dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  211. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  212. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  213. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  214. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  215. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  216. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  217. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  218. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  219. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  220. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  221. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  222. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  223. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  224. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  225. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  226. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  227. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  228. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -54
  231. package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -58
  232. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  233. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  234. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
  235. package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -50
  236. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  237. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  238. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  239. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  240. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  241. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
  242. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
  243. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  244. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  245. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
  246. package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -51
  247. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
  248. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
  249. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
  250. package/lib/motion/shotcraft/upstream/references/shots/interaction/picker-carousel-feature-cycle.md +55 -55
  251. package/lib/motion/shotcraft/upstream/references/shots/interaction/segmented-thumb-hero.md +57 -57
  252. package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -47
  253. package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -37
  254. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
  255. package/lib/motion/shotcraft/upstream/references/shots/opening/brand-ink-open.md +36 -36
  256. package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -56
  257. package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -56
  258. package/lib/motion/shotcraft/upstream/references/shots/opening/fracture.md +40 -40
  259. package/lib/motion/shotcraft/upstream/references/shots/opening/icon-field-colorize.md +60 -60
  260. package/lib/motion/shotcraft/upstream/references/shots/opening/letterspace-materialize.md +57 -57
  261. package/lib/motion/shotcraft/upstream/references/shots/opening/magician-card-flourish.md +73 -73
  262. package/lib/motion/shotcraft/upstream/references/shots/opening/orbit-ring-title-open.md +87 -87
  263. package/lib/motion/shotcraft/upstream/references/shots/opening/spotlight-hero-card.md +55 -55
  264. package/lib/motion/shotcraft/upstream/references/shots/opening/stroke-segment-build.md +50 -50
  265. package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -59
  266. package/lib/motion/shotcraft/upstream/references/shots/outro/grain-dissolve.md +38 -38
  267. package/lib/motion/shotcraft/upstream/references/shots/outro/logo-shrink-wordmark-lockup.md +38 -38
  268. package/lib/motion/shotcraft/upstream/references/shots/outro/neon-triple-marquee.md +59 -59
  269. package/lib/motion/shotcraft/upstream/references/shots/outro/outro-group-photo-launch.md +39 -39
  270. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-strip-away-outro.md +61 -61
  271. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-to-brand-morph.md +52 -52
  272. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
  273. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -66
  274. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
  275. package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -38
  276. package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -38
  277. package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -56
  278. package/lib/motion/shotcraft/upstream/references/shots/rhythm/speed-ramp-freeze.md +44 -44
  279. package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -38
  280. package/lib/motion/shotcraft/upstream/references/shots/transition/bottom-push-stack-wipe.md +63 -63
  281. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flip-reveal.md +57 -57
  282. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flock-tumble.md +63 -63
  283. package/lib/motion/shotcraft/upstream/references/shots/transition/circle-match-iris.md +58 -58
  284. package/lib/motion/shotcraft/upstream/references/shots/transition/gradient-transition.md +45 -45
  285. package/lib/motion/shotcraft/upstream/references/shots/transition/line-carry-transition.md +55 -55
  286. package/lib/motion/shotcraft/upstream/references/shots/transition/mosaic-reframe.md +49 -49
  287. package/lib/motion/shotcraft/upstream/references/shots/transition/page-turn-transitions.md +42 -42
  288. package/lib/motion/shotcraft/upstream/references/shots/transition/print-texture-transitions.md +42 -42
  289. package/lib/motion/shotcraft/upstream/references/shots/transition/shot-transitions.md +45 -45
  290. package/lib/motion/shotcraft/upstream/references/shots/transition/tear-streak-transitions.md +48 -48
  291. package/lib/motion/shotcraft/upstream/references/shots/transition/transition-hidden-cut.md +55 -55
  292. package/lib/motion/shotcraft/upstream/references/shots/transition/transition-travel.md +43 -43
  293. package/lib/motion/shotcraft/upstream/references/shots/transition/white-flash-logo-simplify-cut.md +41 -41
  294. package/lib/motion/shotcraft/upstream/references/shots/transition/wipe-transitions.md +42 -42
  295. package/lib/motion/shotcraft/upstream/references/shots/typography/blur-slide.md +59 -59
  296. package/lib/motion/shotcraft/upstream/references/shots/typography/brace-expand.md +55 -55
  297. package/lib/motion/shotcraft/upstream/references/shots/typography/countdown-arc-scatter.md +65 -65
  298. package/lib/motion/shotcraft/upstream/references/shots/typography/document-typewriter-reveal.md +42 -42
  299. package/lib/motion/shotcraft/upstream/references/shots/typography/flying-words.md +64 -64
  300. package/lib/motion/shotcraft/upstream/references/shots/typography/glitch-cycle.md +64 -64
  301. package/lib/motion/shotcraft/upstream/references/shots/typography/gradient-word-sweep.md +54 -54
  302. package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -91
  303. package/lib/motion/shotcraft/upstream/references/shots/typography/marker-underline-title.md +51 -51
  304. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
  305. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
  306. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -66
  307. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-slot-cycle.md +58 -58
  308. package/lib/motion/shotcraft/upstream/references/shots/typography/text-column-converge.md +61 -61
  309. package/lib/motion/shotcraft/upstream/references/shots/typography/title-demote-to-label.md +64 -64
  310. package/lib/motion/shotcraft/upstream/references/shots/typography/type-assembly-moves.md +45 -45
  311. package/lib/motion/shotcraft/upstream/references/shots/typography/type-entrance-moves.md +41 -41
  312. package/lib/motion/shotcraft/upstream/references/shots/typography/type-rhythm-sync.md +51 -51
  313. package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -42
  314. package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -63
  315. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -57
  316. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-geometry.md +75 -75
  317. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -59
  318. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -67
  319. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -60
  320. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -66
  321. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -40
  322. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -45
  323. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -62
  324. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/draw-svg-trace.md +55 -55
  325. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -37
  326. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -55
  327. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -50
  328. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -43
  329. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -55
  330. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-orbit-drop.md +51 -51
  331. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -51
  332. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -56
  333. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -49
  334. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -57
  335. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -36
  336. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -64
  337. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -47
  338. package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -170
  339. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -157
  340. package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -103
  341. package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -44
  342. package/lib/motion/shotcraft/upstream/template/package.json +20 -20
  343. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -6
  344. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -17
  345. package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -65
  346. package/lib/motion/shotcraft/upstream/template/src/aifl/DigitRoll.tsx +48 -48
  347. package/lib/motion/shotcraft/upstream/template/src/aifl/FlashCut.tsx +24 -24
  348. package/lib/motion/shotcraft/upstream/template/src/aifl/Main.tsx +192 -192
  349. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -111
  350. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -150
  351. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -158
  352. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -468
  353. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOpen.tsx +552 -552
  354. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOutroLive.tsx +411 -411
  355. package/lib/motion/shotcraft/upstream/template/src/aifl/live/ScenePapers.tsx +200 -200
  356. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -324
  357. package/lib/motion/shotcraft/upstream/template/src/aifl/live-layout.json +388 -388
  358. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -4
  359. package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -7
  360. package/lib/motion/shotcraft/upstream/template/src/themes/manifest.tsx +68 -68
  361. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -1
  362. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.ts +24 -24
  363. package/lib/motion/shotcraft/upstream/template/src/themes/palettes.json +74 -74
  364. package/lib/motion/shotcraft/upstream/template/src/themes/visual-theme.tsx +91 -91
  365. package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -213
  366. package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -15
  367. package/lib/motion/style-frames.js +306 -306
  368. package/lib/motion/sync.js +214 -214
  369. package/lib/motion-library.js +1 -1
  370. package/lib/motion-project.js +105 -105
  371. package/lib/motion-render-worker.js +174 -174
  372. package/lib/routing/router.js +222 -222
  373. package/lib/routing/vendor/README.md +96 -96
  374. package/lib/routing/vendor/libavoid-routing.js +753 -753
  375. package/lib/routing/vendor/libavoid.min.js +59 -59
  376. package/lib/svg-export.js +1344 -0
  377. package/lib/video-trace-pool.js +128 -128
  378. package/package.json +3 -2
  379. package/LICENSE +0 -4175
@@ -1,466 +1,466 @@
1
- /*
2
- * A fast javascript implementation of simplex noise by Jonas Wagner
3
-
4
- Based on a speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
5
- Which is based on example code by Stefan Gustavson (stegu@itn.liu.se).
6
- With Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
7
- Better rank ordering method by Stefan Gustavson in 2012.
8
-
9
- Copyright (c) 2024 Jonas Wagner
10
-
11
- Permission is hereby granted, free of charge, to any person obtaining a copy
12
- of this software and associated documentation files (the "Software"), to deal
13
- in the Software without restriction, including without limitation the rights
14
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15
- copies of the Software, and to permit persons to whom the Software is
16
- furnished to do so, subject to the following conditions:
17
-
18
- The above copyright notice and this permission notice shall be included in all
19
- copies or substantial portions of the Software.
20
-
21
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
27
- SOFTWARE.
28
- */
29
- // these __PURE__ comments help uglifyjs with dead code removal
30
- //
31
- const SQRT3 = /*#__PURE__*/ Math.sqrt(3.0);
32
- const SQRT5 = /*#__PURE__*/ Math.sqrt(5.0);
33
- const F2 = 0.5 * (SQRT3 - 1.0);
34
- const G2 = (3.0 - SQRT3) / 6.0;
35
- const F3 = 1.0 / 3.0;
36
- const G3 = 1.0 / 6.0;
37
- const F4 = (SQRT5 - 1.0) / 4.0;
38
- const G4 = (5.0 - SQRT5) / 20.0;
39
- // I'm really not sure why this | 0 (basically a coercion to int)
40
- // is making this faster but I get ~5 million ops/sec more on the
41
- // benchmarks across the board or a ~10% speedup.
42
- const fastFloor = (x) => Math.floor(x) | 0;
43
- const grad2 = /*#__PURE__*/ new Float64Array([1, 1,
44
- -1, 1,
45
- 1, -1,
46
- -1, -1,
47
- 1, 0,
48
- -1, 0,
49
- 1, 0,
50
- -1, 0,
51
- 0, 1,
52
- 0, -1,
53
- 0, 1,
54
- 0, -1]);
55
- // double seems to be faster than single or int's
56
- // probably because most operations are in double precision
57
- const grad3 = /*#__PURE__*/ new Float64Array([1, 1, 0,
58
- -1, 1, 0,
59
- 1, -1, 0,
60
- -1, -1, 0,
61
- 1, 0, 1,
62
- -1, 0, 1,
63
- 1, 0, -1,
64
- -1, 0, -1,
65
- 0, 1, 1,
66
- 0, -1, 1,
67
- 0, 1, -1,
68
- 0, -1, -1]);
69
- // double is a bit quicker here as well
70
- const grad4 = /*#__PURE__*/ new Float64Array([0, 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1,
71
- 0, -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1,
72
- 1, 0, 1, 1, 1, 0, 1, -1, 1, 0, -1, 1, 1, 0, -1, -1,
73
- -1, 0, 1, 1, -1, 0, 1, -1, -1, 0, -1, 1, -1, 0, -1, -1,
74
- 1, 1, 0, 1, 1, 1, 0, -1, 1, -1, 0, 1, 1, -1, 0, -1,
75
- -1, 1, 0, 1, -1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, -1,
76
- 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1, 0,
77
- -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1, 0]);
78
- /**
79
- * Creates a 2D noise function
80
- * @param random the random function that will be used to build the permutation table
81
- * @returns {NoiseFunction2D}
82
- */
83
- export function createNoise2D(random = Math.random) {
84
- const perm = buildPermutationTable(random);
85
- // precalculating this yields a little ~3% performance improvement.
86
- const permGrad2x = new Float64Array(perm).map(v => grad2[(v % 12) * 2]);
87
- const permGrad2y = new Float64Array(perm).map(v => grad2[(v % 12) * 2 + 1]);
88
- return function noise2D(x, y) {
89
- // if(!isFinite(x) || !isFinite(y)) return 0;
90
- let n0 = 0; // Noise contributions from the three corners
91
- let n1 = 0;
92
- let n2 = 0;
93
- // Skew the input space to determine which simplex cell we're in
94
- const s = (x + y) * F2; // Hairy factor for 2D
95
- const i = fastFloor(x + s);
96
- const j = fastFloor(y + s);
97
- const t = (i + j) * G2;
98
- const X0 = i - t; // Unskew the cell origin back to (x,y) space
99
- const Y0 = j - t;
100
- const x0 = x - X0; // The x,y distances from the cell origin
101
- const y0 = y - Y0;
102
- // For the 2D case, the simplex shape is an equilateral triangle.
103
- // Determine which simplex we are in.
104
- let i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
105
- if (x0 > y0) {
106
- i1 = 1;
107
- j1 = 0;
108
- } // lower triangle, XY order: (0,0)->(1,0)->(1,1)
109
- else {
110
- i1 = 0;
111
- j1 = 1;
112
- } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
113
- // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
114
- // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
115
- // c = (3-sqrt(3))/6
116
- const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
117
- const y1 = y0 - j1 + G2;
118
- const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
119
- const y2 = y0 - 1.0 + 2.0 * G2;
120
- // Work out the hashed gradient indices of the three simplex corners
121
- const ii = i & 255;
122
- const jj = j & 255;
123
- // Calculate the contribution from the three corners
124
- let t0 = 0.5 - x0 * x0 - y0 * y0;
125
- if (t0 >= 0) {
126
- const gi0 = ii + perm[jj];
127
- const g0x = permGrad2x[gi0];
128
- const g0y = permGrad2y[gi0];
129
- t0 *= t0;
130
- // n0 = t0 * t0 * (grad2[gi0] * x0 + grad2[gi0 + 1] * y0); // (x,y) of grad3 used for 2D gradient
131
- n0 = t0 * t0 * (g0x * x0 + g0y * y0);
132
- }
133
- let t1 = 0.5 - x1 * x1 - y1 * y1;
134
- if (t1 >= 0) {
135
- const gi1 = ii + i1 + perm[jj + j1];
136
- const g1x = permGrad2x[gi1];
137
- const g1y = permGrad2y[gi1];
138
- t1 *= t1;
139
- // n1 = t1 * t1 * (grad2[gi1] * x1 + grad2[gi1 + 1] * y1);
140
- n1 = t1 * t1 * (g1x * x1 + g1y * y1);
141
- }
142
- let t2 = 0.5 - x2 * x2 - y2 * y2;
143
- if (t2 >= 0) {
144
- const gi2 = ii + 1 + perm[jj + 1];
145
- const g2x = permGrad2x[gi2];
146
- const g2y = permGrad2y[gi2];
147
- t2 *= t2;
148
- // n2 = t2 * t2 * (grad2[gi2] * x2 + grad2[gi2 + 1] * y2);
149
- n2 = t2 * t2 * (g2x * x2 + g2y * y2);
150
- }
151
- // Add contributions from each corner to get the final noise value.
152
- // The result is scaled to return values in the interval [-1,1].
153
- return 70.0 * (n0 + n1 + n2);
154
- };
155
- }
156
- /**
157
- * Creates a 3D noise function
158
- * @param random the random function that will be used to build the permutation table
159
- * @returns {NoiseFunction3D}
160
- */
161
- export function createNoise3D(random = Math.random) {
162
- const perm = buildPermutationTable(random);
163
- // precalculating these seems to yield a speedup of over 15%
164
- const permGrad3x = new Float64Array(perm).map(v => grad3[(v % 12) * 3]);
165
- const permGrad3y = new Float64Array(perm).map(v => grad3[(v % 12) * 3 + 1]);
166
- const permGrad3z = new Float64Array(perm).map(v => grad3[(v % 12) * 3 + 2]);
167
- return function noise3D(x, y, z) {
168
- let n0, n1, n2, n3; // Noise contributions from the four corners
169
- // Skew the input space to determine which simplex cell we're in
170
- const s = (x + y + z) * F3; // Very nice and simple skew factor for 3D
171
- const i = fastFloor(x + s);
172
- const j = fastFloor(y + s);
173
- const k = fastFloor(z + s);
174
- const t = (i + j + k) * G3;
175
- const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
176
- const Y0 = j - t;
177
- const Z0 = k - t;
178
- const x0 = x - X0; // The x,y,z distances from the cell origin
179
- const y0 = y - Y0;
180
- const z0 = z - Z0;
181
- // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
182
- // Determine which simplex we are in.
183
- let i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
184
- let i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
185
- if (x0 >= y0) {
186
- if (y0 >= z0) {
187
- i1 = 1;
188
- j1 = 0;
189
- k1 = 0;
190
- i2 = 1;
191
- j2 = 1;
192
- k2 = 0;
193
- } // X Y Z order
194
- else if (x0 >= z0) {
195
- i1 = 1;
196
- j1 = 0;
197
- k1 = 0;
198
- i2 = 1;
199
- j2 = 0;
200
- k2 = 1;
201
- } // X Z Y order
202
- else {
203
- i1 = 0;
204
- j1 = 0;
205
- k1 = 1;
206
- i2 = 1;
207
- j2 = 0;
208
- k2 = 1;
209
- } // Z X Y order
210
- }
211
- else { // x0<y0
212
- if (y0 < z0) {
213
- i1 = 0;
214
- j1 = 0;
215
- k1 = 1;
216
- i2 = 0;
217
- j2 = 1;
218
- k2 = 1;
219
- } // Z Y X order
220
- else if (x0 < z0) {
221
- i1 = 0;
222
- j1 = 1;
223
- k1 = 0;
224
- i2 = 0;
225
- j2 = 1;
226
- k2 = 1;
227
- } // Y Z X order
228
- else {
229
- i1 = 0;
230
- j1 = 1;
231
- k1 = 0;
232
- i2 = 1;
233
- j2 = 1;
234
- k2 = 0;
235
- } // Y X Z order
236
- }
237
- // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
238
- // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
239
- // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
240
- // c = 1/6.
241
- const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
242
- const y1 = y0 - j1 + G3;
243
- const z1 = z0 - k1 + G3;
244
- const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
245
- const y2 = y0 - j2 + 2.0 * G3;
246
- const z2 = z0 - k2 + 2.0 * G3;
247
- const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
248
- const y3 = y0 - 1.0 + 3.0 * G3;
249
- const z3 = z0 - 1.0 + 3.0 * G3;
250
- // Work out the hashed gradient indices of the four simplex corners
251
- const ii = i & 255;
252
- const jj = j & 255;
253
- const kk = k & 255;
254
- // Calculate the contribution from the four corners
255
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
256
- if (t0 < 0)
257
- n0 = 0.0;
258
- else {
259
- const gi0 = ii + perm[jj + perm[kk]];
260
- t0 *= t0;
261
- n0 = t0 * t0 * (permGrad3x[gi0] * x0 + permGrad3y[gi0] * y0 + permGrad3z[gi0] * z0);
262
- }
263
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
264
- if (t1 < 0)
265
- n1 = 0.0;
266
- else {
267
- const gi1 = ii + i1 + perm[jj + j1 + perm[kk + k1]];
268
- t1 *= t1;
269
- n1 = t1 * t1 * (permGrad3x[gi1] * x1 + permGrad3y[gi1] * y1 + permGrad3z[gi1] * z1);
270
- }
271
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
272
- if (t2 < 0)
273
- n2 = 0.0;
274
- else {
275
- const gi2 = ii + i2 + perm[jj + j2 + perm[kk + k2]];
276
- t2 *= t2;
277
- n2 = t2 * t2 * (permGrad3x[gi2] * x2 + permGrad3y[gi2] * y2 + permGrad3z[gi2] * z2);
278
- }
279
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
280
- if (t3 < 0)
281
- n3 = 0.0;
282
- else {
283
- const gi3 = ii + 1 + perm[jj + 1 + perm[kk + 1]];
284
- t3 *= t3;
285
- n3 = t3 * t3 * (permGrad3x[gi3] * x3 + permGrad3y[gi3] * y3 + permGrad3z[gi3] * z3);
286
- }
287
- // Add contributions from each corner to get the final noise value.
288
- // The result is scaled to stay just inside [-1,1]
289
- return 32.0 * (n0 + n1 + n2 + n3);
290
- };
291
- }
292
- /**
293
- * Creates a 4D noise function
294
- * @param random the random function that will be used to build the permutation table
295
- * @returns {NoiseFunction4D}
296
- */
297
- export function createNoise4D(random = Math.random) {
298
- const perm = buildPermutationTable(random);
299
- // precalculating these leads to a ~10% speedup
300
- const permGrad4x = new Float64Array(perm).map(v => grad4[(v % 32) * 4]);
301
- const permGrad4y = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 1]);
302
- const permGrad4z = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 2]);
303
- const permGrad4w = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 3]);
304
- return function noise4D(x, y, z, w) {
305
- let n0, n1, n2, n3, n4; // Noise contributions from the five corners
306
- // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
307
- const s = (x + y + z + w) * F4; // Factor for 4D skewing
308
- const i = fastFloor(x + s);
309
- const j = fastFloor(y + s);
310
- const k = fastFloor(z + s);
311
- const l = fastFloor(w + s);
312
- const t = (i + j + k + l) * G4; // Factor for 4D unskewing
313
- const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
314
- const Y0 = j - t;
315
- const Z0 = k - t;
316
- const W0 = l - t;
317
- const x0 = x - X0; // The x,y,z,w distances from the cell origin
318
- const y0 = y - Y0;
319
- const z0 = z - Z0;
320
- const w0 = w - W0;
321
- // For the 4D case, the simplex is a 4D shape I won't even try to describe.
322
- // To find out which of the 24 possible simplices we're in, we need to
323
- // determine the magnitude ordering of x0, y0, z0 and w0.
324
- // Six pair-wise comparisons are performed between each possible pair
325
- // of the four coordinates, and the results are used to rank the numbers.
326
- let rankx = 0;
327
- let ranky = 0;
328
- let rankz = 0;
329
- let rankw = 0;
330
- if (x0 > y0)
331
- rankx++;
332
- else
333
- ranky++;
334
- if (x0 > z0)
335
- rankx++;
336
- else
337
- rankz++;
338
- if (x0 > w0)
339
- rankx++;
340
- else
341
- rankw++;
342
- if (y0 > z0)
343
- ranky++;
344
- else
345
- rankz++;
346
- if (y0 > w0)
347
- ranky++;
348
- else
349
- rankw++;
350
- if (z0 > w0)
351
- rankz++;
352
- else
353
- rankw++;
354
- // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
355
- // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
356
- // impossible. Only the 24 indices which have non-zero entries make any sense.
357
- // We use a thresholding to set the coordinates in turn from the largest magnitude.
358
- // Rank 3 denotes the largest coordinate.
359
- // Rank 2 denotes the second largest coordinate.
360
- // Rank 1 denotes the second smallest coordinate.
361
- // The integer offsets for the second simplex corner
362
- const i1 = rankx >= 3 ? 1 : 0;
363
- const j1 = ranky >= 3 ? 1 : 0;
364
- const k1 = rankz >= 3 ? 1 : 0;
365
- const l1 = rankw >= 3 ? 1 : 0;
366
- // The integer offsets for the third simplex corner
367
- const i2 = rankx >= 2 ? 1 : 0;
368
- const j2 = ranky >= 2 ? 1 : 0;
369
- const k2 = rankz >= 2 ? 1 : 0;
370
- const l2 = rankw >= 2 ? 1 : 0;
371
- // The integer offsets for the fourth simplex corner
372
- const i3 = rankx >= 1 ? 1 : 0;
373
- const j3 = ranky >= 1 ? 1 : 0;
374
- const k3 = rankz >= 1 ? 1 : 0;
375
- const l3 = rankw >= 1 ? 1 : 0;
376
- // The fifth corner has all coordinate offsets = 1, so no need to compute that.
377
- const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
378
- const y1 = y0 - j1 + G4;
379
- const z1 = z0 - k1 + G4;
380
- const w1 = w0 - l1 + G4;
381
- const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
382
- const y2 = y0 - j2 + 2.0 * G4;
383
- const z2 = z0 - k2 + 2.0 * G4;
384
- const w2 = w0 - l2 + 2.0 * G4;
385
- const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
386
- const y3 = y0 - j3 + 3.0 * G4;
387
- const z3 = z0 - k3 + 3.0 * G4;
388
- const w3 = w0 - l3 + 3.0 * G4;
389
- const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
390
- const y4 = y0 - 1.0 + 4.0 * G4;
391
- const z4 = z0 - 1.0 + 4.0 * G4;
392
- const w4 = w0 - 1.0 + 4.0 * G4;
393
- // Work out the hashed gradient indices of the five simplex corners
394
- const ii = i & 255;
395
- const jj = j & 255;
396
- const kk = k & 255;
397
- const ll = l & 255;
398
- // Calculate the contribution from the five corners
399
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
400
- if (t0 < 0)
401
- n0 = 0.0;
402
- else {
403
- const gi0 = ii + perm[jj + perm[kk + perm[ll]]];
404
- t0 *= t0;
405
- n0 = t0 * t0 * (permGrad4x[gi0] * x0 + permGrad4y[gi0] * y0 + permGrad4z[gi0] * z0 + permGrad4w[gi0] * w0);
406
- }
407
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
408
- if (t1 < 0)
409
- n1 = 0.0;
410
- else {
411
- const gi1 = ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]];
412
- t1 *= t1;
413
- n1 = t1 * t1 * (permGrad4x[gi1] * x1 + permGrad4y[gi1] * y1 + permGrad4z[gi1] * z1 + permGrad4w[gi1] * w1);
414
- }
415
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
416
- if (t2 < 0)
417
- n2 = 0.0;
418
- else {
419
- const gi2 = ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]];
420
- t2 *= t2;
421
- n2 = t2 * t2 * (permGrad4x[gi2] * x2 + permGrad4y[gi2] * y2 + permGrad4z[gi2] * z2 + permGrad4w[gi2] * w2);
422
- }
423
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
424
- if (t3 < 0)
425
- n3 = 0.0;
426
- else {
427
- const gi3 = ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]];
428
- t3 *= t3;
429
- n3 = t3 * t3 * (permGrad4x[gi3] * x3 + permGrad4y[gi3] * y3 + permGrad4z[gi3] * z3 + permGrad4w[gi3] * w3);
430
- }
431
- let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
432
- if (t4 < 0)
433
- n4 = 0.0;
434
- else {
435
- const gi4 = ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]];
436
- t4 *= t4;
437
- n4 = t4 * t4 * (permGrad4x[gi4] * x4 + permGrad4y[gi4] * y4 + permGrad4z[gi4] * z4 + permGrad4w[gi4] * w4);
438
- }
439
- // Sum up and scale the result to cover the range [-1,1]
440
- return 27.0 * (n0 + n1 + n2 + n3 + n4);
441
- };
442
- }
443
- /**
444
- * Builds a random permutation table.
445
- * This is exported only for (internal) testing purposes.
446
- * Do not rely on this export.
447
- * @private
448
- */
449
- export function buildPermutationTable(random) {
450
- const tableSize = 512;
451
- const p = new Uint8Array(tableSize);
452
- for (let i = 0; i < tableSize / 2; i++) {
453
- p[i] = i;
454
- }
455
- for (let i = 0; i < tableSize / 2 - 1; i++) {
456
- const r = i + ~~(random() * (256 - i));
457
- const aux = p[i];
458
- p[i] = p[r];
459
- p[r] = aux;
460
- }
461
- for (let i = 256; i < tableSize; i++) {
462
- p[i] = p[i - 256];
463
- }
464
- return p;
465
- }
1
+ /*
2
+ * A fast javascript implementation of simplex noise by Jonas Wagner
3
+
4
+ Based on a speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
5
+ Which is based on example code by Stefan Gustavson (stegu@itn.liu.se).
6
+ With Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
7
+ Better rank ordering method by Stefan Gustavson in 2012.
8
+
9
+ Copyright (c) 2024 Jonas Wagner
10
+
11
+ Permission is hereby granted, free of charge, to any person obtaining a copy
12
+ of this software and associated documentation files (the "Software"), to deal
13
+ in the Software without restriction, including without limitation the rights
14
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15
+ copies of the Software, and to permit persons to whom the Software is
16
+ furnished to do so, subject to the following conditions:
17
+
18
+ The above copyright notice and this permission notice shall be included in all
19
+ copies or substantial portions of the Software.
20
+
21
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
27
+ SOFTWARE.
28
+ */
29
+ // these __PURE__ comments help uglifyjs with dead code removal
30
+ //
31
+ const SQRT3 = /*#__PURE__*/ Math.sqrt(3.0);
32
+ const SQRT5 = /*#__PURE__*/ Math.sqrt(5.0);
33
+ const F2 = 0.5 * (SQRT3 - 1.0);
34
+ const G2 = (3.0 - SQRT3) / 6.0;
35
+ const F3 = 1.0 / 3.0;
36
+ const G3 = 1.0 / 6.0;
37
+ const F4 = (SQRT5 - 1.0) / 4.0;
38
+ const G4 = (5.0 - SQRT5) / 20.0;
39
+ // I'm really not sure why this | 0 (basically a coercion to int)
40
+ // is making this faster but I get ~5 million ops/sec more on the
41
+ // benchmarks across the board or a ~10% speedup.
42
+ const fastFloor = (x) => Math.floor(x) | 0;
43
+ const grad2 = /*#__PURE__*/ new Float64Array([1, 1,
44
+ -1, 1,
45
+ 1, -1,
46
+ -1, -1,
47
+ 1, 0,
48
+ -1, 0,
49
+ 1, 0,
50
+ -1, 0,
51
+ 0, 1,
52
+ 0, -1,
53
+ 0, 1,
54
+ 0, -1]);
55
+ // double seems to be faster than single or int's
56
+ // probably because most operations are in double precision
57
+ const grad3 = /*#__PURE__*/ new Float64Array([1, 1, 0,
58
+ -1, 1, 0,
59
+ 1, -1, 0,
60
+ -1, -1, 0,
61
+ 1, 0, 1,
62
+ -1, 0, 1,
63
+ 1, 0, -1,
64
+ -1, 0, -1,
65
+ 0, 1, 1,
66
+ 0, -1, 1,
67
+ 0, 1, -1,
68
+ 0, -1, -1]);
69
+ // double is a bit quicker here as well
70
+ const grad4 = /*#__PURE__*/ new Float64Array([0, 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1,
71
+ 0, -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1,
72
+ 1, 0, 1, 1, 1, 0, 1, -1, 1, 0, -1, 1, 1, 0, -1, -1,
73
+ -1, 0, 1, 1, -1, 0, 1, -1, -1, 0, -1, 1, -1, 0, -1, -1,
74
+ 1, 1, 0, 1, 1, 1, 0, -1, 1, -1, 0, 1, 1, -1, 0, -1,
75
+ -1, 1, 0, 1, -1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, -1,
76
+ 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1, 0,
77
+ -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1, 0]);
78
+ /**
79
+ * Creates a 2D noise function
80
+ * @param random the random function that will be used to build the permutation table
81
+ * @returns {NoiseFunction2D}
82
+ */
83
+ export function createNoise2D(random = Math.random) {
84
+ const perm = buildPermutationTable(random);
85
+ // precalculating this yields a little ~3% performance improvement.
86
+ const permGrad2x = new Float64Array(perm).map(v => grad2[(v % 12) * 2]);
87
+ const permGrad2y = new Float64Array(perm).map(v => grad2[(v % 12) * 2 + 1]);
88
+ return function noise2D(x, y) {
89
+ // if(!isFinite(x) || !isFinite(y)) return 0;
90
+ let n0 = 0; // Noise contributions from the three corners
91
+ let n1 = 0;
92
+ let n2 = 0;
93
+ // Skew the input space to determine which simplex cell we're in
94
+ const s = (x + y) * F2; // Hairy factor for 2D
95
+ const i = fastFloor(x + s);
96
+ const j = fastFloor(y + s);
97
+ const t = (i + j) * G2;
98
+ const X0 = i - t; // Unskew the cell origin back to (x,y) space
99
+ const Y0 = j - t;
100
+ const x0 = x - X0; // The x,y distances from the cell origin
101
+ const y0 = y - Y0;
102
+ // For the 2D case, the simplex shape is an equilateral triangle.
103
+ // Determine which simplex we are in.
104
+ let i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
105
+ if (x0 > y0) {
106
+ i1 = 1;
107
+ j1 = 0;
108
+ } // lower triangle, XY order: (0,0)->(1,0)->(1,1)
109
+ else {
110
+ i1 = 0;
111
+ j1 = 1;
112
+ } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
113
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
114
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
115
+ // c = (3-sqrt(3))/6
116
+ const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
117
+ const y1 = y0 - j1 + G2;
118
+ const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
119
+ const y2 = y0 - 1.0 + 2.0 * G2;
120
+ // Work out the hashed gradient indices of the three simplex corners
121
+ const ii = i & 255;
122
+ const jj = j & 255;
123
+ // Calculate the contribution from the three corners
124
+ let t0 = 0.5 - x0 * x0 - y0 * y0;
125
+ if (t0 >= 0) {
126
+ const gi0 = ii + perm[jj];
127
+ const g0x = permGrad2x[gi0];
128
+ const g0y = permGrad2y[gi0];
129
+ t0 *= t0;
130
+ // n0 = t0 * t0 * (grad2[gi0] * x0 + grad2[gi0 + 1] * y0); // (x,y) of grad3 used for 2D gradient
131
+ n0 = t0 * t0 * (g0x * x0 + g0y * y0);
132
+ }
133
+ let t1 = 0.5 - x1 * x1 - y1 * y1;
134
+ if (t1 >= 0) {
135
+ const gi1 = ii + i1 + perm[jj + j1];
136
+ const g1x = permGrad2x[gi1];
137
+ const g1y = permGrad2y[gi1];
138
+ t1 *= t1;
139
+ // n1 = t1 * t1 * (grad2[gi1] * x1 + grad2[gi1 + 1] * y1);
140
+ n1 = t1 * t1 * (g1x * x1 + g1y * y1);
141
+ }
142
+ let t2 = 0.5 - x2 * x2 - y2 * y2;
143
+ if (t2 >= 0) {
144
+ const gi2 = ii + 1 + perm[jj + 1];
145
+ const g2x = permGrad2x[gi2];
146
+ const g2y = permGrad2y[gi2];
147
+ t2 *= t2;
148
+ // n2 = t2 * t2 * (grad2[gi2] * x2 + grad2[gi2 + 1] * y2);
149
+ n2 = t2 * t2 * (g2x * x2 + g2y * y2);
150
+ }
151
+ // Add contributions from each corner to get the final noise value.
152
+ // The result is scaled to return values in the interval [-1,1].
153
+ return 70.0 * (n0 + n1 + n2);
154
+ };
155
+ }
156
+ /**
157
+ * Creates a 3D noise function
158
+ * @param random the random function that will be used to build the permutation table
159
+ * @returns {NoiseFunction3D}
160
+ */
161
+ export function createNoise3D(random = Math.random) {
162
+ const perm = buildPermutationTable(random);
163
+ // precalculating these seems to yield a speedup of over 15%
164
+ const permGrad3x = new Float64Array(perm).map(v => grad3[(v % 12) * 3]);
165
+ const permGrad3y = new Float64Array(perm).map(v => grad3[(v % 12) * 3 + 1]);
166
+ const permGrad3z = new Float64Array(perm).map(v => grad3[(v % 12) * 3 + 2]);
167
+ return function noise3D(x, y, z) {
168
+ let n0, n1, n2, n3; // Noise contributions from the four corners
169
+ // Skew the input space to determine which simplex cell we're in
170
+ const s = (x + y + z) * F3; // Very nice and simple skew factor for 3D
171
+ const i = fastFloor(x + s);
172
+ const j = fastFloor(y + s);
173
+ const k = fastFloor(z + s);
174
+ const t = (i + j + k) * G3;
175
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
176
+ const Y0 = j - t;
177
+ const Z0 = k - t;
178
+ const x0 = x - X0; // The x,y,z distances from the cell origin
179
+ const y0 = y - Y0;
180
+ const z0 = z - Z0;
181
+ // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
182
+ // Determine which simplex we are in.
183
+ let i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
184
+ let i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
185
+ if (x0 >= y0) {
186
+ if (y0 >= z0) {
187
+ i1 = 1;
188
+ j1 = 0;
189
+ k1 = 0;
190
+ i2 = 1;
191
+ j2 = 1;
192
+ k2 = 0;
193
+ } // X Y Z order
194
+ else if (x0 >= z0) {
195
+ i1 = 1;
196
+ j1 = 0;
197
+ k1 = 0;
198
+ i2 = 1;
199
+ j2 = 0;
200
+ k2 = 1;
201
+ } // X Z Y order
202
+ else {
203
+ i1 = 0;
204
+ j1 = 0;
205
+ k1 = 1;
206
+ i2 = 1;
207
+ j2 = 0;
208
+ k2 = 1;
209
+ } // Z X Y order
210
+ }
211
+ else { // x0<y0
212
+ if (y0 < z0) {
213
+ i1 = 0;
214
+ j1 = 0;
215
+ k1 = 1;
216
+ i2 = 0;
217
+ j2 = 1;
218
+ k2 = 1;
219
+ } // Z Y X order
220
+ else if (x0 < z0) {
221
+ i1 = 0;
222
+ j1 = 1;
223
+ k1 = 0;
224
+ i2 = 0;
225
+ j2 = 1;
226
+ k2 = 1;
227
+ } // Y Z X order
228
+ else {
229
+ i1 = 0;
230
+ j1 = 1;
231
+ k1 = 0;
232
+ i2 = 1;
233
+ j2 = 1;
234
+ k2 = 0;
235
+ } // Y X Z order
236
+ }
237
+ // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
238
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
239
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
240
+ // c = 1/6.
241
+ const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
242
+ const y1 = y0 - j1 + G3;
243
+ const z1 = z0 - k1 + G3;
244
+ const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
245
+ const y2 = y0 - j2 + 2.0 * G3;
246
+ const z2 = z0 - k2 + 2.0 * G3;
247
+ const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
248
+ const y3 = y0 - 1.0 + 3.0 * G3;
249
+ const z3 = z0 - 1.0 + 3.0 * G3;
250
+ // Work out the hashed gradient indices of the four simplex corners
251
+ const ii = i & 255;
252
+ const jj = j & 255;
253
+ const kk = k & 255;
254
+ // Calculate the contribution from the four corners
255
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
256
+ if (t0 < 0)
257
+ n0 = 0.0;
258
+ else {
259
+ const gi0 = ii + perm[jj + perm[kk]];
260
+ t0 *= t0;
261
+ n0 = t0 * t0 * (permGrad3x[gi0] * x0 + permGrad3y[gi0] * y0 + permGrad3z[gi0] * z0);
262
+ }
263
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
264
+ if (t1 < 0)
265
+ n1 = 0.0;
266
+ else {
267
+ const gi1 = ii + i1 + perm[jj + j1 + perm[kk + k1]];
268
+ t1 *= t1;
269
+ n1 = t1 * t1 * (permGrad3x[gi1] * x1 + permGrad3y[gi1] * y1 + permGrad3z[gi1] * z1);
270
+ }
271
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
272
+ if (t2 < 0)
273
+ n2 = 0.0;
274
+ else {
275
+ const gi2 = ii + i2 + perm[jj + j2 + perm[kk + k2]];
276
+ t2 *= t2;
277
+ n2 = t2 * t2 * (permGrad3x[gi2] * x2 + permGrad3y[gi2] * y2 + permGrad3z[gi2] * z2);
278
+ }
279
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
280
+ if (t3 < 0)
281
+ n3 = 0.0;
282
+ else {
283
+ const gi3 = ii + 1 + perm[jj + 1 + perm[kk + 1]];
284
+ t3 *= t3;
285
+ n3 = t3 * t3 * (permGrad3x[gi3] * x3 + permGrad3y[gi3] * y3 + permGrad3z[gi3] * z3);
286
+ }
287
+ // Add contributions from each corner to get the final noise value.
288
+ // The result is scaled to stay just inside [-1,1]
289
+ return 32.0 * (n0 + n1 + n2 + n3);
290
+ };
291
+ }
292
+ /**
293
+ * Creates a 4D noise function
294
+ * @param random the random function that will be used to build the permutation table
295
+ * @returns {NoiseFunction4D}
296
+ */
297
+ export function createNoise4D(random = Math.random) {
298
+ const perm = buildPermutationTable(random);
299
+ // precalculating these leads to a ~10% speedup
300
+ const permGrad4x = new Float64Array(perm).map(v => grad4[(v % 32) * 4]);
301
+ const permGrad4y = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 1]);
302
+ const permGrad4z = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 2]);
303
+ const permGrad4w = new Float64Array(perm).map(v => grad4[(v % 32) * 4 + 3]);
304
+ return function noise4D(x, y, z, w) {
305
+ let n0, n1, n2, n3, n4; // Noise contributions from the five corners
306
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
307
+ const s = (x + y + z + w) * F4; // Factor for 4D skewing
308
+ const i = fastFloor(x + s);
309
+ const j = fastFloor(y + s);
310
+ const k = fastFloor(z + s);
311
+ const l = fastFloor(w + s);
312
+ const t = (i + j + k + l) * G4; // Factor for 4D unskewing
313
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
314
+ const Y0 = j - t;
315
+ const Z0 = k - t;
316
+ const W0 = l - t;
317
+ const x0 = x - X0; // The x,y,z,w distances from the cell origin
318
+ const y0 = y - Y0;
319
+ const z0 = z - Z0;
320
+ const w0 = w - W0;
321
+ // For the 4D case, the simplex is a 4D shape I won't even try to describe.
322
+ // To find out which of the 24 possible simplices we're in, we need to
323
+ // determine the magnitude ordering of x0, y0, z0 and w0.
324
+ // Six pair-wise comparisons are performed between each possible pair
325
+ // of the four coordinates, and the results are used to rank the numbers.
326
+ let rankx = 0;
327
+ let ranky = 0;
328
+ let rankz = 0;
329
+ let rankw = 0;
330
+ if (x0 > y0)
331
+ rankx++;
332
+ else
333
+ ranky++;
334
+ if (x0 > z0)
335
+ rankx++;
336
+ else
337
+ rankz++;
338
+ if (x0 > w0)
339
+ rankx++;
340
+ else
341
+ rankw++;
342
+ if (y0 > z0)
343
+ ranky++;
344
+ else
345
+ rankz++;
346
+ if (y0 > w0)
347
+ ranky++;
348
+ else
349
+ rankw++;
350
+ if (z0 > w0)
351
+ rankz++;
352
+ else
353
+ rankw++;
354
+ // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
355
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
356
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
357
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
358
+ // Rank 3 denotes the largest coordinate.
359
+ // Rank 2 denotes the second largest coordinate.
360
+ // Rank 1 denotes the second smallest coordinate.
361
+ // The integer offsets for the second simplex corner
362
+ const i1 = rankx >= 3 ? 1 : 0;
363
+ const j1 = ranky >= 3 ? 1 : 0;
364
+ const k1 = rankz >= 3 ? 1 : 0;
365
+ const l1 = rankw >= 3 ? 1 : 0;
366
+ // The integer offsets for the third simplex corner
367
+ const i2 = rankx >= 2 ? 1 : 0;
368
+ const j2 = ranky >= 2 ? 1 : 0;
369
+ const k2 = rankz >= 2 ? 1 : 0;
370
+ const l2 = rankw >= 2 ? 1 : 0;
371
+ // The integer offsets for the fourth simplex corner
372
+ const i3 = rankx >= 1 ? 1 : 0;
373
+ const j3 = ranky >= 1 ? 1 : 0;
374
+ const k3 = rankz >= 1 ? 1 : 0;
375
+ const l3 = rankw >= 1 ? 1 : 0;
376
+ // The fifth corner has all coordinate offsets = 1, so no need to compute that.
377
+ const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
378
+ const y1 = y0 - j1 + G4;
379
+ const z1 = z0 - k1 + G4;
380
+ const w1 = w0 - l1 + G4;
381
+ const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
382
+ const y2 = y0 - j2 + 2.0 * G4;
383
+ const z2 = z0 - k2 + 2.0 * G4;
384
+ const w2 = w0 - l2 + 2.0 * G4;
385
+ const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
386
+ const y3 = y0 - j3 + 3.0 * G4;
387
+ const z3 = z0 - k3 + 3.0 * G4;
388
+ const w3 = w0 - l3 + 3.0 * G4;
389
+ const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
390
+ const y4 = y0 - 1.0 + 4.0 * G4;
391
+ const z4 = z0 - 1.0 + 4.0 * G4;
392
+ const w4 = w0 - 1.0 + 4.0 * G4;
393
+ // Work out the hashed gradient indices of the five simplex corners
394
+ const ii = i & 255;
395
+ const jj = j & 255;
396
+ const kk = k & 255;
397
+ const ll = l & 255;
398
+ // Calculate the contribution from the five corners
399
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
400
+ if (t0 < 0)
401
+ n0 = 0.0;
402
+ else {
403
+ const gi0 = ii + perm[jj + perm[kk + perm[ll]]];
404
+ t0 *= t0;
405
+ n0 = t0 * t0 * (permGrad4x[gi0] * x0 + permGrad4y[gi0] * y0 + permGrad4z[gi0] * z0 + permGrad4w[gi0] * w0);
406
+ }
407
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
408
+ if (t1 < 0)
409
+ n1 = 0.0;
410
+ else {
411
+ const gi1 = ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]];
412
+ t1 *= t1;
413
+ n1 = t1 * t1 * (permGrad4x[gi1] * x1 + permGrad4y[gi1] * y1 + permGrad4z[gi1] * z1 + permGrad4w[gi1] * w1);
414
+ }
415
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
416
+ if (t2 < 0)
417
+ n2 = 0.0;
418
+ else {
419
+ const gi2 = ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]];
420
+ t2 *= t2;
421
+ n2 = t2 * t2 * (permGrad4x[gi2] * x2 + permGrad4y[gi2] * y2 + permGrad4z[gi2] * z2 + permGrad4w[gi2] * w2);
422
+ }
423
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
424
+ if (t3 < 0)
425
+ n3 = 0.0;
426
+ else {
427
+ const gi3 = ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]];
428
+ t3 *= t3;
429
+ n3 = t3 * t3 * (permGrad4x[gi3] * x3 + permGrad4y[gi3] * y3 + permGrad4z[gi3] * z3 + permGrad4w[gi3] * w3);
430
+ }
431
+ let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
432
+ if (t4 < 0)
433
+ n4 = 0.0;
434
+ else {
435
+ const gi4 = ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]];
436
+ t4 *= t4;
437
+ n4 = t4 * t4 * (permGrad4x[gi4] * x4 + permGrad4y[gi4] * y4 + permGrad4z[gi4] * z4 + permGrad4w[gi4] * w4);
438
+ }
439
+ // Sum up and scale the result to cover the range [-1,1]
440
+ return 27.0 * (n0 + n1 + n2 + n3 + n4);
441
+ };
442
+ }
443
+ /**
444
+ * Builds a random permutation table.
445
+ * This is exported only for (internal) testing purposes.
446
+ * Do not rely on this export.
447
+ * @private
448
+ */
449
+ export function buildPermutationTable(random) {
450
+ const tableSize = 512;
451
+ const p = new Uint8Array(tableSize);
452
+ for (let i = 0; i < tableSize / 2; i++) {
453
+ p[i] = i;
454
+ }
455
+ for (let i = 0; i < tableSize / 2 - 1; i++) {
456
+ const r = i + ~~(random() * (256 - i));
457
+ const aux = p[i];
458
+ p[i] = p[r];
459
+ p[r] = aux;
460
+ }
461
+ for (let i = 256; i < tableSize; i++) {
462
+ p[i] = p[i - 256];
463
+ }
464
+ return p;
465
+ }
466
466
  //# sourceMappingURL=simplex-noise.js.map