dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  211. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
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  213. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
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@@ -1,307 +1,307 @@
1
- // deck-deal-flyin —— 牌堆特写环绕 → 预备 → 一摞卡硬加速发进网格 → 相机追着发牌升起 → 满板定格(第二轮重设计)
2
- // 手法不变:实体牌堆(真实卡片切片)特写 orbit 开局,预备拍后 26 张卡按阅读序、出牌间隔硬加速地甩进页面网格,
3
- // 相机追着发牌走,满板后停住。
4
- //
5
- // 设计决定
6
- // - look = graphite(近单色暗场 · 白为强调 · 一点香槟金)。整镜头发生在一张暗色拉丝石墨桌面上:
7
- // 牌堆放在页面板(真实 projects 截图,Q1 纹理保留)右侧的桌面上,一盏顶光只打牌堆;
8
- // 拉远时"灯"从牌堆亮到页面板(板面由暗到亮的光圈),页面板像一块被摆上桌的白色展板,四周始终是暗场——
9
- // 不再整屏切成白纸,暗/亮反差贯穿到最后一帧。
10
- // - 相机:一条连续的单调 Hermite 样条(关键帧处速度连续,无顿挫)——低机位侧斜绕牌堆 → 拉远正视板顶 →
11
- // 追着越发越快的牌往板尾走、同时升高后仰 → 落在一张"跑道式"俯瞰:整块板沿对角线伸向远处,
12
- // 26 张卡全部在画,近大远小(满板的体量一眼可见)。俯瞰位只保留极缓推近(1.5%)。
13
- // - 景深:俯瞰位远端(板首)压暗 + 降对比,近端最亮——光跟着最后几张卡走到镜头前。
14
- // - 版式:满板后左下升起两行标题「Your product, / in motion.」(video-shotcraft 标语,120px 800/300 字重对比)+ 一行 mono 计数
15
- // 「video-shotcraft 标志 · 26 REAL PAGE CAPTURES」——计数在发牌期间就跟着落地数跳(26 张卡 = 26)。
16
- //
17
- // 时间表(30fps,共 150f)
18
- // 0–28 orbit:侧斜低机位绕牌堆(rotY −30°→+26°),顶光只打牌堆,板面暗
19
- // 26–36 预备:牌堆整体下压 48px、顶卡向出牌反方向回拉 30px(过肉眼阈值判例)
20
- // 36–~101 发牌:第 k 张 cue = 36 + 4k − 0.0792·k(k−1)(间隔 4f → 0.2f 硬加速),
21
- // 单卡 8f 俯冲(z 弧顶 + 峰值 1.06x)+ 4f 过冲落定 + 2f press;飞行残影
22
- // 34–62 拉远:板面光圈亮起,相机正视板顶
23
- // 62–108 追逐 + 升起:相机沿板往下追、升高后仰、侧转 → 跑道俯瞰
24
- // 100–126 标题逐词升起、计数行定格
25
- // 108–150 hold:满板静止(> 0.5s),极缓推近 + 光的呼吸
26
- import React from 'react';
27
- import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
28
- import { EASE, FONT, ramp } from '../../_fixtures/Polish';
29
- import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
- import layout from '../../_textures/live-layout.json';
31
- import { ShotcraftMark } from '../../_fixtures/Brand';
32
-
33
- export const DECK_DEAL_FLYIN_DURATION = 150;
34
-
35
- const L = LOOKS.graphite;
36
- const cards = layout.projects.cards;
37
- const PAGE_H = layout.projects.pageH;
38
- const PAPER = '#f9f6f1';
39
-
40
- // 页面板:只取内容区(左右各留一截页边),下方纸面延长容纳 16 张溢出卡
41
- const BOARD = { x: 352, w: 1216 };
42
- const COLS = [408, 781.328125, 1154.65625];
43
- const CARD_W = 357.328125;
44
- const EXTRA_ROWS = [1795, 2188, 2581, 2974, 3367];
45
- const BOARD_H = PAGE_H + 2036;
46
-
47
- const extras = Array.from({ length: 16 }, (_, i) => ({
48
- file: `card${((i * 3 + 2) % 10) + 1}.png`,
49
- x: i === 0 ? COLS[2] : COLS[(i - 1) % 3],
50
- y: i === 0 ? 1402 : EXTRA_ROWS[Math.floor((i - 1) / 3)],
51
- w: CARD_W,
52
- h: 312,
53
- }));
54
-
55
- // 牌堆:放在板右侧的桌面上(页面坐标)
56
- const PILE = { x: 1640, y: 250 };
57
- const N_CARDS = 26;
58
- const DEAL_START = 36;
59
- const STACK_STEP = 3;
60
- const PILE_CX = PILE.x + CARD_W / 2;
61
- const PILE_CY = PILE.y + 156;
62
-
63
- const grid = [...cards.map((c) => ({ file: c.file, x: c.x, y: c.y, w: c.w, h: c.h })), ...extras]
64
- .sort((a, b) => a.y - b.y || a.x - b.x)
65
- .map((c, k) => ({
66
- ...c,
67
- cue: DEAL_START + 4 * k - 0.0792 * k * (k - 1),
68
- px: PILE.x + (((k * 7) % 9) - 4) * 2,
69
- py: PILE.y + (((k * 5) % 7) - 3) * 2,
70
- protZ: ((k * 11) % 7) - 3,
71
- pz: (N_CARDS - k) * STACK_STEP,
72
- }));
73
-
74
- const HOVER_H = 40;
75
- const SETTLE_EASE = Easing.bezier(0.3, 0, 0.25, 1.15);
76
- const DIVE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
77
- const ANTICIPATE = { from: 26, to: 36, pileDown: 48, topPull: 30 };
78
-
79
- // ───────────── 相机:单调三次 Hermite 样条(各参数分别过锚点,关键帧处速度连续) ─────────────
80
- type Cam = { cx: number; cy: number; zoom: number; rotX: number; rotY: number; rotZ: number; persp: number; sx: number };
81
- type Key = Cam & { frame: number };
82
- const ANCHORS: Key[] = [
83
- { frame: 0, cx: PILE_CX - 40, cy: PILE_CY + 60, zoom: 1.9, rotX: 48, rotY: -30, rotZ: 9, persp: 1100, sx: 0 },
84
- { frame: 30, cx: PILE_CX + 20, cy: PILE_CY + 40, zoom: 1.8, rotX: 42, rotY: 24, rotZ: -6, persp: 1100, sx: 0 },
85
- { frame: 62, cx: 1080, cy: 760, zoom: 0.8, rotX: 22, rotY: 0, rotZ: 2, persp: 1700, sx: 0 },
86
- { frame: 86, cx: 980, cy: 1720, zoom: 0.56, rotX: 38, rotY: -4, rotZ: -10, persp: 2500, sx: 120 },
87
- { frame: 110, cx: 960, cy: 2150, zoom: 0.5, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
88
- { frame: 150, cx: 960, cy: 2160, zoom: 0.508, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
89
- ];
90
- const PARAMS: (keyof Cam)[] = ['cx', 'cy', 'zoom', 'rotX', 'rotY', 'rotZ', 'persp', 'sx'];
91
- const hermite = (xs: number[], ys: number[]) => {
92
- const n = xs.length;
93
- const d = xs.slice(0, -1).map((x, i) => (ys[i + 1] - ys[i]) / (xs[i + 1] - x));
94
- const m = xs.map((_, i) => (i === 0 ? d[0] : i === n - 1 ? 0 : d[i - 1] * d[i] <= 0 ? 0 : (d[i - 1] + d[i]) / 2));
95
- for (let i = 0; i < n - 1; i++) {
96
- if (d[i] === 0) { m[i] = 0; m[i + 1] = 0; continue; }
97
- const a = m[i] / d[i], b = m[i + 1] / d[i], h = a * a + b * b;
98
- if (h > 9) { const k = 3 / Math.sqrt(h); m[i] = k * a * d[i]; m[i + 1] = k * b * d[i]; }
99
- }
100
- return (x: number) => {
101
- if (x <= xs[0]) return ys[0];
102
- if (x >= xs[n - 1]) return ys[n - 1];
103
- let i = 0;
104
- while (i < n - 2 && x > xs[i + 1]) i++;
105
- const h = xs[i + 1] - xs[i];
106
- const t = (x - xs[i]) / h;
107
- const t2 = t * t, t3 = t2 * t;
108
- return (2 * t3 - 3 * t2 + 1) * ys[i] + (t3 - 2 * t2 + t) * h * m[i] + (-2 * t3 + 3 * t2) * ys[i + 1] + (t3 - t2) * h * m[i + 1];
109
- };
110
- };
111
- const CURVES = Object.fromEntries(PARAMS.map((p) => [p, hermite(ANCHORS.map((k) => k.frame), ANCHORS.map((k) => k[p]))])) as Record<keyof Cam, (x: number) => number>;
112
- const camAt = (f: number): Cam => Object.fromEntries(PARAMS.map((p) => [p, CURVES[p](f)])) as Cam;
113
-
114
- // ───────────── 拉丝石墨桌面纹理(确定性 feTurbulence:x 极低频 / y 高频 = 横向拉丝) ─────────────
115
- const BRUSH_TILE = (() => {
116
- const svg =
117
- `<svg xmlns='http://www.w3.org/2000/svg' width='640' height='640'>` +
118
- `<filter id='b' x='0' y='0' width='100%' height='100%' color-interpolation-filters='sRGB'>` +
119
- `<feTurbulence type='fractalNoise' baseFrequency='0.0018 0.62' numOctaves='3' seed='11' stitchTiles='stitch'/>` +
120
- `<feColorMatrix type='matrix' values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0.4 0.4 0.4 0 -0.5'/>` +
121
- `</filter><rect width='100%' height='100%' filter='url(#b)'/></svg>`;
122
- return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
123
- })();
124
-
125
- const T = 4000; // 桌面平面外扩(页面坐标),任意斜角不穿帮
126
-
127
- export const DeckDealFlyin: React.FC = () => {
128
- const frame = useCurrentFrame();
129
- const cam = camAt(frame);
130
-
131
- // 板面"灯亮":f34→64 以牌堆为圆心的柔边光圈把暗板照亮
132
- const lightUp = interpolate(frame, [34, 64], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.5, 0, 0.6, 1) });
133
- const holeR = 4200 * lightUp;
134
- const feather = 600 + 1000 * lightUp;
135
- // 俯瞰位景深:远端(板首)压暗
136
- const fog = ramp(frame, 80, 34, EASE.smooth);
137
-
138
- // 预备拍
139
- const antT = interpolate(frame, [ANTICIPATE.from, ANTICIPATE.to], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad) });
140
-
141
- // 计数:已落地张数
142
- const landed = grid.filter((c) => frame >= c.cue + 8).length;
143
- const statIn = ramp(frame, 90, 12, EASE.out);
144
-
145
- const tableBg = [
146
- // 顶光:落在牌堆上(开场最亮),随拉远扩大成照亮整块板的大光
147
- `radial-gradient(${1100 + 1400 * lightUp}px ${800 + 1600 * lightUp}px at ${T + PILE_CX - 600 * lightUp}px ${T + PILE_CY + 900 * lightUp}px, rgba(235,232,224,${0.2 - 0.08 * lightUp}), rgba(220,216,206,0.05) 45%, transparent 70%)`,
148
- // 宽幅镜面高光带
149
- `linear-gradient(104deg, transparent ${T + PILE_CX - 1600}px, rgba(220,226,236,0.07) ${T + PILE_CX - 500}px, rgba(240,244,252,0.11) ${T + PILE_CX}px, rgba(220,226,236,0.05) ${T + PILE_CX + 600}px, transparent ${T + PILE_CX + 1800}px)`,
150
- `${BRUSH_TILE} 0 0 / 640px 640px repeat`,
151
- 'linear-gradient(115deg, #1b1c1f 0%, #24262a 30%, #18191c 56%, #202226 80%, #141518 100%)',
152
- ].join(', ');
153
-
154
- const persp = cam.persp * cam.zoom;
155
-
156
- return (
157
- <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
158
- <Stage look={L} keyLight={{ x: 0.6, y: 0.2 }} fill={null} intensity={0.5} grain={0} vignette={0} />
159
-
160
- {/* 3D 相机(PageCam2D 同款坐标数学:CSS zoom 做放大,Q2 文字按放大后尺寸栅格化) */}
161
- <AbsoluteFill style={{ transform: `translateX(${cam.sx.toFixed(2)}px)` }}>
162
- <div style={{ position: 'absolute', inset: 0, perspective: `${persp.toFixed(2)}px`, perspectiveOrigin: '960px 540px' }}>
163
- <div
164
- style={{
165
- position: 'absolute', width: 1920, height: BOARD_H, zoom: cam.zoom,
166
- transform: `translate(${(960 / cam.zoom - cam.cx).toFixed(3)}px, ${(540 / cam.zoom - cam.cy).toFixed(3)}px) rotateY(${cam.rotY.toFixed(3)}deg) rotateX(${cam.rotX.toFixed(3)}deg) rotateZ(${cam.rotZ.toFixed(3)}deg)`,
167
- transformOrigin: `${cam.cx.toFixed(2)}px ${cam.cy.toFixed(2)}px`,
168
- transformStyle: 'preserve-3d',
169
- }}
170
- >
171
- {/* 石墨桌面:远处柔边隐进暗场 */}
172
- <div
173
- style={{
174
- position: 'absolute', left: -T, top: -T, width: 1920 + 2 * T, height: BOARD_H + 2 * T, background: tableBg,
175
- WebkitMaskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
176
- maskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
177
- }}
178
- />
179
-
180
- {/* 页面板:真实截图 + 纸面延长;落在桌上的大投影 + 上沿受光 */}
181
- <div
182
- style={{
183
- position: 'absolute', left: BOARD.x, top: 0, width: BOARD.w, height: BOARD_H, overflow: 'hidden', borderRadius: 18,
184
- background: PAPER,
185
- boxShadow: '0 0 0 1px rgba(255,255,255,0.08), 0 60px 160px rgba(0,0,0,0.7), 0 12px 40px rgba(0,0,0,0.5)',
186
- }}
187
- >
188
- <Img src={staticFile('textures/live/projects-empty.png')} style={{ position: 'absolute', left: -BOARD.x, top: 0, width: 1920, height: PAGE_H }} />
189
- {/* 纸面延长段的分区小标(与截图同款排版:大写字距 + 计数) */}
190
- <div style={{ position: 'absolute', left: 408 - BOARD.x, top: PAGE_H + 6, width: 1104, height: 1, background: 'rgba(60,45,30,0.08)' }} />
191
- {/* 板面暗层:开场整块板在暗处,灯从牌堆处亮开(柔边光圈) */}
192
- {lightUp < 1 && (
193
- <div
194
- style={{
195
- position: 'absolute', inset: 0, background: 'rgba(14,14,16,0.88)',
196
- WebkitMaskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
197
- maskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
198
- }}
199
- />
200
- )}
201
- </div>
202
-
203
- {/* 26 张卡:牌堆在板右侧桌面上,按硬加速节拍逐张发进网格 */}
204
- {grid.map((c, i) => {
205
- const { cue } = c;
206
- const diveT = interpolate(frame, [cue, cue + 8], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: DIVE_EASE });
207
- const settleT = interpolate(frame, [cue + 8, cue + 12], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: SETTLE_EASE });
208
- const dx = (c.px - c.x) * (1 - diveT);
209
- const dy = (c.py - c.y) * (1 - diveT);
210
- const rotFlight = c.protZ * (1 - diveT);
211
- const arc = Math.sin(diveT * Math.PI) * 110;
212
- const zDive = interpolate(diveT, [0, 1], [c.pz, HOVER_H]) + arc;
213
- const z = frame < cue ? c.pz : zDive * (1 - settleT);
214
- const dealScale = 1 + Math.sin(diveT * Math.PI) * 0.06;
215
- const press = interpolate(frame, [cue + 10, cue + 11, cue + 12], [1, 0.996, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
216
- const scale = dealScale * press;
217
- const isLanded = frame >= cue + 12;
218
- const inPile = frame < cue;
219
- const antDy = inPile ? ANTICIPATE.pileDown * antT * (frame < ANTICIPATE.to + 2 ? 1 : 0) : 0;
220
- const antPull = i === 0 && inPile ? ANTICIPATE.topPull * antT : 0;
221
- const transform = isLanded
222
- ? 'translate3d(0px, 0px, 0px)'
223
- : inPile
224
- ? `translate3d(${c.px - c.x - antPull}px, ${c.py - c.y + antDy}px, ${c.pz}px) rotateZ(${c.protZ}deg)`
225
- : `translate3d(${dx}px, ${dy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`;
226
- // 阴影:牌堆在暗桌上投重影;飞行时又高又虚;落地后在纸面上收成静置影(滞后卡体 ~3f 收敛)
227
- const shadowLag = interpolate(frame, [cue + 8, cue + 15], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
228
- const shadow = isLanded
229
- ? `0 ${(2 + 14 * (1 - shadowLag)).toFixed(1)}px ${(6 + 30 * (1 - shadowLag)).toFixed(1)}px rgba(40,30,20,${(0.1 + 0.12 * (1 - shadowLag)).toFixed(3)})`
230
- : inPile
231
- ? i === N_CARDS - 1
232
- ? '0 1px 3px rgba(0,0,0,.4), 0 26px 60px rgba(0,0,0,0.75)'
233
- : '0 1px 2px rgba(0,0,0,.35)'
234
- : `0 ${36 - 24 * settleT}px ${70 - 50 * settleT}px rgba(0,0,0,${(0.45 - 0.25 * settleT).toFixed(3)})`;
235
- const showGhost = diveT > 0.02 && diveT < 0.98;
236
- const gx = (c.px - c.x) * 0.06;
237
- const gy = (c.py - c.y) * 0.06;
238
- // 牌堆里的卡带一点顶光暗部(开场只亮顶面),灯亮后恢复
239
- // 落进还没被照亮的板面区域的卡同样在暗处(与板面光圈同一公式),牌堆本身只压一点暗部
240
- const dist = Math.hypot(c.x + c.w / 2 - PILE_CX, c.y + c.h / 2 - PILE_CY);
241
- const dark = Math.min(1, Math.max(0, (dist - holeR) / feather)) * 0.88 * (lightUp < 1 ? 1 : 0);
242
- const pileShade = inPile ? 0.08 * (1 - lightUp) : diveT > 0.6 ? dark * Math.min(1, (diveT - 0.6) / 0.4) : 0;
243
- return (
244
- <div key={`${c.file}-${i}`} style={{ transformStyle: 'preserve-3d' }}>
245
- {showGhost ? (
246
- <div
247
- style={{
248
- position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
249
- transform: `translate3d(${dx + gx}px, ${dy + gy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`,
250
- opacity: 0.28 * (1 - diveT), filter: 'blur(7px)', borderRadius: 16, overflow: 'hidden',
251
- }}
252
- >
253
- <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
254
- </div>
255
- ) : null}
256
- <div
257
- style={{
258
- position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
259
- transform, boxShadow: shadow, borderRadius: 16, overflow: 'hidden',
260
- }}
261
- >
262
- <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
263
- {pileShade > 0.005 && <div style={{ position: 'absolute', inset: 0, background: `rgba(10,10,12,${pileShade.toFixed(3)})` }} />}
264
- </div>
265
- </div>
266
- );
267
- })}
268
-
269
- {fog > 0 && (
270
- <div
271
- style={{
272
- position: 'absolute', left: BOARD.x - 2, top: -2, width: BOARD.w + 4, height: BOARD_H + 4, pointerEvents: 'none', borderRadius: 18,
273
- transform: 'translateZ(1px)',
274
- background: `linear-gradient(180deg, rgba(12,12,14,${(0.62 * fog).toFixed(3)}) 0%, rgba(12,12,14,${(0.3 * fog).toFixed(3)}) 35%, rgba(12,12,14,0) 70%)`,
275
- }}
276
- />
277
- )}
278
- </div>
279
- </div>
280
- </AbsoluteFill>
281
-
282
- {/* 暗角 + 颗粒(屏幕空间,全程) */}
283
- <AbsoluteFill style={{ pointerEvents: 'none', background: `radial-gradient(ellipse 75% 75% at 58% 46%, transparent 45%, ${alpha('#050506', 0.55)} 100%)` }} />
284
-
285
- {/* 左下:标题 + 计数行 */}
286
- <div style={{ position: 'absolute', left: 120, top: 664, color: L.ink }}>
287
- <div style={{ ...type(120, 800) }}>
288
- <TextReveal text="Your product," by="word" variant="rise" start={100} each={16} gap={4} />
289
- </div>
290
- <div style={{ ...type(120, 300), color: L.ink2, marginTop: 4 }}>
291
- <TextReveal text="in motion." by="word" variant="rise" start={106} each={16} gap={4} />
292
- </div>
293
- </div>
294
- <div
295
- style={{
296
- position: 'absolute', left: 124, top: 610, display: 'flex', alignItems: 'center', gap: 16, opacity: statIn,
297
- ...type(30, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink2,
298
- }}
299
- >
300
- {/* video-shotcraft 标志(暗底反白版,不加发光) */}
301
- <ShotcraftMark size={34} tone="dark" style={{ margin: '-6px 0' }} />
302
- <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums', minWidth: '2.2ch' }}>{String(landed).padStart(2, '0')}</span>
303
- REAL PAGE CAPTURES
304
- </div>
305
- </AbsoluteFill>
306
- );
307
- };
1
+ // deck-deal-flyin —— 牌堆特写环绕 → 预备 → 一摞卡硬加速发进网格 → 相机追着发牌升起 → 满板定格(第二轮重设计)
2
+ // 手法不变:实体牌堆(真实卡片切片)特写 orbit 开局,预备拍后 26 张卡按阅读序、出牌间隔硬加速地甩进页面网格,
3
+ // 相机追着发牌走,满板后停住。
4
+ //
5
+ // 设计决定
6
+ // - look = graphite(近单色暗场 · 白为强调 · 一点香槟金)。整镜头发生在一张暗色拉丝石墨桌面上:
7
+ // 牌堆放在页面板(真实 projects 截图,Q1 纹理保留)右侧的桌面上,一盏顶光只打牌堆;
8
+ // 拉远时"灯"从牌堆亮到页面板(板面由暗到亮的光圈),页面板像一块被摆上桌的白色展板,四周始终是暗场——
9
+ // 不再整屏切成白纸,暗/亮反差贯穿到最后一帧。
10
+ // - 相机:一条连续的单调 Hermite 样条(关键帧处速度连续,无顿挫)——低机位侧斜绕牌堆 → 拉远正视板顶 →
11
+ // 追着越发越快的牌往板尾走、同时升高后仰 → 落在一张"跑道式"俯瞰:整块板沿对角线伸向远处,
12
+ // 26 张卡全部在画,近大远小(满板的体量一眼可见)。俯瞰位只保留极缓推近(1.5%)。
13
+ // - 景深:俯瞰位远端(板首)压暗 + 降对比,近端最亮——光跟着最后几张卡走到镜头前。
14
+ // - 版式:满板后左下升起两行标题「Your product, / in motion.」(video-shotcraft 标语,120px 800/300 字重对比)+ 一行 mono 计数
15
+ // 「video-shotcraft 标志 · 26 REAL PAGE CAPTURES」——计数在发牌期间就跟着落地数跳(26 张卡 = 26)。
16
+ //
17
+ // 时间表(30fps,共 150f)
18
+ // 0–28 orbit:侧斜低机位绕牌堆(rotY −30°→+26°),顶光只打牌堆,板面暗
19
+ // 26–36 预备:牌堆整体下压 48px、顶卡向出牌反方向回拉 30px(过肉眼阈值判例)
20
+ // 36–~101 发牌:第 k 张 cue = 36 + 4k − 0.0792·k(k−1)(间隔 4f → 0.2f 硬加速),
21
+ // 单卡 8f 俯冲(z 弧顶 + 峰值 1.06x)+ 4f 过冲落定 + 2f press;飞行残影
22
+ // 34–62 拉远:板面光圈亮起,相机正视板顶
23
+ // 62–108 追逐 + 升起:相机沿板往下追、升高后仰、侧转 → 跑道俯瞰
24
+ // 100–126 标题逐词升起、计数行定格
25
+ // 108–150 hold:满板静止(> 0.5s),极缓推近 + 光的呼吸
26
+ import React from 'react';
27
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
28
+ import { EASE, FONT, ramp } from '../../_fixtures/Polish';
29
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import layout from '../../_textures/live-layout.json';
31
+ import { ShotcraftMark } from '../../_fixtures/Brand';
32
+
33
+ export const DECK_DEAL_FLYIN_DURATION = 150;
34
+
35
+ const L = LOOKS.graphite;
36
+ const cards = layout.projects.cards;
37
+ const PAGE_H = layout.projects.pageH;
38
+ const PAPER = '#f9f6f1';
39
+
40
+ // 页面板:只取内容区(左右各留一截页边),下方纸面延长容纳 16 张溢出卡
41
+ const BOARD = { x: 352, w: 1216 };
42
+ const COLS = [408, 781.328125, 1154.65625];
43
+ const CARD_W = 357.328125;
44
+ const EXTRA_ROWS = [1795, 2188, 2581, 2974, 3367];
45
+ const BOARD_H = PAGE_H + 2036;
46
+
47
+ const extras = Array.from({ length: 16 }, (_, i) => ({
48
+ file: `card${((i * 3 + 2) % 10) + 1}.png`,
49
+ x: i === 0 ? COLS[2] : COLS[(i - 1) % 3],
50
+ y: i === 0 ? 1402 : EXTRA_ROWS[Math.floor((i - 1) / 3)],
51
+ w: CARD_W,
52
+ h: 312,
53
+ }));
54
+
55
+ // 牌堆:放在板右侧的桌面上(页面坐标)
56
+ const PILE = { x: 1640, y: 250 };
57
+ const N_CARDS = 26;
58
+ const DEAL_START = 36;
59
+ const STACK_STEP = 3;
60
+ const PILE_CX = PILE.x + CARD_W / 2;
61
+ const PILE_CY = PILE.y + 156;
62
+
63
+ const grid = [...cards.map((c) => ({ file: c.file, x: c.x, y: c.y, w: c.w, h: c.h })), ...extras]
64
+ .sort((a, b) => a.y - b.y || a.x - b.x)
65
+ .map((c, k) => ({
66
+ ...c,
67
+ cue: DEAL_START + 4 * k - 0.0792 * k * (k - 1),
68
+ px: PILE.x + (((k * 7) % 9) - 4) * 2,
69
+ py: PILE.y + (((k * 5) % 7) - 3) * 2,
70
+ protZ: ((k * 11) % 7) - 3,
71
+ pz: (N_CARDS - k) * STACK_STEP,
72
+ }));
73
+
74
+ const HOVER_H = 40;
75
+ const SETTLE_EASE = Easing.bezier(0.3, 0, 0.25, 1.15);
76
+ const DIVE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
77
+ const ANTICIPATE = { from: 26, to: 36, pileDown: 48, topPull: 30 };
78
+
79
+ // ───────────── 相机:单调三次 Hermite 样条(各参数分别过锚点,关键帧处速度连续) ─────────────
80
+ type Cam = { cx: number; cy: number; zoom: number; rotX: number; rotY: number; rotZ: number; persp: number; sx: number };
81
+ type Key = Cam & { frame: number };
82
+ const ANCHORS: Key[] = [
83
+ { frame: 0, cx: PILE_CX - 40, cy: PILE_CY + 60, zoom: 1.9, rotX: 48, rotY: -30, rotZ: 9, persp: 1100, sx: 0 },
84
+ { frame: 30, cx: PILE_CX + 20, cy: PILE_CY + 40, zoom: 1.8, rotX: 42, rotY: 24, rotZ: -6, persp: 1100, sx: 0 },
85
+ { frame: 62, cx: 1080, cy: 760, zoom: 0.8, rotX: 22, rotY: 0, rotZ: 2, persp: 1700, sx: 0 },
86
+ { frame: 86, cx: 980, cy: 1720, zoom: 0.56, rotX: 38, rotY: -4, rotZ: -10, persp: 2500, sx: 120 },
87
+ { frame: 110, cx: 960, cy: 2150, zoom: 0.5, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
88
+ { frame: 150, cx: 960, cy: 2160, zoom: 0.508, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
89
+ ];
90
+ const PARAMS: (keyof Cam)[] = ['cx', 'cy', 'zoom', 'rotX', 'rotY', 'rotZ', 'persp', 'sx'];
91
+ const hermite = (xs: number[], ys: number[]) => {
92
+ const n = xs.length;
93
+ const d = xs.slice(0, -1).map((x, i) => (ys[i + 1] - ys[i]) / (xs[i + 1] - x));
94
+ const m = xs.map((_, i) => (i === 0 ? d[0] : i === n - 1 ? 0 : d[i - 1] * d[i] <= 0 ? 0 : (d[i - 1] + d[i]) / 2));
95
+ for (let i = 0; i < n - 1; i++) {
96
+ if (d[i] === 0) { m[i] = 0; m[i + 1] = 0; continue; }
97
+ const a = m[i] / d[i], b = m[i + 1] / d[i], h = a * a + b * b;
98
+ if (h > 9) { const k = 3 / Math.sqrt(h); m[i] = k * a * d[i]; m[i + 1] = k * b * d[i]; }
99
+ }
100
+ return (x: number) => {
101
+ if (x <= xs[0]) return ys[0];
102
+ if (x >= xs[n - 1]) return ys[n - 1];
103
+ let i = 0;
104
+ while (i < n - 2 && x > xs[i + 1]) i++;
105
+ const h = xs[i + 1] - xs[i];
106
+ const t = (x - xs[i]) / h;
107
+ const t2 = t * t, t3 = t2 * t;
108
+ return (2 * t3 - 3 * t2 + 1) * ys[i] + (t3 - 2 * t2 + t) * h * m[i] + (-2 * t3 + 3 * t2) * ys[i + 1] + (t3 - t2) * h * m[i + 1];
109
+ };
110
+ };
111
+ const CURVES = Object.fromEntries(PARAMS.map((p) => [p, hermite(ANCHORS.map((k) => k.frame), ANCHORS.map((k) => k[p]))])) as Record<keyof Cam, (x: number) => number>;
112
+ const camAt = (f: number): Cam => Object.fromEntries(PARAMS.map((p) => [p, CURVES[p](f)])) as Cam;
113
+
114
+ // ───────────── 拉丝石墨桌面纹理(确定性 feTurbulence:x 极低频 / y 高频 = 横向拉丝) ─────────────
115
+ const BRUSH_TILE = (() => {
116
+ const svg =
117
+ `<svg xmlns='http://www.w3.org/2000/svg' width='640' height='640'>` +
118
+ `<filter id='b' x='0' y='0' width='100%' height='100%' color-interpolation-filters='sRGB'>` +
119
+ `<feTurbulence type='fractalNoise' baseFrequency='0.0018 0.62' numOctaves='3' seed='11' stitchTiles='stitch'/>` +
120
+ `<feColorMatrix type='matrix' values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0.4 0.4 0.4 0 -0.5'/>` +
121
+ `</filter><rect width='100%' height='100%' filter='url(#b)'/></svg>`;
122
+ return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
123
+ })();
124
+
125
+ const T = 4000; // 桌面平面外扩(页面坐标),任意斜角不穿帮
126
+
127
+ export const DeckDealFlyin: React.FC = () => {
128
+ const frame = useCurrentFrame();
129
+ const cam = camAt(frame);
130
+
131
+ // 板面"灯亮":f34→64 以牌堆为圆心的柔边光圈把暗板照亮
132
+ const lightUp = interpolate(frame, [34, 64], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.5, 0, 0.6, 1) });
133
+ const holeR = 4200 * lightUp;
134
+ const feather = 600 + 1000 * lightUp;
135
+ // 俯瞰位景深:远端(板首)压暗
136
+ const fog = ramp(frame, 80, 34, EASE.smooth);
137
+
138
+ // 预备拍
139
+ const antT = interpolate(frame, [ANTICIPATE.from, ANTICIPATE.to], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad) });
140
+
141
+ // 计数:已落地张数
142
+ const landed = grid.filter((c) => frame >= c.cue + 8).length;
143
+ const statIn = ramp(frame, 90, 12, EASE.out);
144
+
145
+ const tableBg = [
146
+ // 顶光:落在牌堆上(开场最亮),随拉远扩大成照亮整块板的大光
147
+ `radial-gradient(${1100 + 1400 * lightUp}px ${800 + 1600 * lightUp}px at ${T + PILE_CX - 600 * lightUp}px ${T + PILE_CY + 900 * lightUp}px, rgba(235,232,224,${0.2 - 0.08 * lightUp}), rgba(220,216,206,0.05) 45%, transparent 70%)`,
148
+ // 宽幅镜面高光带
149
+ `linear-gradient(104deg, transparent ${T + PILE_CX - 1600}px, rgba(220,226,236,0.07) ${T + PILE_CX - 500}px, rgba(240,244,252,0.11) ${T + PILE_CX}px, rgba(220,226,236,0.05) ${T + PILE_CX + 600}px, transparent ${T + PILE_CX + 1800}px)`,
150
+ `${BRUSH_TILE} 0 0 / 640px 640px repeat`,
151
+ 'linear-gradient(115deg, #1b1c1f 0%, #24262a 30%, #18191c 56%, #202226 80%, #141518 100%)',
152
+ ].join(', ');
153
+
154
+ const persp = cam.persp * cam.zoom;
155
+
156
+ return (
157
+ <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
158
+ <Stage look={L} keyLight={{ x: 0.6, y: 0.2 }} fill={null} intensity={0.5} grain={0} vignette={0} />
159
+
160
+ {/* 3D 相机(PageCam2D 同款坐标数学:CSS zoom 做放大,Q2 文字按放大后尺寸栅格化) */}
161
+ <AbsoluteFill style={{ transform: `translateX(${cam.sx.toFixed(2)}px)` }}>
162
+ <div style={{ position: 'absolute', inset: 0, perspective: `${persp.toFixed(2)}px`, perspectiveOrigin: '960px 540px' }}>
163
+ <div
164
+ style={{
165
+ position: 'absolute', width: 1920, height: BOARD_H, zoom: cam.zoom,
166
+ transform: `translate(${(960 / cam.zoom - cam.cx).toFixed(3)}px, ${(540 / cam.zoom - cam.cy).toFixed(3)}px) rotateY(${cam.rotY.toFixed(3)}deg) rotateX(${cam.rotX.toFixed(3)}deg) rotateZ(${cam.rotZ.toFixed(3)}deg)`,
167
+ transformOrigin: `${cam.cx.toFixed(2)}px ${cam.cy.toFixed(2)}px`,
168
+ transformStyle: 'preserve-3d',
169
+ }}
170
+ >
171
+ {/* 石墨桌面:远处柔边隐进暗场 */}
172
+ <div
173
+ style={{
174
+ position: 'absolute', left: -T, top: -T, width: 1920 + 2 * T, height: BOARD_H + 2 * T, background: tableBg,
175
+ WebkitMaskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
176
+ maskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
177
+ }}
178
+ />
179
+
180
+ {/* 页面板:真实截图 + 纸面延长;落在桌上的大投影 + 上沿受光 */}
181
+ <div
182
+ style={{
183
+ position: 'absolute', left: BOARD.x, top: 0, width: BOARD.w, height: BOARD_H, overflow: 'hidden', borderRadius: 18,
184
+ background: PAPER,
185
+ boxShadow: '0 0 0 1px rgba(255,255,255,0.08), 0 60px 160px rgba(0,0,0,0.7), 0 12px 40px rgba(0,0,0,0.5)',
186
+ }}
187
+ >
188
+ <Img src={staticFile('textures/live/projects-empty.png')} style={{ position: 'absolute', left: -BOARD.x, top: 0, width: 1920, height: PAGE_H }} />
189
+ {/* 纸面延长段的分区小标(与截图同款排版:大写字距 + 计数) */}
190
+ <div style={{ position: 'absolute', left: 408 - BOARD.x, top: PAGE_H + 6, width: 1104, height: 1, background: 'rgba(60,45,30,0.08)' }} />
191
+ {/* 板面暗层:开场整块板在暗处,灯从牌堆处亮开(柔边光圈) */}
192
+ {lightUp < 1 && (
193
+ <div
194
+ style={{
195
+ position: 'absolute', inset: 0, background: 'rgba(14,14,16,0.88)',
196
+ WebkitMaskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
197
+ maskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
198
+ }}
199
+ />
200
+ )}
201
+ </div>
202
+
203
+ {/* 26 张卡:牌堆在板右侧桌面上,按硬加速节拍逐张发进网格 */}
204
+ {grid.map((c, i) => {
205
+ const { cue } = c;
206
+ const diveT = interpolate(frame, [cue, cue + 8], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: DIVE_EASE });
207
+ const settleT = interpolate(frame, [cue + 8, cue + 12], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: SETTLE_EASE });
208
+ const dx = (c.px - c.x) * (1 - diveT);
209
+ const dy = (c.py - c.y) * (1 - diveT);
210
+ const rotFlight = c.protZ * (1 - diveT);
211
+ const arc = Math.sin(diveT * Math.PI) * 110;
212
+ const zDive = interpolate(diveT, [0, 1], [c.pz, HOVER_H]) + arc;
213
+ const z = frame < cue ? c.pz : zDive * (1 - settleT);
214
+ const dealScale = 1 + Math.sin(diveT * Math.PI) * 0.06;
215
+ const press = interpolate(frame, [cue + 10, cue + 11, cue + 12], [1, 0.996, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
216
+ const scale = dealScale * press;
217
+ const isLanded = frame >= cue + 12;
218
+ const inPile = frame < cue;
219
+ const antDy = inPile ? ANTICIPATE.pileDown * antT * (frame < ANTICIPATE.to + 2 ? 1 : 0) : 0;
220
+ const antPull = i === 0 && inPile ? ANTICIPATE.topPull * antT : 0;
221
+ const transform = isLanded
222
+ ? 'translate3d(0px, 0px, 0px)'
223
+ : inPile
224
+ ? `translate3d(${c.px - c.x - antPull}px, ${c.py - c.y + antDy}px, ${c.pz}px) rotateZ(${c.protZ}deg)`
225
+ : `translate3d(${dx}px, ${dy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`;
226
+ // 阴影:牌堆在暗桌上投重影;飞行时又高又虚;落地后在纸面上收成静置影(滞后卡体 ~3f 收敛)
227
+ const shadowLag = interpolate(frame, [cue + 8, cue + 15], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
228
+ const shadow = isLanded
229
+ ? `0 ${(2 + 14 * (1 - shadowLag)).toFixed(1)}px ${(6 + 30 * (1 - shadowLag)).toFixed(1)}px rgba(40,30,20,${(0.1 + 0.12 * (1 - shadowLag)).toFixed(3)})`
230
+ : inPile
231
+ ? i === N_CARDS - 1
232
+ ? '0 1px 3px rgba(0,0,0,.4), 0 26px 60px rgba(0,0,0,0.75)'
233
+ : '0 1px 2px rgba(0,0,0,.35)'
234
+ : `0 ${36 - 24 * settleT}px ${70 - 50 * settleT}px rgba(0,0,0,${(0.45 - 0.25 * settleT).toFixed(3)})`;
235
+ const showGhost = diveT > 0.02 && diveT < 0.98;
236
+ const gx = (c.px - c.x) * 0.06;
237
+ const gy = (c.py - c.y) * 0.06;
238
+ // 牌堆里的卡带一点顶光暗部(开场只亮顶面),灯亮后恢复
239
+ // 落进还没被照亮的板面区域的卡同样在暗处(与板面光圈同一公式),牌堆本身只压一点暗部
240
+ const dist = Math.hypot(c.x + c.w / 2 - PILE_CX, c.y + c.h / 2 - PILE_CY);
241
+ const dark = Math.min(1, Math.max(0, (dist - holeR) / feather)) * 0.88 * (lightUp < 1 ? 1 : 0);
242
+ const pileShade = inPile ? 0.08 * (1 - lightUp) : diveT > 0.6 ? dark * Math.min(1, (diveT - 0.6) / 0.4) : 0;
243
+ return (
244
+ <div key={`${c.file}-${i}`} style={{ transformStyle: 'preserve-3d' }}>
245
+ {showGhost ? (
246
+ <div
247
+ style={{
248
+ position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
249
+ transform: `translate3d(${dx + gx}px, ${dy + gy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`,
250
+ opacity: 0.28 * (1 - diveT), filter: 'blur(7px)', borderRadius: 16, overflow: 'hidden',
251
+ }}
252
+ >
253
+ <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
254
+ </div>
255
+ ) : null}
256
+ <div
257
+ style={{
258
+ position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
259
+ transform, boxShadow: shadow, borderRadius: 16, overflow: 'hidden',
260
+ }}
261
+ >
262
+ <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
263
+ {pileShade > 0.005 && <div style={{ position: 'absolute', inset: 0, background: `rgba(10,10,12,${pileShade.toFixed(3)})` }} />}
264
+ </div>
265
+ </div>
266
+ );
267
+ })}
268
+
269
+ {fog > 0 && (
270
+ <div
271
+ style={{
272
+ position: 'absolute', left: BOARD.x - 2, top: -2, width: BOARD.w + 4, height: BOARD_H + 4, pointerEvents: 'none', borderRadius: 18,
273
+ transform: 'translateZ(1px)',
274
+ background: `linear-gradient(180deg, rgba(12,12,14,${(0.62 * fog).toFixed(3)}) 0%, rgba(12,12,14,${(0.3 * fog).toFixed(3)}) 35%, rgba(12,12,14,0) 70%)`,
275
+ }}
276
+ />
277
+ )}
278
+ </div>
279
+ </div>
280
+ </AbsoluteFill>
281
+
282
+ {/* 暗角 + 颗粒(屏幕空间,全程) */}
283
+ <AbsoluteFill style={{ pointerEvents: 'none', background: `radial-gradient(ellipse 75% 75% at 58% 46%, transparent 45%, ${alpha('#050506', 0.55)} 100%)` }} />
284
+
285
+ {/* 左下:标题 + 计数行 */}
286
+ <div style={{ position: 'absolute', left: 120, top: 664, color: L.ink }}>
287
+ <div style={{ ...type(120, 800) }}>
288
+ <TextReveal text="Your product," by="word" variant="rise" start={100} each={16} gap={4} />
289
+ </div>
290
+ <div style={{ ...type(120, 300), color: L.ink2, marginTop: 4 }}>
291
+ <TextReveal text="in motion." by="word" variant="rise" start={106} each={16} gap={4} />
292
+ </div>
293
+ </div>
294
+ <div
295
+ style={{
296
+ position: 'absolute', left: 124, top: 610, display: 'flex', alignItems: 'center', gap: 16, opacity: statIn,
297
+ ...type(30, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink2,
298
+ }}
299
+ >
300
+ {/* video-shotcraft 标志(暗底反白版,不加发光) */}
301
+ <ShotcraftMark size={34} tone="dark" style={{ margin: '-6px 0' }} />
302
+ <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums', minWidth: '2.2ch' }}>{String(landed).padStart(2, '0')}</span>
303
+ REAL PAGE CAPTURES
304
+ </div>
305
+ </AbsoluteFill>
306
+ );
307
+ };