dsh-drawai 0.4.2 → 0.4.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -5
- package/lib/client.js +142 -16
- package/lib/index.js +7945 -7719
- package/lib/motion/asset-pack.js +394 -394
- package/lib/motion/assets.js +291 -291
- package/lib/motion/demo-assets-lock.js +10 -10
- package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
- package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
- package/lib/motion/mgstyles/catalog.json +127 -14
- package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
- package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
- package/lib/motion/mgstyles/upstream/manifest.json +28 -3
- package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
- package/lib/motion/mgstyles/vendor/README.md +28 -28
- package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
- package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
- package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
- package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
- package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
- package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
- package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
- package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
- package/lib/motion/project.js +5 -1
- package/lib/motion/qa.js +116 -6
- package/lib/motion/render.js +179 -179
- package/lib/motion/scene-kit.js +1 -1
- package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
- package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
- package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
- package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
- package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
- package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
- package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
- package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
- package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
- package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
- package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
- package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
- package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
- package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
- package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
- package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
- package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
- package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
- package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
- package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
- package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
- package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
- package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
- package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
- package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
- package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
- package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
- package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
- package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
- package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
- package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
- package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
- package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
- package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
- package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
- package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
- package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
- package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
- package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
- package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
- package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
- package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
- package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
- package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
- package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
- package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
- package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
- package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
- package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
- package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
- package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
- package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
- package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
- package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
- package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
- package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
- package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
- package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
- package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
- package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
- package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
- package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
- package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
- package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
- package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
- package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
- package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
- package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
- package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
- package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
- package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
- package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
- package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
- package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
- package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
- package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
- package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
- package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
- package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
- package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
- package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
- package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
- package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
- package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
- package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
- package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
- package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
- package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
- package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
- package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
- package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
- package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
- package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
- package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
- package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
- package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
- package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
- package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
- package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
- package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
- package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
- package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
- package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
- package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
- package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
- package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
- package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
- package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
- package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
- package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
- package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
- package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
- package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
- package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
- package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
- package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
- package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
- package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
- package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
- package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
- package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
- package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
- package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
- package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
- package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
- package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
- package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
- package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
- package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
- package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
- package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
- package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
- package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
- package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
- package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
- package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
- package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
- package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
- package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
- package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
- package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
- package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
- package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
- package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
- package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
- package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
- package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
- package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
- package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
- package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
- package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
- package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
- package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
- package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
- package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
- package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
- package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
- package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
- package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
- package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
- package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
- package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
- package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
- package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
- package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
- package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
- package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
- package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -54
- package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -58
- package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
- package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
- package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -50
- package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
- package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
- package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
- package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
- package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
- package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
- package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
- package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
- package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -51
- package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
- package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
- package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
- package/lib/motion/shotcraft/upstream/references/shots/interaction/picker-carousel-feature-cycle.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/interaction/segmented-thumb-hero.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -47
- package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -37
- package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
- package/lib/motion/shotcraft/upstream/references/shots/opening/brand-ink-open.md +36 -36
- package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -56
- package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -56
- package/lib/motion/shotcraft/upstream/references/shots/opening/fracture.md +40 -40
- package/lib/motion/shotcraft/upstream/references/shots/opening/icon-field-colorize.md +60 -60
- package/lib/motion/shotcraft/upstream/references/shots/opening/letterspace-materialize.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/opening/magician-card-flourish.md +73 -73
- package/lib/motion/shotcraft/upstream/references/shots/opening/orbit-ring-title-open.md +87 -87
- package/lib/motion/shotcraft/upstream/references/shots/opening/spotlight-hero-card.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/opening/stroke-segment-build.md +50 -50
- package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -59
- package/lib/motion/shotcraft/upstream/references/shots/outro/grain-dissolve.md +38 -38
- package/lib/motion/shotcraft/upstream/references/shots/outro/logo-shrink-wordmark-lockup.md +38 -38
- package/lib/motion/shotcraft/upstream/references/shots/outro/neon-triple-marquee.md +59 -59
- package/lib/motion/shotcraft/upstream/references/shots/outro/outro-group-photo-launch.md +39 -39
- package/lib/motion/shotcraft/upstream/references/shots/outro/ui-strip-away-outro.md +61 -61
- package/lib/motion/shotcraft/upstream/references/shots/outro/ui-to-brand-morph.md +52 -52
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -66
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -38
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -38
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -56
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/speed-ramp-freeze.md +44 -44
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -38
- package/lib/motion/shotcraft/upstream/references/shots/transition/bottom-push-stack-wipe.md +63 -63
- package/lib/motion/shotcraft/upstream/references/shots/transition/card-flip-reveal.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/transition/card-flock-tumble.md +63 -63
- package/lib/motion/shotcraft/upstream/references/shots/transition/circle-match-iris.md +58 -58
- package/lib/motion/shotcraft/upstream/references/shots/transition/gradient-transition.md +45 -45
- package/lib/motion/shotcraft/upstream/references/shots/transition/line-carry-transition.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/transition/mosaic-reframe.md +49 -49
- package/lib/motion/shotcraft/upstream/references/shots/transition/page-turn-transitions.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/transition/print-texture-transitions.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/transition/shot-transitions.md +45 -45
- package/lib/motion/shotcraft/upstream/references/shots/transition/tear-streak-transitions.md +48 -48
- package/lib/motion/shotcraft/upstream/references/shots/transition/transition-hidden-cut.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/transition/transition-travel.md +43 -43
- package/lib/motion/shotcraft/upstream/references/shots/transition/white-flash-logo-simplify-cut.md +41 -41
- package/lib/motion/shotcraft/upstream/references/shots/transition/wipe-transitions.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/typography/blur-slide.md +59 -59
- package/lib/motion/shotcraft/upstream/references/shots/typography/brace-expand.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/typography/countdown-arc-scatter.md +65 -65
- package/lib/motion/shotcraft/upstream/references/shots/typography/document-typewriter-reveal.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/typography/flying-words.md +64 -64
- package/lib/motion/shotcraft/upstream/references/shots/typography/glitch-cycle.md +64 -64
- package/lib/motion/shotcraft/upstream/references/shots/typography/gradient-word-sweep.md +54 -54
- package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -91
- package/lib/motion/shotcraft/upstream/references/shots/typography/marker-underline-title.md +51 -51
- package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
- package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
- package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -66
- package/lib/motion/shotcraft/upstream/references/shots/typography/pill-slot-cycle.md +58 -58
- package/lib/motion/shotcraft/upstream/references/shots/typography/text-column-converge.md +61 -61
- package/lib/motion/shotcraft/upstream/references/shots/typography/title-demote-to-label.md +64 -64
- package/lib/motion/shotcraft/upstream/references/shots/typography/type-assembly-moves.md +45 -45
- package/lib/motion/shotcraft/upstream/references/shots/typography/type-entrance-moves.md +41 -41
- package/lib/motion/shotcraft/upstream/references/shots/typography/type-rhythm-sync.md +51 -51
- package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -42
- package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -63
- package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-geometry.md +75 -75
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -59
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -67
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -60
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -66
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -40
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -45
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -62
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/draw-svg-trace.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -37
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -50
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -43
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -55
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-orbit-drop.md +51 -51
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -51
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -56
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -49
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -57
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -36
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -64
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -47
- package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -170
- package/lib/motion/shotcraft/upstream/references/workbench.md +157 -157
- package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -103
- package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -44
- package/lib/motion/shotcraft/upstream/template/package.json +20 -20
- package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -6
- package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -17
- package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -65
- package/lib/motion/shotcraft/upstream/template/src/aifl/DigitRoll.tsx +48 -48
- package/lib/motion/shotcraft/upstream/template/src/aifl/FlashCut.tsx +24 -24
- package/lib/motion/shotcraft/upstream/template/src/aifl/Main.tsx +192 -192
- package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -111
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -150
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -158
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -468
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOpen.tsx +552 -552
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOutroLive.tsx +411 -411
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/ScenePapers.tsx +200 -200
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -324
- package/lib/motion/shotcraft/upstream/template/src/aifl/live-layout.json +388 -388
- package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -4
- package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -7
- package/lib/motion/shotcraft/upstream/template/src/themes/manifest.tsx +68 -68
- package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -1
- package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.ts +24 -24
- package/lib/motion/shotcraft/upstream/template/src/themes/palettes.json +74 -74
- package/lib/motion/shotcraft/upstream/template/src/themes/visual-theme.tsx +91 -91
- package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -213
- package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -15
- package/lib/motion/style-frames.js +306 -306
- package/lib/motion/sync.js +214 -214
- package/lib/motion-library.js +1 -1
- package/lib/motion-project.js +105 -105
- package/lib/motion-render-worker.js +174 -174
- package/lib/routing/router.js +222 -222
- package/lib/routing/vendor/README.md +96 -96
- package/lib/routing/vendor/libavoid-routing.js +753 -753
- package/lib/routing/vendor/libavoid.min.js +59 -59
- package/lib/svg-export.js +1344 -0
- package/lib/video-trace-pool.js +128 -128
- package/package.json +3 -2
- package/LICENSE +0 -4175
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// hit-counter 连招计数:三张功能卡接连砸入槽位,每次命中 = 全局顿帧 2f + 落点伤害数字上浮渐隐
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// + 右上角 ×N combo 跳字(脉冲 / 倾斜 / 字号逐次加码)。组合:hitstop + damage-number-pop + combo-counter。
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//
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// 第二轮重设计(钴蓝街机海报 · 构建工具更新日):
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// - look = custom「cobalt arcade」:满版高饱和钴蓝色场(不是深海军蓝暗场)+ 白卡 + 街机黄。
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// 格斗游戏 combo UI 的语言直接拿来讲"功能连招":伤害数字是黄色斜体 900 字重 + 硬投影(漫画式错位影),
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// 计数器是 150→210px 的斜体「×N」,底下三格热度条逐格点亮。
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// - 内容:video-shotcraft 的三项能力,每一击的"伤害"= 做一支宣传片省下的制作时间(−2 h / −1 day / −3 days,示意值),
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// 三击打完收尾一行「Up to a week back on every promo.」——游戏梗落到真实收益上。
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// - 顿帧是全局的:背景斜纹滚动、浮尘、卡片、特效全部由同一个 remap 时间 t 驱动,命中时整幅画面一起冻 2f;
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// 只有卡面闪白与槽位受光用真实帧(冻结期间也要发生)。
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// - 触地:卡按速度竖向拉伸 + 运动模糊 → 触地压扁回弹(指数回落)→ 白色冲击环外扩 + 黄色火花八向迸射 + 槽底受光。
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//
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// 时间表(动画时间 t,30fps;真实帧 = t + 已冻结帧):
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// 0–22 建立:钴蓝场、三个虚线槽位(01/02/03)、眉题、暗色 ×0 计数器
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// 20/48/76 → 30/58/86 三张卡各 10f ease-in(quad) 砸落(间隔 28f 的均匀连招节拍)
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// 每命中 全局顿帧 2f;伤害数字打在卡面上 scale 1.45→1 + 上浮 150px 出卡沿,4f 后 12f 渐隐;计数器 exp(−t/2.4) 回落
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// 100–124 收尾行逐词升起,"a week" 用街机黄
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// 124–176 hold:背景斜纹极缓滚动,干净海报
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import React from 'react';
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import { AbsoluteFill, useCurrentFrame } from 'remotion';
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import { EASE, FONT, Grain, SpeedBlur, Vignette, bezier, mix, ramp } from '../../_fixtures/Polish';
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import { TextReveal, alpha, type } from '../../_fixtures/Look';
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import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
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export const HIT_COUNTER_DURATION = 176;
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// 自定义 look「cobalt arcade」
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const C = {
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bg0: '#1b3fd6', bg1: '#1230b0', bg2: '#0a1d78',
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card: '#f7f8ff', ink: '#0b1240', ink2: '#4a5488', ink3: '#8a93bf',
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hit: '#ffd23f', // 街机黄:只给伤害数字 / 计数器 / 火花 / 关键收益
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deep: '#06104a', // 硬投影色
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};
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const HITS_T = [30, 58, 86]; // 命中时刻(动画时间)
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const STOP = 2; // 每次顿帧帧数
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const HITS_REAL = HITS_T.map((h, i) => h + i * STOP); // 真实命中帧 = 动画命中帧 + 已冻结帧
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const SLOT_W = 480;
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const SLOT_H = 330;
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const SLOT_Y = 446;
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const GAP = 60;
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const SLOT_XS = [0, 1, 2].map((i) => 960 - (SLOT_W * 3 + GAP * 2) / 2 + i * (SLOT_W + GAP));
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const DROP_FROM = -460;
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const inQuad = bezier(0.55, 0.085, 0.68, 0.53);
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const DMG = ['−2 h', '−1 day', '−3 days'];
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const DMG_SIZE = [88, 104, 124]; // 伤害数字逐击加大
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const PULSE = [1.3, 1.45, 1.6];
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const TILT = [-2, -4, -6];
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const COUNTER_SIZE = [140, 166, 196];
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const FEATURES = [
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{ icon: 'recipe', name: 'Shot recipes', desc: 'Pick a move, not a blank canvas.', note: 'per shot' },
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{ icon: 'beat', name: 'Beat-synced cuts', desc: 'Every cut lands on the music.', note: 'per edit' },
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{ icon: 'layers', name: '2.5D camera', desc: 'Real pages, filmed in depth.', note: 'per promo' },
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];
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const Icon: React.FC<{ name: string }> = ({ name }) => {
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const sw = { fill: 'none', stroke: C.bg1, strokeWidth: 2, strokeLinecap: 'round' as const, strokeLinejoin: 'round' as const };
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return (
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<svg width={34} height={34} viewBox="0 0 24 24">
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{/* 镜头配方卡 */}
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{name === 'recipe' && (
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<>
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<rect x="4" y="3.5" width="16" height="17" rx="2.5" {...sw} />
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<path d="M8 8.5h8M8 12h8M8 15.5h5" {...sw} />
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</>
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)}
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{/* 踩点:波形 */}
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|
72
|
-
{name === 'beat' && <path d="M3 12h1.5M7 8.5v7M11 4.5v15M15 8v8M19 10.5v3M21 12h0.5" {...sw} />}
|
|
73
|
-
{/* 2.5D:层叠景深 */}
|
|
74
|
-
{name === 'layers' && (
|
|
75
|
-
<>
|
|
76
|
-
<path d="M3 8.5L12 4l9 4.5-9 4.5-9-4.5z" {...sw} />
|
|
77
|
-
<path d="M3 12.5l9 4.5 9-4.5M3 16.5L12 21l9-4.5" {...sw} />
|
|
78
|
-
</>
|
|
79
|
-
)}
|
|
80
|
-
</svg>
|
|
81
|
-
);
|
|
82
|
-
};
|
|
83
|
-
|
|
84
|
-
// saved = 伤害数字飘走后,收益「落」进卡片页脚的进度(0–1)
|
|
85
|
-
const FeatureCard: React.FC<{ i: number; elev: number; saved: number }> = ({ i, elev, saved }) => {
|
|
86
|
-
const f = FEATURES[i];
|
|
87
|
-
return (
|
|
88
|
-
<div
|
|
89
|
-
style={{
|
|
90
|
-
width: SLOT_W, height: SLOT_H, boxSizing: 'border-box', borderRadius: 26, padding: '34px 38px 32px',
|
|
91
|
-
background: `linear-gradient(180deg, #ffffff 0%, ${C.card} 100%)`,
|
|
92
|
-
boxShadow: `inset 0 1px 0 #fff, 0 ${(2 + elev * 0.4).toFixed(1)}px ${(4 + elev * 0.6).toFixed(1)}px ${alpha(C.deep, 0.25)}, 0 ${(10 + elev * 0.8).toFixed(1)}px ${(30 + elev * 1.4).toFixed(1)}px -8px ${alpha(C.deep, 0.5)}`,
|
|
93
|
-
display: 'flex', flexDirection: 'column', fontFamily: FONT.sans, color: C.ink,
|
|
94
|
-
}}
|
|
95
|
-
>
|
|
96
|
-
<div style={{ display: 'flex', alignItems: 'center' }}>
|
|
97
|
-
<div style={{ width: 62, height: 62, borderRadius: 18, background: alpha(C.bg0, 0.1), display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
|
|
98
|
-
<Icon name={f.icon} />
|
|
99
|
-
</div>
|
|
100
|
-
<div style={{ marginLeft: 'auto', ...type(26, 600, { mono: true }), color: C.ink3 }}>0{i + 1}</div>
|
|
101
|
-
</div>
|
|
102
|
-
<div style={{ marginTop: 30, ...type(48, 760), letterSpacing: '-0.035em', lineHeight: 1.02 }}>{f.name}</div>
|
|
103
|
-
<div style={{ marginTop: 12, ...type(30, 450), lineHeight: 1.3, color: C.ink2 }}>{f.desc}</div>
|
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104
|
-
<div
|
|
105
|
-
style={{
|
|
106
|
-
marginTop: 'auto', paddingTop: 18, borderTop: `1px solid ${alpha(C.ink, 0.1)}`, display: 'flex', alignItems: 'baseline',
|
|
107
|
-
opacity: saved, transform: `translateY(${mix(10, 0, saved).toFixed(1)}px)`,
|
|
108
|
-
}}
|
|
109
|
-
>
|
|
110
|
-
<span style={{ ...type(32, 800), fontStyle: 'italic', letterSpacing: '-0.02em', color: C.bg1 }}>{DMG[i]}</span>
|
|
111
|
-
<span style={{ marginLeft: 'auto', ...type(26, 500), color: C.ink3 }}>{f.note}</span>
|
|
112
|
-
</div>
|
|
113
|
-
</div>
|
|
114
|
-
);
|
|
115
|
-
};
|
|
116
|
-
|
|
117
|
-
const dropY = (t: number, hit: number) => mix(DROP_FROM, SLOT_Y, ramp(t, hit - 10, 10, inQuad));
|
|
118
|
-
|
|
119
|
-
const hash = (n: number) => {
|
|
120
|
-
const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
|
|
121
|
-
return x - Math.floor(x);
|
|
122
|
-
};
|
|
123
|
-
|
|
124
|
-
export const HitCounter: React.FC = () => {
|
|
125
|
-
const frame = useCurrentFrame();
|
|
126
|
-
|
|
127
|
-
// —— 全局帧 remap:每个真实命中帧起冻结 2f ——
|
|
128
|
-
const remap = (fr: number) => {
|
|
129
|
-
let t = fr;
|
|
130
|
-
for (const h of HITS_REAL) t -= Math.min(Math.max(fr - h, 0), STOP);
|
|
131
|
-
return t;
|
|
132
|
-
};
|
|
133
|
-
const t = remap(frame);
|
|
134
|
-
const count = HITS_T.filter((h) => t >= h).length;
|
|
135
|
-
|
|
136
|
-
// —— 计数器 ——
|
|
137
|
-
let cScale = 1;
|
|
138
|
-
let cRot = 0;
|
|
139
|
-
let cSize = 130;
|
|
140
|
-
if (count > 0) {
|
|
141
|
-
const i = count - 1;
|
|
142
|
-
const since = t - HITS_T[i];
|
|
143
|
-
cScale = 1 + (PULSE[i] - 1) * Math.exp(-since / 2.4);
|
|
144
|
-
cRot = TILT[i];
|
|
145
|
-
cSize = COUNTER_SIZE[i];
|
|
146
|
-
}
|
|
147
|
-
const stamp = count > 0 ? 1 - ramp(t, HITS_T[count - 1], 7, EASE.out) : 0;
|
|
148
|
-
|
|
149
|
-
// 背景斜纹滚动(t 驱动 → 顿帧时一起冻住)
|
|
150
|
-
const stripeShift = t * 2.2;
|
|
151
|
-
|
|
152
|
-
return (
|
|
153
|
-
<AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans, background: `linear-gradient(170deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
|
|
154
|
-
{/* 背景:主光 + 斜纹(速度线的静态版)+ 网点 */}
|
|
155
|
-
<div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 60% 55% at 38% 30%, ${alpha('#6f8dff', 0.45)} 0%, ${alpha('#6f8dff', 0)} 70%)` }} />
|
|
156
|
-
<div
|
|
157
|
-
style={{
|
|
158
|
-
position: 'absolute', inset: -200, opacity: 0.1,
|
|
159
|
-
backgroundImage: 'repeating-linear-gradient(-58deg, #ffffff 0px, #ffffff 2px, transparent 2px, transparent 46px)',
|
|
160
|
-
transform: `translateX(${(stripeShift % 54.2).toFixed(2)}px)`,
|
|
161
|
-
}}
|
|
162
|
-
/>
|
|
163
|
-
<div
|
|
164
|
-
style={{
|
|
165
|
-
position: 'absolute', inset: 0, opacity: 0.14,
|
|
166
|
-
backgroundImage: `radial-gradient(circle, ${C.deep} 1.4px, transparent 1.6px)`, backgroundSize: '18px 18px',
|
|
167
|
-
WebkitMaskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)', maskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)',
|
|
168
|
-
}}
|
|
169
|
-
/>
|
|
170
|
-
|
|
171
|
-
{/* 眉题 */}
|
|
172
|
-
<div style={{ position: 'absolute', left: 120, top: 104, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(frame, 0, 14, EASE.out) }}>
|
|
173
|
-
<ShotcraftMark size={52} tone="dark" />
|
|
174
|
-
<div style={{ ...type(34, 760), color: '#fff', letterSpacing: '-0.02em' }}>{BRAND.name}</div>
|
|
175
|
-
<div style={{ ...type(24, 650, { caps: true }), color: alpha('#ffffff', 0.62), letterSpacing: '0.24em', marginLeft: 8 }}>What’s new</div>
|
|
176
|
-
</div>
|
|
177
|
-
|
|
178
|
-
{/* 槽位:虚线 + 大号序号,建立期就立预期 */}
|
|
179
|
-
{SLOT_XS.map((x, i) => {
|
|
180
|
-
const near = ramp(t, HITS_T[i] - 10, 10, inQuad);
|
|
181
|
-
const df = frame - HITS_REAL[i];
|
|
182
|
-
const glowA = df >= 0 ? Math.exp(-df / 6) : 0; // 槽底受光(真实帧)
|
|
183
|
-
return (
|
|
184
|
-
<React.Fragment key={`slot-${i}`}>
|
|
185
|
-
<div
|
|
186
|
-
style={{
|
|
187
|
-
position: 'absolute', left: x, top: SLOT_Y, width: SLOT_W, height: SLOT_H, borderRadius: 26, boxSizing: 'border-box',
|
|
188
|
-
border: `2px dashed ${alpha('#ffffff', 0.28)}`, background: alpha(C.deep, 0.16),
|
|
189
|
-
display: 'flex', alignItems: 'center', justifyContent: 'center',
|
|
190
|
-
...type(120, 800), color: alpha('#ffffff', 0.1), letterSpacing: '-0.04em',
|
|
191
|
-
}}
|
|
192
|
-
>
|
|
193
|
-
0{i + 1}
|
|
194
|
-
</div>
|
|
195
|
-
{near > 0 && t < HITS_T[i] && (
|
|
196
|
-
<div
|
|
197
|
-
style={{
|
|
198
|
-
position: 'absolute', left: x + 40 - (1 - near) * 40, top: SLOT_Y + 50, width: SLOT_W - 80 + (1 - near) * 80, height: SLOT_H - 40,
|
|
199
|
-
borderRadius: 30, background: C.deep, filter: `blur(${mix(44, 16, near).toFixed(1)}px)`, opacity: mix(0.05, 0.5, near),
|
|
200
|
-
}}
|
|
201
|
-
/>
|
|
202
|
-
)}
|
|
203
|
-
{glowA > 0.02 && (
|
|
204
|
-
<div
|
|
205
|
-
style={{
|
|
206
|
-
position: 'absolute', left: x - 120, top: SLOT_Y + SLOT_H - 80, width: SLOT_W + 240, height: 200, borderRadius: '50%',
|
|
207
|
-
background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(C.hit, 0.45 * glowA)} 0%, ${alpha(C.hit, 0)} 70%)`,
|
|
208
|
-
}}
|
|
209
|
-
/>
|
|
210
|
-
)}
|
|
211
|
-
</React.Fragment>
|
|
212
|
-
);
|
|
213
|
-
})}
|
|
214
|
-
|
|
215
|
-
{/* 三张功能卡 */}
|
|
216
|
-
{HITS_T.map((hit, i) => {
|
|
217
|
-
if (t < hit - 10) return null;
|
|
218
|
-
const y = dropY(t, hit);
|
|
219
|
-
const vy = t < hit ? dropY(t + 0.5, hit) - dropY(t - 0.5, hit) : 0;
|
|
220
|
-
const speed = Math.min(1, vy / 200);
|
|
221
|
-
const s = t - hit;
|
|
222
|
-
const squash = s >= 0 ? 0.07 * Math.exp(-s / 1.6) : 0;
|
|
223
|
-
const sy = 1 + speed * 0.06 - squash;
|
|
224
|
-
const sx = 1 - speed * 0.025 + squash * 0.5;
|
|
225
|
-
const elev = s >= 0 ? 6 : mix(6, 60, (SLOT_Y - y) / (SLOT_Y - DROP_FROM));
|
|
226
|
-
const df = frame - HITS_REAL[i];
|
|
227
|
-
const flash = df >= 0 && df < STOP + 4 ? (df < STOP ? 0.7 : 0.7 * (1 - (df - STOP + 1) / 5)) : 0;
|
|
228
|
-
return (
|
|
229
|
-
<SpeedBlur key={`card-${i}`} vx={0} vy={vy} amount={0.12} max={24}>
|
|
230
|
-
<div style={{ position: 'absolute', left: SLOT_XS[i], top: y, transform: `scale(${sx.toFixed(4)}, ${sy.toFixed(4)})`, transformOrigin: 'bottom center' }}>
|
|
231
|
-
<FeatureCard i={i} elev={elev} saved={ramp(t, hit + 12, 12, EASE.snappy)} />
|
|
232
|
-
{flash > 0 && <div style={{ position: 'absolute', inset: 0, borderRadius: 26, background: '#ffffff', opacity: flash }} />}
|
|
233
|
-
</div>
|
|
234
|
-
</SpeedBlur>
|
|
235
|
-
);
|
|
236
|
-
})}
|
|
237
|
-
|
|
238
|
-
{/* 触地冲击:白色冲击环 + 八向黄色火花(t 驱动,顿帧时冻住) */}
|
|
239
|
-
{HITS_T.map((hit, i) => {
|
|
240
|
-
const s = t - hit;
|
|
241
|
-
if (s < 0 || s > 16) return null;
|
|
242
|
-
const ring = ramp(t, hit, 14, EASE.out);
|
|
243
|
-
const grow = mix(0, 46 + i * 10, ring);
|
|
244
|
-
const x0 = SLOT_XS[i];
|
|
245
|
-
const cx = x0 + SLOT_W / 2;
|
|
246
|
-
const cy = SLOT_Y + SLOT_H / 2;
|
|
247
|
-
const burst = ramp(t, hit, 12, EASE.snappy);
|
|
248
|
-
const n = 10 + i * 3; // 火花逐击加码
|
|
249
|
-
return (
|
|
250
|
-
<React.Fragment key={`fx-${i}`}>
|
|
251
|
-
<div
|
|
252
|
-
style={{
|
|
253
|
-
position: 'absolute', left: x0 - grow, top: SLOT_Y - grow * 0.7, width: SLOT_W + grow * 2, height: SLOT_H + grow * 1.4,
|
|
254
|
-
borderRadius: 26 + grow * 0.6, boxSizing: 'border-box', border: `${mix(5, 1, ring).toFixed(2)}px solid #ffffff`, opacity: (1 - ring) * 0.8,
|
|
255
|
-
}}
|
|
256
|
-
/>
|
|
257
|
-
<svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0, overflow: 'visible' }}>
|
|
258
|
-
{Array.from({ length: n }, (_, k) => {
|
|
259
|
-
const ang = (k / n) * Math.PI * 2 + hash(i * 31 + k) * 0.4;
|
|
260
|
-
const rx = SLOT_W * 0.52;
|
|
261
|
-
const ry = SLOT_H * 0.56;
|
|
262
|
-
const r0 = mix(1, 1.08 + hash(k + i * 7) * 0.15, burst);
|
|
263
|
-
const r1 = mix(1.04, 1.3 + hash(k * 3 + i) * 0.35 + i * 0.06, Math.min(1, burst * 1.2));
|
|
264
|
-
return (
|
|
265
|
-
<line
|
|
266
|
-
key={k}
|
|
267
|
-
x1={cx + Math.cos(ang) * rx * r0} y1={cy + Math.sin(ang) * ry * r0}
|
|
268
|
-
x2={cx + Math.cos(ang) * rx * r1} y2={cy + Math.sin(ang) * ry * r1}
|
|
269
|
-
stroke={k % 3 === 0 ? '#ffffff' : C.hit} strokeWidth={mix(7, 2, burst)} strokeLinecap="round"
|
|
270
|
-
opacity={Math.min(1, burst * 6) * (1 - burst)}
|
|
271
|
-
/>
|
|
272
|
-
);
|
|
273
|
-
})}
|
|
274
|
-
</svg>
|
|
275
|
-
</React.Fragment>
|
|
276
|
-
);
|
|
277
|
-
})}
|
|
278
|
-
|
|
279
|
-
{/* 伤害数字:黄色斜体 + 漫画式硬投影 */}
|
|
280
|
-
{HITS_T.map((hit, i) => {
|
|
281
|
-
const s = t - hit;
|
|
282
|
-
if (s < 0 || s > 17) return null;
|
|
283
|
-
const scale = mix(1.45, 1, ramp(t, hit, 5, EASE.snappy));
|
|
284
|
-
const rise = mix(0, -150, ramp(t, hit, 16, EASE.out));
|
|
285
|
-
const opacity = s < 4 ? 1 : 1 - ramp(t, hit + 4, 12, EASE.swift);
|
|
286
|
-
return (
|
|
287
|
-
<div
|
|
288
|
-
key={`dmg-${i}`}
|
|
289
|
-
style={{
|
|
290
|
-
// 落点在卡面中下部(打在目标身上),上浮出卡沿:不与右上角计数器抢位置
|
|
291
|
-
position: 'absolute', left: SLOT_XS[i] + SLOT_W / 2, top: SLOT_Y + SLOT_H * 0.62 - DMG_SIZE[i] + rise,
|
|
292
|
-
transform: `translateX(-50%) scale(${scale.toFixed(3)}) skewX(-8deg)`, transformOrigin: 'center bottom', opacity,
|
|
293
|
-
...type(DMG_SIZE[i], 900), fontStyle: 'italic', letterSpacing: '-0.04em', lineHeight: 1, color: C.hit, whiteSpace: 'nowrap',
|
|
294
|
-
textShadow: `6px 6px 0 ${C.deep}`,
|
|
295
|
-
}}
|
|
296
|
-
>
|
|
297
|
-
{DMG[i]}
|
|
298
|
-
</div>
|
|
299
|
-
);
|
|
300
|
-
})}
|
|
301
|
-
|
|
302
|
-
{/* 右上角 combo 计数器 */}
|
|
303
|
-
<div
|
|
304
|
-
style={{
|
|
305
|
-
position: 'absolute', right: 120, top: 64, width: 400, height: 280,
|
|
306
|
-
transform: `scale(${cScale.toFixed(4)}) rotate(${cRot}deg)`, transformOrigin: '90% 20%',
|
|
307
|
-
display: 'flex', flexDirection: 'column', alignItems: 'flex-end',
|
|
308
|
-
}}
|
|
309
|
-
>
|
|
310
|
-
<div style={{ ...type(26, 800, { caps: true }), letterSpacing: '0.3em', color: count ? '#ffffff' : alpha('#ffffff', 0.4), fontStyle: 'italic' }}>Combo</div>
|
|
311
|
-
<div
|
|
312
|
-
style={{
|
|
313
|
-
...type(cSize, 900), fontStyle: 'italic', letterSpacing: '-0.05em', lineHeight: 0.9, whiteSpace: 'nowrap',
|
|
314
|
-
color: count ? C.hit : alpha('#ffffff', 0.22), textShadow: count ? `7px 7px 0 ${C.deep}` : 'none',
|
|
315
|
-
transform: `translateY(${(-stamp * 0.14 * cSize).toFixed(1)}px) skewX(-6deg)`, marginTop: 6,
|
|
316
|
-
}}
|
|
317
|
-
>
|
|
318
|
-
×{count}
|
|
319
|
-
</div>
|
|
320
|
-
<div style={{ display: 'flex', gap: 8, marginTop: 14 }}>
|
|
321
|
-
{[0, 1, 2].map((k) => (
|
|
322
|
-
<div key={k} style={{ width: 56, height: 10, borderRadius: 5, background: k < count ? C.hit : alpha('#ffffff', 0.18), boxShadow: k < count ? `3px 3px 0 ${C.deep}` : 'none' }} />
|
|
323
|
-
))}
|
|
324
|
-
</div>
|
|
325
|
-
</div>
|
|
326
|
-
|
|
327
|
-
{/* 收尾:真实收益 */}
|
|
328
|
-
<div style={{ position: 'absolute', left: 0, right: 0, top: 866, textAlign: 'center' }}>
|
|
329
|
-
<TextReveal
|
|
330
|
-
text="Up to a week back on every promo."
|
|
331
|
-
by="word"
|
|
332
|
-
variant="rise"
|
|
333
|
-
start={HITS_REAL[2] + 14}
|
|
334
|
-
each={18}
|
|
335
|
-
gap={3}
|
|
336
|
-
style={{ ...type(60, 760), letterSpacing: '-0.03em', color: '#ffffff' }}
|
|
337
|
-
unitStyle={(k) => (k === 2 || k === 3 ? { color: C.hit } : {})}
|
|
338
|
-
/>
|
|
339
|
-
</div>
|
|
340
|
-
|
|
341
|
-
<Vignette strength={0.42} inner={0.45} color={C.deep} />
|
|
342
|
-
<Grain opacity={0.07} blend="soft-light" />
|
|
343
|
-
</AbsoluteFill>
|
|
344
|
-
);
|
|
345
|
-
};
|
|
1
|
+
// hit-counter 连招计数:三张功能卡接连砸入槽位,每次命中 = 全局顿帧 2f + 落点伤害数字上浮渐隐
|
|
2
|
+
// + 右上角 ×N combo 跳字(脉冲 / 倾斜 / 字号逐次加码)。组合:hitstop + damage-number-pop + combo-counter。
|
|
3
|
+
//
|
|
4
|
+
// 第二轮重设计(钴蓝街机海报 · 构建工具更新日):
|
|
5
|
+
// - look = custom「cobalt arcade」:满版高饱和钴蓝色场(不是深海军蓝暗场)+ 白卡 + 街机黄。
|
|
6
|
+
// 格斗游戏 combo UI 的语言直接拿来讲"功能连招":伤害数字是黄色斜体 900 字重 + 硬投影(漫画式错位影),
|
|
7
|
+
// 计数器是 150→210px 的斜体「×N」,底下三格热度条逐格点亮。
|
|
8
|
+
// - 内容:video-shotcraft 的三项能力,每一击的"伤害"= 做一支宣传片省下的制作时间(−2 h / −1 day / −3 days,示意值),
|
|
9
|
+
// 三击打完收尾一行「Up to a week back on every promo.」——游戏梗落到真实收益上。
|
|
10
|
+
// - 顿帧是全局的:背景斜纹滚动、浮尘、卡片、特效全部由同一个 remap 时间 t 驱动,命中时整幅画面一起冻 2f;
|
|
11
|
+
// 只有卡面闪白与槽位受光用真实帧(冻结期间也要发生)。
|
|
12
|
+
// - 触地:卡按速度竖向拉伸 + 运动模糊 → 触地压扁回弹(指数回落)→ 白色冲击环外扩 + 黄色火花八向迸射 + 槽底受光。
|
|
13
|
+
//
|
|
14
|
+
// 时间表(动画时间 t,30fps;真实帧 = t + 已冻结帧):
|
|
15
|
+
// 0–22 建立:钴蓝场、三个虚线槽位(01/02/03)、眉题、暗色 ×0 计数器
|
|
16
|
+
// 20/48/76 → 30/58/86 三张卡各 10f ease-in(quad) 砸落(间隔 28f 的均匀连招节拍)
|
|
17
|
+
// 每命中 全局顿帧 2f;伤害数字打在卡面上 scale 1.45→1 + 上浮 150px 出卡沿,4f 后 12f 渐隐;计数器 exp(−t/2.4) 回落
|
|
18
|
+
// 100–124 收尾行逐词升起,"a week" 用街机黄
|
|
19
|
+
// 124–176 hold:背景斜纹极缓滚动,干净海报
|
|
20
|
+
import React from 'react';
|
|
21
|
+
import { AbsoluteFill, useCurrentFrame } from 'remotion';
|
|
22
|
+
import { EASE, FONT, Grain, SpeedBlur, Vignette, bezier, mix, ramp } from '../../_fixtures/Polish';
|
|
23
|
+
import { TextReveal, alpha, type } from '../../_fixtures/Look';
|
|
24
|
+
import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
|
|
25
|
+
|
|
26
|
+
export const HIT_COUNTER_DURATION = 176;
|
|
27
|
+
|
|
28
|
+
// 自定义 look「cobalt arcade」
|
|
29
|
+
const C = {
|
|
30
|
+
bg0: '#1b3fd6', bg1: '#1230b0', bg2: '#0a1d78',
|
|
31
|
+
card: '#f7f8ff', ink: '#0b1240', ink2: '#4a5488', ink3: '#8a93bf',
|
|
32
|
+
hit: '#ffd23f', // 街机黄:只给伤害数字 / 计数器 / 火花 / 关键收益
|
|
33
|
+
deep: '#06104a', // 硬投影色
|
|
34
|
+
};
|
|
35
|
+
|
|
36
|
+
const HITS_T = [30, 58, 86]; // 命中时刻(动画时间)
|
|
37
|
+
const STOP = 2; // 每次顿帧帧数
|
|
38
|
+
const HITS_REAL = HITS_T.map((h, i) => h + i * STOP); // 真实命中帧 = 动画命中帧 + 已冻结帧
|
|
39
|
+
|
|
40
|
+
const SLOT_W = 480;
|
|
41
|
+
const SLOT_H = 330;
|
|
42
|
+
const SLOT_Y = 446;
|
|
43
|
+
const GAP = 60;
|
|
44
|
+
const SLOT_XS = [0, 1, 2].map((i) => 960 - (SLOT_W * 3 + GAP * 2) / 2 + i * (SLOT_W + GAP));
|
|
45
|
+
const DROP_FROM = -460;
|
|
46
|
+
const inQuad = bezier(0.55, 0.085, 0.68, 0.53);
|
|
47
|
+
|
|
48
|
+
const DMG = ['−2 h', '−1 day', '−3 days'];
|
|
49
|
+
const DMG_SIZE = [88, 104, 124]; // 伤害数字逐击加大
|
|
50
|
+
const PULSE = [1.3, 1.45, 1.6];
|
|
51
|
+
const TILT = [-2, -4, -6];
|
|
52
|
+
const COUNTER_SIZE = [140, 166, 196];
|
|
53
|
+
|
|
54
|
+
const FEATURES = [
|
|
55
|
+
{ icon: 'recipe', name: 'Shot recipes', desc: 'Pick a move, not a blank canvas.', note: 'per shot' },
|
|
56
|
+
{ icon: 'beat', name: 'Beat-synced cuts', desc: 'Every cut lands on the music.', note: 'per edit' },
|
|
57
|
+
{ icon: 'layers', name: '2.5D camera', desc: 'Real pages, filmed in depth.', note: 'per promo' },
|
|
58
|
+
];
|
|
59
|
+
|
|
60
|
+
const Icon: React.FC<{ name: string }> = ({ name }) => {
|
|
61
|
+
const sw = { fill: 'none', stroke: C.bg1, strokeWidth: 2, strokeLinecap: 'round' as const, strokeLinejoin: 'round' as const };
|
|
62
|
+
return (
|
|
63
|
+
<svg width={34} height={34} viewBox="0 0 24 24">
|
|
64
|
+
{/* 镜头配方卡 */}
|
|
65
|
+
{name === 'recipe' && (
|
|
66
|
+
<>
|
|
67
|
+
<rect x="4" y="3.5" width="16" height="17" rx="2.5" {...sw} />
|
|
68
|
+
<path d="M8 8.5h8M8 12h8M8 15.5h5" {...sw} />
|
|
69
|
+
</>
|
|
70
|
+
)}
|
|
71
|
+
{/* 踩点:波形 */}
|
|
72
|
+
{name === 'beat' && <path d="M3 12h1.5M7 8.5v7M11 4.5v15M15 8v8M19 10.5v3M21 12h0.5" {...sw} />}
|
|
73
|
+
{/* 2.5D:层叠景深 */}
|
|
74
|
+
{name === 'layers' && (
|
|
75
|
+
<>
|
|
76
|
+
<path d="M3 8.5L12 4l9 4.5-9 4.5-9-4.5z" {...sw} />
|
|
77
|
+
<path d="M3 12.5l9 4.5 9-4.5M3 16.5L12 21l9-4.5" {...sw} />
|
|
78
|
+
</>
|
|
79
|
+
)}
|
|
80
|
+
</svg>
|
|
81
|
+
);
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
// saved = 伤害数字飘走后,收益「落」进卡片页脚的进度(0–1)
|
|
85
|
+
const FeatureCard: React.FC<{ i: number; elev: number; saved: number }> = ({ i, elev, saved }) => {
|
|
86
|
+
const f = FEATURES[i];
|
|
87
|
+
return (
|
|
88
|
+
<div
|
|
89
|
+
style={{
|
|
90
|
+
width: SLOT_W, height: SLOT_H, boxSizing: 'border-box', borderRadius: 26, padding: '34px 38px 32px',
|
|
91
|
+
background: `linear-gradient(180deg, #ffffff 0%, ${C.card} 100%)`,
|
|
92
|
+
boxShadow: `inset 0 1px 0 #fff, 0 ${(2 + elev * 0.4).toFixed(1)}px ${(4 + elev * 0.6).toFixed(1)}px ${alpha(C.deep, 0.25)}, 0 ${(10 + elev * 0.8).toFixed(1)}px ${(30 + elev * 1.4).toFixed(1)}px -8px ${alpha(C.deep, 0.5)}`,
|
|
93
|
+
display: 'flex', flexDirection: 'column', fontFamily: FONT.sans, color: C.ink,
|
|
94
|
+
}}
|
|
95
|
+
>
|
|
96
|
+
<div style={{ display: 'flex', alignItems: 'center' }}>
|
|
97
|
+
<div style={{ width: 62, height: 62, borderRadius: 18, background: alpha(C.bg0, 0.1), display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
|
|
98
|
+
<Icon name={f.icon} />
|
|
99
|
+
</div>
|
|
100
|
+
<div style={{ marginLeft: 'auto', ...type(26, 600, { mono: true }), color: C.ink3 }}>0{i + 1}</div>
|
|
101
|
+
</div>
|
|
102
|
+
<div style={{ marginTop: 30, ...type(48, 760), letterSpacing: '-0.035em', lineHeight: 1.02 }}>{f.name}</div>
|
|
103
|
+
<div style={{ marginTop: 12, ...type(30, 450), lineHeight: 1.3, color: C.ink2 }}>{f.desc}</div>
|
|
104
|
+
<div
|
|
105
|
+
style={{
|
|
106
|
+
marginTop: 'auto', paddingTop: 18, borderTop: `1px solid ${alpha(C.ink, 0.1)}`, display: 'flex', alignItems: 'baseline',
|
|
107
|
+
opacity: saved, transform: `translateY(${mix(10, 0, saved).toFixed(1)}px)`,
|
|
108
|
+
}}
|
|
109
|
+
>
|
|
110
|
+
<span style={{ ...type(32, 800), fontStyle: 'italic', letterSpacing: '-0.02em', color: C.bg1 }}>{DMG[i]}</span>
|
|
111
|
+
<span style={{ marginLeft: 'auto', ...type(26, 500), color: C.ink3 }}>{f.note}</span>
|
|
112
|
+
</div>
|
|
113
|
+
</div>
|
|
114
|
+
);
|
|
115
|
+
};
|
|
116
|
+
|
|
117
|
+
const dropY = (t: number, hit: number) => mix(DROP_FROM, SLOT_Y, ramp(t, hit - 10, 10, inQuad));
|
|
118
|
+
|
|
119
|
+
const hash = (n: number) => {
|
|
120
|
+
const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
|
|
121
|
+
return x - Math.floor(x);
|
|
122
|
+
};
|
|
123
|
+
|
|
124
|
+
export const HitCounter: React.FC = () => {
|
|
125
|
+
const frame = useCurrentFrame();
|
|
126
|
+
|
|
127
|
+
// —— 全局帧 remap:每个真实命中帧起冻结 2f ——
|
|
128
|
+
const remap = (fr: number) => {
|
|
129
|
+
let t = fr;
|
|
130
|
+
for (const h of HITS_REAL) t -= Math.min(Math.max(fr - h, 0), STOP);
|
|
131
|
+
return t;
|
|
132
|
+
};
|
|
133
|
+
const t = remap(frame);
|
|
134
|
+
const count = HITS_T.filter((h) => t >= h).length;
|
|
135
|
+
|
|
136
|
+
// —— 计数器 ——
|
|
137
|
+
let cScale = 1;
|
|
138
|
+
let cRot = 0;
|
|
139
|
+
let cSize = 130;
|
|
140
|
+
if (count > 0) {
|
|
141
|
+
const i = count - 1;
|
|
142
|
+
const since = t - HITS_T[i];
|
|
143
|
+
cScale = 1 + (PULSE[i] - 1) * Math.exp(-since / 2.4);
|
|
144
|
+
cRot = TILT[i];
|
|
145
|
+
cSize = COUNTER_SIZE[i];
|
|
146
|
+
}
|
|
147
|
+
const stamp = count > 0 ? 1 - ramp(t, HITS_T[count - 1], 7, EASE.out) : 0;
|
|
148
|
+
|
|
149
|
+
// 背景斜纹滚动(t 驱动 → 顿帧时一起冻住)
|
|
150
|
+
const stripeShift = t * 2.2;
|
|
151
|
+
|
|
152
|
+
return (
|
|
153
|
+
<AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans, background: `linear-gradient(170deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
|
|
154
|
+
{/* 背景:主光 + 斜纹(速度线的静态版)+ 网点 */}
|
|
155
|
+
<div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 60% 55% at 38% 30%, ${alpha('#6f8dff', 0.45)} 0%, ${alpha('#6f8dff', 0)} 70%)` }} />
|
|
156
|
+
<div
|
|
157
|
+
style={{
|
|
158
|
+
position: 'absolute', inset: -200, opacity: 0.1,
|
|
159
|
+
backgroundImage: 'repeating-linear-gradient(-58deg, #ffffff 0px, #ffffff 2px, transparent 2px, transparent 46px)',
|
|
160
|
+
transform: `translateX(${(stripeShift % 54.2).toFixed(2)}px)`,
|
|
161
|
+
}}
|
|
162
|
+
/>
|
|
163
|
+
<div
|
|
164
|
+
style={{
|
|
165
|
+
position: 'absolute', inset: 0, opacity: 0.14,
|
|
166
|
+
backgroundImage: `radial-gradient(circle, ${C.deep} 1.4px, transparent 1.6px)`, backgroundSize: '18px 18px',
|
|
167
|
+
WebkitMaskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)', maskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)',
|
|
168
|
+
}}
|
|
169
|
+
/>
|
|
170
|
+
|
|
171
|
+
{/* 眉题 */}
|
|
172
|
+
<div style={{ position: 'absolute', left: 120, top: 104, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(frame, 0, 14, EASE.out) }}>
|
|
173
|
+
<ShotcraftMark size={52} tone="dark" />
|
|
174
|
+
<div style={{ ...type(34, 760), color: '#fff', letterSpacing: '-0.02em' }}>{BRAND.name}</div>
|
|
175
|
+
<div style={{ ...type(24, 650, { caps: true }), color: alpha('#ffffff', 0.62), letterSpacing: '0.24em', marginLeft: 8 }}>What’s new</div>
|
|
176
|
+
</div>
|
|
177
|
+
|
|
178
|
+
{/* 槽位:虚线 + 大号序号,建立期就立预期 */}
|
|
179
|
+
{SLOT_XS.map((x, i) => {
|
|
180
|
+
const near = ramp(t, HITS_T[i] - 10, 10, inQuad);
|
|
181
|
+
const df = frame - HITS_REAL[i];
|
|
182
|
+
const glowA = df >= 0 ? Math.exp(-df / 6) : 0; // 槽底受光(真实帧)
|
|
183
|
+
return (
|
|
184
|
+
<React.Fragment key={`slot-${i}`}>
|
|
185
|
+
<div
|
|
186
|
+
style={{
|
|
187
|
+
position: 'absolute', left: x, top: SLOT_Y, width: SLOT_W, height: SLOT_H, borderRadius: 26, boxSizing: 'border-box',
|
|
188
|
+
border: `2px dashed ${alpha('#ffffff', 0.28)}`, background: alpha(C.deep, 0.16),
|
|
189
|
+
display: 'flex', alignItems: 'center', justifyContent: 'center',
|
|
190
|
+
...type(120, 800), color: alpha('#ffffff', 0.1), letterSpacing: '-0.04em',
|
|
191
|
+
}}
|
|
192
|
+
>
|
|
193
|
+
0{i + 1}
|
|
194
|
+
</div>
|
|
195
|
+
{near > 0 && t < HITS_T[i] && (
|
|
196
|
+
<div
|
|
197
|
+
style={{
|
|
198
|
+
position: 'absolute', left: x + 40 - (1 - near) * 40, top: SLOT_Y + 50, width: SLOT_W - 80 + (1 - near) * 80, height: SLOT_H - 40,
|
|
199
|
+
borderRadius: 30, background: C.deep, filter: `blur(${mix(44, 16, near).toFixed(1)}px)`, opacity: mix(0.05, 0.5, near),
|
|
200
|
+
}}
|
|
201
|
+
/>
|
|
202
|
+
)}
|
|
203
|
+
{glowA > 0.02 && (
|
|
204
|
+
<div
|
|
205
|
+
style={{
|
|
206
|
+
position: 'absolute', left: x - 120, top: SLOT_Y + SLOT_H - 80, width: SLOT_W + 240, height: 200, borderRadius: '50%',
|
|
207
|
+
background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(C.hit, 0.45 * glowA)} 0%, ${alpha(C.hit, 0)} 70%)`,
|
|
208
|
+
}}
|
|
209
|
+
/>
|
|
210
|
+
)}
|
|
211
|
+
</React.Fragment>
|
|
212
|
+
);
|
|
213
|
+
})}
|
|
214
|
+
|
|
215
|
+
{/* 三张功能卡 */}
|
|
216
|
+
{HITS_T.map((hit, i) => {
|
|
217
|
+
if (t < hit - 10) return null;
|
|
218
|
+
const y = dropY(t, hit);
|
|
219
|
+
const vy = t < hit ? dropY(t + 0.5, hit) - dropY(t - 0.5, hit) : 0;
|
|
220
|
+
const speed = Math.min(1, vy / 200);
|
|
221
|
+
const s = t - hit;
|
|
222
|
+
const squash = s >= 0 ? 0.07 * Math.exp(-s / 1.6) : 0;
|
|
223
|
+
const sy = 1 + speed * 0.06 - squash;
|
|
224
|
+
const sx = 1 - speed * 0.025 + squash * 0.5;
|
|
225
|
+
const elev = s >= 0 ? 6 : mix(6, 60, (SLOT_Y - y) / (SLOT_Y - DROP_FROM));
|
|
226
|
+
const df = frame - HITS_REAL[i];
|
|
227
|
+
const flash = df >= 0 && df < STOP + 4 ? (df < STOP ? 0.7 : 0.7 * (1 - (df - STOP + 1) / 5)) : 0;
|
|
228
|
+
return (
|
|
229
|
+
<SpeedBlur key={`card-${i}`} vx={0} vy={vy} amount={0.12} max={24}>
|
|
230
|
+
<div style={{ position: 'absolute', left: SLOT_XS[i], top: y, transform: `scale(${sx.toFixed(4)}, ${sy.toFixed(4)})`, transformOrigin: 'bottom center' }}>
|
|
231
|
+
<FeatureCard i={i} elev={elev} saved={ramp(t, hit + 12, 12, EASE.snappy)} />
|
|
232
|
+
{flash > 0 && <div style={{ position: 'absolute', inset: 0, borderRadius: 26, background: '#ffffff', opacity: flash }} />}
|
|
233
|
+
</div>
|
|
234
|
+
</SpeedBlur>
|
|
235
|
+
);
|
|
236
|
+
})}
|
|
237
|
+
|
|
238
|
+
{/* 触地冲击:白色冲击环 + 八向黄色火花(t 驱动,顿帧时冻住) */}
|
|
239
|
+
{HITS_T.map((hit, i) => {
|
|
240
|
+
const s = t - hit;
|
|
241
|
+
if (s < 0 || s > 16) return null;
|
|
242
|
+
const ring = ramp(t, hit, 14, EASE.out);
|
|
243
|
+
const grow = mix(0, 46 + i * 10, ring);
|
|
244
|
+
const x0 = SLOT_XS[i];
|
|
245
|
+
const cx = x0 + SLOT_W / 2;
|
|
246
|
+
const cy = SLOT_Y + SLOT_H / 2;
|
|
247
|
+
const burst = ramp(t, hit, 12, EASE.snappy);
|
|
248
|
+
const n = 10 + i * 3; // 火花逐击加码
|
|
249
|
+
return (
|
|
250
|
+
<React.Fragment key={`fx-${i}`}>
|
|
251
|
+
<div
|
|
252
|
+
style={{
|
|
253
|
+
position: 'absolute', left: x0 - grow, top: SLOT_Y - grow * 0.7, width: SLOT_W + grow * 2, height: SLOT_H + grow * 1.4,
|
|
254
|
+
borderRadius: 26 + grow * 0.6, boxSizing: 'border-box', border: `${mix(5, 1, ring).toFixed(2)}px solid #ffffff`, opacity: (1 - ring) * 0.8,
|
|
255
|
+
}}
|
|
256
|
+
/>
|
|
257
|
+
<svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0, overflow: 'visible' }}>
|
|
258
|
+
{Array.from({ length: n }, (_, k) => {
|
|
259
|
+
const ang = (k / n) * Math.PI * 2 + hash(i * 31 + k) * 0.4;
|
|
260
|
+
const rx = SLOT_W * 0.52;
|
|
261
|
+
const ry = SLOT_H * 0.56;
|
|
262
|
+
const r0 = mix(1, 1.08 + hash(k + i * 7) * 0.15, burst);
|
|
263
|
+
const r1 = mix(1.04, 1.3 + hash(k * 3 + i) * 0.35 + i * 0.06, Math.min(1, burst * 1.2));
|
|
264
|
+
return (
|
|
265
|
+
<line
|
|
266
|
+
key={k}
|
|
267
|
+
x1={cx + Math.cos(ang) * rx * r0} y1={cy + Math.sin(ang) * ry * r0}
|
|
268
|
+
x2={cx + Math.cos(ang) * rx * r1} y2={cy + Math.sin(ang) * ry * r1}
|
|
269
|
+
stroke={k % 3 === 0 ? '#ffffff' : C.hit} strokeWidth={mix(7, 2, burst)} strokeLinecap="round"
|
|
270
|
+
opacity={Math.min(1, burst * 6) * (1 - burst)}
|
|
271
|
+
/>
|
|
272
|
+
);
|
|
273
|
+
})}
|
|
274
|
+
</svg>
|
|
275
|
+
</React.Fragment>
|
|
276
|
+
);
|
|
277
|
+
})}
|
|
278
|
+
|
|
279
|
+
{/* 伤害数字:黄色斜体 + 漫画式硬投影 */}
|
|
280
|
+
{HITS_T.map((hit, i) => {
|
|
281
|
+
const s = t - hit;
|
|
282
|
+
if (s < 0 || s > 17) return null;
|
|
283
|
+
const scale = mix(1.45, 1, ramp(t, hit, 5, EASE.snappy));
|
|
284
|
+
const rise = mix(0, -150, ramp(t, hit, 16, EASE.out));
|
|
285
|
+
const opacity = s < 4 ? 1 : 1 - ramp(t, hit + 4, 12, EASE.swift);
|
|
286
|
+
return (
|
|
287
|
+
<div
|
|
288
|
+
key={`dmg-${i}`}
|
|
289
|
+
style={{
|
|
290
|
+
// 落点在卡面中下部(打在目标身上),上浮出卡沿:不与右上角计数器抢位置
|
|
291
|
+
position: 'absolute', left: SLOT_XS[i] + SLOT_W / 2, top: SLOT_Y + SLOT_H * 0.62 - DMG_SIZE[i] + rise,
|
|
292
|
+
transform: `translateX(-50%) scale(${scale.toFixed(3)}) skewX(-8deg)`, transformOrigin: 'center bottom', opacity,
|
|
293
|
+
...type(DMG_SIZE[i], 900), fontStyle: 'italic', letterSpacing: '-0.04em', lineHeight: 1, color: C.hit, whiteSpace: 'nowrap',
|
|
294
|
+
textShadow: `6px 6px 0 ${C.deep}`,
|
|
295
|
+
}}
|
|
296
|
+
>
|
|
297
|
+
{DMG[i]}
|
|
298
|
+
</div>
|
|
299
|
+
);
|
|
300
|
+
})}
|
|
301
|
+
|
|
302
|
+
{/* 右上角 combo 计数器 */}
|
|
303
|
+
<div
|
|
304
|
+
style={{
|
|
305
|
+
position: 'absolute', right: 120, top: 64, width: 400, height: 280,
|
|
306
|
+
transform: `scale(${cScale.toFixed(4)}) rotate(${cRot}deg)`, transformOrigin: '90% 20%',
|
|
307
|
+
display: 'flex', flexDirection: 'column', alignItems: 'flex-end',
|
|
308
|
+
}}
|
|
309
|
+
>
|
|
310
|
+
<div style={{ ...type(26, 800, { caps: true }), letterSpacing: '0.3em', color: count ? '#ffffff' : alpha('#ffffff', 0.4), fontStyle: 'italic' }}>Combo</div>
|
|
311
|
+
<div
|
|
312
|
+
style={{
|
|
313
|
+
...type(cSize, 900), fontStyle: 'italic', letterSpacing: '-0.05em', lineHeight: 0.9, whiteSpace: 'nowrap',
|
|
314
|
+
color: count ? C.hit : alpha('#ffffff', 0.22), textShadow: count ? `7px 7px 0 ${C.deep}` : 'none',
|
|
315
|
+
transform: `translateY(${(-stamp * 0.14 * cSize).toFixed(1)}px) skewX(-6deg)`, marginTop: 6,
|
|
316
|
+
}}
|
|
317
|
+
>
|
|
318
|
+
×{count}
|
|
319
|
+
</div>
|
|
320
|
+
<div style={{ display: 'flex', gap: 8, marginTop: 14 }}>
|
|
321
|
+
{[0, 1, 2].map((k) => (
|
|
322
|
+
<div key={k} style={{ width: 56, height: 10, borderRadius: 5, background: k < count ? C.hit : alpha('#ffffff', 0.18), boxShadow: k < count ? `3px 3px 0 ${C.deep}` : 'none' }} />
|
|
323
|
+
))}
|
|
324
|
+
</div>
|
|
325
|
+
</div>
|
|
326
|
+
|
|
327
|
+
{/* 收尾:真实收益 */}
|
|
328
|
+
<div style={{ position: 'absolute', left: 0, right: 0, top: 866, textAlign: 'center' }}>
|
|
329
|
+
<TextReveal
|
|
330
|
+
text="Up to a week back on every promo."
|
|
331
|
+
by="word"
|
|
332
|
+
variant="rise"
|
|
333
|
+
start={HITS_REAL[2] + 14}
|
|
334
|
+
each={18}
|
|
335
|
+
gap={3}
|
|
336
|
+
style={{ ...type(60, 760), letterSpacing: '-0.03em', color: '#ffffff' }}
|
|
337
|
+
unitStyle={(k) => (k === 2 || k === 3 ? { color: C.hit } : {})}
|
|
338
|
+
/>
|
|
339
|
+
</div>
|
|
340
|
+
|
|
341
|
+
<Vignette strength={0.42} inner={0.45} color={C.deep} />
|
|
342
|
+
<Grain opacity={0.07} blend="soft-light" />
|
|
343
|
+
</AbsoluteFill>
|
|
344
|
+
);
|
|
345
|
+
};
|