dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  211. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  212. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
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@@ -1,246 +1,246 @@
1
- // crash-zoom 急推(回弹款,第二轮重设计)——真实 projects 页全景一拍砸到 card4 特写。
2
- // 手法不变:全景 hold → 预备回拉 → 6f 强 ease-in 急推(速度峰值落在到位帧)→ 一次可见过冲回弹落定。
3
- //
4
- // 设计决定
5
- // - look:ember(暖黑 + 橙)。截图本身是暖白纸色页面,放进暖黑舞台里像一块被聚光灯打亮的屏幕:
6
- // 全景是"产品摆在舞台上"——浏览器窗口微微后仰(rotateX 11°)、背后一圈橙色背光勾出轮廓、
7
- // 脚下地面反光;急推同时把后仰拉正,到位就是正视特写(Q6:要读的卡片正视)。
8
- // - 预告目标:急推前一拍,四只橙色角标从大框收拢锁定 card4("看这个"先在全景里被点名),
9
- // 角标挂在页面坐标里,急推后自然变成特写卡的取景框——全景到特写是同一条视线。
10
- // - 落定:周边页面压成暖黑(聚光),目标卡浮起 + 橙色轮廓光;到位帧一记暖色曝光闪(8f 衰减)。
11
- // 随后相机做一次"跟随"——平滑左移把卡让到左侧黄金位,右栏落一组大号读数(配套文案,虚构数据)。
12
- // - 截图纹理保留(Q1:产品既有页面);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
13
- //
14
- // 时间表(30fps,132f)
15
- // 0–34 全景 hold:窗口已在画面,后仰 13°→11°、zoom 0.70→0.72 极缓推近(smooth,机位活着但不晃)
16
- // 14–30 锁定:四角标从外扩 150px 收拢到卡外 14px(snappy 16f),4f 显影
17
- // 34–40 预备:zoom 回退 ~4%、后仰加深 1.5°,角标同步外扩一呼吸(蓄力)
18
- // 40–46 急推 6f:log 空间强 ease-in 0.69→2.48,后仰同曲线归零,目标卡屏幕位置单调收向画面中心
19
- // ——只这一段加时间采样运动模糊(快门 ≈200°,子帧间距 ≤6px、上限 44,每层按间距补微模糊抹平回波)
20
- // 46–58 回弹:阻尼余弦 2.48→2.34,一次可见回弹、微下冲收干;到位帧起暖色曝光闪 8f 衰减
21
- // 47–64 点名:周边压暗到 86%(暖黑)、卡片浮起 + 轮廓光(out 曲线 16f)
22
- // 56–78 跟随:相机平滑左移 320px(swift 22f),卡落到左侧黄金位
23
- // 68–108 右栏读数:眉题 → 大数字逐字从线下升起 → 发丝线 → 两行说明(错峰 3–4f);
24
- // 右栏压暗的起点跟着卡片右缘走,不压到主角
25
- // 108–131 hold 24f:极缓推近 1→1.015 + 光的呼吸,尾帧是一张完整海报
26
- import React from 'react';
27
- import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
28
- import layout from '../../_textures/live-layout.json';
29
- import { Dust, LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
- import { EASE, FONT, Vignette, mix, ramp, softShadow } from '../../_fixtures/Polish';
31
-
32
- export const CRASHZOOM_DUR = 132;
33
-
34
- const L = LOOKS.ember;
35
- const CARD = layout.projects.cards[3];
36
- const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
- const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
-
39
- // 浏览器窗口在页面坐标里的取景(页面 1920 宽,内容区 408–1512):左右各留一截页边,
40
- // 底边取到 1060 —— 特写时窗口下沿必须在画外(2.34x 下约落在屏幕 y≈1220)
41
- const WIN = { x: 220, y: 0, w: 1480, h: 1060 };
42
- const CHROME = 54; // 窗口标题栏高(页面 px)
43
- const WIN_R = 18;
44
- const WIN_C = { x: WIN.x + WIN.w / 2, y: (WIN.y - CHROME + WIN.y + WIN.h) / 2 }; // 窗口几何中心
45
-
46
- const PUSH = 40; // 急推起点
47
- const HIT = 46; // 到位帧(6f 急推)
48
- const PEAK = 2.48; // 急推冲到的峰值(比落定高 6%,卡片参数表"回弹幅度 3–6%"的上沿)
49
- const REST = 2.34; // 回弹后落定倍率(卡片 ≈ 836×730,占画高 68%)
50
- const SHIFT = 56; // 跟随左移起点(回弹在 ~56f 已收干)
51
- const CARD_X_END = 640; // 跟随后卡片中心的屏幕 x
52
-
53
- // 相机:zoom(页面 px → 屏幕 px)、目标卡中心的屏幕位置 sx/sy、后仰角 tilt。
54
- // 用"目标卡屏幕位置"而不是相机中心做插值:急推时目标单调地收向画面中心,不会先甩出去再回来。
55
- const camAt = (f: number) => {
56
- const settle = ramp(f, 0, 34, EASE.smooth);
57
- const wind = ramp(f, 34, 6, EASE.smooth);
58
- const z0 = mix(0.7, 0.72, settle) * mix(1, 0.96, wind);
59
- const tilt0 = mix(13, 11, settle) + 1.5 * wind;
60
- // 全景下目标卡的屏幕位置(窗口几何中心 → 屏幕 (960,540))
61
- const wideSx = 960 + (TARGET.cx - WIN_C.x) * z0;
62
- const wideSy = 540 + (TARGET.cy - WIN_C.y) * z0;
63
- let zoom = z0;
64
- let k = 0; // 0 = 全景构图,1 = 目标居中
65
- if (f >= PUSH && f < HIT) {
66
- const p = ramp(f, PUSH, HIT - PUSH, EASE.exit);
67
- zoom = Math.exp(mix(Math.log(z0), Math.log(PEAK), p)); // log 空间:感知上的推进速度均匀加速
68
- k = p;
69
- } else if (f >= HIT) {
70
- const t = f - HIT;
71
- zoom = REST + (PEAK - REST) * Math.exp(-t / 2.2) * Math.cos((Math.PI * t) / 5.2);
72
- zoom *= 1 + 0.015 * ramp(f, 96, 35, EASE.smooth); // 尾段极缓推近,画面活着
73
- k = 1;
74
- }
75
- const tilt = f >= PUSH ? tilt0 * (1 - ramp(f, PUSH, HIT - PUSH, EASE.exit)) : tilt0;
76
- const shift = ramp(f, SHIFT, 22, EASE.swift);
77
- const sx = mix(wideSx, mix(960, CARD_X_END, shift), k);
78
- const sy = mix(wideSy, 540, k);
79
- return { zoom, sx, sy, tilt };
80
- };
81
-
82
- // 一个相机姿态下的整个世界(窗口 + 页面 + 角标),给运动模糊子帧复用
83
- const World: React.FC<{ f: number; lift: number; lock: number; breath: number }> = ({ f, lift, lock, breath }) => {
84
- const { zoom, sx, sy, tilt } = camAt(f);
85
- const tx = sx - TARGET.cx * zoom;
86
- const ty = sy - TARGET.cy * zoom;
87
- // 角标:外扩量由锁定进度与预备呼吸决定;线宽按 zoom 反算,屏幕上恒定 3px
88
- const pad = mix(150, 14, lock) + 8 * breath;
89
- const sw = 3 / zoom;
90
- const arm = 34 / Math.max(1, zoom * 0.7);
91
- const bx = CARD.x - pad, by = CARD.y - pad, bw = CARD.w + pad * 2, bh = CARD.h + pad * 2;
92
- const tilted = tilt > 0.01;
93
- return (
94
- <AbsoluteFill style={tilted ? { perspective: 2600, perspectiveOrigin: '50% 40%' } : undefined}>
95
- <AbsoluteFill style={tilted ? { transform: `rotateX(${tilt.toFixed(3)}deg)`, transformOrigin: '50% 60%' } : undefined}>
96
- <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1200, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
97
- {/* 窗口:标题栏 + 视口,深色带色相的双层影 + 顶沿受光 */}
98
- <div
99
- style={{
100
- position: 'absolute', left: WIN.x, top: WIN.y - CHROME, width: WIN.w, height: WIN.h + CHROME, borderRadius: WIN_R, overflow: 'hidden',
101
- background: '#f9f6f1',
102
- boxShadow: `0 0 0 1px ${alpha('#ffd9bf', 0.22)}, 0 40px 90px -10px rgba(5,1,0,0.75), 0 12px 30px rgba(5,1,0,0.5)`,
103
- }}
104
- >
105
- <div style={{ position: 'absolute', left: 0, top: 0, width: WIN.w, height: CHROME, background: 'linear-gradient(180deg, #f1ebe2, #e9e2d7)', borderBottom: '1px solid rgba(60,40,20,0.12)' }}>
106
- {['#ef6a5b', '#f2be4f', '#5fc35a'].map((c, i) => (
107
- <div key={c} style={{ position: 'absolute', left: 24 + i * 24, top: 20, width: 14, height: 14, borderRadius: 7, background: c, boxShadow: 'inset 0 0 0 1px rgba(0,0,0,0.12)' }} />
108
- ))}
109
- <div style={{ position: 'absolute', left: WIN.w / 2 - 210, top: 12, width: 420, height: 30, borderRadius: 9, background: 'rgba(255,255,255,0.7)', boxShadow: 'inset 0 0 0 1px rgba(60,40,20,0.1)', fontFamily: FONT.sans, fontSize: 15, color: '#8a7a68', display: 'flex', alignItems: 'center', justifyContent: 'center', letterSpacing: '0.01em' }}>
110
- localhost:3000/projects
111
- </div>
112
- </div>
113
- <div style={{ position: 'absolute', left: 0, top: CHROME, width: WIN.w, height: WIN.h, overflow: 'hidden' }}>
114
- <div style={{ position: 'absolute', left: -WIN.x, top: -WIN.y, width: 1920, height: layout.projects.pageH }}>
115
- <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
- {/* 点名:卡片外一圈极大 spread 的影子当遮罩,周边压成暖黑;目标卡生出浮起影 */}
117
- {lift > 0.001 && (
118
- <div
119
- style={{
120
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R,
121
- boxShadow: `0 0 0 4000px rgba(14,6,2,${(0.86 * lift).toFixed(3)}), ${softShadow(14 * lift, { color: '#050100', strength: 2.4 })}`,
122
- }}
123
- />
124
- )}
125
- {/* 高清目标卡覆盖原位,放大后文字仍锐(Q2) */}
126
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
127
- {/* 轮廓光:主角唯一的光效,贴着圆角走(Q4) */}
128
- {lift > 0.001 && (
129
- <div
130
- style={{
131
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, pointerEvents: 'none',
132
- boxShadow: `0 0 0 ${(1.2 / zoom).toFixed(3)}px ${alpha(L.accent, 0.85 * lift)}, 0 0 ${(26 / zoom).toFixed(2)}px ${alpha(L.accent, 0.45 * lift)}`,
133
- }}
134
- />
135
- )}
136
- {/* 锁定角标(页面坐标):全景里收拢点名,特写里成为取景框 */}
137
- {lock > 0.001 && (
138
- <svg
139
- width={bw + 40} height={bh + 40} viewBox={`${bx - 20} ${by - 20} ${bw + 40} ${bh + 40}`}
140
- style={{ position: 'absolute', left: bx - 20, top: by - 20, overflow: 'visible', opacity: Math.min(1, lock * 4) * (1 - 0.35 * lift) }}
141
- >
142
- <g fill="none" stroke={L.accent} strokeWidth={sw} strokeLinecap="square">
143
- <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
144
- <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
145
- <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
146
- <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
147
- </g>
148
- </svg>
149
- )}
150
- </div>
151
- </div>
152
- {/* 顶沿受光:窗口上沿一道暖色内高光 */}
153
- <div style={{ position: 'absolute', inset: 0, borderRadius: WIN_R, boxShadow: `inset 0 1px 0 ${alpha('#fff4e8', 0.9)}`, pointerEvents: 'none' }} />
154
- </div>
155
- </div>
156
- </AbsoluteFill>
157
- </AbsoluteFill>
158
- );
159
- };
160
-
161
- // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均。
162
- // 子帧数按本帧位移自适应:画面边缘在快门窗口内走过的像素 / 6px,封顶 44。
163
- const SHUTTER = 0.55; // 帧(≈200° 快门)
164
- const samplesAt = (f: number) => {
165
- const a = camAt(f), b = camAt(f - SHUTTER);
166
- const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy) + Math.abs(a.tilt - b.tilt) * 30;
167
- return Math.max(1, Math.min(44, Math.ceil(edge / 6)));
168
- };
169
- // 子帧间距(屏幕 px)→ 每层补一点各向同性模糊,把离散回波抹成连续拖影(页面小字只有 ~14px 高,
170
- // 回波间距 6px 时肉眼仍能数出层数)
171
- const smearAt = (f: number, n: number) => {
172
- const a = camAt(f), b = camAt(f - SHUTTER);
173
- const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
174
- // 只在真正的高速帧补:位移 <60px 不补(否则慢段整体发虚),≥260px 补满
175
- const fast = Math.min(1, Math.max(0, (edge - 60) / 200));
176
- return Math.min(4, (edge / Math.max(1, n)) * 0.6 * fast);
177
- };
178
-
179
- export const CrashZoomReal: React.FC = () => {
180
- const frame = useCurrentFrame();
181
- const lock = ramp(frame, 14, 16, EASE.snappy);
182
- const breath = ramp(frame, 34, 6, EASE.smooth) * (1 - ramp(frame, PUSH, 4, EASE.exit));
183
- const lift = ramp(frame, HIT + 1, 16, EASE.out);
184
- const flash = frame >= HIT ? Math.exp(-(frame - HIT) / 3) : 0;
185
- // 急推段画面收边:暗角随推进加深,落定后退回
186
- const vig = 0.1 + 0.3 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) - 0.36 * ramp(frame, HIT, 18, EASE.out);
187
- // 舞台在急推后几乎被窗口盖满;全景时它负责"产品在舞台上"
188
- const wideFade = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
189
- const n = frame >= PUSH && frame <= HIT + 1 ? samplesAt(frame) : 1;
190
- const smear = n > 1 ? smearAt(frame, n) : 0;
191
- const callout = frame >= 58;
192
- const scrim = ramp(frame, 58, 14, EASE.out);
193
- // 右栏压暗的起点跟着卡片右缘走(卡右缘 + 70px),永远不压到主角身上
194
- const cam = camAt(frame);
195
- const scrimX = cam.sx + (CARD.w / 2) * cam.zoom + 70;
196
- return (
197
- <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={{ x: 0.5, y: 1.05 }} horizon={0.86} intensity={0.9} breathe={0.5} vignette={mix(0.1, 0.5, wideFade)}>
198
- {/* 背光:窗口身后一圈橙色光晕,勾出轮廓;地面反光椭圆 */}
199
- <div style={{ position: 'absolute', inset: 0, opacity: wideFade, background: `radial-gradient(ellipse 38% 44% at 50% 46%, ${alpha(L.accent, 0.34)}, ${alpha(L.accent, 0)} 70%)` }} />
200
- <div style={{ position: 'absolute', left: 360, right: 360, top: 900, height: 160, opacity: wideFade, borderRadius: '50%', background: `radial-gradient(closest-side, ${alpha('#ff9a5c', 0.28)}, ${alpha('#ff9a5c', 0)})`, filter: 'blur(8px)' }} />
201
- <div style={{ position: 'absolute', inset: 0, opacity: wideFade }}>
202
- <Dust look={L} count={34} seed={7} drift={0.3} opacity={0.55} color="#ffb27a" />
203
- </div>
204
-
205
- {n > 1 ? (
206
- Array.from({ length: n }, (_, i) => (
207
- <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
208
- <World f={frame - (SHUTTER * i) / (n - 1)} lift={lift} lock={lock} breath={breath} />
209
- </AbsoluteFill>
210
- ))
211
- ) : (
212
- <World f={frame} lift={lift} lock={lock} breath={breath} />
213
- )}
214
-
215
- {/* 到位帧暖色曝光闪:以目标卡为中心,8f 指数衰减 */}
216
- {flash > 0.01 && (
217
- <div style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', background: `radial-gradient(ellipse 55% 60% at 50% 50%, ${alpha(L.accent2, 0.32 * flash)}, ${alpha(L.accent, 0.12 * flash)} 55%, ${alpha(L.accent, 0)} 80%)` }} />
218
- )}
219
-
220
- {/* 右栏读数:跟随左移让出的位置。右侧加一层暖黑压暗保证可读 */}
221
- {callout && (
222
- <>
223
- <div style={{ position: 'absolute', inset: 0, opacity: scrim, background: `linear-gradient(90deg, ${alpha('#0e0603', 0)} ${scrimX.toFixed(1)}px, ${alpha('#0e0603', 0.96)} ${(scrimX + 90).toFixed(1)}px, ${alpha('#0e0603', 0.97)} 100%)` }} />
224
- <div style={{ position: 'absolute', left: 1212, top: 300, width: 620, color: L.ink }}>
225
- <div style={{ ...type(28, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent, display: 'flex', alignItems: 'center', gap: 16, opacity: ramp(frame, 68, 10, EASE.out), transform: `translateY(${(14 * (1 - ramp(frame, 68, 14, EASE.snappy))).toFixed(2)}px)` }}>
226
- <span style={{ width: 12, height: 12, borderRadius: 6, background: L.accent, boxShadow: `0 0 14px ${alpha(L.accent, 0.8)}` }} />
227
- In focus · Efficient Models
228
- </div>
229
- {/* clipPath 只裁掉行框下沿以外:逐字从线下升起时,未升起的字形不会从遮罩的内边距里露头 */}
230
- <div style={{ ...type(232, 700), letterSpacing: '-0.055em', marginTop: 26, marginLeft: -10, clipPath: 'inset(-40px -60px 0 -60px)' }}>
231
- <TextReveal text="−41%" by="char" variant="rise" start={71} each={18} gap={2.2} ease={EASE.snappy} />
232
- </div>
233
- <div style={{ height: 2, width: 520, marginTop: 30, background: alpha(L.ink, 0.16), transform: `scaleX(${ramp(frame, 76, 22, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
234
- <div style={{ ...type(52, 600), marginTop: 30 }}>
235
- <TextReveal text="inference cost" by="word" variant="blur" start={79} each={16} gap={4} ease={EASE.out} />
236
- </div>
237
- <div style={{ ...type(40, 400), color: L.ink2, marginTop: 14 }}>
238
- <TextReveal text="at equal accuracy, routed per query" by="word" variant="blur" start={83} each={15} gap={2} ease={EASE.out} />
239
- </div>
240
- </div>
241
- </>
242
- )}
243
- <Vignette strength={Math.max(0, vig)} inner={0.42} color={L.shadow} cy={0.5} />
244
- </Stage>
245
- );
246
- };
1
+ // crash-zoom 急推(回弹款,第二轮重设计)——真实 projects 页全景一拍砸到 card4 特写。
2
+ // 手法不变:全景 hold → 预备回拉 → 6f 强 ease-in 急推(速度峰值落在到位帧)→ 一次可见过冲回弹落定。
3
+ //
4
+ // 设计决定
5
+ // - look:ember(暖黑 + 橙)。截图本身是暖白纸色页面,放进暖黑舞台里像一块被聚光灯打亮的屏幕:
6
+ // 全景是"产品摆在舞台上"——浏览器窗口微微后仰(rotateX 11°)、背后一圈橙色背光勾出轮廓、
7
+ // 脚下地面反光;急推同时把后仰拉正,到位就是正视特写(Q6:要读的卡片正视)。
8
+ // - 预告目标:急推前一拍,四只橙色角标从大框收拢锁定 card4("看这个"先在全景里被点名),
9
+ // 角标挂在页面坐标里,急推后自然变成特写卡的取景框——全景到特写是同一条视线。
10
+ // - 落定:周边页面压成暖黑(聚光),目标卡浮起 + 橙色轮廓光;到位帧一记暖色曝光闪(8f 衰减)。
11
+ // 随后相机做一次"跟随"——平滑左移把卡让到左侧黄金位,右栏落一组大号读数(配套文案,虚构数据)。
12
+ // - 截图纹理保留(Q1:产品既有页面);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
13
+ //
14
+ // 时间表(30fps,132f)
15
+ // 0–34 全景 hold:窗口已在画面,后仰 13°→11°、zoom 0.70→0.72 极缓推近(smooth,机位活着但不晃)
16
+ // 14–30 锁定:四角标从外扩 150px 收拢到卡外 14px(snappy 16f),4f 显影
17
+ // 34–40 预备:zoom 回退 ~4%、后仰加深 1.5°,角标同步外扩一呼吸(蓄力)
18
+ // 40–46 急推 6f:log 空间强 ease-in 0.69→2.48,后仰同曲线归零,目标卡屏幕位置单调收向画面中心
19
+ // ——只这一段加时间采样运动模糊(快门 ≈200°,子帧间距 ≤6px、上限 44,每层按间距补微模糊抹平回波)
20
+ // 46–58 回弹:阻尼余弦 2.48→2.34,一次可见回弹、微下冲收干;到位帧起暖色曝光闪 8f 衰减
21
+ // 47–64 点名:周边压暗到 86%(暖黑)、卡片浮起 + 轮廓光(out 曲线 16f)
22
+ // 56–78 跟随:相机平滑左移 320px(swift 22f),卡落到左侧黄金位
23
+ // 68–108 右栏读数:眉题 → 大数字逐字从线下升起 → 发丝线 → 两行说明(错峰 3–4f);
24
+ // 右栏压暗的起点跟着卡片右缘走,不压到主角
25
+ // 108–131 hold 24f:极缓推近 1→1.015 + 光的呼吸,尾帧是一张完整海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
28
+ import layout from '../../_textures/live-layout.json';
29
+ import { Dust, LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import { EASE, FONT, Vignette, mix, ramp, softShadow } from '../../_fixtures/Polish';
31
+
32
+ export const CRASHZOOM_DUR = 132;
33
+
34
+ const L = LOOKS.ember;
35
+ const CARD = layout.projects.cards[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+
39
+ // 浏览器窗口在页面坐标里的取景(页面 1920 宽,内容区 408–1512):左右各留一截页边,
40
+ // 底边取到 1060 —— 特写时窗口下沿必须在画外(2.34x 下约落在屏幕 y≈1220)
41
+ const WIN = { x: 220, y: 0, w: 1480, h: 1060 };
42
+ const CHROME = 54; // 窗口标题栏高(页面 px)
43
+ const WIN_R = 18;
44
+ const WIN_C = { x: WIN.x + WIN.w / 2, y: (WIN.y - CHROME + WIN.y + WIN.h) / 2 }; // 窗口几何中心
45
+
46
+ const PUSH = 40; // 急推起点
47
+ const HIT = 46; // 到位帧(6f 急推)
48
+ const PEAK = 2.48; // 急推冲到的峰值(比落定高 6%,卡片参数表"回弹幅度 3–6%"的上沿)
49
+ const REST = 2.34; // 回弹后落定倍率(卡片 ≈ 836×730,占画高 68%)
50
+ const SHIFT = 56; // 跟随左移起点(回弹在 ~56f 已收干)
51
+ const CARD_X_END = 640; // 跟随后卡片中心的屏幕 x
52
+
53
+ // 相机:zoom(页面 px → 屏幕 px)、目标卡中心的屏幕位置 sx/sy、后仰角 tilt。
54
+ // 用"目标卡屏幕位置"而不是相机中心做插值:急推时目标单调地收向画面中心,不会先甩出去再回来。
55
+ const camAt = (f: number) => {
56
+ const settle = ramp(f, 0, 34, EASE.smooth);
57
+ const wind = ramp(f, 34, 6, EASE.smooth);
58
+ const z0 = mix(0.7, 0.72, settle) * mix(1, 0.96, wind);
59
+ const tilt0 = mix(13, 11, settle) + 1.5 * wind;
60
+ // 全景下目标卡的屏幕位置(窗口几何中心 → 屏幕 (960,540))
61
+ const wideSx = 960 + (TARGET.cx - WIN_C.x) * z0;
62
+ const wideSy = 540 + (TARGET.cy - WIN_C.y) * z0;
63
+ let zoom = z0;
64
+ let k = 0; // 0 = 全景构图,1 = 目标居中
65
+ if (f >= PUSH && f < HIT) {
66
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit);
67
+ zoom = Math.exp(mix(Math.log(z0), Math.log(PEAK), p)); // log 空间:感知上的推进速度均匀加速
68
+ k = p;
69
+ } else if (f >= HIT) {
70
+ const t = f - HIT;
71
+ zoom = REST + (PEAK - REST) * Math.exp(-t / 2.2) * Math.cos((Math.PI * t) / 5.2);
72
+ zoom *= 1 + 0.015 * ramp(f, 96, 35, EASE.smooth); // 尾段极缓推近,画面活着
73
+ k = 1;
74
+ }
75
+ const tilt = f >= PUSH ? tilt0 * (1 - ramp(f, PUSH, HIT - PUSH, EASE.exit)) : tilt0;
76
+ const shift = ramp(f, SHIFT, 22, EASE.swift);
77
+ const sx = mix(wideSx, mix(960, CARD_X_END, shift), k);
78
+ const sy = mix(wideSy, 540, k);
79
+ return { zoom, sx, sy, tilt };
80
+ };
81
+
82
+ // 一个相机姿态下的整个世界(窗口 + 页面 + 角标),给运动模糊子帧复用
83
+ const World: React.FC<{ f: number; lift: number; lock: number; breath: number }> = ({ f, lift, lock, breath }) => {
84
+ const { zoom, sx, sy, tilt } = camAt(f);
85
+ const tx = sx - TARGET.cx * zoom;
86
+ const ty = sy - TARGET.cy * zoom;
87
+ // 角标:外扩量由锁定进度与预备呼吸决定;线宽按 zoom 反算,屏幕上恒定 3px
88
+ const pad = mix(150, 14, lock) + 8 * breath;
89
+ const sw = 3 / zoom;
90
+ const arm = 34 / Math.max(1, zoom * 0.7);
91
+ const bx = CARD.x - pad, by = CARD.y - pad, bw = CARD.w + pad * 2, bh = CARD.h + pad * 2;
92
+ const tilted = tilt > 0.01;
93
+ return (
94
+ <AbsoluteFill style={tilted ? { perspective: 2600, perspectiveOrigin: '50% 40%' } : undefined}>
95
+ <AbsoluteFill style={tilted ? { transform: `rotateX(${tilt.toFixed(3)}deg)`, transformOrigin: '50% 60%' } : undefined}>
96
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1200, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
97
+ {/* 窗口:标题栏 + 视口,深色带色相的双层影 + 顶沿受光 */}
98
+ <div
99
+ style={{
100
+ position: 'absolute', left: WIN.x, top: WIN.y - CHROME, width: WIN.w, height: WIN.h + CHROME, borderRadius: WIN_R, overflow: 'hidden',
101
+ background: '#f9f6f1',
102
+ boxShadow: `0 0 0 1px ${alpha('#ffd9bf', 0.22)}, 0 40px 90px -10px rgba(5,1,0,0.75), 0 12px 30px rgba(5,1,0,0.5)`,
103
+ }}
104
+ >
105
+ <div style={{ position: 'absolute', left: 0, top: 0, width: WIN.w, height: CHROME, background: 'linear-gradient(180deg, #f1ebe2, #e9e2d7)', borderBottom: '1px solid rgba(60,40,20,0.12)' }}>
106
+ {['#ef6a5b', '#f2be4f', '#5fc35a'].map((c, i) => (
107
+ <div key={c} style={{ position: 'absolute', left: 24 + i * 24, top: 20, width: 14, height: 14, borderRadius: 7, background: c, boxShadow: 'inset 0 0 0 1px rgba(0,0,0,0.12)' }} />
108
+ ))}
109
+ <div style={{ position: 'absolute', left: WIN.w / 2 - 210, top: 12, width: 420, height: 30, borderRadius: 9, background: 'rgba(255,255,255,0.7)', boxShadow: 'inset 0 0 0 1px rgba(60,40,20,0.1)', fontFamily: FONT.sans, fontSize: 15, color: '#8a7a68', display: 'flex', alignItems: 'center', justifyContent: 'center', letterSpacing: '0.01em' }}>
110
+ localhost:3000/projects
111
+ </div>
112
+ </div>
113
+ <div style={{ position: 'absolute', left: 0, top: CHROME, width: WIN.w, height: WIN.h, overflow: 'hidden' }}>
114
+ <div style={{ position: 'absolute', left: -WIN.x, top: -WIN.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 点名:卡片外一圈极大 spread 的影子当遮罩,周边压成暖黑;目标卡生出浮起影 */}
117
+ {lift > 0.001 && (
118
+ <div
119
+ style={{
120
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R,
121
+ boxShadow: `0 0 0 4000px rgba(14,6,2,${(0.86 * lift).toFixed(3)}), ${softShadow(14 * lift, { color: '#050100', strength: 2.4 })}`,
122
+ }}
123
+ />
124
+ )}
125
+ {/* 高清目标卡覆盖原位,放大后文字仍锐(Q2) */}
126
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
127
+ {/* 轮廓光:主角唯一的光效,贴着圆角走(Q4) */}
128
+ {lift > 0.001 && (
129
+ <div
130
+ style={{
131
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, pointerEvents: 'none',
132
+ boxShadow: `0 0 0 ${(1.2 / zoom).toFixed(3)}px ${alpha(L.accent, 0.85 * lift)}, 0 0 ${(26 / zoom).toFixed(2)}px ${alpha(L.accent, 0.45 * lift)}`,
133
+ }}
134
+ />
135
+ )}
136
+ {/* 锁定角标(页面坐标):全景里收拢点名,特写里成为取景框 */}
137
+ {lock > 0.001 && (
138
+ <svg
139
+ width={bw + 40} height={bh + 40} viewBox={`${bx - 20} ${by - 20} ${bw + 40} ${bh + 40}`}
140
+ style={{ position: 'absolute', left: bx - 20, top: by - 20, overflow: 'visible', opacity: Math.min(1, lock * 4) * (1 - 0.35 * lift) }}
141
+ >
142
+ <g fill="none" stroke={L.accent} strokeWidth={sw} strokeLinecap="square">
143
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
144
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
145
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
146
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
147
+ </g>
148
+ </svg>
149
+ )}
150
+ </div>
151
+ </div>
152
+ {/* 顶沿受光:窗口上沿一道暖色内高光 */}
153
+ <div style={{ position: 'absolute', inset: 0, borderRadius: WIN_R, boxShadow: `inset 0 1px 0 ${alpha('#fff4e8', 0.9)}`, pointerEvents: 'none' }} />
154
+ </div>
155
+ </div>
156
+ </AbsoluteFill>
157
+ </AbsoluteFill>
158
+ );
159
+ };
160
+
161
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均。
162
+ // 子帧数按本帧位移自适应:画面边缘在快门窗口内走过的像素 / 6px,封顶 44。
163
+ const SHUTTER = 0.55; // 帧(≈200° 快门)
164
+ const samplesAt = (f: number) => {
165
+ const a = camAt(f), b = camAt(f - SHUTTER);
166
+ const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy) + Math.abs(a.tilt - b.tilt) * 30;
167
+ return Math.max(1, Math.min(44, Math.ceil(edge / 6)));
168
+ };
169
+ // 子帧间距(屏幕 px)→ 每层补一点各向同性模糊,把离散回波抹成连续拖影(页面小字只有 ~14px 高,
170
+ // 回波间距 6px 时肉眼仍能数出层数)
171
+ const smearAt = (f: number, n: number) => {
172
+ const a = camAt(f), b = camAt(f - SHUTTER);
173
+ const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
174
+ // 只在真正的高速帧补:位移 <60px 不补(否则慢段整体发虚),≥260px 补满
175
+ const fast = Math.min(1, Math.max(0, (edge - 60) / 200));
176
+ return Math.min(4, (edge / Math.max(1, n)) * 0.6 * fast);
177
+ };
178
+
179
+ export const CrashZoomReal: React.FC = () => {
180
+ const frame = useCurrentFrame();
181
+ const lock = ramp(frame, 14, 16, EASE.snappy);
182
+ const breath = ramp(frame, 34, 6, EASE.smooth) * (1 - ramp(frame, PUSH, 4, EASE.exit));
183
+ const lift = ramp(frame, HIT + 1, 16, EASE.out);
184
+ const flash = frame >= HIT ? Math.exp(-(frame - HIT) / 3) : 0;
185
+ // 急推段画面收边:暗角随推进加深,落定后退回
186
+ const vig = 0.1 + 0.3 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) - 0.36 * ramp(frame, HIT, 18, EASE.out);
187
+ // 舞台在急推后几乎被窗口盖满;全景时它负责"产品在舞台上"
188
+ const wideFade = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
189
+ const n = frame >= PUSH && frame <= HIT + 1 ? samplesAt(frame) : 1;
190
+ const smear = n > 1 ? smearAt(frame, n) : 0;
191
+ const callout = frame >= 58;
192
+ const scrim = ramp(frame, 58, 14, EASE.out);
193
+ // 右栏压暗的起点跟着卡片右缘走(卡右缘 + 70px),永远不压到主角身上
194
+ const cam = camAt(frame);
195
+ const scrimX = cam.sx + (CARD.w / 2) * cam.zoom + 70;
196
+ return (
197
+ <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={{ x: 0.5, y: 1.05 }} horizon={0.86} intensity={0.9} breathe={0.5} vignette={mix(0.1, 0.5, wideFade)}>
198
+ {/* 背光:窗口身后一圈橙色光晕,勾出轮廓;地面反光椭圆 */}
199
+ <div style={{ position: 'absolute', inset: 0, opacity: wideFade, background: `radial-gradient(ellipse 38% 44% at 50% 46%, ${alpha(L.accent, 0.34)}, ${alpha(L.accent, 0)} 70%)` }} />
200
+ <div style={{ position: 'absolute', left: 360, right: 360, top: 900, height: 160, opacity: wideFade, borderRadius: '50%', background: `radial-gradient(closest-side, ${alpha('#ff9a5c', 0.28)}, ${alpha('#ff9a5c', 0)})`, filter: 'blur(8px)' }} />
201
+ <div style={{ position: 'absolute', inset: 0, opacity: wideFade }}>
202
+ <Dust look={L} count={34} seed={7} drift={0.3} opacity={0.55} color="#ffb27a" />
203
+ </div>
204
+
205
+ {n > 1 ? (
206
+ Array.from({ length: n }, (_, i) => (
207
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
208
+ <World f={frame - (SHUTTER * i) / (n - 1)} lift={lift} lock={lock} breath={breath} />
209
+ </AbsoluteFill>
210
+ ))
211
+ ) : (
212
+ <World f={frame} lift={lift} lock={lock} breath={breath} />
213
+ )}
214
+
215
+ {/* 到位帧暖色曝光闪:以目标卡为中心,8f 指数衰减 */}
216
+ {flash > 0.01 && (
217
+ <div style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', background: `radial-gradient(ellipse 55% 60% at 50% 50%, ${alpha(L.accent2, 0.32 * flash)}, ${alpha(L.accent, 0.12 * flash)} 55%, ${alpha(L.accent, 0)} 80%)` }} />
218
+ )}
219
+
220
+ {/* 右栏读数:跟随左移让出的位置。右侧加一层暖黑压暗保证可读 */}
221
+ {callout && (
222
+ <>
223
+ <div style={{ position: 'absolute', inset: 0, opacity: scrim, background: `linear-gradient(90deg, ${alpha('#0e0603', 0)} ${scrimX.toFixed(1)}px, ${alpha('#0e0603', 0.96)} ${(scrimX + 90).toFixed(1)}px, ${alpha('#0e0603', 0.97)} 100%)` }} />
224
+ <div style={{ position: 'absolute', left: 1212, top: 300, width: 620, color: L.ink }}>
225
+ <div style={{ ...type(28, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent, display: 'flex', alignItems: 'center', gap: 16, opacity: ramp(frame, 68, 10, EASE.out), transform: `translateY(${(14 * (1 - ramp(frame, 68, 14, EASE.snappy))).toFixed(2)}px)` }}>
226
+ <span style={{ width: 12, height: 12, borderRadius: 6, background: L.accent, boxShadow: `0 0 14px ${alpha(L.accent, 0.8)}` }} />
227
+ In focus · Efficient Models
228
+ </div>
229
+ {/* clipPath 只裁掉行框下沿以外:逐字从线下升起时,未升起的字形不会从遮罩的内边距里露头 */}
230
+ <div style={{ ...type(232, 700), letterSpacing: '-0.055em', marginTop: 26, marginLeft: -10, clipPath: 'inset(-40px -60px 0 -60px)' }}>
231
+ <TextReveal text="−41%" by="char" variant="rise" start={71} each={18} gap={2.2} ease={EASE.snappy} />
232
+ </div>
233
+ <div style={{ height: 2, width: 520, marginTop: 30, background: alpha(L.ink, 0.16), transform: `scaleX(${ramp(frame, 76, 22, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
234
+ <div style={{ ...type(52, 600), marginTop: 30 }}>
235
+ <TextReveal text="inference cost" by="word" variant="blur" start={79} each={16} gap={4} ease={EASE.out} />
236
+ </div>
237
+ <div style={{ ...type(40, 400), color: L.ink2, marginTop: 14 }}>
238
+ <TextReveal text="at equal accuracy, routed per query" by="word" variant="blur" start={83} each={15} gap={2} ease={EASE.out} />
239
+ </div>
240
+ </div>
241
+ </>
242
+ )}
243
+ <Vignette strength={Math.max(0, vig)} inner={0.42} color={L.shadow} cy={0.5} />
244
+ </Stage>
245
+ );
246
+ };