dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
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@@ -1,305 +1,305 @@
1
- // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
- // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
- //
4
- // 设计决定
5
- // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
- // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
- // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
- // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
- // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
- // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
- // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
- // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
- // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
- //
15
- // 时间表(30fps,126f)
16
- // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
- // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
- // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
- // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
- // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
- // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
- // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
- import layout from '../../_textures/live-layout.json';
26
- import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
- import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
-
29
- export const CRASHIMPACT_DUR = 126;
30
-
31
- // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
- const L = { ...LOOKS.lime, light: '#9aa58a' };
33
- const LIME = L.accent;
34
- const CARDS = layout.projects.cards;
35
- const CARD = CARDS[3];
36
- const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
- const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
- // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
- const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
- const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
- const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
-
43
- const PUSH = 40;
44
- const HIT = 46;
45
- const Z_WIDE = 0.78;
46
- const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
-
48
- // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
- const camAt = (f: number) => {
50
- const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
- const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
- const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
- const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
- if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
- const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
- const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
- return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
- };
59
-
60
- // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
- // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
- const shakeAt = (f: number) => {
63
- const t = f - HIT;
64
- if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
- const env = 14 * Math.exp(-t / 1.8);
66
- if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
- return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
- };
69
-
70
- // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
- const HOPS = [
72
- { at: 4, c: CARDS[0] },
73
- { at: 10, c: CARDS[4] },
74
- { at: 20, c: CARD },
75
- ];
76
- const reticleAt = (f: number) => {
77
- const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
- let r = box(HOPS[0].c);
79
- for (let i = 1; i < HOPS.length; i++) {
80
- const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
- const b = box(HOPS[i].c);
82
- r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
- }
84
- return r;
85
- };
86
-
87
- // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
- const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
- const { zoom, sx, sy } = camAt(f);
90
- const tx = sx - TARGET.cx * zoom;
91
- const ty = sy - TARGET.cy * zoom;
92
- const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
- // 取景框
94
- const r = reticleAt(frame);
95
- const show = ramp(frame, 3, 6, EASE.out);
96
- const lock = ramp(frame, 28, 8, EASE.snappy);
97
- const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
- const pad = mix(26, 10, lock) + 16 * breath;
99
- const arm = px(30);
100
- const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
- // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
- const t = frame - HIT;
103
- const crush = t >= 0;
104
- const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
- const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
- return (
107
- <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
- {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
- <div style={{
110
- position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
- background: '#f9f6f1',
112
- boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
- }}>
114
- <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
- <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
- {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
- <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
- {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
- <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
- <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
- </div>
122
- </div>
123
- {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
- {crush && (
125
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
- )}
127
- {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
- {crush && (
129
- <div style={{
130
- position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
- background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
- }} />
133
- )}
134
- {/* 高清目标卡覆盖原位(Q2) */}
135
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
- {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
- {frame >= 52 && frame <= 70 && (
138
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
- {(() => {
140
- const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
- return (
142
- <>
143
- <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
- <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
- </>
146
- );
147
- })()}
148
- </div>
149
- )}
150
- {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
- {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
- const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
- const grow = mix(0, k ? 60 : 110, u);
154
- const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
- return (
156
- <div key={k} style={{
157
- position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
- borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
- boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
- }} />
161
- );
162
- })}
163
- {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
- {t >= 0 && (
165
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
- )}
167
- {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
- {show > 0 && (
169
- <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
- style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
- <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
- <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
- <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
- <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
- <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
- </g>
177
- {/* 中心十字准星 */}
178
- <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
- <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
- </g>
181
- </svg>
182
- )}
183
- </div>
184
- );
185
- };
186
-
187
- // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
- const SHUTTER = 0.55;
189
- const edgeAt = (f: number) => {
190
- const a = camAt(f), b = camAt(f - SHUTTER);
191
- return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
- };
193
-
194
- // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
- const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
- const a = ramp(frame, at, 12, EASE.snappy);
197
- return (
198
- <div style={{ marginBottom: 46 }}>
199
- <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
- <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
- {label}
202
- </div>
203
- <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
- </div>
205
- );
206
- };
207
-
208
- export const CrashImpactReal: React.FC = () => {
209
- const frame = useCurrentFrame();
210
- const { sx, sy, rot } = shakeAt(frame);
211
- const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
- const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
- const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
- const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
- // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
- const cam = camAt(frame);
217
- const r = reticleAt(frame);
218
- const lock = ramp(frame, 28, 8, EASE.snappy);
219
- const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
- const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
- const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
- return (
223
- <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
- <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
- {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
- <div style={{
227
- position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
- transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
- backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
- backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
- WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
- }} />
233
- </Stage>
234
-
235
- {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
- <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
- {n > 1 ? (
238
- Array.from({ length: n }, (_, i) => (
239
- <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
- <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
- </AbsoluteFill>
242
- ))
243
- ) : (
244
- <World f={frame} frame={frame} />
245
- )}
246
- </AbsoluteFill>
247
-
248
- {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
- <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
- <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
- <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
- LIVE · /PROJECTS
253
- </div>
254
- <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
- 10 PROJECTS · SCANNING
256
- </div>
257
- {frame >= 4 && (
258
- <div style={{
259
- position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
- background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
- border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
- opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
- }}>
264
- {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
- </div>
266
- )}
267
- </AbsoluteFill>
268
-
269
- {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
- {frame >= 52 && (
271
- <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
- <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
- <Readout frame={frame} at={54} label="Target">
274
- <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
- </Readout>
276
- <Readout frame={frame} at={58} label="Owner">
277
- <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
- </Readout>
279
- <Readout frame={frame} at={62} label="State">
280
- <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
- <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
- Active
283
- </div>
284
- </Readout>
285
- </div>
286
- <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
- <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
- <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
- <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
- </div>
291
- <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
- <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
- <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
- </div>
295
- <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
- <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
- </div>
298
- </div>
299
- </AbsoluteFill>
300
- )}
301
- <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
- <Grain opacity={0.07} blend="soft-light" />
303
- </AbsoluteFill>
304
- );
305
- };
1
+ // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
+ // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
+ //
4
+ // 设计决定
5
+ // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
+ // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
+ // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
+ // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
+ // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
+ // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
+ // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
+ // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
+ // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
+ //
15
+ // 时间表(30fps,126f)
16
+ // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
+ // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
+ // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
+ // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
+ // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
+ // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
+ // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
+ import layout from '../../_textures/live-layout.json';
26
+ import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
+
29
+ export const CRASHIMPACT_DUR = 126;
30
+
31
+ // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
+ const L = { ...LOOKS.lime, light: '#9aa58a' };
33
+ const LIME = L.accent;
34
+ const CARDS = layout.projects.cards;
35
+ const CARD = CARDS[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+ // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
+ const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
+ const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
+ const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
+
43
+ const PUSH = 40;
44
+ const HIT = 46;
45
+ const Z_WIDE = 0.78;
46
+ const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
+
48
+ // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
+ const camAt = (f: number) => {
50
+ const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
+ const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
+ const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
+ const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
+ if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
+ const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
+ return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
+ };
59
+
60
+ // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
+ // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
+ const shakeAt = (f: number) => {
63
+ const t = f - HIT;
64
+ if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
+ const env = 14 * Math.exp(-t / 1.8);
66
+ if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
+ return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
+ };
69
+
70
+ // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
+ const HOPS = [
72
+ { at: 4, c: CARDS[0] },
73
+ { at: 10, c: CARDS[4] },
74
+ { at: 20, c: CARD },
75
+ ];
76
+ const reticleAt = (f: number) => {
77
+ const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
+ let r = box(HOPS[0].c);
79
+ for (let i = 1; i < HOPS.length; i++) {
80
+ const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
+ const b = box(HOPS[i].c);
82
+ r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
+ }
84
+ return r;
85
+ };
86
+
87
+ // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
+ const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
+ const { zoom, sx, sy } = camAt(f);
90
+ const tx = sx - TARGET.cx * zoom;
91
+ const ty = sy - TARGET.cy * zoom;
92
+ const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
+ // 取景框
94
+ const r = reticleAt(frame);
95
+ const show = ramp(frame, 3, 6, EASE.out);
96
+ const lock = ramp(frame, 28, 8, EASE.snappy);
97
+ const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
+ const pad = mix(26, 10, lock) + 16 * breath;
99
+ const arm = px(30);
100
+ const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
+ // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
+ const t = frame - HIT;
103
+ const crush = t >= 0;
104
+ const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
+ const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
+ return (
107
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
+ {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
+ <div style={{
110
+ position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
+ background: '#f9f6f1',
112
+ boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
+ }}>
114
+ <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
+ <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
+ {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
+ <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
+ <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
+ </div>
122
+ </div>
123
+ {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
+ {crush && (
125
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
+ )}
127
+ {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
+ {crush && (
129
+ <div style={{
130
+ position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
+ background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
+ }} />
133
+ )}
134
+ {/* 高清目标卡覆盖原位(Q2) */}
135
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
+ {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
+ {frame >= 52 && frame <= 70 && (
138
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
+ {(() => {
140
+ const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
+ return (
142
+ <>
143
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
+ </>
146
+ );
147
+ })()}
148
+ </div>
149
+ )}
150
+ {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
+ {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
+ const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
+ const grow = mix(0, k ? 60 : 110, u);
154
+ const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
+ return (
156
+ <div key={k} style={{
157
+ position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
+ borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
+ boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
+ }} />
161
+ );
162
+ })}
163
+ {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
+ {t >= 0 && (
165
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
+ )}
167
+ {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
+ {show > 0 && (
169
+ <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
+ style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
+ <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
+ </g>
177
+ {/* 中心十字准星 */}
178
+ <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
+ <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
+ </g>
181
+ </svg>
182
+ )}
183
+ </div>
184
+ );
185
+ };
186
+
187
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
+ const SHUTTER = 0.55;
189
+ const edgeAt = (f: number) => {
190
+ const a = camAt(f), b = camAt(f - SHUTTER);
191
+ return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
+ };
193
+
194
+ // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
+ const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
+ const a = ramp(frame, at, 12, EASE.snappy);
197
+ return (
198
+ <div style={{ marginBottom: 46 }}>
199
+ <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
+ <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
+ {label}
202
+ </div>
203
+ <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
+ </div>
205
+ );
206
+ };
207
+
208
+ export const CrashImpactReal: React.FC = () => {
209
+ const frame = useCurrentFrame();
210
+ const { sx, sy, rot } = shakeAt(frame);
211
+ const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
+ const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
+ const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
+ const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
+ // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
+ const cam = camAt(frame);
217
+ const r = reticleAt(frame);
218
+ const lock = ramp(frame, 28, 8, EASE.snappy);
219
+ const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
+ const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
+ const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
+ return (
223
+ <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
+ <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
+ {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
+ <div style={{
227
+ position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
+ transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
+ backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
+ backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
+ WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
+ }} />
233
+ </Stage>
234
+
235
+ {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
+ <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
+ {n > 1 ? (
238
+ Array.from({ length: n }, (_, i) => (
239
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
+ <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
+ </AbsoluteFill>
242
+ ))
243
+ ) : (
244
+ <World f={frame} frame={frame} />
245
+ )}
246
+ </AbsoluteFill>
247
+
248
+ {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
+ <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
+ <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
+ <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
+ LIVE · /PROJECTS
253
+ </div>
254
+ <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
+ 10 PROJECTS · SCANNING
256
+ </div>
257
+ {frame >= 4 && (
258
+ <div style={{
259
+ position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
+ background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
+ border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
+ opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
+ }}>
264
+ {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
+ </div>
266
+ )}
267
+ </AbsoluteFill>
268
+
269
+ {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
+ {frame >= 52 && (
271
+ <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
+ <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
+ <Readout frame={frame} at={54} label="Target">
274
+ <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
+ </Readout>
276
+ <Readout frame={frame} at={58} label="Owner">
277
+ <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
+ </Readout>
279
+ <Readout frame={frame} at={62} label="State">
280
+ <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
+ <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
+ Active
283
+ </div>
284
+ </Readout>
285
+ </div>
286
+ <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
+ <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
+ <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
+ <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
+ </div>
291
+ <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
+ <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
+ <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
+ </div>
295
+ <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
+ <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
+ </div>
298
+ </div>
299
+ </AbsoluteFill>
300
+ )}
301
+ <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
+ <Grain opacity={0.07} blend="soft-light" />
303
+ </AbsoluteFill>
304
+ );
305
+ };