deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
  2034. package/Source/Workers/createCircleOutlineGeometry.js +18 -0
  2035. package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
  2036. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
  2038. package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
  2042. package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
  2044. package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
  2046. package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
  2055. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
  2057. package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,1683 @@
1
+ import ApproximateTerrainHeights from "../Core/ApproximateTerrainHeights.js";
2
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
3
+ import Cartesian2 from "../Core/Cartesian2.js";
4
+ import Cartesian3 from "../Core/Cartesian3.js";
5
+ import Cartographic from "../Core/Cartographic.js";
6
+ import Check from "../Core/Check.js";
7
+ import Color from "../Core/Color.js";
8
+ import defined from "../Core/defined.js";
9
+ import DeveloperError from "../Core/DeveloperError.js";
10
+ import Matrix4 from "../Core/Matrix4.js";
11
+ import oneTimeWarning from "../Core/oneTimeWarning.js";
12
+ import OrthographicFrustum from "../Core/OrthographicFrustum.js";
13
+ import OrthographicOffCenterFrustum from "../Core/OrthographicOffCenterFrustum.js";
14
+ import PerspectiveFrustum from "../Core/PerspectiveFrustum.js";
15
+ import PerspectiveOffCenterFrustum from "../Core/PerspectiveOffCenterFrustum.js";
16
+ import Ray from "../Core/Ray.js";
17
+ import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js";
18
+ import Camera from "./Camera.js";
19
+ import Cesium3DTileFeature from "./Cesium3DTileFeature.js";
20
+ import Cesium3DTilePass from "./Cesium3DTilePass.js";
21
+ import Cesium3DTilePassState from "./Cesium3DTilePassState.js";
22
+ import MetadataPicking from "./MetadataPicking.js";
23
+ import PickDepth from "./PickDepth.js";
24
+ import PrimitiveCollection from "./PrimitiveCollection.js";
25
+ import SceneMode from "./SceneMode.js";
26
+ import SceneTransforms from "./SceneTransforms.js";
27
+ import View from "./View.js";
28
+
29
+ const offscreenDefaultWidth = 0.1;
30
+
31
+ const mostDetailedPreloadTilesetPassState = new Cesium3DTilePassState({
32
+ pass: Cesium3DTilePass.MOST_DETAILED_PRELOAD,
33
+ });
34
+
35
+ const mostDetailedPickTilesetPassState = new Cesium3DTilePassState({
36
+ pass: Cesium3DTilePass.MOST_DETAILED_PICK,
37
+ });
38
+
39
+ const pickTilesetPassState = new Cesium3DTilePassState({
40
+ pass: Cesium3DTilePass.PICK,
41
+ });
42
+
43
+ /**
44
+ * @private
45
+ */
46
+ function Picking(scene) {
47
+ this._mostDetailedRayPicks = [];
48
+ this.pickRenderStateCache = {};
49
+ this._pickPositionCache = {};
50
+ this._pickPositionCacheDirty = false;
51
+
52
+ const pickOffscreenViewport = new BoundingRectangle(0, 0, 1, 1);
53
+ const pickOffscreenCamera = new Camera(scene);
54
+ pickOffscreenCamera.frustum = new OrthographicFrustum({
55
+ width: offscreenDefaultWidth,
56
+ aspectRatio: 1.0,
57
+ near: 0.1,
58
+ });
59
+
60
+ this._pickOffscreenView = new View(
61
+ scene,
62
+ pickOffscreenCamera,
63
+ pickOffscreenViewport,
64
+ );
65
+ }
66
+
67
+ Picking.prototype.update = function () {
68
+ this._pickPositionCacheDirty = true;
69
+ };
70
+
71
+ Picking.prototype.getPickDepth = function (scene, index) {
72
+ const pickDepths = scene.view.pickDepths;
73
+ let pickDepth = pickDepths[index];
74
+ if (!defined(pickDepth)) {
75
+ pickDepth = new PickDepth();
76
+ pickDepths[index] = pickDepth;
77
+ }
78
+ return pickDepth;
79
+ };
80
+
81
+ const scratchOrthoPickingFrustum = new OrthographicOffCenterFrustum();
82
+ const scratchOrthoOrigin = new Cartesian3();
83
+ const scratchOrthoDirection = new Cartesian3();
84
+ const scratchOrthoPixelSize = new Cartesian2();
85
+ const scratchOrthoPickVolumeMatrix4 = new Matrix4();
86
+
87
+ function getPickOrthographicCullingVolume(
88
+ scene,
89
+ drawingBufferPosition,
90
+ width,
91
+ height,
92
+ viewport,
93
+ ) {
94
+ const camera = scene.camera;
95
+ let frustum = camera.frustum;
96
+ const offCenterFrustum = frustum.offCenterFrustum;
97
+ if (defined(offCenterFrustum)) {
98
+ frustum = offCenterFrustum;
99
+ }
100
+
101
+ let x = (2.0 * (drawingBufferPosition.x - viewport.x)) / viewport.width - 1.0;
102
+ x *= (frustum.right - frustum.left) * 0.5;
103
+ let y =
104
+ (2.0 * (viewport.height - drawingBufferPosition.y - viewport.y)) /
105
+ viewport.height -
106
+ 1.0;
107
+ y *= (frustum.top - frustum.bottom) * 0.5;
108
+
109
+ const transform = Matrix4.clone(
110
+ camera.transform,
111
+ scratchOrthoPickVolumeMatrix4,
112
+ );
113
+ camera._setTransform(Matrix4.IDENTITY);
114
+
115
+ const origin = Cartesian3.clone(camera.position, scratchOrthoOrigin);
116
+ Cartesian3.multiplyByScalar(camera.right, x, scratchOrthoDirection);
117
+ Cartesian3.add(scratchOrthoDirection, origin, origin);
118
+ Cartesian3.multiplyByScalar(camera.up, y, scratchOrthoDirection);
119
+ Cartesian3.add(scratchOrthoDirection, origin, origin);
120
+
121
+ camera._setTransform(transform);
122
+
123
+ if (scene.mode === SceneMode.SCENE2D) {
124
+ Cartesian3.fromElements(origin.z, origin.x, origin.y, origin);
125
+ }
126
+
127
+ const pixelSize = frustum.getPixelDimensions(
128
+ viewport.width,
129
+ viewport.height,
130
+ 1.0,
131
+ 1.0,
132
+ scratchOrthoPixelSize,
133
+ );
134
+
135
+ const ortho = scratchOrthoPickingFrustum;
136
+ ortho.right = pixelSize.x * 0.5;
137
+ ortho.left = -ortho.right;
138
+ ortho.top = pixelSize.y * 0.5;
139
+ ortho.bottom = -ortho.top;
140
+ ortho.near = frustum.near;
141
+ ortho.far = frustum.far;
142
+
143
+ return ortho.computeCullingVolume(origin, camera.directionWC, camera.upWC);
144
+ }
145
+
146
+ const scratchPerspPickingFrustum = new PerspectiveOffCenterFrustum();
147
+ const scratchPerspPixelSize = new Cartesian2();
148
+
149
+ function getPickPerspectiveCullingVolume(
150
+ scene,
151
+ drawingBufferPosition,
152
+ width,
153
+ height,
154
+ viewport,
155
+ ) {
156
+ const camera = scene.camera;
157
+ const frustum = camera.frustum;
158
+ const near = frustum.near;
159
+
160
+ const tanPhi = Math.tan(frustum.fovy * 0.5);
161
+ const tanTheta = frustum.aspectRatio * tanPhi;
162
+
163
+ const x =
164
+ (2.0 * (drawingBufferPosition.x - viewport.x)) / viewport.width - 1.0;
165
+ const y =
166
+ (2.0 * (viewport.height - drawingBufferPosition.y - viewport.y)) /
167
+ viewport.height -
168
+ 1.0;
169
+
170
+ const xDir = x * near * tanTheta;
171
+ const yDir = y * near * tanPhi;
172
+
173
+ const pixelSize = frustum.getPixelDimensions(
174
+ viewport.width,
175
+ viewport.height,
176
+ 1.0,
177
+ 1.0,
178
+ scratchPerspPixelSize,
179
+ );
180
+ const pickWidth = pixelSize.x * width * 0.5;
181
+ const pickHeight = pixelSize.y * height * 0.5;
182
+
183
+ const offCenter = scratchPerspPickingFrustum;
184
+ offCenter.top = yDir + pickHeight;
185
+ offCenter.bottom = yDir - pickHeight;
186
+ offCenter.right = xDir + pickWidth;
187
+ offCenter.left = xDir - pickWidth;
188
+ offCenter.near = near;
189
+ offCenter.far = frustum.far;
190
+
191
+ return offCenter.computeCullingVolume(
192
+ camera.positionWC,
193
+ camera.directionWC,
194
+ camera.upWC,
195
+ );
196
+ }
197
+
198
+ function getPickCullingVolume(
199
+ scene,
200
+ drawingBufferPosition,
201
+ width,
202
+ height,
203
+ viewport,
204
+ ) {
205
+ const frustum = scene.camera.frustum;
206
+ if (
207
+ frustum instanceof OrthographicFrustum ||
208
+ frustum instanceof OrthographicOffCenterFrustum
209
+ ) {
210
+ return getPickOrthographicCullingVolume(
211
+ scene,
212
+ drawingBufferPosition,
213
+ width,
214
+ height,
215
+ viewport,
216
+ );
217
+ }
218
+
219
+ return getPickPerspectiveCullingVolume(
220
+ scene,
221
+ drawingBufferPosition,
222
+ width,
223
+ height,
224
+ viewport,
225
+ );
226
+ }
227
+
228
+ // Pick position and rectangle, used in all picking functions,
229
+ // filled in computePickingDrawingBufferRectangle and passed
230
+ // the the FrameBuffer begin/end methods
231
+ const scratchRectangle = new BoundingRectangle(0.0, 0.0, 3.0, 3.0);
232
+ const scratchPosition = new Cartesian2();
233
+
234
+ // Dummy color that is passed to updateAndExecuteCommands in
235
+ // all picking functions, used as the "background color"
236
+ const scratchColorZero = new Color(0.0, 0.0, 0.0, 0.0);
237
+
238
+ /**
239
+ * Compute the rectangle that describes the part of the drawing buffer
240
+ * that is relevant for picking.
241
+ *
242
+ * @param {number} drawingBufferHeight The height of the drawing buffer
243
+ * @param {Cartesian2} position The position inside the drawing buffer
244
+ * @param {number|undefined} width The width of the rectangle, assumed to
245
+ * be an odd integer number, default : 3.0
246
+ * @param {number|undefined} height The height of the rectangle. If unspecified,
247
+ * height will default to the value of <code>width</code>
248
+ * @param {BoundingRectangle} result The result rectangle
249
+ * @returns {BoundingRectangle} The result rectangle
250
+ */
251
+ function computePickingDrawingBufferRectangle(
252
+ drawingBufferHeight,
253
+ position,
254
+ width,
255
+ height,
256
+ result,
257
+ ) {
258
+ result.width = width ?? 3.0;
259
+ result.height = height ?? result.width;
260
+ result.x = position.x - (result.width - 1.0) * 0.5;
261
+ result.y = drawingBufferHeight - position.y - (result.height - 1.0) * 0.5;
262
+ return result;
263
+ }
264
+
265
+ /**
266
+ * Setup needed before picking.
267
+ *
268
+ * @param {Scene} scene
269
+ * @param {Cartesian2} windowPosition Window coordinates to perform picking on.
270
+ * @param {BoundingRectangle} drawingBufferRectangle The output drawing buffer recangle.
271
+ * @param {number} [width=3] Width of the pick rectangle.
272
+ * @param {number} [height=3] Height of the pick rectangle.
273
+ */
274
+ function pickBegin(
275
+ scene,
276
+ windowPosition,
277
+ drawingBufferRectangle,
278
+ width,
279
+ height,
280
+ ) {
281
+ const { context, frameState, defaultView } = scene;
282
+ const { viewport, pickFramebuffer } = defaultView;
283
+
284
+ scene.view = defaultView;
285
+
286
+ viewport.x = 0;
287
+ viewport.y = 0;
288
+ viewport.width = context.drawingBufferWidth;
289
+ viewport.height = context.drawingBufferHeight;
290
+
291
+ let passState = defaultView.passState;
292
+ passState.viewport = BoundingRectangle.clone(viewport, passState.viewport);
293
+
294
+ const drawingBufferPosition = SceneTransforms.transformWindowToDrawingBuffer(
295
+ scene,
296
+ windowPosition,
297
+ scratchPosition,
298
+ );
299
+ computePickingDrawingBufferRectangle(
300
+ context.drawingBufferHeight,
301
+ drawingBufferPosition,
302
+ width,
303
+ height,
304
+ drawingBufferRectangle,
305
+ );
306
+
307
+ scene.jobScheduler.disableThisFrame();
308
+
309
+ scene.updateFrameState();
310
+ frameState.cullingVolume = getPickCullingVolume(
311
+ scene,
312
+ drawingBufferPosition,
313
+ drawingBufferRectangle.width,
314
+ drawingBufferRectangle.height,
315
+ viewport,
316
+ );
317
+ frameState.invertClassification = false;
318
+ frameState.passes.pick = true;
319
+ frameState.tilesetPassState = pickTilesetPassState;
320
+
321
+ context.uniformState.update(frameState);
322
+
323
+ scene.updateEnvironment();
324
+
325
+ passState = pickFramebuffer.begin(drawingBufferRectangle, viewport);
326
+
327
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
328
+ scene.resolveFramebuffers(passState);
329
+ }
330
+
331
+ /**
332
+ * Teardown needed after picking.
333
+ *
334
+ * @param {Scene} scene
335
+ */
336
+ function pickEnd(scene) {
337
+ const { context } = scene;
338
+ context.endFrame();
339
+ }
340
+
341
+ /**
342
+ * Same operation as {@link Picking#pick}, but returns a Promise that resolves asynchronously without blocking the main render thread.
343
+ * Requires WebGL2 else using synchronous fallback.
344
+ *
345
+ * @see Picking#pick
346
+ *
347
+ * @param {Scene} scene
348
+ * @param {Cartesian2} windowPosition Window coordinates to perform picking on.
349
+ * @param {number} [width=3] Width of the pick rectangle.
350
+ * @param {number} [height=3] Height of the pick rectangle.
351
+ * @param {number} [limit=1] If supplied, stop iterating after collecting this many objects.
352
+ * @returns {Promise<object[]>} List of objects containing the picked primitives.
353
+ *
354
+ * @exception {RuntimeError} Async Picking Request Timeout.
355
+ */
356
+ Picking.prototype.pickAsync = async function (
357
+ scene,
358
+ windowPosition,
359
+ width,
360
+ height,
361
+ limit = 1,
362
+ ) {
363
+ //>>includeStart('debug', pragmas.debug);
364
+ Check.defined("windowPosition", windowPosition);
365
+ //>>includeEnd('debug');
366
+
367
+ const { context, frameState, defaultView } = scene;
368
+ const { pickFramebuffer } = defaultView;
369
+ const drawingBufferRectangle = scratchRectangle;
370
+ pickBegin(scene, windowPosition, drawingBufferRectangle, width, height);
371
+ let pickedObjects;
372
+ if (context.webgl2) {
373
+ pickedObjects = pickFramebuffer.endAsync(
374
+ drawingBufferRectangle,
375
+ frameState,
376
+ limit,
377
+ ); // Promise<Object[]>
378
+ } else {
379
+ pickedObjects = pickFramebuffer.end(drawingBufferRectangle, limit); // Object[]
380
+ pickedObjects = Promise.resolve(pickedObjects); // Promise<Object[]> Wrap as Promise
381
+ oneTimeWarning(
382
+ "picking-async-fallback",
383
+ "Fallback to synchronous picking because async operation requires WebGL2 context.",
384
+ );
385
+ }
386
+ pickEnd(scene);
387
+ return pickedObjects;
388
+ };
389
+
390
+ /**
391
+ * Returns a list of objects with a <code>primitive</code> property that contains the first (top) primitives
392
+ * in the scene at a particular window coordinate. Other properties may potentially be set depending on the
393
+ * type of primitive and may be used to further identify the picked object.
394
+ * <p>
395
+ * When a feature of a 3D Tiles tileset is picked, <code>pick</code> returns a {@link Cesium3DTileFeature} object.
396
+ * </p>
397
+ * @param {Scene} scene
398
+ * @param {Cartesian2} windowPosition Window coordinates to perform picking on.
399
+ * @param {number} [width=3] Width of the pick rectangle.
400
+ * @param {number} [height=3] Height of the pick rectangle.
401
+ * @param {number} [limit=1] If supplied, stop iterating after collecting this many objects.
402
+ * @returns {object[]} List of objects containing the picked primitives.
403
+ *
404
+ */
405
+ Picking.prototype.pick = function (
406
+ scene,
407
+ windowPosition,
408
+ width,
409
+ height,
410
+ limit = 1,
411
+ ) {
412
+ //>>includeStart('debug', pragmas.debug);
413
+ Check.defined("windowPosition", windowPosition);
414
+ //>>includeEnd('debug');
415
+
416
+ const { defaultView } = scene;
417
+ const { pickFramebuffer } = defaultView;
418
+ const drawingBufferRectangle = scratchRectangle;
419
+ pickBegin(scene, windowPosition, drawingBufferRectangle, width, height);
420
+ const pickedObjects = pickFramebuffer.end(drawingBufferRectangle, limit); // Object[]
421
+ pickEnd(scene);
422
+ return pickedObjects;
423
+ };
424
+
425
+ /**
426
+ * Returns an object with information about the voxel sample rendered at
427
+ * a particular window coordinate. Returns <code>undefined</code> if there is no
428
+ * voxel at that position.
429
+ *
430
+ * @param {Scene} scene
431
+ * @param {Cartesian2} windowPosition Window coordinates to perform picking on.
432
+ * @param {number} [width=3] Width of the pick rectangle.
433
+ * @param {number} [height=3] Height of the pick rectangle.
434
+ * @returns {object|undefined} Object containing the picked primitive.
435
+ */
436
+ Picking.prototype.pickVoxelCoordinate = function (
437
+ scene,
438
+ windowPosition,
439
+ width,
440
+ height,
441
+ ) {
442
+ //>>includeStart('debug', pragmas.debug);
443
+ Check.defined("windowPosition", windowPosition);
444
+ //>>includeEnd('debug');
445
+
446
+ const { context, frameState, defaultView } = scene;
447
+ const { viewport, pickFramebuffer } = defaultView;
448
+
449
+ scene.view = defaultView;
450
+
451
+ viewport.x = 0;
452
+ viewport.y = 0;
453
+ viewport.width = context.drawingBufferWidth;
454
+ viewport.height = context.drawingBufferHeight;
455
+
456
+ let passState = defaultView.passState;
457
+ passState.viewport = BoundingRectangle.clone(viewport, passState.viewport);
458
+
459
+ const drawingBufferPosition = SceneTransforms.transformWindowToDrawingBuffer(
460
+ scene,
461
+ windowPosition,
462
+ scratchPosition,
463
+ );
464
+ const drawingBufferRectangle = computePickingDrawingBufferRectangle(
465
+ context.drawingBufferHeight,
466
+ drawingBufferPosition,
467
+ width,
468
+ height,
469
+ scratchRectangle,
470
+ );
471
+
472
+ scene.jobScheduler.disableThisFrame();
473
+
474
+ scene.updateFrameState();
475
+ frameState.cullingVolume = getPickCullingVolume(
476
+ scene,
477
+ drawingBufferPosition,
478
+ drawingBufferRectangle.width,
479
+ drawingBufferRectangle.height,
480
+ viewport,
481
+ );
482
+ frameState.invertClassification = false;
483
+ frameState.passes.pickVoxel = true;
484
+ frameState.tilesetPassState = pickTilesetPassState;
485
+
486
+ context.uniformState.update(frameState);
487
+
488
+ scene.updateEnvironment();
489
+
490
+ passState = pickFramebuffer.begin(drawingBufferRectangle, viewport);
491
+
492
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
493
+ scene.resolveFramebuffers(passState);
494
+
495
+ const voxelInfo = pickFramebuffer.readCenterPixel(drawingBufferRectangle);
496
+ context.endFrame();
497
+ return voxelInfo;
498
+ };
499
+
500
+ /**
501
+ * Pick a metadata value at the given window position.
502
+ *
503
+ * The given `pickedMetadataInfo` defines the metadata value that is
504
+ * supposed to be picked.
505
+ *
506
+ * The return type will depend on the type of the metadata property
507
+ * that is picked. Given the current limitations of the types that
508
+ * are supported for metadata picking, the return type will be one
509
+ * of the following:
510
+ *
511
+ * - For `SCALAR`, the return type will be a `number`
512
+ * - For `SCALAR` arrays, the return type will be a `number[]`
513
+ * - For `VEC2`, the return type will be a `Cartesian2`
514
+ * - For `VEC3`, the return type will be a `Cartesian3`
515
+ * - For `VEC4`, the return type will be a `Cartesian4`
516
+ *
517
+ * Future implementations may additionally return `string`- or
518
+ * `boolean` types, and `MATn` values as `MatrixN` objects,
519
+ * and arrays of the respective types.
520
+ *
521
+ * @param {Cartesian2} windowPosition Window coordinates to perform picking on.
522
+ * @param {PickedMetadataInfo} pickedMetadataInfo Information about the picked metadata.
523
+ * @returns {MetadataValue|undefined} The metadata value, or `undefined`
524
+ * when no matching metadata value could be picked at the given position
525
+ *
526
+ * @private
527
+ */
528
+ Picking.prototype.pickMetadata = function (
529
+ scene,
530
+ windowPosition,
531
+ pickedMetadataInfo,
532
+ ) {
533
+ //>>includeStart('debug', pragmas.debug);
534
+ Check.typeOf.object("windowPosition", windowPosition);
535
+ Check.typeOf.object("pickedMetadataInfo", pickedMetadataInfo);
536
+ //>>includeEnd('debug');
537
+
538
+ const { context, frameState, defaultView } = scene;
539
+ const { viewport, pickFramebuffer } = defaultView;
540
+
541
+ scene.view = defaultView;
542
+
543
+ viewport.x = 0;
544
+ viewport.y = 0;
545
+ viewport.width = context.drawingBufferWidth;
546
+ viewport.height = context.drawingBufferHeight;
547
+
548
+ let passState = defaultView.passState;
549
+ passState.viewport = BoundingRectangle.clone(viewport, passState.viewport);
550
+
551
+ const drawingBufferPosition = SceneTransforms.transformWindowToDrawingBuffer(
552
+ scene,
553
+ windowPosition,
554
+ scratchPosition,
555
+ );
556
+ const drawingBufferRectangle = computePickingDrawingBufferRectangle(
557
+ context.drawingBufferHeight,
558
+ drawingBufferPosition,
559
+ 1.0,
560
+ 1.0,
561
+ scratchRectangle,
562
+ );
563
+
564
+ scene.jobScheduler.disableThisFrame();
565
+
566
+ scene.updateFrameState();
567
+ frameState.cullingVolume = getPickCullingVolume(
568
+ scene,
569
+ drawingBufferPosition,
570
+ drawingBufferRectangle.width,
571
+ drawingBufferRectangle.height,
572
+ viewport,
573
+ );
574
+ frameState.invertClassification = false;
575
+
576
+ frameState.passes.pick = true;
577
+ frameState.tilesetPassState = pickTilesetPassState;
578
+
579
+ // Insert the information about the picked metadata property
580
+ // into the frame state, so that the `Scene.updateDerivedCommands`
581
+ // call can detect any changes in the picked metadata description,
582
+ // and update the derived commands for the new picked metadata
583
+ // property
584
+ frameState.pickingMetadata = true;
585
+ frameState.pickedMetadataInfo = pickedMetadataInfo;
586
+ context.uniformState.update(frameState);
587
+
588
+ scene.updateEnvironment();
589
+
590
+ passState = pickFramebuffer.begin(drawingBufferRectangle, viewport);
591
+
592
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
593
+
594
+ // When OIT is enabled, then the resolveFrameBuffers function
595
+ // will juggle around several frame buffers, and eventually use
596
+ // the "environmentState.originalFramebuffer" instead of the
597
+ // picking frame buffer. Skipping a million questions, just
598
+ // switch OIT off here:
599
+ const oldOIT = scene._environmentState.useOIT;
600
+ scene._environmentState.useOIT = false;
601
+ scene.resolveFramebuffers(passState);
602
+ scene._environmentState.useOIT = oldOIT;
603
+
604
+ const rawMetadataPixel = pickFramebuffer.readCenterPixel(
605
+ drawingBufferRectangle,
606
+ );
607
+ context.endFrame();
608
+
609
+ frameState.pickingMetadata = false;
610
+
611
+ const metadataValue = MetadataPicking.decodeMetadataValues(
612
+ pickedMetadataInfo.classProperty,
613
+ pickedMetadataInfo.metadataProperty,
614
+ rawMetadataPixel,
615
+ );
616
+
617
+ return metadataValue;
618
+ };
619
+
620
+ /**
621
+ * @typedef {object} PickedMetadataInfo
622
+ *
623
+ * Information about metadata that is supposed to be picked
624
+ *
625
+ * @property {string|undefined} schemaId The optional ID of the metadata schema
626
+ * @property {string} className The name of the metadata class
627
+ * @property {string} propertyName The name of the metadata property
628
+ * @property {MetadataClassProperty} classProperty The metadata class property
629
+ */
630
+
631
+ function renderTranslucentDepthForPick(scene, drawingBufferPosition) {
632
+ // PERFORMANCE_IDEA: render translucent only and merge with the previous frame
633
+ const { defaultView, context, frameState, environmentState } = scene;
634
+ const { viewport, pickDepthFramebuffer } = defaultView;
635
+
636
+ scene.view = defaultView;
637
+
638
+ viewport.x = 0;
639
+ viewport.y = 0;
640
+ viewport.width = context.drawingBufferWidth;
641
+ viewport.height = context.drawingBufferHeight;
642
+
643
+ let passState = defaultView.passState;
644
+ passState.viewport = BoundingRectangle.clone(viewport, passState.viewport);
645
+
646
+ scene.clearPasses(frameState.passes);
647
+ frameState.passes.pick = true;
648
+ frameState.passes.depth = true;
649
+ frameState.cullingVolume = getPickCullingVolume(
650
+ scene,
651
+ drawingBufferPosition,
652
+ 1,
653
+ 1,
654
+ viewport,
655
+ );
656
+ frameState.tilesetPassState = pickTilesetPassState;
657
+
658
+ scene.updateEnvironment();
659
+ environmentState.renderTranslucentDepthForPick = true;
660
+ passState = pickDepthFramebuffer.update(
661
+ context,
662
+ drawingBufferPosition,
663
+ viewport,
664
+ );
665
+
666
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
667
+ scene.resolveFramebuffers(passState);
668
+
669
+ context.endFrame();
670
+ }
671
+
672
+ const scratchPerspectiveFrustum = new PerspectiveFrustum();
673
+ const scratchPerspectiveOffCenterFrustum = new PerspectiveOffCenterFrustum();
674
+ const scratchOrthographicFrustum = new OrthographicFrustum();
675
+ const scratchOrthographicOffCenterFrustum = new OrthographicOffCenterFrustum();
676
+
677
+ Picking.prototype.pickPositionWorldCoordinates = function (
678
+ scene,
679
+ windowPosition,
680
+ result,
681
+ ) {
682
+ if (!scene.useDepthPicking) {
683
+ return undefined;
684
+ }
685
+
686
+ //>>includeStart('debug', pragmas.debug);
687
+ Check.defined("windowPosition", windowPosition);
688
+ if (!scene.context.depthTexture) {
689
+ throw new DeveloperError(
690
+ "Picking from the depth buffer is not supported. Check pickPositionSupported.",
691
+ );
692
+ }
693
+ //>>includeEnd('debug');
694
+
695
+ const cacheKey = windowPosition.toString();
696
+
697
+ if (this._pickPositionCacheDirty) {
698
+ this._pickPositionCache = {};
699
+ this._pickPositionCacheDirty = false;
700
+ } else if (this._pickPositionCache.hasOwnProperty(cacheKey)) {
701
+ return Cartesian3.clone(this._pickPositionCache[cacheKey], result);
702
+ }
703
+
704
+ const { context, frameState, camera, defaultView } = scene;
705
+ const { uniformState } = context;
706
+
707
+ scene.view = defaultView;
708
+
709
+ const drawingBufferPosition = SceneTransforms.transformWindowToDrawingBuffer(
710
+ scene,
711
+ windowPosition,
712
+ scratchPosition,
713
+ );
714
+ if (scene.pickTranslucentDepth) {
715
+ renderTranslucentDepthForPick(scene, drawingBufferPosition);
716
+ } else {
717
+ scene.updateFrameState();
718
+ uniformState.update(frameState);
719
+ scene.updateEnvironment();
720
+ }
721
+ drawingBufferPosition.y = scene.drawingBufferHeight - drawingBufferPosition.y;
722
+
723
+ // Create a working frustum from the original camera frustum.
724
+ let frustum;
725
+ if (defined(camera.frustum.fov)) {
726
+ frustum = camera.frustum.clone(scratchPerspectiveFrustum);
727
+ } else if (defined(camera.frustum.infiniteProjectionMatrix)) {
728
+ frustum = camera.frustum.clone(scratchPerspectiveOffCenterFrustum);
729
+ } else if (defined(camera.frustum.width)) {
730
+ frustum = camera.frustum.clone(scratchOrthographicFrustum);
731
+ } else {
732
+ frustum = camera.frustum.clone(scratchOrthographicOffCenterFrustum);
733
+ }
734
+
735
+ const { frustumCommandsList } = defaultView;
736
+ const numFrustums = frustumCommandsList.length;
737
+ for (let i = 0; i < numFrustums; ++i) {
738
+ const pickDepth = this.getPickDepth(scene, i);
739
+ const depth = pickDepth.getDepth(
740
+ context,
741
+ drawingBufferPosition.x,
742
+ drawingBufferPosition.y,
743
+ );
744
+ if (!defined(depth)) {
745
+ continue;
746
+ }
747
+ if (depth > 0.0 && depth < 1.0) {
748
+ const renderedFrustum = frustumCommandsList[i];
749
+ let height2D;
750
+ if (scene.mode === SceneMode.SCENE2D) {
751
+ height2D = camera.position.z;
752
+ camera.position.z = height2D - renderedFrustum.near + 1.0;
753
+ frustum.far = Math.max(1.0, renderedFrustum.far - renderedFrustum.near);
754
+ frustum.near = 1.0;
755
+ uniformState.update(frameState);
756
+ uniformState.updateFrustum(frustum);
757
+ } else {
758
+ frustum.near =
759
+ renderedFrustum.near *
760
+ (i !== 0 ? scene.opaqueFrustumNearOffset : 1.0);
761
+ frustum.far = renderedFrustum.far;
762
+ uniformState.updateFrustum(frustum);
763
+ }
764
+
765
+ result = SceneTransforms.drawingBufferToWorldCoordinates(
766
+ scene,
767
+ drawingBufferPosition,
768
+ depth,
769
+ result,
770
+ );
771
+
772
+ if (scene.mode === SceneMode.SCENE2D) {
773
+ camera.position.z = height2D;
774
+ uniformState.update(frameState);
775
+ }
776
+
777
+ this._pickPositionCache[cacheKey] = Cartesian3.clone(result);
778
+ return result;
779
+ }
780
+ }
781
+
782
+ this._pickPositionCache[cacheKey] = undefined;
783
+ return undefined;
784
+ };
785
+
786
+ const scratchPickPositionCartographic = new Cartographic();
787
+
788
+ Picking.prototype.pickPosition = function (scene, windowPosition, result) {
789
+ result = this.pickPositionWorldCoordinates(scene, windowPosition, result);
790
+ if (defined(result) && scene.mode !== SceneMode.SCENE3D) {
791
+ Cartesian3.fromElements(result.y, result.z, result.x, result);
792
+
793
+ const projection = scene.mapProjection;
794
+ const ellipsoid = projection.ellipsoid;
795
+
796
+ const cart = projection.unproject(result, scratchPickPositionCartographic);
797
+ ellipsoid.cartographicToCartesian(cart, result);
798
+ }
799
+
800
+ return result;
801
+ };
802
+
803
+ /**
804
+ * @param {object[]} pickedResults the results from the pickCallback
805
+ * @param {number} limit If supplied, stop drilling after collecting this many picks.
806
+ * @param {object[]} results
807
+ * @param {object[]} pickedPrimitives
808
+ * @param {object[]} pickedAttributes
809
+ * @param {object[]} pickedFeatures
810
+ * @returns {boolean} whether picking should end
811
+ */
812
+ function addDrillPickedResults(
813
+ pickedResults,
814
+ limit,
815
+ results,
816
+ pickedPrimitives,
817
+ pickedAttributes,
818
+ pickedFeatures,
819
+ ) {
820
+ for (const pickedResult of pickedResults) {
821
+ const object = pickedResult.object;
822
+ const position = pickedResult.position;
823
+ const exclude = pickedResult.exclude;
824
+
825
+ if (defined(position) && !defined(object)) {
826
+ results.push(pickedResult);
827
+ return true;
828
+ }
829
+
830
+ if (!defined(object) || !defined(object.primitive)) {
831
+ return true;
832
+ }
833
+
834
+ if (!exclude) {
835
+ results.push(pickedResult);
836
+ if (results.length >= limit) {
837
+ return true;
838
+ }
839
+ }
840
+
841
+ const primitive = object.primitive;
842
+ let hasShowAttribute = false;
843
+
844
+ // If the picked object has a show attribute, use it.
845
+ if (typeof primitive.getGeometryInstanceAttributes === "function") {
846
+ if (defined(object.id)) {
847
+ const attributes = primitive.getGeometryInstanceAttributes(object.id);
848
+ if (defined(attributes) && defined(attributes.show)) {
849
+ hasShowAttribute = true;
850
+ attributes.show = ShowGeometryInstanceAttribute.toValue(
851
+ false,
852
+ attributes.show,
853
+ );
854
+ pickedAttributes.push(attributes);
855
+ }
856
+ }
857
+ }
858
+
859
+ if (object instanceof Cesium3DTileFeature) {
860
+ hasShowAttribute = true;
861
+ object.show = false;
862
+ pickedFeatures.push(object);
863
+ }
864
+
865
+ // Otherwise, hide the entire primitive
866
+ if (!hasShowAttribute) {
867
+ primitive.show = false;
868
+ pickedPrimitives.push(primitive);
869
+ }
870
+ }
871
+ }
872
+
873
+ /**
874
+ * Drill pick by repeatedly calling a given `pickCallback`, each time stripping away the previously picked objects.
875
+ * @param {function(number): object[]} pickCallback Pick callback to execute each iteration
876
+ * @param {number} [limit=Number.MAX_VALUE] If supplied, stop drilling after collecting this many picks
877
+ * @returns {object[]} List of picked results
878
+ */
879
+ function drillPick(pickCallback, limit) {
880
+ // PERFORMANCE_IDEA: This function calls each primitive's update for each pass. Instead
881
+ // we could update the primitive once, and then just execute their commands for each pass,
882
+ // and cull commands for picked primitives. e.g., base on the command's owner.
883
+ const results = [];
884
+ const pickedPrimitives = [];
885
+ const pickedAttributes = [];
886
+ const pickedFeatures = [];
887
+ if (!defined(limit)) {
888
+ limit = Number.MAX_VALUE;
889
+ }
890
+
891
+ let pickedResults = pickCallback(limit);
892
+ while (defined(pickedResults) && pickedResults.length > 0) {
893
+ const complete = addDrillPickedResults(
894
+ pickedResults,
895
+ limit,
896
+ results,
897
+ pickedPrimitives,
898
+ pickedAttributes,
899
+ pickedFeatures,
900
+ );
901
+ if (complete) {
902
+ break;
903
+ }
904
+ pickedResults = pickCallback(limit - results.length);
905
+ }
906
+
907
+ // Unhide everything we hid while drill picking
908
+ for (let i = 0; i < pickedPrimitives.length; ++i) {
909
+ pickedPrimitives[i].show = true;
910
+ }
911
+
912
+ for (let i = 0; i < pickedAttributes.length; ++i) {
913
+ const attributes = pickedAttributes[i];
914
+ attributes.show = ShowGeometryInstanceAttribute.toValue(
915
+ true,
916
+ attributes.show,
917
+ );
918
+ }
919
+
920
+ for (let i = 0; i < pickedFeatures.length; ++i) {
921
+ pickedFeatures[i].show = true;
922
+ }
923
+
924
+ return results;
925
+ }
926
+
927
+ Picking.prototype.drillPick = function (
928
+ scene,
929
+ windowPosition,
930
+ limit,
931
+ width,
932
+ height,
933
+ ) {
934
+ const pickCallback = (limit) => {
935
+ const pickedObjects = this.pick(
936
+ scene,
937
+ windowPosition,
938
+ width,
939
+ height,
940
+ limit,
941
+ );
942
+ return pickedObjects.map((object) => ({
943
+ object: object,
944
+ position: undefined,
945
+ exclude: false,
946
+ }));
947
+ };
948
+ const objects = drillPick(pickCallback, limit);
949
+ return objects.map((element) => element.object);
950
+ };
951
+
952
+ const scratchRight = new Cartesian3();
953
+ const scratchUp = new Cartesian3();
954
+
955
+ function MostDetailedRayPick(ray, width, tilesets) {
956
+ this.ray = ray;
957
+ this.width = width;
958
+ this.tilesets = tilesets;
959
+ this.ready = false;
960
+ const pick = this;
961
+ this.promise = new Promise((resolve) => {
962
+ pick._completePick = () => {
963
+ resolve();
964
+ };
965
+ });
966
+ }
967
+
968
+ function updateOffscreenCameraFromRay(picking, ray, width, camera) {
969
+ const direction = ray.direction;
970
+ const orthogonalAxis = Cartesian3.mostOrthogonalAxis(direction, scratchRight);
971
+ const right = Cartesian3.cross(direction, orthogonalAxis, scratchRight);
972
+ const up = Cartesian3.cross(direction, right, scratchUp);
973
+
974
+ camera.position = ray.origin;
975
+ camera.direction = direction;
976
+ camera.up = up;
977
+ camera.right = right;
978
+
979
+ camera.frustum.width = width ?? offscreenDefaultWidth;
980
+ return camera.frustum.computeCullingVolume(
981
+ camera.positionWC,
982
+ camera.directionWC,
983
+ camera.upWC,
984
+ );
985
+ }
986
+
987
+ function updateMostDetailedRayPick(picking, scene, rayPick) {
988
+ const frameState = scene.frameState;
989
+
990
+ const { ray, width, tilesets } = rayPick;
991
+
992
+ const camera = picking._pickOffscreenView.camera;
993
+ const cullingVolume = updateOffscreenCameraFromRay(
994
+ picking,
995
+ ray,
996
+ width,
997
+ camera,
998
+ );
999
+
1000
+ const tilesetPassState = mostDetailedPreloadTilesetPassState;
1001
+ tilesetPassState.camera = camera;
1002
+ tilesetPassState.cullingVolume = cullingVolume;
1003
+
1004
+ let ready = true;
1005
+ const tilesetsLength = tilesets.length;
1006
+ for (let i = 0; i < tilesetsLength; ++i) {
1007
+ const tileset = tilesets[i];
1008
+ if (tileset.show && scene.primitives.contains(tileset)) {
1009
+ // Only update tilesets that are still contained in the scene's primitive collection and are still visible
1010
+ // Update tilesets continually until all tilesets are ready. This way tiles are never removed from the cache.
1011
+ tileset.updateForPass(frameState, tilesetPassState);
1012
+ ready = ready && tilesetPassState.ready;
1013
+ }
1014
+ }
1015
+
1016
+ if (ready) {
1017
+ rayPick._completePick();
1018
+ }
1019
+
1020
+ return ready;
1021
+ }
1022
+
1023
+ Picking.prototype.updateMostDetailedRayPicks = function (scene) {
1024
+ // Modifies array during iteration
1025
+ const rayPicks = this._mostDetailedRayPicks;
1026
+ for (let i = 0; i < rayPicks.length; ++i) {
1027
+ if (updateMostDetailedRayPick(this, scene, rayPicks[i])) {
1028
+ rayPicks.splice(i--, 1);
1029
+ }
1030
+ }
1031
+ };
1032
+
1033
+ function getTilesets(primitives, objectsToExclude, tilesets) {
1034
+ for (let i = 0; i < primitives.length; ++i) {
1035
+ const primitive = primitives.get(i);
1036
+ if (primitive.show) {
1037
+ if (defined(primitive.isCesium3DTileset)) {
1038
+ if (
1039
+ !defined(objectsToExclude) ||
1040
+ objectsToExclude.indexOf(primitive) === -1
1041
+ ) {
1042
+ tilesets.push(primitive);
1043
+ }
1044
+ } else if (primitive instanceof PrimitiveCollection) {
1045
+ getTilesets(primitive, objectsToExclude, tilesets);
1046
+ }
1047
+ }
1048
+ }
1049
+ }
1050
+
1051
+ /**
1052
+ * @private
1053
+ * @param {Picking} picking
1054
+ * @param {Scene} scene
1055
+ * @param {Ray} ray
1056
+ * @param {object[] | undefined} objectsToExclude
1057
+ * @param {number | undefined} width
1058
+ * @param {Function} callback
1059
+ * @returns {Promise<Cartesian3 | undefined>}
1060
+ */
1061
+ function launchMostDetailedRayPick(
1062
+ picking,
1063
+ scene,
1064
+ ray,
1065
+ objectsToExclude,
1066
+ width,
1067
+ callback,
1068
+ ) {
1069
+ const tilesets = [];
1070
+ getTilesets(scene.primitives, objectsToExclude, tilesets);
1071
+ if (tilesets.length === 0) {
1072
+ return Promise.resolve(callback());
1073
+ }
1074
+
1075
+ const rayPick = new MostDetailedRayPick(ray, width, tilesets);
1076
+ picking._mostDetailedRayPicks.push(rayPick);
1077
+ return rayPick.promise.then(function () {
1078
+ return callback();
1079
+ });
1080
+ }
1081
+
1082
+ function isExcluded(object, objectsToExclude) {
1083
+ if (
1084
+ !defined(object) ||
1085
+ !defined(objectsToExclude) ||
1086
+ objectsToExclude.length === 0
1087
+ ) {
1088
+ return false;
1089
+ }
1090
+ return (
1091
+ objectsToExclude.indexOf(object) > -1 ||
1092
+ objectsToExclude.indexOf(object.primitive) > -1 ||
1093
+ objectsToExclude.indexOf(object.id) > -1
1094
+ );
1095
+ }
1096
+
1097
+ function getRayIntersection(
1098
+ picking,
1099
+ scene,
1100
+ ray,
1101
+ objectsToExclude,
1102
+ width,
1103
+ requirePosition,
1104
+ mostDetailed,
1105
+ ) {
1106
+ const { context, frameState } = scene;
1107
+ const uniformState = context.uniformState;
1108
+
1109
+ const view = picking._pickOffscreenView;
1110
+ scene.view = view;
1111
+
1112
+ updateOffscreenCameraFromRay(picking, ray, width, view.camera);
1113
+
1114
+ const drawingBufferRectangle = BoundingRectangle.clone(
1115
+ view.viewport,
1116
+ scratchRectangle,
1117
+ );
1118
+
1119
+ const passState = view.pickFramebuffer.begin(
1120
+ drawingBufferRectangle,
1121
+ view.viewport,
1122
+ );
1123
+
1124
+ scene.jobScheduler.disableThisFrame();
1125
+
1126
+ scene.updateFrameState();
1127
+ frameState.invertClassification = false;
1128
+ frameState.passes.pick = true;
1129
+ frameState.passes.offscreen = true;
1130
+
1131
+ if (mostDetailed) {
1132
+ frameState.tilesetPassState = mostDetailedPickTilesetPassState;
1133
+ } else {
1134
+ frameState.tilesetPassState = pickTilesetPassState;
1135
+ }
1136
+
1137
+ uniformState.update(frameState);
1138
+
1139
+ scene.updateEnvironment();
1140
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
1141
+ scene.resolveFramebuffers(passState);
1142
+
1143
+ let position;
1144
+ // Picking one object, result is either [object] or []
1145
+ const object = view.pickFramebuffer.end(drawingBufferRectangle, 1)[0];
1146
+
1147
+ if (scene.context.depthTexture) {
1148
+ const { frustumCommandsList } = view;
1149
+ const numFrustums = frustumCommandsList.length;
1150
+ for (let i = 0; i < numFrustums; ++i) {
1151
+ const pickDepth = picking.getPickDepth(scene, i);
1152
+ const depth = pickDepth.getDepth(context, 0, 0);
1153
+ if (!defined(depth)) {
1154
+ continue;
1155
+ }
1156
+ if (depth > 0.0 && depth < 1.0) {
1157
+ const renderedFrustum = frustumCommandsList[i];
1158
+ const near =
1159
+ renderedFrustum.near *
1160
+ (i !== 0 ? scene.opaqueFrustumNearOffset : 1.0);
1161
+ const far = renderedFrustum.far;
1162
+ const distance = near + depth * (far - near);
1163
+ position = Ray.getPoint(ray, distance);
1164
+ break;
1165
+ }
1166
+ }
1167
+ }
1168
+
1169
+ scene.view = scene.defaultView;
1170
+ context.endFrame();
1171
+
1172
+ if (defined(object) || defined(position)) {
1173
+ return {
1174
+ object: object,
1175
+ position: position,
1176
+ exclude:
1177
+ (!defined(position) && requirePosition) ||
1178
+ isExcluded(object, objectsToExclude),
1179
+ };
1180
+ }
1181
+ }
1182
+
1183
+ function drillPickFromRay(
1184
+ picking,
1185
+ scene,
1186
+ ray,
1187
+ limit,
1188
+ objectsToExclude,
1189
+ width,
1190
+ requirePosition,
1191
+ mostDetailed,
1192
+ ) {
1193
+ const pickCallback = function () {
1194
+ const pickResult = getRayIntersection(
1195
+ picking,
1196
+ scene,
1197
+ ray,
1198
+ objectsToExclude,
1199
+ width,
1200
+ requirePosition,
1201
+ mostDetailed,
1202
+ );
1203
+ return pickResult ? [pickResult] : undefined;
1204
+ };
1205
+ return drillPick(pickCallback, limit);
1206
+ }
1207
+
1208
+ function pickFromRay(
1209
+ picking,
1210
+ scene,
1211
+ ray,
1212
+ objectsToExclude,
1213
+ width,
1214
+ requirePosition,
1215
+ mostDetailed,
1216
+ ) {
1217
+ // Use drillPickFromRay rather than getRayIntersection directly to select the first non-excluded object
1218
+ const results = drillPickFromRay(
1219
+ picking,
1220
+ scene,
1221
+ ray,
1222
+ 1,
1223
+ objectsToExclude,
1224
+ width,
1225
+ requirePosition,
1226
+ mostDetailed,
1227
+ );
1228
+ if (results.length > 0) {
1229
+ return results[0];
1230
+ }
1231
+ }
1232
+
1233
+ function deferPromiseUntilPostRender(scene, promise) {
1234
+ // Resolve promise after scene's postRender in case entities are created when the promise resolves.
1235
+ // Entities can't be created between viewer._onTick and viewer._postRender.
1236
+ return new Promise((resolve, reject) => {
1237
+ promise
1238
+ .then(function (result) {
1239
+ const removeCallback = scene.postRender.addEventListener(function () {
1240
+ removeCallback();
1241
+ resolve(result);
1242
+ });
1243
+ scene.requestRender();
1244
+ })
1245
+ .catch(function (error) {
1246
+ reject(error);
1247
+ });
1248
+ });
1249
+ }
1250
+
1251
+ Picking.prototype.pickFromRay = function (scene, ray, objectsToExclude, width) {
1252
+ //>>includeStart('debug', pragmas.debug);
1253
+ Check.defined("ray", ray);
1254
+ if (scene.mode !== SceneMode.SCENE3D) {
1255
+ throw new DeveloperError(
1256
+ "Ray intersections are only supported in 3D mode.",
1257
+ );
1258
+ }
1259
+ //>>includeEnd('debug');
1260
+
1261
+ return pickFromRay(this, scene, ray, objectsToExclude, width, false, false);
1262
+ };
1263
+
1264
+ Picking.prototype.drillPickFromRay = function (
1265
+ scene,
1266
+ ray,
1267
+ limit,
1268
+ objectsToExclude,
1269
+ width,
1270
+ ) {
1271
+ //>>includeStart('debug', pragmas.debug);
1272
+ Check.defined("ray", ray);
1273
+ if (scene.mode !== SceneMode.SCENE3D) {
1274
+ throw new DeveloperError(
1275
+ "Ray intersections are only supported in 3D mode.",
1276
+ );
1277
+ }
1278
+ //>>includeEnd('debug');
1279
+
1280
+ return drillPickFromRay(
1281
+ this,
1282
+ scene,
1283
+ ray,
1284
+ limit,
1285
+ objectsToExclude,
1286
+ width,
1287
+ false,
1288
+ false,
1289
+ );
1290
+ };
1291
+
1292
+ Picking.prototype.pickFromRayMostDetailed = function (
1293
+ scene,
1294
+ ray,
1295
+ objectsToExclude,
1296
+ width,
1297
+ ) {
1298
+ //>>includeStart('debug', pragmas.debug);
1299
+ Check.defined("ray", ray);
1300
+ if (scene.mode !== SceneMode.SCENE3D) {
1301
+ throw new DeveloperError(
1302
+ "Ray intersections are only supported in 3D mode.",
1303
+ );
1304
+ }
1305
+ //>>includeEnd('debug');
1306
+
1307
+ const that = this;
1308
+ ray = Ray.clone(ray);
1309
+ objectsToExclude = defined(objectsToExclude)
1310
+ ? objectsToExclude.slice()
1311
+ : objectsToExclude;
1312
+ return deferPromiseUntilPostRender(
1313
+ scene,
1314
+ launchMostDetailedRayPick(
1315
+ that,
1316
+ scene,
1317
+ ray,
1318
+ objectsToExclude,
1319
+ width,
1320
+ function () {
1321
+ return pickFromRay(
1322
+ that,
1323
+ scene,
1324
+ ray,
1325
+ objectsToExclude,
1326
+ width,
1327
+ false,
1328
+ true,
1329
+ );
1330
+ },
1331
+ ),
1332
+ );
1333
+ };
1334
+
1335
+ Picking.prototype.drillPickFromRayMostDetailed = function (
1336
+ scene,
1337
+ ray,
1338
+ limit,
1339
+ objectsToExclude,
1340
+ width,
1341
+ ) {
1342
+ //>>includeStart('debug', pragmas.debug);
1343
+ Check.defined("ray", ray);
1344
+ if (scene.mode !== SceneMode.SCENE3D) {
1345
+ throw new DeveloperError(
1346
+ "Ray intersections are only supported in 3D mode.",
1347
+ );
1348
+ }
1349
+ //>>includeEnd('debug');
1350
+
1351
+ const that = this;
1352
+ ray = Ray.clone(ray);
1353
+ objectsToExclude = defined(objectsToExclude)
1354
+ ? objectsToExclude.slice()
1355
+ : objectsToExclude;
1356
+ return deferPromiseUntilPostRender(
1357
+ scene,
1358
+ launchMostDetailedRayPick(
1359
+ that,
1360
+ scene,
1361
+ ray,
1362
+ objectsToExclude,
1363
+ width,
1364
+ function () {
1365
+ return drillPickFromRay(
1366
+ that,
1367
+ scene,
1368
+ ray,
1369
+ limit,
1370
+ objectsToExclude,
1371
+ width,
1372
+ false,
1373
+ true,
1374
+ );
1375
+ },
1376
+ ),
1377
+ );
1378
+ };
1379
+
1380
+ const scratchSurfacePosition = new Cartesian3();
1381
+ const scratchSurfaceNormal = new Cartesian3();
1382
+ const scratchSurfaceRay = new Ray();
1383
+ const scratchCartographic = new Cartographic();
1384
+
1385
+ /**
1386
+ * @private
1387
+ * @param {Scene} scene
1388
+ * @param {Cartographic} cartographic
1389
+ * @returns {Ray}
1390
+ */
1391
+ function getRayForSampleHeight(scene, cartographic) {
1392
+ const ellipsoid = scene.ellipsoid;
1393
+ const height = ApproximateTerrainHeights._defaultMaxTerrainHeight;
1394
+ const surfaceNormal = ellipsoid.geodeticSurfaceNormalCartographic(
1395
+ cartographic,
1396
+ scratchSurfaceNormal,
1397
+ );
1398
+ const surfacePosition = Cartographic.toCartesian(
1399
+ cartographic,
1400
+ ellipsoid,
1401
+ scratchSurfacePosition,
1402
+ );
1403
+ const surfaceRay = scratchSurfaceRay;
1404
+ surfaceRay.origin = surfacePosition;
1405
+ surfaceRay.direction = surfaceNormal;
1406
+ const ray = new Ray();
1407
+ Ray.getPoint(surfaceRay, height, ray.origin);
1408
+ Cartesian3.negate(surfaceNormal, ray.direction);
1409
+ return ray;
1410
+ }
1411
+
1412
+ /**
1413
+ * @private
1414
+ * @param {Scene} scene
1415
+ * @param {Cartesian3} cartesian
1416
+ * @returns {Ray}
1417
+ */
1418
+ function getRayForClampToHeight(scene, cartesian) {
1419
+ const ellipsoid = scene.ellipsoid;
1420
+ const cartographic = Cartographic.fromCartesian(
1421
+ cartesian,
1422
+ ellipsoid,
1423
+ scratchCartographic,
1424
+ );
1425
+ return getRayForSampleHeight(scene, cartographic);
1426
+ }
1427
+
1428
+ function getHeightFromCartesian(scene, cartesian) {
1429
+ const ellipsoid = scene.ellipsoid;
1430
+ const cartographic = Cartographic.fromCartesian(
1431
+ cartesian,
1432
+ ellipsoid,
1433
+ scratchCartographic,
1434
+ );
1435
+ return cartographic.height;
1436
+ }
1437
+
1438
+ function sampleHeightMostDetailed(
1439
+ picking,
1440
+ scene,
1441
+ cartographic,
1442
+ objectsToExclude,
1443
+ width,
1444
+ ) {
1445
+ const ray = getRayForSampleHeight(scene, cartographic);
1446
+ return launchMostDetailedRayPick(
1447
+ picking,
1448
+ scene,
1449
+ ray,
1450
+ objectsToExclude,
1451
+ width,
1452
+ function () {
1453
+ const pickResult = pickFromRay(
1454
+ picking,
1455
+ scene,
1456
+ ray,
1457
+ objectsToExclude,
1458
+ width,
1459
+ true,
1460
+ true,
1461
+ );
1462
+ if (defined(pickResult)) {
1463
+ return getHeightFromCartesian(scene, pickResult.position);
1464
+ }
1465
+ },
1466
+ );
1467
+ }
1468
+
1469
+ /**
1470
+ * @private
1471
+ * @param {Picking} picking
1472
+ * @param {Scene} scene
1473
+ * @param {Cartesian3} cartesian
1474
+ * @param {object[]} [objectsToExclude]
1475
+ * @param {number} [width]
1476
+ * @param {Cartesian3} [result]
1477
+ * @returns {Promise<Cartesian3 | undefined>}
1478
+ */
1479
+ function clampToHeightMostDetailed(
1480
+ picking,
1481
+ scene,
1482
+ cartesian,
1483
+ objectsToExclude,
1484
+ width,
1485
+ result,
1486
+ ) {
1487
+ const ray = getRayForClampToHeight(scene, cartesian);
1488
+ return launchMostDetailedRayPick(
1489
+ picking,
1490
+ scene,
1491
+ ray,
1492
+ objectsToExclude,
1493
+ width,
1494
+ function () {
1495
+ const pickResult = pickFromRay(
1496
+ picking,
1497
+ scene,
1498
+ ray,
1499
+ objectsToExclude,
1500
+ width,
1501
+ true,
1502
+ true,
1503
+ );
1504
+ if (defined(pickResult)) {
1505
+ return Cartesian3.clone(pickResult.position, result);
1506
+ }
1507
+ },
1508
+ );
1509
+ }
1510
+
1511
+ Picking.prototype.sampleHeight = function (
1512
+ scene,
1513
+ position,
1514
+ objectsToExclude,
1515
+ width,
1516
+ ) {
1517
+ //>>includeStart('debug', pragmas.debug);
1518
+ Check.defined("position", position);
1519
+ if (scene.mode !== SceneMode.SCENE3D) {
1520
+ throw new DeveloperError("sampleHeight is only supported in 3D mode.");
1521
+ }
1522
+ if (!scene.sampleHeightSupported) {
1523
+ throw new DeveloperError(
1524
+ "sampleHeight requires depth texture support. Check sampleHeightSupported.",
1525
+ );
1526
+ }
1527
+ //>>includeEnd('debug');
1528
+
1529
+ const ray = getRayForSampleHeight(scene, position);
1530
+ const pickResult = pickFromRay(
1531
+ this,
1532
+ scene,
1533
+ ray,
1534
+ objectsToExclude,
1535
+ width,
1536
+ true,
1537
+ false,
1538
+ );
1539
+ if (defined(pickResult)) {
1540
+ return getHeightFromCartesian(scene, pickResult.position);
1541
+ }
1542
+ };
1543
+
1544
+ Picking.prototype.clampToHeight = function (
1545
+ scene,
1546
+ cartesian,
1547
+ objectsToExclude,
1548
+ width,
1549
+ result,
1550
+ ) {
1551
+ //>>includeStart('debug', pragmas.debug);
1552
+ Check.defined("cartesian", cartesian);
1553
+ if (scene.mode !== SceneMode.SCENE3D) {
1554
+ throw new DeveloperError("clampToHeight is only supported in 3D mode.");
1555
+ }
1556
+ if (!scene.clampToHeightSupported) {
1557
+ throw new DeveloperError(
1558
+ "clampToHeight requires depth texture support. Check clampToHeightSupported.",
1559
+ );
1560
+ }
1561
+ //>>includeEnd('debug');
1562
+
1563
+ const ray = getRayForClampToHeight(scene, cartesian);
1564
+ const pickResult = pickFromRay(
1565
+ this,
1566
+ scene,
1567
+ ray,
1568
+ objectsToExclude,
1569
+ width,
1570
+ true,
1571
+ false,
1572
+ );
1573
+ if (defined(pickResult)) {
1574
+ return Cartesian3.clone(pickResult.position, result);
1575
+ }
1576
+ };
1577
+
1578
+ Picking.prototype.sampleHeightMostDetailed = function (
1579
+ scene,
1580
+ positions,
1581
+ objectsToExclude,
1582
+ width,
1583
+ ) {
1584
+ //>>includeStart('debug', pragmas.debug);
1585
+ Check.defined("positions", positions);
1586
+ if (scene.mode !== SceneMode.SCENE3D) {
1587
+ throw new DeveloperError(
1588
+ "sampleHeightMostDetailed is only supported in 3D mode.",
1589
+ );
1590
+ }
1591
+ if (!scene.sampleHeightSupported) {
1592
+ throw new DeveloperError(
1593
+ "sampleHeightMostDetailed requires depth texture support. Check sampleHeightSupported.",
1594
+ );
1595
+ }
1596
+ //>>includeEnd('debug');
1597
+
1598
+ objectsToExclude = defined(objectsToExclude)
1599
+ ? objectsToExclude.slice()
1600
+ : objectsToExclude;
1601
+ const length = positions.length;
1602
+ const promises = new Array(length);
1603
+ for (let i = 0; i < length; ++i) {
1604
+ promises[i] = sampleHeightMostDetailed(
1605
+ this,
1606
+ scene,
1607
+ positions[i],
1608
+ objectsToExclude,
1609
+ width,
1610
+ );
1611
+ }
1612
+ return deferPromiseUntilPostRender(
1613
+ scene,
1614
+ Promise.all(promises).then(function (heights) {
1615
+ const length = heights.length;
1616
+ for (let i = 0; i < length; ++i) {
1617
+ positions[i].height = heights[i];
1618
+ }
1619
+ return positions;
1620
+ }),
1621
+ );
1622
+ };
1623
+
1624
+ /**
1625
+ * @private
1626
+ * @param {Scene} scene
1627
+ * @param {Cartesian3[]} cartesians
1628
+ * @param {object[]} [objectsToExclude]
1629
+ * @param {number} [width]
1630
+ * @returns {Promise<Array<Cartesian3 | undefined>>}
1631
+ */
1632
+ Picking.prototype.clampToHeightMostDetailed = function (
1633
+ scene,
1634
+ cartesians,
1635
+ objectsToExclude,
1636
+ width,
1637
+ ) {
1638
+ //>>includeStart('debug', pragmas.debug);
1639
+ Check.defined("cartesians", cartesians);
1640
+ if (scene.mode !== SceneMode.SCENE3D) {
1641
+ throw new DeveloperError(
1642
+ "clampToHeightMostDetailed is only supported in 3D mode.",
1643
+ );
1644
+ }
1645
+ if (!scene.clampToHeightSupported) {
1646
+ throw new DeveloperError(
1647
+ "clampToHeightMostDetailed requires depth texture support. Check clampToHeightSupported.",
1648
+ );
1649
+ }
1650
+ //>>includeEnd('debug');
1651
+
1652
+ objectsToExclude = defined(objectsToExclude)
1653
+ ? objectsToExclude.slice()
1654
+ : objectsToExclude;
1655
+ const length = cartesians.length;
1656
+ const promises = new Array(length);
1657
+ for (let i = 0; i < length; ++i) {
1658
+ promises[i] = clampToHeightMostDetailed(
1659
+ this,
1660
+ scene,
1661
+ cartesians[i],
1662
+ objectsToExclude,
1663
+ width,
1664
+ cartesians[i],
1665
+ );
1666
+ }
1667
+ return deferPromiseUntilPostRender(
1668
+ scene,
1669
+ Promise.all(promises).then(function (clampedCartesians) {
1670
+ const length = clampedCartesians.length;
1671
+ for (let i = 0; i < length; ++i) {
1672
+ cartesians[i] = clampedCartesians[i];
1673
+ }
1674
+ return cartesians;
1675
+ }),
1676
+ );
1677
+ };
1678
+
1679
+ Picking.prototype.destroy = function () {
1680
+ this._pickOffscreenView =
1681
+ this._pickOffscreenView && this._pickOffscreenView.destroy();
1682
+ };
1683
+ export default Picking;