dsh-drawai 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +7 -5
  2. package/lib/client.js +142 -16
  3. package/lib/index.js +7945 -7719
  4. package/lib/motion/asset-pack.js +394 -394
  5. package/lib/motion/assets.js +291 -291
  6. package/lib/motion/demo-assets-lock.js +10 -10
  7. package/lib/motion/mgstyles/briefs/23-ink-wash.md +147 -0
  8. package/lib/motion/mgstyles/catalog.d/23-ink-wash.json +28 -0
  9. package/lib/motion/mgstyles/catalog.json +127 -14
  10. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/brush.js +149 -0
  11. package/lib/motion/mgstyles/upstream/demos/23-ink-wash/film.js +202 -0
  12. package/lib/motion/mgstyles/upstream/manifest.json +28 -3
  13. package/lib/motion/mgstyles/upstream/prompts/23-ink-wash.md +59 -0
  14. package/lib/motion/mgstyles/vendor/README.md +28 -28
  15. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  16. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  17. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  18. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  19. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  20. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  21. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  22. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  23. package/lib/motion/project.js +5 -1
  24. package/lib/motion/qa.js +116 -6
  25. package/lib/motion/render.js +179 -179
  26. package/lib/motion/scene-kit.js +1 -1
  27. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  28. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  29. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  30. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  31. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  32. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  33. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  34. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  35. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  36. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  37. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  38. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  39. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  40. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  41. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  42. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  43. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  44. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  45. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  46. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  47. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  48. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  49. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  50. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  51. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  52. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  53. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  54. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  55. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  56. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  57. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  58. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  59. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  60. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  61. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  62. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  63. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  64. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  65. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  66. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  67. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  68. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  69. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  70. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  71. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  72. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  73. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  74. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  75. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  76. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  77. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  78. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  79. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  80. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  81. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  82. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  83. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  84. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  85. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  86. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  87. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  88. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  89. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  90. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  91. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  92. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  93. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  94. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  95. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  96. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  97. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  98. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  99. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  100. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  101. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  102. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  103. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  104. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  105. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  106. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  107. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  108. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  109. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  110. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  111. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  112. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  113. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  114. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  115. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  116. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  117. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  118. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  119. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  120. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  121. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  122. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  123. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  124. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  125. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  126. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  127. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  128. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  129. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  130. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  131. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  132. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  133. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  134. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  135. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  136. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  137. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  138. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  139. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  140. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  141. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  142. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  143. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  144. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  145. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  146. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  147. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  148. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  149. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  150. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  151. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  152. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  153. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  154. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  155. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  156. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  157. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  158. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  159. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  160. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  161. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  162. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  163. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  164. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  165. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  166. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  167. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  168. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  169. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  170. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  171. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  172. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  173. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  174. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  175. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  176. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  177. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  178. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  193. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  194. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  195. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  196. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  197. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  198. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  199. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  200. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  201. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  202. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  203. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  204. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  205. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  206. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  207. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  208. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  209. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  210. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
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@@ -1,358 +1,358 @@
1
- /**
2
- * DatavizLandscapeOpen — 暗场支流线束地景开场
3
- * 配方卡: references/shots/opening/dataviz-landscape-open.md
4
- *
5
- * 第二轮重设计(石墨 · 荧光黄绿 · 真透视地景):
6
- * - look = lime。不再是平面 SVG 横移:整片线束画在一张真透视的地平面上(针孔投影,相机高 220、焦距 1100),
7
- * 一条荧光黄绿主干从镜头脚下蜿蜒奔向画面右 1/3 处的消失点(汇点),11 条灰绿支流从两侧画外切向汇入。
8
- * 景深 / 视差 / 雾全部由投影深度算出来:近处线条又宽又虚(按深度分进模糊层)、中景锐利、远处变细隐入地平线。
9
- * - 相机低空沿河道前飞 + 横向缓移(dolly + truck),整段 bezier 减速:开场即在飞、收尾缓停接字标,不急刹。
10
- * - 中景支流上钉 6 枚 video-shotcraft 镜头标签(立杆图钉 + 等宽镜头号胶囊 + 运镜名),随透视逐渐变大、向两侧散开;
11
- * 隐喻:每条支流是一个镜头,汇成主干这一支成片;
12
- * 生长完成后沿线有亮脉冲低速流向汇点(数据在流)。
13
- * - 收尾:消失点亮起一团黄绿光(交棒亮部),天空里落一行大标题「Every shot, / one film.」(眉题 video-shotcraft 字标小写),
14
- * 结尾帧是完整的海报。
15
- *
16
- * 时间表(30fps,共 180f):
17
- * 0–10 从深场浮出(地平线光带首帧就在)
18
- * 0–36 主干由近及远 draw-on(out-cubic),笔尖光点
19
- * 8–70 支流错峰生长(每条 4–6f,近处先),笔尖光点
20
- * 44–104 标签非均匀错峰立起(图钉过冲 → 立杆 → 胶囊去模糊),104f 后不再新增
21
- * 60–180 流动脉冲;相机全程前飞,140f 后明显减速
22
- * 104–140 标题:眉题 + 两行逐词升起;汇点光 120f 起升亮
23
- * 140–180 hold:相机缓停、脉冲流动,海报落定
24
- */
25
- import React from 'react';
26
- import {AbsoluteFill, useCurrentFrame} from 'remotion';
27
- import {EASE, FONT, bezier, mix, ramp} from '../../_fixtures/Polish';
28
- import {Dust, LOOKS, Stage, TextReveal, alpha, type} from '../../_fixtures/Look';
29
- import {BRAND} from '../../_fixtures/Brand';
30
-
31
- const DUR = 180; // 6s @30fps
32
- export const DATAVIZ_LANDSCAPE_OPEN_DURATION = DUR;
33
-
34
- const L = LOOKS.lime;
35
- const HY = 420; // 地平线(屏幕 y)
36
- const F = 1100; // 焦距
37
- const CAM_H = 220; // 相机离地高度
38
- const SLOPE = 0.29; // 主干总体走向(dX/dZ)→ 消失点 x = 960 + F*SLOPE ≈ 1279(右 1/3)
39
- const VPX = 960 + F * SLOPE;
40
-
41
- // ───────────── 相机 ─────────────
42
- const camPath = bezier(0.3, 0.3, 0.55, 1); // 匀速起步、尾段减速缓停
43
- const CAM_DIST = 950;
44
- const camAt = (frame: number) => {
45
- const t = Math.min(1, Math.max(0, frame / (DUR - 1)));
46
- const z = CAM_DIST * camPath(t);
47
- const lat = mix(-140, 110, EASE.smooth(t)); // 横向缓移:近远景相对错动 = 视差
48
- return {z, x: SLOPE * z + lat};
49
- };
50
-
51
- type P3 = {x: number; z: number};
52
- const project = (p: P3, cam: {x: number; z: number}) => {
53
- const zr = p.z - cam.z;
54
- return {sx: 960 + (F * (p.x - cam.x)) / zr, sy: HY + (F * CAM_H) / zr, zr};
55
- };
56
-
57
- // ───────────── 世界几何(地平面 X/Z)─────────────
58
- const trunkX = (z: number) => SLOPE * z - 160 + 150 * Math.sin(z / 950);
59
- const trunkDX = (z: number) => SLOPE + (150 / 950) * Math.cos(z / 950);
60
-
61
- // 主干:-300 → 14000,近密远疏采样
62
- const TRUNK: P3[] = Array.from({length: 261}, (_, i) => {
63
- const z = -300 + Math.pow(i / 260, 1.7) * 14300;
64
- return {x: trunkX(z), z};
65
- });
66
-
67
- // 三次贝塞尔按弧长等距重采样
68
- const bez = (a: P3, b: P3, c: P3, d: P3, t: number): P3 => {
69
- const u = 1 - t;
70
- return {
71
- x: u * u * u * a.x + 3 * u * u * t * b.x + 3 * u * t * t * c.x + t * t * t * d.x,
72
- z: u * u * u * a.z + 3 * u * u * t * b.z + 3 * u * t * t * c.z + t * t * t * d.z,
73
- };
74
- };
75
- const resample = (at: (t: number) => P3, n: number) => {
76
- const raw = Array.from({length: 241}, (_, i) => at(i / 240));
77
- const cum = [0];
78
- for (let i = 1; i < raw.length; i++) cum.push(cum[i - 1] + Math.hypot(raw[i].x - raw[i - 1].x, raw[i].z - raw[i - 1].z));
79
- const total = cum[cum.length - 1];
80
- const out: P3[] = [];
81
- let j = 1;
82
- for (let k = 0; k <= n; k++) {
83
- const target = (k / n) * total;
84
- while (j < raw.length - 1 && cum[j] < target) j++;
85
- const f = (target - cum[j - 1]) / Math.max(1e-6, cum[j] - cum[j - 1]);
86
- out.push({x: mix(raw[j - 1].x, raw[j].x, f), z: mix(raw[j - 1].z, raw[j].z, f)});
87
- }
88
- return out;
89
- };
90
-
91
- // 支流:起点在两侧画外,切向汇入主干(汇入点切线 = 主干切线)
92
- type TribSpec = {side: number; z0: number; off: number; zm: number; lm: number; grow: number; w: number};
93
- const TRIB_SPECS: TribSpec[] = [
94
- {side: -1, z0: -260, off: 700, zm: 1500, lm: 520, grow: 8, w: 5},
95
- {side: 1, z0: -120, off: 900, zm: 2100, lm: 640, grow: 11, w: 5},
96
- {side: -1, z0: 500, off: 1500, zm: 2700, lm: 760, grow: 16, w: 4.4},
97
- {side: 1, z0: 800, off: 1800, zm: 3300, lm: 820, grow: 20, w: 4.4},
98
- {side: -1, z0: 1400, off: 2300, zm: 3900, lm: 900, grow: 25, w: 4.2},
99
- {side: 1, z0: 1700, off: 2500, zm: 4600, lm: 980, grow: 29, w: 4.2},
100
- {side: -1, z0: 2500, off: 2900, zm: 5300, lm: 1050, grow: 34, w: 4.2},
101
- {side: 1, z0: 3100, off: 3200, zm: 6100, lm: 1150, grow: 38, w: 4.2},
102
- {side: -1, z0: 4100, off: 3600, zm: 7100, lm: 1250, grow: 43, w: 4.2},
103
- {side: 1, z0: 5000, off: 3900, zm: 8200, lm: 1350, grow: 47, w: 4.2},
104
- {side: 1, z0: -420, off: 260, zm: 980, lm: 380, grow: 4, w: 6}, // 贴着镜头右下方掠过的近景支流(大虚焦)
105
- ];
106
- const TRIBS = TRIB_SPECS.map((s) => {
107
- const end: P3 = {x: trunkX(s.zm), z: s.zm};
108
- const dx = trunkDX(s.zm);
109
- const dl = Math.hypot(dx, 1);
110
- const p2: P3 = {x: end.x - (dx / dl) * s.lm, z: end.z - (1 / dl) * s.lm};
111
- const p0: P3 = {x: trunkX(s.z0) + s.side * s.off, z: s.z0};
112
- const p1: P3 = {x: p0.x + (end.x - p0.x) * 0.12, z: p0.z + (end.z - p0.z) * 0.5};
113
- return {...s, pts: resample((t) => bez(p0, p1, p2, end, t), 90)};
114
- });
115
-
116
- // ───────────── 线段渲染:按深度分层(近虚 / 中实 / 远雾)─────────────
117
- const smooth01 = (a: number, b: number, x: number) => {
118
- const t = Math.min(1, Math.max(0, (x - a) / (b - a)));
119
- return t * t * (3 - 2 * t);
120
- };
121
- type Seg = {x1: number; y1: number; x2: number; y2: number; w: number; o: number; c: string};
122
-
123
- const emitLine = (
124
- pts: P3[], g: number, cam: {x: number; z: number}, opts: {w: number; color: string; base: number; ramp?: boolean; pulse: (u: number) => number},
125
- sharp: Seg[], near: Seg[],
126
- ) => {
127
- const n = pts.length - 1;
128
- const reach = g * n;
129
- const kMax = Math.min(n, Math.ceil(reach));
130
- for (let k = 0; k < kMax; k++) {
131
- const a = pts[k];
132
- const b0 = pts[k + 1];
133
- const f = Math.min(1, reach - k);
134
- const b = f < 1 ? {x: mix(a.x, b0.x, f), z: mix(a.z, b0.z, f)} : b0;
135
- if (a.z - cam.z < 70 || b.z - cam.z < 70) continue;
136
- const pa = project(a, cam);
137
- const pb = project(b, cam);
138
- if ((pa.sx < -200 && pb.sx < -200) || (pa.sx > 2120 && pb.sx > 2120) || (pa.sy > 1300 && pb.sy > 1300)) continue;
139
- const zr = (pa.zr + pb.zr) / 2;
140
- const u = (k + 0.5 * f) / n;
141
- const fog = 1 - smooth01(2600, 11000, zr); // 远处雾化
142
- const lift = opts.ramp ? 0.3 + 0.7 * Math.pow(u, 0.8) : 1; // 支流:源头淡、汇入处亮
143
- // 脉冲只在中远景显形:近处一段线在屏幕上很长,逐段明暗会读成台阶
144
- const pv = opts.pulse(u);
145
- const o = opts.base * fog * lift * mix(1, pv, smooth01(500, 1400, zr));
146
- if (o < 0.01) continue;
147
- const w = Math.max(0.9, Math.min(46, (opts.w * F) / zr));
148
- const nearW = 1 - smooth01(420, 1050, zr); // 近景权重 → 进模糊层
149
- const seg = {x1: pa.sx, y1: pa.sy, x2: pb.sx, y2: pb.sy, w, c: opts.color};
150
- if (nearW < 0.98) sharp.push({...seg, o: o * (1 - nearW)});
151
- if (nearW > 0.02) near.push({...seg, w: w * 1.3, o: o * nearW * 0.7});
152
- }
153
- // 笔尖
154
- if (g > 0 && g < 1) {
155
- const k = Math.min(n - 1, Math.floor(reach));
156
- const f = reach - k;
157
- const tip = {x: mix(pts[k].x, pts[k + 1].x, f), z: mix(pts[k].z, pts[k + 1].z, f)};
158
- if (tip.z - cam.z > 70) return project(tip, cam);
159
- }
160
- return null;
161
- };
162
-
163
- // ───────────── 标签(中景,video-shotcraft 的镜头号 + 运镜名;字数与原 issue 标签相当,投影位置不变)─────────────
164
- // 位置按投影逐帧核过:起止两端都错开(不叠、不压汇点、不出画),近处一枚随前飞明显变大
165
- type LabelSpec = {trib: number; u: number; id: string; note: string; appear: number};
166
- const LABELS: LabelSpec[] = [
167
- {trib: 2, u: 0.6, id: 'SHOT-01', note: 'dolly in', appear: 44},
168
- {trib: 1, u: 0.75, id: 'SHOT-02', note: 'crash zoom', appear: 53},
169
- {trib: 3, u: 0.6, id: 'SHOT-03', note: 'whip pan', appear: 62},
170
- {trib: 6, u: 0.3, id: 'SHOT-04', note: 'beat cut', appear: 73},
171
- {trib: 7, u: 0.45, id: 'SHOT-05', note: 'tilt up', appear: 84},
172
- {trib: 8, u: 0.45, id: 'SHOT-06', note: 'lockup', appear: 96},
173
- ];
174
- const LABEL_PTS = LABELS.map((l) => {
175
- const pts = TRIBS[l.trib].pts;
176
- return {p: pts[Math.round(l.u * (pts.length - 1))]};
177
- });
178
-
179
- const Label: React.FC<{spec: LabelSpec; at: P3; frame: number; cam: {x: number; z: number}}> = ({spec, at, frame, cam}) => {
180
- const pr = project(at, cam);
181
- if (pr.zr < 200) return null;
182
- const k = Math.min(1.7, Math.max(0.7, 1500 / pr.zr)); // 透视缩放(近大远小),钳住可读区间
183
- const fog = 1 - smooth01(3600, 8000, pr.zr);
184
- const pin = ramp(frame, spec.appear, 10, EASE.overshoot);
185
- const pinOp = ramp(frame, spec.appear, 4, EASE.out);
186
- const stem = ramp(frame, spec.appear + 2, 12, EASE.snappy);
187
- const tag = ramp(frame, spec.appear + 6, 14, EASE.snappy);
188
- // 立杆世界高度远低于相机高度 → 标签落在地平线以下、按深度上下错开(杆高≈相机高时所有标签都投影到地平线上挤成一排)
189
- const stemH = 44 * k;
190
- const fs = 25 * k;
191
- return (
192
- <div style={{position: 'absolute', left: 0, top: 0, opacity: fog}}>
193
- {/* 图钉(落在线上) */}
194
- <div style={{
195
- position: 'absolute', left: pr.sx - 6 * k, top: pr.sy - 6 * k, width: 12 * k, height: 12 * k, borderRadius: 2.5 * k,
196
- background: L.accent, opacity: pinOp, transform: `scale(${pin})`,
197
- boxShadow: `0 0 0 ${3 * k}px ${alpha(L.bg[2], 0.9)}, 0 0 ${18 * k}px ${alpha(L.accent, 0.7)}`,
198
- }} />
199
- {/* 立杆 */}
200
- <div style={{
201
- position: 'absolute', left: pr.sx - 0.75, top: pr.sy - 8 * k - stemH * stem, width: 1.5, height: stemH * stem,
202
- background: `linear-gradient(0deg, ${alpha(L.accent, 0.7)}, ${alpha(L.ink, 0.25)})`,
203
- }} />
204
- {/* ID 胶囊 */}
205
- <div style={{
206
- position: 'absolute', left: pr.sx - 2 * k, top: pr.sy - 8 * k - stemH - 46 * k + (1 - tag) * 14 * k,
207
- height: 46 * k, padding: `0 ${14 * k}px 0 ${12 * k}px`, borderRadius: 10 * k, boxSizing: 'border-box',
208
- display: 'flex', alignItems: 'center', gap: 10 * k, whiteSpace: 'nowrap',
209
- background: alpha('#141711', 0.82), border: `1px solid ${alpha(L.ink, 0.12)}`,
210
- boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.06)}, 0 ${10 * k}px ${28 * k}px ${alpha('#000000', 0.5)}`,
211
- opacity: tag, filter: tag < 0.98 ? `blur(${((1 - tag) * 6).toFixed(2)}px)` : undefined,
212
- }}>
213
- <div style={{width: 7 * k, height: 7 * k, borderRadius: 4 * k, background: L.accent}} />
214
- <span style={{fontFamily: FONT.mono, fontSize: fs, fontWeight: 600, color: L.ink, letterSpacing: '0.02em'}}>{spec.id}</span>
215
- <span style={{fontFamily: FONT.sans, fontSize: fs * 0.82, fontWeight: 500, color: L.ink3}}>{spec.note}</span>
216
- </div>
217
- </div>
218
- );
219
- };
220
-
221
- // ───────────── 组件 ─────────────
222
- export const DatavizLandscapeOpen: React.FC = () => {
223
- const frame = useCurrentFrame();
224
- const cam = camAt(frame);
225
- const fadeUp = ramp(frame, 0, 12, EASE.out);
226
-
227
- const sharp: Seg[] = [];
228
- const near: Seg[] = [];
229
- const tips: {sx: number; sy: number; zr: number; trunk: boolean}[] = [];
230
-
231
- // 流动脉冲:生长完后沿线流向汇点的亮脉冲(窄峰,低速)
232
- const flowIn = (end: number) => ramp(frame, end, 24, EASE.smooth);
233
- const pulseFn = (end: number, n: number, speed: number, seed: number) => {
234
- const on = flowIn(end);
235
- return (u: number) => {
236
- const ph = u * n - frame * speed + seed;
237
- const c = Math.cos(ph * Math.PI * 2);
238
- return 0.7 + on * 0.55 * Math.pow(Math.max(0, c), 4);
239
- };
240
- };
241
-
242
- const trunkG = ramp(frame, 0, 36, EASE.out);
243
- TRIBS.forEach((t, i) => {
244
- const g = ramp(frame, t.grow, 34, EASE.out);
245
- const tip = emitLine(t.pts, g, cam, {w: t.w, color: L.ink2, base: 0.62, ramp: true, pulse: pulseFn(t.grow + 34, 2.2, 0.018, i * 0.37)}, sharp, near);
246
- if (tip) tips.push({...tip, trunk: false});
247
- });
248
- const tTip = emitLine(TRUNK, trunkG, cam, {w: 11, color: L.accent, base: 0.95, pulse: pulseFn(36, 4, 0.022, 0)}, sharp, near);
249
- if (tTip) tips.push({...tTip, trunk: true});
250
- const trunkSegs = sharp.filter((s) => s.c === L.accent);
251
-
252
- // 地面点阵:与世界锁定的网格,前飞时从远处涌来
253
- const dots: {x: number; y: number; r: number; o: number}[] = [];
254
- const STEP = 420;
255
- const zStart = Math.ceil((cam.z + 300) / STEP) * STEP;
256
- for (let z = zStart; z < cam.z + 9000; z += STEP) {
257
- for (let x = Math.floor((cam.x - 5200) / STEP) * STEP; x < cam.x + 5200; x += STEP) {
258
- const pr = project({x, z}, cam);
259
- if (pr.sx < -20 || pr.sx > 1940 || pr.sy > 1100) continue;
260
- const o = 0.28 * (1 - smooth01(2000, 9000, pr.zr)) * smooth01(300, 900, pr.zr);
261
- if (o < 0.01) continue;
262
- dots.push({x: pr.sx, y: pr.sy, r: Math.max(0.8, Math.min(3.2, 2400 / pr.zr)), o});
263
- }
264
- }
265
-
266
- const handoff = ramp(frame, 118, 50, EASE.swift);
267
- const lineRender = (s: Seg, i: number) => (
268
- <line key={i} x1={s.x1} y1={s.y1} x2={s.x2} y2={s.y2} stroke={s.c} strokeWidth={s.w} strokeOpacity={s.o} strokeLinecap="butt" />
269
- );
270
-
271
- return (
272
- <AbsoluteFill style={{background: L.bg[2], overflow: 'hidden'}}>
273
- <AbsoluteFill style={{opacity: 0.35 + 0.65 * fadeUp}}>
274
- <Stage look={L} keyLight={{x: VPX / 1920, y: HY / 1080}} fill={{x: 0.12, y: 0.95}} horizon={HY / 1080} intensity={0.55} grain={0.1} vignette={0.6}>
275
- {/* 天空里的极淡浮尘 */}
276
- <div style={{position: 'absolute', left: 0, right: 0, top: 0, height: HY, overflow: 'hidden'}}>
277
- <Dust look={L} count={26} seed={7} drift={0.12} opacity={0.35} color={L.ink2} />
278
- </div>
279
- {/* 地面:地平线以下略亮一档的冷灰绿,向近处压暗 */}
280
- <div style={{
281
- position: 'absolute', left: 0, right: 0, top: HY, bottom: 0,
282
- background: `linear-gradient(180deg, ${alpha('#2a3122', 0.55)} 0%, ${alpha('#141811', 0.3)} 30%, ${alpha('#050604', 0)} 100%)`,
283
- }} />
284
- {/* 地平线发丝线 */}
285
- <div style={{
286
- position: 'absolute', left: 0, right: 0, top: HY - 0.5, height: 1,
287
- background: `linear-gradient(90deg, ${alpha(L.ink, 0)} 0%, ${alpha(L.ink, 0.16)} 40%, ${alpha(L.accent, 0.35)} 66%, ${alpha(L.ink, 0.12)} 85%, ${alpha(L.ink, 0)} 100%)`,
288
- }} />
289
- </Stage>
290
-
291
- <svg width={1920} height={1080} style={{position: 'absolute', inset: 0}}>
292
- <defs>
293
- <filter id="dv-near" x="-20%" y="-20%" width="140%" height="140%"><feGaussianBlur stdDeviation="11" /></filter>
294
- <filter id="dv-glow" x="-10%" y="-10%" width="120%" height="120%"><feGaussianBlur stdDeviation="7" /></filter>
295
- <radialGradient id="dv-tip">
296
- <stop offset="0" stopColor="#ffffff" stopOpacity={0.9} />
297
- <stop offset="0.3" stopColor={L.accent} stopOpacity={0.35} />
298
- <stop offset="1" stopColor={L.accent} stopOpacity={0} />
299
- </radialGradient>
300
- </defs>
301
- {dots.map((d, i) => <circle key={i} cx={d.x} cy={d.y} r={d.r} fill={L.ink2} fillOpacity={d.o} />)}
302
- {/* 主干泛光(只给主角) */}
303
- <g filter="url(#dv-glow)" opacity={0.75}>
304
- {trunkSegs.map((s, i) => <line key={i} x1={s.x1} y1={s.y1} x2={s.x2} y2={s.y2} stroke={L.accent} strokeWidth={s.w * 3} strokeOpacity={s.o * 0.45} strokeLinecap="butt" />)}
305
- </g>
306
- {sharp.map(lineRender)}
307
- {tips.map((t, i) => {
308
- const r = Math.max(3, Math.min(18, (t.trunk ? 7000 : 4200) / t.zr));
309
- return (
310
- <g key={i}>
311
- <circle cx={t.sx} cy={t.sy} r={r * 5} fill="url(#dv-tip)" />
312
- <circle cx={t.sx} cy={t.sy} r={r * 0.6} fill="#ffffff" />
313
- </g>
314
- );
315
- })}
316
- </svg>
317
-
318
- {/* 汇点交棒亮部:消失点一团黄绿光,收尾升亮 */}
319
- <div style={{
320
- position: 'absolute', left: VPX - 520, top: HY - 260, width: 1040, height: 520, pointerEvents: 'none',
321
- background: `radial-gradient(50% 50% at 50% 50%, ${alpha('#f4ffd6', 0.55)} 0%, ${alpha(L.accent, 0.22)} 22%, ${alpha(L.accent, 0)} 70%)`,
322
- opacity: 0.25 + 0.75 * handoff, mixBlendMode: 'screen',
323
- }} />
324
- <div style={{
325
- position: 'absolute', left: VPX - 4, top: HY - 4, width: 8, height: 8, borderRadius: 4, background: '#f6ffe0',
326
- boxShadow: `0 0 18px 6px ${alpha(L.accent, 0.6)}`, opacity: 0.4 + 0.6 * handoff,
327
- }} />
328
-
329
- {/* 远的先画、近的后画:近处胶囊正确遮住远处图钉 */}
330
- {LABELS.map((l, i) => ({l, p: LABEL_PTS[i].p}))
331
- .sort((a, b) => b.p.z - a.p.z)
332
- .map(({l, p}) => (frame >= l.appear ? <Label key={l.id} spec={l} at={p} frame={frame} cam={cam} /> : null))}
333
-
334
- {/* 近景大虚焦层(在标签之上:前景掠过) */}
335
- <svg width={1920} height={1080} style={{position: 'absolute', inset: 0}}>
336
- <g filter="url(#dv-near)">{near.map(lineRender)}</g>
337
- </svg>
338
- </AbsoluteFill>
339
-
340
- {/* 标题:天空左上,收尾落字 */}
341
- <div style={{position: 'absolute', left: 120, top: 128}}>
342
- {/* 眉题:品牌名按字标规范全小写(不走大写科技字标) */}
343
- <div style={{
344
- fontFamily: FONT.mono, fontSize: 28, fontWeight: 600, color: L.accent, letterSpacing: '0.12em',
345
- opacity: ramp(frame, 104, 14, EASE.out), transform: `translateY(${(1 - ramp(frame, 104, 18, EASE.snappy)) * 12}px)`,
346
- }}>
347
- {BRAND.name} · shot recipes
348
- </div>
349
- <div style={{...type(108, 650), color: L.ink, marginTop: 26}}>
350
- <TextReveal text="Every shot," by="word" variant="rise" start={110} each={20} gap={5} />
351
- </div>
352
- <div style={{...type(108, 650), color: L.accent, marginTop: 4}}>
353
- <TextReveal text="one film." by="word" variant="rise" start={121} each={20} gap={5} />
354
- </div>
355
- </div>
356
- </AbsoluteFill>
357
- );
358
- };
1
+ /**
2
+ * DatavizLandscapeOpen — 暗场支流线束地景开场
3
+ * 配方卡: references/shots/opening/dataviz-landscape-open.md
4
+ *
5
+ * 第二轮重设计(石墨 · 荧光黄绿 · 真透视地景):
6
+ * - look = lime。不再是平面 SVG 横移:整片线束画在一张真透视的地平面上(针孔投影,相机高 220、焦距 1100),
7
+ * 一条荧光黄绿主干从镜头脚下蜿蜒奔向画面右 1/3 处的消失点(汇点),11 条灰绿支流从两侧画外切向汇入。
8
+ * 景深 / 视差 / 雾全部由投影深度算出来:近处线条又宽又虚(按深度分进模糊层)、中景锐利、远处变细隐入地平线。
9
+ * - 相机低空沿河道前飞 + 横向缓移(dolly + truck),整段 bezier 减速:开场即在飞、收尾缓停接字标,不急刹。
10
+ * - 中景支流上钉 6 枚 video-shotcraft 镜头标签(立杆图钉 + 等宽镜头号胶囊 + 运镜名),随透视逐渐变大、向两侧散开;
11
+ * 隐喻:每条支流是一个镜头,汇成主干这一支成片;
12
+ * 生长完成后沿线有亮脉冲低速流向汇点(数据在流)。
13
+ * - 收尾:消失点亮起一团黄绿光(交棒亮部),天空里落一行大标题「Every shot, / one film.」(眉题 video-shotcraft 字标小写),
14
+ * 结尾帧是完整的海报。
15
+ *
16
+ * 时间表(30fps,共 180f):
17
+ * 0–10 从深场浮出(地平线光带首帧就在)
18
+ * 0–36 主干由近及远 draw-on(out-cubic),笔尖光点
19
+ * 8–70 支流错峰生长(每条 4–6f,近处先),笔尖光点
20
+ * 44–104 标签非均匀错峰立起(图钉过冲 → 立杆 → 胶囊去模糊),104f 后不再新增
21
+ * 60–180 流动脉冲;相机全程前飞,140f 后明显减速
22
+ * 104–140 标题:眉题 + 两行逐词升起;汇点光 120f 起升亮
23
+ * 140–180 hold:相机缓停、脉冲流动,海报落定
24
+ */
25
+ import React from 'react';
26
+ import {AbsoluteFill, useCurrentFrame} from 'remotion';
27
+ import {EASE, FONT, bezier, mix, ramp} from '../../_fixtures/Polish';
28
+ import {Dust, LOOKS, Stage, TextReveal, alpha, type} from '../../_fixtures/Look';
29
+ import {BRAND} from '../../_fixtures/Brand';
30
+
31
+ const DUR = 180; // 6s @30fps
32
+ export const DATAVIZ_LANDSCAPE_OPEN_DURATION = DUR;
33
+
34
+ const L = LOOKS.lime;
35
+ const HY = 420; // 地平线(屏幕 y)
36
+ const F = 1100; // 焦距
37
+ const CAM_H = 220; // 相机离地高度
38
+ const SLOPE = 0.29; // 主干总体走向(dX/dZ)→ 消失点 x = 960 + F*SLOPE ≈ 1279(右 1/3)
39
+ const VPX = 960 + F * SLOPE;
40
+
41
+ // ───────────── 相机 ─────────────
42
+ const camPath = bezier(0.3, 0.3, 0.55, 1); // 匀速起步、尾段减速缓停
43
+ const CAM_DIST = 950;
44
+ const camAt = (frame: number) => {
45
+ const t = Math.min(1, Math.max(0, frame / (DUR - 1)));
46
+ const z = CAM_DIST * camPath(t);
47
+ const lat = mix(-140, 110, EASE.smooth(t)); // 横向缓移:近远景相对错动 = 视差
48
+ return {z, x: SLOPE * z + lat};
49
+ };
50
+
51
+ type P3 = {x: number; z: number};
52
+ const project = (p: P3, cam: {x: number; z: number}) => {
53
+ const zr = p.z - cam.z;
54
+ return {sx: 960 + (F * (p.x - cam.x)) / zr, sy: HY + (F * CAM_H) / zr, zr};
55
+ };
56
+
57
+ // ───────────── 世界几何(地平面 X/Z)─────────────
58
+ const trunkX = (z: number) => SLOPE * z - 160 + 150 * Math.sin(z / 950);
59
+ const trunkDX = (z: number) => SLOPE + (150 / 950) * Math.cos(z / 950);
60
+
61
+ // 主干:-300 → 14000,近密远疏采样
62
+ const TRUNK: P3[] = Array.from({length: 261}, (_, i) => {
63
+ const z = -300 + Math.pow(i / 260, 1.7) * 14300;
64
+ return {x: trunkX(z), z};
65
+ });
66
+
67
+ // 三次贝塞尔按弧长等距重采样
68
+ const bez = (a: P3, b: P3, c: P3, d: P3, t: number): P3 => {
69
+ const u = 1 - t;
70
+ return {
71
+ x: u * u * u * a.x + 3 * u * u * t * b.x + 3 * u * t * t * c.x + t * t * t * d.x,
72
+ z: u * u * u * a.z + 3 * u * u * t * b.z + 3 * u * t * t * c.z + t * t * t * d.z,
73
+ };
74
+ };
75
+ const resample = (at: (t: number) => P3, n: number) => {
76
+ const raw = Array.from({length: 241}, (_, i) => at(i / 240));
77
+ const cum = [0];
78
+ for (let i = 1; i < raw.length; i++) cum.push(cum[i - 1] + Math.hypot(raw[i].x - raw[i - 1].x, raw[i].z - raw[i - 1].z));
79
+ const total = cum[cum.length - 1];
80
+ const out: P3[] = [];
81
+ let j = 1;
82
+ for (let k = 0; k <= n; k++) {
83
+ const target = (k / n) * total;
84
+ while (j < raw.length - 1 && cum[j] < target) j++;
85
+ const f = (target - cum[j - 1]) / Math.max(1e-6, cum[j] - cum[j - 1]);
86
+ out.push({x: mix(raw[j - 1].x, raw[j].x, f), z: mix(raw[j - 1].z, raw[j].z, f)});
87
+ }
88
+ return out;
89
+ };
90
+
91
+ // 支流:起点在两侧画外,切向汇入主干(汇入点切线 = 主干切线)
92
+ type TribSpec = {side: number; z0: number; off: number; zm: number; lm: number; grow: number; w: number};
93
+ const TRIB_SPECS: TribSpec[] = [
94
+ {side: -1, z0: -260, off: 700, zm: 1500, lm: 520, grow: 8, w: 5},
95
+ {side: 1, z0: -120, off: 900, zm: 2100, lm: 640, grow: 11, w: 5},
96
+ {side: -1, z0: 500, off: 1500, zm: 2700, lm: 760, grow: 16, w: 4.4},
97
+ {side: 1, z0: 800, off: 1800, zm: 3300, lm: 820, grow: 20, w: 4.4},
98
+ {side: -1, z0: 1400, off: 2300, zm: 3900, lm: 900, grow: 25, w: 4.2},
99
+ {side: 1, z0: 1700, off: 2500, zm: 4600, lm: 980, grow: 29, w: 4.2},
100
+ {side: -1, z0: 2500, off: 2900, zm: 5300, lm: 1050, grow: 34, w: 4.2},
101
+ {side: 1, z0: 3100, off: 3200, zm: 6100, lm: 1150, grow: 38, w: 4.2},
102
+ {side: -1, z0: 4100, off: 3600, zm: 7100, lm: 1250, grow: 43, w: 4.2},
103
+ {side: 1, z0: 5000, off: 3900, zm: 8200, lm: 1350, grow: 47, w: 4.2},
104
+ {side: 1, z0: -420, off: 260, zm: 980, lm: 380, grow: 4, w: 6}, // 贴着镜头右下方掠过的近景支流(大虚焦)
105
+ ];
106
+ const TRIBS = TRIB_SPECS.map((s) => {
107
+ const end: P3 = {x: trunkX(s.zm), z: s.zm};
108
+ const dx = trunkDX(s.zm);
109
+ const dl = Math.hypot(dx, 1);
110
+ const p2: P3 = {x: end.x - (dx / dl) * s.lm, z: end.z - (1 / dl) * s.lm};
111
+ const p0: P3 = {x: trunkX(s.z0) + s.side * s.off, z: s.z0};
112
+ const p1: P3 = {x: p0.x + (end.x - p0.x) * 0.12, z: p0.z + (end.z - p0.z) * 0.5};
113
+ return {...s, pts: resample((t) => bez(p0, p1, p2, end, t), 90)};
114
+ });
115
+
116
+ // ───────────── 线段渲染:按深度分层(近虚 / 中实 / 远雾)─────────────
117
+ const smooth01 = (a: number, b: number, x: number) => {
118
+ const t = Math.min(1, Math.max(0, (x - a) / (b - a)));
119
+ return t * t * (3 - 2 * t);
120
+ };
121
+ type Seg = {x1: number; y1: number; x2: number; y2: number; w: number; o: number; c: string};
122
+
123
+ const emitLine = (
124
+ pts: P3[], g: number, cam: {x: number; z: number}, opts: {w: number; color: string; base: number; ramp?: boolean; pulse: (u: number) => number},
125
+ sharp: Seg[], near: Seg[],
126
+ ) => {
127
+ const n = pts.length - 1;
128
+ const reach = g * n;
129
+ const kMax = Math.min(n, Math.ceil(reach));
130
+ for (let k = 0; k < kMax; k++) {
131
+ const a = pts[k];
132
+ const b0 = pts[k + 1];
133
+ const f = Math.min(1, reach - k);
134
+ const b = f < 1 ? {x: mix(a.x, b0.x, f), z: mix(a.z, b0.z, f)} : b0;
135
+ if (a.z - cam.z < 70 || b.z - cam.z < 70) continue;
136
+ const pa = project(a, cam);
137
+ const pb = project(b, cam);
138
+ if ((pa.sx < -200 && pb.sx < -200) || (pa.sx > 2120 && pb.sx > 2120) || (pa.sy > 1300 && pb.sy > 1300)) continue;
139
+ const zr = (pa.zr + pb.zr) / 2;
140
+ const u = (k + 0.5 * f) / n;
141
+ const fog = 1 - smooth01(2600, 11000, zr); // 远处雾化
142
+ const lift = opts.ramp ? 0.3 + 0.7 * Math.pow(u, 0.8) : 1; // 支流:源头淡、汇入处亮
143
+ // 脉冲只在中远景显形:近处一段线在屏幕上很长,逐段明暗会读成台阶
144
+ const pv = opts.pulse(u);
145
+ const o = opts.base * fog * lift * mix(1, pv, smooth01(500, 1400, zr));
146
+ if (o < 0.01) continue;
147
+ const w = Math.max(0.9, Math.min(46, (opts.w * F) / zr));
148
+ const nearW = 1 - smooth01(420, 1050, zr); // 近景权重 → 进模糊层
149
+ const seg = {x1: pa.sx, y1: pa.sy, x2: pb.sx, y2: pb.sy, w, c: opts.color};
150
+ if (nearW < 0.98) sharp.push({...seg, o: o * (1 - nearW)});
151
+ if (nearW > 0.02) near.push({...seg, w: w * 1.3, o: o * nearW * 0.7});
152
+ }
153
+ // 笔尖
154
+ if (g > 0 && g < 1) {
155
+ const k = Math.min(n - 1, Math.floor(reach));
156
+ const f = reach - k;
157
+ const tip = {x: mix(pts[k].x, pts[k + 1].x, f), z: mix(pts[k].z, pts[k + 1].z, f)};
158
+ if (tip.z - cam.z > 70) return project(tip, cam);
159
+ }
160
+ return null;
161
+ };
162
+
163
+ // ───────────── 标签(中景,video-shotcraft 的镜头号 + 运镜名;字数与原 issue 标签相当,投影位置不变)─────────────
164
+ // 位置按投影逐帧核过:起止两端都错开(不叠、不压汇点、不出画),近处一枚随前飞明显变大
165
+ type LabelSpec = {trib: number; u: number; id: string; note: string; appear: number};
166
+ const LABELS: LabelSpec[] = [
167
+ {trib: 2, u: 0.6, id: 'SHOT-01', note: 'dolly in', appear: 44},
168
+ {trib: 1, u: 0.75, id: 'SHOT-02', note: 'crash zoom', appear: 53},
169
+ {trib: 3, u: 0.6, id: 'SHOT-03', note: 'whip pan', appear: 62},
170
+ {trib: 6, u: 0.3, id: 'SHOT-04', note: 'beat cut', appear: 73},
171
+ {trib: 7, u: 0.45, id: 'SHOT-05', note: 'tilt up', appear: 84},
172
+ {trib: 8, u: 0.45, id: 'SHOT-06', note: 'lockup', appear: 96},
173
+ ];
174
+ const LABEL_PTS = LABELS.map((l) => {
175
+ const pts = TRIBS[l.trib].pts;
176
+ return {p: pts[Math.round(l.u * (pts.length - 1))]};
177
+ });
178
+
179
+ const Label: React.FC<{spec: LabelSpec; at: P3; frame: number; cam: {x: number; z: number}}> = ({spec, at, frame, cam}) => {
180
+ const pr = project(at, cam);
181
+ if (pr.zr < 200) return null;
182
+ const k = Math.min(1.7, Math.max(0.7, 1500 / pr.zr)); // 透视缩放(近大远小),钳住可读区间
183
+ const fog = 1 - smooth01(3600, 8000, pr.zr);
184
+ const pin = ramp(frame, spec.appear, 10, EASE.overshoot);
185
+ const pinOp = ramp(frame, spec.appear, 4, EASE.out);
186
+ const stem = ramp(frame, spec.appear + 2, 12, EASE.snappy);
187
+ const tag = ramp(frame, spec.appear + 6, 14, EASE.snappy);
188
+ // 立杆世界高度远低于相机高度 → 标签落在地平线以下、按深度上下错开(杆高≈相机高时所有标签都投影到地平线上挤成一排)
189
+ const stemH = 44 * k;
190
+ const fs = 25 * k;
191
+ return (
192
+ <div style={{position: 'absolute', left: 0, top: 0, opacity: fog}}>
193
+ {/* 图钉(落在线上) */}
194
+ <div style={{
195
+ position: 'absolute', left: pr.sx - 6 * k, top: pr.sy - 6 * k, width: 12 * k, height: 12 * k, borderRadius: 2.5 * k,
196
+ background: L.accent, opacity: pinOp, transform: `scale(${pin})`,
197
+ boxShadow: `0 0 0 ${3 * k}px ${alpha(L.bg[2], 0.9)}, 0 0 ${18 * k}px ${alpha(L.accent, 0.7)}`,
198
+ }} />
199
+ {/* 立杆 */}
200
+ <div style={{
201
+ position: 'absolute', left: pr.sx - 0.75, top: pr.sy - 8 * k - stemH * stem, width: 1.5, height: stemH * stem,
202
+ background: `linear-gradient(0deg, ${alpha(L.accent, 0.7)}, ${alpha(L.ink, 0.25)})`,
203
+ }} />
204
+ {/* ID 胶囊 */}
205
+ <div style={{
206
+ position: 'absolute', left: pr.sx - 2 * k, top: pr.sy - 8 * k - stemH - 46 * k + (1 - tag) * 14 * k,
207
+ height: 46 * k, padding: `0 ${14 * k}px 0 ${12 * k}px`, borderRadius: 10 * k, boxSizing: 'border-box',
208
+ display: 'flex', alignItems: 'center', gap: 10 * k, whiteSpace: 'nowrap',
209
+ background: alpha('#141711', 0.82), border: `1px solid ${alpha(L.ink, 0.12)}`,
210
+ boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.06)}, 0 ${10 * k}px ${28 * k}px ${alpha('#000000', 0.5)}`,
211
+ opacity: tag, filter: tag < 0.98 ? `blur(${((1 - tag) * 6).toFixed(2)}px)` : undefined,
212
+ }}>
213
+ <div style={{width: 7 * k, height: 7 * k, borderRadius: 4 * k, background: L.accent}} />
214
+ <span style={{fontFamily: FONT.mono, fontSize: fs, fontWeight: 600, color: L.ink, letterSpacing: '0.02em'}}>{spec.id}</span>
215
+ <span style={{fontFamily: FONT.sans, fontSize: fs * 0.82, fontWeight: 500, color: L.ink3}}>{spec.note}</span>
216
+ </div>
217
+ </div>
218
+ );
219
+ };
220
+
221
+ // ───────────── 组件 ─────────────
222
+ export const DatavizLandscapeOpen: React.FC = () => {
223
+ const frame = useCurrentFrame();
224
+ const cam = camAt(frame);
225
+ const fadeUp = ramp(frame, 0, 12, EASE.out);
226
+
227
+ const sharp: Seg[] = [];
228
+ const near: Seg[] = [];
229
+ const tips: {sx: number; sy: number; zr: number; trunk: boolean}[] = [];
230
+
231
+ // 流动脉冲:生长完后沿线流向汇点的亮脉冲(窄峰,低速)
232
+ const flowIn = (end: number) => ramp(frame, end, 24, EASE.smooth);
233
+ const pulseFn = (end: number, n: number, speed: number, seed: number) => {
234
+ const on = flowIn(end);
235
+ return (u: number) => {
236
+ const ph = u * n - frame * speed + seed;
237
+ const c = Math.cos(ph * Math.PI * 2);
238
+ return 0.7 + on * 0.55 * Math.pow(Math.max(0, c), 4);
239
+ };
240
+ };
241
+
242
+ const trunkG = ramp(frame, 0, 36, EASE.out);
243
+ TRIBS.forEach((t, i) => {
244
+ const g = ramp(frame, t.grow, 34, EASE.out);
245
+ const tip = emitLine(t.pts, g, cam, {w: t.w, color: L.ink2, base: 0.62, ramp: true, pulse: pulseFn(t.grow + 34, 2.2, 0.018, i * 0.37)}, sharp, near);
246
+ if (tip) tips.push({...tip, trunk: false});
247
+ });
248
+ const tTip = emitLine(TRUNK, trunkG, cam, {w: 11, color: L.accent, base: 0.95, pulse: pulseFn(36, 4, 0.022, 0)}, sharp, near);
249
+ if (tTip) tips.push({...tTip, trunk: true});
250
+ const trunkSegs = sharp.filter((s) => s.c === L.accent);
251
+
252
+ // 地面点阵:与世界锁定的网格,前飞时从远处涌来
253
+ const dots: {x: number; y: number; r: number; o: number}[] = [];
254
+ const STEP = 420;
255
+ const zStart = Math.ceil((cam.z + 300) / STEP) * STEP;
256
+ for (let z = zStart; z < cam.z + 9000; z += STEP) {
257
+ for (let x = Math.floor((cam.x - 5200) / STEP) * STEP; x < cam.x + 5200; x += STEP) {
258
+ const pr = project({x, z}, cam);
259
+ if (pr.sx < -20 || pr.sx > 1940 || pr.sy > 1100) continue;
260
+ const o = 0.28 * (1 - smooth01(2000, 9000, pr.zr)) * smooth01(300, 900, pr.zr);
261
+ if (o < 0.01) continue;
262
+ dots.push({x: pr.sx, y: pr.sy, r: Math.max(0.8, Math.min(3.2, 2400 / pr.zr)), o});
263
+ }
264
+ }
265
+
266
+ const handoff = ramp(frame, 118, 50, EASE.swift);
267
+ const lineRender = (s: Seg, i: number) => (
268
+ <line key={i} x1={s.x1} y1={s.y1} x2={s.x2} y2={s.y2} stroke={s.c} strokeWidth={s.w} strokeOpacity={s.o} strokeLinecap="butt" />
269
+ );
270
+
271
+ return (
272
+ <AbsoluteFill style={{background: L.bg[2], overflow: 'hidden'}}>
273
+ <AbsoluteFill style={{opacity: 0.35 + 0.65 * fadeUp}}>
274
+ <Stage look={L} keyLight={{x: VPX / 1920, y: HY / 1080}} fill={{x: 0.12, y: 0.95}} horizon={HY / 1080} intensity={0.55} grain={0.1} vignette={0.6}>
275
+ {/* 天空里的极淡浮尘 */}
276
+ <div style={{position: 'absolute', left: 0, right: 0, top: 0, height: HY, overflow: 'hidden'}}>
277
+ <Dust look={L} count={26} seed={7} drift={0.12} opacity={0.35} color={L.ink2} />
278
+ </div>
279
+ {/* 地面:地平线以下略亮一档的冷灰绿,向近处压暗 */}
280
+ <div style={{
281
+ position: 'absolute', left: 0, right: 0, top: HY, bottom: 0,
282
+ background: `linear-gradient(180deg, ${alpha('#2a3122', 0.55)} 0%, ${alpha('#141811', 0.3)} 30%, ${alpha('#050604', 0)} 100%)`,
283
+ }} />
284
+ {/* 地平线发丝线 */}
285
+ <div style={{
286
+ position: 'absolute', left: 0, right: 0, top: HY - 0.5, height: 1,
287
+ background: `linear-gradient(90deg, ${alpha(L.ink, 0)} 0%, ${alpha(L.ink, 0.16)} 40%, ${alpha(L.accent, 0.35)} 66%, ${alpha(L.ink, 0.12)} 85%, ${alpha(L.ink, 0)} 100%)`,
288
+ }} />
289
+ </Stage>
290
+
291
+ <svg width={1920} height={1080} style={{position: 'absolute', inset: 0}}>
292
+ <defs>
293
+ <filter id="dv-near" x="-20%" y="-20%" width="140%" height="140%"><feGaussianBlur stdDeviation="11" /></filter>
294
+ <filter id="dv-glow" x="-10%" y="-10%" width="120%" height="120%"><feGaussianBlur stdDeviation="7" /></filter>
295
+ <radialGradient id="dv-tip">
296
+ <stop offset="0" stopColor="#ffffff" stopOpacity={0.9} />
297
+ <stop offset="0.3" stopColor={L.accent} stopOpacity={0.35} />
298
+ <stop offset="1" stopColor={L.accent} stopOpacity={0} />
299
+ </radialGradient>
300
+ </defs>
301
+ {dots.map((d, i) => <circle key={i} cx={d.x} cy={d.y} r={d.r} fill={L.ink2} fillOpacity={d.o} />)}
302
+ {/* 主干泛光(只给主角) */}
303
+ <g filter="url(#dv-glow)" opacity={0.75}>
304
+ {trunkSegs.map((s, i) => <line key={i} x1={s.x1} y1={s.y1} x2={s.x2} y2={s.y2} stroke={L.accent} strokeWidth={s.w * 3} strokeOpacity={s.o * 0.45} strokeLinecap="butt" />)}
305
+ </g>
306
+ {sharp.map(lineRender)}
307
+ {tips.map((t, i) => {
308
+ const r = Math.max(3, Math.min(18, (t.trunk ? 7000 : 4200) / t.zr));
309
+ return (
310
+ <g key={i}>
311
+ <circle cx={t.sx} cy={t.sy} r={r * 5} fill="url(#dv-tip)" />
312
+ <circle cx={t.sx} cy={t.sy} r={r * 0.6} fill="#ffffff" />
313
+ </g>
314
+ );
315
+ })}
316
+ </svg>
317
+
318
+ {/* 汇点交棒亮部:消失点一团黄绿光,收尾升亮 */}
319
+ <div style={{
320
+ position: 'absolute', left: VPX - 520, top: HY - 260, width: 1040, height: 520, pointerEvents: 'none',
321
+ background: `radial-gradient(50% 50% at 50% 50%, ${alpha('#f4ffd6', 0.55)} 0%, ${alpha(L.accent, 0.22)} 22%, ${alpha(L.accent, 0)} 70%)`,
322
+ opacity: 0.25 + 0.75 * handoff, mixBlendMode: 'screen',
323
+ }} />
324
+ <div style={{
325
+ position: 'absolute', left: VPX - 4, top: HY - 4, width: 8, height: 8, borderRadius: 4, background: '#f6ffe0',
326
+ boxShadow: `0 0 18px 6px ${alpha(L.accent, 0.6)}`, opacity: 0.4 + 0.6 * handoff,
327
+ }} />
328
+
329
+ {/* 远的先画、近的后画:近处胶囊正确遮住远处图钉 */}
330
+ {LABELS.map((l, i) => ({l, p: LABEL_PTS[i].p}))
331
+ .sort((a, b) => b.p.z - a.p.z)
332
+ .map(({l, p}) => (frame >= l.appear ? <Label key={l.id} spec={l} at={p} frame={frame} cam={cam} /> : null))}
333
+
334
+ {/* 近景大虚焦层(在标签之上:前景掠过) */}
335
+ <svg width={1920} height={1080} style={{position: 'absolute', inset: 0}}>
336
+ <g filter="url(#dv-near)">{near.map(lineRender)}</g>
337
+ </svg>
338
+ </AbsoluteFill>
339
+
340
+ {/* 标题:天空左上,收尾落字 */}
341
+ <div style={{position: 'absolute', left: 120, top: 128}}>
342
+ {/* 眉题:品牌名按字标规范全小写(不走大写科技字标) */}
343
+ <div style={{
344
+ fontFamily: FONT.mono, fontSize: 28, fontWeight: 600, color: L.accent, letterSpacing: '0.12em',
345
+ opacity: ramp(frame, 104, 14, EASE.out), transform: `translateY(${(1 - ramp(frame, 104, 18, EASE.snappy)) * 12}px)`,
346
+ }}>
347
+ {BRAND.name} · shot recipes
348
+ </div>
349
+ <div style={{...type(108, 650), color: L.ink, marginTop: 26}}>
350
+ <TextReveal text="Every shot," by="word" variant="rise" start={110} each={20} gap={5} />
351
+ </div>
352
+ <div style={{...type(108, 650), color: L.accent, marginTop: 4}}>
353
+ <TextReveal text="one film." by="word" variant="rise" start={121} each={20} gap={5} />
354
+ </div>
355
+ </div>
356
+ </AbsoluteFill>
357
+ );
358
+ };