deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
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  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,1506 @@
1
+ import Cartesian3 from "./Cartesian3.js";
2
+ import Cartographic from "./Cartographic.js";
3
+ import Check from "./Check.js";
4
+ import defined from "./defined.js";
5
+ import Ellipsoid from "./Ellipsoid.js";
6
+ import GeographicProjection from "./GeographicProjection.js";
7
+ import Intersect from "./Intersect.js";
8
+ import Interval from "./Interval.js";
9
+ import CesiumMath from "./Math.js";
10
+ import Matrix3 from "./Matrix3.js";
11
+ import Matrix4 from "./Matrix4.js";
12
+ import Rectangle from "./Rectangle.js";
13
+
14
+ /**
15
+ * A bounding sphere with a center and a radius.
16
+ * @alias BoundingSphere
17
+ * @constructor
18
+ *
19
+ * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
20
+ * @param {number} [radius=0.0] The radius of the bounding sphere.
21
+ *
22
+ * @see AxisAlignedBoundingBox
23
+ * @see BoundingRectangle
24
+ * @see Packable
25
+ */
26
+ function BoundingSphere(center, radius) {
27
+ /**
28
+ * The center point of the sphere.
29
+ * @type {Cartesian3}
30
+ * @default {@link Cartesian3.ZERO}
31
+ */
32
+ this.center = Cartesian3.clone(center ?? Cartesian3.ZERO);
33
+
34
+ /**
35
+ * The radius of the sphere.
36
+ * @type {number}
37
+ * @default 0.0
38
+ */
39
+ this.radius = radius ?? 0.0;
40
+ }
41
+
42
+ const fromPointsXMin = new Cartesian3();
43
+ const fromPointsYMin = new Cartesian3();
44
+ const fromPointsZMin = new Cartesian3();
45
+ const fromPointsXMax = new Cartesian3();
46
+ const fromPointsYMax = new Cartesian3();
47
+ const fromPointsZMax = new Cartesian3();
48
+ const fromPointsCurrentPos = new Cartesian3();
49
+ const fromPointsScratch = new Cartesian3();
50
+ const fromPointsRitterCenter = new Cartesian3();
51
+ const fromPointsMinBoxPt = new Cartesian3();
52
+ const fromPointsMaxBoxPt = new Cartesian3();
53
+ const fromPointsNaiveCenterScratch = new Cartesian3();
54
+ const volumeConstant = (4.0 / 3.0) * CesiumMath.PI;
55
+
56
+ /**
57
+ * Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points.
58
+ * The bounding sphere is computed by running two algorithms, a naive algorithm and
59
+ * Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
60
+ *
61
+ * @param {Cartesian3[]} [positions] An array of points that the bounding sphere will enclose. Each point must have <code>x</code>, <code>y</code>, and <code>z</code> properties.
62
+ * @param {BoundingSphere} [result] The object onto which to store the result.
63
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
64
+ *
65
+ * @see {@link http://help.agi.com/AGIComponents/html/BlogBoundingSphere.htm|Bounding Sphere computation article}
66
+ */
67
+ BoundingSphere.fromPoints = function (positions, result) {
68
+ if (!defined(result)) {
69
+ result = new BoundingSphere();
70
+ }
71
+
72
+ if (!defined(positions) || positions.length === 0) {
73
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
74
+ result.radius = 0.0;
75
+ return result;
76
+ }
77
+
78
+ const currentPos = Cartesian3.clone(positions[0], fromPointsCurrentPos);
79
+
80
+ const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
81
+ const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
82
+ const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
83
+
84
+ const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
85
+ const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
86
+ const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
87
+
88
+ const numPositions = positions.length;
89
+ let i;
90
+ for (i = 1; i < numPositions; i++) {
91
+ Cartesian3.clone(positions[i], currentPos);
92
+
93
+ const x = currentPos.x;
94
+ const y = currentPos.y;
95
+ const z = currentPos.z;
96
+
97
+ // Store points containing the the smallest and largest components
98
+ if (x < xMin.x) {
99
+ Cartesian3.clone(currentPos, xMin);
100
+ }
101
+
102
+ if (x > xMax.x) {
103
+ Cartesian3.clone(currentPos, xMax);
104
+ }
105
+
106
+ if (y < yMin.y) {
107
+ Cartesian3.clone(currentPos, yMin);
108
+ }
109
+
110
+ if (y > yMax.y) {
111
+ Cartesian3.clone(currentPos, yMax);
112
+ }
113
+
114
+ if (z < zMin.z) {
115
+ Cartesian3.clone(currentPos, zMin);
116
+ }
117
+
118
+ if (z > zMax.z) {
119
+ Cartesian3.clone(currentPos, zMax);
120
+ }
121
+ }
122
+
123
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
124
+ const xSpan = Cartesian3.magnitudeSquared(
125
+ Cartesian3.subtract(xMax, xMin, fromPointsScratch),
126
+ );
127
+ const ySpan = Cartesian3.magnitudeSquared(
128
+ Cartesian3.subtract(yMax, yMin, fromPointsScratch),
129
+ );
130
+ const zSpan = Cartesian3.magnitudeSquared(
131
+ Cartesian3.subtract(zMax, zMin, fromPointsScratch),
132
+ );
133
+
134
+ // Set the diameter endpoints to the largest span.
135
+ let diameter1 = xMin;
136
+ let diameter2 = xMax;
137
+ let maxSpan = xSpan;
138
+ if (ySpan > maxSpan) {
139
+ maxSpan = ySpan;
140
+ diameter1 = yMin;
141
+ diameter2 = yMax;
142
+ }
143
+ if (zSpan > maxSpan) {
144
+ maxSpan = zSpan;
145
+ diameter1 = zMin;
146
+ diameter2 = zMax;
147
+ }
148
+
149
+ // Calculate the center of the initial sphere found by Ritter's algorithm
150
+ const ritterCenter = fromPointsRitterCenter;
151
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
152
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
153
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
154
+
155
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
156
+ let radiusSquared = Cartesian3.magnitudeSquared(
157
+ Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch),
158
+ );
159
+ let ritterRadius = Math.sqrt(radiusSquared);
160
+
161
+ // Find the center of the sphere found using the Naive method.
162
+ const minBoxPt = fromPointsMinBoxPt;
163
+ minBoxPt.x = xMin.x;
164
+ minBoxPt.y = yMin.y;
165
+ minBoxPt.z = zMin.z;
166
+
167
+ const maxBoxPt = fromPointsMaxBoxPt;
168
+ maxBoxPt.x = xMax.x;
169
+ maxBoxPt.y = yMax.y;
170
+ maxBoxPt.z = zMax.z;
171
+
172
+ const naiveCenter = Cartesian3.midpoint(
173
+ minBoxPt,
174
+ maxBoxPt,
175
+ fromPointsNaiveCenterScratch,
176
+ );
177
+
178
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
179
+ let naiveRadius = 0;
180
+ for (i = 0; i < numPositions; i++) {
181
+ Cartesian3.clone(positions[i], currentPos);
182
+
183
+ // Find the furthest point from the naive center to calculate the naive radius.
184
+ const r = Cartesian3.magnitude(
185
+ Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch),
186
+ );
187
+ if (r > naiveRadius) {
188
+ naiveRadius = r;
189
+ }
190
+
191
+ // Make adjustments to the Ritter Sphere to include all points.
192
+ const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
193
+ Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch),
194
+ );
195
+ if (oldCenterToPointSquared > radiusSquared) {
196
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
197
+ // Calculate new radius to include the point that lies outside
198
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
199
+ radiusSquared = ritterRadius * ritterRadius;
200
+ // Calculate center of new Ritter sphere
201
+ const oldToNew = oldCenterToPoint - ritterRadius;
202
+ ritterCenter.x =
203
+ (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
204
+ oldCenterToPoint;
205
+ ritterCenter.y =
206
+ (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
207
+ oldCenterToPoint;
208
+ ritterCenter.z =
209
+ (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
210
+ oldCenterToPoint;
211
+ }
212
+ }
213
+
214
+ if (ritterRadius < naiveRadius) {
215
+ Cartesian3.clone(ritterCenter, result.center);
216
+ result.radius = ritterRadius;
217
+ } else {
218
+ Cartesian3.clone(naiveCenter, result.center);
219
+ result.radius = naiveRadius;
220
+ }
221
+
222
+ return result;
223
+ };
224
+
225
+ const defaultProjection = new GeographicProjection();
226
+ const fromRectangle2DLowerLeft = new Cartesian3();
227
+ const fromRectangle2DUpperRight = new Cartesian3();
228
+ const fromRectangle2DSouthwest = new Cartographic();
229
+ const fromRectangle2DNortheast = new Cartographic();
230
+
231
+ /**
232
+ * Computes a bounding sphere from a rectangle projected in 2D.
233
+ *
234
+ * @param {Rectangle} [rectangle] The rectangle around which to create a bounding sphere.
235
+ * @param {object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
236
+ * @param {BoundingSphere} [result] The object onto which to store the result.
237
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
238
+ */
239
+ BoundingSphere.fromRectangle2D = function (rectangle, projection, result) {
240
+ return BoundingSphere.fromRectangleWithHeights2D(
241
+ rectangle,
242
+ projection,
243
+ 0.0,
244
+ 0.0,
245
+ result,
246
+ );
247
+ };
248
+
249
+ /**
250
+ * Computes a bounding sphere from a rectangle projected in 2D. The bounding sphere accounts for the
251
+ * object's minimum and maximum heights over the rectangle.
252
+ *
253
+ * @param {Rectangle} [rectangle] The rectangle around which to create a bounding sphere.
254
+ * @param {object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
255
+ * @param {number} [minimumHeight=0.0] The minimum height over the rectangle.
256
+ * @param {number} [maximumHeight=0.0] The maximum height over the rectangle.
257
+ * @param {BoundingSphere} [result] The object onto which to store the result.
258
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
259
+ */
260
+ BoundingSphere.fromRectangleWithHeights2D = function (
261
+ rectangle,
262
+ projection,
263
+ minimumHeight,
264
+ maximumHeight,
265
+ result,
266
+ ) {
267
+ if (!defined(result)) {
268
+ result = new BoundingSphere();
269
+ }
270
+
271
+ if (!defined(rectangle)) {
272
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
273
+ result.radius = 0.0;
274
+ return result;
275
+ }
276
+
277
+ defaultProjection._ellipsoid = Ellipsoid.default;
278
+ projection = projection ?? defaultProjection;
279
+
280
+ Rectangle.southwest(rectangle, fromRectangle2DSouthwest);
281
+ fromRectangle2DSouthwest.height = minimumHeight;
282
+ Rectangle.northeast(rectangle, fromRectangle2DNortheast);
283
+ fromRectangle2DNortheast.height = maximumHeight;
284
+
285
+ const lowerLeft = projection.project(
286
+ fromRectangle2DSouthwest,
287
+ fromRectangle2DLowerLeft,
288
+ );
289
+ const upperRight = projection.project(
290
+ fromRectangle2DNortheast,
291
+ fromRectangle2DUpperRight,
292
+ );
293
+
294
+ const width = upperRight.x - lowerLeft.x;
295
+ const height = upperRight.y - lowerLeft.y;
296
+ const elevation = upperRight.z - lowerLeft.z;
297
+
298
+ result.radius =
299
+ Math.sqrt(width * width + height * height + elevation * elevation) * 0.5;
300
+ const center = result.center;
301
+ center.x = lowerLeft.x + width * 0.5;
302
+ center.y = lowerLeft.y + height * 0.5;
303
+ center.z = lowerLeft.z + elevation * 0.5;
304
+ return result;
305
+ };
306
+
307
+ const fromRectangle3DScratch = [];
308
+
309
+ /**
310
+ * Computes a bounding sphere from a rectangle in 3D. The bounding sphere is created using a subsample of points
311
+ * on the ellipsoid and contained in the rectangle. It may not be accurate for all rectangles on all types of ellipsoids.
312
+ *
313
+ * @param {Rectangle} [rectangle] The valid rectangle used to create a bounding sphere.
314
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid used to determine positions of the rectangle.
315
+ * @param {number} [surfaceHeight=0.0] The height above the surface of the ellipsoid.
316
+ * @param {BoundingSphere} [result] The object onto which to store the result.
317
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
318
+ */
319
+ BoundingSphere.fromRectangle3D = function (
320
+ rectangle,
321
+ ellipsoid,
322
+ surfaceHeight,
323
+ result,
324
+ ) {
325
+ ellipsoid = ellipsoid ?? Ellipsoid.default;
326
+ surfaceHeight = surfaceHeight ?? 0.0;
327
+
328
+ if (!defined(result)) {
329
+ result = new BoundingSphere();
330
+ }
331
+
332
+ if (!defined(rectangle)) {
333
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
334
+ result.radius = 0.0;
335
+ return result;
336
+ }
337
+
338
+ const positions = Rectangle.subsample(
339
+ rectangle,
340
+ ellipsoid,
341
+ surfaceHeight,
342
+ fromRectangle3DScratch,
343
+ );
344
+ return BoundingSphere.fromPoints(positions, result);
345
+ };
346
+
347
+ /**
348
+ * Computes a tight-fitting bounding sphere enclosing a list of 3D points, where the points are
349
+ * stored in a flat array in X, Y, Z, order. The bounding sphere is computed by running two
350
+ * algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
351
+ * ensure a tight fit.
352
+ *
353
+ * @param {number[]} [positions] An array of points that the bounding sphere will enclose. Each point
354
+ * is formed from three elements in the array in the order X, Y, Z.
355
+ * @param {Cartesian3} [center=Cartesian3.ZERO] The position to which the positions are relative, which need not be the
356
+ * origin of the coordinate system. This is useful when the positions are to be used for
357
+ * relative-to-center (RTC) rendering.
358
+ * @param {number} [stride=3] The number of array elements per vertex. It must be at least 3, but it may
359
+ * be higher. Regardless of the value of this parameter, the X coordinate of the first position
360
+ * is at array index 0, the Y coordinate is at array index 1, and the Z coordinate is at array index
361
+ * 2. When stride is 3, the X coordinate of the next position then begins at array index 3. If
362
+ * the stride is 5, however, two array elements are skipped and the next position begins at array
363
+ * index 5.
364
+ * @param {BoundingSphere} [result] The object onto which to store the result.
365
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
366
+ *
367
+ * @example
368
+ * // Compute the bounding sphere from 3 positions, each specified relative to a center.
369
+ * // In addition to the X, Y, and Z coordinates, the points array contains two additional
370
+ * // elements per point which are ignored for the purpose of computing the bounding sphere.
371
+ * const center = new Cesium.Cartesian3(1.0, 2.0, 3.0);
372
+ * const points = [1.0, 2.0, 3.0, 0.1, 0.2,
373
+ * 4.0, 5.0, 6.0, 0.1, 0.2,
374
+ * 7.0, 8.0, 9.0, 0.1, 0.2];
375
+ * const sphere = Cesium.BoundingSphere.fromVertices(points, center, 5);
376
+ *
377
+ * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
378
+ */
379
+ BoundingSphere.fromVertices = function (positions, center, stride, result) {
380
+ if (!defined(result)) {
381
+ result = new BoundingSphere();
382
+ }
383
+
384
+ if (!defined(positions) || positions.length === 0) {
385
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
386
+ result.radius = 0.0;
387
+ return result;
388
+ }
389
+
390
+ center = center ?? Cartesian3.ZERO;
391
+
392
+ stride = stride ?? 3;
393
+
394
+ //>>includeStart('debug', pragmas.debug);
395
+ Check.typeOf.number.greaterThanOrEquals("stride", stride, 3);
396
+ //>>includeEnd('debug');
397
+
398
+ const currentPos = fromPointsCurrentPos;
399
+ currentPos.x = positions[0] + center.x;
400
+ currentPos.y = positions[1] + center.y;
401
+ currentPos.z = positions[2] + center.z;
402
+
403
+ const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
404
+ const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
405
+ const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
406
+
407
+ const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
408
+ const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
409
+ const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
410
+
411
+ const numElements = positions.length;
412
+ let i;
413
+ for (i = 0; i < numElements; i += stride) {
414
+ const x = positions[i] + center.x;
415
+ const y = positions[i + 1] + center.y;
416
+ const z = positions[i + 2] + center.z;
417
+
418
+ currentPos.x = x;
419
+ currentPos.y = y;
420
+ currentPos.z = z;
421
+
422
+ // Store points containing the the smallest and largest components
423
+ if (x < xMin.x) {
424
+ Cartesian3.clone(currentPos, xMin);
425
+ }
426
+
427
+ if (x > xMax.x) {
428
+ Cartesian3.clone(currentPos, xMax);
429
+ }
430
+
431
+ if (y < yMin.y) {
432
+ Cartesian3.clone(currentPos, yMin);
433
+ }
434
+
435
+ if (y > yMax.y) {
436
+ Cartesian3.clone(currentPos, yMax);
437
+ }
438
+
439
+ if (z < zMin.z) {
440
+ Cartesian3.clone(currentPos, zMin);
441
+ }
442
+
443
+ if (z > zMax.z) {
444
+ Cartesian3.clone(currentPos, zMax);
445
+ }
446
+ }
447
+
448
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
449
+ const xSpan = Cartesian3.magnitudeSquared(
450
+ Cartesian3.subtract(xMax, xMin, fromPointsScratch),
451
+ );
452
+ const ySpan = Cartesian3.magnitudeSquared(
453
+ Cartesian3.subtract(yMax, yMin, fromPointsScratch),
454
+ );
455
+ const zSpan = Cartesian3.magnitudeSquared(
456
+ Cartesian3.subtract(zMax, zMin, fromPointsScratch),
457
+ );
458
+
459
+ // Set the diameter endpoints to the largest span.
460
+ let diameter1 = xMin;
461
+ let diameter2 = xMax;
462
+ let maxSpan = xSpan;
463
+ if (ySpan > maxSpan) {
464
+ maxSpan = ySpan;
465
+ diameter1 = yMin;
466
+ diameter2 = yMax;
467
+ }
468
+ if (zSpan > maxSpan) {
469
+ maxSpan = zSpan;
470
+ diameter1 = zMin;
471
+ diameter2 = zMax;
472
+ }
473
+
474
+ // Calculate the center of the initial sphere found by Ritter's algorithm
475
+ const ritterCenter = fromPointsRitterCenter;
476
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
477
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
478
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
479
+
480
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
481
+ let radiusSquared = Cartesian3.magnitudeSquared(
482
+ Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch),
483
+ );
484
+ let ritterRadius = Math.sqrt(radiusSquared);
485
+
486
+ // Find the center of the sphere found using the Naive method.
487
+ const minBoxPt = fromPointsMinBoxPt;
488
+ minBoxPt.x = xMin.x;
489
+ minBoxPt.y = yMin.y;
490
+ minBoxPt.z = zMin.z;
491
+
492
+ const maxBoxPt = fromPointsMaxBoxPt;
493
+ maxBoxPt.x = xMax.x;
494
+ maxBoxPt.y = yMax.y;
495
+ maxBoxPt.z = zMax.z;
496
+
497
+ const naiveCenter = Cartesian3.midpoint(
498
+ minBoxPt,
499
+ maxBoxPt,
500
+ fromPointsNaiveCenterScratch,
501
+ );
502
+
503
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
504
+ let naiveRadius = 0;
505
+ for (i = 0; i < numElements; i += stride) {
506
+ currentPos.x = positions[i] + center.x;
507
+ currentPos.y = positions[i + 1] + center.y;
508
+ currentPos.z = positions[i + 2] + center.z;
509
+
510
+ // Find the furthest point from the naive center to calculate the naive radius.
511
+ const r = Cartesian3.magnitude(
512
+ Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch),
513
+ );
514
+ if (r > naiveRadius) {
515
+ naiveRadius = r;
516
+ }
517
+
518
+ // Make adjustments to the Ritter Sphere to include all points.
519
+ const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
520
+ Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch),
521
+ );
522
+ if (oldCenterToPointSquared > radiusSquared) {
523
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
524
+ // Calculate new radius to include the point that lies outside
525
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
526
+ radiusSquared = ritterRadius * ritterRadius;
527
+ // Calculate center of new Ritter sphere
528
+ const oldToNew = oldCenterToPoint - ritterRadius;
529
+ ritterCenter.x =
530
+ (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
531
+ oldCenterToPoint;
532
+ ritterCenter.y =
533
+ (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
534
+ oldCenterToPoint;
535
+ ritterCenter.z =
536
+ (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
537
+ oldCenterToPoint;
538
+ }
539
+ }
540
+
541
+ if (ritterRadius < naiveRadius) {
542
+ Cartesian3.clone(ritterCenter, result.center);
543
+ result.radius = ritterRadius;
544
+ } else {
545
+ Cartesian3.clone(naiveCenter, result.center);
546
+ result.radius = naiveRadius;
547
+ }
548
+
549
+ return result;
550
+ };
551
+
552
+ /**
553
+ * Computes a tight-fitting bounding sphere enclosing a list of EncodedCartesian3s, where the points are
554
+ * stored in parallel flat arrays in X, Y, Z, order. The bounding sphere is computed by running two
555
+ * algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
556
+ * ensure a tight fit.
557
+ *
558
+ * @param {number[]} [positionsHigh] An array of high bits of the encoded cartesians that the bounding sphere will enclose. Each point
559
+ * is formed from three elements in the array in the order X, Y, Z.
560
+ * @param {number[]} [positionsLow] An array of low bits of the encoded cartesians that the bounding sphere will enclose. Each point
561
+ * is formed from three elements in the array in the order X, Y, Z.
562
+ * @param {BoundingSphere} [result] The object onto which to store the result.
563
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
564
+ *
565
+ * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
566
+ */
567
+ BoundingSphere.fromEncodedCartesianVertices = function (
568
+ positionsHigh,
569
+ positionsLow,
570
+ result,
571
+ ) {
572
+ if (!defined(result)) {
573
+ result = new BoundingSphere();
574
+ }
575
+
576
+ if (
577
+ !defined(positionsHigh) ||
578
+ !defined(positionsLow) ||
579
+ positionsHigh.length !== positionsLow.length ||
580
+ positionsHigh.length === 0
581
+ ) {
582
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
583
+ result.radius = 0.0;
584
+ return result;
585
+ }
586
+
587
+ const currentPos = fromPointsCurrentPos;
588
+ currentPos.x = positionsHigh[0] + positionsLow[0];
589
+ currentPos.y = positionsHigh[1] + positionsLow[1];
590
+ currentPos.z = positionsHigh[2] + positionsLow[2];
591
+
592
+ const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
593
+ const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
594
+ const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
595
+
596
+ const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
597
+ const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
598
+ const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
599
+
600
+ const numElements = positionsHigh.length;
601
+ let i;
602
+ for (i = 0; i < numElements; i += 3) {
603
+ const x = positionsHigh[i] + positionsLow[i];
604
+ const y = positionsHigh[i + 1] + positionsLow[i + 1];
605
+ const z = positionsHigh[i + 2] + positionsLow[i + 2];
606
+
607
+ currentPos.x = x;
608
+ currentPos.y = y;
609
+ currentPos.z = z;
610
+
611
+ // Store points containing the the smallest and largest components
612
+ if (x < xMin.x) {
613
+ Cartesian3.clone(currentPos, xMin);
614
+ }
615
+
616
+ if (x > xMax.x) {
617
+ Cartesian3.clone(currentPos, xMax);
618
+ }
619
+
620
+ if (y < yMin.y) {
621
+ Cartesian3.clone(currentPos, yMin);
622
+ }
623
+
624
+ if (y > yMax.y) {
625
+ Cartesian3.clone(currentPos, yMax);
626
+ }
627
+
628
+ if (z < zMin.z) {
629
+ Cartesian3.clone(currentPos, zMin);
630
+ }
631
+
632
+ if (z > zMax.z) {
633
+ Cartesian3.clone(currentPos, zMax);
634
+ }
635
+ }
636
+
637
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
638
+ const xSpan = Cartesian3.magnitudeSquared(
639
+ Cartesian3.subtract(xMax, xMin, fromPointsScratch),
640
+ );
641
+ const ySpan = Cartesian3.magnitudeSquared(
642
+ Cartesian3.subtract(yMax, yMin, fromPointsScratch),
643
+ );
644
+ const zSpan = Cartesian3.magnitudeSquared(
645
+ Cartesian3.subtract(zMax, zMin, fromPointsScratch),
646
+ );
647
+
648
+ // Set the diameter endpoints to the largest span.
649
+ let diameter1 = xMin;
650
+ let diameter2 = xMax;
651
+ let maxSpan = xSpan;
652
+ if (ySpan > maxSpan) {
653
+ maxSpan = ySpan;
654
+ diameter1 = yMin;
655
+ diameter2 = yMax;
656
+ }
657
+ if (zSpan > maxSpan) {
658
+ maxSpan = zSpan;
659
+ diameter1 = zMin;
660
+ diameter2 = zMax;
661
+ }
662
+
663
+ // Calculate the center of the initial sphere found by Ritter's algorithm
664
+ const ritterCenter = fromPointsRitterCenter;
665
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
666
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
667
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
668
+
669
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
670
+ let radiusSquared = Cartesian3.magnitudeSquared(
671
+ Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch),
672
+ );
673
+ let ritterRadius = Math.sqrt(radiusSquared);
674
+
675
+ // Find the center of the sphere found using the Naive method.
676
+ const minBoxPt = fromPointsMinBoxPt;
677
+ minBoxPt.x = xMin.x;
678
+ minBoxPt.y = yMin.y;
679
+ minBoxPt.z = zMin.z;
680
+
681
+ const maxBoxPt = fromPointsMaxBoxPt;
682
+ maxBoxPt.x = xMax.x;
683
+ maxBoxPt.y = yMax.y;
684
+ maxBoxPt.z = zMax.z;
685
+
686
+ const naiveCenter = Cartesian3.midpoint(
687
+ minBoxPt,
688
+ maxBoxPt,
689
+ fromPointsNaiveCenterScratch,
690
+ );
691
+
692
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
693
+ let naiveRadius = 0;
694
+ for (i = 0; i < numElements; i += 3) {
695
+ currentPos.x = positionsHigh[i] + positionsLow[i];
696
+ currentPos.y = positionsHigh[i + 1] + positionsLow[i + 1];
697
+ currentPos.z = positionsHigh[i + 2] + positionsLow[i + 2];
698
+
699
+ // Find the furthest point from the naive center to calculate the naive radius.
700
+ const r = Cartesian3.magnitude(
701
+ Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch),
702
+ );
703
+ if (r > naiveRadius) {
704
+ naiveRadius = r;
705
+ }
706
+
707
+ // Make adjustments to the Ritter Sphere to include all points.
708
+ const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
709
+ Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch),
710
+ );
711
+ if (oldCenterToPointSquared > radiusSquared) {
712
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
713
+ // Calculate new radius to include the point that lies outside
714
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
715
+ radiusSquared = ritterRadius * ritterRadius;
716
+ // Calculate center of new Ritter sphere
717
+ const oldToNew = oldCenterToPoint - ritterRadius;
718
+ ritterCenter.x =
719
+ (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
720
+ oldCenterToPoint;
721
+ ritterCenter.y =
722
+ (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
723
+ oldCenterToPoint;
724
+ ritterCenter.z =
725
+ (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
726
+ oldCenterToPoint;
727
+ }
728
+ }
729
+
730
+ if (ritterRadius < naiveRadius) {
731
+ Cartesian3.clone(ritterCenter, result.center);
732
+ result.radius = ritterRadius;
733
+ } else {
734
+ Cartesian3.clone(naiveCenter, result.center);
735
+ result.radius = naiveRadius;
736
+ }
737
+
738
+ return result;
739
+ };
740
+
741
+ /**
742
+ * Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere
743
+ * tightly and fully encompasses the box.
744
+ *
745
+ * @param {Cartesian3} [corner] The minimum height over the rectangle.
746
+ * @param {Cartesian3} [oppositeCorner] The maximum height over the rectangle.
747
+ * @param {BoundingSphere} [result] The object onto which to store the result.
748
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
749
+ *
750
+ * @example
751
+ * // Create a bounding sphere around the unit cube
752
+ * const sphere = Cesium.BoundingSphere.fromCornerPoints(new Cesium.Cartesian3(-0.5, -0.5, -0.5), new Cesium.Cartesian3(0.5, 0.5, 0.5));
753
+ */
754
+ BoundingSphere.fromCornerPoints = function (corner, oppositeCorner, result) {
755
+ //>>includeStart('debug', pragmas.debug);
756
+ Check.typeOf.object("corner", corner);
757
+ Check.typeOf.object("oppositeCorner", oppositeCorner);
758
+ //>>includeEnd('debug');
759
+
760
+ if (!defined(result)) {
761
+ result = new BoundingSphere();
762
+ }
763
+
764
+ const center = Cartesian3.midpoint(corner, oppositeCorner, result.center);
765
+ result.radius = Cartesian3.distance(center, oppositeCorner);
766
+ return result;
767
+ };
768
+
769
+ /**
770
+ * Creates a bounding sphere encompassing an ellipsoid.
771
+ *
772
+ * @param {Ellipsoid} ellipsoid The ellipsoid around which to create a bounding sphere.
773
+ * @param {BoundingSphere} [result] The object onto which to store the result.
774
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
775
+ *
776
+ * @example
777
+ * const boundingSphere = Cesium.BoundingSphere.fromEllipsoid(ellipsoid);
778
+ */
779
+ BoundingSphere.fromEllipsoid = function (ellipsoid, result) {
780
+ //>>includeStart('debug', pragmas.debug);
781
+ Check.typeOf.object("ellipsoid", ellipsoid);
782
+ //>>includeEnd('debug');
783
+
784
+ if (!defined(result)) {
785
+ result = new BoundingSphere();
786
+ }
787
+
788
+ Cartesian3.clone(Cartesian3.ZERO, result.center);
789
+ result.radius = ellipsoid.maximumRadius;
790
+ return result;
791
+ };
792
+
793
+ const fromBoundingSpheresScratch = new Cartesian3();
794
+
795
+ /**
796
+ * Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
797
+ *
798
+ * @param {BoundingSphere[]} [boundingSpheres] The array of bounding spheres.
799
+ * @param {BoundingSphere} [result] The object onto which to store the result.
800
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
801
+ */
802
+ BoundingSphere.fromBoundingSpheres = function (boundingSpheres, result) {
803
+ if (!defined(result)) {
804
+ result = new BoundingSphere();
805
+ }
806
+
807
+ if (!defined(boundingSpheres) || boundingSpheres.length === 0) {
808
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
809
+ result.radius = 0.0;
810
+ return result;
811
+ }
812
+
813
+ const length = boundingSpheres.length;
814
+ if (length === 1) {
815
+ return BoundingSphere.clone(boundingSpheres[0], result);
816
+ }
817
+
818
+ if (length === 2) {
819
+ return BoundingSphere.union(boundingSpheres[0], boundingSpheres[1], result);
820
+ }
821
+
822
+ const positions = [];
823
+ let i;
824
+ for (i = 0; i < length; i++) {
825
+ positions.push(boundingSpheres[i].center);
826
+ }
827
+
828
+ result = BoundingSphere.fromPoints(positions, result);
829
+
830
+ const center = result.center;
831
+ let radius = result.radius;
832
+ for (i = 0; i < length; i++) {
833
+ const tmp = boundingSpheres[i];
834
+ radius = Math.max(
835
+ radius,
836
+ Cartesian3.distance(center, tmp.center, fromBoundingSpheresScratch) +
837
+ tmp.radius,
838
+ );
839
+ }
840
+ result.radius = radius;
841
+
842
+ return result;
843
+ };
844
+
845
+ const fromOrientedBoundingBoxScratchU = new Cartesian3();
846
+ const fromOrientedBoundingBoxScratchV = new Cartesian3();
847
+ const fromOrientedBoundingBoxScratchW = new Cartesian3();
848
+
849
+ /**
850
+ * Computes a tight-fitting bounding sphere enclosing the provided oriented bounding box.
851
+ *
852
+ * @param {OrientedBoundingBox} orientedBoundingBox The oriented bounding box.
853
+ * @param {BoundingSphere} [result] The object onto which to store the result.
854
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
855
+ */
856
+ BoundingSphere.fromOrientedBoundingBox = function (
857
+ orientedBoundingBox,
858
+ result,
859
+ ) {
860
+ //>>includeStart('debug', pragmas.debug);
861
+ Check.defined("orientedBoundingBox", orientedBoundingBox);
862
+ //>>includeEnd('debug');
863
+
864
+ if (!defined(result)) {
865
+ result = new BoundingSphere();
866
+ }
867
+
868
+ const halfAxes = orientedBoundingBox.halfAxes;
869
+ const u = Matrix3.getColumn(halfAxes, 0, fromOrientedBoundingBoxScratchU);
870
+ const v = Matrix3.getColumn(halfAxes, 1, fromOrientedBoundingBoxScratchV);
871
+ const w = Matrix3.getColumn(halfAxes, 2, fromOrientedBoundingBoxScratchW);
872
+
873
+ Cartesian3.add(u, v, u);
874
+ Cartesian3.add(u, w, u);
875
+
876
+ result.center = Cartesian3.clone(orientedBoundingBox.center, result.center);
877
+ result.radius = Cartesian3.magnitude(u);
878
+
879
+ return result;
880
+ };
881
+
882
+ const scratchFromTransformationCenter = new Cartesian3();
883
+ const scratchFromTransformationScale = new Cartesian3();
884
+
885
+ /**
886
+ * Computes a tight-fitting bounding sphere enclosing the provided affine transformation.
887
+ *
888
+ * @param {Matrix4} transformation The affine transformation.
889
+ * @param {BoundingSphere} [result] The object onto which to store the result.
890
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
891
+ */
892
+ BoundingSphere.fromTransformation = function (transformation, result) {
893
+ //>>includeStart('debug', pragmas.debug);
894
+ Check.typeOf.object("transformation", transformation);
895
+ //>>includeEnd('debug');
896
+
897
+ if (!defined(result)) {
898
+ result = new BoundingSphere();
899
+ }
900
+
901
+ const center = Matrix4.getTranslation(
902
+ transformation,
903
+ scratchFromTransformationCenter,
904
+ );
905
+ const scale = Matrix4.getScale(
906
+ transformation,
907
+ scratchFromTransformationScale,
908
+ );
909
+ const radius = 0.5 * Cartesian3.magnitude(scale);
910
+ result.center = Cartesian3.clone(center, result.center);
911
+ result.radius = radius;
912
+
913
+ return result;
914
+ };
915
+
916
+ /**
917
+ * Duplicates a BoundingSphere instance.
918
+ *
919
+ * @param {BoundingSphere} sphere The bounding sphere to duplicate.
920
+ * @param {BoundingSphere} [result] The object onto which to store the result.
921
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided. (Returns undefined if sphere is undefined)
922
+ */
923
+ BoundingSphere.clone = function (sphere, result) {
924
+ if (!defined(sphere)) {
925
+ return undefined;
926
+ }
927
+
928
+ if (!defined(result)) {
929
+ return new BoundingSphere(sphere.center, sphere.radius);
930
+ }
931
+
932
+ result.center = Cartesian3.clone(sphere.center, result.center);
933
+ result.radius = sphere.radius;
934
+ return result;
935
+ };
936
+
937
+ /**
938
+ * The number of elements used to pack the object into an array.
939
+ * @type {number}
940
+ */
941
+ BoundingSphere.packedLength = 4;
942
+
943
+ /**
944
+ * Stores the provided instance into the provided array.
945
+ *
946
+ * @param {BoundingSphere} value The value to pack.
947
+ * @param {number[]} array The array to pack into.
948
+ * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
949
+ *
950
+ * @returns {number[]} The array that was packed into
951
+ */
952
+ BoundingSphere.pack = function (value, array, startingIndex) {
953
+ //>>includeStart('debug', pragmas.debug);
954
+ Check.typeOf.object("value", value);
955
+ Check.defined("array", array);
956
+ //>>includeEnd('debug');
957
+
958
+ startingIndex = startingIndex ?? 0;
959
+
960
+ const center = value.center;
961
+ array[startingIndex++] = center.x;
962
+ array[startingIndex++] = center.y;
963
+ array[startingIndex++] = center.z;
964
+ array[startingIndex] = value.radius;
965
+
966
+ return array;
967
+ };
968
+
969
+ /**
970
+ * Retrieves an instance from a packed array.
971
+ *
972
+ * @param {number[]} array The packed array.
973
+ * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
974
+ * @param {BoundingSphere} [result] The object into which to store the result.
975
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
976
+ */
977
+ BoundingSphere.unpack = function (array, startingIndex, result) {
978
+ //>>includeStart('debug', pragmas.debug);
979
+ Check.defined("array", array);
980
+ //>>includeEnd('debug');
981
+
982
+ startingIndex = startingIndex ?? 0;
983
+
984
+ if (!defined(result)) {
985
+ result = new BoundingSphere();
986
+ }
987
+
988
+ const center = result.center;
989
+ center.x = array[startingIndex++];
990
+ center.y = array[startingIndex++];
991
+ center.z = array[startingIndex++];
992
+ result.radius = array[startingIndex];
993
+ return result;
994
+ };
995
+
996
+ const unionScratch = new Cartesian3();
997
+ const unionScratchCenter = new Cartesian3();
998
+ /**
999
+ * Computes a bounding sphere that contains both the left and right bounding spheres.
1000
+ *
1001
+ * @param {BoundingSphere} left A sphere to enclose in a bounding sphere.
1002
+ * @param {BoundingSphere} right A sphere to enclose in a bounding sphere.
1003
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1004
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1005
+ */
1006
+ BoundingSphere.union = function (left, right, result) {
1007
+ //>>includeStart('debug', pragmas.debug);
1008
+ Check.typeOf.object("left", left);
1009
+ Check.typeOf.object("right", right);
1010
+ //>>includeEnd('debug');
1011
+
1012
+ if (!defined(result)) {
1013
+ result = new BoundingSphere();
1014
+ }
1015
+
1016
+ const leftCenter = left.center;
1017
+ const leftRadius = left.radius;
1018
+ const rightCenter = right.center;
1019
+ const rightRadius = right.radius;
1020
+
1021
+ const toRightCenter = Cartesian3.subtract(
1022
+ rightCenter,
1023
+ leftCenter,
1024
+ unionScratch,
1025
+ );
1026
+ const centerSeparation = Cartesian3.magnitude(toRightCenter);
1027
+
1028
+ if (leftRadius >= centerSeparation + rightRadius) {
1029
+ // Left sphere wins.
1030
+ left.clone(result);
1031
+ return result;
1032
+ }
1033
+
1034
+ if (rightRadius >= centerSeparation + leftRadius) {
1035
+ // Right sphere wins.
1036
+ right.clone(result);
1037
+ return result;
1038
+ }
1039
+
1040
+ // There are two tangent points, one on far side of each sphere.
1041
+ const halfDistanceBetweenTangentPoints =
1042
+ (leftRadius + centerSeparation + rightRadius) * 0.5;
1043
+
1044
+ // Compute the center point halfway between the two tangent points.
1045
+ const center = Cartesian3.multiplyByScalar(
1046
+ toRightCenter,
1047
+ (-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation,
1048
+ unionScratchCenter,
1049
+ );
1050
+ Cartesian3.add(center, leftCenter, center);
1051
+ Cartesian3.clone(center, result.center);
1052
+ result.radius = halfDistanceBetweenTangentPoints;
1053
+
1054
+ return result;
1055
+ };
1056
+
1057
+ const expandScratch = new Cartesian3();
1058
+ /**
1059
+ * Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
1060
+ *
1061
+ * @param {BoundingSphere} sphere A sphere to expand.
1062
+ * @param {Cartesian3} point A point to enclose in a bounding sphere.
1063
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1064
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1065
+ */
1066
+ BoundingSphere.expand = function (sphere, point, result) {
1067
+ //>>includeStart('debug', pragmas.debug);
1068
+ Check.typeOf.object("sphere", sphere);
1069
+ Check.typeOf.object("point", point);
1070
+ //>>includeEnd('debug');
1071
+
1072
+ result = BoundingSphere.clone(sphere, result);
1073
+
1074
+ const radius = Cartesian3.magnitude(
1075
+ Cartesian3.subtract(point, result.center, expandScratch),
1076
+ );
1077
+ if (radius > result.radius) {
1078
+ result.radius = radius;
1079
+ }
1080
+
1081
+ return result;
1082
+ };
1083
+
1084
+ /**
1085
+ * Determines which side of a plane a sphere is located.
1086
+ *
1087
+ * @param {BoundingSphere} sphere The bounding sphere to test.
1088
+ * @param {Plane} plane The plane to test against.
1089
+ * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
1090
+ * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
1091
+ * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
1092
+ * intersects the plane.
1093
+ */
1094
+ BoundingSphere.intersectPlane = function (sphere, plane) {
1095
+ //>>includeStart('debug', pragmas.debug);
1096
+ Check.typeOf.object("sphere", sphere);
1097
+ Check.typeOf.object("plane", plane);
1098
+ //>>includeEnd('debug');
1099
+
1100
+ const center = sphere.center;
1101
+ const radius = sphere.radius;
1102
+ const normal = plane.normal;
1103
+ const distanceToPlane = Cartesian3.dot(normal, center) + plane.distance;
1104
+
1105
+ if (distanceToPlane < -radius) {
1106
+ // The center point is negative side of the plane normal
1107
+ return Intersect.OUTSIDE;
1108
+ } else if (distanceToPlane < radius) {
1109
+ // The center point is positive side of the plane, but radius extends beyond it; partial overlap
1110
+ return Intersect.INTERSECTING;
1111
+ }
1112
+ return Intersect.INSIDE;
1113
+ };
1114
+
1115
+ /**
1116
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
1117
+ *
1118
+ * @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
1119
+ * @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
1120
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1121
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1122
+ */
1123
+ BoundingSphere.transform = function (sphere, transform, result) {
1124
+ //>>includeStart('debug', pragmas.debug);
1125
+ Check.typeOf.object("sphere", sphere);
1126
+ Check.typeOf.object("transform", transform);
1127
+ //>>includeEnd('debug');
1128
+
1129
+ if (!defined(result)) {
1130
+ result = new BoundingSphere();
1131
+ }
1132
+
1133
+ result.center = Matrix4.multiplyByPoint(
1134
+ transform,
1135
+ sphere.center,
1136
+ result.center,
1137
+ );
1138
+ result.radius = Matrix4.getMaximumScale(transform) * sphere.radius;
1139
+
1140
+ return result;
1141
+ };
1142
+
1143
+ const distanceSquaredToScratch = new Cartesian3();
1144
+
1145
+ /**
1146
+ * Computes the estimated distance squared from the closest point on a bounding sphere to a point.
1147
+ *
1148
+ * @param {BoundingSphere} sphere The sphere.
1149
+ * @param {Cartesian3} cartesian The point
1150
+ * @returns {number} The distance squared from the bounding sphere to the point. Returns 0 if the point is inside the sphere.
1151
+ *
1152
+ * @example
1153
+ * // Sort bounding spheres from back to front
1154
+ * spheres.sort(function(a, b) {
1155
+ * return Cesium.BoundingSphere.distanceSquaredTo(b, camera.positionWC) - Cesium.BoundingSphere.distanceSquaredTo(a, camera.positionWC);
1156
+ * });
1157
+ */
1158
+ BoundingSphere.distanceSquaredTo = function (sphere, cartesian) {
1159
+ //>>includeStart('debug', pragmas.debug);
1160
+ Check.typeOf.object("sphere", sphere);
1161
+ Check.typeOf.object("cartesian", cartesian);
1162
+ //>>includeEnd('debug');
1163
+
1164
+ const diff = Cartesian3.subtract(
1165
+ sphere.center,
1166
+ cartesian,
1167
+ distanceSquaredToScratch,
1168
+ );
1169
+
1170
+ const distance = Cartesian3.magnitude(diff) - sphere.radius;
1171
+ if (distance <= 0.0) {
1172
+ return 0.0;
1173
+ }
1174
+
1175
+ return distance * distance;
1176
+ };
1177
+
1178
+ /**
1179
+ * Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale
1180
+ * The transformation matrix is not verified to have a uniform scale of 1.
1181
+ * This method is faster than computing the general bounding sphere transform using {@link BoundingSphere.transform}.
1182
+ *
1183
+ * @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
1184
+ * @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
1185
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1186
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1187
+ *
1188
+ * @example
1189
+ * const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid);
1190
+ * const boundingSphere = new Cesium.BoundingSphere();
1191
+ * const newBoundingSphere = Cesium.BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);
1192
+ */
1193
+ BoundingSphere.transformWithoutScale = function (sphere, transform, result) {
1194
+ //>>includeStart('debug', pragmas.debug);
1195
+ Check.typeOf.object("sphere", sphere);
1196
+ Check.typeOf.object("transform", transform);
1197
+ //>>includeEnd('debug');
1198
+
1199
+ if (!defined(result)) {
1200
+ result = new BoundingSphere();
1201
+ }
1202
+
1203
+ result.center = Matrix4.multiplyByPoint(
1204
+ transform,
1205
+ sphere.center,
1206
+ result.center,
1207
+ );
1208
+ result.radius = sphere.radius;
1209
+
1210
+ return result;
1211
+ };
1212
+
1213
+ const scratchCartesian3 = new Cartesian3();
1214
+ /**
1215
+ * The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
1216
+ * plus/minus the radius of the bounding sphere.
1217
+ * <br>
1218
+ * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
1219
+ * closest and farthest planes from position that intersect the bounding sphere.
1220
+ *
1221
+ * @param {BoundingSphere} sphere The bounding sphere to calculate the distance to.
1222
+ * @param {Cartesian3} position The position to calculate the distance from.
1223
+ * @param {Cartesian3} direction The direction from position.
1224
+ * @param {Interval} [result] A Interval to store the nearest and farthest distances.
1225
+ * @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
1226
+ */
1227
+ BoundingSphere.computePlaneDistances = function (
1228
+ sphere,
1229
+ position,
1230
+ direction,
1231
+ result,
1232
+ ) {
1233
+ //>>includeStart('debug', pragmas.debug);
1234
+ Check.typeOf.object("sphere", sphere);
1235
+ Check.typeOf.object("position", position);
1236
+ Check.typeOf.object("direction", direction);
1237
+ //>>includeEnd('debug');
1238
+
1239
+ if (!defined(result)) {
1240
+ result = new Interval();
1241
+ }
1242
+
1243
+ const toCenter = Cartesian3.subtract(
1244
+ sphere.center,
1245
+ position,
1246
+ scratchCartesian3,
1247
+ );
1248
+ const mag = Cartesian3.dot(direction, toCenter);
1249
+
1250
+ result.start = mag - sphere.radius;
1251
+ result.stop = mag + sphere.radius;
1252
+ return result;
1253
+ };
1254
+
1255
+ const projectTo2DNormalScratch = new Cartesian3();
1256
+ const projectTo2DEastScratch = new Cartesian3();
1257
+ const projectTo2DNorthScratch = new Cartesian3();
1258
+ const projectTo2DWestScratch = new Cartesian3();
1259
+ const projectTo2DSouthScratch = new Cartesian3();
1260
+ const projectTo2DCartographicScratch = new Cartographic();
1261
+ const projectTo2DPositionsScratch = new Array(8);
1262
+ for (let n = 0; n < 8; ++n) {
1263
+ projectTo2DPositionsScratch[n] = new Cartesian3();
1264
+ }
1265
+
1266
+ const projectTo2DProjection = new GeographicProjection();
1267
+ /**
1268
+ * Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
1269
+ *
1270
+ * @param {BoundingSphere} sphere The bounding sphere to transform to 2D.
1271
+ * @param {object} [projection=GeographicProjection] The projection to 2D.
1272
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1273
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1274
+ */
1275
+ BoundingSphere.projectTo2D = function (sphere, projection, result) {
1276
+ //>>includeStart('debug', pragmas.debug);
1277
+ Check.typeOf.object("sphere", sphere);
1278
+ //>>includeEnd('debug');
1279
+
1280
+ projectTo2DProjection._ellipsoid = Ellipsoid.default;
1281
+ projection = projection ?? projectTo2DProjection;
1282
+
1283
+ const ellipsoid = projection.ellipsoid;
1284
+ let center = sphere.center;
1285
+ const radius = sphere.radius;
1286
+
1287
+ let normal;
1288
+ if (Cartesian3.equals(center, Cartesian3.ZERO)) {
1289
+ // Bounding sphere is at the center. The geodetic surface normal is not
1290
+ // defined here so pick the x-axis as a fallback.
1291
+ normal = Cartesian3.clone(Cartesian3.UNIT_X, projectTo2DNormalScratch);
1292
+ } else {
1293
+ normal = ellipsoid.geodeticSurfaceNormal(center, projectTo2DNormalScratch);
1294
+ }
1295
+ const east = Cartesian3.cross(
1296
+ Cartesian3.UNIT_Z,
1297
+ normal,
1298
+ projectTo2DEastScratch,
1299
+ );
1300
+ Cartesian3.normalize(east, east);
1301
+ const north = Cartesian3.cross(normal, east, projectTo2DNorthScratch);
1302
+ Cartesian3.normalize(north, north);
1303
+
1304
+ Cartesian3.multiplyByScalar(normal, radius, normal);
1305
+ Cartesian3.multiplyByScalar(north, radius, north);
1306
+ Cartesian3.multiplyByScalar(east, radius, east);
1307
+
1308
+ const south = Cartesian3.negate(north, projectTo2DSouthScratch);
1309
+ const west = Cartesian3.negate(east, projectTo2DWestScratch);
1310
+
1311
+ const positions = projectTo2DPositionsScratch;
1312
+
1313
+ // top NE corner
1314
+ let corner = positions[0];
1315
+ Cartesian3.add(normal, north, corner);
1316
+ Cartesian3.add(corner, east, corner);
1317
+
1318
+ // top NW corner
1319
+ corner = positions[1];
1320
+ Cartesian3.add(normal, north, corner);
1321
+ Cartesian3.add(corner, west, corner);
1322
+
1323
+ // top SW corner
1324
+ corner = positions[2];
1325
+ Cartesian3.add(normal, south, corner);
1326
+ Cartesian3.add(corner, west, corner);
1327
+
1328
+ // top SE corner
1329
+ corner = positions[3];
1330
+ Cartesian3.add(normal, south, corner);
1331
+ Cartesian3.add(corner, east, corner);
1332
+
1333
+ Cartesian3.negate(normal, normal);
1334
+
1335
+ // bottom NE corner
1336
+ corner = positions[4];
1337
+ Cartesian3.add(normal, north, corner);
1338
+ Cartesian3.add(corner, east, corner);
1339
+
1340
+ // bottom NW corner
1341
+ corner = positions[5];
1342
+ Cartesian3.add(normal, north, corner);
1343
+ Cartesian3.add(corner, west, corner);
1344
+
1345
+ // bottom SW corner
1346
+ corner = positions[6];
1347
+ Cartesian3.add(normal, south, corner);
1348
+ Cartesian3.add(corner, west, corner);
1349
+
1350
+ // bottom SE corner
1351
+ corner = positions[7];
1352
+ Cartesian3.add(normal, south, corner);
1353
+ Cartesian3.add(corner, east, corner);
1354
+
1355
+ const length = positions.length;
1356
+ for (let i = 0; i < length; ++i) {
1357
+ const position = positions[i];
1358
+ Cartesian3.add(center, position, position);
1359
+ const cartographic = ellipsoid.cartesianToCartographic(
1360
+ position,
1361
+ projectTo2DCartographicScratch,
1362
+ );
1363
+ projection.project(cartographic, position);
1364
+ }
1365
+
1366
+ result = BoundingSphere.fromPoints(positions, result);
1367
+
1368
+ // swizzle center components
1369
+ center = result.center;
1370
+ const x = center.x;
1371
+ const y = center.y;
1372
+ const z = center.z;
1373
+ center.x = z;
1374
+ center.y = x;
1375
+ center.z = y;
1376
+
1377
+ return result;
1378
+ };
1379
+
1380
+ /**
1381
+ * Determines whether or not a sphere is hidden from view by the occluder.
1382
+ *
1383
+ * @param {BoundingSphere} sphere The bounding sphere surrounding the occluded object.
1384
+ * @param {Occluder} occluder The occluder.
1385
+ * @returns {boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
1386
+ */
1387
+ BoundingSphere.isOccluded = function (sphere, occluder) {
1388
+ //>>includeStart('debug', pragmas.debug);
1389
+ Check.typeOf.object("sphere", sphere);
1390
+ Check.typeOf.object("occluder", occluder);
1391
+ //>>includeEnd('debug');
1392
+ return !occluder.isBoundingSphereVisible(sphere);
1393
+ };
1394
+
1395
+ /**
1396
+ * Compares the provided BoundingSphere componentwise and returns
1397
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
1398
+ *
1399
+ * @param {BoundingSphere} [left] The first BoundingSphere.
1400
+ * @param {BoundingSphere} [right] The second BoundingSphere.
1401
+ * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
1402
+ */
1403
+ BoundingSphere.equals = function (left, right) {
1404
+ return (
1405
+ left === right ||
1406
+ (defined(left) &&
1407
+ defined(right) &&
1408
+ Cartesian3.equals(left.center, right.center) &&
1409
+ left.radius === right.radius)
1410
+ );
1411
+ };
1412
+
1413
+ /**
1414
+ * Determines which side of a plane the sphere is located.
1415
+ *
1416
+ * @param {Plane} plane The plane to test against.
1417
+ * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
1418
+ * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
1419
+ * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
1420
+ * intersects the plane.
1421
+ */
1422
+ BoundingSphere.prototype.intersectPlane = function (plane) {
1423
+ return BoundingSphere.intersectPlane(this, plane);
1424
+ };
1425
+
1426
+ /**
1427
+ * Computes the estimated distance squared from the closest point on a bounding sphere to a point.
1428
+ *
1429
+ * @param {Cartesian3} cartesian The point
1430
+ * @returns {number} The estimated distance squared from the bounding sphere to the point.
1431
+ *
1432
+ * @example
1433
+ * // Sort bounding spheres from back to front
1434
+ * spheres.sort(function(a, b) {
1435
+ * return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
1436
+ * });
1437
+ */
1438
+ BoundingSphere.prototype.distanceSquaredTo = function (cartesian) {
1439
+ return BoundingSphere.distanceSquaredTo(this, cartesian);
1440
+ };
1441
+
1442
+ /**
1443
+ * The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
1444
+ * plus/minus the radius of the bounding sphere.
1445
+ * <br>
1446
+ * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
1447
+ * closest and farthest planes from position that intersect the bounding sphere.
1448
+ *
1449
+ * @param {Cartesian3} position The position to calculate the distance from.
1450
+ * @param {Cartesian3} direction The direction from position.
1451
+ * @param {Interval} [result] A Interval to store the nearest and farthest distances.
1452
+ * @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
1453
+ */
1454
+ BoundingSphere.prototype.computePlaneDistances = function (
1455
+ position,
1456
+ direction,
1457
+ result,
1458
+ ) {
1459
+ return BoundingSphere.computePlaneDistances(
1460
+ this,
1461
+ position,
1462
+ direction,
1463
+ result,
1464
+ );
1465
+ };
1466
+
1467
+ /**
1468
+ * Determines whether or not a sphere is hidden from view by the occluder.
1469
+ *
1470
+ * @param {Occluder} occluder The occluder.
1471
+ * @returns {boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
1472
+ */
1473
+ BoundingSphere.prototype.isOccluded = function (occluder) {
1474
+ return BoundingSphere.isOccluded(this, occluder);
1475
+ };
1476
+
1477
+ /**
1478
+ * Compares this BoundingSphere against the provided BoundingSphere componentwise and returns
1479
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
1480
+ *
1481
+ * @param {BoundingSphere} [right] The right hand side BoundingSphere.
1482
+ * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
1483
+ */
1484
+ BoundingSphere.prototype.equals = function (right) {
1485
+ return BoundingSphere.equals(this, right);
1486
+ };
1487
+
1488
+ /**
1489
+ * Duplicates this BoundingSphere instance.
1490
+ *
1491
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1492
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1493
+ */
1494
+ BoundingSphere.prototype.clone = function (result) {
1495
+ return BoundingSphere.clone(this, result);
1496
+ };
1497
+
1498
+ /**
1499
+ * Computes the radius of the BoundingSphere.
1500
+ * @returns {number} The radius of the BoundingSphere.
1501
+ */
1502
+ BoundingSphere.prototype.volume = function () {
1503
+ const radius = this.radius;
1504
+ return volumeConstant * radius * radius * radius;
1505
+ };
1506
+ export default BoundingSphere;