dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
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@@ -1,293 +1,293 @@
1
- // spotlight-hero-card —— 聚光灯扫过页面锁定一张卡 → 斜侧推进 → 卡片弹起悬浮 →
2
- // 轮廓光束两圈 → 贴回原位。单一主角式产品开场,把核心对象立成全片主角。
3
- //
4
- // 第二轮重设计(石墨剧场 · 钨丝聚光):
5
- // - look = graphite。真实页面截图(Q1,纹理不动)被放进一间关了灯的剧场:整页先压到 ~14% 亮度,
6
- // 只有聚光灯的光池里是页面本色;灯是暖钨丝白,带一道从画面上方打下来的体积光柱(光柱里有浮尘)。
7
- // 开灯是"啪"的一下:2f 亮起 → 1f 回闪 → 稳住,像舞台灯被推上闸。
8
- // - 光池游走 3 个中间站(操作员在找人)→ 锁定卡心:光池收拢 + 锁定脉冲 + 光池外再压暗一档。
9
- // - 相机:全页正视 → 18f 推进到左侧机位斜特写(rotY 34° 主导 + rotX 8°),推进后彻底锁死(R1 真静止)。
10
- // - 卡:rise(过冲)→ 悬停 sin bob → reseat(落地微压 + 一圈香槟色落地光)。悬浮时卡投在页面上的影子
11
- // 偏离光源方向、随高度变大变虚(主光方向统一:光从上方偏右来)。
12
- // - 轮廓光束改为香槟金 + 白芯(graphite 的 accent2),只给主角两圈(Q4):lap1 快而亮、lap2 慢而弱。
13
- // - 3D 注记(C3:同一 3D 空间、同一台相机):暗页上的白色粗黑体「Your product, / in motion.」(video-shotcraft 宣传语),
14
- // 关键词后长出香槟色马克条(字变墨色);卡 reseat 时注记也一起"落"回页面平面(translateZ 92→4),
15
- // 不再提前退场——结尾是一张完整的海报:聚光里的卡 + 页面上的一句话。
16
- //
17
- // 时间表(30fps,共 172f):
18
- // 0–6 暗场:页面 ~14% 亮度;f2–6 开灯(亮-回闪-稳)
19
- // 6–34 光池游走 3 站(smooth in-out,站间有 2–3f 停顿)
20
- // 34–44 锁定:光池收拢到卡 + 6% 脉冲,光池外压暗 0.80→0.90
21
- // 40–58 相机推进到斜侧特写(18f),高清卡纹理 40–46 交叉淡入
22
- // 56–66 卡弹起(10f 过冲);66–124 悬停 bob(周期 40f)
23
- // 68–82 光束 lap1(快、亮);88–108 lap2(慢、弱)
24
- // 70–84 注记入场(升起 + 解糊),84–96 马克条长出
25
- // 124–142 reseat(18f);注记同步落回页面;142 触地:落地光一圈 + 微压
26
- // 142–172 hold:相机锁死,只剩光柱里浮尘与光池极缓呼吸
27
- import React from 'react';
28
- import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
29
- import { PageCam2D, CamKey2D } from '../../_fixtures/PageCam2D';
30
- import { EASE, FONT, Grain, ramp } from '../../_fixtures/Polish';
31
- import { Dust, LOOKS, alpha } from '../../_fixtures/Look';
32
- import layout from '../../_textures/live-layout.json';
33
-
34
- export const SPOTLIGHT_HERO_CARD_DURATION = 172;
35
-
36
- const L = LOOKS.graphite;
37
- const GOLD = L.accent2; // 香槟金:光束 / 马克条 / 落地光
38
- const BEAM_CORE = 'rgba(255,250,238,0.98)';
39
- const LAMP = '255,238,212'; // 钨丝暖白
40
- const PATCH = 'oklch(97.5% 0.008 82)';
41
-
42
- const PAGE_H = layout.projects.pageH;
43
- const MAIN = 3;
44
- const CARD = layout.projects.cards[MAIN];
45
- const MCX = CARD.x + CARD.w / 2; // ≈ 960
46
- const MCY = CARD.y + CARD.h / 2; // 772
47
- const RADIUS = 16;
48
-
49
- // —— 节拍 ——
50
- const LOCK = 34;
51
- const PUSH0 = 40;
52
- const PUSH1 = 58;
53
- const RISE0 = 56;
54
- const RISE1 = 66;
55
- const RESEAT0 = 124;
56
- const LAND = 142;
57
-
58
- const CAM_KEYS: CamKey2D[] = [
59
- { frame: 0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
60
- { frame: PUSH0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
61
- { frame: PUSH1, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
62
- { frame: SPOTLIGHT_HERO_CARD_DURATION, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
63
- ];
64
- const PUSH_EASE = Easing.bezier(0.35, 0, 0.2, 1);
65
- const POP_EASE = Easing.bezier(0.2, 1.25, 0.3, 1);
66
- const RESEAT_EASE = Easing.bezier(0.4, 0, 0.3, 1.05);
67
-
68
- const clampOpt = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
69
-
70
- // 页面相机的纯函数版(与 PageCam2D 同一套插值与 3D 坐标数学),供注记层复用同一台相机
71
- const camAt = (frame: number) => {
72
- let a = CAM_KEYS[0];
73
- let b = CAM_KEYS[CAM_KEYS.length - 1];
74
- for (let i = 0; i < CAM_KEYS.length - 1; i++) {
75
- if (frame >= CAM_KEYS[i].frame && frame <= CAM_KEYS[i + 1].frame) { a = CAM_KEYS[i]; b = CAM_KEYS[i + 1]; break; }
76
- }
77
- const t = a.frame === b.frame ? 1 : interpolate(frame, [a.frame, b.frame], [0, 1], { ...clampOpt, easing: PUSH_EASE });
78
- const m = (x?: number, y?: number) => (x ?? 0) + ((y ?? 0) - (x ?? 0)) * t;
79
- return { cx: m(a.cx, b.cx), cy: m(a.cy, b.cy), zoom: m(a.zoom, b.zoom), rotX: m(a.rotX, b.rotX), rotY: m(a.rotY, b.rotY), rotZ: m(a.rotZ, b.rotZ), persp: m(a.persp, b.persp) };
80
- };
81
- const NoteCam: React.FC<{ frame: number; children: React.ReactNode }> = ({ frame, children }) => {
82
- const c = camAt(frame);
83
- return (
84
- <AbsoluteFill style={{ overflow: 'hidden', pointerEvents: 'none' }}>
85
- <div style={{ position: 'absolute', inset: 0, perspective: `${c.persp * c.zoom}px`, perspectiveOrigin: '960px 540px' }}>
86
- <div style={{
87
- position: 'absolute', width: 1920, height: PAGE_H, zoom: c.zoom, transformOrigin: `${c.cx}px ${c.cy}px`, transformStyle: 'preserve-3d',
88
- transform: `translate(${960 / c.zoom - c.cx}px, ${540 / c.zoom - c.cy}px) rotateY(${c.rotY}deg) rotateX(${c.rotX}deg) rotateZ(${c.rotZ}deg)`,
89
- }}>
90
- {children}
91
- </div>
92
- </div>
93
- </AbsoluteFill>
94
- );
95
- };
96
-
97
- export const SpotlightHeroCard: React.FC = () => {
98
- const frame = useCurrentFrame();
99
-
100
- // --- 开灯:亮 → 回闪 → 稳(舞台灯推闸) ---
101
- const lamp = interpolate(frame, [1, 3, 4, 6], [0, 1, 0.62, 1], clampOpt);
102
-
103
- // --- 光池游走(屏幕空间 %):3 个中间站,站间短停 → 锁定卡心 → 随推进移到画面中 ---
104
- const ST = [4, 10, 13, 19, 22, 28, LOCK, PUSH1];
105
- const spotX = interpolate(frame, ST, [24, 24, 72, 72, 38, 38, 50, 60], { ...clampOpt, easing: EASE.smooth });
106
- const spotY = interpolate(frame, ST, [30, 30, 40, 40, 62, 62, 64, 55], { ...clampOpt, easing: EASE.smooth });
107
- const poolBase = interpolate(frame, [22, LOCK, PUSH1], [400, 300, 470], { ...clampOpt, easing: EASE.swift });
108
- const pulse = interpolate(frame, [LOCK, LOCK + 4, LOCK + 10], [0, 0.06, 0], clampOpt);
109
- const breathe = 1 + 0.015 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
110
- const poolRx = poolBase * (1 + pulse) * breathe;
111
- const poolRy = poolBase * interpolate(frame, [PUSH0, PUSH1], [0.8, 0.92], clampOpt) * (1 + pulse) * breathe;
112
- const dark = interpolate(frame, [0, LOCK, PUSH1], [0.9, 0.92, 0.94], clampOpt); // 光池外压暗
113
- // 锁定后:屏幕空间的圆光池 → 页面空间的"卡形光"(同一台相机、卡形软孔)。卡在 z 上高于这层暗场,
114
- // 所以卡面从边到边全亮、原色对比;衰减只发生在卡外。推进期间两套灯交叉过渡。
115
- const cardLight = ramp(frame, LOCK + 4, PUSH1 - LOCK - 4, EASE.smooth);
116
- const holdBreath = 1 + 0.012 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
117
-
118
- // --- 卡:rise → hover → reseat ---
119
- const rise = interpolate(frame, [RISE0, RISE1], [0, 1], { ...clampOpt, easing: POP_EASE });
120
- const reseat = interpolate(frame, [RESEAT0, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
121
- const lift = rise * (1 - reseat);
122
- const bob = Math.sin(((frame - RISE1) / 40) * Math.PI * 2) * 4 * lift;
123
- const z = 110 * lift + bob;
124
- const landed = frame >= LAND;
125
- const press = interpolate(frame, [LAND - 4, LAND - 1, LAND], [1, 0.997, 1], clampOpt);
126
- // 投影:光从上方偏右来 → 影子落向左下,随高度变大变虚
127
- const shadow = `${-10 * lift}px ${10 * lift}px ${12 + 12 * lift}px rgba(10,8,6,${0.35 * lift}), ${-36 * lift}px ${48 * lift}px ${90 * lift}px rgba(10,8,6,${0.42 * lift})`;
128
-
129
- const slotVis = Math.min(1, rise * 2) * (1 - reseat);
130
- const landPulse = interpolate(frame, [LAND - 4, LAND, LAND + 14], [0, 1, 0], clampOpt);
131
- const slotEdge = Math.min(1, 0.45 * (1 - reseat)) + landPulse * 0.5;
132
-
133
- // --- 轮廓光束两圈 ---
134
- const beam1Prog = interpolate(frame, [68, 82], [0, 1], { ...clampOpt, easing: EASE.linear });
135
- const beam1On = frame >= 67 && frame <= 83;
136
- const beam2Prog = interpolate(frame, [88, 108], [0, 1], { ...clampOpt, easing: EASE.swift });
137
- const beam2On = frame >= 87 && frame <= 109;
138
- const beamTrail = interpolate(frame, [108, 122], [0.4, 0], clampOpt);
139
- const bw = CARD.w + 6;
140
- const bh = CARD.h + 6;
141
-
142
- const hiresIn = interpolate(frame, [PUSH0, PUSH0 + 6], [0, 1], clampOpt);
143
- const rimOn = 0.5 * Math.min(1, lift + ramp(frame, PUSH0, 16, EASE.linear));
144
-
145
- // --- 注记 ---
146
- const noteIn = ramp(frame, 70, 14, EASE.out);
147
- const noteSettle = interpolate(frame, [RESEAT0 - 4, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
148
- const noteZ = 4 + (88 + Math.sin(((frame - 70) / 44) * Math.PI * 2) * 3) * (1 - noteSettle);
149
- const hl = ramp(frame, 84, 12, EASE.swift);
150
-
151
- // --- 体积光柱:光源在画面上方偏右,打到光池 ---
152
- const px = (spotX / 100) * 1920;
153
- const py = (spotY / 100) * 1080;
154
- const sx = px + 420;
155
- const sy = -720;
156
- const coneW = poolRx * 0.6;
157
- const cone = `${sx - 26}px ${sy}px, ${sx + 26}px ${sy}px, ${px + coneW}px ${py}px, ${px - coneW}px ${py}px`;
158
-
159
- return (
160
- <AbsoluteFill style={{ backgroundColor: L.bg[2] }}>
161
- <PageCam2D src="textures/live/projects-full.png" pageH={PAGE_H} keys={CAM_KEYS} ease={PUSH_EASE} bg={L.bg[1]}>
162
- {/* 倾斜平面近端(下缘)的一线轮廓光 */}
163
- <div style={{ position: 'absolute', left: 0, right: 0, bottom: 0, height: 8, background: 'rgba(255,240,220,0.8)', filter: 'blur(6px)', opacity: rimOn, pointerEvents: 'none' }} />
164
-
165
- {/* 页面空间暗场:整页压暗,只在卡位挖一个卡形软孔(紧孔 σ22 + 一圈 15% 的宽溢光 σ60);translateZ(1) 垫在卡之下 */}
166
- {cardLight > 0.001 ? (
167
- <svg width={1920} height={PAGE_H} style={{ position: 'absolute', left: 0, top: 0, transform: 'translateZ(1px)', opacity: cardLight, pointerEvents: 'none' }}>
168
- <defs>
169
- <filter id="shc-tight" x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="22" /></filter>
170
- <filter id="shc-wide" x="-100%" y="-100%" width="300%" height="300%"><feGaussianBlur stdDeviation="60" /></filter>
171
- <mask id="shc-hole" maskUnits="userSpaceOnUse" x={0} y={0} width={1920} height={PAGE_H}>
172
- <rect x={0} y={0} width={1920} height={PAGE_H} fill="white" />
173
- <rect x={CARD.x - 60} y={CARD.y - 50} width={CARD.w + 120} height={CARD.h + 100} rx={70} fill="#262626" filter="url(#shc-wide)" />
174
- <rect x={CARD.x - 14} y={CARD.y - 14} width={CARD.w + 28} height={CARD.h + 28} rx={RADIUS + 14} fill="black" filter="url(#shc-tight)" />
175
- </mask>
176
- </defs>
177
- <rect x={0} y={0} width={1920} height={PAGE_H} fill="rgb(14,12,10)" fillOpacity={Math.min(0.97, 0.94 * holdBreath)} mask="url(#shc-hole)" />
178
- </svg>
179
- ) : null}
180
-
181
- <div style={{ transformStyle: 'preserve-3d' }}>
182
- {/* 卡起飞后的原位补丁 + 香槟色呼吸描边 */}
183
- {slotVis > 0.02 || landPulse > 0.02 ? (
184
- <div style={{
185
- position: 'absolute', left: CARD.x - 2, top: CARD.y - 2, width: CARD.w + 4, height: CARD.h + 4, transform: 'translateZ(1.5px)',
186
- background: slotVis > 0.02 ? PATCH : 'transparent', borderRadius: RADIUS,
187
- boxShadow: `inset 0 0 26px rgba(150,110,40,${(0.14 * slotEdge).toFixed(3)})`, opacity: Math.max(slotVis, landPulse),
188
- }}>
189
- <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, border: `1.5px solid ${GOLD}`, opacity: slotEdge, boxShadow: landPulse > 0.02 ? `0 0 ${(24 * landPulse).toFixed(1)}px ${alpha(GOLD, 0.8)}` : undefined }} />
190
- </div>
191
- ) : null}
192
-
193
- {/* 悬浮的卡 */}
194
- <div style={{
195
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h,
196
- transform: `translateZ(${(z + 2).toFixed(2)}px) scale(${press})`, transformOrigin: 'center center', transformStyle: 'preserve-3d',
197
- }}>
198
- <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, overflow: 'hidden', boxShadow: landed ? 'none' : shadow }}>
199
- <Img src={staticFile(`textures/live/${CARD.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }} />
200
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block', opacity: hiresIn }} />
201
- {/* 悬浮时卡面受光:右上角暖光 → 左下渐暗 */}
202
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(200deg, rgba(${LAMP},0.35), rgba(${LAMP},0) 45%, rgba(20,16,10,0.08) 100%)`, opacity: lift, pointerEvents: 'none' }} />
203
- </div>
204
- <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, // 轮廓光:一圈暖白发丝边 + 极淡外溢,让卡的轮廓在暗页上读得清(锁定后亮起)
205
- boxShadow: `inset 0 0 0 1px rgba(255,255,255,${(0.7 * lift).toFixed(3)}), 0 0 0 1.5px rgba(255,236,205,${(0.7 * cardLight).toFixed(3)}), 0 0 44px rgba(255,214,160,${(0.18 * cardLight).toFixed(3)})`, pointerEvents: 'none' }} />
206
-
207
- {/* 轮廓光束:SVG 圆角矩形,pathLength=1 的行进弧段 */}
208
- {(beam1On || beam2On) && lift > 0.4 ? (
209
- <svg width={bw} height={bh} viewBox={`0 0 ${bw} ${bh}`} style={{
210
- position: 'absolute', left: -3, top: -3, overflow: 'visible', pointerEvents: 'none', opacity: beam1On ? 1 : 0.62,
211
- filter: `drop-shadow(0 0 6px ${alpha(GOLD, 0.9)}) drop-shadow(0 0 18px rgba(255,236,200,0.55))`,
212
- }}>
213
- <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={GOLD} strokeWidth={beam1On ? 5 : 3.5} strokeLinecap="round"
214
- pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
215
- <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={BEAM_CORE} strokeWidth={beam1On ? 2.5 : 1.75} strokeLinecap="round"
216
- pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
217
- </svg>
218
- ) : null}
219
- {beamTrail > 0.01 ? (
220
- <div style={{ position: 'absolute', inset: -3, borderRadius: RADIUS + 3, border: `1.5px solid ${GOLD}`, opacity: beamTrail, pointerEvents: 'none' }} />
221
- ) : null}
222
- </div>
223
- </div>
224
-
225
- </PageCam2D>
226
-
227
- {/* —— 灯光(屏幕空间)——
228
- ① 关灯:光池外 multiply 压暗到 ~14%(暖黑而非纯黑,保色相);
229
- ② 光池:钨丝暖白 soft-light 提亮中间调 + 极弱 screen 抬亮;
230
- ③ 体积光柱 + 柱内浮尘(screen)。 */}
231
- <AbsoluteFill style={{
232
- // 近高斯的衰减:中心完全透明 → 边缘压到 ~10% 亮度;多段 stop 让光池边缘软而不是一圈硬边
233
- background: `radial-gradient(${(poolRx * 1.35).toFixed(1)}px ${(poolRy * 1.35).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(14,12,10,0) 0%, rgba(14,12,10,0) 26%, rgba(14,12,10,${(dark * 0.25).toFixed(3)}) 44%, rgba(14,12,10,${(dark * 0.62).toFixed(3)}) 62%, rgba(14,12,10,${(dark * 0.9).toFixed(3)}) 80%, rgba(14,12,10,${dark.toFixed(3)}) 100%)`,
234
- mixBlendMode: 'multiply', pointerEvents: 'none', opacity: lamp * (1 - cardLight),
235
- }} />
236
- {/* 开灯前:整页压暗(灯推闸时由它和上一层交接) */}
237
- <AbsoluteFill style={{ background: 'rgba(14,12,10,1)', mixBlendMode: 'multiply', opacity: 0.84 * (1 - lamp), pointerEvents: 'none' }} />
238
- {/* 光池里的钨丝暖色(soft-light,低强度——白卡不被打爆) */}
239
- <AbsoluteFill style={{
240
- background: `radial-gradient(${(poolRx * 1.2).toFixed(1)}px ${(poolRy * 1.2).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(${LAMP},0.24) 0%, rgba(${LAMP},0.12) 50%, rgba(${LAMP},0) 80%)`,
241
- mixBlendMode: 'soft-light', pointerEvents: 'none', opacity: lamp * (1 - cardLight), // 锁定后退掉:卡上不叠任何泛光,文字保持原生对比
242
- }} />
243
- {/* 体积光柱:梯形 + 纵向渐变 + 大半径模糊;推进后光柱变淡(镜头离光源更近、柱身出画) */}
244
- <AbsoluteFill style={{ mixBlendMode: 'screen', pointerEvents: 'none', opacity: lamp * (1 - 0.45 * ramp(frame, PUSH0, 18, EASE.smooth)) }}>
245
- {/* 模糊放在外层、裁切放在内层:柱身边缘是软的 */}
246
- <div style={{ position: 'absolute', inset: 0, filter: 'blur(28px)' }}>
247
- <div style={{
248
- position: 'absolute', inset: 0, clipPath: `polygon(${cone})`,
249
- background: `linear-gradient(${(Math.atan2(py - sy, px - sx) * 180 / Math.PI - 90).toFixed(1)}deg, rgba(${LAMP},0.34) 0%, rgba(${LAMP},0.16) 60%, rgba(${LAMP},0.06) 100%)`,
250
- }} />
251
- </div>
252
- <div style={{ position: 'absolute', inset: 0, clipPath: `polygon(${cone})` }}>
253
- <Dust look={L} count={36} seed={4} drift={0.3} opacity={0.6} color="#fff1dc" />
254
- </div>
255
- </AbsoluteFill>
256
- {/* 注记层:与页面同一台相机(camAt 复刻 PageCam2D 的坐标数学),但画在灯光层之上——
257
- 它是"自发光"的字,不被关灯的 multiply 压暗;暗色衬底负责把背后的邻卡字压下去 */}
258
- <NoteCam frame={frame}>
259
- {/* 3D 注记:卡左侧,同一 3D 空间、同一台相机;reseat 时一起落回页面 */}
260
- {frame >= 70 ? (
261
- <div style={{ transformStyle: 'preserve-3d', pointerEvents: 'none' }}>
262
- {/* 注记投在页面上的软影(落回页面时收拢消失) */}
263
- <div style={{
264
- position: 'absolute', left: 520, top: 760, width: 240, height: 70, transform: 'translateZ(2px)',
265
- background: 'radial-gradient(ellipse at 50% 50%, rgba(0,0,0,0.55), transparent 70%)', filter: 'blur(12px)',
266
- opacity: 0.5 * noteIn * (1 - noteSettle),
267
- }} />
268
- {/* 暗色衬底:注记压在邻卡文字上,没有衬底就和背后的字打架(Q11);同一 3D 平面、同一台相机 */}
269
- <div style={{
270
- position: 'absolute', left: 400, top: 600, width: 380, height: 240, // 右缘止于卡左缘(x=781)之前,不压卡面
271
- transform: `translateZ(${(noteZ - 1).toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
272
- background: 'radial-gradient(ellipse 50% 50% at 52% 50%, rgba(16,14,12,0.97) 0%, rgba(16,14,12,0.9) 60%, rgba(16,14,12,0) 100%)',
273
- filter: 'blur(6px)', opacity: noteIn,
274
- }} />
275
- <div style={{
276
- position: 'absolute', left: 528, top: 662, width: 'max-content', whiteSpace: 'nowrap',
277
- transform: `translateZ(${noteZ.toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
278
- opacity: noteIn, filter: noteIn < 1 ? `blur(${((1 - noteIn) * 4).toFixed(2)}px)` : undefined,
279
- fontFamily: FONT.sans, letterSpacing: '-0.035em', lineHeight: 1.1,
280
- }}>
281
- <div style={{ fontSize: 34, fontWeight: 760, color: '#f6f3ec', textShadow: '0 2px 18px rgba(0,0,0,0.6)' }}>Your product,</div>
282
- <div style={{ position: 'relative', display: 'inline-block', marginTop: 2 }}>
283
- <div style={{ position: 'absolute', left: -6, top: '8%', bottom: '2%', width: `calc(${hl.toFixed(4)} * (100% + 12px))`, background: GOLD, borderRadius: 4 }} />
284
- <div style={{ position: 'relative', fontSize: 34, fontWeight: 760, color: hl > 0.55 ? '#14110c' : '#f6f3ec' }}>in motion.</div>
285
- </div>
286
- </div>
287
- </div>
288
- ) : null}
289
- </NoteCam>
290
- <Grain opacity={0.07} blend="soft-light" />
291
- </AbsoluteFill>
292
- );
293
- };
1
+ // spotlight-hero-card —— 聚光灯扫过页面锁定一张卡 → 斜侧推进 → 卡片弹起悬浮 →
2
+ // 轮廓光束两圈 → 贴回原位。单一主角式产品开场,把核心对象立成全片主角。
3
+ //
4
+ // 第二轮重设计(石墨剧场 · 钨丝聚光):
5
+ // - look = graphite。真实页面截图(Q1,纹理不动)被放进一间关了灯的剧场:整页先压到 ~14% 亮度,
6
+ // 只有聚光灯的光池里是页面本色;灯是暖钨丝白,带一道从画面上方打下来的体积光柱(光柱里有浮尘)。
7
+ // 开灯是"啪"的一下:2f 亮起 → 1f 回闪 → 稳住,像舞台灯被推上闸。
8
+ // - 光池游走 3 个中间站(操作员在找人)→ 锁定卡心:光池收拢 + 锁定脉冲 + 光池外再压暗一档。
9
+ // - 相机:全页正视 → 18f 推进到左侧机位斜特写(rotY 34° 主导 + rotX 8°),推进后彻底锁死(R1 真静止)。
10
+ // - 卡:rise(过冲)→ 悬停 sin bob → reseat(落地微压 + 一圈香槟色落地光)。悬浮时卡投在页面上的影子
11
+ // 偏离光源方向、随高度变大变虚(主光方向统一:光从上方偏右来)。
12
+ // - 轮廓光束改为香槟金 + 白芯(graphite 的 accent2),只给主角两圈(Q4):lap1 快而亮、lap2 慢而弱。
13
+ // - 3D 注记(C3:同一 3D 空间、同一台相机):暗页上的白色粗黑体「Your product, / in motion.」(video-shotcraft 宣传语),
14
+ // 关键词后长出香槟色马克条(字变墨色);卡 reseat 时注记也一起"落"回页面平面(translateZ 92→4),
15
+ // 不再提前退场——结尾是一张完整的海报:聚光里的卡 + 页面上的一句话。
16
+ //
17
+ // 时间表(30fps,共 172f):
18
+ // 0–6 暗场:页面 ~14% 亮度;f2–6 开灯(亮-回闪-稳)
19
+ // 6–34 光池游走 3 站(smooth in-out,站间有 2–3f 停顿)
20
+ // 34–44 锁定:光池收拢到卡 + 6% 脉冲,光池外压暗 0.80→0.90
21
+ // 40–58 相机推进到斜侧特写(18f),高清卡纹理 40–46 交叉淡入
22
+ // 56–66 卡弹起(10f 过冲);66–124 悬停 bob(周期 40f)
23
+ // 68–82 光束 lap1(快、亮);88–108 lap2(慢、弱)
24
+ // 70–84 注记入场(升起 + 解糊),84–96 马克条长出
25
+ // 124–142 reseat(18f);注记同步落回页面;142 触地:落地光一圈 + 微压
26
+ // 142–172 hold:相机锁死,只剩光柱里浮尘与光池极缓呼吸
27
+ import React from 'react';
28
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
29
+ import { PageCam2D, CamKey2D } from '../../_fixtures/PageCam2D';
30
+ import { EASE, FONT, Grain, ramp } from '../../_fixtures/Polish';
31
+ import { Dust, LOOKS, alpha } from '../../_fixtures/Look';
32
+ import layout from '../../_textures/live-layout.json';
33
+
34
+ export const SPOTLIGHT_HERO_CARD_DURATION = 172;
35
+
36
+ const L = LOOKS.graphite;
37
+ const GOLD = L.accent2; // 香槟金:光束 / 马克条 / 落地光
38
+ const BEAM_CORE = 'rgba(255,250,238,0.98)';
39
+ const LAMP = '255,238,212'; // 钨丝暖白
40
+ const PATCH = 'oklch(97.5% 0.008 82)';
41
+
42
+ const PAGE_H = layout.projects.pageH;
43
+ const MAIN = 3;
44
+ const CARD = layout.projects.cards[MAIN];
45
+ const MCX = CARD.x + CARD.w / 2; // ≈ 960
46
+ const MCY = CARD.y + CARD.h / 2; // 772
47
+ const RADIUS = 16;
48
+
49
+ // —— 节拍 ——
50
+ const LOCK = 34;
51
+ const PUSH0 = 40;
52
+ const PUSH1 = 58;
53
+ const RISE0 = 56;
54
+ const RISE1 = 66;
55
+ const RESEAT0 = 124;
56
+ const LAND = 142;
57
+
58
+ const CAM_KEYS: CamKey2D[] = [
59
+ { frame: 0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
60
+ { frame: PUSH0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
61
+ { frame: PUSH1, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
62
+ { frame: SPOTLIGHT_HERO_CARD_DURATION, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
63
+ ];
64
+ const PUSH_EASE = Easing.bezier(0.35, 0, 0.2, 1);
65
+ const POP_EASE = Easing.bezier(0.2, 1.25, 0.3, 1);
66
+ const RESEAT_EASE = Easing.bezier(0.4, 0, 0.3, 1.05);
67
+
68
+ const clampOpt = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
69
+
70
+ // 页面相机的纯函数版(与 PageCam2D 同一套插值与 3D 坐标数学),供注记层复用同一台相机
71
+ const camAt = (frame: number) => {
72
+ let a = CAM_KEYS[0];
73
+ let b = CAM_KEYS[CAM_KEYS.length - 1];
74
+ for (let i = 0; i < CAM_KEYS.length - 1; i++) {
75
+ if (frame >= CAM_KEYS[i].frame && frame <= CAM_KEYS[i + 1].frame) { a = CAM_KEYS[i]; b = CAM_KEYS[i + 1]; break; }
76
+ }
77
+ const t = a.frame === b.frame ? 1 : interpolate(frame, [a.frame, b.frame], [0, 1], { ...clampOpt, easing: PUSH_EASE });
78
+ const m = (x?: number, y?: number) => (x ?? 0) + ((y ?? 0) - (x ?? 0)) * t;
79
+ return { cx: m(a.cx, b.cx), cy: m(a.cy, b.cy), zoom: m(a.zoom, b.zoom), rotX: m(a.rotX, b.rotX), rotY: m(a.rotY, b.rotY), rotZ: m(a.rotZ, b.rotZ), persp: m(a.persp, b.persp) };
80
+ };
81
+ const NoteCam: React.FC<{ frame: number; children: React.ReactNode }> = ({ frame, children }) => {
82
+ const c = camAt(frame);
83
+ return (
84
+ <AbsoluteFill style={{ overflow: 'hidden', pointerEvents: 'none' }}>
85
+ <div style={{ position: 'absolute', inset: 0, perspective: `${c.persp * c.zoom}px`, perspectiveOrigin: '960px 540px' }}>
86
+ <div style={{
87
+ position: 'absolute', width: 1920, height: PAGE_H, zoom: c.zoom, transformOrigin: `${c.cx}px ${c.cy}px`, transformStyle: 'preserve-3d',
88
+ transform: `translate(${960 / c.zoom - c.cx}px, ${540 / c.zoom - c.cy}px) rotateY(${c.rotY}deg) rotateX(${c.rotX}deg) rotateZ(${c.rotZ}deg)`,
89
+ }}>
90
+ {children}
91
+ </div>
92
+ </div>
93
+ </AbsoluteFill>
94
+ );
95
+ };
96
+
97
+ export const SpotlightHeroCard: React.FC = () => {
98
+ const frame = useCurrentFrame();
99
+
100
+ // --- 开灯:亮 → 回闪 → 稳(舞台灯推闸) ---
101
+ const lamp = interpolate(frame, [1, 3, 4, 6], [0, 1, 0.62, 1], clampOpt);
102
+
103
+ // --- 光池游走(屏幕空间 %):3 个中间站,站间短停 → 锁定卡心 → 随推进移到画面中 ---
104
+ const ST = [4, 10, 13, 19, 22, 28, LOCK, PUSH1];
105
+ const spotX = interpolate(frame, ST, [24, 24, 72, 72, 38, 38, 50, 60], { ...clampOpt, easing: EASE.smooth });
106
+ const spotY = interpolate(frame, ST, [30, 30, 40, 40, 62, 62, 64, 55], { ...clampOpt, easing: EASE.smooth });
107
+ const poolBase = interpolate(frame, [22, LOCK, PUSH1], [400, 300, 470], { ...clampOpt, easing: EASE.swift });
108
+ const pulse = interpolate(frame, [LOCK, LOCK + 4, LOCK + 10], [0, 0.06, 0], clampOpt);
109
+ const breathe = 1 + 0.015 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
110
+ const poolRx = poolBase * (1 + pulse) * breathe;
111
+ const poolRy = poolBase * interpolate(frame, [PUSH0, PUSH1], [0.8, 0.92], clampOpt) * (1 + pulse) * breathe;
112
+ const dark = interpolate(frame, [0, LOCK, PUSH1], [0.9, 0.92, 0.94], clampOpt); // 光池外压暗
113
+ // 锁定后:屏幕空间的圆光池 → 页面空间的"卡形光"(同一台相机、卡形软孔)。卡在 z 上高于这层暗场,
114
+ // 所以卡面从边到边全亮、原色对比;衰减只发生在卡外。推进期间两套灯交叉过渡。
115
+ const cardLight = ramp(frame, LOCK + 4, PUSH1 - LOCK - 4, EASE.smooth);
116
+ const holdBreath = 1 + 0.012 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
117
+
118
+ // --- 卡:rise → hover → reseat ---
119
+ const rise = interpolate(frame, [RISE0, RISE1], [0, 1], { ...clampOpt, easing: POP_EASE });
120
+ const reseat = interpolate(frame, [RESEAT0, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
121
+ const lift = rise * (1 - reseat);
122
+ const bob = Math.sin(((frame - RISE1) / 40) * Math.PI * 2) * 4 * lift;
123
+ const z = 110 * lift + bob;
124
+ const landed = frame >= LAND;
125
+ const press = interpolate(frame, [LAND - 4, LAND - 1, LAND], [1, 0.997, 1], clampOpt);
126
+ // 投影:光从上方偏右来 → 影子落向左下,随高度变大变虚
127
+ const shadow = `${-10 * lift}px ${10 * lift}px ${12 + 12 * lift}px rgba(10,8,6,${0.35 * lift}), ${-36 * lift}px ${48 * lift}px ${90 * lift}px rgba(10,8,6,${0.42 * lift})`;
128
+
129
+ const slotVis = Math.min(1, rise * 2) * (1 - reseat);
130
+ const landPulse = interpolate(frame, [LAND - 4, LAND, LAND + 14], [0, 1, 0], clampOpt);
131
+ const slotEdge = Math.min(1, 0.45 * (1 - reseat)) + landPulse * 0.5;
132
+
133
+ // --- 轮廓光束两圈 ---
134
+ const beam1Prog = interpolate(frame, [68, 82], [0, 1], { ...clampOpt, easing: EASE.linear });
135
+ const beam1On = frame >= 67 && frame <= 83;
136
+ const beam2Prog = interpolate(frame, [88, 108], [0, 1], { ...clampOpt, easing: EASE.swift });
137
+ const beam2On = frame >= 87 && frame <= 109;
138
+ const beamTrail = interpolate(frame, [108, 122], [0.4, 0], clampOpt);
139
+ const bw = CARD.w + 6;
140
+ const bh = CARD.h + 6;
141
+
142
+ const hiresIn = interpolate(frame, [PUSH0, PUSH0 + 6], [0, 1], clampOpt);
143
+ const rimOn = 0.5 * Math.min(1, lift + ramp(frame, PUSH0, 16, EASE.linear));
144
+
145
+ // --- 注记 ---
146
+ const noteIn = ramp(frame, 70, 14, EASE.out);
147
+ const noteSettle = interpolate(frame, [RESEAT0 - 4, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
148
+ const noteZ = 4 + (88 + Math.sin(((frame - 70) / 44) * Math.PI * 2) * 3) * (1 - noteSettle);
149
+ const hl = ramp(frame, 84, 12, EASE.swift);
150
+
151
+ // --- 体积光柱:光源在画面上方偏右,打到光池 ---
152
+ const px = (spotX / 100) * 1920;
153
+ const py = (spotY / 100) * 1080;
154
+ const sx = px + 420;
155
+ const sy = -720;
156
+ const coneW = poolRx * 0.6;
157
+ const cone = `${sx - 26}px ${sy}px, ${sx + 26}px ${sy}px, ${px + coneW}px ${py}px, ${px - coneW}px ${py}px`;
158
+
159
+ return (
160
+ <AbsoluteFill style={{ backgroundColor: L.bg[2] }}>
161
+ <PageCam2D src="textures/live/projects-full.png" pageH={PAGE_H} keys={CAM_KEYS} ease={PUSH_EASE} bg={L.bg[1]}>
162
+ {/* 倾斜平面近端(下缘)的一线轮廓光 */}
163
+ <div style={{ position: 'absolute', left: 0, right: 0, bottom: 0, height: 8, background: 'rgba(255,240,220,0.8)', filter: 'blur(6px)', opacity: rimOn, pointerEvents: 'none' }} />
164
+
165
+ {/* 页面空间暗场:整页压暗,只在卡位挖一个卡形软孔(紧孔 σ22 + 一圈 15% 的宽溢光 σ60);translateZ(1) 垫在卡之下 */}
166
+ {cardLight > 0.001 ? (
167
+ <svg width={1920} height={PAGE_H} style={{ position: 'absolute', left: 0, top: 0, transform: 'translateZ(1px)', opacity: cardLight, pointerEvents: 'none' }}>
168
+ <defs>
169
+ <filter id="shc-tight" x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="22" /></filter>
170
+ <filter id="shc-wide" x="-100%" y="-100%" width="300%" height="300%"><feGaussianBlur stdDeviation="60" /></filter>
171
+ <mask id="shc-hole" maskUnits="userSpaceOnUse" x={0} y={0} width={1920} height={PAGE_H}>
172
+ <rect x={0} y={0} width={1920} height={PAGE_H} fill="white" />
173
+ <rect x={CARD.x - 60} y={CARD.y - 50} width={CARD.w + 120} height={CARD.h + 100} rx={70} fill="#262626" filter="url(#shc-wide)" />
174
+ <rect x={CARD.x - 14} y={CARD.y - 14} width={CARD.w + 28} height={CARD.h + 28} rx={RADIUS + 14} fill="black" filter="url(#shc-tight)" />
175
+ </mask>
176
+ </defs>
177
+ <rect x={0} y={0} width={1920} height={PAGE_H} fill="rgb(14,12,10)" fillOpacity={Math.min(0.97, 0.94 * holdBreath)} mask="url(#shc-hole)" />
178
+ </svg>
179
+ ) : null}
180
+
181
+ <div style={{ transformStyle: 'preserve-3d' }}>
182
+ {/* 卡起飞后的原位补丁 + 香槟色呼吸描边 */}
183
+ {slotVis > 0.02 || landPulse > 0.02 ? (
184
+ <div style={{
185
+ position: 'absolute', left: CARD.x - 2, top: CARD.y - 2, width: CARD.w + 4, height: CARD.h + 4, transform: 'translateZ(1.5px)',
186
+ background: slotVis > 0.02 ? PATCH : 'transparent', borderRadius: RADIUS,
187
+ boxShadow: `inset 0 0 26px rgba(150,110,40,${(0.14 * slotEdge).toFixed(3)})`, opacity: Math.max(slotVis, landPulse),
188
+ }}>
189
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, border: `1.5px solid ${GOLD}`, opacity: slotEdge, boxShadow: landPulse > 0.02 ? `0 0 ${(24 * landPulse).toFixed(1)}px ${alpha(GOLD, 0.8)}` : undefined }} />
190
+ </div>
191
+ ) : null}
192
+
193
+ {/* 悬浮的卡 */}
194
+ <div style={{
195
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h,
196
+ transform: `translateZ(${(z + 2).toFixed(2)}px) scale(${press})`, transformOrigin: 'center center', transformStyle: 'preserve-3d',
197
+ }}>
198
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, overflow: 'hidden', boxShadow: landed ? 'none' : shadow }}>
199
+ <Img src={staticFile(`textures/live/${CARD.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }} />
200
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block', opacity: hiresIn }} />
201
+ {/* 悬浮时卡面受光:右上角暖光 → 左下渐暗 */}
202
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(200deg, rgba(${LAMP},0.35), rgba(${LAMP},0) 45%, rgba(20,16,10,0.08) 100%)`, opacity: lift, pointerEvents: 'none' }} />
203
+ </div>
204
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, // 轮廓光:一圈暖白发丝边 + 极淡外溢,让卡的轮廓在暗页上读得清(锁定后亮起)
205
+ boxShadow: `inset 0 0 0 1px rgba(255,255,255,${(0.7 * lift).toFixed(3)}), 0 0 0 1.5px rgba(255,236,205,${(0.7 * cardLight).toFixed(3)}), 0 0 44px rgba(255,214,160,${(0.18 * cardLight).toFixed(3)})`, pointerEvents: 'none' }} />
206
+
207
+ {/* 轮廓光束:SVG 圆角矩形,pathLength=1 的行进弧段 */}
208
+ {(beam1On || beam2On) && lift > 0.4 ? (
209
+ <svg width={bw} height={bh} viewBox={`0 0 ${bw} ${bh}`} style={{
210
+ position: 'absolute', left: -3, top: -3, overflow: 'visible', pointerEvents: 'none', opacity: beam1On ? 1 : 0.62,
211
+ filter: `drop-shadow(0 0 6px ${alpha(GOLD, 0.9)}) drop-shadow(0 0 18px rgba(255,236,200,0.55))`,
212
+ }}>
213
+ <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={GOLD} strokeWidth={beam1On ? 5 : 3.5} strokeLinecap="round"
214
+ pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
215
+ <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={BEAM_CORE} strokeWidth={beam1On ? 2.5 : 1.75} strokeLinecap="round"
216
+ pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
217
+ </svg>
218
+ ) : null}
219
+ {beamTrail > 0.01 ? (
220
+ <div style={{ position: 'absolute', inset: -3, borderRadius: RADIUS + 3, border: `1.5px solid ${GOLD}`, opacity: beamTrail, pointerEvents: 'none' }} />
221
+ ) : null}
222
+ </div>
223
+ </div>
224
+
225
+ </PageCam2D>
226
+
227
+ {/* —— 灯光(屏幕空间)——
228
+ ① 关灯:光池外 multiply 压暗到 ~14%(暖黑而非纯黑,保色相);
229
+ ② 光池:钨丝暖白 soft-light 提亮中间调 + 极弱 screen 抬亮;
230
+ ③ 体积光柱 + 柱内浮尘(screen)。 */}
231
+ <AbsoluteFill style={{
232
+ // 近高斯的衰减:中心完全透明 → 边缘压到 ~10% 亮度;多段 stop 让光池边缘软而不是一圈硬边
233
+ background: `radial-gradient(${(poolRx * 1.35).toFixed(1)}px ${(poolRy * 1.35).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(14,12,10,0) 0%, rgba(14,12,10,0) 26%, rgba(14,12,10,${(dark * 0.25).toFixed(3)}) 44%, rgba(14,12,10,${(dark * 0.62).toFixed(3)}) 62%, rgba(14,12,10,${(dark * 0.9).toFixed(3)}) 80%, rgba(14,12,10,${dark.toFixed(3)}) 100%)`,
234
+ mixBlendMode: 'multiply', pointerEvents: 'none', opacity: lamp * (1 - cardLight),
235
+ }} />
236
+ {/* 开灯前:整页压暗(灯推闸时由它和上一层交接) */}
237
+ <AbsoluteFill style={{ background: 'rgba(14,12,10,1)', mixBlendMode: 'multiply', opacity: 0.84 * (1 - lamp), pointerEvents: 'none' }} />
238
+ {/* 光池里的钨丝暖色(soft-light,低强度——白卡不被打爆) */}
239
+ <AbsoluteFill style={{
240
+ background: `radial-gradient(${(poolRx * 1.2).toFixed(1)}px ${(poolRy * 1.2).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(${LAMP},0.24) 0%, rgba(${LAMP},0.12) 50%, rgba(${LAMP},0) 80%)`,
241
+ mixBlendMode: 'soft-light', pointerEvents: 'none', opacity: lamp * (1 - cardLight), // 锁定后退掉:卡上不叠任何泛光,文字保持原生对比
242
+ }} />
243
+ {/* 体积光柱:梯形 + 纵向渐变 + 大半径模糊;推进后光柱变淡(镜头离光源更近、柱身出画) */}
244
+ <AbsoluteFill style={{ mixBlendMode: 'screen', pointerEvents: 'none', opacity: lamp * (1 - 0.45 * ramp(frame, PUSH0, 18, EASE.smooth)) }}>
245
+ {/* 模糊放在外层、裁切放在内层:柱身边缘是软的 */}
246
+ <div style={{ position: 'absolute', inset: 0, filter: 'blur(28px)' }}>
247
+ <div style={{
248
+ position: 'absolute', inset: 0, clipPath: `polygon(${cone})`,
249
+ background: `linear-gradient(${(Math.atan2(py - sy, px - sx) * 180 / Math.PI - 90).toFixed(1)}deg, rgba(${LAMP},0.34) 0%, rgba(${LAMP},0.16) 60%, rgba(${LAMP},0.06) 100%)`,
250
+ }} />
251
+ </div>
252
+ <div style={{ position: 'absolute', inset: 0, clipPath: `polygon(${cone})` }}>
253
+ <Dust look={L} count={36} seed={4} drift={0.3} opacity={0.6} color="#fff1dc" />
254
+ </div>
255
+ </AbsoluteFill>
256
+ {/* 注记层:与页面同一台相机(camAt 复刻 PageCam2D 的坐标数学),但画在灯光层之上——
257
+ 它是"自发光"的字,不被关灯的 multiply 压暗;暗色衬底负责把背后的邻卡字压下去 */}
258
+ <NoteCam frame={frame}>
259
+ {/* 3D 注记:卡左侧,同一 3D 空间、同一台相机;reseat 时一起落回页面 */}
260
+ {frame >= 70 ? (
261
+ <div style={{ transformStyle: 'preserve-3d', pointerEvents: 'none' }}>
262
+ {/* 注记投在页面上的软影(落回页面时收拢消失) */}
263
+ <div style={{
264
+ position: 'absolute', left: 520, top: 760, width: 240, height: 70, transform: 'translateZ(2px)',
265
+ background: 'radial-gradient(ellipse at 50% 50%, rgba(0,0,0,0.55), transparent 70%)', filter: 'blur(12px)',
266
+ opacity: 0.5 * noteIn * (1 - noteSettle),
267
+ }} />
268
+ {/* 暗色衬底:注记压在邻卡文字上,没有衬底就和背后的字打架(Q11);同一 3D 平面、同一台相机 */}
269
+ <div style={{
270
+ position: 'absolute', left: 400, top: 600, width: 380, height: 240, // 右缘止于卡左缘(x=781)之前,不压卡面
271
+ transform: `translateZ(${(noteZ - 1).toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
272
+ background: 'radial-gradient(ellipse 50% 50% at 52% 50%, rgba(16,14,12,0.97) 0%, rgba(16,14,12,0.9) 60%, rgba(16,14,12,0) 100%)',
273
+ filter: 'blur(6px)', opacity: noteIn,
274
+ }} />
275
+ <div style={{
276
+ position: 'absolute', left: 528, top: 662, width: 'max-content', whiteSpace: 'nowrap',
277
+ transform: `translateZ(${noteZ.toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
278
+ opacity: noteIn, filter: noteIn < 1 ? `blur(${((1 - noteIn) * 4).toFixed(2)}px)` : undefined,
279
+ fontFamily: FONT.sans, letterSpacing: '-0.035em', lineHeight: 1.1,
280
+ }}>
281
+ <div style={{ fontSize: 34, fontWeight: 760, color: '#f6f3ec', textShadow: '0 2px 18px rgba(0,0,0,0.6)' }}>Your product,</div>
282
+ <div style={{ position: 'relative', display: 'inline-block', marginTop: 2 }}>
283
+ <div style={{ position: 'absolute', left: -6, top: '8%', bottom: '2%', width: `calc(${hl.toFixed(4)} * (100% + 12px))`, background: GOLD, borderRadius: 4 }} />
284
+ <div style={{ position: 'relative', fontSize: 34, fontWeight: 760, color: hl > 0.55 ? '#14110c' : '#f6f3ec' }}>in motion.</div>
285
+ </div>
286
+ </div>
287
+ </div>
288
+ ) : null}
289
+ </NoteCam>
290
+ <Grain opacity={0.07} blend="soft-light" />
291
+ </AbsoluteFill>
292
+ );
293
+ };