dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
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@@ -1,390 +1,390 @@
1
- // terminal-3d —— 三个终端窗散布 3D 空间,相机窗间飞行(途中拉远),每到一窗打字机敲命令、结果逐行吐出。
2
- // 手法不变:窗口姿态表 → 相机逆变换;两段飞行各带一个正弦拉远鼓包;离焦窗虚化;飞行中不打字。
3
- //
4
- // 第二轮重设计(设计决定)
5
- // - look = lime(石墨暗场 · 荧光黄绿):终端是技术感,单一强调色只给提示符、✓ 与最后的 READY 成片名。
6
- // - 内容编成一条完整的"三步出片"(品牌轮:video-shotcraft 的世界):示意 CLI「shotcraft」——01 init 搭分镜
7
- // → 02 render 渲染(镜头计数 + 进度格)→ 03 export 混音导出,最后一行 ● READY launch-film.mp4 是全片唯一的泛光(Q4)。
8
- // - 窗口按镜头重做:1240×700 的真实尺寸布局(相机落定时 1:1 栅格化,文字不糊,Q2),命令 46px、
9
- // 输出 34px 等宽(≥ 辅助字 32px,Q11);标题栏写步骤号与路径,不再是通用 "~/workspace — zsh"。
10
- // - 空间:窗口沿一条弧线前后错落、各自偏转;每站相机不正对,留 8–10° 侧视(读得清且有体积);
11
- // 地面是按相机矩阵逐线投影的 SVG 透视网格(线宽恒定不闪),焦点窗下方地面有一摊黄绿反光;
12
- // 每窗背后立一枚 560px 描边步骤号,飞行时与窗口产生视差。
13
- // - 打字有人手节奏:每字 1–2f 的确定性抖动、敲完停 2f 再"回车";输出是终端式的快速打印(3f 淡入 +
14
- // 左移 10px 收回、行距 4f),状态位先转 braille 小菊花再落成 ✓。
15
- //
16
- // 时间表(30fps,246f)
17
- // 0–24 开场:相机从拉远 260px 推近落定第一窗(out 曲线),窗口第 0 帧即在画面
18
- // 8–26 敲 `shotcraft init`(14 字)→ ~28 回车 → 30–50 四行输出(菊花 → ✓)
19
- // 48–62 hold 读秒
20
- // 62–92 飞行 1→2(30f,swift 不对称 in-out + sin 拉远 820px;按横向屏速加方向性模糊)
21
- // 94–111 敲 `shotcraft render` → ~113 回车 → 进度格 + 计数 0→24(20f,out)→ 三行 DONE → ✓ 汇总
22
- // 140–152 hold
23
- // 152–182 飞行 2→3
24
- // 184–201 敲 `shotcraft export` → ~203 回车 → 三行导出 → ~220 ● READY 成片名弹出 + 泛光
25
- // 222–246 hold:相机极缓推近 2%,尾帧是"成片已交付"的海报
26
- import React from 'react';
27
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
- import { EASE, FONT, SpeedBlur, mix, ramp } from '../../_fixtures/Polish';
29
- import { Dust, LOOKS, Stage, alpha, glow } from '../../_fixtures/Look';
30
-
31
- export const TERMINAL_3D_DURATION = 246;
32
-
33
- const L = LOOKS.lime;
34
- // 舞台主光降饱和成橄榄灰绿:荧光色只留给提示符 / ✓ / READY,背景不被染成一片绿
35
- const STAGE = { ...L, light: '#56613f', accent2: '#3a4a1c' };
36
- const MONO = FONT.mono;
37
- const W = 1180; // 窗口布局尺寸(= 落定时屏幕尺寸)
38
- const H = 620;
39
- const PERSP = 1800; // 场景透视距离
40
- const FLOOR_Y = 500; // 地面高度(世界坐标,y 向下)
41
-
42
- // ───────────── 窗口姿态表(世界坐标,px / 度)+ 每站相机侧视角 ─────────────
43
- type Pose = { x: number; y: number; z: number; ry: number };
44
- const POSES: Pose[] = [
45
- { x: -1500, y: -30, z: -220, ry: 24 },
46
- { x: 0, y: 30, z: 260, ry: -14 },
47
- { x: 1520, y: -40, z: -160, ry: 28 },
48
- ];
49
- const VIEW = [9, -8, 10]; // 每站相机相对窗口的侧视角(度)
50
- const TILT = -4; // 相机微俯(rotateX,度)
51
-
52
- // 站点时序:每站 [到站帧, 打字起点];飞行区间
53
- const FLY = [[62, 92], [152, 182]] as const;
54
- const TYPE_AT = [8, 94, 184];
55
- const PULL_PEAK = 1250; // 飞行中拉远量(峰值处画面缩到 ~0.6,三窗同框)
56
-
57
- // 确定性伪随机
58
- const rand = (n: number) => {
59
- const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
60
- return x - Math.floor(x);
61
- };
62
-
63
- // ───────────── 相机 ─────────────
64
- // s = 连续站点参数(0..2),pull = 拉远量
65
- const camAt = (f: number) => {
66
- let s = 0;
67
- let pull = 260 * (1 - ramp(f, 0, 24, EASE.out)); // 开场推近
68
- FLY.forEach(([a, b], i) => {
69
- const u = ramp(f, a, b - a, EASE.swift);
70
- s += u;
71
- const raw = Math.min(1, Math.max(0, (f - a) / (b - a)));
72
- pull += Math.sin(Math.PI * Math.pow(raw, 0.85)) * PULL_PEAK * (i === 0 ? 1 : 1.05);
73
- });
74
- pull -= 36 * ramp(f, 222, 24, EASE.smooth); // 尾段极缓推近 ~2%
75
- const i0 = Math.min(1, Math.floor(s));
76
- const k = s - i0;
77
- const a = POSES[i0], b = POSES[i0 + 1];
78
- const pose: Pose = { x: mix(a.x, b.x, k), y: mix(a.y, b.y, k), z: mix(a.z, b.z, k), ry: mix(a.ry, b.ry, k) };
79
- const view = mix(VIEW[i0], VIEW[i0 + 1], k);
80
- return { s, pull, pose, yaw: view - pose.ry };
81
- };
82
-
83
- // 与 world 的 CSS transform 完全同构的投影:translateZ(-pull) rotateX(TILT) rotateY(yaw) translate(-pose)
84
- const project = (cam: ReturnType<typeof camAt>, p: [number, number, number]) => {
85
- const x0 = p[0] - cam.pose.x, y0 = p[1] - cam.pose.y, z0 = p[2] - cam.pose.z;
86
- const ty = (cam.yaw * Math.PI) / 180, tx = (TILT * Math.PI) / 180;
87
- const x1 = x0 * Math.cos(ty) + z0 * Math.sin(ty);
88
- const z1 = -x0 * Math.sin(ty) + z0 * Math.cos(ty);
89
- const y2 = y0 * Math.cos(tx) - z1 * Math.sin(tx);
90
- const z2 = y0 * Math.sin(tx) + z1 * Math.cos(tx) - cam.pull;
91
- return { x: x1, y: y2, z: z2 };
92
- };
93
- const toScreen = (q: { x: number; y: number; z: number }) => {
94
- const k = PERSP / (PERSP - q.z);
95
- return { x: 960 + q.x * k, y: 540 + q.y * k, k };
96
- };
97
-
98
- // ───────────── 透视地面(SVG,逐线投影;近处亮、远处隐入暗场) ─────────────
99
- const Floor: React.FC<{ cam: ReturnType<typeof camAt>; frame: number }> = ({ cam }) => {
100
- const segs: React.ReactNode[] = [];
101
- const CELL = 240;
102
- const near = PERSP - 120;
103
- const line = (a: [number, number, number], b: [number, number, number], key: string) => {
104
- const N = 8;
105
- for (let j = 0; j < N; j++) {
106
- const pa = project(cam, [mix(a[0], b[0], j / N), a[1], mix(a[2], b[2], j / N)]);
107
- const pb = project(cam, [mix(a[0], b[0], (j + 1) / N), a[1], mix(a[2], b[2], (j + 1) / N)]);
108
- if (pa.z > near || pb.z > near) continue;
109
- const depth = PERSP - (pa.z + pb.z) / 2; // 到相机的距离
110
- const op = Math.max(0, Math.min(1, 1.25 - depth / 4200));
111
- if (op < 0.02) continue;
112
- const sa = toScreen(pa), sb = toScreen(pb);
113
- segs.push(<line key={`${key}${j}`} x1={sa.x} y1={sa.y} x2={sb.x} y2={sb.y} strokeOpacity={op * op} />);
114
- }
115
- };
116
- for (let i = -14; i <= 14; i++) line([i * CELL, FLOOR_Y, -3600], [i * CELL, FLOOR_Y, 2400], `c${i}`);
117
- for (let j = -15; j <= 10; j++) line([-3400, FLOOR_Y, j * CELL], [3400, FLOOR_Y, j * CELL], `r${j}`);
118
- return (
119
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
120
- <g stroke={alpha(L.accent, 0.34)} strokeWidth={1.4}>{segs}</g>
121
- </svg>
122
- );
123
- };
124
-
125
- // 焦点窗下方的地面反光(投影到窗口脚下)
126
- const FloorPool: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
127
- if (on < 0.02) return null;
128
- const p = POSES[i];
129
- const q = project(cam, [p.x, FLOOR_Y, p.z]);
130
- if (q.z > PERSP - 200) return null;
131
- const s = toScreen(q);
132
- const w = 1500 * s.k, h = 260 * s.k;
133
- return (
134
- <div style={{
135
- position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
136
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(L.accent, 0.26 * on)} 0%, ${alpha(L.accent, 0.08 * on)} 45%, ${alpha(L.accent, 0)} 72%)`,
137
- }} />
138
- );
139
- };
140
-
141
- // 焦点窗背后的背光(投影到窗心,屏幕空间):把暗色窗体从暗场里剥离出来
142
- const BackLight: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
143
- if (on < 0.02) return null;
144
- const p = POSES[i];
145
- const q = project(cam, [p.x, p.y - 60, p.z - 300]);
146
- if (q.z > PERSP - 200) return null;
147
- const s = toScreen(q);
148
- const w = 2500 * s.k, h = 1250 * s.k;
149
- return (
150
- <div style={{
151
- position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
152
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha('#d8e4b8', 0.3 * on)} 0%, ${alpha('#a8b878', 0.11 * on)} 46%, ${alpha('#9fb06a', 0)} 72%)`,
153
- }} />
154
- );
155
- };
156
-
157
- // ───────────── 终端内容 ─────────────
158
- type Seg = [string, string]; // [文本, 颜色]
159
- type Line = { mark?: 'spin' | 'pass'; segs: Seg[]; at: number; big?: boolean };
160
- const C = { key: L.ink3, val: L.ink, dim: L.ink2, ok: L.accent };
161
-
162
- type Win = { step: string; name: string; path: string; cmd: string; lines: Line[] };
163
- const WINS: Win[] = [
164
- {
165
- step: '01', name: 'storyboard', path: '~/promo', cmd: 'shotcraft init',
166
- lines: [
167
- { mark: 'spin', at: 0, segs: [['template ', C.key], ['ink-press', C.val]] },
168
- { mark: 'spin', at: 4, segs: [['shots ', C.key], ['12 recipe cards', C.val], [' · 2.5D', C.dim]] },
169
- { mark: 'spin', at: 8, segs: [['audio ', C.key], ['beat grid at ', C.dim], ['120 bpm', C.val]] },
170
- { mark: 'pass', at: 14, segs: [['ready ', C.ok], ['next: shotcraft render', C.val]] },
171
- ],
172
- },
173
- {
174
- step: '02', name: 'render', path: '~/promo', cmd: 'shotcraft render',
175
- lines: [
176
- { at: 0, segs: [] }, // 进度格 + 计数(特殊绘制)
177
- { at: 10, segs: [['DONE ', C.ok], [' act-1/opening ', C.val], [' 8', C.dim]] },
178
- { at: 14, segs: [['DONE ', C.ok], [' act-2/features ', C.val], ['10', C.dim]] },
179
- { at: 18, segs: [['DONE ', C.ok], [' act-3/outro ', C.val], [' 6', C.dim]] },
180
- { mark: 'pass', at: 24, segs: [['24 shots', C.ok], [' · ', C.dim], ['1080p · 30fps', C.val]] },
181
- ],
182
- },
183
- {
184
- step: '03', name: 'export', path: '~/promo', cmd: 'shotcraft export',
185
- lines: [
186
- { mark: 'spin', at: 0, segs: [['mix ', C.key], ['voice + sfx', C.val], [' · -14 LUFS', C.dim]] },
187
- { mark: 'spin', at: 4, segs: [['encode ', C.key], ['h264 · 1080p30', C.val]] },
188
- { mark: 'spin', at: 8, segs: [['jianying ', C.key], ['draft exported', C.val]] },
189
- { at: 15, big: true, segs: [] }, // ● READY 成片名(特殊绘制)
190
- ],
191
- },
192
- ];
193
-
194
- // 每字打字节奏:基础 1.15f/字 + 确定性抖动;返回第 k 字出现的帧偏移
195
- const charTimes = (cmd: string, seed: number) => {
196
- const out: number[] = [];
197
- let t = 0;
198
- for (let k = 0; k < cmd.length; k++) {
199
- out.push(t);
200
- const c = cmd[k];
201
- t += 0.75 + rand(seed * 31 + k) * 0.9 + (c === ' ' ? 0.6 : 0);
202
- }
203
- return { out, end: t };
204
- };
205
- const TYPING = WINS.map((w, i) => charTimes(w.cmd, i + 3));
206
- const enterAt = (i: number) => TYPE_AT[i] + TYPING[i].end + 2; // 敲完停 2f 再回车
207
- const SPIN = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
208
-
209
- const Mark: React.FC<{ kind: 'spin' | 'pass'; t: number }> = ({ kind, t }) => {
210
- const done = kind === 'pass' || t > 6;
211
- return (
212
- <span style={{ display: 'inline-block', width: '1.6em', color: done ? C.ok : C.dim }}>
213
- {done ? '✓' : SPIN[Math.floor(t * 1.5) % SPIN.length]}
214
- </span>
215
- );
216
- };
217
-
218
- const Terminal: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
219
- const w = WINS[i];
220
- const t0 = TYPE_AT[i];
221
- const tf = frame - t0;
222
- const n = TYPING[i].out.filter((x) => x <= tf).length;
223
- const typing = tf >= 0 && n < w.cmd.length;
224
- const ent = enterAt(i);
225
- const caretOn = typing || Math.floor((frame - (tf < 0 ? 0 : t0 + TYPING[i].end)) / 8) % 2 === 0;
226
- const out0 = ent + 2;
227
- const lineIn = (at: number) => ramp(frame, out0 + at, 6, EASE.snappy);
228
-
229
- return (
230
- <div style={{
231
- position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
232
- background: `linear-gradient(180deg, #20241b 0%, #181b14 30%, #111309 100%)`,
233
- boxShadow: `inset 0 0 0 1.5px ${alpha('#e8ffc0', 0.1 + 0.08 * focus)}, inset 0 2px 0 ${alpha('#ffffff', 0.08 + 0.1 * focus)}`,
234
- fontFamily: MONO,
235
- }}>
236
- {/* 标题栏:三灯(降饱和)+ 步骤号 / 名称 + 路径 */}
237
- <div style={{
238
- position: 'absolute', left: 0, top: 0, right: 0, height: 72, display: 'flex', alignItems: 'center',
239
- padding: '0 30px', gap: 14, borderBottom: `1.5px solid ${alpha('#e8ffc0', 0.07)}`,
240
- background: `linear-gradient(180deg, ${alpha('#ffffff', 0.035)}, ${alpha('#ffffff', 0)})`,
241
- }}>
242
- {[0, 1, 2].map((k) => (
243
- <div key={k} style={{ width: 16, height: 16, borderRadius: 8, background: alpha(L.ink, 0.16), boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.12)}` }} />
244
- ))}
245
- <div style={{ marginLeft: 22, fontSize: 24, fontWeight: 700, color: L.accent, letterSpacing: '0.04em' }}>{w.step}</div>
246
- <div style={{ fontSize: 24, fontWeight: 500, color: L.ink2, letterSpacing: '0.02em' }}>{w.name}</div>
247
- <div style={{ marginLeft: 'auto', fontSize: 22, color: L.ink3 }}>{w.path} — zsh</div>
248
- </div>
249
-
250
- {/* 命令行:常驻提示符 + 已打出字符 + 紧贴的块光标 */}
251
- <div style={{ position: 'absolute', left: 56, top: 124, fontSize: 52, fontWeight: 600, color: L.ink, whiteSpace: 'pre', lineHeight: 1 }}>
252
- <span style={{ color: L.accent }}>❯ </span>
253
- {w.cmd.slice(0, Math.max(0, n))}
254
- {frame < ent + 1 && (
255
- <span style={{
256
- display: 'inline-block', width: '0.58em', height: '1.08em', marginLeft: 4, verticalAlign: '-0.16em',
257
- borderRadius: 3, background: L.accent, opacity: caretOn ? 0.95 : 0,
258
- }} />
259
- )}
260
- </div>
261
-
262
- {/* 输出 */}
263
- <div style={{ position: 'absolute', left: 56, right: 56, top: 220 }}>
264
- {w.lines.map((ln, k) => {
265
- const p = lineIn(ln.at);
266
- if (p <= 0) return null;
267
- const lt = frame - (out0 + ln.at);
268
- const style: React.CSSProperties = {
269
- position: 'absolute', left: 0, top: k * 70, fontSize: 38, fontWeight: 500, whiteSpace: 'pre', lineHeight: 1,
270
- opacity: Math.min(1, p * 1.8), transform: `translateX(${((1 - p) * -10).toFixed(2)}px)`,
271
- };
272
- if (i === 1 && k === 0) {
273
- // 进度格 + 镜头计数(20f out 曲线;一格一个镜头)
274
- const c = ramp(frame, out0, 20, EASE.out);
275
- const N = 24;
276
- return (
277
- <div key={k} style={{ ...style, display: 'flex', alignItems: 'center', gap: 22 }}>
278
- <div style={{ display: 'flex', gap: 5 }}>
279
- {Array.from({ length: N }, (_, j) => (
280
- <div key={j} style={{
281
- width: 17, height: 34, borderRadius: 3,
282
- background: j < Math.round(c * N) ? L.accent : alpha(L.ink, 0.1),
283
- }} />
284
- ))}
285
- </div>
286
- <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums' }}>{String(Math.round(c * N)).padStart(2, ' ')}</span>
287
- <span style={{ color: L.ink3 }}>/ {N} shots</span>
288
- </div>
289
- );
290
- }
291
- if (ln.big) {
292
- // ● READY 成片名:全片唯一泛光(Q4)
293
- const pop = ramp(frame, out0 + ln.at, 14, EASE.overshoot);
294
- const g = ramp(frame, out0 + ln.at, 26, EASE.out);
295
- const pulse = 0.55 + 0.45 * Math.cos(Math.max(0, lt) / 6);
296
- return (
297
- <div key={k} style={{
298
- ...style, top: k * 70 + 16, display: 'flex', alignItems: 'center', gap: 26,
299
- transform: `translateX(${((1 - p) * -10).toFixed(2)}px) scale(${mix(0.94, 1, pop).toFixed(4)})`, transformOrigin: 'left center',
300
- }}>
301
- <div style={{
302
- display: 'flex', alignItems: 'center', gap: 14, height: 56, padding: '0 22px', borderRadius: 12,
303
- background: L.accent, color: L.onAccent, fontSize: 30, fontWeight: 800, letterSpacing: '0.08em',
304
- boxShadow: `0 0 ${(40 * g).toFixed(1)}px ${alpha(L.accent, 0.45 * g)}`,
305
- }}>
306
- <div style={{ width: 14, height: 14, borderRadius: 7, background: L.onAccent, opacity: 0.4 + 0.6 * pulse }} />
307
- READY
308
- </div>
309
- <span style={{ fontSize: 52, fontWeight: 700, color: L.accent, letterSpacing: '-0.01em', textShadow: glow(L.accent, 0.55 * g) }}>
310
- launch-film.mp4
311
- </span>
312
- </div>
313
- );
314
- }
315
- return (
316
- <div key={k} style={style}>
317
- {ln.mark && <Mark kind={ln.mark} t={lt} />}
318
- {!ln.mark && <span style={{ display: 'inline-block', width: '0em' }} />}
319
- {ln.segs.map(([s, c], j) => <span key={j} style={{ color: c }}>{s}</span>)}
320
- </div>
321
- );
322
- })}
323
- </div>
324
- </div>
325
- );
326
- };
327
-
328
- // ───────────── 主组件 ─────────────
329
- export const Terminal3D: React.FC = () => {
330
- const frame = useCurrentFrame();
331
- const cam = camAt(frame);
332
- const v = cam.pose;
333
-
334
- // 横向屏速(px/帧):相机目标在屏幕上的位移速度 → 方向性模糊,只在飞行段生效
335
- const a = camAt(frame - 0.5), b = camAt(frame + 0.5);
336
- const kS = PERSP / (PERSP + cam.pull);
337
- const vx = -(b.pose.x - a.pose.x) * kS;
338
- const vy = -(b.pose.y - a.pose.y) * kS;
339
-
340
- const world = `translateZ(${(-cam.pull).toFixed(2)}px) rotateX(${TILT}deg) rotateY(${cam.yaw.toFixed(3)}deg) translate3d(${(-v.x).toFixed(2)}px,${(-v.y).toFixed(2)}px,${(-v.z).toFixed(2)}px)`;
341
-
342
- return (
343
- <AbsoluteFill style={{ background: L.bg[2] }}>
344
- <Stage look={STAGE} keyLight={{ x: 0.36, y: -0.06 }} fill={{ x: 0.82, y: 1.0 }} horizon={0.47} intensity={1} breathe={0.4}>
345
- <Floor cam={cam} frame={frame} />
346
- {[0, 1, 2].map((i) => (
347
- <BackLight key={`b${i}`} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
348
- ))}
349
- {[0, 1, 2].map((i) => (
350
- <FloorPool key={i} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
351
- ))}
352
- <Dust look={L} count={36} seed={5} drift={0.35} opacity={0.45} />
353
- </Stage>
354
- <SpeedBlur vx={vx} vy={vy} amount={0.14} max={10}>
355
- <div style={{ position: 'absolute', inset: 0, perspective: PERSP, overflow: 'hidden' }}>
356
- <div style={{ position: 'absolute', left: 960, top: 540, width: 0, height: 0, transformStyle: 'preserve-3d', transform: world }}>
357
- {POSES.map((p, i) => {
358
- // 景深:离当前站越远越虚;拉远时景深变深(全景三窗都要看得出是终端),离焦量随拉远收窄
359
- const wide = Math.min(1, Math.max(0, cam.pull / PULL_PEAK));
360
- const focus = Math.min(1, Math.max(0, 1 - Math.abs(cam.s - i) * 1.25) + wide * 0.45);
361
- const blur = (1 - focus) * 3;
362
- return (
363
- <React.Fragment key={i}>
364
- {/* 背后的描边步骤号(与窗口同朝向,位于窗后左上) */}
365
- <div style={{
366
- position: 'absolute', left: -W / 2 - 120, top: -H / 2 - 270, whiteSpace: 'nowrap',
367
- transform: `translate3d(${p.x}px,${p.y}px,${p.z - 380}px) rotateY(${p.ry}deg)`,
368
- fontFamily: FONT.sans, fontSize: 560, fontWeight: 800, lineHeight: 1, letterSpacing: '-0.05em',
369
- color: 'transparent', WebkitTextStroke: `2px ${alpha(L.accent, 0.07 + 0.3 * focus)}`,
370
- }}>{WINS[i].step}</div>
371
- {/* 窗口 */}
372
- <div style={{
373
- position: 'absolute', left: -W / 2, top: -H / 2, width: W, height: H,
374
- transform: `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateY(${p.ry}deg)`,
375
- borderRadius: 22,
376
- boxShadow: `0 50px 120px ${alpha('#000000', 0.7)}, 0 0 0 1px ${alpha('#000000', 0.4)}, 0 0 90px ${alpha(L.accent, 0.07 * focus)}`,
377
- filter: blur > 0.3 ? `blur(${blur.toFixed(2)}px) brightness(${(0.62 + 0.38 * focus).toFixed(3)})` : undefined,
378
- opacity: 0.72 + 0.28 * focus,
379
- }}>
380
- <Terminal i={i} frame={frame} focus={focus} />
381
- </div>
382
- </React.Fragment>
383
- );
384
- })}
385
- </div>
386
- </div>
387
- </SpeedBlur>
388
- </AbsoluteFill>
389
- );
390
- };
1
+ // terminal-3d —— 三个终端窗散布 3D 空间,相机窗间飞行(途中拉远),每到一窗打字机敲命令、结果逐行吐出。
2
+ // 手法不变:窗口姿态表 → 相机逆变换;两段飞行各带一个正弦拉远鼓包;离焦窗虚化;飞行中不打字。
3
+ //
4
+ // 第二轮重设计(设计决定)
5
+ // - look = lime(石墨暗场 · 荧光黄绿):终端是技术感,单一强调色只给提示符、✓ 与最后的 READY 成片名。
6
+ // - 内容编成一条完整的"三步出片"(品牌轮:video-shotcraft 的世界):示意 CLI「shotcraft」——01 init 搭分镜
7
+ // → 02 render 渲染(镜头计数 + 进度格)→ 03 export 混音导出,最后一行 ● READY launch-film.mp4 是全片唯一的泛光(Q4)。
8
+ // - 窗口按镜头重做:1240×700 的真实尺寸布局(相机落定时 1:1 栅格化,文字不糊,Q2),命令 46px、
9
+ // 输出 34px 等宽(≥ 辅助字 32px,Q11);标题栏写步骤号与路径,不再是通用 "~/workspace — zsh"。
10
+ // - 空间:窗口沿一条弧线前后错落、各自偏转;每站相机不正对,留 8–10° 侧视(读得清且有体积);
11
+ // 地面是按相机矩阵逐线投影的 SVG 透视网格(线宽恒定不闪),焦点窗下方地面有一摊黄绿反光;
12
+ // 每窗背后立一枚 560px 描边步骤号,飞行时与窗口产生视差。
13
+ // - 打字有人手节奏:每字 1–2f 的确定性抖动、敲完停 2f 再"回车";输出是终端式的快速打印(3f 淡入 +
14
+ // 左移 10px 收回、行距 4f),状态位先转 braille 小菊花再落成 ✓。
15
+ //
16
+ // 时间表(30fps,246f)
17
+ // 0–24 开场:相机从拉远 260px 推近落定第一窗(out 曲线),窗口第 0 帧即在画面
18
+ // 8–26 敲 `shotcraft init`(14 字)→ ~28 回车 → 30–50 四行输出(菊花 → ✓)
19
+ // 48–62 hold 读秒
20
+ // 62–92 飞行 1→2(30f,swift 不对称 in-out + sin 拉远 820px;按横向屏速加方向性模糊)
21
+ // 94–111 敲 `shotcraft render` → ~113 回车 → 进度格 + 计数 0→24(20f,out)→ 三行 DONE → ✓ 汇总
22
+ // 140–152 hold
23
+ // 152–182 飞行 2→3
24
+ // 184–201 敲 `shotcraft export` → ~203 回车 → 三行导出 → ~220 ● READY 成片名弹出 + 泛光
25
+ // 222–246 hold:相机极缓推近 2%,尾帧是"成片已交付"的海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
+ import { EASE, FONT, SpeedBlur, mix, ramp } from '../../_fixtures/Polish';
29
+ import { Dust, LOOKS, Stage, alpha, glow } from '../../_fixtures/Look';
30
+
31
+ export const TERMINAL_3D_DURATION = 246;
32
+
33
+ const L = LOOKS.lime;
34
+ // 舞台主光降饱和成橄榄灰绿:荧光色只留给提示符 / ✓ / READY,背景不被染成一片绿
35
+ const STAGE = { ...L, light: '#56613f', accent2: '#3a4a1c' };
36
+ const MONO = FONT.mono;
37
+ const W = 1180; // 窗口布局尺寸(= 落定时屏幕尺寸)
38
+ const H = 620;
39
+ const PERSP = 1800; // 场景透视距离
40
+ const FLOOR_Y = 500; // 地面高度(世界坐标,y 向下)
41
+
42
+ // ───────────── 窗口姿态表(世界坐标,px / 度)+ 每站相机侧视角 ─────────────
43
+ type Pose = { x: number; y: number; z: number; ry: number };
44
+ const POSES: Pose[] = [
45
+ { x: -1500, y: -30, z: -220, ry: 24 },
46
+ { x: 0, y: 30, z: 260, ry: -14 },
47
+ { x: 1520, y: -40, z: -160, ry: 28 },
48
+ ];
49
+ const VIEW = [9, -8, 10]; // 每站相机相对窗口的侧视角(度)
50
+ const TILT = -4; // 相机微俯(rotateX,度)
51
+
52
+ // 站点时序:每站 [到站帧, 打字起点];飞行区间
53
+ const FLY = [[62, 92], [152, 182]] as const;
54
+ const TYPE_AT = [8, 94, 184];
55
+ const PULL_PEAK = 1250; // 飞行中拉远量(峰值处画面缩到 ~0.6,三窗同框)
56
+
57
+ // 确定性伪随机
58
+ const rand = (n: number) => {
59
+ const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
60
+ return x - Math.floor(x);
61
+ };
62
+
63
+ // ───────────── 相机 ─────────────
64
+ // s = 连续站点参数(0..2),pull = 拉远量
65
+ const camAt = (f: number) => {
66
+ let s = 0;
67
+ let pull = 260 * (1 - ramp(f, 0, 24, EASE.out)); // 开场推近
68
+ FLY.forEach(([a, b], i) => {
69
+ const u = ramp(f, a, b - a, EASE.swift);
70
+ s += u;
71
+ const raw = Math.min(1, Math.max(0, (f - a) / (b - a)));
72
+ pull += Math.sin(Math.PI * Math.pow(raw, 0.85)) * PULL_PEAK * (i === 0 ? 1 : 1.05);
73
+ });
74
+ pull -= 36 * ramp(f, 222, 24, EASE.smooth); // 尾段极缓推近 ~2%
75
+ const i0 = Math.min(1, Math.floor(s));
76
+ const k = s - i0;
77
+ const a = POSES[i0], b = POSES[i0 + 1];
78
+ const pose: Pose = { x: mix(a.x, b.x, k), y: mix(a.y, b.y, k), z: mix(a.z, b.z, k), ry: mix(a.ry, b.ry, k) };
79
+ const view = mix(VIEW[i0], VIEW[i0 + 1], k);
80
+ return { s, pull, pose, yaw: view - pose.ry };
81
+ };
82
+
83
+ // 与 world 的 CSS transform 完全同构的投影:translateZ(-pull) rotateX(TILT) rotateY(yaw) translate(-pose)
84
+ const project = (cam: ReturnType<typeof camAt>, p: [number, number, number]) => {
85
+ const x0 = p[0] - cam.pose.x, y0 = p[1] - cam.pose.y, z0 = p[2] - cam.pose.z;
86
+ const ty = (cam.yaw * Math.PI) / 180, tx = (TILT * Math.PI) / 180;
87
+ const x1 = x0 * Math.cos(ty) + z0 * Math.sin(ty);
88
+ const z1 = -x0 * Math.sin(ty) + z0 * Math.cos(ty);
89
+ const y2 = y0 * Math.cos(tx) - z1 * Math.sin(tx);
90
+ const z2 = y0 * Math.sin(tx) + z1 * Math.cos(tx) - cam.pull;
91
+ return { x: x1, y: y2, z: z2 };
92
+ };
93
+ const toScreen = (q: { x: number; y: number; z: number }) => {
94
+ const k = PERSP / (PERSP - q.z);
95
+ return { x: 960 + q.x * k, y: 540 + q.y * k, k };
96
+ };
97
+
98
+ // ───────────── 透视地面(SVG,逐线投影;近处亮、远处隐入暗场) ─────────────
99
+ const Floor: React.FC<{ cam: ReturnType<typeof camAt>; frame: number }> = ({ cam }) => {
100
+ const segs: React.ReactNode[] = [];
101
+ const CELL = 240;
102
+ const near = PERSP - 120;
103
+ const line = (a: [number, number, number], b: [number, number, number], key: string) => {
104
+ const N = 8;
105
+ for (let j = 0; j < N; j++) {
106
+ const pa = project(cam, [mix(a[0], b[0], j / N), a[1], mix(a[2], b[2], j / N)]);
107
+ const pb = project(cam, [mix(a[0], b[0], (j + 1) / N), a[1], mix(a[2], b[2], (j + 1) / N)]);
108
+ if (pa.z > near || pb.z > near) continue;
109
+ const depth = PERSP - (pa.z + pb.z) / 2; // 到相机的距离
110
+ const op = Math.max(0, Math.min(1, 1.25 - depth / 4200));
111
+ if (op < 0.02) continue;
112
+ const sa = toScreen(pa), sb = toScreen(pb);
113
+ segs.push(<line key={`${key}${j}`} x1={sa.x} y1={sa.y} x2={sb.x} y2={sb.y} strokeOpacity={op * op} />);
114
+ }
115
+ };
116
+ for (let i = -14; i <= 14; i++) line([i * CELL, FLOOR_Y, -3600], [i * CELL, FLOOR_Y, 2400], `c${i}`);
117
+ for (let j = -15; j <= 10; j++) line([-3400, FLOOR_Y, j * CELL], [3400, FLOOR_Y, j * CELL], `r${j}`);
118
+ return (
119
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
120
+ <g stroke={alpha(L.accent, 0.34)} strokeWidth={1.4}>{segs}</g>
121
+ </svg>
122
+ );
123
+ };
124
+
125
+ // 焦点窗下方的地面反光(投影到窗口脚下)
126
+ const FloorPool: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
127
+ if (on < 0.02) return null;
128
+ const p = POSES[i];
129
+ const q = project(cam, [p.x, FLOOR_Y, p.z]);
130
+ if (q.z > PERSP - 200) return null;
131
+ const s = toScreen(q);
132
+ const w = 1500 * s.k, h = 260 * s.k;
133
+ return (
134
+ <div style={{
135
+ position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
136
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(L.accent, 0.26 * on)} 0%, ${alpha(L.accent, 0.08 * on)} 45%, ${alpha(L.accent, 0)} 72%)`,
137
+ }} />
138
+ );
139
+ };
140
+
141
+ // 焦点窗背后的背光(投影到窗心,屏幕空间):把暗色窗体从暗场里剥离出来
142
+ const BackLight: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
143
+ if (on < 0.02) return null;
144
+ const p = POSES[i];
145
+ const q = project(cam, [p.x, p.y - 60, p.z - 300]);
146
+ if (q.z > PERSP - 200) return null;
147
+ const s = toScreen(q);
148
+ const w = 2500 * s.k, h = 1250 * s.k;
149
+ return (
150
+ <div style={{
151
+ position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
152
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha('#d8e4b8', 0.3 * on)} 0%, ${alpha('#a8b878', 0.11 * on)} 46%, ${alpha('#9fb06a', 0)} 72%)`,
153
+ }} />
154
+ );
155
+ };
156
+
157
+ // ───────────── 终端内容 ─────────────
158
+ type Seg = [string, string]; // [文本, 颜色]
159
+ type Line = { mark?: 'spin' | 'pass'; segs: Seg[]; at: number; big?: boolean };
160
+ const C = { key: L.ink3, val: L.ink, dim: L.ink2, ok: L.accent };
161
+
162
+ type Win = { step: string; name: string; path: string; cmd: string; lines: Line[] };
163
+ const WINS: Win[] = [
164
+ {
165
+ step: '01', name: 'storyboard', path: '~/promo', cmd: 'shotcraft init',
166
+ lines: [
167
+ { mark: 'spin', at: 0, segs: [['template ', C.key], ['ink-press', C.val]] },
168
+ { mark: 'spin', at: 4, segs: [['shots ', C.key], ['12 recipe cards', C.val], [' · 2.5D', C.dim]] },
169
+ { mark: 'spin', at: 8, segs: [['audio ', C.key], ['beat grid at ', C.dim], ['120 bpm', C.val]] },
170
+ { mark: 'pass', at: 14, segs: [['ready ', C.ok], ['next: shotcraft render', C.val]] },
171
+ ],
172
+ },
173
+ {
174
+ step: '02', name: 'render', path: '~/promo', cmd: 'shotcraft render',
175
+ lines: [
176
+ { at: 0, segs: [] }, // 进度格 + 计数(特殊绘制)
177
+ { at: 10, segs: [['DONE ', C.ok], [' act-1/opening ', C.val], [' 8', C.dim]] },
178
+ { at: 14, segs: [['DONE ', C.ok], [' act-2/features ', C.val], ['10', C.dim]] },
179
+ { at: 18, segs: [['DONE ', C.ok], [' act-3/outro ', C.val], [' 6', C.dim]] },
180
+ { mark: 'pass', at: 24, segs: [['24 shots', C.ok], [' · ', C.dim], ['1080p · 30fps', C.val]] },
181
+ ],
182
+ },
183
+ {
184
+ step: '03', name: 'export', path: '~/promo', cmd: 'shotcraft export',
185
+ lines: [
186
+ { mark: 'spin', at: 0, segs: [['mix ', C.key], ['voice + sfx', C.val], [' · -14 LUFS', C.dim]] },
187
+ { mark: 'spin', at: 4, segs: [['encode ', C.key], ['h264 · 1080p30', C.val]] },
188
+ { mark: 'spin', at: 8, segs: [['jianying ', C.key], ['draft exported', C.val]] },
189
+ { at: 15, big: true, segs: [] }, // ● READY 成片名(特殊绘制)
190
+ ],
191
+ },
192
+ ];
193
+
194
+ // 每字打字节奏:基础 1.15f/字 + 确定性抖动;返回第 k 字出现的帧偏移
195
+ const charTimes = (cmd: string, seed: number) => {
196
+ const out: number[] = [];
197
+ let t = 0;
198
+ for (let k = 0; k < cmd.length; k++) {
199
+ out.push(t);
200
+ const c = cmd[k];
201
+ t += 0.75 + rand(seed * 31 + k) * 0.9 + (c === ' ' ? 0.6 : 0);
202
+ }
203
+ return { out, end: t };
204
+ };
205
+ const TYPING = WINS.map((w, i) => charTimes(w.cmd, i + 3));
206
+ const enterAt = (i: number) => TYPE_AT[i] + TYPING[i].end + 2; // 敲完停 2f 再回车
207
+ const SPIN = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
208
+
209
+ const Mark: React.FC<{ kind: 'spin' | 'pass'; t: number }> = ({ kind, t }) => {
210
+ const done = kind === 'pass' || t > 6;
211
+ return (
212
+ <span style={{ display: 'inline-block', width: '1.6em', color: done ? C.ok : C.dim }}>
213
+ {done ? '✓' : SPIN[Math.floor(t * 1.5) % SPIN.length]}
214
+ </span>
215
+ );
216
+ };
217
+
218
+ const Terminal: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
219
+ const w = WINS[i];
220
+ const t0 = TYPE_AT[i];
221
+ const tf = frame - t0;
222
+ const n = TYPING[i].out.filter((x) => x <= tf).length;
223
+ const typing = tf >= 0 && n < w.cmd.length;
224
+ const ent = enterAt(i);
225
+ const caretOn = typing || Math.floor((frame - (tf < 0 ? 0 : t0 + TYPING[i].end)) / 8) % 2 === 0;
226
+ const out0 = ent + 2;
227
+ const lineIn = (at: number) => ramp(frame, out0 + at, 6, EASE.snappy);
228
+
229
+ return (
230
+ <div style={{
231
+ position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
232
+ background: `linear-gradient(180deg, #20241b 0%, #181b14 30%, #111309 100%)`,
233
+ boxShadow: `inset 0 0 0 1.5px ${alpha('#e8ffc0', 0.1 + 0.08 * focus)}, inset 0 2px 0 ${alpha('#ffffff', 0.08 + 0.1 * focus)}`,
234
+ fontFamily: MONO,
235
+ }}>
236
+ {/* 标题栏:三灯(降饱和)+ 步骤号 / 名称 + 路径 */}
237
+ <div style={{
238
+ position: 'absolute', left: 0, top: 0, right: 0, height: 72, display: 'flex', alignItems: 'center',
239
+ padding: '0 30px', gap: 14, borderBottom: `1.5px solid ${alpha('#e8ffc0', 0.07)}`,
240
+ background: `linear-gradient(180deg, ${alpha('#ffffff', 0.035)}, ${alpha('#ffffff', 0)})`,
241
+ }}>
242
+ {[0, 1, 2].map((k) => (
243
+ <div key={k} style={{ width: 16, height: 16, borderRadius: 8, background: alpha(L.ink, 0.16), boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.12)}` }} />
244
+ ))}
245
+ <div style={{ marginLeft: 22, fontSize: 24, fontWeight: 700, color: L.accent, letterSpacing: '0.04em' }}>{w.step}</div>
246
+ <div style={{ fontSize: 24, fontWeight: 500, color: L.ink2, letterSpacing: '0.02em' }}>{w.name}</div>
247
+ <div style={{ marginLeft: 'auto', fontSize: 22, color: L.ink3 }}>{w.path} — zsh</div>
248
+ </div>
249
+
250
+ {/* 命令行:常驻提示符 + 已打出字符 + 紧贴的块光标 */}
251
+ <div style={{ position: 'absolute', left: 56, top: 124, fontSize: 52, fontWeight: 600, color: L.ink, whiteSpace: 'pre', lineHeight: 1 }}>
252
+ <span style={{ color: L.accent }}>❯ </span>
253
+ {w.cmd.slice(0, Math.max(0, n))}
254
+ {frame < ent + 1 && (
255
+ <span style={{
256
+ display: 'inline-block', width: '0.58em', height: '1.08em', marginLeft: 4, verticalAlign: '-0.16em',
257
+ borderRadius: 3, background: L.accent, opacity: caretOn ? 0.95 : 0,
258
+ }} />
259
+ )}
260
+ </div>
261
+
262
+ {/* 输出 */}
263
+ <div style={{ position: 'absolute', left: 56, right: 56, top: 220 }}>
264
+ {w.lines.map((ln, k) => {
265
+ const p = lineIn(ln.at);
266
+ if (p <= 0) return null;
267
+ const lt = frame - (out0 + ln.at);
268
+ const style: React.CSSProperties = {
269
+ position: 'absolute', left: 0, top: k * 70, fontSize: 38, fontWeight: 500, whiteSpace: 'pre', lineHeight: 1,
270
+ opacity: Math.min(1, p * 1.8), transform: `translateX(${((1 - p) * -10).toFixed(2)}px)`,
271
+ };
272
+ if (i === 1 && k === 0) {
273
+ // 进度格 + 镜头计数(20f out 曲线;一格一个镜头)
274
+ const c = ramp(frame, out0, 20, EASE.out);
275
+ const N = 24;
276
+ return (
277
+ <div key={k} style={{ ...style, display: 'flex', alignItems: 'center', gap: 22 }}>
278
+ <div style={{ display: 'flex', gap: 5 }}>
279
+ {Array.from({ length: N }, (_, j) => (
280
+ <div key={j} style={{
281
+ width: 17, height: 34, borderRadius: 3,
282
+ background: j < Math.round(c * N) ? L.accent : alpha(L.ink, 0.1),
283
+ }} />
284
+ ))}
285
+ </div>
286
+ <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums' }}>{String(Math.round(c * N)).padStart(2, ' ')}</span>
287
+ <span style={{ color: L.ink3 }}>/ {N} shots</span>
288
+ </div>
289
+ );
290
+ }
291
+ if (ln.big) {
292
+ // ● READY 成片名:全片唯一泛光(Q4)
293
+ const pop = ramp(frame, out0 + ln.at, 14, EASE.overshoot);
294
+ const g = ramp(frame, out0 + ln.at, 26, EASE.out);
295
+ const pulse = 0.55 + 0.45 * Math.cos(Math.max(0, lt) / 6);
296
+ return (
297
+ <div key={k} style={{
298
+ ...style, top: k * 70 + 16, display: 'flex', alignItems: 'center', gap: 26,
299
+ transform: `translateX(${((1 - p) * -10).toFixed(2)}px) scale(${mix(0.94, 1, pop).toFixed(4)})`, transformOrigin: 'left center',
300
+ }}>
301
+ <div style={{
302
+ display: 'flex', alignItems: 'center', gap: 14, height: 56, padding: '0 22px', borderRadius: 12,
303
+ background: L.accent, color: L.onAccent, fontSize: 30, fontWeight: 800, letterSpacing: '0.08em',
304
+ boxShadow: `0 0 ${(40 * g).toFixed(1)}px ${alpha(L.accent, 0.45 * g)}`,
305
+ }}>
306
+ <div style={{ width: 14, height: 14, borderRadius: 7, background: L.onAccent, opacity: 0.4 + 0.6 * pulse }} />
307
+ READY
308
+ </div>
309
+ <span style={{ fontSize: 52, fontWeight: 700, color: L.accent, letterSpacing: '-0.01em', textShadow: glow(L.accent, 0.55 * g) }}>
310
+ launch-film.mp4
311
+ </span>
312
+ </div>
313
+ );
314
+ }
315
+ return (
316
+ <div key={k} style={style}>
317
+ {ln.mark && <Mark kind={ln.mark} t={lt} />}
318
+ {!ln.mark && <span style={{ display: 'inline-block', width: '0em' }} />}
319
+ {ln.segs.map(([s, c], j) => <span key={j} style={{ color: c }}>{s}</span>)}
320
+ </div>
321
+ );
322
+ })}
323
+ </div>
324
+ </div>
325
+ );
326
+ };
327
+
328
+ // ───────────── 主组件 ─────────────
329
+ export const Terminal3D: React.FC = () => {
330
+ const frame = useCurrentFrame();
331
+ const cam = camAt(frame);
332
+ const v = cam.pose;
333
+
334
+ // 横向屏速(px/帧):相机目标在屏幕上的位移速度 → 方向性模糊,只在飞行段生效
335
+ const a = camAt(frame - 0.5), b = camAt(frame + 0.5);
336
+ const kS = PERSP / (PERSP + cam.pull);
337
+ const vx = -(b.pose.x - a.pose.x) * kS;
338
+ const vy = -(b.pose.y - a.pose.y) * kS;
339
+
340
+ const world = `translateZ(${(-cam.pull).toFixed(2)}px) rotateX(${TILT}deg) rotateY(${cam.yaw.toFixed(3)}deg) translate3d(${(-v.x).toFixed(2)}px,${(-v.y).toFixed(2)}px,${(-v.z).toFixed(2)}px)`;
341
+
342
+ return (
343
+ <AbsoluteFill style={{ background: L.bg[2] }}>
344
+ <Stage look={STAGE} keyLight={{ x: 0.36, y: -0.06 }} fill={{ x: 0.82, y: 1.0 }} horizon={0.47} intensity={1} breathe={0.4}>
345
+ <Floor cam={cam} frame={frame} />
346
+ {[0, 1, 2].map((i) => (
347
+ <BackLight key={`b${i}`} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
348
+ ))}
349
+ {[0, 1, 2].map((i) => (
350
+ <FloorPool key={i} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
351
+ ))}
352
+ <Dust look={L} count={36} seed={5} drift={0.35} opacity={0.45} />
353
+ </Stage>
354
+ <SpeedBlur vx={vx} vy={vy} amount={0.14} max={10}>
355
+ <div style={{ position: 'absolute', inset: 0, perspective: PERSP, overflow: 'hidden' }}>
356
+ <div style={{ position: 'absolute', left: 960, top: 540, width: 0, height: 0, transformStyle: 'preserve-3d', transform: world }}>
357
+ {POSES.map((p, i) => {
358
+ // 景深:离当前站越远越虚;拉远时景深变深(全景三窗都要看得出是终端),离焦量随拉远收窄
359
+ const wide = Math.min(1, Math.max(0, cam.pull / PULL_PEAK));
360
+ const focus = Math.min(1, Math.max(0, 1 - Math.abs(cam.s - i) * 1.25) + wide * 0.45);
361
+ const blur = (1 - focus) * 3;
362
+ return (
363
+ <React.Fragment key={i}>
364
+ {/* 背后的描边步骤号(与窗口同朝向,位于窗后左上) */}
365
+ <div style={{
366
+ position: 'absolute', left: -W / 2 - 120, top: -H / 2 - 270, whiteSpace: 'nowrap',
367
+ transform: `translate3d(${p.x}px,${p.y}px,${p.z - 380}px) rotateY(${p.ry}deg)`,
368
+ fontFamily: FONT.sans, fontSize: 560, fontWeight: 800, lineHeight: 1, letterSpacing: '-0.05em',
369
+ color: 'transparent', WebkitTextStroke: `2px ${alpha(L.accent, 0.07 + 0.3 * focus)}`,
370
+ }}>{WINS[i].step}</div>
371
+ {/* 窗口 */}
372
+ <div style={{
373
+ position: 'absolute', left: -W / 2, top: -H / 2, width: W, height: H,
374
+ transform: `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateY(${p.ry}deg)`,
375
+ borderRadius: 22,
376
+ boxShadow: `0 50px 120px ${alpha('#000000', 0.7)}, 0 0 0 1px ${alpha('#000000', 0.4)}, 0 0 90px ${alpha(L.accent, 0.07 * focus)}`,
377
+ filter: blur > 0.3 ? `blur(${blur.toFixed(2)}px) brightness(${(0.62 + 0.38 * focus).toFixed(3)})` : undefined,
378
+ opacity: 0.72 + 0.28 * focus,
379
+ }}>
380
+ <Terminal i={i} frame={frame} focus={focus} />
381
+ </div>
382
+ </React.Fragment>
383
+ );
384
+ })}
385
+ </div>
386
+ </div>
387
+ </SpeedBlur>
388
+ </AbsoluteFill>
389
+ );
390
+ };