ohzi-core 5.13.2 → 5.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/{LICENSE.md → LICENSE} +1 -1
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +12 -4
  5. package/src/.vscode/settings.json +3 -0
  6. package/src/BaseApplication.js +20 -0
  7. package/src/CameraManager.js +19 -0
  8. package/src/Capabilities.js +11 -0
  9. package/src/Configuration.js +22 -0
  10. package/src/CustomBezierCurve.js +44 -0
  11. package/src/Debug.js +260 -0
  12. package/src/EventManager.js +150 -0
  13. package/src/Graphics.js +334 -0
  14. package/src/Initializer.js +55 -0
  15. package/src/Input.js +21 -0
  16. package/src/KeyboardInput.js +128 -0
  17. package/src/OS.js +103 -0
  18. package/src/OrthographicCamera.js +13 -0
  19. package/src/PerspectiveCamera.js +13 -0
  20. package/src/ReflectionPlaneContext.js +17 -0
  21. package/src/RenderLayers.js +28 -0
  22. package/src/RenderLoop.js +97 -0
  23. package/src/RenderOrder.js +38 -0
  24. package/src/ResourceContainer.js +39 -0
  25. package/src/SceneManager.js +44 -0
  26. package/src/Screen.js +62 -0
  27. package/src/Time.js +38 -0
  28. package/src/UI.js +90 -0
  29. package/src/action_sequencer/ActionEvent.js +15 -0
  30. package/src/action_sequencer/ActionInterpolator.js +23 -0
  31. package/src/action_sequencer/ActionSequencer.js +195 -0
  32. package/src/action_sequencer/NumberInterpolator.js +24 -0
  33. package/src/action_sequencer/VectorInterpolator.js +20 -0
  34. package/src/blitter_index.js +13 -0
  35. package/src/canvas_drawer/CanvasDrawer.js +111 -0
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -0
  37. package/src/canvas_drawer/SimpleTextDrawer.js +47 -0
  38. package/src/components/AudioClip.js +41 -0
  39. package/src/components/AxisHelper.js +58 -0
  40. package/src/components/BaseObject.js +45 -0
  41. package/src/components/EdgeMesh.js +151 -0
  42. package/src/components/GeometryEdgeVisualizer.js +45 -0
  43. package/src/components/Grid.js +33 -0
  44. package/src/components/Line.js +199 -0
  45. package/src/components/MultiLinePath.js +19 -0
  46. package/src/components/MultiLineText2D.js +62 -0
  47. package/src/components/ObjectAxis.js +20 -0
  48. package/src/components/ObjectOrientedBoundingBox.js +201 -0
  49. package/src/components/PlaneHelper.js +36 -0
  50. package/src/components/Shape2D.js +42 -0
  51. package/src/components/Shape3D.js +38 -0
  52. package/src/components/Text2D.js +39 -0
  53. package/src/components/UIElement.js +208 -0
  54. package/src/components/UpdatableMaterialMesh.js +16 -0
  55. package/src/components/WorldImage.js +91 -0
  56. package/src/components/mouse_interactors/ObjectRotator.js +61 -0
  57. package/src/components/sdf_text/SDFText.js +154 -0
  58. package/src/components/sdf_text/SDFTextBatch.js +193 -0
  59. package/src/components/sdf_text/TextGlyph.js +15 -0
  60. package/src/editor/ManipulatorHandle.js +70 -0
  61. package/src/editor/ObjectEditor.js +66 -0
  62. package/src/editor/ObjectManipulator.js +118 -0
  63. package/src/editor/ObjectPicker.js +75 -0
  64. package/src/editor/shaders/object_picker.frag +6 -0
  65. package/src/editor/shaders/object_picker.vert +8 -0
  66. package/src/gpu_particles/GPUParticleSystem.js +87 -0
  67. package/src/gpu_particles/ParticleAttribute.js +83 -0
  68. package/src/gpu_particles/ParticlePositionAttribute.js +20 -0
  69. package/src/html_utilities/CSSAnimator.js +64 -0
  70. package/src/html_utilities/css_animator_states/Animating.js +45 -0
  71. package/src/html_utilities/css_animator_states/Idle.js +25 -0
  72. package/src/index.js +171 -0
  73. package/src/materials/AddMaterial.js +17 -0
  74. package/src/materials/AlphaFilterMaterial.js +20 -0
  75. package/src/materials/BaseShaderMaterial.js +19 -0
  76. package/src/materials/BlitMaterial.js +28 -0
  77. package/src/materials/BloomComposeMaterial.js +22 -0
  78. package/src/materials/BoxBlurMaterial.js +13 -0
  79. package/src/materials/ClearAlphaMaterial.js +13 -0
  80. package/src/materials/ClearColorMaterial.js +31 -0
  81. package/src/materials/ClearDepthNormalMaterial.js +13 -0
  82. package/src/materials/DeferredRendererComposeMaterial.js +32 -0
  83. package/src/materials/DepthNormalMaterial.js +28 -0
  84. package/src/materials/DisplayNormalTextureMaterial.js +15 -0
  85. package/src/materials/DualFilteringBlurMaterial.js +11 -0
  86. package/src/materials/FXAAMaterial.js +10 -0
  87. package/src/materials/GaussianBlurMaterial.js +28 -0
  88. package/src/materials/LuminosityHighPassMaterial.js +15 -0
  89. package/src/materials/MedianFilterMaterial.js +42 -0
  90. package/src/materials/NormalMaterial.js +17 -0
  91. package/src/materials/SDFScreenTextMaterial.js +31 -0
  92. package/src/materials/SDFTextMaterial.js +37 -0
  93. package/src/materials/SSAOComposeMaterial.js +11 -0
  94. package/src/materials/SSAOMaterial.js +66 -0
  95. package/src/materials/ScreenSpaceTextureMaterial.js +65 -0
  96. package/src/materials/UIElementMaterial.js +25 -0
  97. package/src/materials/UnrealBloomComposeMaterial.js +95 -0
  98. package/src/materials/UnrealBlurMaterial.js +17 -0
  99. package/src/materials/UnrealComposeMaterial.js +24 -0
  100. package/src/materials/ViewPositionMaterial.js +17 -0
  101. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -0
  102. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -0
  103. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -0
  104. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -0
  105. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -0
  106. package/src/object_pool/Pool.js +73 -0
  107. package/src/primitives/Arrow.js +57 -0
  108. package/src/primitives/Cube.js +17 -0
  109. package/src/primitives/HorizontalPlane.js +18 -0
  110. package/src/primitives/Sphere.js +15 -0
  111. package/src/primitives/VerticalPlane.js +17 -0
  112. package/src/raycast/GroupRaycaster.js +41 -0
  113. package/src/raycast/PlaneDragResolver.js +89 -0
  114. package/src/raycast/PlaneRaycastResolver.js +22 -0
  115. package/src/raycast/PlaneRaycaster.js +23 -0
  116. package/src/raycast/RaycastResolver.js +22 -0
  117. package/src/raycast/SurfaceDragResolver.js +77 -0
  118. package/src/raycast/states/BaseState.js +16 -0
  119. package/src/raycast/states/IdleState.js +17 -0
  120. package/src/raycast/states/OnRaycastEnter.js +15 -0
  121. package/src/raycast/states/OnRaycastExit.js +16 -0
  122. package/src/raycast/states/OnRaycastHover.js +25 -0
  123. package/src/render_mode/BaseRender.js +32 -0
  124. package/src/render_mode/BloomRender.js +60 -0
  125. package/src/render_mode/DebugNormalsRender.js +20 -0
  126. package/src/render_mode/DeferredRender.js +112 -0
  127. package/src/render_mode/NormalAORender.js +71 -0
  128. package/src/render_mode/NormalRender.js +36 -0
  129. package/src/render_mode/OutlineRender.js +154 -0
  130. package/src/render_mode/PlanarReflectionsRender.js +118 -0
  131. package/src/render_mode/TransparencyMixRender.js +143 -0
  132. package/src/render_mode/UnrealBloomRender.js +109 -0
  133. package/src/render_utilities/Blitter.js +99 -0
  134. package/src/render_utilities/Blurrer.js +29 -0
  135. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -0
  136. package/src/render_utilities/DualFilteringBlurrer.js +56 -0
  137. package/src/render_utilities/GaussianBlurrer.js +146 -0
  138. package/src/render_utilities/MedianFilter.js +66 -0
  139. package/src/render_utilities/ViewPositionRenderer.js +48 -0
  140. package/src/resource_loader/AbstractLoader.js +103 -0
  141. package/src/resource_loader/AudioLoader.js +42 -0
  142. package/src/resource_loader/BasisLoader.js +50 -0
  143. package/src/resource_loader/CubemapLoader.js +48 -0
  144. package/src/resource_loader/DAELoader.js +39 -0
  145. package/src/resource_loader/DDSLoader.js +39 -0
  146. package/src/resource_loader/FileLoader.js +39 -0
  147. package/src/resource_loader/FontLoader.js +39 -0
  148. package/src/resource_loader/GLTFDRACOLoader.js +45 -0
  149. package/src/resource_loader/GLTFLoader.js +40 -0
  150. package/src/resource_loader/HDRCubeTextureLoader.js +43 -0
  151. package/src/resource_loader/JSONLoader.js +40 -0
  152. package/src/resource_loader/OBJLoader.js +39 -0
  153. package/src/resource_loader/PointArrayLoader.js +63 -0
  154. package/src/resource_loader/RGBETextureLoader.js +42 -0
  155. package/src/resource_loader/ResourceBatch.js +174 -0
  156. package/src/resource_loader/SVGLoader.js +39 -0
  157. package/src/resource_loader/TextLoader.js +39 -0
  158. package/src/resource_loader/TextureLoader.js +40 -0
  159. package/src/shaders/add/add.frag +9 -0
  160. package/src/shaders/anti_aliasing/fxaa.frag +72 -0
  161. package/src/shaders/basic_color/basic_color.frag +6 -0
  162. package/src/shaders/basic_color/basic_color.vert +10 -0
  163. package/src/shaders/basic_line/basic_line.frag +37 -0
  164. package/src/shaders/basic_line/basic_line.vert +37 -0
  165. package/src/shaders/basic_texture/basic_texture.frag +10 -0
  166. package/src/shaders/basic_texture/basic_texture.vert +17 -0
  167. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -0
  168. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -0
  169. package/src/shaders/box_blur/box_blur.frag +24 -0
  170. package/src/shaders/box_blur/compose.frag +31 -0
  171. package/src/shaders/clear/clear_depth_normal.frag +25 -0
  172. package/src/shaders/copy/copy.frag +7 -0
  173. package/src/shaders/copy/copy.vert +6 -0
  174. package/src/shaders/deferred/blit_copy.vert +11 -0
  175. package/src/shaders/deferred/deferred_compose.frag +59 -0
  176. package/src/shaders/deferred/point_light.frag +66 -0
  177. package/src/shaders/deferred/point_light.vert +13 -0
  178. package/src/shaders/depth_normals/debug_normals.frag +48 -0
  179. package/src/shaders/depth_normals/depth_normals.frag +30 -0
  180. package/src/shaders/depth_normals/depth_normals.vert +13 -0
  181. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -0
  182. package/src/shaders/dual_filter_blur/downsample.frag +21 -0
  183. package/src/shaders/dual_filter_blur/upsample.frag +24 -0
  184. package/src/shaders/edge_visualizer/edge_visualizer.frag +18 -0
  185. package/src/shaders/edge_visualizer/edge_visualizer.vert +16 -0
  186. package/src/shaders/edges/corners.frag +11 -0
  187. package/src/shaders/edges/corners.vert +31 -0
  188. package/src/shaders/edges/edges.frag +7 -0
  189. package/src/shaders/edges/edges.vert +27 -0
  190. package/src/shaders/gaussian_blur/gaussian_blur.frag +25 -0
  191. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -0
  192. package/src/shaders/gpu_particles/common_utils.glsl +13 -0
  193. package/src/shaders/gpu_particles/generic_storage.frag +7 -0
  194. package/src/shaders/gpu_particles/store/store_position.vert +14 -0
  195. package/src/shaders/gpu_particles/update/basic_update.frag +21 -0
  196. package/src/shaders/gpu_particles/visualize/visualize.frag +11 -0
  197. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -0
  198. package/src/shaders/grid/grid.frag +17 -0
  199. package/src/shaders/grid/grid.vert +10 -0
  200. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +23 -0
  201. package/src/shaders/median_filter/median_filter.frag +134 -0
  202. package/src/shaders/normal/normal.frag +6 -0
  203. package/src/shaders/normal/normal.vert +6 -0
  204. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -0
  205. package/src/shaders/sdf_text/sdf_screen_text.vert +42 -0
  206. package/src/shaders/sdf_text/sdf_text.frag +53 -0
  207. package/src/shaders/sdf_text/sdf_text.vert +42 -0
  208. package/src/shaders/ssao/hbao.frag +264 -0
  209. package/src/shaders/ssao/ssao.frag +95 -0
  210. package/src/shaders/ssao/ssao.vert +11 -0
  211. package/src/shaders/ssao/ssao_compose.frag +14 -0
  212. package/src/shaders/transparent_mix/copy.frag +7 -0
  213. package/src/shaders/transparent_mix/transparent_mix.frag +19 -0
  214. package/src/shaders/transparent_mix/transparent_mix.vert +8 -0
  215. package/src/shaders/ui/ss_texture.frag +11 -0
  216. package/src/shaders/ui/ss_texture.vert +32 -0
  217. package/src/shaders/ui/ws_texture.vert +39 -0
  218. package/src/shaders/ui_element/ui_element.frag +11 -0
  219. package/src/shaders/ui_element/ui_element.vert +32 -0
  220. package/src/shaders/unreal_blur/unreal_blur.frag +25 -0
  221. package/src/shaders/unreal_blur/unreal_compose.frag +24 -0
  222. package/src/shaders/write_view_position/write_view_position.frag +7 -0
  223. package/src/shaders/write_view_position/write_view_position.vert +9 -0
  224. package/src/static_batcher/GeometryBatch.js +312 -0
  225. package/src/static_batcher/GeometryBatcher.js +62 -0
  226. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -0
  227. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -0
  228. package/src/ui/ui_element_state/OnIdle.js +17 -0
  229. package/src/ui/ui_element_state/OnMouseEnter.js +26 -0
  230. package/src/ui/ui_element_state/OnMouseExit.js +15 -0
  231. package/src/ui/ui_element_state/OnMouseHover.js +31 -0
  232. package/src/ui/ui_element_state/UIElementState.js +18 -0
  233. package/src/utilities/ArrayUtilities.js +55 -0
  234. package/src/utilities/CameraUtilities.js +197 -0
  235. package/src/utilities/EasingFunctions.js +215 -0
  236. package/src/utilities/FrustumPointFitter.js +255 -0
  237. package/src/utilities/GeometryUtilities.js +74 -0
  238. package/src/utilities/ImageUtilities.js +26 -0
  239. package/src/utilities/MathUtilities.js +110 -0
  240. package/src/utilities/MeshSampler.js +100 -0
  241. package/src/utilities/ModelUtilities.js +161 -0
  242. package/src/utilities/ObjectUtilities.js +55 -0
  243. package/src/utilities/OrthographicFrustumPointFitter.js +47 -0
  244. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -0
  245. package/src/utilities/StringUtilities.js +32 -0
  246. package/src/utilities/TimeUtilities.js +22 -0
  247. package/src/utilities/Validation.js +34 -0
  248. package/src/view_components/ApplicationView.js +60 -0
  249. package/src/view_components/ViewComponent.js +37 -0
  250. package/src/view_components/ViewComponentManager.js +58 -0
  251. package/src/view_components/ViewContext.js +14 -0
  252. package/src/view_components/ViewManager.js +119 -0
  253. package/src/view_components/ViewState.js +54 -0
  254. package/src/view_components/transition/ActionSequencerBuilder.js +91 -0
  255. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -0
  256. package/src/view_components/transition/TransitionTable.js +44 -0
  257. package/src/view_components/transition/ViewStateTransitionHandler.js +81 -0
  258. package/types/BaseApplication.d.ts +8 -0
  259. package/types/CameraManager.d.ts +8 -0
  260. package/types/Capabilities.d.ts +6 -0
  261. package/types/Configuration.d.ts +6 -0
  262. package/types/Debug.d.ts +37 -0
  263. package/types/EventManager.d.ts +42 -0
  264. package/types/Graphics.d.ts +36 -0
  265. package/types/Initializer.d.ts +4 -0
  266. package/types/Input.d.ts +8 -0
  267. package/types/OS.d.ts +19 -0
  268. package/types/OrthographicCamera.d.ts +5 -0
  269. package/types/PerspectiveCamera.d.ts +5 -0
  270. package/types/ReflectionPlaneContext.d.ts +6 -0
  271. package/types/RenderLayers.d.ts +6 -0
  272. package/types/RenderLoop.d.ts +13 -0
  273. package/types/ResourceContainer.d.ts +8 -0
  274. package/types/SceneManager.d.ts +10 -0
  275. package/types/Screen.d.ts +17 -0
  276. package/types/Time.d.ts +11 -0
  277. package/types/UI.d.ts +15 -0
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -0
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -0
  280. package/types/action_sequencer/ActionSequencer.d.ts +28 -0
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -0
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -0
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -0
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -0
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -0
  286. package/types/components/AudioClip.d.ts +12 -0
  287. package/types/components/AxisHelper.d.ts +6 -0
  288. package/types/components/BaseObject.d.ts +5 -0
  289. package/types/components/EdgeMesh.d.ts +13 -0
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -0
  291. package/types/components/Grid.d.ts +2 -0
  292. package/types/components/Line.d.ts +16 -0
  293. package/types/components/MultiLinePath.d.ts +4 -0
  294. package/types/components/MultiLineText2D.d.ts +10 -0
  295. package/types/components/ObjectAxis.d.ts +3 -0
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -0
  297. package/types/components/PlaneHelper.d.ts +6 -0
  298. package/types/components/Shape2D.d.ts +4 -0
  299. package/types/components/Shape3D.d.ts +3 -0
  300. package/types/components/Text2D.d.ts +13 -0
  301. package/types/components/UIElement.d.ts +52 -0
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -0
  303. package/types/components/WorldImage.d.ts +13 -0
  304. package/types/components/sdf_text/SDFText.d.ts +30 -0
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -0
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -0
  307. package/types/editor/ManipulatorHandle.d.ts +14 -0
  308. package/types/editor/ObjectEditor.d.ts +16 -0
  309. package/types/editor/ObjectManipulator.d.ts +19 -0
  310. package/types/editor/ObjectPicker.d.ts +16 -0
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -0
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -0
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -0
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -0
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -0
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -0
  317. package/types/index.d.ts +73 -0
  318. package/types/materials/AddMaterial.d.ts +5 -0
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -0
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -0
  321. package/types/materials/BlitMaterial.d.ts +3 -0
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -0
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -0
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -0
  325. package/types/materials/ClearColorMaterial.d.ts +7 -0
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -0
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -0
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -0
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -0
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -0
  331. package/types/materials/FXAAMaterial.d.ts +3 -0
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -0
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -0
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -0
  335. package/types/materials/NormalMaterial.d.ts +2 -0
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -0
  337. package/types/materials/SDFTextMaterial.d.ts +12 -0
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -0
  339. package/types/materials/SSAOMaterial.d.ts +6 -0
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -0
  341. package/types/materials/UIElementMaterial.d.ts +7 -0
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -0
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -0
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -0
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -0
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -0
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -0
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -0
  349. package/types/object_pool/Pool.d.ts +10 -0
  350. package/types/primitives/Arrow.d.ts +8 -0
  351. package/types/primitives/Cube.d.ts +3 -0
  352. package/types/primitives/HorizontalPlane.d.ts +3 -0
  353. package/types/primitives/Sphere.d.ts +3 -0
  354. package/types/primitives/VerticalPlane.d.ts +3 -0
  355. package/types/raycast/GroupRaycaster.d.ts +13 -0
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -0
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -0
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -0
  359. package/types/raycast/RaycastResolver.d.ts +5 -0
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -0
  361. package/types/raycast/states/BaseState.d.ts +5 -0
  362. package/types/raycast/states/IdleState.d.ts +5 -0
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -0
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -0
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -0
  366. package/types/render_mode/BaseRender.d.ts +7 -0
  367. package/types/render_mode/BloomRender.d.ts +10 -0
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -0
  369. package/types/render_mode/DeferredRender.d.ts +9 -0
  370. package/types/render_mode/NormalAORender.d.ts +16 -0
  371. package/types/render_mode/NormalRender.d.ts +4 -0
  372. package/types/render_mode/OutlineRender.d.ts +20 -0
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -0
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -0
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -0
  376. package/types/render_utilities/Blitter.d.ts +16 -0
  377. package/types/render_utilities/Blurrer.d.ts +9 -0
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -0
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -0
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -0
  381. package/types/render_utilities/MedianFilter.d.ts +10 -0
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -0
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -0
  384. package/types/resource_loader/AudioLoader.d.ts +8 -0
  385. package/types/resource_loader/BasisLoader.d.ts +6 -0
  386. package/types/resource_loader/CubemapLoader.d.ts +7 -0
  387. package/types/resource_loader/DAELoader.d.ts +6 -0
  388. package/types/resource_loader/DDSLoader.d.ts +6 -0
  389. package/types/resource_loader/FileLoader.d.ts +6 -0
  390. package/types/resource_loader/FontLoader.d.ts +6 -0
  391. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -0
  392. package/types/resource_loader/GLTFLoader.d.ts +5 -0
  393. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -0
  394. package/types/resource_loader/JSONLoader.d.ts +6 -0
  395. package/types/resource_loader/OBJLoader.d.ts +6 -0
  396. package/types/resource_loader/PointArrayLoader.d.ts +7 -0
  397. package/types/resource_loader/RGBETextureLoader.d.ts +6 -0
  398. package/types/resource_loader/ResourceBatch.d.ts +28 -0
  399. package/types/resource_loader/SVGLoader.d.ts +6 -0
  400. package/types/resource_loader/TextLoader.d.ts +6 -0
  401. package/types/resource_loader/TextureLoader.d.ts +6 -0
  402. package/types/static_batcher/GeometryBatch.d.ts +37 -0
  403. package/types/static_batcher/GeometryBatcher.d.ts +7 -0
  404. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -0
  405. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -0
  406. package/types/ui/ui_element_state/OnIdle.d.ts +5 -0
  407. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -0
  408. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -0
  409. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -0
  410. package/types/ui/ui_element_state/UIElementState.d.ts +5 -0
  411. package/types/utilities/ArrayUtilities.d.ts +7 -0
  412. package/types/utilities/CameraUtilities.d.ts +24 -0
  413. package/types/utilities/EasingFunctions.d.ts +35 -0
  414. package/types/utilities/FrustumPointFitter.d.ts +14 -0
  415. package/types/utilities/GeometryUtilities.d.ts +4 -0
  416. package/types/utilities/ImageUtilities.d.ts +4 -0
  417. package/types/utilities/MathUtilities.d.ts +12 -0
  418. package/types/utilities/MeshSampler.d.ts +14 -0
  419. package/types/utilities/ModelUtilities.d.ts +13 -0
  420. package/types/utilities/ObjectUtilities.d.ts +5 -0
  421. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -0
  422. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -0
  423. package/types/utilities/StringUtilities.d.ts +5 -0
  424. package/types/utilities/TimeUtilities.d.ts +3 -0
  425. package/types/utilities/Validation.d.ts +6 -0
  426. package/types/view_components/ApplicationView.d.ts +11 -0
  427. package/types/view_components/ViewComponent.d.ts +13 -0
  428. package/types/view_components/ViewComponentManager.d.ts +10 -0
  429. package/types/view_components/ViewContext.d.ts +6 -0
  430. package/types/view_components/ViewManager.d.ts +24 -0
  431. package/types/view_components/ViewState.d.ts +15 -0
  432. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -0
  433. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -0
  434. package/types/view_components/transition/TransitionTable.d.ts +8 -0
  435. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -0
@@ -0,0 +1,112 @@
1
+ import CameraManager from '../CameraManager';
2
+ import SceneManager from '../SceneManager';
3
+ import Screen from '../Screen';
4
+ import BaseRender from '../render_mode/BaseRender';
5
+ import DeferredRendererComposeMaterial from '../materials/DeferredRendererComposeMaterial';
6
+ import Graphics from '../Graphics';
7
+ import DeferredPointLightMaterial from '../materials/deferred/DeferredPointLightMaterial';
8
+
9
+ import { WebGLRenderTarget } from 'three';
10
+ import { Scene } from 'three';
11
+ import { Mesh } from 'three';
12
+ import { SphereBufferGeometry } from 'three';
13
+ import { Matrix4 } from 'three';
14
+
15
+ export default class DeferredRender extends BaseRender
16
+ {
17
+ constructor()
18
+ {
19
+ super();
20
+
21
+ this.compose_mat = new DeferredRendererComposeMaterial();
22
+ this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height, {
23
+ // magFilter: NearestFilter,
24
+ // minFilter: NearestFilter
25
+ });
26
+
27
+ this.scene_lights = new Scene();
28
+
29
+ let light_intensity = 1;
30
+ let light_brightest_component = 1;
31
+ let radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
32
+ let sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
33
+ // sphere.position.y = 2;
34
+ // this.scene_lights.add(sphere);
35
+
36
+ // let sphere2 = sphere.clone();
37
+ // sphere2.position.x = 2;
38
+ // this.scene_lights.add(sphere2);
39
+
40
+ // let sphere3 = sphere.clone();
41
+ // sphere3.position.x = -2;
42
+ // this.scene_lights.add(sphere3);
43
+
44
+ // let sphere4 = sphere.clone();
45
+ // sphere4.position.z = -2;
46
+ // this.scene_lights.add(sphere4);
47
+
48
+ // let sphere5 = sphere.clone();
49
+ // sphere5.position.z = 2;
50
+ // this.scene_lights.add(sphere5);
51
+
52
+ let light_row = 2;
53
+ let light_col = 2;
54
+ for (let x = 0; x < light_row; x++)
55
+ {
56
+ for (let y = 0; y < light_col; y++)
57
+ {
58
+ let clone = sphere.clone();
59
+ clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
60
+ this.scene_lights.add(clone);
61
+ }
62
+ }
63
+
64
+ this.camera_inverse_proj_mat = new Matrix4();
65
+ }
66
+
67
+ on_enter()
68
+ {
69
+ Graphics.generateDepthNormalTexture = true;
70
+ }
71
+
72
+ render()
73
+ {
74
+ this.__check_RT_size();
75
+
76
+ Graphics.clear(this.main_rt, CameraManager.current, true, false);
77
+
78
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_rt);
79
+
80
+ // this.compose_mat.set_normal_depth_rt(Graphics.depth_normals_RT);
81
+ // this.compose_mat.set_proj_matrix(CameraManager.current.projectionMatrix);
82
+
83
+ // Graphics.blit(this.main_rt, undefined, this.compose_mat);
84
+
85
+ this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
86
+
87
+ let inverse_proj = this.camera_inverse_proj_mat;
88
+ let albedo_rt = this.main_rt;
89
+ let depth_normals_rt = Graphics.depth_normals_RT;
90
+ this.scene_lights.traverse((child) =>
91
+ {
92
+ if (child.material)
93
+ {
94
+ child.material.set_inverse_proj_matrix(inverse_proj);
95
+ child.material.set_normal_depth_rt(depth_normals_rt);
96
+ child.material.set_albedo_rt(albedo_rt);
97
+ }
98
+ });
99
+ // Graphics.clear(undefined, CameraManager.current, true, true);
100
+ // Graphics.render(SceneManager.current, CameraManager.current);
101
+ Graphics.clear(undefined, CameraManager.current, true, true);
102
+ Graphics.render(this.scene_lights, CameraManager.current);
103
+ }
104
+
105
+ __check_RT_size()
106
+ {
107
+ if (this.main_rt.width !== Screen.width || this.main_rt.height !== Screen.height)
108
+ {
109
+ this.main_rt.setSize(Screen.width, Screen.height);
110
+ }
111
+ }
112
+ }
@@ -0,0 +1,71 @@
1
+ import CameraManager from '../CameraManager';
2
+ import SceneManager from '../SceneManager';
3
+ import Screen from '../Screen';
4
+ import BaseRender from '../render_mode/BaseRender';
5
+ import Configuration from '../Configuration';
6
+ import SSAOMaterial from '../materials/SSAOMaterial';
7
+ import SSAOComposeMaterial from '../materials/SSAOComposeMaterial';
8
+ import DisplayNormalTextureMaterial from '../materials/DisplayNormalTextureMaterial';
9
+ import Blurrer from '../render_utilities/Blurrer';
10
+ import Graphics from '../Graphics';
11
+
12
+ import { WebGLRenderTarget } from 'three';
13
+
14
+ export default class NormalAORender extends BaseRender
15
+ {
16
+ constructor()
17
+ {
18
+ super();
19
+
20
+ this.ssao_mat = new SSAOMaterial();
21
+ this.ssao_compose_mat = new SSAOComposeMaterial();
22
+ this.debug_normals = new DisplayNormalTextureMaterial();
23
+
24
+ this.ssaa = Configuration.use_ssaa ? 2 : 1;
25
+
26
+ this.main_RT = new WebGLRenderTarget(Screen.width * this.ssaa, Screen.height * this.ssaa);
27
+
28
+ this.SSAO_RT = new WebGLRenderTarget(Screen.width, Screen.height);
29
+
30
+ this.blurrer = new Blurrer();
31
+ Graphics.generateDepthNormalTexture = true;
32
+ }
33
+
34
+ render()
35
+ {
36
+ this.__check_RT_size();
37
+
38
+ Graphics.clear(this.main_RT, CameraManager.current, true, false);
39
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
40
+
41
+ this.__update_uniforms();
42
+
43
+ Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
44
+
45
+ // // BLUR
46
+ this.blurrer.blur(this.SSAO_RT);
47
+ Graphics.blit(this.SSAO_RT, undefined);
48
+
49
+ // // COMPOSE
50
+ this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
51
+ Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
52
+
53
+ // Graphics.blit(this.SSAO_RT, undefined);
54
+ }
55
+
56
+ __update_uniforms()
57
+ {
58
+ this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
59
+ this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
60
+ this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
61
+ }
62
+
63
+ __check_RT_size()
64
+ {
65
+ if (this.main_RT.width !== Screen.width * this.ssaa || this.main_RT.height !== Screen.height * this.ssaa)
66
+ {
67
+ this.main_RT.setSize(Screen.width * this.ssaa, Screen.height * this.ssaa);
68
+ this.SSAO_RT.setSize(Screen.width, Screen.height);
69
+ }
70
+ }
71
+ }
@@ -0,0 +1,36 @@
1
+ import CameraManager from '../CameraManager';
2
+ import SceneManager from '../SceneManager';
3
+ import BaseRender from '../render_mode/BaseRender';
4
+ import Graphics from '../Graphics';
5
+
6
+ export default class NormalRender extends BaseRender
7
+ {
8
+ constructor()
9
+ {
10
+ super();
11
+ }
12
+
13
+ render()
14
+ {
15
+ Graphics.clear(undefined, CameraManager.current, true, true);
16
+
17
+ if (SceneManager.current.on_pre_render)
18
+ {
19
+ SceneManager.current.on_pre_render();
20
+ }
21
+
22
+ if (SceneManager.current.render)
23
+ {
24
+ SceneManager.current.render();
25
+ }
26
+ else
27
+ {
28
+ Graphics.render(SceneManager.current, CameraManager.current);
29
+ }
30
+
31
+ if (SceneManager.current.on_post_render)
32
+ {
33
+ SceneManager.current.on_post_render();
34
+ }
35
+ }
36
+ }
@@ -0,0 +1,154 @@
1
+ import Screen from '../Screen';
2
+ import RenderLayers from '../RenderLayers';
3
+ import compose_frag from '../shaders/box_blur/compose.frag';
4
+ import box_blur_frag from '../shaders/box_blur/box_blur.frag';
5
+ import copy_frag from '../shaders/copy/copy.frag';
6
+ import copy_vert from '../shaders/copy/copy.vert';
7
+ import background_frag from '../shaders/basic_color/basic_color.frag';
8
+
9
+ import { WebGLRenderTarget } from 'three';
10
+ import { Mesh } from 'three';
11
+ import { PlaneGeometry } from 'three';
12
+ import { Scene } from 'three';
13
+ import { ShaderMaterial } from 'three';
14
+ import { Vector2 } from 'three';
15
+ import { Vector4 } from 'three';
16
+
17
+ export default class OutlineRender
18
+ {
19
+ constructor(webgl)
20
+ {
21
+ this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height);
22
+ this.rt1 = new WebGLRenderTarget(Screen.width, Screen.height);
23
+ this.rt2 = new WebGLRenderTarget(Screen.width, Screen.height);
24
+
25
+ this.compose_material = this.__get_compose_material();
26
+ this.copy_material = this.__get_copy_material();
27
+ this.box_blur_material = this.__get_box_blur_material();
28
+ this.background_material = this.__get_background_material();
29
+
30
+ this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
31
+ this.copy_plane.frustumCulled = false;
32
+ this.copy_scene = new Scene();
33
+ this.copy_scene.add(this.copy_plane);
34
+ }
35
+
36
+ resize(w, h)
37
+ {
38
+ this.main_rt.setSize(w, h);
39
+ this.rt1.setSize(w, h);
40
+ this.rt2.setSize(w, h);
41
+ this.box_blur_material.uniforms._Screen.value.set(w, h);
42
+ this.compose_material.uniforms._Screen.value.set(w, h);
43
+ }
44
+
45
+ render(webgl)
46
+ {
47
+ webgl.camera.updateMatrix();
48
+ webgl.camera.updateMatrixWorld();
49
+
50
+ webgl.camera.layers.enable(RenderLayers.opaque);
51
+ webgl.camera.layers.enable(RenderLayers.transparent);
52
+ webgl.camera.layers.disable(RenderLayers.outline);
53
+
54
+ // render scene
55
+ webgl._renderer.setClearColor(webgl.clear_color, 0);
56
+ webgl._renderer.clearTarget(this.main_rt, true, true, true);
57
+
58
+ this.copy_scene.overrideMaterial = this.background_material;
59
+ this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
60
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
61
+
62
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
63
+
64
+ // horizontal blur
65
+ this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
66
+ this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
67
+
68
+ this.copy_scene.overrideMaterial = this.box_blur_material;
69
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
70
+
71
+ // vertical blur
72
+ this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
73
+ this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
74
+
75
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
76
+
77
+ // compose
78
+ this.copy_scene.overrideMaterial = this.compose_material;
79
+ this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
80
+ this.compose_material.uniforms._Blur.value = this.rt2.texture;
81
+ webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
82
+ this.copy_scene.overrideMaterial = undefined;
83
+ }
84
+
85
+ __get_copy_material()
86
+ {
87
+ return new ShaderMaterial({
88
+ uniforms: {
89
+ _MainTex: { value: undefined }
90
+ },
91
+ vertexShader: copy_vert,
92
+ fragmentShader: copy_frag,
93
+ depthTest: false,
94
+ depthWrite: false
95
+ });
96
+ }
97
+
98
+ __get_box_blur_material()
99
+ {
100
+ return new ShaderMaterial({
101
+ uniforms: {
102
+ _MainTex: { value: undefined },
103
+ _SampleDir: { value: new Vector2() },
104
+ _Screen: { value: new Vector2(Screen.width, Screen.height) }
105
+ },
106
+ vertexShader: copy_vert,
107
+ fragmentShader: box_blur_frag,
108
+ depthTest: false,
109
+ depthWrite: false
110
+ });
111
+ }
112
+
113
+ __get_compose_material()
114
+ {
115
+ return new ShaderMaterial({
116
+ uniforms: {
117
+ _MainTex: { value: undefined },
118
+ _Blur: { value: undefined },
119
+ _Screen: { value: new Vector2(Screen.width, Screen.height) }
120
+ },
121
+ vertexShader: copy_vert,
122
+ fragmentShader: compose_frag,
123
+ depthTest: false,
124
+ depthWrite: false,
125
+ extensions: {
126
+ derivatives: true
127
+ }
128
+ });
129
+ }
130
+
131
+ __get_background_material()
132
+ {
133
+ return new ShaderMaterial({
134
+ uniforms: {
135
+ _Color: { value: new Vector4(0, 0, 0, 0) }
136
+ },
137
+ vertexShader: copy_vert,
138
+ fragmentShader: background_frag,
139
+ depthTest: true,
140
+ depthWrite: false
141
+
142
+ });
143
+ }
144
+
145
+ on_enter(webgl)
146
+ {
147
+ webgl._renderer.autoClear = false;
148
+ }
149
+
150
+ on_exit(webgl)
151
+ {
152
+ webgl._renderer.autoClear = true;
153
+ }
154
+ }
@@ -0,0 +1,118 @@
1
+ import basic_color_frag from '../shaders/basic_color/basic_color.frag';
2
+ import basic_color_vert from '../shaders/basic_color/basic_color.vert';
3
+ import SceneManager from '../SceneManager';
4
+ import CameraManager from '../CameraManager';
5
+ import ReflectionPlaneContext from '../ReflectionPlaneContext';
6
+ import Screen from '../Screen';
7
+ import BaseRender from '../render_mode/BaseRender';
8
+
9
+ import { ShaderMaterial } from 'three';
10
+ import { Matrix4 } from 'three';
11
+ import { Vector4 } from 'three';
12
+ import { Scene } from 'three';
13
+ import { MeshBasicMaterial } from 'three';
14
+ import { Mesh } from 'three';
15
+
16
+ export default class PlanarReflectionsRender extends BaseRender
17
+ {
18
+ constructor()
19
+ {
20
+ super();
21
+ let color = 0.946;
22
+ this.plane_material_solid = new ShaderMaterial({
23
+ uniforms: {
24
+ _Color: { value: new Vector4(color, color, color, 0.5) }
25
+ },
26
+ vertexShader: basic_color_vert,
27
+ fragmentShader: basic_color_frag,
28
+ transparent: true,
29
+ depthWrite: false
30
+ });
31
+
32
+ this.stencil_mask_scene = new Scene();
33
+
34
+ this.original_view_matrix = new Matrix4();
35
+ this.inverted_view_matrix = new Matrix4();
36
+ this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
37
+ 0, -1, 0, 0,
38
+ 0, 0, 1, 0,
39
+ 0, 0, 0, 1);
40
+
41
+ this.gl = undefined;
42
+ }
43
+
44
+ on_enter(context, renderer)
45
+ {
46
+ this.gl = renderer.domElement.getContext('webgl');
47
+ CameraManager.current.parent = SceneManager.current;
48
+
49
+ let plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
50
+ this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
51
+ this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
52
+
53
+ let clear_color = CameraManager.current.clear_color;
54
+ this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
55
+
56
+ this.stencil_mask_scene.add(this.plane_mask);
57
+ SceneManager.current.add(this.plane_solid);
58
+ this.plane_solid.visible = false;
59
+
60
+ CameraManager.current.matrixAutoUpdate = false;
61
+ renderer.autoClear = false;
62
+ }
63
+
64
+ render(context, renderer)
65
+ {
66
+ if (CameraManager.current)
67
+ {
68
+ CameraManager.current.aspect = Screen.aspect_ratio;
69
+ CameraManager.current.updateProjectionMatrix();
70
+ CameraManager.current.updateMatrix();
71
+ CameraManager.current.updateMatrixWorld(true);
72
+
73
+ renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
74
+
75
+ this.__render_stencil_mask(renderer, this.gl);
76
+
77
+ this.plane_solid.visible = true;
78
+ this.__render_reflected_scene(renderer, this.gl);
79
+ this.plane_solid.visible = true;
80
+
81
+ // render scene
82
+
83
+ renderer.clear(false, true, false);
84
+ this.plane_solid.visible = true;
85
+ renderer.render(SceneManager.current, CameraManager.current);
86
+ }
87
+ }
88
+
89
+ __render_stencil_mask(renderer, gl)
90
+ {
91
+ // RENDER MASK
92
+ gl.enable(gl.STENCIL_TEST);
93
+ gl.stencilFunc(gl.ALWAYS, 1, 1);
94
+ gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
95
+ renderer.clear(true, true, true);
96
+ renderer.render(this.stencil_mask_scene, CameraManager.current);
97
+ }
98
+
99
+ __render_reflected_scene(renderer, gl)
100
+ {
101
+ // // RENDER REFLECTION
102
+ gl.stencilFunc(gl.EQUAL, 1, 1);
103
+ gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
104
+ this.reflection_matrix.set(1, 0, 0, 0,
105
+ 0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
106
+ 0, 0, 1, 0,
107
+ 0, 0, 0, 1);
108
+ this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
109
+ this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
110
+ CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
111
+
112
+ renderer.render(SceneManager.current, CameraManager.current);
113
+
114
+ gl.disable(gl.STENCIL_TEST);
115
+
116
+ CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
117
+ }
118
+ }
@@ -0,0 +1,143 @@
1
+ import Screen from '../Screen';
2
+ import RenderLayers from '../RenderLayers';
3
+ import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
4
+ import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
5
+ import copy_frag from '../shaders/transparent_mix/copy.frag';
6
+ import fxaa from '../shaders/anti_aliasing/fxaa.frag';
7
+ import Configuration from '../Configuration';
8
+
9
+ import { Mesh } from 'three';
10
+ import { WebGLRenderTarget } from 'three';
11
+ import { ShaderMaterial } from 'three';
12
+ import { Vector2 } from 'three';
13
+ import { PlaneGeometry } from 'three';
14
+ import { Scene } from 'three';
15
+
16
+ export default class TransparencyMixRender
17
+ {
18
+ constructor(webgl)
19
+ {
20
+ this.SSAA = Configuration.use_ssaa ? 2 : 1;
21
+ this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
22
+ this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
23
+ this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
24
+
25
+ this.mix_material = new ShaderMaterial({
26
+ uniforms: {
27
+ _OpaqueTex: { value: this.opaque_rt.texture },
28
+ _TransparentTex: { value: this.main_rt.texture },
29
+ _Resolution: { value: new Vector2(Screen.width, Screen.height) },
30
+ _Opacity: { value: Configuration.transparency_amount }
31
+ },
32
+ vertexShader: transparent_mix_vert,
33
+ fragmentShader: transparent_mix_frag,
34
+ depthTest: false,
35
+ depthWrite: false
36
+ });
37
+
38
+ this.copy_material = new ShaderMaterial({
39
+ uniforms: {
40
+ _MainTex: { value: this.main_rt.texture }
41
+ },
42
+ vertexShader: transparent_mix_vert,
43
+ fragmentShader: copy_frag,
44
+ depthTest: false,
45
+ depthWrite: false
46
+ });
47
+
48
+ this.fxaa_material = this.__get_fxaa_material();
49
+
50
+ let geometry = new PlaneGeometry(1, 1);
51
+ this.render_plane = new Mesh(geometry, this.mix_material);
52
+ this.render_plane.frustumCulled = false;
53
+
54
+ this.copy_plane = new Mesh(geometry, this.copy_material);
55
+ this.copy_plane.frustumCulled = false;
56
+
57
+ this.mix_scene = new Scene();
58
+ this.mix_scene.add(this.render_plane);
59
+ this.copy_scene = new Scene();
60
+ this.copy_scene.add(this.copy_plane);
61
+ }
62
+
63
+ resize()
64
+ {
65
+ this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
66
+ this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
67
+ this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
68
+ this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
69
+ this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
70
+ }
71
+
72
+ __get_fxaa_material()
73
+ {
74
+ return new ShaderMaterial({
75
+ uniforms: {
76
+ _MainTex: { value: this.fxaa_rt.texture },
77
+ _Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
78
+ },
79
+ vertexShader: transparent_mix_vert,
80
+ fragmentShader: fxaa,
81
+ depthTest: false,
82
+ depthWrite: false
83
+ });
84
+ }
85
+
86
+ render(webgl)
87
+ {
88
+ webgl.camera.updateMatrix();
89
+ webgl.camera.updateMatrixWorld();
90
+
91
+ this.__render_opaque(webgl);
92
+ this.__render_transparent(webgl);
93
+
94
+ webgl.camera.layers.disable(RenderLayers.transparent);
95
+ webgl.camera.layers.enable(RenderLayers.opaque);
96
+
97
+ if (Configuration.use_fxaa)
98
+ {
99
+ webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
100
+ this.mix_scene.overrideMaterial = this.fxaa_material;
101
+ webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
102
+ this.mix_scene.overrideMaterial = undefined;
103
+ }
104
+ else
105
+ {
106
+ webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
107
+ }
108
+ }
109
+
110
+ __render_opaque(webgl)
111
+ {
112
+ webgl._renderer.setClearColor(webgl.clear_color);
113
+ webgl._renderer.setClearAlpha(1);
114
+
115
+ webgl.camera.layers.disable(RenderLayers.transparent);
116
+ webgl.camera.layers.enable(RenderLayers.opaque);
117
+ webgl._renderer.clearTarget(this.main_rt, true, true, false);
118
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
119
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
120
+ }
121
+
122
+ __render_transparent(webgl)
123
+ {
124
+ webgl._renderer.setClearColor(0x000000);
125
+ webgl._renderer.setClearAlpha(0);
126
+
127
+ webgl.camera.layers.disable(RenderLayers.opaque);
128
+ webgl.camera.layers.enable(RenderLayers.transparent);
129
+
130
+ webgl._renderer.clearTarget(this.main_rt, true, false, false);
131
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
132
+ }
133
+
134
+ on_enter(webgl)
135
+ {
136
+ webgl._renderer.autoClear = false;
137
+ }
138
+
139
+ on_exit(webgl)
140
+ {
141
+ webgl._renderer.autoClear = true;
142
+ }
143
+ }