dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
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@@ -1,197 +1,197 @@
1
- // glow-orb-ambient|暗场光斑呼吸——三团大光斑有机漂移,中央卡的边缘随最近的光斑靠近而泛光。
2
- //
3
- // 第二轮重设计(深海潮汐 · 磨砂玻璃卡):
4
- // - look = custom「abyss」:带青色相的深海黑底,三团光斑 = 潮青(主光)/ 深海蓝 / 一小团珊瑚(唯一暖色点缀)。
5
- // 光斑不再是 blur(100px) 的灰团,而是 1200 / 1000 / 760px 的多段径向渐变(screen 叠加,不用实时模糊)。
6
- // - 主角是一张 1100×600 的磨砂玻璃卡(backdrop 模糊 + 提饱和):光斑从卡后游过时,颜色真的透过玻璃
7
- // 染进卡面——卡和光斑"认识"彼此不再只靠外发光。外缘辉光取最近光斑的颜色与距离,另有一道发丝线宽的
8
- // 定向轮廓光,角度跟着主导光斑转、只在受光一侧亮。
9
- // - 内容是 video-shotcraft 的成片预览卡(品牌轮由助眠 app「Nocta」换来):镜刻标志 + 字标、160px 标题
10
- // 「Launch film」、36px 卖点说明、64 根随潮汐缓慢起伏的音轨波形条 + 64px 等宽剩余时间(每秒跳一次)——
11
- // 画面在呼吸,但都是慢动作。
12
- // - 节奏:快入场、长呼吸、缓收敛。卡片 8–34f 由虚到实升起(snappy),字逐行跟进;光斑与声波共享一条
13
- // "潮汐时间",115–145f 按 out-sine 减速收敛(起始斜率 = 1,速度连续),之后真静止 25f。
14
- //
15
- // 时间表(30fps,共 170f):
16
- // 0–24 光斑从暗处亮起(第 1 帧就有微光)
17
- // 8–34 卡片升起:translateY 48→0、scale 0.96→1、淡入
18
- // 18–56 卡内文字:标题逐字 blur 揭示(18f 起)→ 说明(32f)→ 声波条从左到右长出(36–60f)
19
- // 0–115 正常速度漂移(周期 96–150f 交叉不等,振幅合计 ≥ 260px)
20
- // 115–145 潮汐时间 out-sine 收敛冻结;镜头 1→1.03 极缓推进同步落定
21
- // 145–170 真静止 hold
22
- import React from 'react';
23
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
24
- import { EASE, FONT, Grain, Vignette, ramp } from '../../_fixtures/Polish';
25
- import { TextReveal, alpha, type } from '../../_fixtures/Look';
26
- import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
27
-
28
- export const GLOW_ORB_AMBIENT_DURATION = 170; // ~5.7s:亮起 → 漂移 → 115–145f 收敛 → 末 25f 真静止
29
-
30
- // 自定义 look「abyss」:深海青黑 + 潮青 / 深海蓝 / 珊瑚
31
- const C = {
32
- bg: ['#071a1e', '#041114', '#02090b'],
33
- ink: '#eefaf7', ink2: '#a3c2bd', ink3: '#5f807b',
34
- teal: '#1fd1b2', blue: '#2f6bff', coral: '#ff7059',
35
- };
36
-
37
- const W = 1920;
38
- const H = 1080;
39
- const CX = W / 2;
40
- const CY = H / 2 + 10;
41
- const CARD_W = 1100;
42
- const CARD_H = 600;
43
-
44
- const h = (n: number) => {
45
- const s = Math.sin(n * 127.3) * 43758.5453;
46
- return s - Math.floor(s);
47
- };
48
- const TAU = Math.PI * 2;
49
-
50
- type Orb = { size: number; peak: number; c: string; bx: number; by: number; p1: number; p2: number; ax: number; ay: number; seed: number };
51
- const ORBS: Orb[] = [
52
- { size: 1200, peak: 0.55, c: C.teal, bx: 560, by: 360, p1: 118, p2: 150, ax: 300, ay: 200, seed: 1 },
53
- { size: 1000, peak: 0.5, c: C.blue, bx: 1420, by: 660, p1: 132, p2: 96, ax: 280, ay: 190, seed: 2 },
54
- { size: 760, peak: 0.42, c: C.coral, bx: 1240, by: 220, p1: 104, p2: 142, ax: 300, ay: 160, seed: 3 },
55
- ];
56
-
57
- const orbPos = (o: Orb, t: number) => {
58
- const f1 = h(o.seed * 7 + 1) * TAU, f2 = h(o.seed * 7 + 2) * TAU, f3 = h(o.seed * 7 + 3) * TAU, f4 = h(o.seed * 7 + 4) * TAU;
59
- return {
60
- x: o.bx + o.ax * (0.62 * Math.sin((TAU * t) / o.p1 + f1) + 0.38 * Math.sin((TAU * t) / o.p2 + f2)),
61
- y: o.by + o.ay * (0.6 * Math.sin((TAU * t) / o.p2 + f3) + 0.4 * Math.sin((TAU * t) / o.p1 + f4)),
62
- };
63
- };
64
-
65
- // 潮汐时间:0–115 与帧同速;115–145 out-sine 减速(A = 60/π 使起始斜率 = 1,速度连续);之后冻结
66
- const T0 = 115, TS = 30;
67
- const tide = (f: number) => (f <= T0 ? f : T0 + (2 * TS / Math.PI) * Math.sin((Math.PI / 2) * Math.min(1, (f - T0) / TS)));
68
-
69
- // 声波条高度(潮汐时间的纯函数 → 收敛时一起停)
70
- const BARS = 64;
71
- const barH = (i: number, t: number) => {
72
- const x = i / (BARS - 1);
73
- const env = 0.35 + 0.65 * Math.sin(Math.PI * Math.min(1, x * 1.05)) ** 0.8;
74
- const w = 0.5 + 0.28 * Math.sin(i * 0.42 + t / 9) + 0.16 * Math.sin(i * 1.13 - t / 14) + 0.06 * Math.sin(i * 2.7 + t / 5);
75
- return Math.max(0.08, env * w);
76
- };
77
-
78
-
79
- export const GlowOrbAmbient: React.FC = () => {
80
- const f = useCurrentFrame();
81
- const t = tide(f);
82
-
83
- const orbIn = 0.35 + 0.65 * ramp(f, 0, 24, EASE.out);
84
- const cardIn = ramp(f, 8, 26, EASE.snappy);
85
- const cam = 1 + 0.03 * ramp(f, 0, 145, EASE.smooth);
86
-
87
- const pos = ORBS.map((o) => orbPos(o, t));
88
-
89
- // 卡缘:最近光斑距离 → 辉光强度(按峰值加权取 max);主导光斑决定轮廓光方向与颜色
90
- let glowK = 0, lead = 0;
91
- ORBS.forEach((o, i) => {
92
- const d = Math.hypot(pos[i].x - CX, pos[i].y - CY);
93
- const p = Math.min(1, Math.max(0, (760 - d) / 520));
94
- const g = p * (o.peak / 0.55);
95
- if (g > glowK) { glowK = g; lead = i; }
96
- });
97
- const leadC = ORBS[lead].c;
98
- const lp = pos[lead];
99
- const ang = (Math.atan2(lp.x - CX, -(lp.y - CY)) * 180) / Math.PI;
100
- const gAng = (ang + 180).toFixed(1); // 渐变 0% 落在朝光一侧
101
-
102
- // 剩余时间:每秒跳一次(一支 ~45s 的发布片,收敛后停在 00:38)
103
- const secs = 42 - Math.floor(Math.min(f, 145) / 30);
104
- const mm = String(Math.floor(secs / 60)).padStart(2, '0');
105
- const ss = String(secs % 60).padStart(2, '0');
106
-
107
- const barsIn = (i: number) => ramp(f, 36 + i * 0.36, 14, EASE.snappy);
108
-
109
- return (
110
- <AbsoluteFill style={{ background: `linear-gradient(180deg, ${C.bg[0]} 0%, ${C.bg[1]} 55%, ${C.bg[2]} 100%)`, overflow: 'hidden' }}>
111
- <AbsoluteFill style={{ transform: `scale(${cam})`, transformOrigin: `${CX}px ${CY}px` }}>
112
- {/* 光斑:多段径向渐变(不做实时 blur),screen 叠加 */}
113
- {ORBS.map((o, i) => (
114
- <div key={i} style={{
115
- position: 'absolute', left: pos[i].x - o.size / 2, top: pos[i].y - o.size / 2, width: o.size, height: o.size, borderRadius: '50%',
116
- background: `radial-gradient(circle closest-side, ${alpha(o.c, o.peak)} 0%, ${alpha(o.c, o.peak * 0.62)} 22%, ${alpha(o.c, o.peak * 0.3)} 48%, ${alpha(o.c, o.peak * 0.1)} 72%, ${alpha(o.c, 0)} 100%)`,
117
- opacity: orbIn, mixBlendMode: 'screen',
118
- }} />
119
- ))}
120
- {/* 远景细点阵(随镜头一起推,给深度一个参照) */}
121
- <div style={{
122
- position: 'absolute', inset: -40, opacity: 0.5,
123
- backgroundImage: `radial-gradient(circle, ${alpha('#cffff4', 0.12)} 1.2px, transparent 1.6px)`, backgroundSize: '40px 40px',
124
- WebkitMaskImage: 'radial-gradient(ellipse 70% 70% at 50% 50%, #000 20%, transparent 85%)', maskImage: 'radial-gradient(ellipse 70% 70% at 50% 50%, #000 20%, transparent 85%)',
125
- }} />
126
-
127
- {/* 主角:磨砂玻璃卡 */}
128
- <div style={{
129
- position: 'absolute', left: CX - CARD_W / 2, top: CY - CARD_H / 2, width: CARD_W, height: CARD_H, borderRadius: 44,
130
- // 注意:玻璃卡的祖先不能带 filter / opacity<1(会成为 backdrop root,玻璃里看不到光斑)——
131
- // 入场的透明度放在玻璃层自身,外层只做 transform
132
- transform: `translateY(${(1 - cardIn) * 48}px) scale(${0.96 + 0.04 * cardIn})`,
133
- boxShadow: `0 0 ${(90 * glowK).toFixed(1)}px ${(8 * glowK).toFixed(1)}px ${alpha(leadC, 0.32 * glowK)}, 0 50px 120px -30px rgba(0,0,0,0.85)`,
134
- }}>
135
- <div style={{
136
- position: 'absolute', inset: 0, borderRadius: 44, overflow: 'hidden', opacity: Math.min(1, cardIn * 1.3),
137
- background: 'linear-gradient(180deg, rgba(255,255,255,0.10) 0%, rgba(255,255,255,0.035) 45%, rgba(255,255,255,0.05) 100%)',
138
- backdropFilter: 'blur(44px) saturate(1.5)', WebkitBackdropFilter: 'blur(44px) saturate(1.5)',
139
- boxShadow: 'inset 0 0 0 1px rgba(255,255,255,0.10), inset 0 1.5px 0 rgba(255,255,255,0.18)',
140
- }}>
141
- {/* 卡面受光余晖:主导光斑方向一侧 */}
142
- <div style={{ position: 'absolute', inset: 0, opacity: 0.7 * glowK, background: `linear-gradient(${gAng}deg, ${alpha(leadC, 0.16)} 0%, ${alpha(leadC, 0)} 55%)` }} />
143
-
144
- {/* 顶栏 */}
145
- <div style={{ position: 'absolute', left: 64, right: 64, top: 56, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(f, 14, 14, EASE.out) }}>
146
- <ShotcraftMark size={56} tone="dark" />
147
- <div style={{ ...type(36, 650), fontFamily: BRAND.font, letterSpacing: '0.03em', color: C.ink }}>{BRAND.name}</div>
148
- <div style={{
149
- marginLeft: 'auto', display: 'flex', alignItems: 'center', gap: 12, padding: '10px 22px', borderRadius: 40,
150
- background: 'rgba(255,255,255,0.07)', boxShadow: 'inset 0 0 0 1px rgba(255,255,255,0.1)', ...type(32, 550), color: C.ink2,
151
- }}>
152
- <div style={{ width: 12, height: 12, borderRadius: 6, background: C.teal, boxShadow: `0 0 12px ${C.teal}` }} />
153
- Now playing
154
- </div>
155
- </div>
156
-
157
- {/* 标题 + 说明 */}
158
- <div style={{ position: 'absolute', left: 60, top: 150 }}>
159
- <TextReveal text="Launch film" by="char" variant="blur" start={18} each={20} gap={2.2} style={{ ...type(160, 650), letterSpacing: '-0.045em', color: C.ink }} />
160
- </div>
161
- <div style={{ position: 'absolute', left: 66, top: 334 }}>
162
- <TextReveal text="Beat-synced cuts · film-grade SFX" by="word" variant="blur" start={32} each={16} gap={2.5} style={{ ...type(36, 450), color: C.ink2 }} />
163
- </div>
164
-
165
- {/* 声波条 + 剩余时间 */}
166
- <div style={{ position: 'absolute', left: 66, bottom: 64, width: 700, height: 96, display: 'flex', alignItems: 'center', gap: 5 }}>
167
- {Array.from({ length: BARS }, (_, i) => {
168
- const k = barsIn(i);
169
- const played = i < 22;
170
- return (
171
- <div key={i} style={{
172
- width: 6, height: Math.max(6, 96 * barH(i, t) * k), borderRadius: 3,
173
- background: played ? C.ink : alpha(C.ink, 0.28), opacity: k,
174
- }} />
175
- );
176
- })}
177
- </div>
178
- <div style={{ position: 'absolute', right: 64, bottom: 58, textAlign: 'right', opacity: ramp(f, 40, 16, EASE.out) }}>
179
- <div style={{ fontFamily: FONT.mono, fontSize: 64, fontWeight: 500, color: C.ink, letterSpacing: '-0.02em', fontVariantNumeric: 'tabular-nums', lineHeight: 1 }}>
180
- {mm}:{ss}
181
- </div>
182
- <div style={{ ...type(28, 500, { caps: true }), letterSpacing: '0.14em', color: C.ink3, marginTop: 12 }}>Remaining</div>
183
- </div>
184
- </div>
185
- {/* 定向轮廓光:发丝线宽渐变边,只在朝向主导光斑的一侧亮 */}
186
- <div style={{
187
- position: 'absolute', inset: 0, borderRadius: 44, padding: 1.5, boxSizing: 'border-box', pointerEvents: 'none', opacity: cardIn,
188
- background: `linear-gradient(${gAng}deg, ${alpha(leadC, 0.2 + 0.75 * glowK)} 0%, rgba(255,255,255,${(0.14 * glowK).toFixed(3)}) 35%, rgba(255,255,255,0) 62%)`,
189
- WebkitMask: 'linear-gradient(#000 0 0) content-box, linear-gradient(#000 0 0)', WebkitMaskComposite: 'xor', maskComposite: 'exclude',
190
- }} />
191
- </div>
192
- </AbsoluteFill>
193
- <Vignette strength={0.5} inner={0.4} color="#010506" />
194
- <Grain opacity={0.1} blend="soft-light" />
195
- </AbsoluteFill>
196
- );
197
- };
1
+ // glow-orb-ambient|暗场光斑呼吸——三团大光斑有机漂移,中央卡的边缘随最近的光斑靠近而泛光。
2
+ //
3
+ // 第二轮重设计(深海潮汐 · 磨砂玻璃卡):
4
+ // - look = custom「abyss」:带青色相的深海黑底,三团光斑 = 潮青(主光)/ 深海蓝 / 一小团珊瑚(唯一暖色点缀)。
5
+ // 光斑不再是 blur(100px) 的灰团,而是 1200 / 1000 / 760px 的多段径向渐变(screen 叠加,不用实时模糊)。
6
+ // - 主角是一张 1100×600 的磨砂玻璃卡(backdrop 模糊 + 提饱和):光斑从卡后游过时,颜色真的透过玻璃
7
+ // 染进卡面——卡和光斑"认识"彼此不再只靠外发光。外缘辉光取最近光斑的颜色与距离,另有一道发丝线宽的
8
+ // 定向轮廓光,角度跟着主导光斑转、只在受光一侧亮。
9
+ // - 内容是 video-shotcraft 的成片预览卡(品牌轮由助眠 app「Nocta」换来):镜刻标志 + 字标、160px 标题
10
+ // 「Launch film」、36px 卖点说明、64 根随潮汐缓慢起伏的音轨波形条 + 64px 等宽剩余时间(每秒跳一次)——
11
+ // 画面在呼吸,但都是慢动作。
12
+ // - 节奏:快入场、长呼吸、缓收敛。卡片 8–34f 由虚到实升起(snappy),字逐行跟进;光斑与声波共享一条
13
+ // "潮汐时间",115–145f 按 out-sine 减速收敛(起始斜率 = 1,速度连续),之后真静止 25f。
14
+ //
15
+ // 时间表(30fps,共 170f):
16
+ // 0–24 光斑从暗处亮起(第 1 帧就有微光)
17
+ // 8–34 卡片升起:translateY 48→0、scale 0.96→1、淡入
18
+ // 18–56 卡内文字:标题逐字 blur 揭示(18f 起)→ 说明(32f)→ 声波条从左到右长出(36–60f)
19
+ // 0–115 正常速度漂移(周期 96–150f 交叉不等,振幅合计 ≥ 260px)
20
+ // 115–145 潮汐时间 out-sine 收敛冻结;镜头 1→1.03 极缓推进同步落定
21
+ // 145–170 真静止 hold
22
+ import React from 'react';
23
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
24
+ import { EASE, FONT, Grain, Vignette, ramp } from '../../_fixtures/Polish';
25
+ import { TextReveal, alpha, type } from '../../_fixtures/Look';
26
+ import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
27
+
28
+ export const GLOW_ORB_AMBIENT_DURATION = 170; // ~5.7s:亮起 → 漂移 → 115–145f 收敛 → 末 25f 真静止
29
+
30
+ // 自定义 look「abyss」:深海青黑 + 潮青 / 深海蓝 / 珊瑚
31
+ const C = {
32
+ bg: ['#071a1e', '#041114', '#02090b'],
33
+ ink: '#eefaf7', ink2: '#a3c2bd', ink3: '#5f807b',
34
+ teal: '#1fd1b2', blue: '#2f6bff', coral: '#ff7059',
35
+ };
36
+
37
+ const W = 1920;
38
+ const H = 1080;
39
+ const CX = W / 2;
40
+ const CY = H / 2 + 10;
41
+ const CARD_W = 1100;
42
+ const CARD_H = 600;
43
+
44
+ const h = (n: number) => {
45
+ const s = Math.sin(n * 127.3) * 43758.5453;
46
+ return s - Math.floor(s);
47
+ };
48
+ const TAU = Math.PI * 2;
49
+
50
+ type Orb = { size: number; peak: number; c: string; bx: number; by: number; p1: number; p2: number; ax: number; ay: number; seed: number };
51
+ const ORBS: Orb[] = [
52
+ { size: 1200, peak: 0.55, c: C.teal, bx: 560, by: 360, p1: 118, p2: 150, ax: 300, ay: 200, seed: 1 },
53
+ { size: 1000, peak: 0.5, c: C.blue, bx: 1420, by: 660, p1: 132, p2: 96, ax: 280, ay: 190, seed: 2 },
54
+ { size: 760, peak: 0.42, c: C.coral, bx: 1240, by: 220, p1: 104, p2: 142, ax: 300, ay: 160, seed: 3 },
55
+ ];
56
+
57
+ const orbPos = (o: Orb, t: number) => {
58
+ const f1 = h(o.seed * 7 + 1) * TAU, f2 = h(o.seed * 7 + 2) * TAU, f3 = h(o.seed * 7 + 3) * TAU, f4 = h(o.seed * 7 + 4) * TAU;
59
+ return {
60
+ x: o.bx + o.ax * (0.62 * Math.sin((TAU * t) / o.p1 + f1) + 0.38 * Math.sin((TAU * t) / o.p2 + f2)),
61
+ y: o.by + o.ay * (0.6 * Math.sin((TAU * t) / o.p2 + f3) + 0.4 * Math.sin((TAU * t) / o.p1 + f4)),
62
+ };
63
+ };
64
+
65
+ // 潮汐时间:0–115 与帧同速;115–145 out-sine 减速(A = 60/π 使起始斜率 = 1,速度连续);之后冻结
66
+ const T0 = 115, TS = 30;
67
+ const tide = (f: number) => (f <= T0 ? f : T0 + (2 * TS / Math.PI) * Math.sin((Math.PI / 2) * Math.min(1, (f - T0) / TS)));
68
+
69
+ // 声波条高度(潮汐时间的纯函数 → 收敛时一起停)
70
+ const BARS = 64;
71
+ const barH = (i: number, t: number) => {
72
+ const x = i / (BARS - 1);
73
+ const env = 0.35 + 0.65 * Math.sin(Math.PI * Math.min(1, x * 1.05)) ** 0.8;
74
+ const w = 0.5 + 0.28 * Math.sin(i * 0.42 + t / 9) + 0.16 * Math.sin(i * 1.13 - t / 14) + 0.06 * Math.sin(i * 2.7 + t / 5);
75
+ return Math.max(0.08, env * w);
76
+ };
77
+
78
+
79
+ export const GlowOrbAmbient: React.FC = () => {
80
+ const f = useCurrentFrame();
81
+ const t = tide(f);
82
+
83
+ const orbIn = 0.35 + 0.65 * ramp(f, 0, 24, EASE.out);
84
+ const cardIn = ramp(f, 8, 26, EASE.snappy);
85
+ const cam = 1 + 0.03 * ramp(f, 0, 145, EASE.smooth);
86
+
87
+ const pos = ORBS.map((o) => orbPos(o, t));
88
+
89
+ // 卡缘:最近光斑距离 → 辉光强度(按峰值加权取 max);主导光斑决定轮廓光方向与颜色
90
+ let glowK = 0, lead = 0;
91
+ ORBS.forEach((o, i) => {
92
+ const d = Math.hypot(pos[i].x - CX, pos[i].y - CY);
93
+ const p = Math.min(1, Math.max(0, (760 - d) / 520));
94
+ const g = p * (o.peak / 0.55);
95
+ if (g > glowK) { glowK = g; lead = i; }
96
+ });
97
+ const leadC = ORBS[lead].c;
98
+ const lp = pos[lead];
99
+ const ang = (Math.atan2(lp.x - CX, -(lp.y - CY)) * 180) / Math.PI;
100
+ const gAng = (ang + 180).toFixed(1); // 渐变 0% 落在朝光一侧
101
+
102
+ // 剩余时间:每秒跳一次(一支 ~45s 的发布片,收敛后停在 00:38)
103
+ const secs = 42 - Math.floor(Math.min(f, 145) / 30);
104
+ const mm = String(Math.floor(secs / 60)).padStart(2, '0');
105
+ const ss = String(secs % 60).padStart(2, '0');
106
+
107
+ const barsIn = (i: number) => ramp(f, 36 + i * 0.36, 14, EASE.snappy);
108
+
109
+ return (
110
+ <AbsoluteFill style={{ background: `linear-gradient(180deg, ${C.bg[0]} 0%, ${C.bg[1]} 55%, ${C.bg[2]} 100%)`, overflow: 'hidden' }}>
111
+ <AbsoluteFill style={{ transform: `scale(${cam})`, transformOrigin: `${CX}px ${CY}px` }}>
112
+ {/* 光斑:多段径向渐变(不做实时 blur),screen 叠加 */}
113
+ {ORBS.map((o, i) => (
114
+ <div key={i} style={{
115
+ position: 'absolute', left: pos[i].x - o.size / 2, top: pos[i].y - o.size / 2, width: o.size, height: o.size, borderRadius: '50%',
116
+ background: `radial-gradient(circle closest-side, ${alpha(o.c, o.peak)} 0%, ${alpha(o.c, o.peak * 0.62)} 22%, ${alpha(o.c, o.peak * 0.3)} 48%, ${alpha(o.c, o.peak * 0.1)} 72%, ${alpha(o.c, 0)} 100%)`,
117
+ opacity: orbIn, mixBlendMode: 'screen',
118
+ }} />
119
+ ))}
120
+ {/* 远景细点阵(随镜头一起推,给深度一个参照) */}
121
+ <div style={{
122
+ position: 'absolute', inset: -40, opacity: 0.5,
123
+ backgroundImage: `radial-gradient(circle, ${alpha('#cffff4', 0.12)} 1.2px, transparent 1.6px)`, backgroundSize: '40px 40px',
124
+ WebkitMaskImage: 'radial-gradient(ellipse 70% 70% at 50% 50%, #000 20%, transparent 85%)', maskImage: 'radial-gradient(ellipse 70% 70% at 50% 50%, #000 20%, transparent 85%)',
125
+ }} />
126
+
127
+ {/* 主角:磨砂玻璃卡 */}
128
+ <div style={{
129
+ position: 'absolute', left: CX - CARD_W / 2, top: CY - CARD_H / 2, width: CARD_W, height: CARD_H, borderRadius: 44,
130
+ // 注意:玻璃卡的祖先不能带 filter / opacity<1(会成为 backdrop root,玻璃里看不到光斑)——
131
+ // 入场的透明度放在玻璃层自身,外层只做 transform
132
+ transform: `translateY(${(1 - cardIn) * 48}px) scale(${0.96 + 0.04 * cardIn})`,
133
+ boxShadow: `0 0 ${(90 * glowK).toFixed(1)}px ${(8 * glowK).toFixed(1)}px ${alpha(leadC, 0.32 * glowK)}, 0 50px 120px -30px rgba(0,0,0,0.85)`,
134
+ }}>
135
+ <div style={{
136
+ position: 'absolute', inset: 0, borderRadius: 44, overflow: 'hidden', opacity: Math.min(1, cardIn * 1.3),
137
+ background: 'linear-gradient(180deg, rgba(255,255,255,0.10) 0%, rgba(255,255,255,0.035) 45%, rgba(255,255,255,0.05) 100%)',
138
+ backdropFilter: 'blur(44px) saturate(1.5)', WebkitBackdropFilter: 'blur(44px) saturate(1.5)',
139
+ boxShadow: 'inset 0 0 0 1px rgba(255,255,255,0.10), inset 0 1.5px 0 rgba(255,255,255,0.18)',
140
+ }}>
141
+ {/* 卡面受光余晖:主导光斑方向一侧 */}
142
+ <div style={{ position: 'absolute', inset: 0, opacity: 0.7 * glowK, background: `linear-gradient(${gAng}deg, ${alpha(leadC, 0.16)} 0%, ${alpha(leadC, 0)} 55%)` }} />
143
+
144
+ {/* 顶栏 */}
145
+ <div style={{ position: 'absolute', left: 64, right: 64, top: 56, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(f, 14, 14, EASE.out) }}>
146
+ <ShotcraftMark size={56} tone="dark" />
147
+ <div style={{ ...type(36, 650), fontFamily: BRAND.font, letterSpacing: '0.03em', color: C.ink }}>{BRAND.name}</div>
148
+ <div style={{
149
+ marginLeft: 'auto', display: 'flex', alignItems: 'center', gap: 12, padding: '10px 22px', borderRadius: 40,
150
+ background: 'rgba(255,255,255,0.07)', boxShadow: 'inset 0 0 0 1px rgba(255,255,255,0.1)', ...type(32, 550), color: C.ink2,
151
+ }}>
152
+ <div style={{ width: 12, height: 12, borderRadius: 6, background: C.teal, boxShadow: `0 0 12px ${C.teal}` }} />
153
+ Now playing
154
+ </div>
155
+ </div>
156
+
157
+ {/* 标题 + 说明 */}
158
+ <div style={{ position: 'absolute', left: 60, top: 150 }}>
159
+ <TextReveal text="Launch film" by="char" variant="blur" start={18} each={20} gap={2.2} style={{ ...type(160, 650), letterSpacing: '-0.045em', color: C.ink }} />
160
+ </div>
161
+ <div style={{ position: 'absolute', left: 66, top: 334 }}>
162
+ <TextReveal text="Beat-synced cuts · film-grade SFX" by="word" variant="blur" start={32} each={16} gap={2.5} style={{ ...type(36, 450), color: C.ink2 }} />
163
+ </div>
164
+
165
+ {/* 声波条 + 剩余时间 */}
166
+ <div style={{ position: 'absolute', left: 66, bottom: 64, width: 700, height: 96, display: 'flex', alignItems: 'center', gap: 5 }}>
167
+ {Array.from({ length: BARS }, (_, i) => {
168
+ const k = barsIn(i);
169
+ const played = i < 22;
170
+ return (
171
+ <div key={i} style={{
172
+ width: 6, height: Math.max(6, 96 * barH(i, t) * k), borderRadius: 3,
173
+ background: played ? C.ink : alpha(C.ink, 0.28), opacity: k,
174
+ }} />
175
+ );
176
+ })}
177
+ </div>
178
+ <div style={{ position: 'absolute', right: 64, bottom: 58, textAlign: 'right', opacity: ramp(f, 40, 16, EASE.out) }}>
179
+ <div style={{ fontFamily: FONT.mono, fontSize: 64, fontWeight: 500, color: C.ink, letterSpacing: '-0.02em', fontVariantNumeric: 'tabular-nums', lineHeight: 1 }}>
180
+ {mm}:{ss}
181
+ </div>
182
+ <div style={{ ...type(28, 500, { caps: true }), letterSpacing: '0.14em', color: C.ink3, marginTop: 12 }}>Remaining</div>
183
+ </div>
184
+ </div>
185
+ {/* 定向轮廓光:发丝线宽渐变边,只在朝向主导光斑的一侧亮 */}
186
+ <div style={{
187
+ position: 'absolute', inset: 0, borderRadius: 44, padding: 1.5, boxSizing: 'border-box', pointerEvents: 'none', opacity: cardIn,
188
+ background: `linear-gradient(${gAng}deg, ${alpha(leadC, 0.2 + 0.75 * glowK)} 0%, rgba(255,255,255,${(0.14 * glowK).toFixed(3)}) 35%, rgba(255,255,255,0) 62%)`,
189
+ WebkitMask: 'linear-gradient(#000 0 0) content-box, linear-gradient(#000 0 0)', WebkitMaskComposite: 'xor', maskComposite: 'exclude',
190
+ }} />
191
+ </div>
192
+ </AbsoluteFill>
193
+ <Vignette strength={0.5} inner={0.4} color="#010506" />
194
+ <Grain opacity={0.1} blend="soft-light" />
195
+ </AbsoluteFill>
196
+ );
197
+ };