dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
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@@ -1,430 +1,430 @@
1
- // comic-panel-split|漫画分格并列 —— 同一主体,三个机位,咔咔咔三格定格,末格斜边吃屏。
2
- //
3
- // 第二轮重设计(墨黑 · 朱砂红 · 漫画分格的夜间镜头发布):
4
- // - look = custom「漫画墨」:带红相的墨黑底(不是纯黑)+ 奶油纸色缝线 + 一种朱砂红强调(镜头的红圈 / 对焦指示 /
5
- // 标题里的一个词)。分格的漫画语言靠三样东西撑:12° 斜缝(奶油纸芯 + 墨边)、格角的漫画旁白框、
6
- // 末格弹入时的一圈速度线。
7
- // - 主体 = video-shotcraft 定焦镜头「35mm f/1.2」(镜名环刻 video-shotcraft + 品牌短句),全部用 SVG 矢量画(铝筒、橡胶对焦环、距离刻度、红圈、
8
- // 镜名环形字、镀膜反光、11 片光圈叶片),所以三格的 0.68x / 2.3x / 2.2x 机位都是矢量重绘、字边锐利。
9
- // 三格 = 同一支镜头的三个机位:① 3/4 侧拍全身(看得见筒身体积)② 对焦环特写(数字在转——手动对焦)
10
- // ③ 镜片微距(光圈叶片在收——f/1.2 → f/2)。保活不是缓推,而是"镜头本身在工作"。
11
- // - 三个旁白框按「Shot 01 / 02 / 03」编号(三格 = 三个镜头),第一格写品牌短句前半「Frame motion.」。
12
- // - 末格吃屏后成为结尾海报:镜片微距铺右半屏,左侧 video-shotcraft 字标 + 大标题「Craft / the shot.」逐行升起。
13
- //
14
- // 时间表(30fps,共 156f):
15
- // 0–20 全屏 3/4 侧拍(缓推 1→1.04),镜头已在画面里,不从空白起
16
- // 20/24/28 三刀斜缝依次劈下(每刀 3f 从上到下画出),同帧对应格硬切弹入(5f scale 1.07→1 + 白闪)
17
- // —— 4f 一拍,"咔、咔、咔",比原版 2f 更读得清
18
- // 27/31/35 三个旁白框逐个盖章(overshoot,-2° 歪斜)
19
- // 35–64 定格 29f:① 极缓推 ② 对焦环转 26°(距离数字滑过红色指示)③ 光圈叶片收拢
20
- // 64–80 末格斜边吃屏:2f 反向回拉(anticip)后 14f 扫过全屏,镜片机位同步滑到海报构图;缝线按速度横向拖影
21
- // 82–106 标题两行 rise 升起,副标题 blur 入
22
- // 106–156 hold:光圈极缓回开 + 1.5% 推近,最后干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
- import { EASE, FONT, Grain, SpeedBlur, Vignette, mix, ramp, velocity } from '../../_fixtures/Polish';
26
- import { TextReveal, alpha, type } from '../../_fixtures/Look';
27
- import { BRAND, ShotcraftWordmark } from '../../_fixtures/Brand';
28
-
29
- export const COMIC_PANEL_SPLIT_DURATION = 156;
30
-
31
- // ───────────── 配色(custom 漫画墨)─────────────
32
- const C = {
33
- ink: '#0b0607', // 墨(缝线边、旁白框描边)
34
- bg0: '#1c0c0f', bg1: '#0f0708', bg2: '#070304', // 带红相的墨黑舞台
35
- cream: '#f3eadb', // 纸芯 / 刻字 / 标题
36
- cream2: '#b9ab9a', cream3: '#6e625a',
37
- red: '#ff3346', // 朱砂红:红圈、对焦指示、标题一个词
38
- metal0: '#09090b', metal1: '#1b1b1f', metal2: '#34333a', // 阳极氧化黑铝
39
- };
40
-
41
- // ───────────── 时间 ─────────────
42
- const SPLIT = 20; // 第一刀
43
- const BEAT = 4; // 逐格间隔
44
- const POP = 5;
45
- const CAP = 7; // 旁白框比格子晚 7f
46
- const HOLD0 = SPLIT + 2 * BEAT + POP + 2; // 35:三格全部落定
47
- const EXP0 = 64; // 吃屏起
48
- const EXP_DUR = 16; // 含 2f 预备
49
- const EXP1 = EXP0 + EXP_DUR; // 80
50
- const TITLE = 82;
51
-
52
- // ───────────── 斜缝几何(12°:tan12°×1080 ≈ 230)─────────────
53
- const SLANT = 230;
54
- const B1 = 750; // 缝 1 顶端 x
55
- const B2 = 1405; // 缝 2 顶端 x
56
- const HALF = 9; // 缝半宽(纸芯 + 墨边)
57
-
58
- // ───────────── 机位:屏幕 = c + s·(p − f),世界坐标原点 = 镜头光轴 ─────────────
59
- type Cam = { fx: number; fy: number; cx: number; cy: number; s: number };
60
- const CAM_OPEN: Cam = { fx: -90, fy: 0, cx: 1040, cy: 560, s: 1.12 }; // 开场全屏 3/4 侧拍
61
- const CAM1: Cam = { fx: -90, fy: 0, cx: 360, cy: 590, s: 0.68 }; // ① 全身
62
- const CAM2: Cam = { fx: 0, fy: -240, cx: 1010, cy: 300, s: 2.3 }; // ② 对焦环顶部
63
- const CAM3: Cam = { fx: 0, fy: 0, cx: 1640, cy: 540, s: 2.2 }; // ③ 镜片
64
- const CAM_END: Cam = { fx: 0, fy: 0, cx: 1360, cy: 540, s: 2.45 }; // 海报:镜片铺右半屏
65
- const camT = (c: Cam) => `translate(${(c.cx - c.s * c.fx).toFixed(2)} ${(c.cy - c.s * c.fy).toFixed(2)}) scale(${c.s.toFixed(4)})`;
66
-
67
- // 吃屏进度:2f 反向回拉 + 14f 扫屏(snappy,起步猛、落点稳)
68
- const expandAt = (f: number) => {
69
- if (f < EXP0) return 0;
70
- const pre = ramp(f, EXP0, 2, EASE.out);
71
- const go = ramp(f, EXP0 + 2, EXP_DUR - 2, EASE.snappy);
72
- return -0.03 * pre * (1 - go) + go;
73
- };
74
- const edgeAt = (f: number) => mix(B2 + 5, -SLANT - 40, expandAt(f)); // 第三格左斜边顶端 x
75
- const cam3At = (f: number): Cam => {
76
- const e = Math.max(0, expandAt(f));
77
- const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
78
- return {
79
- fx: 0, fy: 0, cy: 540,
80
- cx: mix(CAM3.cx, CAM_END.cx, e),
81
- s: mix(CAM3.s + hold * 0.06, CAM_END.s, e) * (1 + 0.015 * ramp(f, EXP1, 76, EASE.smooth)),
82
- };
83
- };
84
- const cam3X = (f: number) => { const c = cam3At(f); return c.cx; };
85
-
86
- // 光圈:0 = 全开 f/1.2,1 = 收到 f/2;定格期收拢,海报 hold 期回开一半
87
- const apertureAt = (f: number) =>
88
- ramp(f, HOLD0 - 2, 30, EASE.swift) * (1 - 0.55 * ramp(f, 100, 50, EASE.smooth));
89
- // 对焦环旋转(度):定格期转一段 = 手动对焦
90
- const focusAt = (f: number) => -18 + 26 * ramp(f, HOLD0 - 4, 30, EASE.swift);
91
-
92
- // ───────────── 镜头(SVG 矢量,世界坐标)─────────────
93
- const R = 300; // 外筒半径
94
- const DIST = ['0.3', '0.5', '0.7', '1', '2', '5', '∞'];
95
-
96
- const Lens: React.FC<{ id: string; tilt?: number; focus: number; aperture: number }> = ({ id, tilt = 0, focus, aperture }) => {
97
- const th = (tilt * Math.PI) / 180;
98
- const cs = Math.cos(th);
99
- const len = 400 * Math.sin(th); // 筒身投影长度(向左)
100
- const g = (n: string) => `${n}${id}`;
101
- // 光圈开口:11 边形,半径 128(全开)→ 74(f/2)
102
- const open = mix(128, 74, aperture);
103
- const blades = 11;
104
- const rot = aperture * 18; // 收光圈时叶片整体转
105
- const poly = Array.from({ length: blades }, (_, i) => {
106
- const a = ((i / blades) * 360 + rot) * (Math.PI / 180);
107
- return [open * Math.cos(a), open * Math.sin(a)];
108
- });
109
- const holePath = poly.map((p, i) => `${i ? 'L' : 'M'}${p[0].toFixed(1)},${p[1].toFixed(1)}`).join('') + 'Z';
110
- const ridges: React.ReactNode[] = [];
111
- if (tilt > 0) {
112
- for (let k = -84; k <= 84; k += 5) {
113
- const ph = (k * Math.PI) / 180;
114
- const y = R * Math.sin(ph);
115
- const xo = -R * cs * Math.cos(ph);
116
- ridges.push(
117
- <line key={k} x1={xo - len * 0.32} y1={y} x2={xo - len * 0.7} y2={y}
118
- stroke={k % 10 === 0 ? 'rgba(255,255,255,0.10)' : 'rgba(0,0,0,0.55)'} strokeWidth={2.2} />,
119
- );
120
- }
121
- }
122
- const arc = (x: number) => `M${x},${-R} A${R * cs},${R} 0 0 0 ${x},${R}`;
123
- return (
124
- <g>
125
- <defs>
126
- <linearGradient id={g('side')} x1="0" y1={-R} x2="0" y2={R} gradientUnits="userSpaceOnUse">
127
- <stop offset="0" stopColor={C.metal0} />
128
- <stop offset="0.16" stopColor="#4a464e" />
129
- <stop offset="0.3" stopColor={C.metal1} />
130
- <stop offset="0.72" stopColor={C.metal0} />
131
- <stop offset="0.9" stopColor="#3a1a1e" />
132
- <stop offset="1" stopColor={C.metal0} />
133
- </linearGradient>
134
- <radialGradient id={g('lip')} cx="-0.25" cy="-0.35" r="1.2">
135
- <stop offset="0" stopColor="#4b4950" />
136
- <stop offset="0.5" stopColor={C.metal1} />
137
- <stop offset="1" stopColor={C.metal0} />
138
- </radialGradient>
139
- <radialGradient id={g('glass')} cx="0.42" cy="0.4" r="0.7">
140
- <stop offset="0" stopColor="#1a1430" />
141
- <stop offset="0.55" stopColor="#0a0a18" />
142
- <stop offset="1" stopColor="#020206" />
143
- </radialGradient>
144
- <radialGradient id={g('deep')} cx="0.5" cy="0.5" r="0.5">
145
- <stop offset="0" stopColor="#2a0c1c" />
146
- <stop offset="0.6" stopColor="#0c0612" />
147
- <stop offset="1" stopColor="#040306" />
148
- </radialGradient>
149
- <filter id={g('soft')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="5" /></filter>
150
- <filter id={g('soft2')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="12" /></filter>
151
- <clipPath id={g('iris')}><circle r={152} /></clipPath>
152
- <path id={g('name')} d="M -186,0 A 186,186 0 1 1 186,0 A 186,186 0 1 1 -186,0" />
153
- </defs>
154
- {tilt > 0 && (
155
- <g>
156
- {/* 筒身:后端椭圆 + 侧带(顶部一道轮廓高光、底部一抹红色环境反光)*/}
157
- <ellipse cx={-len} cy={0} rx={R * cs} ry={R} fill={`url(#${g('side')})`} />
158
- <rect x={-len} y={-R} width={len} height={2 * R} fill={`url(#${g('side')})`} />
159
- <ellipse cx={-len} cy={0} rx={R * cs * 0.9} ry={R * 0.9} fill="none" stroke="rgba(0,0,0,0.6)" strokeWidth={6} />
160
- {ridges}
161
- {[0.3, 0.72, 0.84].map((t) => (
162
- <path key={t} d={arc(-len * t)} fill="none" stroke="rgba(0,0,0,0.7)" strokeWidth={4} transform={`translate(${-R * cs * 0} 0)`} />
163
- ))}
164
- <path d={arc(-len * 0.88)} fill="none" stroke={C.red} strokeWidth={5} />
165
- </g>
166
- )}
167
- <g transform={`scale(${cs.toFixed(4)} 1)`}>
168
- {/* 外筒唇 */}
169
- <circle r={R} fill={`url(#${g('lip')})`} />
170
- <circle r={R - 1} fill="none" stroke="rgba(255,255,255,0.14)" strokeWidth={2} />
171
- {/* 对焦环:橡胶纹 + 距离刻度带(随 focus 转)*/}
172
- <g transform={`rotate(${focus.toFixed(2)})`}>
173
- <circle r={275} fill="none" stroke="#141417" strokeWidth={28} />
174
- {Array.from({ length: 120 }, (_, i) => (
175
- <line key={i} x1={0} y1={-288} x2={0} y2={-263} stroke={i % 2 ? 'rgba(0,0,0,0.75)' : 'rgba(255,255,255,0.08)'}
176
- strokeWidth={3} transform={`rotate(${i * 3})`} />
177
- ))}
178
- <circle r={260} fill="#101013" />
179
- <circle r={260} fill="none" stroke="rgba(255,255,255,0.1)" strokeWidth={1.5} />
180
- {DIST.map((d, i) => {
181
- const a = -66 + i * 22;
182
- return (
183
- <g key={d} transform={`rotate(${a})`}>
184
- <line x1={0} y1={-259} x2={0} y2={-251} stroke={C.cream} strokeWidth={2.4} />
185
- <text x={0} y={-240} textAnchor="middle" dominantBaseline="central" fill={d === '∞' ? C.red : C.cream}
186
- style={{ font: `650 ${d === '∞' ? 24 : 18}px ${FONT.sans}`, fontVariantNumeric: 'tabular-nums' }}>{d}</text>
187
- </g>
188
- );
189
- })}
190
- {Array.from({ length: 13 }, (_, i) => (
191
- <line key={`m${i}`} x1={0} y1={-259} x2={0} y2={-254} stroke={C.cream2} strokeWidth={1.4} transform={`rotate(${-66 + i * 11 + 5.5})`} />
192
- ))}
193
- </g>
194
- {/* 固定指示线(红色三角)*/}
195
- <path d="M -9,-300 L 9,-300 L 0,-287 Z" fill={C.red} />
196
- <circle r={226} fill="#0d0d10" />
197
- <circle r={223} fill="none" stroke={C.red} strokeWidth={5} />
198
- {/* 镜名环 */}
199
- <circle r={219} fill="#111014" />
200
- <text fill={C.cream2} style={{ font: `600 15px ${FONT.sans}`, letterSpacing: '0.32em' }}>
201
- <textPath href={`#${g('name')}`} startOffset="2%">{`${BRAND.name} 35mm 1:1.2 · FRAME MOTION · CRAFT THE SHOT · ${BRAND.name} 35mm 1:1.2`}</textPath>
202
- </text>
203
- <circle r={170} fill="#060508" />
204
- {/* 前镜片 */}
205
- <circle r={164} fill={`url(#${g('glass')})`} />
206
- {/* 光圈叶片:11 片,每片按朝向主光(左上)给明暗,像真的金属叶片 */}
207
- <g clipPath={`url(#${g('iris')})`}>
208
- <circle r={152} fill="#0b0a0e" />
209
- {poly.map((p, i) => {
210
- const q = poly[(i + 1) % blades];
211
- const a0 = Math.atan2(p[1], p[0]) + 1.05, a1 = Math.atan2(q[1], q[0]) + 1.05;
212
- const mid = (a0 + a1) / 2;
213
- const lit = 0.5 + 0.5 * Math.cos(mid - (-2.3));
214
- const v = Math.round(10 + lit * 30);
215
- return (
216
- <path key={i} d={`M${p[0]},${p[1]} L${q[0]},${q[1]} L${200 * Math.cos(a1)},${200 * Math.sin(a1)} L${200 * Math.cos(a0)},${200 * Math.sin(a0)} Z`}
217
- fill={`rgb(${v},${v - 2},${v + 4})`} stroke="rgba(255,255,255,0.10)" strokeWidth={1.4} />
218
- );
219
- })}
220
- </g>
221
- {/* 开口里的后组:深处的红色余辉 + 两圈后镜片反光 */}
222
- <path d={holePath} fill={`url(#${g('deep')})`} />
223
- <circle r={open * 0.55} fill="none" stroke="rgba(255,80,120,0.22)" strokeWidth={3} />
224
- <circle r={open * 0.3} fill="none" stroke="rgba(120,255,200,0.16)" strokeWidth={2} />
225
- {/* 镀膜反光:品红 / 青绿两道月牙 + 白色高光,叠在玻璃上(只在镜片圆内)*/}
226
- <g filter={`url(#${g('soft')})`}>
227
- <path d="M -120,-60 A 135,135 0 0 1 20,-132" fill="none" stroke="rgba(255,70,170,0.55)" strokeWidth={10} strokeLinecap="round" />
228
- <path d="M 70,110 A 130,130 0 0 0 128,20" fill="none" stroke="rgba(90,255,190,0.4)" strokeWidth={8} strokeLinecap="round" />
229
- </g>
230
- <path d="M -98,-88 A 132,132 0 0 1 -30,-124" fill="none" stroke="rgba(255,255,255,0.75)" strokeWidth={5} strokeLinecap="round" />
231
- <rect x={-40} y={-150} width={120} height={46} rx={20} fill="rgba(255,255,255,0.07)" transform="rotate(28)" filter={`url(#${g('soft')})`} />
232
- <circle cx={-62} cy={-60} r={9} fill="rgba(255,255,255,0.7)" filter={`url(#${g('soft')})`} />
233
- <circle r={164} fill="none" stroke="rgba(255,255,255,0.12)" strokeWidth={2} />
234
- </g>
235
- </g>
236
- );
237
- };
238
-
239
- // ───────────── 背景:带红相的墨黑 + 半调网点(漫画印刷感)─────────────
240
- const PanelBg: React.FC<{ lx: number; ly: number; k?: number }> = ({ lx, ly, k = 1 }) => (
241
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(180deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
242
- <div style={{
243
- position: 'absolute', inset: 0,
244
- background: `radial-gradient(ellipse 46% 56% at ${lx}px ${ly}px, ${alpha(C.red, 0.34 * k)} 0%, ${alpha(C.red, 0.08 * k)} 45%, ${alpha(C.red, 0)} 75%)`,
245
- }} />
246
- <div style={{
247
- position: 'absolute', inset: 0,
248
- backgroundImage: `radial-gradient(circle, ${alpha(C.red, 0.5)} 1.7px, transparent 2.3px)`, backgroundSize: '13px 13px',
249
- WebkitMaskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
250
- maskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
251
- opacity: 0.6 * k,
252
- }} />
253
- </div>
254
- );
255
-
256
- // 一格的镜头层(铺满 1920×1080 的 SVG,靠机位取景)
257
- const Shot: React.FC<{ id: string; cam: Cam; tilt?: number; focus: number; aperture: number }> = ({ id, cam, tilt, focus, aperture }) => (
258
- <svg width={1920} height={1080} viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0 }}>
259
- <g transform={camT(cam)}>
260
- {/* 镜头下的接触影 */}
261
- <ellipse cx={tilt ? -120 : 0} cy={R + 40} rx={R * 1.3} ry={50} fill="rgba(0,0,0,0.6)" filter="blur(20px)" />
262
- <Lens id={id} tilt={tilt} focus={focus} aperture={aperture} />
263
- </g>
264
- </svg>
265
- );
266
-
267
- // 漫画旁白框:奶油底 + 墨描边 + 硬投影,盖章式弹入
268
- const Caption: React.FC<{ f: number; at: number; x: number; y: number; kicker: string; text: string; tilt: number; anchor?: 'left' | 'right' }> = ({
269
- f, at, x, y, kicker, text, tilt, anchor = 'left',
270
- }) => {
271
- if (f < at) return null;
272
- const p = ramp(f, at, 9, EASE.overshoot);
273
- return (
274
- <div style={{
275
- position: 'absolute', top: y, [anchor]: x, transform: `rotate(${tilt}deg) scale(${mix(1.25, 1, p).toFixed(3)})`,
276
- transformOrigin: anchor === 'left' ? '0% 0%' : '100% 0%', opacity: Math.min(1, ramp(f, at, 3, EASE.linear)),
277
- background: C.cream, border: `4px solid ${C.ink}`, boxShadow: `7px 7px 0 ${C.ink}`, padding: '14px 22px 16px',
278
- }}>
279
- <div style={{ ...type(22, 800, { caps: true }), color: C.red, letterSpacing: '0.16em' }}>{kicker}</div>
280
- <div style={{ ...type(40, 850), color: C.ink, marginTop: 6, whiteSpace: 'nowrap' }}>{text}</div>
281
- </div>
282
- );
283
- };
284
-
285
- // 速度线:末格弹入一下(漫画"冲击"),从镜片中心放射、快速淡出
286
- const SpeedLines: React.FC<{ f: number; at: number; cx: number; cy: number }> = ({ f, at, cx, cy }) => {
287
- const t = (f - at) / 12;
288
- if (t < 0 || t > 1) return null;
289
- return (
290
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, opacity: 1 - EASE.out(t) }}>
291
- {Array.from({ length: 40 }, (_, i) => {
292
- const h = Math.sin(i * 91.7) * 43758.5;
293
- const r = h - Math.floor(h);
294
- const a = (i / 40) * Math.PI * 2 + r * 0.1;
295
- const r0 = 470 + r * 160 + t * 120;
296
- return <line key={i} x1={cx + Math.cos(a) * r0} y1={cy + Math.sin(a) * r0} x2={cx + Math.cos(a) * 1300} y2={cy + Math.sin(a) * 1300}
297
- stroke={i % 3 ? C.cream : C.red} strokeWidth={2 + r * 4} strokeOpacity={0.5} />;
298
- })}
299
- </svg>
300
- );
301
- };
302
-
303
- const Headline: React.FC<{ f: number }> = ({ f }) => (
304
- <div style={{ position: 'absolute', left: 120, top: 300, color: C.cream }}>
305
- <div style={{ opacity: ramp(f, TITLE - 2, 10, EASE.out) }}>
306
- <ShotcraftWordmark size={30} markScale={1.7} gap={16} tone="dark" color={C.cream} />
307
- </div>
308
- <div style={{ ...type(150, 850), marginTop: 26, lineHeight: 0.98 }}>
309
- <TextReveal text={'Craft\nthe shot.'} by="line" variant="rise" start={TITLE} each={20} gap={6}
310
- unitStyle={(i) => (i === 1 ? { color: C.cream } : {})} />
311
- </div>
312
- <div style={{ ...type(38, 500), color: C.cream2, marginTop: 34, maxWidth: 640 }}>
313
- <TextReveal text="Three angles, cut on the beat." by="word" variant="blur" start={TITLE + 14} each={14} gap={3} />
314
- </div>
315
- </div>
316
- );
317
-
318
- export const ComicPanelSplit: React.FC = () => {
319
- const f = useCurrentFrame();
320
- const focus = focusAt(f);
321
- const aperture = apertureAt(f);
322
-
323
- // ===== 海报:吃屏完成后摘罩,只剩镜片机位 + 标题 =====
324
- if (f >= EXP1) {
325
- return (
326
- <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
327
- <PanelBg lx={CAM_END.cx} ly={540} />
328
- <Shot id="end" cam={cam3At(f)} focus={focus} aperture={aperture} />
329
- {/* 左侧压暗,给标题让出干净的墨底 */}
330
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(90deg, ${alpha(C.bg2, 0.92)} 0%, ${alpha(C.bg2, 0.6)} 34%, ${alpha(C.bg2, 0)} 52%)` }} />
331
- <Headline f={f} />
332
- <Vignette strength={0.5} inner={0.45} color="#050102" />
333
- <Grain opacity={0.08} blend="soft-light" />
334
- </AbsoluteFill>
335
- );
336
- }
337
-
338
- // ===== 开场:全屏 3/4 侧拍 =====
339
- if (f < SPLIT) {
340
- const push = ramp(f, 0, SPLIT, EASE.linear);
341
- return (
342
- <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
343
- <PanelBg lx={1100} ly={520} />
344
- <Shot id="open" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * (1 + 0.04 * push) }} tilt={38} focus={focus} aperture={aperture} />
345
- <Vignette strength={0.5} inner={0.45} color="#050102" />
346
- <Grain opacity={0.08} blend="soft-light" />
347
- </AbsoluteFill>
348
- );
349
- }
350
-
351
- // ===== 分格 + 吃屏 =====
352
- const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
353
- const e = edgeAt(f);
354
- const seamV = velocity(edgeAt, f);
355
- const contentV = velocity(cam3X, f);
356
- const cut = (k: number) => SPLIT + k * BEAT;
357
-
358
- const panels = [
359
- { clip: `polygon(0px 0px, ${B1 - HALF}px 0px, ${B1 - SLANT - HALF}px 1080px, 0px 1080px)`, ox: 330,
360
- bg: { lx: 380, ly: 560 }, shot: <Shot id="p1" cam={{ ...CAM1, s: CAM1.s * (1 + 0.035 * hold) }} tilt={38} focus={focus} aperture={aperture} /> },
361
- { clip: `polygon(${B1 + HALF}px 0px, ${B2 - HALF}px 0px, ${B2 - SLANT - HALF}px 1080px, ${B1 - SLANT + HALF}px 1080px)`, ox: 962,
362
- bg: { lx: 1000, ly: 900 }, shot: <Shot id="p2" cam={{ ...CAM2, s: CAM2.s * (1 + 0.03 * hold) }} focus={focus} aperture={aperture} /> },
363
- { clip: `polygon(${e + HALF}px 0px, 1920px 0px, 1920px 1080px, ${e - SLANT + HALF}px 1080px)`, ox: 1610,
364
- bg: { lx: 1640, ly: 540 }, shot: <Shot id="p3" cam={cam3At(f)} focus={focus} aperture={aperture} /> },
365
- ];
366
-
367
- // 一刀斜缝:3f 从上到下劈出(纸芯 + 墨边 + 一层柔影)
368
- const seam = (x: number, at: number, key: string) => {
369
- const d = ramp(f, at - 1, 3, EASE.out);
370
- if (d <= 0) return null;
371
- const y2 = -20 + 1120 * d;
372
- const x2 = x - SLANT * ((y2 + 20) / 1080);
373
- return (
374
- <g key={key}>
375
- <line x1={x + 4} y1={-20} x2={x2 + 4} y2={y2} stroke="rgba(0,0,0,0.55)" strokeWidth={34} filter="url(#seamSoft)" />
376
- <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.ink} strokeWidth={2 * HALF + 2} />
377
- <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.cream} strokeWidth={2 * HALF - 7} />
378
- </g>
379
- );
380
- };
381
- const capOut = 1 - ramp(f, EXP0 + 1, 6, EASE.exit);
382
-
383
- return (
384
- <AbsoluteFill style={{ background: C.ink, overflow: 'hidden' }}>
385
- {/* 被劈开的原画面:未弹入的区域仍是压暗的开场全景,读作"一刀刀把这张图切成格" */}
386
- {f < cut(2) + 2 && (
387
- <div style={{ position: 'absolute', inset: 0 }}>
388
- <PanelBg lx={1100} ly={520} />
389
- <Shot id="under" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * 1.04 }} tilt={38} focus={focus} aperture={aperture} />
390
- <div style={{ position: 'absolute', inset: 0, background: C.ink, opacity: 0.72 }} />
391
- </div>
392
- )}
393
- {panels.map((p, i) => {
394
- if (f < cut(i)) return null; // 硬切:未到拍点不渲染
395
- const pop = ramp(f, cut(i), POP, EASE.snappy);
396
- const flash = 1 - ramp(f, cut(i), 4, EASE.out);
397
- return (
398
- <div key={i} style={{
399
- position: 'absolute', inset: 0, overflow: 'hidden', clipPath: p.clip, zIndex: i === 2 ? 3 : 1,
400
- transform: `scale(${mix(1.07, 1, pop).toFixed(4)})`, transformOrigin: `${p.ox}px 540px`,
401
- }}>
402
- <PanelBg lx={p.bg.lx} ly={p.bg.ly} />
403
- {i === 2 ? <SpeedBlur vx={contentV} amount={0.14} max={20}>{p.shot}</SpeedBlur> : p.shot}
404
- {i === 2 && <SpeedLines f={f} at={cut(2)} cx={CAM3.cx} cy={540} />}
405
- {flash > 0.01 && <div style={{ position: 'absolute', inset: 0, background: C.cream, opacity: 0.55 * flash }} />}
406
- {/* 旁白框活在格子里:被末格吃屏时一起被盖掉(末格自己的框在吃屏起点淡出)*/}
407
- {i === 0 && <Caption f={f} at={cut(0) + CAP} x={88} y={96} kicker="Shot 01 · Wide" text="Frame motion." tilt={-2} />}
408
- {i === 1 && <Caption f={f} at={cut(1) + CAP} x={800} y={810} kicker="Shot 02 · Close" text="0.3 m → ∞" tilt={1.5} />}
409
- {i === 2 && <div style={{ position: 'absolute', inset: 0, opacity: capOut }}>
410
- <Caption f={f} at={cut(2) + CAP} x={92} y={96} kicker="Shot 03 · Macro" text="f/1.2" tilt={-1.5} anchor="right" />
411
- </div>}
412
- </div>
413
- );
414
- })}
415
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
416
- <defs><filter id="seamSoft" x="-50%" y="-10%" width="200%" height="120%"><feGaussianBlur stdDeviation="8" /></filter></defs>
417
- {e > B1 + HALF && seam(B1, cut(1), 's1')}
418
- </svg>
419
- <div style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
420
- <SpeedBlur vx={seamV} amount={0.1} max={18}>
421
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
422
- {f < EXP0 ? seam(B2, cut(2), 's2') : seam(e, cut(2), 's2')}
423
- </svg>
424
- </SpeedBlur>
425
- </div>
426
- <Vignette strength={0.5} inner={0.45} color="#050102" style={{ zIndex: 7 }} />
427
- <Grain opacity={0.08} blend="soft-light" style={{ zIndex: 8 }} />
428
- </AbsoluteFill>
429
- );
430
- };
1
+ // comic-panel-split|漫画分格并列 —— 同一主体,三个机位,咔咔咔三格定格,末格斜边吃屏。
2
+ //
3
+ // 第二轮重设计(墨黑 · 朱砂红 · 漫画分格的夜间镜头发布):
4
+ // - look = custom「漫画墨」:带红相的墨黑底(不是纯黑)+ 奶油纸色缝线 + 一种朱砂红强调(镜头的红圈 / 对焦指示 /
5
+ // 标题里的一个词)。分格的漫画语言靠三样东西撑:12° 斜缝(奶油纸芯 + 墨边)、格角的漫画旁白框、
6
+ // 末格弹入时的一圈速度线。
7
+ // - 主体 = video-shotcraft 定焦镜头「35mm f/1.2」(镜名环刻 video-shotcraft + 品牌短句),全部用 SVG 矢量画(铝筒、橡胶对焦环、距离刻度、红圈、
8
+ // 镜名环形字、镀膜反光、11 片光圈叶片),所以三格的 0.68x / 2.3x / 2.2x 机位都是矢量重绘、字边锐利。
9
+ // 三格 = 同一支镜头的三个机位:① 3/4 侧拍全身(看得见筒身体积)② 对焦环特写(数字在转——手动对焦)
10
+ // ③ 镜片微距(光圈叶片在收——f/1.2 → f/2)。保活不是缓推,而是"镜头本身在工作"。
11
+ // - 三个旁白框按「Shot 01 / 02 / 03」编号(三格 = 三个镜头),第一格写品牌短句前半「Frame motion.」。
12
+ // - 末格吃屏后成为结尾海报:镜片微距铺右半屏,左侧 video-shotcraft 字标 + 大标题「Craft / the shot.」逐行升起。
13
+ //
14
+ // 时间表(30fps,共 156f):
15
+ // 0–20 全屏 3/4 侧拍(缓推 1→1.04),镜头已在画面里,不从空白起
16
+ // 20/24/28 三刀斜缝依次劈下(每刀 3f 从上到下画出),同帧对应格硬切弹入(5f scale 1.07→1 + 白闪)
17
+ // —— 4f 一拍,"咔、咔、咔",比原版 2f 更读得清
18
+ // 27/31/35 三个旁白框逐个盖章(overshoot,-2° 歪斜)
19
+ // 35–64 定格 29f:① 极缓推 ② 对焦环转 26°(距离数字滑过红色指示)③ 光圈叶片收拢
20
+ // 64–80 末格斜边吃屏:2f 反向回拉(anticip)后 14f 扫过全屏,镜片机位同步滑到海报构图;缝线按速度横向拖影
21
+ // 82–106 标题两行 rise 升起,副标题 blur 入
22
+ // 106–156 hold:光圈极缓回开 + 1.5% 推近,最后干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
+ import { EASE, FONT, Grain, SpeedBlur, Vignette, mix, ramp, velocity } from '../../_fixtures/Polish';
26
+ import { TextReveal, alpha, type } from '../../_fixtures/Look';
27
+ import { BRAND, ShotcraftWordmark } from '../../_fixtures/Brand';
28
+
29
+ export const COMIC_PANEL_SPLIT_DURATION = 156;
30
+
31
+ // ───────────── 配色(custom 漫画墨)─────────────
32
+ const C = {
33
+ ink: '#0b0607', // 墨(缝线边、旁白框描边)
34
+ bg0: '#1c0c0f', bg1: '#0f0708', bg2: '#070304', // 带红相的墨黑舞台
35
+ cream: '#f3eadb', // 纸芯 / 刻字 / 标题
36
+ cream2: '#b9ab9a', cream3: '#6e625a',
37
+ red: '#ff3346', // 朱砂红:红圈、对焦指示、标题一个词
38
+ metal0: '#09090b', metal1: '#1b1b1f', metal2: '#34333a', // 阳极氧化黑铝
39
+ };
40
+
41
+ // ───────────── 时间 ─────────────
42
+ const SPLIT = 20; // 第一刀
43
+ const BEAT = 4; // 逐格间隔
44
+ const POP = 5;
45
+ const CAP = 7; // 旁白框比格子晚 7f
46
+ const HOLD0 = SPLIT + 2 * BEAT + POP + 2; // 35:三格全部落定
47
+ const EXP0 = 64; // 吃屏起
48
+ const EXP_DUR = 16; // 含 2f 预备
49
+ const EXP1 = EXP0 + EXP_DUR; // 80
50
+ const TITLE = 82;
51
+
52
+ // ───────────── 斜缝几何(12°:tan12°×1080 ≈ 230)─────────────
53
+ const SLANT = 230;
54
+ const B1 = 750; // 缝 1 顶端 x
55
+ const B2 = 1405; // 缝 2 顶端 x
56
+ const HALF = 9; // 缝半宽(纸芯 + 墨边)
57
+
58
+ // ───────────── 机位:屏幕 = c + s·(p − f),世界坐标原点 = 镜头光轴 ─────────────
59
+ type Cam = { fx: number; fy: number; cx: number; cy: number; s: number };
60
+ const CAM_OPEN: Cam = { fx: -90, fy: 0, cx: 1040, cy: 560, s: 1.12 }; // 开场全屏 3/4 侧拍
61
+ const CAM1: Cam = { fx: -90, fy: 0, cx: 360, cy: 590, s: 0.68 }; // ① 全身
62
+ const CAM2: Cam = { fx: 0, fy: -240, cx: 1010, cy: 300, s: 2.3 }; // ② 对焦环顶部
63
+ const CAM3: Cam = { fx: 0, fy: 0, cx: 1640, cy: 540, s: 2.2 }; // ③ 镜片
64
+ const CAM_END: Cam = { fx: 0, fy: 0, cx: 1360, cy: 540, s: 2.45 }; // 海报:镜片铺右半屏
65
+ const camT = (c: Cam) => `translate(${(c.cx - c.s * c.fx).toFixed(2)} ${(c.cy - c.s * c.fy).toFixed(2)}) scale(${c.s.toFixed(4)})`;
66
+
67
+ // 吃屏进度:2f 反向回拉 + 14f 扫屏(snappy,起步猛、落点稳)
68
+ const expandAt = (f: number) => {
69
+ if (f < EXP0) return 0;
70
+ const pre = ramp(f, EXP0, 2, EASE.out);
71
+ const go = ramp(f, EXP0 + 2, EXP_DUR - 2, EASE.snappy);
72
+ return -0.03 * pre * (1 - go) + go;
73
+ };
74
+ const edgeAt = (f: number) => mix(B2 + 5, -SLANT - 40, expandAt(f)); // 第三格左斜边顶端 x
75
+ const cam3At = (f: number): Cam => {
76
+ const e = Math.max(0, expandAt(f));
77
+ const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
78
+ return {
79
+ fx: 0, fy: 0, cy: 540,
80
+ cx: mix(CAM3.cx, CAM_END.cx, e),
81
+ s: mix(CAM3.s + hold * 0.06, CAM_END.s, e) * (1 + 0.015 * ramp(f, EXP1, 76, EASE.smooth)),
82
+ };
83
+ };
84
+ const cam3X = (f: number) => { const c = cam3At(f); return c.cx; };
85
+
86
+ // 光圈:0 = 全开 f/1.2,1 = 收到 f/2;定格期收拢,海报 hold 期回开一半
87
+ const apertureAt = (f: number) =>
88
+ ramp(f, HOLD0 - 2, 30, EASE.swift) * (1 - 0.55 * ramp(f, 100, 50, EASE.smooth));
89
+ // 对焦环旋转(度):定格期转一段 = 手动对焦
90
+ const focusAt = (f: number) => -18 + 26 * ramp(f, HOLD0 - 4, 30, EASE.swift);
91
+
92
+ // ───────────── 镜头(SVG 矢量,世界坐标)─────────────
93
+ const R = 300; // 外筒半径
94
+ const DIST = ['0.3', '0.5', '0.7', '1', '2', '5', '∞'];
95
+
96
+ const Lens: React.FC<{ id: string; tilt?: number; focus: number; aperture: number }> = ({ id, tilt = 0, focus, aperture }) => {
97
+ const th = (tilt * Math.PI) / 180;
98
+ const cs = Math.cos(th);
99
+ const len = 400 * Math.sin(th); // 筒身投影长度(向左)
100
+ const g = (n: string) => `${n}${id}`;
101
+ // 光圈开口:11 边形,半径 128(全开)→ 74(f/2)
102
+ const open = mix(128, 74, aperture);
103
+ const blades = 11;
104
+ const rot = aperture * 18; // 收光圈时叶片整体转
105
+ const poly = Array.from({ length: blades }, (_, i) => {
106
+ const a = ((i / blades) * 360 + rot) * (Math.PI / 180);
107
+ return [open * Math.cos(a), open * Math.sin(a)];
108
+ });
109
+ const holePath = poly.map((p, i) => `${i ? 'L' : 'M'}${p[0].toFixed(1)},${p[1].toFixed(1)}`).join('') + 'Z';
110
+ const ridges: React.ReactNode[] = [];
111
+ if (tilt > 0) {
112
+ for (let k = -84; k <= 84; k += 5) {
113
+ const ph = (k * Math.PI) / 180;
114
+ const y = R * Math.sin(ph);
115
+ const xo = -R * cs * Math.cos(ph);
116
+ ridges.push(
117
+ <line key={k} x1={xo - len * 0.32} y1={y} x2={xo - len * 0.7} y2={y}
118
+ stroke={k % 10 === 0 ? 'rgba(255,255,255,0.10)' : 'rgba(0,0,0,0.55)'} strokeWidth={2.2} />,
119
+ );
120
+ }
121
+ }
122
+ const arc = (x: number) => `M${x},${-R} A${R * cs},${R} 0 0 0 ${x},${R}`;
123
+ return (
124
+ <g>
125
+ <defs>
126
+ <linearGradient id={g('side')} x1="0" y1={-R} x2="0" y2={R} gradientUnits="userSpaceOnUse">
127
+ <stop offset="0" stopColor={C.metal0} />
128
+ <stop offset="0.16" stopColor="#4a464e" />
129
+ <stop offset="0.3" stopColor={C.metal1} />
130
+ <stop offset="0.72" stopColor={C.metal0} />
131
+ <stop offset="0.9" stopColor="#3a1a1e" />
132
+ <stop offset="1" stopColor={C.metal0} />
133
+ </linearGradient>
134
+ <radialGradient id={g('lip')} cx="-0.25" cy="-0.35" r="1.2">
135
+ <stop offset="0" stopColor="#4b4950" />
136
+ <stop offset="0.5" stopColor={C.metal1} />
137
+ <stop offset="1" stopColor={C.metal0} />
138
+ </radialGradient>
139
+ <radialGradient id={g('glass')} cx="0.42" cy="0.4" r="0.7">
140
+ <stop offset="0" stopColor="#1a1430" />
141
+ <stop offset="0.55" stopColor="#0a0a18" />
142
+ <stop offset="1" stopColor="#020206" />
143
+ </radialGradient>
144
+ <radialGradient id={g('deep')} cx="0.5" cy="0.5" r="0.5">
145
+ <stop offset="0" stopColor="#2a0c1c" />
146
+ <stop offset="0.6" stopColor="#0c0612" />
147
+ <stop offset="1" stopColor="#040306" />
148
+ </radialGradient>
149
+ <filter id={g('soft')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="5" /></filter>
150
+ <filter id={g('soft2')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="12" /></filter>
151
+ <clipPath id={g('iris')}><circle r={152} /></clipPath>
152
+ <path id={g('name')} d="M -186,0 A 186,186 0 1 1 186,0 A 186,186 0 1 1 -186,0" />
153
+ </defs>
154
+ {tilt > 0 && (
155
+ <g>
156
+ {/* 筒身:后端椭圆 + 侧带(顶部一道轮廓高光、底部一抹红色环境反光)*/}
157
+ <ellipse cx={-len} cy={0} rx={R * cs} ry={R} fill={`url(#${g('side')})`} />
158
+ <rect x={-len} y={-R} width={len} height={2 * R} fill={`url(#${g('side')})`} />
159
+ <ellipse cx={-len} cy={0} rx={R * cs * 0.9} ry={R * 0.9} fill="none" stroke="rgba(0,0,0,0.6)" strokeWidth={6} />
160
+ {ridges}
161
+ {[0.3, 0.72, 0.84].map((t) => (
162
+ <path key={t} d={arc(-len * t)} fill="none" stroke="rgba(0,0,0,0.7)" strokeWidth={4} transform={`translate(${-R * cs * 0} 0)`} />
163
+ ))}
164
+ <path d={arc(-len * 0.88)} fill="none" stroke={C.red} strokeWidth={5} />
165
+ </g>
166
+ )}
167
+ <g transform={`scale(${cs.toFixed(4)} 1)`}>
168
+ {/* 外筒唇 */}
169
+ <circle r={R} fill={`url(#${g('lip')})`} />
170
+ <circle r={R - 1} fill="none" stroke="rgba(255,255,255,0.14)" strokeWidth={2} />
171
+ {/* 对焦环:橡胶纹 + 距离刻度带(随 focus 转)*/}
172
+ <g transform={`rotate(${focus.toFixed(2)})`}>
173
+ <circle r={275} fill="none" stroke="#141417" strokeWidth={28} />
174
+ {Array.from({ length: 120 }, (_, i) => (
175
+ <line key={i} x1={0} y1={-288} x2={0} y2={-263} stroke={i % 2 ? 'rgba(0,0,0,0.75)' : 'rgba(255,255,255,0.08)'}
176
+ strokeWidth={3} transform={`rotate(${i * 3})`} />
177
+ ))}
178
+ <circle r={260} fill="#101013" />
179
+ <circle r={260} fill="none" stroke="rgba(255,255,255,0.1)" strokeWidth={1.5} />
180
+ {DIST.map((d, i) => {
181
+ const a = -66 + i * 22;
182
+ return (
183
+ <g key={d} transform={`rotate(${a})`}>
184
+ <line x1={0} y1={-259} x2={0} y2={-251} stroke={C.cream} strokeWidth={2.4} />
185
+ <text x={0} y={-240} textAnchor="middle" dominantBaseline="central" fill={d === '∞' ? C.red : C.cream}
186
+ style={{ font: `650 ${d === '∞' ? 24 : 18}px ${FONT.sans}`, fontVariantNumeric: 'tabular-nums' }}>{d}</text>
187
+ </g>
188
+ );
189
+ })}
190
+ {Array.from({ length: 13 }, (_, i) => (
191
+ <line key={`m${i}`} x1={0} y1={-259} x2={0} y2={-254} stroke={C.cream2} strokeWidth={1.4} transform={`rotate(${-66 + i * 11 + 5.5})`} />
192
+ ))}
193
+ </g>
194
+ {/* 固定指示线(红色三角)*/}
195
+ <path d="M -9,-300 L 9,-300 L 0,-287 Z" fill={C.red} />
196
+ <circle r={226} fill="#0d0d10" />
197
+ <circle r={223} fill="none" stroke={C.red} strokeWidth={5} />
198
+ {/* 镜名环 */}
199
+ <circle r={219} fill="#111014" />
200
+ <text fill={C.cream2} style={{ font: `600 15px ${FONT.sans}`, letterSpacing: '0.32em' }}>
201
+ <textPath href={`#${g('name')}`} startOffset="2%">{`${BRAND.name} 35mm 1:1.2 · FRAME MOTION · CRAFT THE SHOT · ${BRAND.name} 35mm 1:1.2`}</textPath>
202
+ </text>
203
+ <circle r={170} fill="#060508" />
204
+ {/* 前镜片 */}
205
+ <circle r={164} fill={`url(#${g('glass')})`} />
206
+ {/* 光圈叶片:11 片,每片按朝向主光(左上)给明暗,像真的金属叶片 */}
207
+ <g clipPath={`url(#${g('iris')})`}>
208
+ <circle r={152} fill="#0b0a0e" />
209
+ {poly.map((p, i) => {
210
+ const q = poly[(i + 1) % blades];
211
+ const a0 = Math.atan2(p[1], p[0]) + 1.05, a1 = Math.atan2(q[1], q[0]) + 1.05;
212
+ const mid = (a0 + a1) / 2;
213
+ const lit = 0.5 + 0.5 * Math.cos(mid - (-2.3));
214
+ const v = Math.round(10 + lit * 30);
215
+ return (
216
+ <path key={i} d={`M${p[0]},${p[1]} L${q[0]},${q[1]} L${200 * Math.cos(a1)},${200 * Math.sin(a1)} L${200 * Math.cos(a0)},${200 * Math.sin(a0)} Z`}
217
+ fill={`rgb(${v},${v - 2},${v + 4})`} stroke="rgba(255,255,255,0.10)" strokeWidth={1.4} />
218
+ );
219
+ })}
220
+ </g>
221
+ {/* 开口里的后组:深处的红色余辉 + 两圈后镜片反光 */}
222
+ <path d={holePath} fill={`url(#${g('deep')})`} />
223
+ <circle r={open * 0.55} fill="none" stroke="rgba(255,80,120,0.22)" strokeWidth={3} />
224
+ <circle r={open * 0.3} fill="none" stroke="rgba(120,255,200,0.16)" strokeWidth={2} />
225
+ {/* 镀膜反光:品红 / 青绿两道月牙 + 白色高光,叠在玻璃上(只在镜片圆内)*/}
226
+ <g filter={`url(#${g('soft')})`}>
227
+ <path d="M -120,-60 A 135,135 0 0 1 20,-132" fill="none" stroke="rgba(255,70,170,0.55)" strokeWidth={10} strokeLinecap="round" />
228
+ <path d="M 70,110 A 130,130 0 0 0 128,20" fill="none" stroke="rgba(90,255,190,0.4)" strokeWidth={8} strokeLinecap="round" />
229
+ </g>
230
+ <path d="M -98,-88 A 132,132 0 0 1 -30,-124" fill="none" stroke="rgba(255,255,255,0.75)" strokeWidth={5} strokeLinecap="round" />
231
+ <rect x={-40} y={-150} width={120} height={46} rx={20} fill="rgba(255,255,255,0.07)" transform="rotate(28)" filter={`url(#${g('soft')})`} />
232
+ <circle cx={-62} cy={-60} r={9} fill="rgba(255,255,255,0.7)" filter={`url(#${g('soft')})`} />
233
+ <circle r={164} fill="none" stroke="rgba(255,255,255,0.12)" strokeWidth={2} />
234
+ </g>
235
+ </g>
236
+ );
237
+ };
238
+
239
+ // ───────────── 背景:带红相的墨黑 + 半调网点(漫画印刷感)─────────────
240
+ const PanelBg: React.FC<{ lx: number; ly: number; k?: number }> = ({ lx, ly, k = 1 }) => (
241
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(180deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
242
+ <div style={{
243
+ position: 'absolute', inset: 0,
244
+ background: `radial-gradient(ellipse 46% 56% at ${lx}px ${ly}px, ${alpha(C.red, 0.34 * k)} 0%, ${alpha(C.red, 0.08 * k)} 45%, ${alpha(C.red, 0)} 75%)`,
245
+ }} />
246
+ <div style={{
247
+ position: 'absolute', inset: 0,
248
+ backgroundImage: `radial-gradient(circle, ${alpha(C.red, 0.5)} 1.7px, transparent 2.3px)`, backgroundSize: '13px 13px',
249
+ WebkitMaskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
250
+ maskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
251
+ opacity: 0.6 * k,
252
+ }} />
253
+ </div>
254
+ );
255
+
256
+ // 一格的镜头层(铺满 1920×1080 的 SVG,靠机位取景)
257
+ const Shot: React.FC<{ id: string; cam: Cam; tilt?: number; focus: number; aperture: number }> = ({ id, cam, tilt, focus, aperture }) => (
258
+ <svg width={1920} height={1080} viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0 }}>
259
+ <g transform={camT(cam)}>
260
+ {/* 镜头下的接触影 */}
261
+ <ellipse cx={tilt ? -120 : 0} cy={R + 40} rx={R * 1.3} ry={50} fill="rgba(0,0,0,0.6)" filter="blur(20px)" />
262
+ <Lens id={id} tilt={tilt} focus={focus} aperture={aperture} />
263
+ </g>
264
+ </svg>
265
+ );
266
+
267
+ // 漫画旁白框:奶油底 + 墨描边 + 硬投影,盖章式弹入
268
+ const Caption: React.FC<{ f: number; at: number; x: number; y: number; kicker: string; text: string; tilt: number; anchor?: 'left' | 'right' }> = ({
269
+ f, at, x, y, kicker, text, tilt, anchor = 'left',
270
+ }) => {
271
+ if (f < at) return null;
272
+ const p = ramp(f, at, 9, EASE.overshoot);
273
+ return (
274
+ <div style={{
275
+ position: 'absolute', top: y, [anchor]: x, transform: `rotate(${tilt}deg) scale(${mix(1.25, 1, p).toFixed(3)})`,
276
+ transformOrigin: anchor === 'left' ? '0% 0%' : '100% 0%', opacity: Math.min(1, ramp(f, at, 3, EASE.linear)),
277
+ background: C.cream, border: `4px solid ${C.ink}`, boxShadow: `7px 7px 0 ${C.ink}`, padding: '14px 22px 16px',
278
+ }}>
279
+ <div style={{ ...type(22, 800, { caps: true }), color: C.red, letterSpacing: '0.16em' }}>{kicker}</div>
280
+ <div style={{ ...type(40, 850), color: C.ink, marginTop: 6, whiteSpace: 'nowrap' }}>{text}</div>
281
+ </div>
282
+ );
283
+ };
284
+
285
+ // 速度线:末格弹入一下(漫画"冲击"),从镜片中心放射、快速淡出
286
+ const SpeedLines: React.FC<{ f: number; at: number; cx: number; cy: number }> = ({ f, at, cx, cy }) => {
287
+ const t = (f - at) / 12;
288
+ if (t < 0 || t > 1) return null;
289
+ return (
290
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, opacity: 1 - EASE.out(t) }}>
291
+ {Array.from({ length: 40 }, (_, i) => {
292
+ const h = Math.sin(i * 91.7) * 43758.5;
293
+ const r = h - Math.floor(h);
294
+ const a = (i / 40) * Math.PI * 2 + r * 0.1;
295
+ const r0 = 470 + r * 160 + t * 120;
296
+ return <line key={i} x1={cx + Math.cos(a) * r0} y1={cy + Math.sin(a) * r0} x2={cx + Math.cos(a) * 1300} y2={cy + Math.sin(a) * 1300}
297
+ stroke={i % 3 ? C.cream : C.red} strokeWidth={2 + r * 4} strokeOpacity={0.5} />;
298
+ })}
299
+ </svg>
300
+ );
301
+ };
302
+
303
+ const Headline: React.FC<{ f: number }> = ({ f }) => (
304
+ <div style={{ position: 'absolute', left: 120, top: 300, color: C.cream }}>
305
+ <div style={{ opacity: ramp(f, TITLE - 2, 10, EASE.out) }}>
306
+ <ShotcraftWordmark size={30} markScale={1.7} gap={16} tone="dark" color={C.cream} />
307
+ </div>
308
+ <div style={{ ...type(150, 850), marginTop: 26, lineHeight: 0.98 }}>
309
+ <TextReveal text={'Craft\nthe shot.'} by="line" variant="rise" start={TITLE} each={20} gap={6}
310
+ unitStyle={(i) => (i === 1 ? { color: C.cream } : {})} />
311
+ </div>
312
+ <div style={{ ...type(38, 500), color: C.cream2, marginTop: 34, maxWidth: 640 }}>
313
+ <TextReveal text="Three angles, cut on the beat." by="word" variant="blur" start={TITLE + 14} each={14} gap={3} />
314
+ </div>
315
+ </div>
316
+ );
317
+
318
+ export const ComicPanelSplit: React.FC = () => {
319
+ const f = useCurrentFrame();
320
+ const focus = focusAt(f);
321
+ const aperture = apertureAt(f);
322
+
323
+ // ===== 海报:吃屏完成后摘罩,只剩镜片机位 + 标题 =====
324
+ if (f >= EXP1) {
325
+ return (
326
+ <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
327
+ <PanelBg lx={CAM_END.cx} ly={540} />
328
+ <Shot id="end" cam={cam3At(f)} focus={focus} aperture={aperture} />
329
+ {/* 左侧压暗,给标题让出干净的墨底 */}
330
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(90deg, ${alpha(C.bg2, 0.92)} 0%, ${alpha(C.bg2, 0.6)} 34%, ${alpha(C.bg2, 0)} 52%)` }} />
331
+ <Headline f={f} />
332
+ <Vignette strength={0.5} inner={0.45} color="#050102" />
333
+ <Grain opacity={0.08} blend="soft-light" />
334
+ </AbsoluteFill>
335
+ );
336
+ }
337
+
338
+ // ===== 开场:全屏 3/4 侧拍 =====
339
+ if (f < SPLIT) {
340
+ const push = ramp(f, 0, SPLIT, EASE.linear);
341
+ return (
342
+ <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
343
+ <PanelBg lx={1100} ly={520} />
344
+ <Shot id="open" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * (1 + 0.04 * push) }} tilt={38} focus={focus} aperture={aperture} />
345
+ <Vignette strength={0.5} inner={0.45} color="#050102" />
346
+ <Grain opacity={0.08} blend="soft-light" />
347
+ </AbsoluteFill>
348
+ );
349
+ }
350
+
351
+ // ===== 分格 + 吃屏 =====
352
+ const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
353
+ const e = edgeAt(f);
354
+ const seamV = velocity(edgeAt, f);
355
+ const contentV = velocity(cam3X, f);
356
+ const cut = (k: number) => SPLIT + k * BEAT;
357
+
358
+ const panels = [
359
+ { clip: `polygon(0px 0px, ${B1 - HALF}px 0px, ${B1 - SLANT - HALF}px 1080px, 0px 1080px)`, ox: 330,
360
+ bg: { lx: 380, ly: 560 }, shot: <Shot id="p1" cam={{ ...CAM1, s: CAM1.s * (1 + 0.035 * hold) }} tilt={38} focus={focus} aperture={aperture} /> },
361
+ { clip: `polygon(${B1 + HALF}px 0px, ${B2 - HALF}px 0px, ${B2 - SLANT - HALF}px 1080px, ${B1 - SLANT + HALF}px 1080px)`, ox: 962,
362
+ bg: { lx: 1000, ly: 900 }, shot: <Shot id="p2" cam={{ ...CAM2, s: CAM2.s * (1 + 0.03 * hold) }} focus={focus} aperture={aperture} /> },
363
+ { clip: `polygon(${e + HALF}px 0px, 1920px 0px, 1920px 1080px, ${e - SLANT + HALF}px 1080px)`, ox: 1610,
364
+ bg: { lx: 1640, ly: 540 }, shot: <Shot id="p3" cam={cam3At(f)} focus={focus} aperture={aperture} /> },
365
+ ];
366
+
367
+ // 一刀斜缝:3f 从上到下劈出(纸芯 + 墨边 + 一层柔影)
368
+ const seam = (x: number, at: number, key: string) => {
369
+ const d = ramp(f, at - 1, 3, EASE.out);
370
+ if (d <= 0) return null;
371
+ const y2 = -20 + 1120 * d;
372
+ const x2 = x - SLANT * ((y2 + 20) / 1080);
373
+ return (
374
+ <g key={key}>
375
+ <line x1={x + 4} y1={-20} x2={x2 + 4} y2={y2} stroke="rgba(0,0,0,0.55)" strokeWidth={34} filter="url(#seamSoft)" />
376
+ <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.ink} strokeWidth={2 * HALF + 2} />
377
+ <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.cream} strokeWidth={2 * HALF - 7} />
378
+ </g>
379
+ );
380
+ };
381
+ const capOut = 1 - ramp(f, EXP0 + 1, 6, EASE.exit);
382
+
383
+ return (
384
+ <AbsoluteFill style={{ background: C.ink, overflow: 'hidden' }}>
385
+ {/* 被劈开的原画面:未弹入的区域仍是压暗的开场全景,读作"一刀刀把这张图切成格" */}
386
+ {f < cut(2) + 2 && (
387
+ <div style={{ position: 'absolute', inset: 0 }}>
388
+ <PanelBg lx={1100} ly={520} />
389
+ <Shot id="under" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * 1.04 }} tilt={38} focus={focus} aperture={aperture} />
390
+ <div style={{ position: 'absolute', inset: 0, background: C.ink, opacity: 0.72 }} />
391
+ </div>
392
+ )}
393
+ {panels.map((p, i) => {
394
+ if (f < cut(i)) return null; // 硬切:未到拍点不渲染
395
+ const pop = ramp(f, cut(i), POP, EASE.snappy);
396
+ const flash = 1 - ramp(f, cut(i), 4, EASE.out);
397
+ return (
398
+ <div key={i} style={{
399
+ position: 'absolute', inset: 0, overflow: 'hidden', clipPath: p.clip, zIndex: i === 2 ? 3 : 1,
400
+ transform: `scale(${mix(1.07, 1, pop).toFixed(4)})`, transformOrigin: `${p.ox}px 540px`,
401
+ }}>
402
+ <PanelBg lx={p.bg.lx} ly={p.bg.ly} />
403
+ {i === 2 ? <SpeedBlur vx={contentV} amount={0.14} max={20}>{p.shot}</SpeedBlur> : p.shot}
404
+ {i === 2 && <SpeedLines f={f} at={cut(2)} cx={CAM3.cx} cy={540} />}
405
+ {flash > 0.01 && <div style={{ position: 'absolute', inset: 0, background: C.cream, opacity: 0.55 * flash }} />}
406
+ {/* 旁白框活在格子里:被末格吃屏时一起被盖掉(末格自己的框在吃屏起点淡出)*/}
407
+ {i === 0 && <Caption f={f} at={cut(0) + CAP} x={88} y={96} kicker="Shot 01 · Wide" text="Frame motion." tilt={-2} />}
408
+ {i === 1 && <Caption f={f} at={cut(1) + CAP} x={800} y={810} kicker="Shot 02 · Close" text="0.3 m → ∞" tilt={1.5} />}
409
+ {i === 2 && <div style={{ position: 'absolute', inset: 0, opacity: capOut }}>
410
+ <Caption f={f} at={cut(2) + CAP} x={92} y={96} kicker="Shot 03 · Macro" text="f/1.2" tilt={-1.5} anchor="right" />
411
+ </div>}
412
+ </div>
413
+ );
414
+ })}
415
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
416
+ <defs><filter id="seamSoft" x="-50%" y="-10%" width="200%" height="120%"><feGaussianBlur stdDeviation="8" /></filter></defs>
417
+ {e > B1 + HALF && seam(B1, cut(1), 's1')}
418
+ </svg>
419
+ <div style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
420
+ <SpeedBlur vx={seamV} amount={0.1} max={18}>
421
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
422
+ {f < EXP0 ? seam(B2, cut(2), 's2') : seam(e, cut(2), 's2')}
423
+ </svg>
424
+ </SpeedBlur>
425
+ </div>
426
+ <Vignette strength={0.5} inner={0.45} color="#050102" style={{ zIndex: 7 }} />
427
+ <Grain opacity={0.08} blend="soft-light" style={{ zIndex: 8 }} />
428
+ </AbsoluteFill>
429
+ );
430
+ };