deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  2085. package/package.json +79 -0
@@ -0,0 +1,1277 @@
1
+ import Cartesian2 from "./Cartesian2.js";
2
+ import Cartesian3 from "./Cartesian3.js";
3
+ import Cartesian4 from "./Cartesian4.js";
4
+ import Cartographic from "./Cartographic.js";
5
+ import Check from "./Check.js";
6
+ import defined from "./defined.js";
7
+ import DeveloperError from "./DeveloperError.js";
8
+ import EarthOrientationParameters from "./EarthOrientationParameters.js";
9
+ import EarthOrientationParametersSample from "./EarthOrientationParametersSample.js";
10
+ import Ellipsoid from "./Ellipsoid.js";
11
+ import HeadingPitchRoll from "./HeadingPitchRoll.js";
12
+ import Iau2006XysData from "./Iau2006XysData.js";
13
+ import Iau2006XysSample from "./Iau2006XysSample.js";
14
+ import JulianDate from "./JulianDate.js";
15
+ import CesiumMath from "./Math.js";
16
+ import Matrix3 from "./Matrix3.js";
17
+ import Matrix4 from "./Matrix4.js";
18
+ import Quaternion from "./Quaternion.js";
19
+ import TimeConstants from "./TimeConstants.js";
20
+
21
+ /**
22
+ * Contains functions for transforming positions to various reference frames.
23
+ *
24
+ * @namespace Transforms
25
+ */
26
+ const Transforms = {};
27
+
28
+ const vectorProductLocalFrame = {
29
+ up: {
30
+ south: "east",
31
+ north: "west",
32
+ west: "south",
33
+ east: "north",
34
+ },
35
+ down: {
36
+ south: "west",
37
+ north: "east",
38
+ west: "north",
39
+ east: "south",
40
+ },
41
+ south: {
42
+ up: "west",
43
+ down: "east",
44
+ west: "down",
45
+ east: "up",
46
+ },
47
+ north: {
48
+ up: "east",
49
+ down: "west",
50
+ west: "up",
51
+ east: "down",
52
+ },
53
+ west: {
54
+ up: "north",
55
+ down: "south",
56
+ north: "down",
57
+ south: "up",
58
+ },
59
+ east: {
60
+ up: "south",
61
+ down: "north",
62
+ north: "up",
63
+ south: "down",
64
+ },
65
+ };
66
+
67
+ const degeneratePositionLocalFrame = {
68
+ north: [-1, 0, 0],
69
+ east: [0, 1, 0],
70
+ up: [0, 0, 1],
71
+ south: [1, 0, 0],
72
+ west: [0, -1, 0],
73
+ down: [0, 0, -1],
74
+ };
75
+
76
+ const localFrameToFixedFrameCache = {};
77
+
78
+ const scratchCalculateCartesian = {
79
+ east: new Cartesian3(),
80
+ north: new Cartesian3(),
81
+ up: new Cartesian3(),
82
+ west: new Cartesian3(),
83
+ south: new Cartesian3(),
84
+ down: new Cartesian3(),
85
+ };
86
+ let scratchFirstCartesian = new Cartesian3();
87
+ let scratchSecondCartesian = new Cartesian3();
88
+ let scratchThirdCartesian = new Cartesian3();
89
+ /**
90
+ * Generates a function that computes a 4x4 transformation matrix from a reference frame
91
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
92
+ * @param {string} firstAxis name of the first axis of the local reference frame. Must be
93
+ * 'east', 'north', 'up', 'west', 'south' or 'down'.
94
+ * @param {string} secondAxis name of the second axis of the local reference frame. Must be
95
+ * 'east', 'north', 'up', 'west', 'south' or 'down'.
96
+ * @return {Transforms.LocalFrameToFixedFrame} The function that will computes a
97
+ * 4x4 transformation matrix from a reference frame, with first axis and second axis compliant with the parameters,
98
+ */
99
+ Transforms.localFrameToFixedFrameGenerator = function (firstAxis, secondAxis) {
100
+ if (
101
+ !vectorProductLocalFrame.hasOwnProperty(firstAxis) ||
102
+ !vectorProductLocalFrame[firstAxis].hasOwnProperty(secondAxis)
103
+ ) {
104
+ throw new DeveloperError(
105
+ "firstAxis and secondAxis must be east, north, up, west, south or down.",
106
+ );
107
+ }
108
+ const thirdAxis = vectorProductLocalFrame[firstAxis][secondAxis];
109
+
110
+ /**
111
+ * Computes a 4x4 transformation matrix from a reference frame
112
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
113
+ * @callback Transforms.LocalFrameToFixedFrame
114
+ * @param {Cartesian3} origin The center point of the local reference frame.
115
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
116
+ * @param {Matrix4} [result] The object onto which to store the result.
117
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
118
+ */
119
+ let resultat;
120
+ const hashAxis = firstAxis + secondAxis;
121
+ if (defined(localFrameToFixedFrameCache[hashAxis])) {
122
+ resultat = localFrameToFixedFrameCache[hashAxis];
123
+ } else {
124
+ resultat = function (origin, ellipsoid, result) {
125
+ //>>includeStart('debug', pragmas.debug);
126
+ if (!defined(origin)) {
127
+ throw new DeveloperError("origin is required.");
128
+ }
129
+ if (isNaN(origin.x) || isNaN(origin.y) || isNaN(origin.z)) {
130
+ throw new DeveloperError("origin has a NaN component");
131
+ }
132
+ //>>includeEnd('debug');
133
+ if (!defined(result)) {
134
+ result = new Matrix4();
135
+ }
136
+ if (
137
+ Cartesian3.equalsEpsilon(origin, Cartesian3.ZERO, CesiumMath.EPSILON14)
138
+ ) {
139
+ // If x, y, and z are zero, use the degenerate local frame, which is a special case
140
+ Cartesian3.unpack(
141
+ degeneratePositionLocalFrame[firstAxis],
142
+ 0,
143
+ scratchFirstCartesian,
144
+ );
145
+ Cartesian3.unpack(
146
+ degeneratePositionLocalFrame[secondAxis],
147
+ 0,
148
+ scratchSecondCartesian,
149
+ );
150
+ Cartesian3.unpack(
151
+ degeneratePositionLocalFrame[thirdAxis],
152
+ 0,
153
+ scratchThirdCartesian,
154
+ );
155
+ } else if (
156
+ CesiumMath.equalsEpsilon(origin.x, 0.0, CesiumMath.EPSILON14) &&
157
+ CesiumMath.equalsEpsilon(origin.y, 0.0, CesiumMath.EPSILON14)
158
+ ) {
159
+ // If x and y are zero, assume origin is at a pole, which is a special case.
160
+ const sign = CesiumMath.sign(origin.z);
161
+
162
+ Cartesian3.unpack(
163
+ degeneratePositionLocalFrame[firstAxis],
164
+ 0,
165
+ scratchFirstCartesian,
166
+ );
167
+ if (firstAxis !== "east" && firstAxis !== "west") {
168
+ Cartesian3.multiplyByScalar(
169
+ scratchFirstCartesian,
170
+ sign,
171
+ scratchFirstCartesian,
172
+ );
173
+ }
174
+
175
+ Cartesian3.unpack(
176
+ degeneratePositionLocalFrame[secondAxis],
177
+ 0,
178
+ scratchSecondCartesian,
179
+ );
180
+ if (secondAxis !== "east" && secondAxis !== "west") {
181
+ Cartesian3.multiplyByScalar(
182
+ scratchSecondCartesian,
183
+ sign,
184
+ scratchSecondCartesian,
185
+ );
186
+ }
187
+
188
+ Cartesian3.unpack(
189
+ degeneratePositionLocalFrame[thirdAxis],
190
+ 0,
191
+ scratchThirdCartesian,
192
+ );
193
+ if (thirdAxis !== "east" && thirdAxis !== "west") {
194
+ Cartesian3.multiplyByScalar(
195
+ scratchThirdCartesian,
196
+ sign,
197
+ scratchThirdCartesian,
198
+ );
199
+ }
200
+ } else {
201
+ ellipsoid = ellipsoid ?? Ellipsoid.default;
202
+ ellipsoid.geodeticSurfaceNormal(origin, scratchCalculateCartesian.up);
203
+
204
+ const up = scratchCalculateCartesian.up;
205
+ const east = scratchCalculateCartesian.east;
206
+ east.x = -origin.y;
207
+ east.y = origin.x;
208
+ east.z = 0.0;
209
+ Cartesian3.normalize(east, scratchCalculateCartesian.east);
210
+ Cartesian3.cross(up, east, scratchCalculateCartesian.north);
211
+
212
+ Cartesian3.multiplyByScalar(
213
+ scratchCalculateCartesian.up,
214
+ -1,
215
+ scratchCalculateCartesian.down,
216
+ );
217
+ Cartesian3.multiplyByScalar(
218
+ scratchCalculateCartesian.east,
219
+ -1,
220
+ scratchCalculateCartesian.west,
221
+ );
222
+ Cartesian3.multiplyByScalar(
223
+ scratchCalculateCartesian.north,
224
+ -1,
225
+ scratchCalculateCartesian.south,
226
+ );
227
+
228
+ scratchFirstCartesian = scratchCalculateCartesian[firstAxis];
229
+ scratchSecondCartesian = scratchCalculateCartesian[secondAxis];
230
+ scratchThirdCartesian = scratchCalculateCartesian[thirdAxis];
231
+ }
232
+ result[0] = scratchFirstCartesian.x;
233
+ result[1] = scratchFirstCartesian.y;
234
+ result[2] = scratchFirstCartesian.z;
235
+ result[3] = 0.0;
236
+ result[4] = scratchSecondCartesian.x;
237
+ result[5] = scratchSecondCartesian.y;
238
+ result[6] = scratchSecondCartesian.z;
239
+ result[7] = 0.0;
240
+ result[8] = scratchThirdCartesian.x;
241
+ result[9] = scratchThirdCartesian.y;
242
+ result[10] = scratchThirdCartesian.z;
243
+ result[11] = 0.0;
244
+ result[12] = origin.x;
245
+ result[13] = origin.y;
246
+ result[14] = origin.z;
247
+ result[15] = 1.0;
248
+ return result;
249
+ };
250
+ localFrameToFixedFrameCache[hashAxis] = resultat;
251
+ }
252
+ return resultat;
253
+ };
254
+
255
+ /**
256
+ * Computes a 4x4 transformation matrix from a reference frame with an east-north-up axes
257
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
258
+ * The local axes are defined as:
259
+ * <ul>
260
+ * <li>The <code>x</code> axis points in the local east direction.</li>
261
+ * <li>The <code>y</code> axis points in the local north direction.</li>
262
+ * <li>The <code>z</code> axis points in the direction of the ellipsoid surface normal which passes through the position.</li>
263
+ * </ul>
264
+ *
265
+ * @function
266
+ * @param {Cartesian3} origin The center point of the local reference frame.
267
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
268
+ * @param {Matrix4} [result] The object onto which to store the result.
269
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
270
+ *
271
+ * @example
272
+ * // Get the transform from local east-north-up at cartographic (0.0, 0.0) to Earth's fixed frame.
273
+ * const center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
274
+ * const transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);
275
+ */
276
+ Transforms.eastNorthUpToFixedFrame = Transforms.localFrameToFixedFrameGenerator(
277
+ "east",
278
+ "north",
279
+ );
280
+
281
+ /**
282
+ * Computes a 4x4 transformation matrix from a reference frame with an north-east-down axes
283
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
284
+ * The local axes are defined as:
285
+ * <ul>
286
+ * <li>The <code>x</code> axis points in the local north direction.</li>
287
+ * <li>The <code>y</code> axis points in the local east direction.</li>
288
+ * <li>The <code>z</code> axis points in the opposite direction of the ellipsoid surface normal which passes through the position.</li>
289
+ * </ul>
290
+ *
291
+ * @function
292
+ * @param {Cartesian3} origin The center point of the local reference frame.
293
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
294
+ * @param {Matrix4} [result] The object onto which to store the result.
295
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
296
+ *
297
+ * @example
298
+ * // Get the transform from local north-east-down at cartographic (0.0, 0.0) to Earth's fixed frame.
299
+ * const center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
300
+ * const transform = Cesium.Transforms.northEastDownToFixedFrame(center);
301
+ */
302
+ Transforms.northEastDownToFixedFrame =
303
+ Transforms.localFrameToFixedFrameGenerator("north", "east");
304
+
305
+ /**
306
+ * Computes a 4x4 transformation matrix from a reference frame with an north-up-east axes
307
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
308
+ * The local axes are defined as:
309
+ * <ul>
310
+ * <li>The <code>x</code> axis points in the local north direction.</li>
311
+ * <li>The <code>y</code> axis points in the direction of the ellipsoid surface normal which passes through the position.</li>
312
+ * <li>The <code>z</code> axis points in the local east direction.</li>
313
+ * </ul>
314
+ *
315
+ * @function
316
+ * @param {Cartesian3} origin The center point of the local reference frame.
317
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
318
+ * @param {Matrix4} [result] The object onto which to store the result.
319
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
320
+ *
321
+ * @example
322
+ * // Get the transform from local north-up-east at cartographic (0.0, 0.0) to Earth's fixed frame.
323
+ * const center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
324
+ * const transform = Cesium.Transforms.northUpEastToFixedFrame(center);
325
+ */
326
+ Transforms.northUpEastToFixedFrame = Transforms.localFrameToFixedFrameGenerator(
327
+ "north",
328
+ "up",
329
+ );
330
+
331
+ /**
332
+ * Computes a 4x4 transformation matrix from a reference frame with an north-west-up axes
333
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame.
334
+ * The local axes are defined as:
335
+ * <ul>
336
+ * <li>The <code>x</code> axis points in the local north direction.</li>
337
+ * <li>The <code>y</code> axis points in the local west direction.</li>
338
+ * <li>The <code>z</code> axis points in the direction of the ellipsoid surface normal which passes through the position.</li>
339
+ * </ul>
340
+ *
341
+ * @function
342
+ * @param {Cartesian3} origin The center point of the local reference frame.
343
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
344
+ * @param {Matrix4} [result] The object onto which to store the result.
345
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
346
+ *
347
+ * @example
348
+ * // Get the transform from local north-West-Up at cartographic (0.0, 0.0) to Earth's fixed frame.
349
+ * const center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
350
+ * const transform = Cesium.Transforms.northWestUpToFixedFrame(center);
351
+ */
352
+ Transforms.northWestUpToFixedFrame = Transforms.localFrameToFixedFrameGenerator(
353
+ "north",
354
+ "west",
355
+ );
356
+
357
+ const scratchHPRQuaternion = new Quaternion();
358
+ const scratchScale = new Cartesian3(1.0, 1.0, 1.0);
359
+ const scratchHPRMatrix4 = new Matrix4();
360
+
361
+ /**
362
+ * Computes a 4x4 transformation matrix from a reference frame with axes computed from the heading-pitch-roll angles
363
+ * centered at the provided origin to the provided ellipsoid's fixed reference frame. Heading is the rotation from the local east
364
+ * direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
365
+ * are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
366
+ *
367
+ * @param {Cartesian3} origin The center point of the local reference frame.
368
+ * @param {HeadingPitchRoll} headingPitchRoll The heading, pitch, and roll.
369
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
370
+ * @param {Transforms.LocalFrameToFixedFrame} [fixedFrameTransform=Transforms.eastNorthUpToFixedFrame] A 4x4 transformation
371
+ * matrix from a reference frame to the provided ellipsoid's fixed reference frame
372
+ * @param {Matrix4} [result] The object onto which to store the result.
373
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if none was provided.
374
+ *
375
+ * @example
376
+ * // Get the transform from local heading-pitch-roll at cartographic (0.0, 0.0) to Earth's fixed frame.
377
+ * const center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
378
+ * const heading = -Cesium.Math.PI_OVER_TWO;
379
+ * const pitch = Cesium.Math.PI_OVER_FOUR;
380
+ * const roll = 0.0;
381
+ * const hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
382
+ * const transform = Cesium.Transforms.headingPitchRollToFixedFrame(center, hpr);
383
+ */
384
+ Transforms.headingPitchRollToFixedFrame = function (
385
+ origin,
386
+ headingPitchRoll,
387
+ ellipsoid,
388
+ fixedFrameTransform,
389
+ result,
390
+ ) {
391
+ //>>includeStart('debug', pragmas.debug);
392
+ Check.typeOf.object("HeadingPitchRoll", headingPitchRoll);
393
+ //>>includeEnd('debug');
394
+
395
+ fixedFrameTransform =
396
+ fixedFrameTransform ?? Transforms.eastNorthUpToFixedFrame;
397
+ const hprQuaternion = Quaternion.fromHeadingPitchRoll(
398
+ headingPitchRoll,
399
+ scratchHPRQuaternion,
400
+ );
401
+ const hprMatrix = Matrix4.fromTranslationQuaternionRotationScale(
402
+ Cartesian3.ZERO,
403
+ hprQuaternion,
404
+ scratchScale,
405
+ scratchHPRMatrix4,
406
+ );
407
+ result = fixedFrameTransform(origin, ellipsoid, result);
408
+ return Matrix4.multiply(result, hprMatrix, result);
409
+ };
410
+
411
+ const scratchENUMatrix4 = new Matrix4();
412
+ const scratchHPRMatrix3 = new Matrix3();
413
+
414
+ /**
415
+ * Computes a quaternion from a reference frame with axes computed from the heading-pitch-roll angles
416
+ * centered at the provided origin. Heading is the rotation from the local east
417
+ * direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
418
+ * are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
419
+ *
420
+ * @param {Cartesian3} origin The center point of the local reference frame.
421
+ * @param {HeadingPitchRoll} headingPitchRoll The heading, pitch, and roll.
422
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
423
+ * @param {Transforms.LocalFrameToFixedFrame} [fixedFrameTransform=Transforms.eastNorthUpToFixedFrame] A 4x4 transformation
424
+ * matrix from a reference frame to the provided ellipsoid's fixed reference frame
425
+ * @param {Quaternion} [result] The object onto which to store the result.
426
+ * @returns {Quaternion} The modified result parameter or a new Quaternion instance if none was provided.
427
+ *
428
+ * @example
429
+ * // Get the quaternion from local heading-pitch-roll at cartographic (0.0, 0.0) to Earth's fixed frame.
430
+ * const center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
431
+ * const heading = -Cesium.Math.PI_OVER_TWO;
432
+ * const pitch = Cesium.Math.PI_OVER_FOUR;
433
+ * const roll = 0.0;
434
+ * const hpr = new HeadingPitchRoll(heading, pitch, roll);
435
+ * const quaternion = Cesium.Transforms.headingPitchRollQuaternion(center, hpr);
436
+ */
437
+ Transforms.headingPitchRollQuaternion = function (
438
+ origin,
439
+ headingPitchRoll,
440
+ ellipsoid,
441
+ fixedFrameTransform,
442
+ result,
443
+ ) {
444
+ //>>includeStart('debug', pragmas.debug);
445
+ Check.typeOf.object("HeadingPitchRoll", headingPitchRoll);
446
+ //>>includeEnd('debug');
447
+
448
+ const transform = Transforms.headingPitchRollToFixedFrame(
449
+ origin,
450
+ headingPitchRoll,
451
+ ellipsoid,
452
+ fixedFrameTransform,
453
+ scratchENUMatrix4,
454
+ );
455
+ const rotation = Matrix4.getMatrix3(transform, scratchHPRMatrix3);
456
+ return Quaternion.fromRotationMatrix(rotation, result);
457
+ };
458
+
459
+ const noScale = new Cartesian3(1.0, 1.0, 1.0);
460
+ const hprCenterScratch = new Cartesian3();
461
+ const ffScratch = new Matrix4();
462
+ const hprTransformScratch = new Matrix4();
463
+ const hprRotationScratch = new Matrix3();
464
+ const hprQuaternionScratch = new Quaternion();
465
+ /**
466
+ * Computes heading-pitch-roll angles from a transform in a particular reference frame. Heading is the rotation from the local east
467
+ * direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
468
+ * are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
469
+ *
470
+ * @param {Matrix4} transform The transform
471
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
472
+ * @param {Transforms.LocalFrameToFixedFrame} [fixedFrameTransform=Transforms.eastNorthUpToFixedFrame] A 4x4 transformation
473
+ * matrix from a reference frame to the provided ellipsoid's fixed reference frame
474
+ * @param {HeadingPitchRoll} [result] The object onto which to store the result.
475
+ * @returns {HeadingPitchRoll} The modified result parameter or a new HeadingPitchRoll instance if none was provided.
476
+ */
477
+ Transforms.fixedFrameToHeadingPitchRoll = function (
478
+ transform,
479
+ ellipsoid,
480
+ fixedFrameTransform,
481
+ result,
482
+ ) {
483
+ //>>includeStart('debug', pragmas.debug);
484
+ Check.defined("transform", transform);
485
+ //>>includeEnd('debug');
486
+
487
+ ellipsoid = ellipsoid ?? Ellipsoid.default;
488
+ fixedFrameTransform =
489
+ fixedFrameTransform ?? Transforms.eastNorthUpToFixedFrame;
490
+ if (!defined(result)) {
491
+ result = new HeadingPitchRoll();
492
+ }
493
+
494
+ const center = Matrix4.getTranslation(transform, hprCenterScratch);
495
+ if (Cartesian3.equals(center, Cartesian3.ZERO)) {
496
+ result.heading = 0;
497
+ result.pitch = 0;
498
+ result.roll = 0;
499
+ return result;
500
+ }
501
+ let toFixedFrame = Matrix4.inverseTransformation(
502
+ fixedFrameTransform(center, ellipsoid, ffScratch),
503
+ ffScratch,
504
+ );
505
+ let transformCopy = Matrix4.setScale(transform, noScale, hprTransformScratch);
506
+ transformCopy = Matrix4.setTranslation(
507
+ transformCopy,
508
+ Cartesian3.ZERO,
509
+ transformCopy,
510
+ );
511
+
512
+ toFixedFrame = Matrix4.multiply(toFixedFrame, transformCopy, toFixedFrame);
513
+ let quaternionRotation = Quaternion.fromRotationMatrix(
514
+ Matrix4.getMatrix3(toFixedFrame, hprRotationScratch),
515
+ hprQuaternionScratch,
516
+ );
517
+ quaternionRotation = Quaternion.normalize(
518
+ quaternionRotation,
519
+ quaternionRotation,
520
+ );
521
+
522
+ return HeadingPitchRoll.fromQuaternion(quaternionRotation, result);
523
+ };
524
+
525
+ const gmstConstant0 = 6 * 3600 + 41 * 60 + 50.54841;
526
+ const gmstConstant1 = 8640184.812866;
527
+ const gmstConstant2 = 0.093104;
528
+ const gmstConstant3 = -6.2e-6;
529
+ const rateCoef = 1.1772758384668e-19;
530
+ const wgs84WRPrecessing = 7.2921158553e-5;
531
+ const twoPiOverSecondsInDay = CesiumMath.TWO_PI / 86400.0;
532
+ let dateInUtc = new JulianDate();
533
+
534
+ /**
535
+ * The default function to compute a rotation matrix to transform a point or vector from the International Celestial
536
+ * Reference Frame (GCRF/ICRF) inertial frame axes to the central body, typically Earth, fixed frame axis at a given
537
+ * time for use in lighting and transformation from inertial reference frames. This function may return undefined if
538
+ * the data necessary to do the transformation is not yet loaded.
539
+ *
540
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
541
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
542
+ * not specified, a new instance is created and returned.
543
+ * @returns {Matrix3|undefined} The rotation matrix, or undefined if the data necessary to do the
544
+ * transformation is not yet loaded.
545
+ *
546
+ * @example
547
+ * // Set the default ICRF to fixed transformation to that of the Moon.
548
+ * Cesium.Transforms.computeIcrfToCentralBodyFixedMatrix = Cesium.Transforms.computeIcrfToMoonFixedMatrix;
549
+ *
550
+ * @see Transforms.computeIcrfToFixedMatrix
551
+ * @see Transforms.computeTemeToPseudoFixedMatrix
552
+ * @see Transforms.computeIcrfToMoonFixedMatrix
553
+ */
554
+ Transforms.computeIcrfToCentralBodyFixedMatrix = function (date, result) {
555
+ let transformMatrix = Transforms.computeIcrfToFixedMatrix(date, result);
556
+ if (!defined(transformMatrix)) {
557
+ transformMatrix = Transforms.computeTemeToPseudoFixedMatrix(date, result);
558
+ }
559
+
560
+ return transformMatrix;
561
+ };
562
+
563
+ /**
564
+ * Computes a rotation matrix to transform a point or vector from True Equator Mean Equinox (TEME) axes to the
565
+ * pseudo-fixed axes at a given time. This method treats the UT1 time standard as equivalent to UTC.
566
+ *
567
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
568
+ * @param {Matrix3} [result] The object onto which to store the result.
569
+ * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if none was provided.
570
+ *
571
+ * @example
572
+ * //Set the view to the inertial frame.
573
+ * scene.postUpdate.addEventListener(function(scene, time) {
574
+ * const now = Cesium.JulianDate.now();
575
+ * const offset = Cesium.Matrix4.multiplyByPoint(camera.transform, camera.position, new Cesium.Cartesian3());
576
+ * const transform = Cesium.Matrix4.fromRotationTranslation(Cesium.Transforms.computeTemeToPseudoFixedMatrix(now));
577
+ * const inverseTransform = Cesium.Matrix4.inverseTransformation(transform, new Cesium.Matrix4());
578
+ * Cesium.Matrix4.multiplyByPoint(inverseTransform, offset, offset);
579
+ * camera.lookAtTransform(transform, offset);
580
+ * });
581
+ */
582
+ Transforms.computeTemeToPseudoFixedMatrix = function (date, result) {
583
+ //>>includeStart('debug', pragmas.debug);
584
+ if (!defined(date)) {
585
+ throw new DeveloperError("date is required.");
586
+ }
587
+ //>>includeEnd('debug');
588
+
589
+ // GMST is actually computed using UT1. We're using UTC as an approximation of UT1.
590
+ // We do not want to use the function like convertTaiToUtc in JulianDate because
591
+ // we explicitly do not want to fail when inside the leap second.
592
+
593
+ dateInUtc = JulianDate.addSeconds(
594
+ date,
595
+ -JulianDate.computeTaiMinusUtc(date),
596
+ dateInUtc,
597
+ );
598
+ const utcDayNumber = dateInUtc.dayNumber;
599
+ const utcSecondsIntoDay = dateInUtc.secondsOfDay;
600
+
601
+ let t;
602
+ const diffDays = utcDayNumber - 2451545;
603
+ if (utcSecondsIntoDay >= 43200.0) {
604
+ t = (diffDays + 0.5) / TimeConstants.DAYS_PER_JULIAN_CENTURY;
605
+ } else {
606
+ t = (diffDays - 0.5) / TimeConstants.DAYS_PER_JULIAN_CENTURY;
607
+ }
608
+
609
+ const gmst0 =
610
+ gmstConstant0 +
611
+ t * (gmstConstant1 + t * (gmstConstant2 + t * gmstConstant3));
612
+ const angle = (gmst0 * twoPiOverSecondsInDay) % CesiumMath.TWO_PI;
613
+ const ratio = wgs84WRPrecessing + rateCoef * (utcDayNumber - 2451545.5);
614
+ const secondsSinceMidnight =
615
+ (utcSecondsIntoDay + TimeConstants.SECONDS_PER_DAY * 0.5) %
616
+ TimeConstants.SECONDS_PER_DAY;
617
+ const gha = angle + ratio * secondsSinceMidnight;
618
+ const cosGha = Math.cos(gha);
619
+ const sinGha = Math.sin(gha);
620
+
621
+ if (!defined(result)) {
622
+ return new Matrix3(
623
+ cosGha,
624
+ sinGha,
625
+ 0.0,
626
+ -sinGha,
627
+ cosGha,
628
+ 0.0,
629
+ 0.0,
630
+ 0.0,
631
+ 1.0,
632
+ );
633
+ }
634
+ result[0] = cosGha;
635
+ result[1] = -sinGha;
636
+ result[2] = 0.0;
637
+ result[3] = sinGha;
638
+ result[4] = cosGha;
639
+ result[5] = 0.0;
640
+ result[6] = 0.0;
641
+ result[7] = 0.0;
642
+ result[8] = 1.0;
643
+ return result;
644
+ };
645
+
646
+ /**
647
+ * The source of IAU 2006 XYS data, used for computing the transformation between the
648
+ * Fixed and ICRF axes.
649
+ * @type {Iau2006XysData}
650
+ *
651
+ * @see Transforms.computeIcrfToFixedMatrix
652
+ * @see Transforms.computeFixedToIcrfMatrix
653
+ *
654
+ * @private
655
+ */
656
+ Transforms.iau2006XysData = new Iau2006XysData();
657
+
658
+ /**
659
+ * The source of Earth Orientation Parameters (EOP) data, used for computing the transformation
660
+ * between the Fixed and ICRF axes. By default, zero values are used for all EOP values,
661
+ * yielding a reasonable but not completely accurate representation of the ICRF axes.
662
+ * @type {EarthOrientationParameters}
663
+ *
664
+ * @see Transforms.computeIcrfToFixedMatrix
665
+ * @see Transforms.computeFixedToIcrfMatrix
666
+ *
667
+ * @private
668
+ */
669
+ Transforms.earthOrientationParameters = EarthOrientationParameters.NONE;
670
+
671
+ const ttMinusTai = 32.184;
672
+ const j2000ttDays = 2451545.0;
673
+
674
+ /**
675
+ * Preloads the data necessary to transform between the ICRF and Fixed axes, in either
676
+ * direction, over a given interval. This function returns a promise that, when resolved,
677
+ * indicates that the preload has completed.
678
+ *
679
+ * @param {TimeInterval} timeInterval The interval to preload.
680
+ * @returns {Promise<void>} A promise that, when resolved, indicates that the preload has completed
681
+ * and evaluation of the transformation between the fixed and ICRF axes will
682
+ * no longer return undefined for a time inside the interval.
683
+ *
684
+ *
685
+ * @example
686
+ * const interval = new Cesium.TimeInterval(...);
687
+ * await Cesium.Transforms.preloadIcrfFixed(interval));
688
+ * // the data is now loaded
689
+ *
690
+ * @see Transforms.computeIcrfToFixedMatrix
691
+ * @see Transforms.computeFixedToIcrfMatrix
692
+ */
693
+ Transforms.preloadIcrfFixed = function (timeInterval) {
694
+ const startDayTT = timeInterval.start.dayNumber;
695
+ const startSecondTT = timeInterval.start.secondsOfDay + ttMinusTai;
696
+ const stopDayTT = timeInterval.stop.dayNumber;
697
+ const stopSecondTT = timeInterval.stop.secondsOfDay + ttMinusTai;
698
+
699
+ return Transforms.iau2006XysData.preload(
700
+ startDayTT,
701
+ startSecondTT,
702
+ stopDayTT,
703
+ stopSecondTT,
704
+ );
705
+ };
706
+
707
+ /**
708
+ * Computes a rotation matrix to transform a point or vector from the International Celestial
709
+ * Reference Frame (GCRF/ICRF) inertial frame axes to the Earth-Fixed frame axes (ITRF)
710
+ * at a given time. This function may return undefined if the data necessary to
711
+ * do the transformation is not yet loaded.
712
+ *
713
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
714
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
715
+ * not specified, a new instance is created and returned.
716
+ * @returns {Matrix3|undefined} The rotation matrix, or undefined if the data necessary to do the
717
+ * transformation is not yet loaded.
718
+ *
719
+ *
720
+ * @example
721
+ * scene.postUpdate.addEventListener(function(scene, time) {
722
+ * // View in ICRF.
723
+ * const icrfToFixed = Cesium.Transforms.computeIcrfToFixedMatrix(time);
724
+ * if (Cesium.defined(icrfToFixed)) {
725
+ * const offset = Cesium.Cartesian3.clone(camera.position);
726
+ * const transform = Cesium.Matrix4.fromRotationTranslation(icrfToFixed);
727
+ * camera.lookAtTransform(transform, offset);
728
+ * }
729
+ * });
730
+ *
731
+ * @see Transforms.preloadIcrfFixed
732
+ */
733
+ Transforms.computeIcrfToFixedMatrix = function (date, result) {
734
+ //>>includeStart('debug', pragmas.debug);
735
+ if (!defined(date)) {
736
+ throw new DeveloperError("date is required.");
737
+ }
738
+ //>>includeEnd('debug');
739
+ if (!defined(result)) {
740
+ result = new Matrix3();
741
+ }
742
+
743
+ const fixedToIcrfMtx = Transforms.computeFixedToIcrfMatrix(date, result);
744
+ if (!defined(fixedToIcrfMtx)) {
745
+ return undefined;
746
+ }
747
+
748
+ return Matrix3.transpose(fixedToIcrfMtx, result);
749
+ };
750
+
751
+ const TdtMinusTai = 32.184;
752
+ const J2000d = 2451545;
753
+ const scratchHpr = new HeadingPitchRoll();
754
+ const scratchRotationMatrix = new Matrix3();
755
+ const dateScratch = new JulianDate();
756
+
757
+ /**
758
+ * Computes a rotation matrix to transform a point or vector from the Moon-Fixed frame axes
759
+ * to the International Celestial Reference Frame (GCRF/ICRF) inertial frame axes
760
+ * at a given time.
761
+ *
762
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
763
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
764
+ * not specified, a new instance is created and returned.
765
+ * @returns {Matrix3} The rotation matrix.
766
+ *
767
+ * @example
768
+ * // Transform a point from the Fixed axes to the ICRF axes.
769
+ * const now = Cesium.JulianDate.now();
770
+ * const pointInFixed = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
771
+ * const fixedToIcrf = Cesium.Transforms.computeMoonFixedToIcrfMatrix(now);
772
+ * let pointInInertial = new Cesium.Cartesian3();
773
+ * if (Cesium.defined(fixedToIcrf)) {
774
+ * pointInInertial = Cesium.Matrix3.multiplyByVector(fixedToIcrf, pointInFixed, pointInInertial);
775
+ * }
776
+ */
777
+ Transforms.computeMoonFixedToIcrfMatrix = function (date, result) {
778
+ //>>includeStart('debug', pragmas.debug);
779
+ if (!defined(date)) {
780
+ throw new DeveloperError("date is required.");
781
+ }
782
+ //>>includeEnd('debug');
783
+
784
+ if (!defined(result)) {
785
+ result = new Matrix3();
786
+ }
787
+
788
+ // Converts TAI to TT
789
+ const secondsTT = JulianDate.addSeconds(date, TdtMinusTai, dateScratch);
790
+
791
+ // Converts TT to TDB, interval in days since the standard epoch
792
+ const d = JulianDate.totalDays(secondsTT) - J2000d;
793
+
794
+ // Compute the approximate rotation, using https://articles.adsabs.harvard.edu//full/1980CeMec..22..205D/0000209.000.html
795
+ const e1 = CesiumMath.toRadians(12.112) - CesiumMath.toRadians(0.052992) * d;
796
+ const e2 = CesiumMath.toRadians(24.224) - CesiumMath.toRadians(0.105984) * d;
797
+ const e3 = CesiumMath.toRadians(227.645) + CesiumMath.toRadians(13.012) * d;
798
+ const e4 =
799
+ CesiumMath.toRadians(261.105) + CesiumMath.toRadians(13.340716) * d;
800
+ const e5 = CesiumMath.toRadians(358.0) + CesiumMath.toRadians(0.9856) * d;
801
+
802
+ scratchHpr.pitch =
803
+ CesiumMath.toRadians(270.0 - 90) -
804
+ CesiumMath.toRadians(3.878) * Math.sin(e1) -
805
+ CesiumMath.toRadians(0.12) * Math.sin(e2) +
806
+ CesiumMath.toRadians(0.07) * Math.sin(e3) -
807
+ CesiumMath.toRadians(0.017) * Math.sin(e4);
808
+ scratchHpr.roll =
809
+ CesiumMath.toRadians(66.53 - 90) +
810
+ CesiumMath.toRadians(1.543) * Math.cos(e1) +
811
+ CesiumMath.toRadians(0.24) * Math.cos(e2) -
812
+ CesiumMath.toRadians(0.028) * Math.cos(e3) +
813
+ CesiumMath.toRadians(0.007) * Math.cos(e4);
814
+ scratchHpr.heading =
815
+ CesiumMath.toRadians(244.375 - 90) +
816
+ CesiumMath.toRadians(13.17635831) * d +
817
+ CesiumMath.toRadians(3.558) * Math.sin(e1) +
818
+ CesiumMath.toRadians(0.121) * Math.sin(e2) -
819
+ CesiumMath.toRadians(0.064) * Math.sin(e3) +
820
+ CesiumMath.toRadians(0.016) * Math.sin(e4) +
821
+ CesiumMath.toRadians(0.025) * Math.sin(e5);
822
+ return Matrix3.fromHeadingPitchRoll(scratchHpr, scratchRotationMatrix);
823
+ };
824
+
825
+ /**
826
+ * Computes a rotation matrix to transform a point or vector from the International Celestial
827
+ * Reference Frame (GCRF/ICRF) inertial frame axes to the Moon-Fixed frame axes
828
+ * at a given time.
829
+ *
830
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
831
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
832
+ * not specified, a new instance is created and returned.
833
+ * @returns {Matrix3} The rotation matrix.
834
+ *
835
+ * @example
836
+ * // Set the default ICRF to fixed transformation to that of the Moon.
837
+ * Cesium.Transforms.computeIcrfToCentralBodyFixedMatrix = Cesium.Transforms.computeIcrfToMoonFixedMatrix;
838
+ */
839
+ Transforms.computeIcrfToMoonFixedMatrix = function (date, result) {
840
+ //>>includeStart('debug', pragmas.debug);
841
+ if (!defined(date)) {
842
+ throw new DeveloperError("date is required.");
843
+ }
844
+ //>>includeEnd('debug');
845
+ if (!defined(result)) {
846
+ result = new Matrix3();
847
+ }
848
+
849
+ const fixedToIcrfMtx = Transforms.computeMoonFixedToIcrfMatrix(date, result);
850
+ if (!defined(fixedToIcrfMtx)) {
851
+ return undefined;
852
+ }
853
+
854
+ return Matrix3.transpose(fixedToIcrfMtx, result);
855
+ };
856
+
857
+ const xysScratch = new Iau2006XysSample(0.0, 0.0, 0.0);
858
+ const eopScratch = new EarthOrientationParametersSample(
859
+ 0.0,
860
+ 0.0,
861
+ 0.0,
862
+ 0.0,
863
+ 0.0,
864
+ 0.0,
865
+ );
866
+ const rotation1Scratch = new Matrix3();
867
+ const rotation2Scratch = new Matrix3();
868
+
869
+ /**
870
+ * Computes a rotation matrix to transform a point or vector from the Earth-Fixed frame axes (ITRF)
871
+ * to the International Celestial Reference Frame (GCRF/ICRF) inertial frame axes
872
+ * at a given time. This function may return undefined if the data necessary to
873
+ * do the transformation is not yet loaded.
874
+ *
875
+ * @param {JulianDate} date The time at which to compute the rotation matrix.
876
+ * @param {Matrix3} [result] The object onto which to store the result. If this parameter is
877
+ * not specified, a new instance is created and returned.
878
+ * @returns {Matrix3|undefined} The rotation matrix, or undefined if the data necessary to do the
879
+ * transformation is not yet loaded.
880
+ *
881
+ *
882
+ * @example
883
+ * // Transform a point from the Fixed axes to the ICRF axes.
884
+ * const now = Cesium.JulianDate.now();
885
+ * const pointInFixed = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
886
+ * const fixedToIcrf = Cesium.Transforms.computeFixedToIcrfMatrix(now);
887
+ * let pointInInertial = new Cesium.Cartesian3();
888
+ * if (Cesium.defined(fixedToIcrf)) {
889
+ * pointInInertial = Cesium.Matrix3.multiplyByVector(fixedToIcrf, pointInFixed, pointInInertial);
890
+ * }
891
+ *
892
+ * @see Transforms.preloadIcrfFixed
893
+ */
894
+ Transforms.computeFixedToIcrfMatrix = function (date, result) {
895
+ //>>includeStart('debug', pragmas.debug);
896
+ if (!defined(date)) {
897
+ throw new DeveloperError("date is required.");
898
+ }
899
+ //>>includeEnd('debug');
900
+
901
+ if (!defined(result)) {
902
+ result = new Matrix3();
903
+ }
904
+
905
+ // Compute pole wander
906
+ const eop = Transforms.earthOrientationParameters.compute(date, eopScratch);
907
+ if (!defined(eop)) {
908
+ return undefined;
909
+ }
910
+
911
+ // There is no external conversion to Terrestrial Time (TT).
912
+ // So use International Atomic Time (TAI) and convert using offsets.
913
+ // Here we are assuming that dayTT and secondTT are positive
914
+ const dayTT = date.dayNumber;
915
+ // It's possible here that secondTT could roll over 86400
916
+ // This does not seem to affect the precision (unit tests check for this)
917
+ const secondTT = date.secondsOfDay + ttMinusTai;
918
+
919
+ const xys = Transforms.iau2006XysData.computeXysRadians(
920
+ dayTT,
921
+ secondTT,
922
+ xysScratch,
923
+ );
924
+ if (!defined(xys)) {
925
+ return undefined;
926
+ }
927
+
928
+ const x = xys.x + eop.xPoleOffset;
929
+ const y = xys.y + eop.yPoleOffset;
930
+
931
+ // Compute XYS rotation
932
+ const a = 1.0 / (1.0 + Math.sqrt(1.0 - x * x - y * y));
933
+
934
+ const rotation1 = rotation1Scratch;
935
+ rotation1[0] = 1.0 - a * x * x;
936
+ rotation1[3] = -a * x * y;
937
+ rotation1[6] = x;
938
+ rotation1[1] = -a * x * y;
939
+ rotation1[4] = 1 - a * y * y;
940
+ rotation1[7] = y;
941
+ rotation1[2] = -x;
942
+ rotation1[5] = -y;
943
+ rotation1[8] = 1 - a * (x * x + y * y);
944
+
945
+ const rotation2 = Matrix3.fromRotationZ(-xys.s, rotation2Scratch);
946
+ const matrixQ = Matrix3.multiply(rotation1, rotation2, rotation1Scratch);
947
+
948
+ // Similar to TT conversions above
949
+ // It's possible here that secondTT could roll over 86400
950
+ // This does not seem to affect the precision (unit tests check for this)
951
+ const dateUt1day = date.dayNumber;
952
+ const dateUt1sec =
953
+ date.secondsOfDay - JulianDate.computeTaiMinusUtc(date) + eop.ut1MinusUtc;
954
+
955
+ // Compute Earth rotation angle
956
+ // The IERS standard for era is
957
+ // era = 0.7790572732640 + 1.00273781191135448 * Tu
958
+ // where
959
+ // Tu = JulianDateInUt1 - 2451545.0
960
+ // However, you get much more precision if you make the following simplification
961
+ // era = a + (1 + b) * (JulianDayNumber + FractionOfDay - 2451545)
962
+ // era = a + (JulianDayNumber - 2451545) + FractionOfDay + b (JulianDayNumber - 2451545 + FractionOfDay)
963
+ // era = a + FractionOfDay + b (JulianDayNumber - 2451545 + FractionOfDay)
964
+ // since (JulianDayNumber - 2451545) represents an integer number of revolutions which will be discarded anyway.
965
+ const daysSinceJ2000 = dateUt1day - 2451545;
966
+ const fractionOfDay = dateUt1sec / TimeConstants.SECONDS_PER_DAY;
967
+ let era =
968
+ 0.779057273264 +
969
+ fractionOfDay +
970
+ 0.00273781191135448 * (daysSinceJ2000 + fractionOfDay);
971
+ era = (era % 1.0) * CesiumMath.TWO_PI;
972
+
973
+ const earthRotation = Matrix3.fromRotationZ(era, rotation2Scratch);
974
+
975
+ // pseudoFixed to ICRF
976
+ const pfToIcrf = Matrix3.multiply(matrixQ, earthRotation, rotation1Scratch);
977
+
978
+ // Compute pole wander matrix
979
+ const cosxp = Math.cos(eop.xPoleWander);
980
+ const cosyp = Math.cos(eop.yPoleWander);
981
+ const sinxp = Math.sin(eop.xPoleWander);
982
+ const sinyp = Math.sin(eop.yPoleWander);
983
+
984
+ let ttt = dayTT - j2000ttDays + secondTT / TimeConstants.SECONDS_PER_DAY;
985
+ ttt /= 36525.0;
986
+
987
+ // approximate sp value in rad
988
+ const sp = (-47.0e-6 * ttt * CesiumMath.RADIANS_PER_DEGREE) / 3600.0;
989
+ const cossp = Math.cos(sp);
990
+ const sinsp = Math.sin(sp);
991
+
992
+ const fToPfMtx = rotation2Scratch;
993
+ fToPfMtx[0] = cosxp * cossp;
994
+ fToPfMtx[1] = cosxp * sinsp;
995
+ fToPfMtx[2] = sinxp;
996
+ fToPfMtx[3] = -cosyp * sinsp + sinyp * sinxp * cossp;
997
+ fToPfMtx[4] = cosyp * cossp + sinyp * sinxp * sinsp;
998
+ fToPfMtx[5] = -sinyp * cosxp;
999
+ fToPfMtx[6] = -sinyp * sinsp - cosyp * sinxp * cossp;
1000
+ fToPfMtx[7] = sinyp * cossp - cosyp * sinxp * sinsp;
1001
+ fToPfMtx[8] = cosyp * cosxp;
1002
+
1003
+ return Matrix3.multiply(pfToIcrf, fToPfMtx, result);
1004
+ };
1005
+
1006
+ const pointToWindowCoordinatesTemp = new Cartesian4();
1007
+
1008
+ /**
1009
+ * Transform a point from model coordinates to window coordinates.
1010
+ *
1011
+ * @param {Matrix4} modelViewProjectionMatrix The 4x4 model-view-projection matrix.
1012
+ * @param {Matrix4} viewportTransformation The 4x4 viewport transformation.
1013
+ * @param {Cartesian3} point The point to transform.
1014
+ * @param {Cartesian2} [result] The object onto which to store the result.
1015
+ * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if none was provided.
1016
+ */
1017
+ Transforms.pointToWindowCoordinates = function (
1018
+ modelViewProjectionMatrix,
1019
+ viewportTransformation,
1020
+ point,
1021
+ result,
1022
+ ) {
1023
+ result = Transforms.pointToGLWindowCoordinates(
1024
+ modelViewProjectionMatrix,
1025
+ viewportTransformation,
1026
+ point,
1027
+ result,
1028
+ );
1029
+ result.y = 2.0 * viewportTransformation[5] - result.y;
1030
+ return result;
1031
+ };
1032
+
1033
+ /**
1034
+ * @private
1035
+ */
1036
+ Transforms.pointToGLWindowCoordinates = function (
1037
+ modelViewProjectionMatrix,
1038
+ viewportTransformation,
1039
+ point,
1040
+ result,
1041
+ ) {
1042
+ //>>includeStart('debug', pragmas.debug);
1043
+ if (!defined(modelViewProjectionMatrix)) {
1044
+ throw new DeveloperError("modelViewProjectionMatrix is required.");
1045
+ }
1046
+
1047
+ if (!defined(viewportTransformation)) {
1048
+ throw new DeveloperError("viewportTransformation is required.");
1049
+ }
1050
+
1051
+ if (!defined(point)) {
1052
+ throw new DeveloperError("point is required.");
1053
+ }
1054
+ //>>includeEnd('debug');
1055
+
1056
+ if (!defined(result)) {
1057
+ result = new Cartesian2();
1058
+ }
1059
+
1060
+ const tmp = pointToWindowCoordinatesTemp;
1061
+
1062
+ Matrix4.multiplyByVector(
1063
+ modelViewProjectionMatrix,
1064
+ Cartesian4.fromElements(point.x, point.y, point.z, 1, tmp),
1065
+ tmp,
1066
+ );
1067
+ Cartesian4.multiplyByScalar(tmp, 1.0 / tmp.w, tmp);
1068
+ Matrix4.multiplyByVector(viewportTransformation, tmp, tmp);
1069
+ return Cartesian2.fromCartesian4(tmp, result);
1070
+ };
1071
+
1072
+ const normalScratch = new Cartesian3();
1073
+ const rightScratch = new Cartesian3();
1074
+ const upScratch = new Cartesian3();
1075
+
1076
+ /**
1077
+ * Transform a position and velocity to a rotation matrix.
1078
+ *
1079
+ * @param {Cartesian3} position The position to transform.
1080
+ * @param {Cartesian3} velocity The velocity vector to transform.
1081
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid whose fixed frame is used in the transformation.
1082
+ * @param {Matrix3} [result] The object onto which to store the result.
1083
+ * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if none was provided.
1084
+ */
1085
+ Transforms.rotationMatrixFromPositionVelocity = function (
1086
+ position,
1087
+ velocity,
1088
+ ellipsoid,
1089
+ result,
1090
+ ) {
1091
+ //>>includeStart('debug', pragmas.debug);
1092
+ if (!defined(position)) {
1093
+ throw new DeveloperError("position is required.");
1094
+ }
1095
+
1096
+ if (!defined(velocity)) {
1097
+ throw new DeveloperError("velocity is required.");
1098
+ }
1099
+ //>>includeEnd('debug');
1100
+
1101
+ const normal = (ellipsoid ?? Ellipsoid.default).geodeticSurfaceNormal(
1102
+ position,
1103
+ normalScratch,
1104
+ );
1105
+ let right = Cartesian3.cross(velocity, normal, rightScratch);
1106
+
1107
+ if (Cartesian3.equalsEpsilon(right, Cartesian3.ZERO, CesiumMath.EPSILON6)) {
1108
+ right = Cartesian3.clone(Cartesian3.UNIT_X, right);
1109
+ }
1110
+
1111
+ const up = Cartesian3.cross(right, velocity, upScratch);
1112
+ Cartesian3.normalize(up, up);
1113
+ Cartesian3.cross(velocity, up, right);
1114
+ Cartesian3.negate(right, right);
1115
+ Cartesian3.normalize(right, right);
1116
+
1117
+ if (!defined(result)) {
1118
+ result = new Matrix3();
1119
+ }
1120
+
1121
+ result[0] = velocity.x;
1122
+ result[1] = velocity.y;
1123
+ result[2] = velocity.z;
1124
+ result[3] = right.x;
1125
+ result[4] = right.y;
1126
+ result[5] = right.z;
1127
+ result[6] = up.x;
1128
+ result[7] = up.y;
1129
+ result[8] = up.z;
1130
+
1131
+ return result;
1132
+ };
1133
+
1134
+ /**
1135
+ * An immutable matrix that swaps x, y, z for 2D.
1136
+ *
1137
+ * @type {Matrix4}
1138
+ * @constant
1139
+ * @private
1140
+ */
1141
+ Transforms.SWIZZLE_3D_TO_2D_MATRIX = Object.freeze(
1142
+ new Matrix4(
1143
+ 0.0,
1144
+ 0.0,
1145
+ 1.0,
1146
+ 0.0,
1147
+ 1.0,
1148
+ 0.0,
1149
+ 0.0,
1150
+ 0.0,
1151
+ 0.0,
1152
+ 1.0,
1153
+ 0.0,
1154
+ 0.0,
1155
+ 0.0,
1156
+ 0.0,
1157
+ 0.0,
1158
+ 1.0,
1159
+ ),
1160
+ );
1161
+
1162
+ const scratchCartographic = new Cartographic();
1163
+ const scratchCartesian3Projection = new Cartesian3();
1164
+ const scratchCenter = new Cartesian3();
1165
+ const scratchRotation = new Matrix3();
1166
+ const scratchFromENU = new Matrix4();
1167
+ const scratchToENU = new Matrix4();
1168
+
1169
+ /**
1170
+ * @private
1171
+ */
1172
+ Transforms.basisTo2D = function (projection, matrix, result) {
1173
+ //>>includeStart('debug', pragmas.debug);
1174
+ if (!defined(projection)) {
1175
+ throw new DeveloperError("projection is required.");
1176
+ }
1177
+ if (!defined(matrix)) {
1178
+ throw new DeveloperError("matrix is required.");
1179
+ }
1180
+ if (!defined(result)) {
1181
+ throw new DeveloperError("result is required.");
1182
+ }
1183
+ //>>includeEnd('debug');
1184
+
1185
+ const rtcCenter = Matrix4.getTranslation(matrix, scratchCenter);
1186
+ const ellipsoid = projection.ellipsoid;
1187
+
1188
+ let projectedPosition;
1189
+ if (Cartesian3.equals(rtcCenter, Cartesian3.ZERO)) {
1190
+ projectedPosition = Cartesian3.clone(
1191
+ Cartesian3.ZERO,
1192
+ scratchCartesian3Projection,
1193
+ );
1194
+ } else {
1195
+ // Get the 2D Center
1196
+ const cartographic = ellipsoid.cartesianToCartographic(
1197
+ rtcCenter,
1198
+ scratchCartographic,
1199
+ );
1200
+
1201
+ projectedPosition = projection.project(
1202
+ cartographic,
1203
+ scratchCartesian3Projection,
1204
+ );
1205
+ Cartesian3.fromElements(
1206
+ projectedPosition.z,
1207
+ projectedPosition.x,
1208
+ projectedPosition.y,
1209
+ projectedPosition,
1210
+ );
1211
+ }
1212
+
1213
+ // Assuming the instance are positioned on the ellipsoid, invert the ellipsoidal transform to get the local transform and then convert to 2D
1214
+ const fromENU = Transforms.eastNorthUpToFixedFrame(
1215
+ rtcCenter,
1216
+ ellipsoid,
1217
+ scratchFromENU,
1218
+ );
1219
+ const toENU = Matrix4.inverseTransformation(fromENU, scratchToENU);
1220
+ const rotation = Matrix4.getMatrix3(matrix, scratchRotation);
1221
+ const local = Matrix4.multiplyByMatrix3(toENU, rotation, result);
1222
+ Matrix4.multiply(Transforms.SWIZZLE_3D_TO_2D_MATRIX, local, result); // Swap x, y, z for 2D
1223
+ Matrix4.setTranslation(result, projectedPosition, result); // Use the projected center
1224
+
1225
+ return result;
1226
+ };
1227
+
1228
+ /**
1229
+ * @private
1230
+ */
1231
+ Transforms.ellipsoidTo2DModelMatrix = function (projection, center, result) {
1232
+ //>>includeStart('debug', pragmas.debug);
1233
+ if (!defined(projection)) {
1234
+ throw new DeveloperError("projection is required.");
1235
+ }
1236
+ if (!defined(center)) {
1237
+ throw new DeveloperError("center is required.");
1238
+ }
1239
+ if (!defined(result)) {
1240
+ throw new DeveloperError("result is required.");
1241
+ }
1242
+ //>>includeEnd('debug');
1243
+
1244
+ const ellipsoid = projection.ellipsoid;
1245
+
1246
+ const fromENU = Transforms.eastNorthUpToFixedFrame(
1247
+ center,
1248
+ ellipsoid,
1249
+ scratchFromENU,
1250
+ );
1251
+ const toENU = Matrix4.inverseTransformation(fromENU, scratchToENU);
1252
+
1253
+ const cartographic = ellipsoid.cartesianToCartographic(
1254
+ center,
1255
+ scratchCartographic,
1256
+ );
1257
+ const projectedPosition = projection.project(
1258
+ cartographic,
1259
+ scratchCartesian3Projection,
1260
+ );
1261
+ Cartesian3.fromElements(
1262
+ projectedPosition.z,
1263
+ projectedPosition.x,
1264
+ projectedPosition.y,
1265
+ projectedPosition,
1266
+ );
1267
+
1268
+ const translation = Matrix4.fromTranslation(
1269
+ projectedPosition,
1270
+ scratchFromENU,
1271
+ );
1272
+ Matrix4.multiply(Transforms.SWIZZLE_3D_TO_2D_MATRIX, toENU, result);
1273
+ Matrix4.multiply(translation, result, result);
1274
+
1275
+ return result;
1276
+ };
1277
+ export default Transforms;