gl.ALWAYS, 1, 1);
|
|
94
|
+
gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
|
|
95
|
+
renderer.clear(true, true, true);
|
|
96
|
+
renderer.render(this.stencil_mask_scene, CameraManager.current);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
__render_reflected_scene(renderer, gl)
|
|
100
|
+
{
|
|
101
|
+
// // RENDER REFLECTION
|
|
102
|
+
gl.stencilFunc(gl.EQUAL, 1, 1);
|
|
103
|
+
gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
|
|
104
|
+
this.reflection_matrix.set(1, 0, 0, 0,
|
|
105
|
+
0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
|
|
106
|
+
0, 0, 1, 0,
|
|
107
|
+
0, 0, 0, 1);
|
|
108
|
+
this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
|
|
109
|
+
this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
|
|
110
|
+
CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
|
|
111
|
+
|
|
112
|
+
renderer.render(SceneManager.current, CameraManager.current);
|
|
113
|
+
|
|
114
|
+
gl.disable(gl.STENCIL_TEST);
|
|
115
|
+
|
|
116
|
+
CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
|
|
117
|
+
}
|
|
118
|
+
}
|
|
@@ -0,0 +1,143 @@
|
|
|
1
|
+
import Screen from '../Screen';
|
|
2
|
+
import RenderLayers from '../RenderLayers';
|
|
3
|
+
import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
|
|
4
|
+
import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
|
|
5
|
+
import copy_frag from '../shaders/transparent_mix/copy.frag';
|
|
6
|
+
import fxaa from '../shaders/anti_aliasing/fxaa.frag';
|
|
7
|
+
import Configuration from '../Configuration';
|
|
8
|
+
|
|
9
|
+
import { Mesh } from 'three';
|
|
10
|
+
import { WebGLRenderTarget } from 'three';
|
|
11
|
+
import { ShaderMaterial } from 'three';
|
|
12
|
+
import { Vector2 } from 'three';
|
|
13
|
+
import { PlaneGeometry } from 'three';
|
|
14
|
+
import { Scene } from 'three';
|
|
15
|
+
|
|
16
|
+
export default class TransparencyMixRender
|
|
17
|
+
{
|
|
18
|
+
constructor(webgl)
|
|
19
|
+
{
|
|
20
|
+
this.SSAA = Configuration.use_ssaa ? 2 : 1;
|
|
21
|
+
this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
22
|
+
this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
23
|
+
this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
24
|
+
|
|
25
|
+
this.mix_material = new ShaderMaterial({
|
|
26
|
+
uniforms: {
|
|
27
|
+
_OpaqueTex: { value: this.opaque_rt.texture },
|
|
28
|
+
_TransparentTex: { value: this.main_rt.texture },
|
|
29
|
+
_Resolution: { value: new Vector2(Screen.width, Screen.height) },
|
|
30
|
+
_Opacity: { value: Configuration.transparency_amount }
|
|
31
|
+
},
|
|
32
|
+
vertexShader: transparent_mix_vert,
|
|
33
|
+
fragmentShader: transparent_mix_frag,
|
|
34
|
+
depthTest: false,
|
|
35
|
+
depthWrite: false
|
|
36
|
+
});
|
|
37
|
+
|
|
38
|
+
this.copy_material = new ShaderMaterial({
|
|
39
|
+
uniforms: {
|
|
40
|
+
_MainTex: { value: this.main_rt.texture }
|
|
41
|
+
},
|
|
42
|
+
vertexShader: transparent_mix_vert,
|
|
43
|
+
fragmentShader: copy_frag,
|
|
44
|
+
depthTest: false,
|
|
45
|
+
depthWrite: false
|
|
46
|
+
});
|
|
47
|
+
|
|
48
|
+
this.fxaa_material = this.__get_fxaa_material();
|
|
49
|
+
|
|
50
|
+
let geometry = new PlaneGeometry(1, 1);
|
|
51
|
+
this.render_plane = new Mesh(geometry, this.mix_material);
|
|
52
|
+
this.render_plane.frustumCulled = false;
|
|
53
|
+
|
|
54
|
+
this.copy_plane = new Mesh(geometry, this.copy_material);
|
|
55
|
+
this.copy_plane.frustumCulled = false;
|
|
56
|
+
|
|
57
|
+
this.mix_scene = new Scene();
|
|
58
|
+
this.mix_scene.add(this.render_plane);
|
|
59
|
+
this.copy_scene = new Scene();
|
|
60
|
+
this.copy_scene.add(this.copy_plane);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
resize()
|
|
64
|
+
{
|
|
65
|
+
this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
66
|
+
this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
67
|
+
this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
68
|
+
this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
69
|
+
this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
__get_fxaa_material()
|
|
73
|
+
{
|
|
74
|
+
return new ShaderMaterial({
|
|
75
|
+
uniforms: {
|
|
76
|
+
_MainTex: { value: this.fxaa_rt.texture },
|
|
77
|
+
_Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
|
|
78
|
+
},
|
|
79
|
+
vertexShader: transparent_mix_vert,
|
|
80
|
+
fragmentShader: fxaa,
|
|
81
|
+
depthTest: false,
|
|
82
|
+
depthWrite: false
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
render(webgl)
|
|
87
|
+
{
|
|
88
|
+
webgl.camera.updateMatrix();
|
|
89
|
+
webgl.camera.updateMatrixWorld();
|
|
90
|
+
|
|
91
|
+
this.__render_opaque(webgl);
|
|
92
|
+
this.__render_transparent(webgl);
|
|
93
|
+
|
|
94
|
+
webgl.camera.layers.disable(RenderLayers.transparent);
|
|
95
|
+
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
96
|
+
|
|
97
|
+
if (Configuration.use_fxaa)
|
|
98
|
+
{
|
|
99
|
+
webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
|
|
100
|
+
this.mix_scene.overrideMaterial = this.fxaa_material;
|
|
101
|
+
webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
|
|
102
|
+
this.mix_scene.overrideMaterial = undefined;
|
|
103
|
+
}
|
|
104
|
+
else
|
|
105
|
+
{
|
|
106
|
+
webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
__render_opaque(webgl)
|
|
111
|
+
{
|
|
112
|
+
webgl._renderer.setClearColor(webgl.clear_color);
|
|
113
|
+
webgl._renderer.setClearAlpha(1);
|
|
114
|
+
|
|
115
|
+
webgl.camera.layers.disable(RenderLayers.transparent);
|
|
116
|
+
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
117
|
+
webgl._renderer.clearTarget(this.main_rt, true, true, false);
|
|
118
|
+
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
119
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
__render_transparent(webgl)
|
|
123
|
+
{
|
|
124
|
+
webgl._renderer.setClearColor(0x000000);
|
|
125
|
+
webgl._renderer.setClearAlpha(0);
|
|
126
|
+
|
|
127
|
+
webgl.camera.layers.disable(RenderLayers.opaque);
|
|
128
|
+
webgl.camera.layers.enable(RenderLayers.transparent);
|
|
129
|
+
|
|
130
|
+
webgl._renderer.clearTarget(this.main_rt, true, false, false);
|
|
131
|
+
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
on_enter(webgl)
|
|
135
|
+
{
|
|
136
|
+
webgl._renderer.autoClear = false;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
on_exit(webgl)
|
|
140
|
+
{
|
|
141
|
+
webgl._renderer.autoClear = true;
|
|
142
|
+
}
|
|
143
|
+
}
|